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- FGTileMgr: at lon = 39.1082deg, lat = 21.75deg, elev = 315.351m, scheduling needed for:39:0, 21:5, visbility=20000
- scheduling needed tiles for 39:0, 21:5, tile-width-m:12924.3, tile-height-m:13914.9
- sched_tile: new tile entry for:38:6, 21:3
- connected a tile into scene graph. _node = 0x2d86e70
- num parents now = 1
- New tile cache size 26
- sched_tile: new tile entry for:38:7, 21:3
- connected a tile into scene graph. _node = 0x293e020
- num parents now = 1
- New tile cache size 27
- sched_tile: new tile entry for:39:0, 21:3
- connected a tile into scene graph. _node = 0x293e130
- num parents now = 1
- New tile cache size 28
- sched_tile: new tile entry for:39:1, 21:3
- connected a tile into scene graph. _node = 0xdaefdd0
- num parents now = 1
- New tile cache size 29
- sched_tile: new tile entry for:39:2, 21:3
- connected a tile into scene graph. _node = 0x2d867d0
- num parents now = 1
- New tile cache size 30
- Dropping:38:2, 22:0
- removing a fully loaded tile! _node = 0xd304a90
- Dropping:38:3, 22:0
- removing a fully loaded tile! _node = 0xd60ca50
- Dropping:39:0, 22:0
- removing a fully loaded tile! _node = 0xd60e580
- Dropping:39:1, 22:0
- removing a fully loaded tile! _node = 0xd60fdc0
- Dropping:39:2, 22:0
- removing a fully loaded tile! _node = 0xd4914c0
- SGTileDetailsCallback::~SGTileDetailsCallback() num cbs left 2
- Loading tile 3578846.stg
- Generating ocean tile: e030n20/e038n21/3578846
- SGMaterialCache::~SGMaterialCache() size=286
- Loading tile 3578847.stg
- Generating ocean tile: e030n20/e038n21/3578847
- SGMaterialCache::~SGMaterialCache() size=286
- Loading tile 3595224.stg
- Generating ocean tile: e030n20/e039n21/3595224
- SGMaterialCache::~SGMaterialCache() size=286
- Loading tile 3595225.stg
- Generating ocean tile: e030n20/e039n21/3595225
- SGMaterialCache::~SGMaterialCache() size=286
- Loading tile 3595226.stg
- Generating ocean tile: e030n20/e039n21/3595226
- SGMaterialCache::~SGMaterialCache() size=286
- FGEnvironmentMgr::update: updating closest airport
- In memory sounds sample
- In memory sounds sample
- In memory sounds sample
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