ericek111

CS:GO Netvar Dump Linux 2018-12-08

Dec 8th, 2018
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  1. CChicken (34):
  2. m_jumpedThisFrame [0x306c]
  3. m_leader [0x3070]
  4. CFireCrackerBlast (70):
  5. CInferno (98):
  6. m_fireXDelta [0xf80]
  7. m_fireYDelta [0x1110]
  8. m_fireZDelta [0x12a0]
  9. m_bFireIsBurning [0x1430]
  10. m_fireCount [0x1944]
  11. CPhysPropRadarJammer (124):
  12. CPhysPropWeaponUpgrade (125):
  13. CPhysPropAmmoBox (122):
  14. CPhysPropLootCrate (123):
  15. m_bRenderInPSPM [0x3078]
  16. m_bRenderInTablet [0x3079]
  17. m_iHealth [0x138]
  18. m_iMaxHealth [0x307c]
  19. CItemDogtags (104):
  20. m_OwningPlayer [0x3e98]
  21. m_KillingPlayer [0x3e9c]
  22. CSensorGrenadeProjectile (149):
  23. CItem_Healthshot (102):
  24. CWeaponBaseItem (227):
  25. m_bRedraw [0x3c40]
  26. CSmokeGrenadeProjectile (153):
  27. m_bDidSmokeEffect [0x3070]
  28. m_nSmokeEffectTickBegin [0x306c]
  29. CDecoyProjectile (46):
  30. CMolotovProjectile (111):
  31. m_bIsIncGrenade [0x306c]
  32. CWeaponNOVA (249):
  33. m_reloadState [0x3c30]
  34. CSensorGrenade (148):
  35. CDecoyGrenade (45):
  36. CIncendiaryGrenade (97):
  37. CMolotovGrenade (110):
  38. CWeaponTaser (260):
  39. m_fFireTime [0x3c4c]
  40. CWeaponSawedoff (253):
  41. m_reloadState [0x3c30]
  42. CWeaponXM1014 (265):
  43. m_reloadState [0x3c30]
  44. CSmokeGrenade (152):
  45. CWeaponSG552 (257):
  46. CWeaponM3 (241):
  47. m_reloadState [0x3c30]
  48. CBreachCharge (28):
  49. CBreachChargeProjectile (29):
  50. m_bShouldExplode [0x3048]
  51. m_weaponThatThrewMe [0x304c]
  52. m_nParentBoneIndex [0x3050]
  53. m_vecParentBonePos [0x3054]
  54. CTablet (165):
  55. m_flUpgradeExpirationTime[0] [0x3c40]
  56. m_flUpgradeExpirationTime [0x0]
  57. m_vecLocalHexFlags[0] [0x3c4c]
  58. m_vecLocalHexFlags [0x0]
  59. m_nContractKillGridIndex [0x3cf4]
  60. m_nContractKillGridHighResIndex [0x3cf8]
  61. m_bTabletReceptionIsBlocked [0x3cfc]
  62. m_flScanProgress [0x3d00]
  63. m_flBootTime [0x3d04]
  64. m_flShowMapTime [0x3d08]
  65. m_vecNotificationIds[0] [0x3d0c]
  66. m_vecNotificationIds [0x0]
  67. m_vecNotificationTimestamps[0] [0x3d2c]
  68. m_vecNotificationTimestamps [0x0]
  69. m_vecPlayerPositionHistory[0] [0x3d4c]
  70. m_vecPlayerPositionHistory [0x0]
  71. m_nLastPurchaseIndex [0x3e6c]
  72. CFists (74):
  73. m_bPlayingUninterruptableAct [0x3c2c]
  74. CMelee (109):
  75. m_flThrowAt [0x3c2c]
  76. CKnifeGG (106):
  77. CKnife (105):
  78. CHEGrenade (94):
  79. CFlashbang (75):
  80. CWeaponElite (232):
  81. CDEagle (44):
  82. CWeaponUSP (264):
  83. CWeaponM249 (240):
  84. CWeaponUMP45 (263):
  85. CWeaponTMP (262):
  86. CWeaponTec9 (261):
  87. CWeaponSSG08 (259):
  88. CWeaponSG556 (258):
  89. CWeaponSG550 (256):
  90. CWeaponScout (255):
  91. CWeaponSCAR20 (254):
  92. CSCAR17 (146):
  93. CWeaponP90 (252):
  94. CWeaponP250 (251):
  95. CWeaponP228 (250):
  96. CWeaponNegev (248):
  97. CWeaponMP9 (247):
  98. CWeaponMP7 (246):
  99. CWeaponMP5Navy (245):
  100. CWeaponMag7 (244):
  101. CWeaponMAC10 (243):
  102. CWeaponM4A1 (242):
  103. CWeaponHKP2000 (239):
  104. CWeaponGlock (238):
  105. CWeaponGalilAR (237):
  106. CWeaponGalil (236):
  107. CWeaponG3SG1 (235):
  108. CWeaponFiveSeven (234):
  109. CWeaponFamas (233):
  110. CWeaponBizon (228):
  111. CWeaponAWP (226):
  112. CWeaponAug (225):
  113. CAK47 (1):
  114. CWeaponCSBaseGun (230):
  115. m_zoomLevel [0x3c2c]
  116. m_iBurstShotsRemaining [0x3c30]
  117. CWeaponCSBase (229):
  118. m_weaponMode [0x3b78]
  119. m_fAccuracyPenalty [0x3b90]
  120. m_fLastShotTime [0x3c00]
  121. m_iRecoilIndex [0x3b9c]
  122. m_flRecoilIndex [0x3ba0]
  123. m_hPrevOwner [0x3bcc]
  124. m_bBurstMode [0x3ba4]
  125. m_flPostponeFireReadyTime [0x3ba8]
  126. m_bReloadVisuallyComplete [0x3bac]
  127. m_bSilencerOn [0x3bad]
  128. m_flDoneSwitchingSilencer [0x3bb0]
  129. m_iOriginalTeamNumber [0x3bb8]
  130. m_iIronSightMode [0x3c20]
  131. CC4 (32):
  132. m_bStartedArming [0x3c6c]
  133. m_bBombPlacedAnimation [0x3c74]
  134. m_fArmedTime [0x3c70]
  135. m_bShowC4LED [0x3c75]
  136. m_bIsPlantingViaUse [0x3c76]
  137. CBaseCSGrenade (8):
  138. m_bRedraw [0x3c2c]
  139. m_bIsHeldByPlayer [0x3c2d]
  140. m_bPinPulled [0x3c2e]
  141. m_fThrowTime [0x3c30]
  142. m_bLoopingSoundPlaying [0x3c34]
  143. m_flThrowStrength [0x3c38]
  144. CInfoMapRegion (100):
  145. m_flRadius [0xf68]
  146. m_szLocToken [0xf6c]
  147. CEnvGasCanister (61):
  148. m_flFlightSpeed [0x30b4]
  149. m_flLaunchTime [0x30b8]
  150. m_vecParabolaDirection [0x30cc]
  151. m_flFlightTime [0x30b0]
  152. m_flWorldEnterTime [0x30d8]
  153. m_flInitialZSpeed [0x30bc]
  154. m_flZAcceleration [0x30c0]
  155. m_flHorizSpeed [0x30c4]
  156. m_bLaunchedFromWithinWorld [0x30c8]
  157. m_vecImpactPosition [0x3074]
  158. m_vecStartPosition [0x3080]
  159. m_vecEnterWorldPosition [0x308c]
  160. m_vecDirection [0x3098]
  161. m_vecStartAngles [0x30a4]
  162. m_vecSkyboxOrigin [0x30dc]
  163. m_flSkyboxScale [0x30e8]
  164. m_bInSkybox [0x30ec]
  165. m_bDoImpactEffects [0x30ed]
  166. m_bLanded [0x3018]
  167. m_hSkyboxCopy [0x3068]
  168. m_nMyZoneIndex [0x30f0]
  169. m_vecOrigin [0x170]
  170. m_vecOrigin[2] [0x178]
  171. CDronegun (48):
  172. m_vecAttentionTarget [0x3018]
  173. m_vecTargetOffset [0x3024]
  174. m_iHealth [0x138]
  175. m_bHasTarget [0x3030]
  176. CItemCash (103):
  177. CParadropChopper (113):
  178. m_vecOrigin [0x170]
  179. m_vecOrigin[2] [0x178]
  180. m_hCallingPlayer [0x3028]
  181. CSurvivalSpawnChopper (164):
  182. m_vecOrigin [0x170]
  183. m_vecOrigin[2] [0x178]
  184. CBRC4Target (27):
  185. m_bBrokenOpen [0x3020]
  186. m_flRadius [0x3024]
  187. CDrone (47):
  188. m_hMoveToThisEntity [0x3070]
  189. m_hDeliveryCargo [0x3074]
  190. CFootstepControl (77):
  191. m_source [0xf92]
  192. m_destination [0xfa2]
  193. CCSGameRulesProxy (37):
  194. cs_gamerules_data [0x0]
  195. m_bFreezePeriod [0x38]
  196. m_bMatchWaitingForResume [0x58]
  197. m_bWarmupPeriod [0x39]
  198. m_fWarmupPeriodEnd [0x3c]
  199. m_fWarmupPeriodStart [0x40]
  200. m_bTerroristTimeOutActive [0x44]
  201. m_bCTTimeOutActive [0x45]
  202. m_flTerroristTimeOutRemaining [0x48]
  203. m_flCTTimeOutRemaining [0x4c]
  204. m_nTerroristTimeOuts [0x50]
  205. m_nCTTimeOuts [0x54]
  206. m_iRoundTime [0x5c]
  207. m_gamePhase [0x78]
  208. m_totalRoundsPlayed [0x7c]
  209. m_nOvertimePlaying [0x80]
  210. m_timeUntilNextPhaseStarts [0x74]
  211. m_flCMMItemDropRevealStartTime [0x888]
  212. m_flCMMItemDropRevealEndTime [0x88c]
  213. m_fRoundStartTime [0x64]
  214. m_bGameRestart [0x6c]
  215. m_flRestartRoundTime [0x68]
  216. m_flGameStartTime [0x70]
  217. m_iHostagesRemaining [0x84]
  218. m_bAnyHostageReached [0x88]
  219. m_bMapHasBombTarget [0x89]
  220. m_bMapHasRescueZone [0x8a]
  221. m_bMapHasBuyZone [0x8b]
  222. m_bIsQueuedMatchmaking [0x8c]
  223. m_bIsValveDS [0x8d]
  224. m_bIsQuestEligible [0x891]
  225. m_bLogoMap [0x8e]
  226. m_bPlayAllStepSoundsOnServer [0x8f]
  227. m_iNumGunGameProgressiveWeaponsCT [0x90]
  228. m_iNumGunGameProgressiveWeaponsT [0x94]
  229. m_iSpectatorSlotCount [0x98]
  230. m_bBombDropped [0x9b4]
  231. m_bBombPlanted [0x9b5]
  232. m_iRoundWinStatus [0x9b8]
  233. m_eRoundWinReason [0x9bc]
  234. m_flDMBonusStartTime [0x464]
  235. m_flDMBonusTimeLength [0x468]
  236. m_unDMBonusWeaponLoadoutSlot [0x46c]
  237. m_bDMBonusActive [0x46e]
  238. m_bTCantBuy [0x9c0]
  239. m_bCTCantBuy [0x9c1]
  240. m_flGuardianBuyUntilTime [0x9c4]
  241. m_iMatchStats_RoundResults [0x9c8]
  242. m_iMatchStats_PlayersAlive_T [0xab8]
  243. m_iMatchStats_PlayersAlive_CT [0xa40]
  244. m_GGProgressiveWeaponOrderCT [0x9c]
  245. m_GGProgressiveWeaponOrderT [0x18c]
  246. m_GGProgressiveWeaponKillUpgradeOrderCT [0x27c]
  247. m_GGProgressiveWeaponKillUpgradeOrderT [0x36c]
  248. m_MatchDevice [0x45c]
  249. m_bHasMatchStarted [0x460]
  250. m_TeamRespawnWaveTimes [0xb30]
  251. m_flNextRespawnWave [0xbb0]
  252. m_nNextMapInMapgroup [0x470]
  253. m_nEndMatchMapGroupVoteTypes [0xc38]
  254. m_nEndMatchMapGroupVoteOptions [0xc60]
  255. m_nEndMatchMapVoteWinner [0xc88]
  256. m_bIsDroppingItems [0x890]
  257. m_iActiveAssassinationTargetMissionID [0xc30]
  258. m_fMatchStartTime [0x60]
  259. m_szTournamentEventName [0x474]
  260. m_szTournamentEventStage [0x578]
  261. m_szTournamentPredictionsTxt [0x780]
  262. m_nTournamentPredictionsPct [0x884]
  263. m_szMatchStatTxt [0x67c]
  264. m_nGuardianModeWaveNumber [0x894]
  265. m_nGuardianModeSpecialKillsRemaining [0x898]
  266. m_nGuardianModeSpecialWeaponNeeded [0x89c]
  267. m_nHalloweenMaskListSeed [0x9b0]
  268. m_numGlobalGiftsGiven [0x8a8]
  269. m_numGlobalGifters [0x8ac]
  270. m_numGlobalGiftsPeriodSeconds [0x8b0]
  271. m_arrFeaturedGiftersAccounts [0x8b4]
  272. m_arrFeaturedGiftersGifts [0x8c4]
  273. m_arrProhibitedItemIndices [0x8d4]
  274. m_numBestOfMaps [0x9ac]
  275. m_arrTournamentActiveCasterAccounts [0x99c]
  276. m_SurvivalRules [0xd40]
  277. m_vecPlayAreaMins [0x0]
  278. m_vecPlayAreaMaxs [0xc]
  279. m_iPlayerSpawnHexIndices [0x18]
  280. m_SpawnTileState [0x118]
  281. m_flSpawnSelectionTimeStart [0x1f8]
  282. m_flSpawnSelectionTimeEnd [0x1fc]
  283. m_flSpawnSelectionTimeLoadout [0x200]
  284. m_spawnStage [0x204]
  285. m_flTabletHexOriginX [0x208]
  286. m_flTabletHexOriginY [0x20c]
  287. m_flTabletHexSize [0x210]
  288. m_roundData_playerXuids [0x218]
  289. m_roundData_playerPositions [0x420]
  290. m_roundData_playerTeams [0x524]
  291. m_SurvivalGameRuleDecisionTypes [0x628]
  292. m_SurvivalGameRuleDecisionValues [0x668]
  293. m_flSurvivalStartTime [0x6a8]
  294. CWeaponCubemap (0):
  295. CWeaponCycler (231):
  296. CTEPlantBomb (204):
  297. m_vecOrigin [0x24]
  298. m_iPlayer [0x20]
  299. m_option [0x30]
  300. CTEFireBullets (191):
  301. m_vecOrigin [0x28]
  302. m_vecAngles[0] [0x34]
  303. m_vecAngles[1] [0x38]
  304. m_iWeaponID [0x44]
  305. m_weapon [0x40]
  306. m_iMode [0x48]
  307. m_iSeed [0x4c]
  308. m_iPlayer [0x20]
  309. m_fInaccuracy [0x50]
  310. m_fSpread [0x58]
  311. m_nItemDefIndex [0x24]
  312. m_iSoundType [0x5c]
  313. m_flRecoilIndex [0x54]
  314. CTERadioIcon (208):
  315. m_iAttachToClient [0x20]
  316. CPlantedC4 (126):
  317. m_bBombTicking [0x3018]
  318. m_nBombSite [0x301c]
  319. m_flC4Blow [0x3028]
  320. m_flTimerLength [0x302c]
  321. m_flDefuseLength [0x3040]
  322. m_flDefuseCountDown [0x3044]
  323. m_bBombDefused [0x3048]
  324. m_hBombDefuser [0x304c]
  325. CCSTeam (41):
  326. CCSPlayerResource (39):
  327. m_iPlayerC4 [0x1cf4]
  328. m_iPlayerVIP [0x1cf8]
  329. m_bHostageAlive [0x1d14]
  330. m_isHostageFollowingSomeone [0x1d20]
  331. m_iHostageEntityIDs [0x1d2c]
  332. m_bombsiteCenterA [0x1cfc]
  333. m_bombsiteCenterB [0x1d08]
  334. m_hostageRescueX [0x1d5c]
  335. m_hostageRescueY [0x1d6c]
  336. m_hostageRescueZ [0x1d7c]
  337. m_iMVPs [0x1d8c]
  338. m_iArmor [0x1f14]
  339. m_bHasHelmet [0x1ed1]
  340. m_bHasDefuser [0x1e90]
  341. m_iScore [0x2018]
  342. m_iCompetitiveRanking [0x211c]
  343. m_iCompetitiveWins [0x2220]
  344. m_iCompetitiveRankType [0x2324]
  345. m_iCompTeammateColor [0x2368]
  346. m_iLifetimeStart [0x246c]
  347. m_iLifetimeEnd [0x2570]
  348. m_bControllingBot [0x2674]
  349. m_iControlledPlayer [0x26b8]
  350. m_iControlledByPlayer [0x27bc]
  351. m_iBotDifficulty [0x4940]
  352. m_szClan [0x4a44]
  353. m_iTotalCashSpent [0x4e54]
  354. m_iGunGameLevel [0x4f58]
  355. m_iCashSpentThisRound [0x505c]
  356. m_nEndMatchNextMapVotes [0x66f8]
  357. m_bEndMatchNextMapAllVoted [0x67fc]
  358. m_nActiveCoinRank [0x5160]
  359. m_nMusicID [0x5264]
  360. m_nPersonaDataPublicLevel [0x5368]
  361. m_nPersonaDataPublicCommendsLeader [0x546c]
  362. m_nPersonaDataPublicCommendsTeacher [0x5570]
  363. m_nPersonaDataPublicCommendsFriendly [0x5674]
  364. m_iMatchStats_Kills_Total [0x5778]
  365. m_iMatchStats_5k_Total [0x5c8c]
  366. m_iMatchStats_4k_Total [0x5b88]
  367. m_iMatchStats_3k_Total [0x5a84]
  368. m_iMatchStats_Damage_Total [0x5d90]
  369. m_iMatchStats_EquipmentValue_Total [0x5e94]
  370. m_iMatchStats_KillReward_Total [0x5f98]
  371. m_iMatchStats_LiveTime_Total [0x609c]
  372. m_iMatchStats_Deaths_Total [0x5980]
  373. m_iMatchStats_Assists_Total [0x587c]
  374. m_iMatchStats_HeadShotKills_Total [0x61a0]
  375. m_iMatchStats_Objective_Total [0x62a4]
  376. m_iMatchStats_CashEarned_Total [0x63a8]
  377. m_iMatchStats_UtilityDamage_Total [0x64ac]
  378. m_iMatchStats_EnemiesFlashed_Total [0x65b0]
  379. CCSPlayer (38):
  380. cslocaldata [0x0]
  381. m_vecOrigin [0x170]
  382. m_vecOrigin[2] [0x178]
  383. m_flStamina [0xac88]
  384. m_iDirection [0xac8c]
  385. m_iShotsFired [0xac90]
  386. m_nNumFastDucks [0xac94]
  387. m_bDuckOverride [0xac98]
  388. m_flVelocityModifier [0xac9c]
  389. m_bPlayerDominated [0xbdf8]
  390. m_bPlayerDominatingMe [0xbe39]
  391. m_iWeaponPurchasesThisRound [0xbe7c]
  392. m_nQuestProgressReason [0xbc14]
  393. csnonlocaldata [0x0]
  394. m_vecOrigin [0x170]
  395. m_vecOrigin[2] [0x178]
  396. csteamdata [0x0]
  397. m_iWeaponPurchasesThisMatch [0xb35c]
  398. 300 [0x4b0]
  399. 301 [0x4b4]
  400. 302 [0x4b8]
  401. 303 [0x4bc]
  402. 304 [0x4c0]
  403. 305 [0x4c4]
  404. 306 [0x4c8]
  405. 307 [0x4cc]
  406. 308 [0x4d0]
  407. 309 [0x4d4]
  408. 310 [0x4d8]
  409. 311 [0x4dc]
  410. 312 [0x4e0]
  411. 313 [0x4e4]
  412. 314 [0x4e8]
  413. 315 [0x4ec]
  414. 316 [0x4f0]
  415. 317 [0x4f4]
  416. 318 [0x4f8]
  417. 319 [0x4fc]
  418. 320 [0x500]
  419. 321 [0x504]
  420. 322 [0x508]
  421. 323 [0x50c]
  422. 324 [0x510]
  423. 325 [0x514]
  424. 326 [0x518]
  425. 327 [0x51c]
  426. 328 [0x520]
  427. 329 [0x524]
  428. 330 [0x528]
  429. 331 [0x52c]
  430. 332 [0x530]
  431. 333 [0x534]
  432. 334 [0x538]
  433. 335 [0x53c]
  434. 336 [0x540]
  435. 337 [0x544]
  436. 338 [0x548]
  437. 339 [0x54c]
  438. 340 [0x550]
  439. 341 [0x554]
  440. 342 [0x558]
  441. 343 [0x55c]
  442. 344 [0x560]
  443. 345 [0x564]
  444. 346 [0x568]
  445. 347 [0x56c]
  446. 348 [0x570]
  447. 349 [0x574]
  448. 350 [0x578]
  449. 351 [0x57c]
  450. 352 [0x580]
  451. 353 [0x584]
  452. 354 [0x588]
  453. 355 [0x58c]
  454. 356 [0x590]
  455. 357 [0x594]
  456. 358 [0x598]
  457. 359 [0x59c]
  458. 360 [0x5a0]
  459. 361 [0x5a4]
  460. 362 [0x5a8]
  461. 363 [0x5ac]
  462. 364 [0x5b0]
  463. 365 [0x5b4]
  464. 366 [0x5b8]
  465. 367 [0x5bc]
  466. 368 [0x5c0]
  467. 369 [0x5c4]
  468. 370 [0x5c8]
  469. 371 [0x5cc]
  470. 372 [0x5d0]
  471. 373 [0x5d4]
  472. 374 [0x5d8]
  473. 375 [0x5dc]
  474. 376 [0x5e0]
  475. 377 [0x5e4]
  476. 378 [0x5e8]
  477. 379 [0x5ec]
  478. 380 [0x5f0]
  479. 381 [0x5f4]
  480. 382 [0x5f8]
  481. 383 [0x5fc]
  482. 384 [0x600]
  483. 385 [0x604]
  484. 386 [0x608]
  485. 387 [0x60c]
  486. 388 [0x610]
  487. 389 [0x614]
  488. 390 [0x618]
  489. 391 [0x61c]
  490. 392 [0x620]
  491. 393 [0x624]
  492. 394 [0x628]
  493. 395 [0x62c]
  494. 396 [0x630]
  495. 397 [0x634]
  496. 398 [0x638]
  497. 399 [0x63c]
  498. 400 [0x640]
  499. 401 [0x644]
  500. 402 [0x648]
  501. 403 [0x64c]
  502. 404 [0x650]
  503. 405 [0x654]
  504. 406 [0x658]
  505. 407 [0x65c]
  506. 408 [0x660]
  507. 409 [0x664]
  508. 410 [0x668]
  509. 411 [0x66c]
  510. 412 [0x670]
  511. 413 [0x674]
  512. 414 [0x678]
  513. 415 [0x67c]
  514. 416 [0x680]
  515. 417 [0x684]
  516. 418 [0x688]
  517. 419 [0x68c]
  518. 420 [0x690]
  519. 421 [0x694]
  520. 422 [0x698]
  521. 423 [0x69c]
  522. 424 [0x6a0]
  523. 425 [0x6a4]
  524. 426 [0x6a8]
  525. 427 [0x6ac]
  526. 428 [0x6b0]
  527. 429 [0x6b4]
  528. 430 [0x6b8]
  529. 431 [0x6bc]
  530. 432 [0x6c0]
  531. 433 [0x6c4]
  532. 434 [0x6c8]
  533. 435 [0x6cc]
  534. 436 [0x6d0]
  535. 437 [0x6d4]
  536. 438 [0x6d8]
  537. 439 [0x6dc]
  538. 440 [0x6e0]
  539. 441 [0x6e4]
  540. 442 [0x6e8]
  541. 443 [0x6ec]
  542. 444 [0x6f0]
  543. 445 [0x6f4]
  544. 446 [0x6f8]
  545. 447 [0x6fc]
  546. 448 [0x700]
  547. 449 [0x704]
  548. 450 [0x708]
  549. 451 [0x70c]
  550. 452 [0x710]
  551. 453 [0x714]
  552. 454 [0x718]
  553. 455 [0x71c]
  554. 456 [0x720]
  555. 457 [0x724]
  556. 458 [0x728]
  557. 459 [0x72c]
  558. 460 [0x730]
  559. 461 [0x734]
  560. 462 [0x738]
  561. 463 [0x73c]
  562. 464 [0x740]
  563. 465 [0x744]
  564. 466 [0x748]
  565. 467 [0x74c]
  566. 468 [0x750]
  567. 469 [0x754]
  568. 470 [0x758]
  569. 471 [0x75c]
  570. 472 [0x760]
  571. 473 [0x764]
  572. 474 [0x768]
  573. 475 [0x76c]
  574. 476 [0x770]
  575. 477 [0x774]
  576. 478 [0x778]
  577. 479 [0x77c]
  578. 480 [0x780]
  579. 481 [0x784]
  580. 482 [0x788]
  581. 483 [0x78c]
  582. 484 [0x790]
  583. 485 [0x794]
  584. 486 [0x798]
  585. 487 [0x79c]
  586. 488 [0x7a0]
  587. 489 [0x7a4]
  588. 490 [0x7a8]
  589. 491 [0x7ac]
  590. 492 [0x7b0]
  591. 493 [0x7b4]
  592. 494 [0x7b8]
  593. 495 [0x7bc]
  594. 496 [0x7c0]
  595. 497 [0x7c4]
  596. 498 [0x7c8]
  597. m_EquippedLoadoutItemDefIndices [0xbb40]
  598. m_angEyeAngles[0] [0xbc60]
  599. m_angEyeAngles[1] [0xbc64]
  600. m_iAddonBits [0xac74]
  601. m_iPrimaryAddon [0xac78]
  602. m_iSecondaryAddon [0xac7c]
  603. m_iThrowGrenadeCounter [0x4244]
  604. m_bWaitForNoAttack [0x4248]
  605. m_bIsRespawningForDMBonus [0x4249]
  606. m_iPlayerState [0x4204]
  607. m_iAccount [0xbc48]
  608. m_iStartAccount [0xaca4]
  609. m_totalHitsOnServer [0xaca8]
  610. m_bInBombZone [0x4240]
  611. m_bInBuyZone [0x4241]
  612. m_bInNoDefuseArea [0x4242]
  613. m_bKilledByTaser [0x4259]
  614. m_iMoveState [0x425c]
  615. m_iClass [0xbc58]
  616. m_ArmorValue [0xbc5c]
  617. m_angEyeAngles [0xbc60]
  618. m_bHasDefuser [0xbc6c]
  619. m_bNightVisionOn [0xac99]
  620. m_bHasNightVision [0xac9a]
  621. m_bInHostageRescueZone [0xbc6d]
  622. m_bIsDefusing [0x4208]
  623. m_bIsGrabbingHostage [0x4209]
  624. m_iBlockingUseActionInProgress [0x420c]
  625. m_bIsScoped [0x41fe]
  626. m_bIsWalking [0x41ff]
  627. m_nIsAutoMounting [0x4378]
  628. m_bResumeZoom [0x4200]
  629. m_fImmuneToGunGameDamageTime [0x4214]
  630. m_bGunGameImmunity [0x421c]
  631. m_bHasMovedSinceSpawn [0x421d]
  632. m_bMadeFinalGunGameProgressiveKill [0x421e]
  633. m_iGunGameProgressiveWeaponIndex [0x4220]
  634. m_iNumGunGameTRKillPoints [0x4224]
  635. m_iNumGunGameKillsWithCurrentWeapon [0x4228]
  636. m_iNumRoundKills [0x422c]
  637. m_fMolotovUseTime [0x4238]
  638. m_fMolotovDamageTime [0x423c]
  639. m_szArmsModel [0x4263]
  640. m_hCarriedHostage [0xacd8]
  641. m_hCarriedHostageProp [0xacdc]
  642. m_bIsRescuing [0x4210]
  643. m_flGroundAccelLinearFracLastTime [0xaca0]
  644. m_bCanMoveDuringFreezePeriod [0x4260]
  645. m_isCurrentGunGameLeader [0x4261]
  646. m_isCurrentGunGameTeamLeader [0x4262]
  647. m_flGuardianTooFarDistFrac [0x424c]
  648. m_flDetectedByEnemySensorTime [0x4250]
  649. m_bIsPlayerGhost [0x4375]
  650. m_iMatchStats_Kills [0xad44]
  651. m_iMatchStats_Damage [0xadbc]
  652. m_iMatchStats_EquipmentValue [0xae34]
  653. m_iMatchStats_MoneySaved [0xaeac]
  654. m_iMatchStats_KillReward [0xaf24]
  655. m_iMatchStats_LiveTime [0xaf9c]
  656. m_iMatchStats_Deaths [0xb014]
  657. m_iMatchStats_Assists [0xb08c]
  658. m_iMatchStats_HeadShotKills [0xb104]
  659. m_iMatchStats_Objective [0xb17c]
  660. m_iMatchStats_CashEarned [0xb1f4]
  661. m_iMatchStats_UtilityDamage [0xb26c]
  662. m_iMatchStats_EnemiesFlashed [0xb2e4]
  663. m_rank [0xbc20]
  664. m_unMusicID [0xbc38]
  665. m_bHasHelmet [0xbc50]
  666. m_bHasHeavyArmor [0xbc51]
  667. m_nHeavyAssaultSuitCooldownRemaining [0xbc54]
  668. m_flFlashDuration [0xad00]
  669. m_flFlashMaxAlpha [0xacfc]
  670. m_iProgressBarDuration [0xac80]
  671. m_flProgressBarStartTime [0xac84]
  672. m_hRagdoll [0xacd0]
  673. m_cycleLatch [0xbdf0]
  674. m_unCurrentEquipmentValue [0xbc18]
  675. m_unRoundStartEquipmentValue [0xbc1a]
  676. m_unFreezetimeEndEquipmentValue [0xbc1c]
  677. m_bIsControllingBot [0xc335]
  678. m_bHasControlledBotThisRound [0xc344]
  679. m_bCanControlObservedBot [0xc336]
  680. m_iControlledBotEntIndex [0xc338]
  681. m_vecAutomoveTargetEnd [0x4388]
  682. m_flAutoMoveStartTime [0x4398]
  683. m_flAutoMoveTargetTime [0x439c]
  684. m_bIsAssassinationTarget [0xc334]
  685. m_bHud_MiniScoreHidden [0xbc8e]
  686. m_bHud_RadarHidden [0xbc8f]
  687. m_nLastKillerIndex [0xbc90]
  688. m_nLastConcurrentKilled [0xbc94]
  689. m_nDeathCamMusic [0xbc98]
  690. m_bIsHoldingLookAtWeapon [0xc285]
  691. m_bIsLookingAtWeapon [0xc284]
  692. m_iNumRoundKillsHeadshots [0x4230]
  693. m_unTotalRoundDamageDealt [0x4234]
  694. m_flLowerBodyYawTarget [0x4370]
  695. m_bStrafing [0x4374]
  696. m_flThirdpersonRecoil [0xc2d4]
  697. m_bHideTargetID [0xc2d8]
  698. m_bHasParachute [0xacad]
  699. m_bIsSpawnRappelling [0xacae]
  700. m_vecSpawnRappellingRopeOrigin [0xacb0]
  701. m_nSurvivalTeam [0xacc0]
  702. m_hSurvivalAssassinationTarget [0xacc4]
  703. m_flHealthShotBoostExpirationTime [0xacc8]
  704. CCSRagdoll (40):
  705. m_vecOrigin [0x170]
  706. m_vecRagdollOrigin [0x30b0]
  707. m_hPlayer [0x3094]
  708. m_nModelIndex [0x290]
  709. m_nForceBone [0x2c54]
  710. m_vecForce [0x2c48]
  711. m_vecRagdollVelocity [0x30a4]
  712. m_iDeathPose [0x30bc]
  713. m_iDeathFrame [0x30c0]
  714. m_iTeamNum [0x12c]
  715. m_bClientSideAnimation [0x2ed8]
  716. m_flDeathYaw [0x30c4]
  717. m_flAbsYaw [0x30c8]
  718. CTEPlayerAnimEvent (205):
  719. m_hPlayer [0x20]
  720. m_iEvent [0x24]
  721. m_nData [0x28]
  722. CHostage (95):
  723. m_isRescued [0x3678]
  724. m_jumpedThisFrame [0x3679]
  725. m_iHealth [0x138]
  726. m_iMaxHealth [0x365c]
  727. m_lifeState [0x297]
  728. m_fFlags [0x13c]
  729. m_nHostageState [0x367c]
  730. m_flRescueStartTime [0x3680]
  731. m_flGrabSuccessTime [0x3684]
  732. m_flDropStartTime [0x3688]
  733. m_vel [0x366c]
  734. m_leader [0x3668]
  735. CHostageCarriableProp (96):
  736. CBaseCSGrenadeProjectile (9):
  737. m_vInitialVelocity [0x3048]
  738. m_nBounces [0x3054]
  739. CPredictedViewModel (136):
  740. CBaseTeamObjectiveResource (17):
  741. m_iTimerToShowInHUD [0xf68]
  742. m_iStopWatchTimer [0xf6c]
  743. m_iNumControlPoints [0xf70]
  744. m_bPlayingMiniRounds [0xf78]
  745. m_bControlPointsReset [0xf79]
  746. m_iUpdateCapHudParity [0xf7c]
  747. m_vCPPositions[0] [0xf84]
  748. m_vCPPositions [0x0]
  749. m_bCPIsVisible [0xfe4]
  750. m_flLazyCapPerc [0xfec]
  751. m_iTeamIcons [0x102c]
  752. m_iTeamOverlays [0x112c]
  753. m_iTeamReqCappers [0x122c]
  754. m_flTeamCapTime [0x132c]
  755. m_iPreviousPoints [0x142c]
  756. m_bTeamCanCap [0x172c]
  757. m_iTeamBaseIcons [0x176c]
  758. m_iBaseControlPoints [0x17ec]
  759. m_bInMiniRound [0x186c]
  760. m_iWarnOnCap [0x1874]
  761. m_iszWarnSound[0] [0x1894]
  762. m_iszWarnSound [0x0]
  763. m_flPathDistance [0x208c]
  764. m_iNumTeamMembers [0x20ac]
  765. m_iCappingTeam [0x21ac]
  766. m_iTeamInZone [0x21cc]
  767. m_bBlocked [0x21ec]
  768. m_iOwner [0x21f4]
  769. m_pszCapLayoutInHUD [0x227c]
  770. CEconWearable (52):
  771. CBaseAttributableItem (4):
  772. m_AttributeManager [0x34d0]
  773. m_hOuter [0x2c]
  774. m_ProviderType [0x34]
  775. m_iReapplyProvisionParity [0x28]
  776. m_Item [0x60]
  777. m_iItemDefinitionIndex [0x282]
  778. m_iEntityLevel [0x288]
  779. m_iItemIDHigh [0x298]
  780. m_iItemIDLow [0x29c]
  781. m_iAccountID [0x2a0]
  782. m_iEntityQuality [0x284]
  783. m_bInitialized [0x2b0]
  784. m_szCustomName [0x358]
  785. m_NetworkedDynamicAttributesForDemos [0x328]
  786. m_Attributes [0x0]
  787. lengthproxy [0x0]
  788. lengthprop32 [0x0]
  789. m_OriginalOwnerXuidLow [0x3a10]
  790. m_OriginalOwnerXuidHigh [0x3a14]
  791. m_nFallbackPaintKit [0x3a18]
  792. m_nFallbackSeed [0x3a1c]
  793. m_flFallbackWear [0x3a20]
  794. m_nFallbackStatTrak [0x3a24]
  795. CEconEntity (51):
  796. m_AttributeManager [0x34d0]
  797. m_hOuter [0x2c]
  798. m_ProviderType [0x34]
  799. m_iReapplyProvisionParity [0x28]
  800. m_Item [0x60]
  801. m_iItemDefinitionIndex [0x282]
  802. m_iEntityLevel [0x288]
  803. m_iItemIDHigh [0x298]
  804. m_iItemIDLow [0x29c]
  805. m_iAccountID [0x2a0]
  806. m_iEntityQuality [0x284]
  807. m_bInitialized [0x2b0]
  808. m_szCustomName [0x358]
  809. m_NetworkedDynamicAttributesForDemos [0x328]
  810. m_Attributes [0x0]
  811. lengthproxy [0x0]
  812. lengthprop32 [0x0]
  813. m_OriginalOwnerXuidLow [0x3a10]
  814. m_OriginalOwnerXuidHigh [0x3a14]
  815. m_nFallbackPaintKit [0x3a18]
  816. m_nFallbackSeed [0x3a1c]
  817. m_flFallbackWear [0x3a20]
  818. m_nFallbackStatTrak [0x3a24]
  819. NextBotCombatCharacter (0):
  820. CTestTraceline (217):
  821. m_clrRender [0xa8]
  822. m_vecOrigin [0x170]
  823. m_angRotation[0] [0x164]
  824. m_angRotation[1] [0x168]
  825. m_angRotation[2] [0x16c]
  826. moveparent [0x180]
  827. CTEWorldDecal (218):
  828. m_vecOrigin [0x20]
  829. m_nIndex [0x2c]
  830. CTESpriteSpray (215):
  831. m_vecOrigin [0x20]
  832. m_vecDirection [0x2c]
  833. m_nModelIndex [0x38]
  834. m_fNoise [0x40]
  835. m_nCount [0x44]
  836. m_nSpeed [0x3c]
  837. CTESprite (214):
  838. m_vecOrigin [0x20]
  839. m_nModelIndex [0x2c]
  840. m_fScale [0x30]
  841. m_nBrightness [0x34]
  842. CTESparks (213):
  843. m_nMagnitude [0x2c]
  844. m_nTrailLength [0x30]
  845. m_vecDir [0x34]
  846. CTESmoke (212):
  847. m_vecOrigin [0x20]
  848. m_nModelIndex [0x2c]
  849. m_fScale [0x30]
  850. m_nFrameRate [0x34]
  851. CTEShowLine (210):
  852. m_vecEnd [0x2c]
  853. CTEProjectedDecal (207):
  854. m_vecOrigin [0x20]
  855. m_angRotation [0x2c]
  856. m_flDistance [0x38]
  857. m_nIndex [0x3c]
  858. CFEPlayerDecal (69):
  859. m_nUniqueID [0xf68]
  860. m_unAccountID [0xf6c]
  861. m_unTraceID [0xf70]
  862. m_rtGcTime [0xf74]
  863. m_vecEndPos [0xf78]
  864. m_vecStart [0xf84]
  865. m_vecRight [0xf90]
  866. m_vecNormal [0xf9c]
  867. m_nEntity [0xfac]
  868. m_nPlayer [0xfa8]
  869. m_nHitbox [0xfb0]
  870. m_nTintID [0xfb4]
  871. m_flCreationTime [0xfb8]
  872. m_nVersion [0xfbc]
  873. m_ubSignature [0xfbd]
  874. CTEPlayerDecal (206):
  875. m_vecOrigin [0x24]
  876. m_vecStart [0x30]
  877. m_vecRight [0x3c]
  878. m_nEntity [0x48]
  879. m_nPlayer [0x20]
  880. m_nHitbox [0x4c]
  881. CTEPhysicsProp (203):
  882. m_vecOrigin [0x20]
  883. m_angRotation[0] [0x2c]
  884. m_angRotation[1] [0x30]
  885. m_angRotation[2] [0x34]
  886. m_vecVelocity [0x38]
  887. m_nModelIndex [0x44]
  888. m_nFlags [0x4c]
  889. m_nSkin [0x48]
  890. m_nEffects [0x50]
  891. m_clrRender [0x54]
  892. CTEParticleSystem (202):
  893. m_vecOrigin[0] [0x20]
  894. m_vecOrigin[1] [0x24]
  895. m_vecOrigin[2] [0x28]
  896. CTEMuzzleFlash (201):
  897. m_vecOrigin [0x20]
  898. m_vecAngles [0x2c]
  899. m_flScale [0x38]
  900. m_nType [0x3c]
  901. CTELargeFunnel (199):
  902. m_nModelIndex [0x2c]
  903. m_nReversed [0x30]
  904. CTEKillPlayerAttachments (198):
  905. m_nPlayer [0x20]
  906. CTEImpact (197):
  907. m_vecOrigin [0x20]
  908. m_vecNormal [0x2c]
  909. m_iType [0x38]
  910. m_ucFlags [0x3c]
  911. CTEGlowSprite (196):
  912. m_vecOrigin [0x20]
  913. m_nModelIndex [0x2c]
  914. m_fScale [0x30]
  915. m_fLife [0x34]
  916. m_nBrightness [0x38]
  917. CTEShatterSurface (209):
  918. m_vecOrigin [0x20]
  919. m_vecAngles [0x2c]
  920. m_vecForce [0x38]
  921. m_vecForcePos [0x44]
  922. m_flWidth [0x50]
  923. m_flHeight [0x54]
  924. m_flShardSize [0x58]
  925. m_nSurfaceType [0x68]
  926. m_uchFrontColor[0] [0x6c]
  927. m_uchFrontColor[1] [0x6d]
  928. m_uchFrontColor[2] [0x6e]
  929. m_uchBackColor[0] [0x6f]
  930. m_uchBackColor[1] [0x70]
  931. m_uchBackColor[2] [0x71]
  932. CTEFootprintDecal (193):
  933. m_vecOrigin [0x20]
  934. m_vecDirection [0x2c]
  935. m_nEntity [0x44]
  936. m_nIndex [0x48]
  937. m_chMaterialType [0x4c]
  938. CTEFizz (192):
  939. m_nEntity [0x20]
  940. m_nModelIndex [0x24]
  941. m_nDensity [0x28]
  942. m_nCurrent [0x2c]
  943. CTEExplosion (190):
  944. m_nModelIndex [0x2c]
  945. m_fScale [0x30]
  946. m_nFrameRate [0x34]
  947. m_nFlags [0x38]
  948. m_vecNormal [0x3c]
  949. m_chMaterialType [0x48]
  950. m_nRadius [0x4c]
  951. m_nMagnitude [0x50]
  952. CTEEnergySplash (189):
  953. m_vecPos [0x20]
  954. m_vecDir [0x2c]
  955. m_bExplosive [0x38]
  956. CTEEffectDispatch (188):
  957. m_EffectData [0x20]
  958. m_vOrigin.x [0x0]
  959. m_vOrigin.y [0x4]
  960. m_vOrigin.z [0x8]
  961. m_vStart.x [0xc]
  962. m_vStart.y [0x10]
  963. m_vStart.z [0x14]
  964. m_vAngles [0x24]
  965. m_vNormal [0x18]
  966. m_fFlags [0x30]
  967. m_flMagnitude [0x3c]
  968. m_flScale [0x38]
  969. m_nAttachmentIndex [0x44]
  970. m_nSurfaceProp [0x48]
  971. m_iEffectName [0x60]
  972. m_nMaterial [0x4c]
  973. m_nDamageType [0x50]
  974. m_nHitBox [0x54]
  975. entindex [0x0]
  976. m_nOtherEntIndex [0x58]
  977. m_nColor [0x5c]
  978. m_flRadius [0x40]
  979. m_bPositionsAreRelativeToEntity [0x5d]
  980. CTEDynamicLight (187):
  981. m_vecOrigin [0x20]
  982. r [0x30]
  983. g [0x34]
  984. b [0x38]
  985. exponent [0x3c]
  986. m_fRadius [0x2c]
  987. m_fTime [0x40]
  988. m_fDecay [0x44]
  989. CTEDecal (185):
  990. m_vecOrigin [0x20]
  991. m_vecStart [0x2c]
  992. m_nEntity [0x38]
  993. m_nHitbox [0x3c]
  994. m_nIndex [0x40]
  995. CTEClientProjectile (184):
  996. m_vecOrigin [0x20]
  997. m_vecVelocity [0x2c]
  998. m_nModelIndex [0x38]
  999. m_nLifeTime [0x3c]
  1000. m_hOwner [0x40]
  1001. CTEBubbleTrail (183):
  1002. m_vecMins [0x20]
  1003. m_vecMaxs [0x2c]
  1004. m_nModelIndex [0x3c]
  1005. m_flWaterZ [0x38]
  1006. m_nCount [0x40]
  1007. m_fSpeed [0x44]
  1008. CTEBubbles (182):
  1009. m_vecMins [0x20]
  1010. m_vecMaxs [0x2c]
  1011. m_nModelIndex [0x3c]
  1012. m_fHeight [0x38]
  1013. m_nCount [0x40]
  1014. m_fSpeed [0x44]
  1015. CTEBSPDecal (181):
  1016. m_vecOrigin [0x20]
  1017. m_nEntity [0x2c]
  1018. m_nIndex [0x30]
  1019. CTEBreakModel (180):
  1020. m_vecOrigin [0x20]
  1021. m_angRotation[0] [0x2c]
  1022. m_angRotation[1] [0x30]
  1023. m_angRotation[2] [0x34]
  1024. m_vecSize [0x38]
  1025. m_vecVelocity [0x44]
  1026. m_nModelIndex [0x54]
  1027. m_nRandomization [0x50]
  1028. m_nCount [0x58]
  1029. m_fTime [0x5c]
  1030. m_nFlags [0x60]
  1031. CTEBloodStream (179):
  1032. m_vecDirection [0x2c]
  1033. r [0x38]
  1034. g [0x3c]
  1035. b [0x40]
  1036. a [0x44]
  1037. m_nAmount [0x48]
  1038. CTEBloodSprite (178):
  1039. m_vecOrigin [0x20]
  1040. m_vecDirection [0x2c]
  1041. r [0x38]
  1042. g [0x3c]
  1043. b [0x40]
  1044. a [0x44]
  1045. m_nSprayModel [0x4c]
  1046. m_nDropModel [0x48]
  1047. m_nSize [0x50]
  1048. CTEBeamSpline (177):
  1049. m_nPoints [0xe0]
  1050. m_vecPoints[0] [0x20]
  1051. m_vecPoints [0x0]
  1052. CTEBeamRingPoint (176):
  1053. m_vecCenter [0x5c]
  1054. m_flStartRadius [0x68]
  1055. m_flEndRadius [0x6c]
  1056. CTEBeamRing (175):
  1057. m_nStartEntity [0x5c]
  1058. m_nEndEntity [0x60]
  1059. CTEBeamPoints (174):
  1060. m_vecStartPoint [0x5c]
  1061. m_vecEndPoint [0x68]
  1062. CTEBeamLaser (173):
  1063. m_nStartEntity [0x5c]
  1064. m_nEndEntity [0x60]
  1065. CTEBeamFollow (172):
  1066. m_iEntIndex [0x5c]
  1067. CTEBeamEnts (171):
  1068. m_nStartEntity [0x5c]
  1069. m_nEndEntity [0x60]
  1070. CTEBeamEntPoint (170):
  1071. m_nStartEntity [0x5c]
  1072. m_nEndEntity [0x60]
  1073. m_vecStartPoint [0x64]
  1074. m_vecEndPoint [0x70]
  1075. CTEBaseBeam (169):
  1076. m_nModelIndex [0x20]
  1077. m_nHaloIndex [0x24]
  1078. m_nStartFrame [0x28]
  1079. m_nFrameRate [0x2c]
  1080. m_fLife [0x30]
  1081. m_fWidth [0x34]
  1082. m_fEndWidth [0x38]
  1083. m_nFadeLength [0x3c]
  1084. m_fAmplitude [0x40]
  1085. m_nSpeed [0x54]
  1086. r [0x44]
  1087. g [0x48]
  1088. b [0x4c]
  1089. a [0x50]
  1090. m_nFlags [0x58]
  1091. CTEArmorRicochet (168):
  1092. CTEMetalSparks (200):
  1093. m_vecPos [0x20]
  1094. m_vecDir [0x2c]
  1095. CSteamJet (161):
  1096. m_SpreadSpeed [0x10a0]
  1097. m_Speed [0x10a4]
  1098. m_StartSize [0x10a8]
  1099. m_EndSize [0x10ac]
  1100. m_Rate [0x10b0]
  1101. m_JetLength [0x10b4]
  1102. m_bEmit [0x10b8]
  1103. m_bFaceLeft [0x10c0]
  1104. m_nType [0x10bc]
  1105. m_spawnflags [0x10c4]
  1106. m_flRollSpeed [0x10c8]
  1107. CSmokeStack (154):
  1108. m_SpreadSpeed [0x10f8]
  1109. m_Speed [0x10fc]
  1110. m_StartSize [0x1100]
  1111. m_EndSize [0x1104]
  1112. m_Rate [0x1108]
  1113. m_JetLength [0x110c]
  1114. m_bEmit [0x1110]
  1115. m_flBaseSpread [0x1114]
  1116. m_flTwist [0x1168]
  1117. m_flRollSpeed [0x11b0]
  1118. m_iMaterialModel [0x116c]
  1119. m_AmbientLight.m_vPos [0x1118]
  1120. m_AmbientLight.m_vColor [0x1124]
  1121. m_AmbientLight.m_flIntensity [0x1130]
  1122. m_DirLight.m_vPos [0x1134]
  1123. m_DirLight.m_vColor [0x1140]
  1124. m_DirLight.m_flIntensity [0x114c]
  1125. m_vWind [0x115c]
  1126. DustTrail (268):
  1127. m_SpawnRate [0x10a0]
  1128. m_Color [0x10a4]
  1129. m_ParticleLifetime [0x10b4]
  1130. m_StopEmitTime [0x10bc]
  1131. m_MinSpeed [0x10c0]
  1132. m_MaxSpeed [0x10c4]
  1133. m_MinDirectedSpeed [0x10c8]
  1134. m_MaxDirectedSpeed [0x10cc]
  1135. m_StartSize [0x10d0]
  1136. m_EndSize [0x10d4]
  1137. m_SpawnRadius [0x10d8]
  1138. m_bEmit [0x10e8]
  1139. m_Opacity [0x10b0]
  1140. CFireTrail (72):
  1141. m_nAttachment [0x10a0]
  1142. m_flLifetime [0x10a4]
  1143. SporeTrail (274):
  1144. m_flSpawnRate [0x10a4]
  1145. m_vecEndColor [0x1098]
  1146. m_flParticleLifetime [0x10a8]
  1147. m_flStartSize [0x10ac]
  1148. m_flEndSize [0x10b0]
  1149. m_flSpawnRadius [0x10b4]
  1150. m_bEmit [0x10c4]
  1151. SporeExplosion (273):
  1152. m_flSpawnRate [0x10a0]
  1153. m_flParticleLifetime [0x10a4]
  1154. m_flStartSize [0x10a8]
  1155. m_flEndSize [0x10ac]
  1156. m_flSpawnRadius [0x10b0]
  1157. m_bEmit [0x10b8]
  1158. m_bDontRemove [0x10b9]
  1159. RocketTrail (271):
  1160. m_SpawnRate [0x10a0]
  1161. m_StartColor [0x10a4]
  1162. m_EndColor [0x10b0]
  1163. m_ParticleLifetime [0x10c0]
  1164. m_StopEmitTime [0x10c4]
  1165. m_MinSpeed [0x10c8]
  1166. m_MaxSpeed [0x10cc]
  1167. m_StartSize [0x10d0]
  1168. m_EndSize [0x10d4]
  1169. m_SpawnRadius [0x10d8]
  1170. m_bEmit [0x10e8]
  1171. m_nAttachment [0x10ec]
  1172. m_Opacity [0x10bc]
  1173. m_bDamaged [0x10e9]
  1174. m_flFlareScale [0x10fc]
  1175. SmokeTrail (272):
  1176. m_SpawnRate [0x10a0]
  1177. m_StartColor [0x10a4]
  1178. m_EndColor [0x10b0]
  1179. m_ParticleLifetime [0x10c0]
  1180. m_StopEmitTime [0x10c4]
  1181. m_MinSpeed [0x10c8]
  1182. m_MaxSpeed [0x10cc]
  1183. m_MinDirectedSpeed [0x10d0]
  1184. m_MaxDirectedSpeed [0x10d4]
  1185. m_StartSize [0x10d8]
  1186. m_EndSize [0x10dc]
  1187. m_SpawnRadius [0x10e0]
  1188. m_bEmit [0x10f0]
  1189. m_nAttachment [0x10f4]
  1190. m_Opacity [0x10bc]
  1191. CPropVehicleDriveable (141):
  1192. m_hPlayer [0x3020]
  1193. m_nSpeed [0x3024]
  1194. m_nRPM [0x3028]
  1195. m_flThrottle [0x302c]
  1196. m_nBoostTimeLeft [0x3030]
  1197. m_nHasBoost [0x3034]
  1198. m_nScannerDisabledWeapons [0x3038]
  1199. m_nScannerDisabledVehicle [0x303c]
  1200. m_bEnterAnimOn [0x305c]
  1201. m_bExitAnimOn [0x305d]
  1202. m_bUnableToFire [0x30c5]
  1203. m_vecEyeExitEndpoint [0x30b8]
  1204. m_bHasGun [0x30c4]
  1205. m_vecGunCrosshair [0x3064]
  1206. ParticleSmokeGrenade (270):
  1207. m_flSpawnTime [0x10b0]
  1208. m_FadeStartTime [0x10b4]
  1209. m_FadeEndTime [0x10b8]
  1210. m_MinColor [0x10c0]
  1211. m_MaxColor [0x10cc]
  1212. m_CurrentStage [0x10a0]
  1213. CParticleFire (114):
  1214. m_vOrigin [0x10b0]
  1215. m_vDirection [0x10bc]
  1216. MovieExplosion (269):
  1217. CTEGaussExplosion (195):
  1218. m_nType [0x2c]
  1219. m_vecDirection [0x30]
  1220. CEnvQuadraticBeam (64):
  1221. m_targetPosition [0xf68]
  1222. m_controlPosition [0xf74]
  1223. m_scrollRate [0xf80]
  1224. m_flWidth [0xf84]
  1225. CEmbers (53):
  1226. m_nDensity [0xf68]
  1227. m_nLifetime [0xf6c]
  1228. m_nSpeed [0xf70]
  1229. m_bEmit [0xf74]
  1230. CEnvWind (68):
  1231. m_EnvWindShared [0xf68]
  1232. m_iMinWind [0x10]
  1233. m_iMaxWind [0x14]
  1234. m_iMinGust [0x1c]
  1235. m_iMaxGust [0x20]
  1236. m_flMinGustDelay [0x24]
  1237. m_flMaxGustDelay [0x28]
  1238. m_iGustDirChange [0x30]
  1239. m_iWindSeed [0xc]
  1240. m_iInitialWindDir [0x70]
  1241. m_flInitialWindSpeed [0x74]
  1242. m_flStartTime [0x8]
  1243. m_flGustDuration [0x2c]
  1244. CPrecipitation (134):
  1245. m_nPrecipType [0xf94]
  1246. CPrecipitationBlocker (135):
  1247. CBaseTempEntity (18):
  1248. CVoteController (222):
  1249. m_iActiveIssueIndex [0xf78]
  1250. m_iOnlyTeamToVote [0xf7c]
  1251. m_nVoteOptionCount [0xf80]
  1252. m_nPotentialVotes [0xf98]
  1253. m_bIsYesNoVote [0xf9e]
  1254. CHandleTest (93):
  1255. m_Handle [0xf68]
  1256. m_bSendHandle [0xf6c]
  1257. CTeamplayRoundBasedRulesProxy (167):
  1258. teamplayroundbased_gamerules_data [0x0]
  1259. m_iRoundState [0x40]
  1260. m_bInWaitingForPlayers [0x50]
  1261. m_iWinningTeam [0x48]
  1262. m_bInOvertime [0x44]
  1263. m_bInSetup [0x45]
  1264. m_bSwitchedTeamsThisRound [0x46]
  1265. m_bAwaitingReadyRestart [0x51]
  1266. m_flRestartRoundTime [0x54]
  1267. m_flMapResetTime [0x58]
  1268. m_flNextRespawnWave [0x5c]
  1269. m_TeamRespawnWaveTimes [0x100]
  1270. m_bTeamReady [0xdc]
  1271. m_bStopWatch [0xfc]
  1272. CSpriteTrail (159):
  1273. m_flLifeTime [0x1604]
  1274. m_flStartWidth [0x1608]
  1275. m_flEndWidth [0x160c]
  1276. m_flStartWidthVariance [0x1610]
  1277. m_flTextureRes [0x1614]
  1278. m_flMinFadeLength [0x1618]
  1279. m_vecSkyboxOrigin [0x161c]
  1280. m_flSkyboxScale [0x1628]
  1281. CSpriteOriented (158):
  1282. CSprite (157):
  1283. m_hAttachedToEntity [0xf7c]
  1284. m_nAttachment [0xf80]
  1285. m_flScaleTime [0xf9c]
  1286. m_flSpriteScale [0xf98]
  1287. m_flSpriteFramerate [0xf84]
  1288. m_flGlowProxySize [0xfa4]
  1289. m_flHDRColorScale [0xfa8]
  1290. m_flFrame [0xf88]
  1291. m_flBrightnessTime [0xf94]
  1292. m_nBrightness [0xf90]
  1293. m_bWorldSpaceScale [0xfa0]
  1294. CRagdollPropAttached (144):
  1295. m_boneIndexAttached [0x3388]
  1296. m_ragdollAttachedObjectIndex [0x3384]
  1297. m_attachmentPointBoneSpace [0x3360]
  1298. m_attachmentPointRagdollSpace [0x3378]
  1299. CRagdollProp (143):
  1300. m_ragAngles[0] [0x3138]
  1301. m_ragAngles [0x0]
  1302. m_ragPos[0] [0x3018]
  1303. m_ragPos [0x0]
  1304. m_hUnragdoll [0x334c]
  1305. m_flBlendWeight [0x3350]
  1306. m_nOverlaySequence [0x3358]
  1307. CPoseController (132):
  1308. m_hProps [0xf68]
  1309. m_chPoseIndex [0xf78]
  1310. m_bPoseValueParity [0xf7c]
  1311. m_fPoseValue [0xf80]
  1312. m_fInterpolationTime [0xf84]
  1313. m_bInterpolationWrap [0xf88]
  1314. m_fCycleFrequency [0xf8c]
  1315. m_nFModType [0xf90]
  1316. m_fFModTimeOffset [0xf94]
  1317. m_fFModRate [0xf98]
  1318. m_fFModAmplitude [0xf9c]
  1319. CGameRulesProxy (91):
  1320. CInfoLadderDismount (99):
  1321. CFuncLadder (83):
  1322. m_vecPlayerMountPositionTop [0xf98]
  1323. m_vecPlayerMountPositionBottom [0xfa4]
  1324. m_vecLadderDir [0xf68]
  1325. m_bFakeLadder [0xfb1]
  1326. CTEFoundryHelpers (194):
  1327. m_iEntity [0x20]
  1328. CEnvDetailController (59):
  1329. m_flFadeStartDist [0xf68]
  1330. m_flFadeEndDist [0xf6c]
  1331. CWorld (266):
  1332. m_flWaveHeight [0xf68]
  1333. m_WorldMins [0xf6c]
  1334. m_WorldMaxs [0xf78]
  1335. m_bStartDark [0xf84]
  1336. m_flMaxOccludeeArea [0xf88]
  1337. m_flMinOccluderArea [0xf8c]
  1338. m_flMaxPropScreenSpaceWidth [0xf94]
  1339. m_flMinPropScreenSpaceWidth [0xf90]
  1340. m_iszDetailSpriteMaterial [0xfa0]
  1341. m_bColdWorld [0xf98]
  1342. m_iTimeOfDay [0xf9c]
  1343. CWaterLODControl (224):
  1344. m_flCheapWaterStartDistance [0xf68]
  1345. m_flCheapWaterEndDistance [0xf6c]
  1346. CWaterBullet (223):
  1347. CWorldVguiText (267):
  1348. m_bEnabled [0xf65]
  1349. m_szDisplayText [0xf66]
  1350. m_szDisplayTextOption [0x1166]
  1351. m_szFont [0x1266]
  1352. m_iTextPanelWidth [0x12ac]
  1353. m_clrText [0x12a6]
  1354. CVGuiScreen (221):
  1355. m_flWidth [0xf70]
  1356. m_flHeight [0xf74]
  1357. m_fScreenFlags [0xf9c]
  1358. m_nPanelName [0xf78]
  1359. m_nAttachmentIndex [0xf94]
  1360. m_nOverlayMaterial [0xf98]
  1361. m_hPlayerOwner [0x1008]
  1362. CPropJeep (140):
  1363. m_bHeadlightIsOn [0x3190]
  1364. CPropVehicleChoreoGeneric (0):
  1365. m_hPlayer [0x3080]
  1366. m_bEnterAnimOn [0x3088]
  1367. m_bExitAnimOn [0x3089]
  1368. m_bForceEyesToAttachment [0x3098]
  1369. m_vecEyeExitEndpoint [0x308c]
  1370. m_vehicleView.bClampEyeAngles [0x3128]
  1371. m_vehicleView.flPitchCurveZero [0x312c]
  1372. m_vehicleView.flPitchCurveLinear [0x3130]
  1373. m_vehicleView.flRollCurveZero [0x3134]
  1374. m_vehicleView.flRollCurveLinear [0x3138]
  1375. m_vehicleView.flFOV [0x313c]
  1376. m_vehicleView.flYawMin [0x3140]
  1377. m_vehicleView.flYawMax [0x3144]
  1378. m_vehicleView.flPitchMin [0x3148]
  1379. m_vehicleView.flPitchMax [0x314c]
  1380. CTriggerSoundOperator (220):
  1381. m_nSoundOperator [0xf94]
  1382. CBaseVPhysicsTrigger (22):
  1383. CTriggerPlayerMovement (219):
  1384. CBaseTrigger (20):
  1385. m_bClientSidePredicted [0xf91]
  1386. m_spawnflags [0x314]
  1387. CTest_ProxyToggle_Networkable (216):
  1388. blah [0x0]
  1389. m_WithProxy [0xf68]
  1390. CTesla (211):
  1391. m_SoundName [0xf98]
  1392. m_iszSpriteName [0xfd8]
  1393. CTeam (166):
  1394. m_iTeamNum [0x1104]
  1395. m_bSurrendered [0x1108]
  1396. m_scoreTotal [0x10dc]
  1397. m_scoreFirstHalf [0x10e0]
  1398. m_scoreSecondHalf [0x10e4]
  1399. m_scoreOvertime [0x10e8]
  1400. m_iClanID [0x10f4]
  1401. m_szTeamname [0xf88]
  1402. m_szClanTeamname [0xfa8]
  1403. m_szTeamFlagImage [0xfc8]
  1404. m_szTeamLogoImage [0xfd0]
  1405. m_szTeamMatchStat [0xfd8]
  1406. m_nGGLeaderEntIndex_CT [0x10ec]
  1407. m_nGGLeaderEntIndex_T [0x10f0]
  1408. m_numMapVictories [0x110c]
  1409. player_array_element [0x0]
  1410. "player_array" [0x0]
  1411. CSunlightShadowControl (163):
  1412. m_shadowDirection [0xf68]
  1413. m_bEnabled [0xf74]
  1414. m_TextureName [0xf75]
  1415. m_LightColor [0x1088]
  1416. m_flColorTransitionTime [0x109c]
  1417. m_flSunDistance [0x10a0]
  1418. m_flFOV [0x10a4]
  1419. m_flNearZ [0x10a8]
  1420. m_flNorthOffset [0x10ac]
  1421. m_bEnableShadows [0x10b0]
  1422. CSun (162):
  1423. m_clrRender [0xa8]
  1424. m_clrOverlay [0x1118]
  1425. m_vDirection [0x1124]
  1426. m_bOn [0x1130]
  1427. m_nSize [0x111c]
  1428. m_nOverlaySize [0x1120]
  1429. m_nMaterial [0x1134]
  1430. m_nOverlayMaterial [0x1138]
  1431. HDRColorScale [0x0]
  1432. glowDistanceScale [0x0]
  1433. CParticlePerformanceMonitor (115):
  1434. m_bMeasurePerf [0xf66]
  1435. m_bDisplayPerf [0xf65]
  1436. CSpotlightEnd (156):
  1437. m_flLightScale [0xf68]
  1438. m_Radius [0xf6c]
  1439. CSpatialEntity (155):
  1440. m_vecOrigin [0xf68]
  1441. m_minFalloff [0xf74]
  1442. m_maxFalloff [0xf78]
  1443. m_flCurWeight [0xf7c]
  1444. m_bEnabled [0x1084]
  1445. CSlideshowDisplay (151):
  1446. m_bEnabled [0xf65]
  1447. m_szDisplayText [0xf66]
  1448. m_szSlideshowDirectory [0xfe6]
  1449. m_chCurrentSlideLists [0x1088]
  1450. m_fMinSlideTime [0x10a0]
  1451. m_fMaxSlideTime [0x10a4]
  1452. m_iCycleType [0x10ac]
  1453. m_bNoListRepeats [0x10b0]
  1454. CShadowControl (150):
  1455. m_shadowDirection [0xf68]
  1456. m_shadowColor [0xf74]
  1457. m_flShadowMaxDist [0xf78]
  1458. m_bDisableShadows [0xf7c]
  1459. m_bEnableLocalLightShadows [0xf7d]
  1460. CSceneEntity (147):
  1461. m_nSceneStringIndex [0xf7c]
  1462. m_bIsPlayingBack [0xf70]
  1463. m_bPaused [0xf71]
  1464. m_bMultiplayer [0xf72]
  1465. m_flForceClientTime [0xf78]
  1466. m_hActorList [0x0]
  1467. lengthproxy [0x0]
  1468. lengthprop16 [0x0]
  1469. CRopeKeyframe (145):
  1470. m_nChangeCount [0x12bc]
  1471. m_iRopeMaterialModelIndex [0xfa4]
  1472. m_hStartPoint [0x129c]
  1473. m_hEndPoint [0x12a0]
  1474. m_iStartAttachment [0x12a4]
  1475. m_iEndAttachment [0x12a6]
  1476. m_fLockedPoints [0x12b8]
  1477. m_Slack [0x12b0]
  1478. m_RopeLength [0x12ac]
  1479. m_RopeFlags [0xfa0]
  1480. m_TextureScale [0x12b4]
  1481. m_nSegments [0x1298]
  1482. m_bConstrainBetweenEndpoints [0x1350]
  1483. m_Subdiv [0x12a8]
  1484. m_Width [0x12c0]
  1485. m_flScrollSpeed [0xf9c]
  1486. m_vecOrigin [0x170]
  1487. moveparent [0x180]
  1488. m_iParentAttachment [0x340]
  1489. m_iDefaultRopeMaterialModelIndex [0xfa8]
  1490. m_nMinCPULevel [0xf18]
  1491. m_nMaxCPULevel [0xf19]
  1492. m_nMinGPULevel [0xf1a]
  1493. m_nMaxGPULevel [0xf1b]
  1494. CRagdollManager (142):
  1495. m_iCurrentMaxRagdollCount [0xf68]
  1496. CPhysicsPropMultiplayer (120):
  1497. m_iPhysicsMode [0x3050]
  1498. m_fMass [0x3054]
  1499. m_collisionMins [0x3058]
  1500. m_collisionMaxs [0x3064]
  1501. CPhysBoxMultiplayer (118):
  1502. m_iPhysicsMode [0xf78]
  1503. m_fMass [0xf7c]
  1504. CPropDoorRotating (139):
  1505. CBasePropDoor (16):
  1506. CDynamicProp (50):
  1507. m_bUseHitboxesForRenderBox [0x3034]
  1508. m_flGlowMaxDist [0x3054]
  1509. m_bShouldGlow [0x3058]
  1510. m_clrGlow [0x3059]
  1511. m_nGlowStyle [0x3060]
  1512. CProp_Hallucination (137):
  1513. m_bEnabled [0x3031]
  1514. m_fVisibleTime [0x3034]
  1515. m_fRechargeTime [0x3038]
  1516. CPostProcessController (133):
  1517. m_flPostProcessParameters [0xf68]
  1518. m_bMaster [0xf94]
  1519. CPointWorldText (131):
  1520. m_szText [0xf98]
  1521. m_flTextSize [0x109c]
  1522. m_textColor [0x10a0]
  1523. CPointCommentaryNode (130):
  1524. m_bActive [0x3018]
  1525. m_flStartTime [0x301c]
  1526. m_iszCommentaryFile [0x3020]
  1527. m_iszCommentaryFileNoHDR [0x3124]
  1528. m_iszSpeakers [0x3228]
  1529. m_iNodeNumber [0x3328]
  1530. m_iNodeNumberMax [0x332c]
  1531. m_hViewPosition [0x3338]
  1532. CPointCamera (129):
  1533. m_FOV [0xf68]
  1534. m_Resolution [0xf6c]
  1535. m_bFogEnable [0xf70]
  1536. m_FogColor [0xf71]
  1537. m_flFogStart [0xf78]
  1538. m_flFogEnd [0xf7c]
  1539. m_flFogMaxDensity [0xf80]
  1540. m_bActive [0xf84]
  1541. m_bUseScreenAspectRatio [0xf85]
  1542. CPlayerResource (128):
  1543. m_iPing [0x11c4]
  1544. m_iKills [0x12c8]
  1545. m_iAssists [0x13cc]
  1546. m_iDeaths [0x14d0]
  1547. m_bConnected [0x1180]
  1548. m_iTeam [0x15d4]
  1549. m_iPendingTeam [0x16d8]
  1550. m_bAlive [0x17dc]
  1551. m_iHealth [0x1820]
  1552. m_iCoachingTeam [0x1924]
  1553. CPlasma (127):
  1554. m_flStartScale [0xf68]
  1555. m_flScale [0xf6c]
  1556. m_flScaleTime [0xf70]
  1557. m_nFlags [0xf74]
  1558. m_nPlasmaModelIndex [0xf78]
  1559. m_nPlasmaModelIndex2 [0xf7c]
  1560. m_nGlowModelIndex [0xf80]
  1561. CPhysMagnet (121):
  1562. CPhysicsProp (119):
  1563. m_bAwake [0x302d]
  1564. m_spawnflags [0x314]
  1565. CStatueProp (160):
  1566. m_hInitBaseAnimating [0x3048]
  1567. m_bShatter [0x304c]
  1568. m_nShatterFlags [0x3050]
  1569. m_vShatterPosition [0x3054]
  1570. m_vShatterForce [0x3060]
  1571. CPhysBox (117):
  1572. m_mass [0xf68]
  1573. CParticleSystem (116):
  1574. m_vecOrigin [0x170]
  1575. m_fEffects [0x128]
  1576. m_hOwnerEntity [0x184]
  1577. moveparent [0x180]
  1578. m_iParentAttachment [0x340]
  1579. m_angRotation [0x164]
  1580. m_iEffectIndex [0xf68]
  1581. m_bActive [0xf70]
  1582. m_nStopType [0xf6c]
  1583. m_flStartTime [0xf74]
  1584. m_szSnapshotFileName [0xf78]
  1585. m_vServerControlPoints [0x107c]
  1586. m_iServerControlPointAssignments [0x10ac]
  1587. m_hControlPointEnts [0x10d0]
  1588. m_iControlPointParents [0x11cc]
  1589. CMovieDisplay (112):
  1590. m_bEnabled [0xf65]
  1591. m_bLooping [0xf66]
  1592. m_szMovieFilename [0xf67]
  1593. m_szGroupName [0xfe7]
  1594. m_bStretchToFill [0x1067]
  1595. m_bForcedSlave [0x1068]
  1596. m_bUseCustomUVs [0x1069]
  1597. m_flUMin [0x106c]
  1598. m_flUMax [0x1070]
  1599. m_flVMin [0x1074]
  1600. m_flVMax [0x1078]
  1601. CMaterialModifyControl (108):
  1602. m_szMaterialName [0xf65]
  1603. m_szMaterialVar [0x1064]
  1604. m_szMaterialVarValue [0x1163]
  1605. m_iFrameStart [0x1274]
  1606. m_iFrameEnd [0x1278]
  1607. m_bWrap [0x127c]
  1608. m_flFramerate [0x1280]
  1609. m_bNewAnimCommandsSemaphore [0x1284]
  1610. m_flFloatLerpStartValue [0x1288]
  1611. m_flFloatLerpEndValue [0x128c]
  1612. m_flFloatLerpTransitionTime [0x1290]
  1613. m_bFloatLerpWrap [0x1294]
  1614. m_nModifyMode [0x129c]
  1615. CLightGlow (107):
  1616. m_clrRender [0xa8]
  1617. m_nHorizontalSize [0xf68]
  1618. m_nVerticalSize [0xf6c]
  1619. m_nMinDist [0xf70]
  1620. m_nMaxDist [0xf74]
  1621. m_nOuterMaxDist [0xf78]
  1622. m_spawnflags [0xf7c]
  1623. m_vecOrigin [0x170]
  1624. m_angRotation [0x164]
  1625. moveparent [0x180]
  1626. m_flGlowProxySize [0x1080]
  1627. HDRColorScale [0x0]
  1628. CItemAssaultSuitUseable (0):
  1629. m_nArmorValue [0x3e98]
  1630. m_bIsHeavyAssaultSuit [0x3e9c]
  1631. CItem (0):
  1632. m_bShouldGlow [0x3a94]
  1633. CInfoOverlayAccessor (101):
  1634. m_iTextureFrameIndex [0xf1c]
  1635. m_iOverlayID [0xf68]
  1636. CFuncTrackTrain (90):
  1637. CFuncSmokeVolume (89):
  1638. m_Color1 [0x10a0]
  1639. m_Color2 [0x10a4]
  1640. m_MaterialName [0x10a8]
  1641. m_ParticleDrawWidth [0x11a8]
  1642. m_ParticleSpacingDistance [0x11ac]
  1643. m_DensityRampSpeed [0x11b0]
  1644. m_RotationSpeed [0x11b4]
  1645. m_MovementSpeed [0x11b8]
  1646. m_Density [0x11bc]
  1647. m_maxDrawDistance [0x11c0]
  1648. m_spawnflags [0x11c4]
  1649. m_Collision [0x378]
  1650. m_vecMins [0x10]
  1651. m_vecMaxs [0x1c]
  1652. m_nSolidType [0x2a]
  1653. m_usSolidFlags [0x28]
  1654. m_nSurroundType [0x32]
  1655. m_triggerBloat [0x2b]
  1656. m_vecSpecifiedSurroundingMins [0x34]
  1657. m_vecSpecifiedSurroundingMaxs [0x40]
  1658. CFuncRotating (88):
  1659. m_vecOrigin [0x170]
  1660. m_angRotation[0] [0x164]
  1661. m_angRotation[1] [0x168]
  1662. m_angRotation[2] [0x16c]
  1663. m_flSimulationTime [0x2a0]
  1664. CFuncReflectiveGlass (87):
  1665. CFuncOccluder (86):
  1666. m_bActive [0xf6c]
  1667. m_nOccluderIndex [0xf68]
  1668. CFuncMoveLinear (85):
  1669. m_vecVelocity [0x14c]
  1670. m_fFlags [0x13c]
  1671. CFunc_LOD (79):
  1672. m_nDisappearMinDist [0xf68]
  1673. m_nDisappearMaxDist [0xf6c]
  1674. CTEDust (186):
  1675. m_flSize [0x2c]
  1676. m_flSpeed [0x30]
  1677. m_vecDirection [0x34]
  1678. CFunc_Dust (78):
  1679. m_Color [0xf65]
  1680. m_SpawnRate [0xf6c]
  1681. m_flSizeMin [0xf70]
  1682. m_flSizeMax [0xf74]
  1683. m_LifetimeMin [0xf7c]
  1684. m_LifetimeMax [0xf80]
  1685. m_DustFlags [0xf90]
  1686. m_SpeedMax [0xf78]
  1687. m_DistMax [0xf84]
  1688. m_nModelIndex [0x290]
  1689. m_FallSpeed [0xf88]
  1690. m_bAffectedByWind [0xf8c]
  1691. m_Collision [0x378]
  1692. m_vecMins [0x10]
  1693. m_vecMaxs [0x1c]
  1694. m_nSolidType [0x2a]
  1695. m_usSolidFlags [0x28]
  1696. m_nSurroundType [0x32]
  1697. m_triggerBloat [0x2b]
  1698. m_vecSpecifiedSurroundingMins [0x34]
  1699. m_vecSpecifiedSurroundingMaxs [0x40]
  1700. CFuncConveyor (82):
  1701. m_flConveyorSpeed [0xf68]
  1702. CFuncBrush (81):
  1703. CBreakableSurface (31):
  1704. m_nNumWide [0xf70]
  1705. m_nNumHigh [0xf74]
  1706. m_flPanelWidth [0xf78]
  1707. m_flPanelHeight [0xf7c]
  1708. m_vNormal [0xf80]
  1709. m_vCorner [0xf8c]
  1710. m_bIsBroken [0xf98]
  1711. m_nSurfaceType [0xf9c]
  1712. m_RawPanelBitVec [0xfd0]
  1713. CFuncAreaPortalWindow (80):
  1714. m_flFadeStartDist [0xf68]
  1715. m_flFadeDist [0xf6c]
  1716. m_flTranslucencyLimit [0xf70]
  1717. m_iBackgroundModelIndex [0xf74]
  1718. CFish (73):
  1719. m_poolOrigin [0x3080]
  1720. m_x [0x3068]
  1721. m_y [0x306c]
  1722. m_z [0x3070]
  1723. m_angle [0x3078]
  1724. m_nModelIndex [0x290]
  1725. m_lifeState [0x297]
  1726. m_waterLevel [0x308c]
  1727. CFireSmoke (71):
  1728. m_flStartScale [0xf68]
  1729. m_flScale [0xf6c]
  1730. m_flScaleTime [0xf70]
  1731. m_nFlags [0xf74]
  1732. m_nFlameModelIndex [0xf78]
  1733. m_nFlameFromAboveModelIndex [0xf7c]
  1734. CEntityFlame (55):
  1735. m_hEntAttached [0xf68]
  1736. m_bCheapEffect [0xf8c]
  1737. CEnvDOFController (60):
  1738. m_bDOFEnabled [0xf65]
  1739. m_flNearBlurDepth [0xf68]
  1740. m_flNearFocusDepth [0xf6c]
  1741. m_flFarFocusDepth [0xf70]
  1742. m_flFarBlurDepth [0xf74]
  1743. m_flNearBlurRadius [0xf78]
  1744. m_flFarBlurRadius [0xf7c]
  1745. CEnvTonemapController (67):
  1746. m_bUseCustomAutoExposureMin [0xf65]
  1747. m_bUseCustomAutoExposureMax [0xf66]
  1748. m_bUseCustomBloomScale [0xf67]
  1749. m_flCustomAutoExposureMin [0xf68]
  1750. m_flCustomAutoExposureMax [0xf6c]
  1751. m_flCustomBloomScale [0xf70]
  1752. m_flCustomBloomScaleMinimum [0xf74]
  1753. m_flBloomExponent [0xf78]
  1754. m_flBloomSaturation [0xf7c]
  1755. m_flTonemapPercentTarget [0xf80]
  1756. m_flTonemapPercentBrightPixels [0xf84]
  1757. m_flTonemapMinAvgLum [0xf88]
  1758. m_flTonemapRate [0xf8c]
  1759. CEnvScreenEffect (65):
  1760. m_flDuration [0xf68]
  1761. m_nType [0xf6c]
  1762. CEnvScreenOverlay (66):
  1763. m_iszOverlayNames[0] [0xf65]
  1764. m_iszOverlayNames [0x0]
  1765. m_flOverlayTimes[0] [0x195c]
  1766. m_flOverlayTimes [0x0]
  1767. m_flStartTime [0x1984]
  1768. m_iDesiredOverlay [0x1988]
  1769. m_bIsActive [0x198c]
  1770. CEnvProjectedTexture (63):
  1771. m_hTargetEntity [0xf6c]
  1772. m_bState [0xf70]
  1773. m_bAlwaysUpdate [0xf71]
  1774. m_flLightFOV [0xf74]
  1775. m_bEnableShadows [0xf78]
  1776. m_bSimpleProjection [0xf79]
  1777. m_bLightOnlyTarget [0xf7a]
  1778. m_bLightWorld [0xf7b]
  1779. m_bCameraSpace [0xf7c]
  1780. m_flBrightnessScale [0xf80]
  1781. m_LightColor [0xf84]
  1782. m_flColorTransitionTime [0xf98]
  1783. m_flAmbient [0xf9c]
  1784. m_SpotlightTextureName [0xfa8]
  1785. m_nSpotlightTextureFrame [0x10c0]
  1786. m_flNearZ [0xfa0]
  1787. m_flFarZ [0xfa4]
  1788. m_nShadowQuality [0x10c4]
  1789. m_flProjectionSize [0x10d8]
  1790. m_flRotation [0x10dc]
  1791. m_iStyle [0x10c8]
  1792. CEnvParticleScript (62):
  1793. m_flSequenceScale [0x3148]
  1794. CFogController (76):
  1795. m_fog.enable [0xfb0]
  1796. m_fog.blend [0xfb1]
  1797. m_fog.dirPrimary [0xf70]
  1798. m_fog.colorPrimary [0xf7c]
  1799. m_fog.colorSecondary [0xf80]
  1800. m_fog.start [0xf8c]
  1801. m_fog.end [0xf90]
  1802. m_fog.farz [0xf94]
  1803. m_fog.maxdensity [0xf98]
  1804. m_fog.colorPrimaryLerpTo [0xf84]
  1805. m_fog.colorSecondaryLerpTo [0xf88]
  1806. m_fog.startLerpTo [0xf9c]
  1807. m_fog.endLerpTo [0xfa0]
  1808. m_fog.maxdensityLerpTo [0xfa4]
  1809. m_fog.lerptime [0xfa8]
  1810. m_fog.duration [0xfac]
  1811. m_fog.HDRColorScale [0xfb8]
  1812. m_fog.ZoomFogScale [0xfb4]
  1813. CCascadeLight (33):
  1814. m_shadowDirection [0xf68]
  1815. m_envLightShadowDirection [0xf74]
  1816. m_bEnabled [0xf80]
  1817. m_bUseLightEnvAngles [0xf81]
  1818. m_LightColor [0xf82]
  1819. m_LightColorScale [0xf88]
  1820. m_flMaxShadowDist [0xf8c]
  1821. CEnvAmbientLight (58):
  1822. m_vecColor [0x1090]
  1823. CEntityParticleTrail (57):
  1824. m_iMaterialName [0x1098]
  1825. m_Info [0x10a0]
  1826. m_flLifetime [0x10]
  1827. m_flStartSize [0x14]
  1828. m_flEndSize [0x18]
  1829. m_hConstraintEntity [0x10c0]
  1830. CEntityFreezing (56):
  1831. m_vFreezingOrigin [0xf68]
  1832. m_flFrozenPerHitbox [0xf74]
  1833. m_flFrozen [0x103c]
  1834. m_bFinishFreezing [0x1040]
  1835. CEntityDissolve (54):
  1836. m_flStartTime [0xf70]
  1837. m_flFadeOutStart [0xf74]
  1838. m_flFadeOutLength [0xf78]
  1839. m_flFadeOutModelStart [0xf7c]
  1840. m_flFadeOutModelLength [0xf80]
  1841. m_flFadeInStart [0xf84]
  1842. m_flFadeInLength [0xf88]
  1843. m_nDissolveType [0xf8c]
  1844. m_vDissolverOrigin [0xf94]
  1845. m_nMagnitude [0xfa0]
  1846. CDynamicLight (49):
  1847. m_Flags [0xf65]
  1848. m_LightStyle [0xf66]
  1849. m_Radius [0xf68]
  1850. m_Exponent [0xf6c]
  1851. m_InnerAngle [0xf70]
  1852. m_OuterAngle [0xf74]
  1853. m_SpotRadius [0xf78]
  1854. CPropCounter (138):
  1855. m_flDisplayValue [0x3018]
  1856. CGrassBurn (92):
  1857. m_flGrassBurnClearTime [0xf68]
  1858. CDangerZone (42):
  1859. m_vecDangerZoneOriginStartedAt [0xf68]
  1860. m_flBombLaunchTime [0xf74]
  1861. m_flExtraRadius [0xf78]
  1862. m_flExtraRadiusStartTime [0xf7c]
  1863. m_flExtraRadiusTotalLerpTime [0xf80]
  1864. m_nDropOrder [0xf84]
  1865. m_iWave [0xf88]
  1866. CDangerZoneController (43):
  1867. m_bDangerZoneControllerEnabled [0xf65]
  1868. m_flStartTime [0xf80]
  1869. m_flFinalExpansionTime [0xf84]
  1870. m_vecEndGameCircleStart [0xf68]
  1871. m_vecEndGameCircleEnd [0xf74]
  1872. m_DangerZones [0xf88]
  1873. m_flWaveEndTimes [0x1030]
  1874. m_hTheFinalZone [0x1044]
  1875. CColorCorrectionVolume (36):
  1876. m_bEnabled [0xfa4]
  1877. m_MaxWeight [0xfa8]
  1878. m_FadeDuration [0xfac]
  1879. m_Weight [0xfb0]
  1880. m_lookupFilename [0xfb4]
  1881. CColorCorrection (35):
  1882. m_vecOrigin [0xf68]
  1883. m_minFalloff [0xf74]
  1884. m_maxFalloff [0xf78]
  1885. m_flCurWeight [0xf88]
  1886. m_flMaxWeight [0xf84]
  1887. m_flFadeInDuration [0xf7c]
  1888. m_flFadeOutDuration [0xf80]
  1889. m_netLookupFilename [0xf8c]
  1890. m_bEnabled [0x1090]
  1891. m_bMaster [0x1091]
  1892. m_bClientSide [0x1092]
  1893. m_bExclusive [0x1093]
  1894. CBreakableProp (30):
  1895. m_qPreferredPlayerCarryAngles [0x3020]
  1896. m_bClientPhysics [0x302c]
  1897. CBeamSpotlight (25):
  1898. m_nHaloIndex [0xf68]
  1899. m_bSpotlightOn [0xf74]
  1900. m_bHasDynamicLight [0xf75]
  1901. m_flSpotlightMaxLength [0xf78]
  1902. m_flSpotlightGoalWidth [0xf7c]
  1903. m_flHDRColorScale [0xf80]
  1904. m_nRotationAxis [0xf6c]
  1905. m_flRotationSpeed [0xf70]
  1906. CBaseButton (5):
  1907. m_usable [0xf91]
  1908. CBaseToggle (19):
  1909. m_vecFinalDest [0xf7c]
  1910. m_movementType [0xf88]
  1911. m_flMoveTargetTime [0xf8c]
  1912. CBasePlayer (15):
  1913. localdata [0x0]
  1914. m_Local [0x3700]
  1915. m_chAreaBits [0x8]
  1916. m_chAreaPortalBits [0x28]
  1917. m_iHideHUD [0x4c]
  1918. m_flFOVRate [0x48]
  1919. m_bDucked [0x8c]
  1920. m_bDucking [0x8d]
  1921. m_flLastDuckTime [0x90]
  1922. m_bInDuckJump [0x94]
  1923. m_nDuckTimeMsecs [0x50]
  1924. m_nDuckJumpTimeMsecs [0x54]
  1925. m_nJumpTimeMsecs [0x58]
  1926. m_flFallVelocity [0x5c]
  1927. m_viewPunchAngle [0x68]
  1928. m_aimPunchAngle [0x74]
  1929. m_aimPunchAngleVel [0x80]
  1930. m_bDrawViewmodel [0x95]
  1931. m_bWearingSuit [0x96]
  1932. m_bPoisoned [0x97]
  1933. m_flStepSize [0x64]
  1934. m_bAllowAutoMovement [0x98]
  1935. m_skybox3d.scale [0x198]
  1936. m_skybox3d.origin [0x19c]
  1937. m_skybox3d.area [0x1a8]
  1938. m_skybox3d.fog.enable [0x1f8]
  1939. m_skybox3d.fog.blend [0x1f9]
  1940. m_skybox3d.fog.dirPrimary [0x1b8]
  1941. m_skybox3d.fog.colorPrimary [0x1c4]
  1942. m_skybox3d.fog.colorSecondary [0x1c8]
  1943. m_skybox3d.fog.start [0x1d4]
  1944. m_skybox3d.fog.end [0x1d8]
  1945. m_skybox3d.fog.maxdensity [0x1e0]
  1946. m_skybox3d.fog.HDRColorScale [0x200]
  1947. m_audio.localSound[0] [0x210]
  1948. m_audio.localSound[1] [0x21c]
  1949. m_audio.localSound[2] [0x228]
  1950. m_audio.localSound[3] [0x234]
  1951. m_audio.localSound[4] [0x240]
  1952. m_audio.localSound[5] [0x24c]
  1953. m_audio.localSound[6] [0x258]
  1954. m_audio.localSound[7] [0x264]
  1955. m_audio.soundscapeIndex [0x270]
  1956. m_audio.localBits [0x274]
  1957. m_audio.entIndex [0x278]
  1958. m_vecViewOffset[0] [0x140]
  1959. m_vecViewOffset[1] [0x144]
  1960. m_vecViewOffset[2] [0x148]
  1961. m_flFriction [0x17c]
  1962. m_fOnTarget [0x3b0c]
  1963. m_nTickBase [0x3c50]
  1964. m_nNextThinkTick [0x134]
  1965. m_hLastWeapon [0x3ad0]
  1966. m_vecVelocity[0] [0x14c]
  1967. m_vecVelocity[1] [0x150]
  1968. m_vecVelocity[2] [0x154]
  1969. m_vecBaseVelocity [0x158]
  1970. m_hConstraintEntity [0x3b30]
  1971. m_vecConstraintCenter [0x3b34]
  1972. m_flConstraintRadius [0x3b40]
  1973. m_flConstraintWidth [0x3b44]
  1974. m_flConstraintSpeedFactor [0x3b48]
  1975. m_bConstraintPastRadius [0x3b4c]
  1976. m_flDeathTime [0x3bbc]
  1977. m_flNextDecalTime [0x3bc0]
  1978. m_fForceTeam [0x3bc4]
  1979. m_flLaggedMovementValue [0x3dd0]
  1980. m_hTonemapController [0x3988]
  1981. pl [0x3990]
  1982. deadflag [0x8]
  1983. m_iFOV [0x39a8]
  1984. m_iFOVStart [0x39ac]
  1985. m_flFOVTime [0x39cc]
  1986. m_iDefaultFOV [0x3b14]
  1987. m_hZoomOwner [0x3a10]
  1988. m_afPhysicsFlags [0x3ac8]
  1989. m_hVehicle [0x3acc]
  1990. m_hUseEntity [0x3b10]
  1991. m_hGroundEntity [0x188]
  1992. m_iHealth [0x138]
  1993. m_lifeState [0x297]
  1994. m_iAmmo [0x34b8]
  1995. m_iBonusProgress [0x3a04]
  1996. m_iBonusChallenge [0x3a08]
  1997. m_flMaxspeed [0x3a0c]
  1998. m_fFlags [0x13c]
  1999. m_iObserverMode [0x3b70]
  2000. m_bActiveCameraMan [0x3b74]
  2001. m_bCameraManXRay [0x3b75]
  2002. m_bCameraManOverview [0x3b76]
  2003. m_bCameraManScoreBoard [0x3b77]
  2004. m_uCameraManGraphs [0x3b78]
  2005. m_iDeathPostEffect [0x3b6c]
  2006. m_hObserverTarget [0x3b84]
  2007. m_hViewModel[0] [0x3ad4]
  2008. m_hViewModel [0x0]
  2009. m_iCoachingTeam [0x368c]
  2010. m_szLastPlaceName [0x3df0]
  2011. m_vecLadderNormal [0x39f4]
  2012. m_ladderSurfaceProps [0x39c4]
  2013. m_ubEFNoInterpParity [0x3e18]
  2014. m_hPostProcessCtrl [0x4030]
  2015. m_hColorCorrectionCtrl [0x4034]
  2016. m_PlayerFog.m_hCtrl [0x4040]
  2017. m_vphysicsCollisionState [0x3a30]
  2018. m_hViewEntity [0x3b28]
  2019. m_bShouldDrawPlayerWhileUsingViewEntity [0x3b2c]
  2020. m_flDuckAmount [0x36f0]
  2021. m_flDuckSpeed [0x36f4]
  2022. m_nWaterLevel [0x296]
  2023. CBaseFlex (12):
  2024. m_flexWeight [0x30e8]
  2025. m_blinktoggle [0x32b0]
  2026. m_viewtarget [0x3094]
  2027. CBaseEntity (11):
  2028. AnimTimeMustBeFirst [0x0]
  2029. m_flAnimTime [0x298]
  2030. m_flSimulationTime [0x2a0]
  2031. m_cellbits [0xac]
  2032. m_cellX [0xb4]
  2033. m_cellY [0xb8]
  2034. m_cellZ [0xbc]
  2035. m_vecOrigin [0x170]
  2036. m_angRotation [0x164]
  2037. m_nModelIndex [0x290]
  2038. m_fEffects [0x128]
  2039. m_nRenderMode [0x293]
  2040. m_nRenderFX [0x292]
  2041. m_clrRender [0xa8]
  2042. m_iTeamNum [0x12c]
  2043. m_iPendingTeamNum [0x130]
  2044. m_CollisionGroup [0x548]
  2045. m_flElasticity [0x420]
  2046. m_flShadowCastDistance [0x424]
  2047. m_hOwnerEntity [0x184]
  2048. m_hEffectEntity [0xf28]
  2049. moveparent [0x180]
  2050. m_iParentAttachment [0x340]
  2051. m_iName [0x18c]
  2052. movetype [0x0]
  2053. movecollide [0x0]
  2054. m_Collision [0x378]
  2055. m_vecMins [0x10]
  2056. m_vecMaxs [0x1c]
  2057. m_nSolidType [0x2a]
  2058. m_usSolidFlags [0x28]
  2059. m_nSurroundType [0x32]
  2060. m_triggerBloat [0x2b]
  2061. m_vecSpecifiedSurroundingMins [0x34]
  2062. m_vecSpecifiedSurroundingMaxs [0x40]
  2063. m_iTextureFrameIndex [0xf1c]
  2064. m_bSimulatedEveryTick [0xeca]
  2065. m_bAnimatedEveryTick [0xecb]
  2066. m_bAlternateSorting [0xecc]
  2067. m_bSpotted [0xecd]
  2068. m_bSpottedBy [0xece]
  2069. m_bSpottedByMask [0xf10]
  2070. m_bIsAutoaimTarget [0x90]
  2071. m_fadeMinDist [0x348]
  2072. m_fadeMaxDist [0x34c]
  2073. m_flFadeScale [0x350]
  2074. m_nMinCPULevel [0xf18]
  2075. m_nMaxCPULevel [0xf19]
  2076. m_nMinGPULevel [0xf1a]
  2077. m_nMaxGPULevel [0xf1b]
  2078. m_flUseLookAtAngle [0x318]
  2079. m_flLastMadeNoiseTime [0x40]
  2080. m_flMaxFallVelocity [0x114]
  2081. m_bEligibleForScreenHighlight [0xf49]
  2082. CBaseDoor (10):
  2083. m_flWaveHeight [0xf94]
  2084. CBaseCombatCharacter (6):
  2085. bcc_localdata [0x0]
  2086. m_flNextAttack [0x34b0]
  2087. bcc_nonlocaldata [0x0]
  2088. m_hMyWeapons [0x3538]
  2089. m_LastHitGroup [0x34b4]
  2090. m_hActiveWeapon [0x3638]
  2091. m_flTimeOfLastInjury [0x363c]
  2092. m_nRelativeDirectionOfLastInjury [0x3640]
  2093. m_hMyWeapons [0x3538]
  2094. m_hMyWearables [0x3644]
  2095. CBaseAnimatingOverlay (3):
  2096. overlay_vars [0x0]
  2097. m_AnimOverlay [0x0]
  2098. lengthproxy [0x0]
  2099. lengthprop15 [0x0]
  2100. CBoneFollower (26):
  2101. m_modelIndex [0xf68]
  2102. m_solidIndex [0xf6c]
  2103. CBaseAnimating (2):
  2104. m_nSequence [0x2ef8]
  2105. m_nForceBone [0x2c54]
  2106. m_vecForce [0x2c48]
  2107. m_nSkin [0xfd8]
  2108. m_nBody [0xfdc]
  2109. m_nHitboxSet [0xfa8]
  2110. m_flModelScale [0x2d40]
  2111. m_flPoseParameter [0x2d78]
  2112. m_flPlaybackRate [0xfd4]
  2113. m_flEncodedController [0x1010]
  2114. m_bClientSideAnimation [0x2ed8]
  2115. m_bClientSideFrameReset [0x2c9c]
  2116. m_bClientSideRagdoll [0x2b1]
  2117. m_nNewSequenceParity [0x1000]
  2118. m_nResetEventsParity [0x1004]
  2119. m_nMuzzleFlashParity [0x1020]
  2120. m_hLightingOrigin [0x2fc8]
  2121. serveranimdata [0x0]
  2122. m_flCycle [0xfd0]
  2123. m_flFrozen [0x2ce0]
  2124. m_ScaleType [0x2d44]
  2125. m_bSuppressAnimSounds [0x2fce]
  2126. m_nHighlightColorR [0xff4]
  2127. m_nHighlightColorG [0xff8]
  2128. m_nHighlightColorB [0xffc]
  2129. CAI_BaseNPC (0):
  2130. m_lifeState [0x297]
  2131. m_bPerformAvoidance [0x3660]
  2132. m_bIsMoving [0x3661]
  2133. m_bFadeCorpse [0x3662]
  2134. m_iDeathPose [0x3650]
  2135. m_iDeathFrame [0x3654]
  2136. m_iSpeedModRadius [0x3658]
  2137. m_iSpeedModSpeed [0x365c]
  2138. m_bSpeedModActive [0x3663]
  2139. m_bImportanRagdoll [0x3664]
  2140. m_flTimePingEffect [0x364c]
  2141. CBeam (24):
  2142. m_nBeamType [0xf84]
  2143. m_nBeamFlags [0xf88]
  2144. m_nNumBeamEnts [0xf78]
  2145. m_hAttachEntity [0xf8c]
  2146. m_nAttachIndex [0xfb4]
  2147. m_nHaloIndex [0xf80]
  2148. m_fHaloScale [0xfe8]
  2149. m_fWidth [0xfdc]
  2150. m_fEndWidth [0xfe0]
  2151. m_fFadeLength [0xfe4]
  2152. m_fAmplitude [0xfec]
  2153. m_fStartFrame [0xff0]
  2154. m_fSpeed [0xff4]
  2155. m_flFrameRate [0xf68]
  2156. m_flHDRColorScale [0xf6c]
  2157. m_clrRender [0xa8]
  2158. m_nRenderFX [0x292]
  2159. m_nRenderMode [0x293]
  2160. m_flFrame [0xff8]
  2161. m_nClipStyle [0xffc]
  2162. m_vecEndPos [0x1000]
  2163. m_nModelIndex [0x290]
  2164. m_vecOrigin [0x170]
  2165. moveparent [0x180]
  2166. CBaseViewModel (21):
  2167. m_nModelIndex [0x290]
  2168. m_hWeapon [0x3070]
  2169. m_nSkin [0xfd8]
  2170. m_nBody [0xfdc]
  2171. m_nSequence [0x2ef8]
  2172. m_nViewModelIndex [0x3068]
  2173. m_flPlaybackRate [0xfd4]
  2174. m_fEffects [0x128]
  2175. m_nAnimationParity [0x306c]
  2176. m_hOwner [0x3074]
  2177. m_nNewSequenceParity [0x1000]
  2178. m_nResetEventsParity [0x1004]
  2179. m_nMuzzleFlashParity [0x1020]
  2180. m_bShouldIgnoreOffsetAndAccuracy [0x302c]
  2181. CBaseParticleEntity (14):
  2182. CBaseGrenade (13):
  2183. m_flDamage [0x3030]
  2184. m_DmgRadius [0x301c]
  2185. m_bIsLive [0x3019]
  2186. m_hThrower [0x3040]
  2187. m_vecVelocity [0x14c]
  2188. m_fFlags [0x13c]
  2189. CBaseCombatWeapon (7):
  2190. LocalWeaponData [0x0]
  2191. m_iPrimaryAmmoType [0x3abc]
  2192. m_iSecondaryAmmoType [0x3ac0]
  2193. m_nViewModelIndex [0x3a94]
  2194. m_bFlipViewModel [0x3b28]
  2195. m_iWeaponOrigin [0x3b2c]
  2196. m_iWeaponModule [0x3aac]
  2197. LocalActiveWeaponData [0x0]
  2198. m_flNextPrimaryAttack [0x3a98]
  2199. m_flNextSecondaryAttack [0x3a9c]
  2200. m_nNextThinkTick [0x134]
  2201. m_flTimeWeaponIdle [0x3ad4]
  2202. m_iViewModelIndex [0x3aa0]
  2203. m_iWorldModelIndex [0x3aa4]
  2204. m_iWorldDroppedModelIndex [0x3aa8]
  2205. m_iState [0x3ab8]
  2206. m_hOwner [0x3a90]
  2207. m_iClip1 [0x3ac4]
  2208. m_iClip2 [0x3ac8]
  2209. m_iPrimaryReserveAmmoCount [0x3acc]
  2210. m_iSecondaryReserveAmmoCount [0x3ad0]
  2211. m_hWeaponWorldModel [0x3ab4]
  2212. m_iNumEmptyAttacks [0x3ab0]
  2213. CBaseWeaponWorldModel (23):
  2214. m_nModelIndex [0x290]
  2215. m_nBody [0xfdc]
  2216. m_fEffects [0x128]
  2217. moveparent [0x180]
  2218. m_hCombatWeaponParent [0x3094]
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