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- DebugHotloadCache: GameDebug initialized!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.8.4 (531163)
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 16 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 12
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 15
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 19
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 20
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 19
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 18
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 17
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 16
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map Size unofficial[ENDCOLOR] [ICON_CheckFail] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the official maps.[NEWLINE][NEWLINE]It will load, but you may get random crashes in late game.[NEWLINE][NEWLINE]It was not reported at this kind of sizes, but please note that with Gathering Storm, water level rising may cause an unrecoverable crash on maps a bit larger.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 16, num. CS = 24 , Selection type = RANDOM , Do selection = false
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 15
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -236606535
- AdvancedSetup: random first call = 4
- AdvancedSetup: Setting random slots...
- AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 1
- AdvancedSetup: - Placing LEADER_PACHACUTI in slot# 2
- AdvancedSetup: - Placing LEADER_GANDHI in slot# 3
- AdvancedSetup: - Placing LEADER_PETER_GREAT in slot# 4
- AdvancedSetup: - Placing LEADER_GILGAMESH in slot# 5
- AdvancedSetup: - Placing LEADER_POUNDMAKER in slot# 6
- AdvancedSetup: - Placing LEADER_AMANITORE in slot# 7
- AdvancedSetup: - Placing LEADER_T_ROOSEVELT in slot# 8
- AdvancedSetup: - Placing LEADER_CLEOPATRA in slot# 9
- AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 10
- AdvancedSetup: - Placing LEADER_WILHELMINA in slot# 11
- AdvancedSetup: - Placing LEADER_KRISTINA in slot# 12
- AdvancedSetup: - Placing LEADER_GENGHIS_KHAN in slot# 13
- AdvancedSetup: - Placing LEADER_TAMAR in slot# 14
- AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 15
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_PACHACUTI nil LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_PETER_GREAT nil LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_GILGAMESH nil LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 LEADER_POUNDMAKER nil LOC_LEADER_POUNDMAKER_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 7 LEADER_AMANITORE nil LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 8 LEADER_T_ROOSEVELT nil LOC_LEADER_T_ROOSEVELT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 9 LEADER_CLEOPATRA nil LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 10 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 11 LEADER_WILHELMINA nil LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 LEADER_KRISTINA nil LOC_LEADER_KRISTINA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 13 LEADER_GENGHIS_KHAN nil LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 14 LEADER_TAMAR nil LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 15 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.8.4 (531163)
- Map Script: Active mods:
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Ethiopia Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Gold Resource
- Map Script: - Better Trade Screen
- Map Script: - Sukritact's Global Relations Panel
- Map Script: - Real Great People
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Babylon Pack
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Expansion: Rise and Fall
- Map Script: - Expansion: Gathering Storm
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Multiplayer Scenario: Pirates
- Map Script: - Vikings Content
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - CIVITAS [ICON_ENVOY] City-States
- Map Script: - Radial Measuring Tool
- Map Script: - Terra Mirabilis
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_TRAJAN CIVILIZATION_ROME SS_TAKEN
- Map Script: 1 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 LEADER_KRISTINA CIVILIZATION_SWEDEN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 13 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 14 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 15 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_NALANDA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 18 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_HORMUZ LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_PALMYRA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 22 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SALE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_BUTUAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_ALAMUT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_VIENNA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_HALIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SAMARQA. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_WYAM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_CHAN_CH. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_BEIKTHA. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_NASSAU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_DODONA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = nil
- Map Script: MapScript = Continents_Islands.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- GenerateRandomMap: Map Seed = -236606535
- Map Script: Generating Continents and Islands Map
- Map Script: Generating Plot Types
- Map Script: Shifted Plots - Width: 128 Height: 80
- Map Script: Shifted Plots - Width: 128 Height: 80
- Map Script: Shifted Plots - Width: 128 Height: 80
- Map Script: Existing Ratio 22.69014084507
- Map Script: New Mountains 71
- Map Script: Mountain Set 72
- Map Script: Generating Terrain Types
- Map Script: -
- Map Script: - Desert Percentage: 25
- Map Script: --- Latitude Readout ---
- Map Script: - All Grass End Latitude: 0.1
- Map Script: - Desert Start Latitude: 0.2
- Map Script: - Desert End Latitude: 0.5
- Map Script: - Tundra Start Latitude: 0.65
- Map Script: - Snow Start Latitude: 0.8
- Map Script: - - - - - - - - - - - - - -
- Map Script: Expanding coasts
- Map Script: After Adding Hills: 2063
- Map Script: Desired Volcanoes: 19.332
- Map Script: Continent Boundary Plots: 968
- Map Script: Boundary Plots Per Volcano: 75.108628181254
- Map Script: Volcano Placed at (x, y): 16, 41
- Map Script: Volcano Placed at (x, y): 22, 40
- Map Script: Volcano Placed at (x, y): 50, 8
- Map Script: Volcano Placed at (x, y): 79, 30
- Map Script: Volcano Placed at (x, y): 86, 57
- Map Script: Volcano Placed at (x, y): 96, 45
- Map Script: Volcano Placed at (x, y): 123, 21
- Map Script: Continent Edge Volcanoes Placed: 7
- Map Script: Volcano Placed at (x, y): 43, 45
- Map Script: Volcano Placed at (x, y): 102, 37
- Map Script: Volcano Placed at (x, y): 117, 41
- Map Script: Volcano Placed at (x, y): 70, 13
- Map Script: Volcano Placed at (x, y): 104, 42
- Map Script: Volcano Placed at (x, y): 18, 67
- Map Script: Volcano Placed at (x, y): 80, 48
- Map Script: Volcano Placed at (x, y): 66, 36
- Map Script: Volcano Placed at (x, y): 70, 41
- Map Script: Volcano Placed at (x, y): 117, 62
- Map Script: Volcano Placed at (x, y): 29, 27
- Map Script: Volcano Placed at (x, y): 20, 29
- Map Script: Volcano Placed at (x, y): 35, 36
- Map Script: Volcano Placed at (x, y): 17, 22
- Map Script: Volcano Placed at (x, y): 26, 12
- Map Script: Total Volcanoes Placed: 22
- Map Script: Map Generation - Adding Rivers
- Map Script: Map Generation - Adding Lakes
- Map Script: 20 lakes added
- Map Script: Adding Features
- Map Script: Permanent Ice Tiles: 230.4
- Map Script: iPhaseIndex: 7, iIceTilesToAdd: 230.4, RandomEventEnum: 30
- Map Script: iPhaseIndex: 6, iIceTilesToAdd: 230.4, RandomEventEnum: 29
- Map Script: iPhaseIndex: 5, iIceTilesToAdd: 230.4, RandomEventEnum: 28
- Map Script: iPhaseIndex: 4, iIceTilesToAdd: 153.6, RandomEventEnum: 27
- Map Script: iPhaseIndex: 3, iIceTilesToAdd: 153.6, RandomEventEnum: 26
- Map Script: iPhaseIndex: 2, iIceTilesToAdd: 153.6, RandomEventEnum: 25
- Map Script: iPhaseIndex: 1, iIceTilesToAdd: 153.6, RandomEventEnum: 24
- Map Script: Number of Tiles: 4013
- Map Script: Number of Forests: 698
- Map Script: Percent Forests: 17.39347121854
- Map Script: Number of Jungles: 408
- Map Script: Percent Jungles: 10.166957388487
- Map Script: Percent of Junglable: 40
- Map Script: Number of Marshes: 112
- Map Script: Adding cliffs
- Map Script: In NaturalWonderGenerator.Create()
- Map Script: Placing 12 Natural Wonders
- Map Script: Feature Type: 6, Valid Hexes: 145
- Map Script: Feature Type: 7, Valid Hexes: 7
- Map Script: Feature Type: 8, Valid Hexes: 312
- Map Script: Feature Type: 9, Valid Hexes: 66
- Map Script: Feature Type: 10, Valid Hexes: 13
- Map Script: Feature Type: 11, Valid Hexes: 131
- Map Script: Feature Type: 12, Valid Hexes: 13
- Map Script: Feature Type: 13, Valid Hexes: 51
- Map Script: Feature Type: 14, Valid Hexes: 5
- Map Script: Feature Type: 15, Valid Hexes: 86
- Map Script: Feature Type: 16, Valid Hexes: 300
- Map Script: Feature Type: 17, Valid Hexes: 34
- Map Script: Feature Type: 18, Valid Hexes: 174
- Map Script: Feature Type: 19, Valid Hexes: 49
- Map Script: Feature Type: 20, Valid Hexes: 4
- Map Script: Feature Type: 21, Valid Hexes: 158
- Map Script: Feature Type: 22, Valid Hexes: 66
- Map Script: Feature Type: 23, Valid Hexes: 138
- Map Script: Feature Type: 24, Valid Hexes: 110
- Map Script: Feature Type: 25, Valid Hexes: 249
- Map Script: Feature Type: 26, Valid Hexes: 10
- Map Script: Feature Type: 27, Valid Hexes: 73
- Map Script: Feature Type: 28, Valid Hexes: 22
- Map Script: Feature Type: 29, Valid Hexes: 12
- Map Script: Feature Type: 36, Valid Hexes: 219
- Map Script: Feature Type: 37, Valid Hexes: 561
- Map Script: Feature Type: 38, Valid Hexes: 99
- Map Script: Feature Type: 39, Valid Hexes: 81
- Map Script: Feature Type: 40, Valid Hexes: 469
- Map Script: Feature Type: 41, Valid Hexes: 87
- Map Script: Feature Type: 42, Valid Hexes: 106
- Map Script: Feature Type: 43, Valid Hexes: 79
- Map Script: Feature Type: 44, Valid Hexes: 58
- Map Script: Feature Type: 45, Valid Hexes: 19
- Map Script: Feature Type: 46, Valid Hexes: 98
- Map Script: Feature Type: 47, Valid Hexes: 20
- Map Script: Feature Type: 48, Valid Hexes: 181
- Map Script: Feature Type: 49, Valid Hexes: 10
- Map Script: Feature Type: 50, Valid Hexes: 6
- Map Script: Feature Type: 51, Valid Hexes: 123
- Map Script: Feature Type: 52, Valid Hexes: 25
- Map Script: Feature Type: 53, Valid Hexes: 0
- Map Script: Feature Type: 54, Valid Hexes: 103
- Map Script: Feature Type: 55, Valid Hexes: 73
- Map Script: Feature Type: 56, Valid Hexes: 243
- Map Script: Feature Type: 57, Valid Hexes: 62
- Map Script: Feature Type: 58, Valid Hexes: 2
- Map Script: Feature Type: 59, Valid Hexes: 9
- Map Script: Feature Type: 60, Valid Hexes: 16
- Map Script: Feature Type: 61, Valid Hexes: 318
- Map Script: Feature Type: 62, Valid Hexes: 29
- Map Script: Num wonders with valid location: 50
- Map Script: Selected Wonder = 10, Random Score = 98
- Map Script: Set Wonder with Feature ID of 16 at location (17, 61)
- Map Script: Selected Wonder = 0, Random Score = 98
- Map Script: Set Wonder with Feature ID of 6 at location (63, 42)
- Map Script: Selected Wonder = 31, Random Score = 96
- Map Script: Set Wonder with Feature ID of 43 at location (25, 27)
- Map Script: Selected Wonder = 46, Random Score = 93
- Map Script: Set Wonder with Feature ID of 58 at location (38, 52)
- Map Script: Selected Wonder = 5, Random Score = 93
- Map Script: Set Wonder with Feature ID of 11 at location (121, 31)
- Map Script: Selected Wonder = 21, Random Score = 88
- Map Script: Set Wonder with Feature ID of 27 at location (85, 62)
- Map Script: Selected Wonder = 22, Random Score = 88
- Map Script: Set Wonder with Feature ID of 28 at location (19, 11)
- Map Script: Selected Wonder = 19, Random Score = 86
- Map Script: Set Wonder with Feature ID of 25 at location (83, 20)
- Map Script: Selected Wonder = 34, Random Score = 85
- Map Script: Set Wonder with Feature ID of 46 at location (120, 57)
- Map Script: Selected Wonder = 43, Random Score = 83
- Map Script: Set Wonder with Feature ID of 55 at location (89, 30)
- Map Script: Selected Wonder = 25, Random Score = 83
- Map Script: Set Wonder with Feature ID of 37 at location (68, 69)
- Map Script: Selected Wonder = 42, Random Score = 82
- Map Script: Set Wonder with Feature ID of 54 at location (100, 51)
- Map Script: Adding Features from Continents
- Map Script: Fissure Placed at (x, y): 89, 66
- Map Script: Fissure Placed at (x, y): 106, 45
- Map Script: Fissure Placed at (x, y): 21, 44
- Map Script: Fissure Placed at (x, y): 27, 43
- Map Script: Fissure Placed at (x, y): 27, 54
- Map Script: Fissure Placed at (x, y): 77, 36
- Map Script: Fissure Placed at (x, y): 86, 49
- Map Script: Fissure Placed at (x, y): 101, 48
- Map Script: Fissure Placed at (x, y): 86, 43
- Map Script: Fissure Placed at (x, y): 84, 51
- Map Script: Fissure Placed at (x, y): 23, 55
- Map Script: Fissure Placed at (x, y): 86, 56
- Map Script: Fissure Placed at (x, y): 44, 41
- Map Script: Fissure Placed at (x, y): 86, 59
- Map Script: Fissure Placed at (x, y): 84, 38
- Map Script: Fissure Placed at (x, y): 32, 43
- Map Script: Fissure Placed at (x, y): 43, 52
- Map Script: Fissure Placed at (x, y): 17, 39
- Map Script: Fissure Placed at (x, y): 93, 65
- Map Script: Fissure Placed at (x, y): 82, 36
- Map Script: Fissure Placed at (x, y): 25, 55
- Map Script: Number of Oasis: 17
- Map Script: Number of Fissures: 21
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 306 Coastal Lowland tiles added
- Map Script: 4510075763250f eligible coastal tiles
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: Creating start plot database.
- Map Script: Major Start X: 28 Major Start Y: 41
- Map Script: Major Start X: 62 Major Start Y: 60
- Map Script: Major Start X: 21 Major Start Y: 17
- Map Script: Major Start X: 40 Major Start Y: 43
- Map Script: Major Start X: 23 Major Start Y: 65
- Map Script: Major Start X: 37 Major Start Y: 62
- Map Script: Major Start X: 110 Major Start Y: 42
- Map Script: Major Start X: 41 Major Start Y: 27
- Map Script: Major Start X: 118 Major Start Y: 53
- Map Script: Major Start X: 96 Major Start Y: 37
- Map Script: Major Start X: 20 Major Start Y: 51
- Map Script: Major Start X: 65 Major Start Y: 38
- Map Script: Major Start X: 92 Major Start Y: 55
- Map Script: Major Start X: 83 Major Start Y: 45
- Map Script: Major Start X: 78 Major Start Y: 31
- Map Script: Major Start X: 77 Major Start Y: 62
- Map Script: Minor Start X: 102 Minor Start Y: 43
- Map Script: Minor Start X: 22 Minor Start Y: 38
- Map Script: Minor Start X: 105 Minor Start Y: 58
- Map Script: Minor Start X: 108 Minor Start Y: 32
- Map Script: Minor Start X: 50 Minor Start Y: 54
- Map Script: Minor Start X: 74 Minor Start Y: 26
- Map Script: Minor Start X: 67 Minor Start Y: 56
- Map Script: Minor Start X: 94 Minor Start Y: 21
- Map Script: Minor Start X: 46 Minor Start Y: 49
- Map Script: Minor Start X: 25 Minor Start Y: 58
- Map Script: Minor Start X: 100 Minor Start Y: 49
- Map Script: Minor Start X: 67 Minor Start Y: 30
- Map Script: Minor Start X: 82 Minor Start Y: 22
- Map Script: Minor Start X: 32 Minor Start Y: 13
- Map Script: Minor Start X: 90 Minor Start Y: 47
- Map Script: Minor Start X: 40 Minor Start Y: 34
- Map Script: Minor Start X: 25 Minor Start Y: 31
- Map Script: Minor Start X: 83 Minor Start Y: 64
- Map Script: Minor Start X: 86 Minor Start Y: 38
- Map Script: Minor Start X: 91 Minor Start Y: 40
- Map Script: Minor Start X: 92 Minor Start Y: 63
- Map Script: Minor Start X: 17 Minor Start Y: 43
- Map Script: Minor Start X: 66 Minor Start Y: 47
- Map Script: Minor Start X: 17 Minor Start Y: 62
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands using map generator...
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 306 Coastal Lowland tiles added
- Map Script: 4510075763250f eligible coastal tiles
- Map Script: -------------------------------------------------------
- Map Script: Checking Ocean Starting Location...
- Map Script: Found 80 potential Ocean Starting Locations
- Map Script: All #16 major civilizations placed !
- Map Script: All #24 minor civilizations placed !
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Map Name = nil
- YnAMP_Script: Map Script = Continents_Islands.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 128 80
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.796875 1.45 0.55652173913043 0.68965517241379
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.40625 1.175 0.71111111111111 0.85106382978723
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 128 80 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.7779466213221
- YnAMP_Script: g_StartingPlotRange = 12.447145941154
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 7.779466213221
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.298221281347 8.4327404271157
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.25 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #40 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #41 : CivilizationTypeName is NIL
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 000000004DED7EE0
- YnAMP_Script: ExposedMembers.CityManager : nil
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- MapLabelManager: ARCTIC OCEAN (8.5606386123394e+34, 8.5701657988817e+34)
- MapLabelManager: ARCTIC OCEAN (9.7411570504905e+34, 9.7508347705416e+34)
- MapLabelManager: ANTARCTIC OCEAN (1.2389534665191e+35, 1.2400176988121e+35)
- MapLabelManager: ANTARCTIC OCEAN (1.126321324196e+35, 1.1272596827458e+35)
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- CityStates: CSE CityStates UI initialized...
- TradeOverview: Initializing BTS Trade Overview
- TradeOverview: Initializing BTS Trade Support Tracker
- TradeOverview: No running route data was found, on load.
- GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0
- GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod
- TradeRouteChooser: Initializing BTS Trade Route Chooser
- TradeRouteChooser: Initializing BTS Trade Support Automater
- TradeRouteChooser: No running route data was found, on load.
- TradeOriginChooser: Initializing BTS Trade Origin Chooser
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 14 columns
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.7 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: loading YnAMP_Common.lua
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - Australia Civilization Pack
- YnAMP_InGame: - Aztec Civilization Pack
- YnAMP_InGame: - Khmer and Indonesia Civilization Pack
- YnAMP_InGame: - Persia and Macedon Civilization Pack
- YnAMP_InGame: - Nubia Civilization Pack
- YnAMP_InGame: - Poland Civilization Pack
- YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- YnAMP_InGame: - Gold Resource
- YnAMP_InGame: - Better Trade Screen
- YnAMP_InGame: - Sukritact's Global Relations Panel
- YnAMP_InGame: - Real Great People
- YnAMP_InGame: - Tomatekh's Historical Religions
- YnAMP_InGame: - Expansion: Rise and Fall
- YnAMP_InGame: - Expansion: Gathering Storm
- YnAMP_InGame: - Vikings Content
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: - CIVITAS [ICON_ENVOY] City-States
- YnAMP_InGame: - Radial Measuring Tool
- YnAMP_InGame: - Terra Mirabilis
- YnAMP_InGame: Map Name = nil
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1753346735/UI/Suk_RelationsOverview
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/873246701/Settings/BTS_SettingsPanel
- BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- BTS_SettingsPanel: BTS Settings Panel
- BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- TradeOverview: Trade Support: BTS settings changed
- TradeOverview: Trade Overview: BTS settings changed
- TradeRouteChooser: Trade Route Chooser: BTS settings changed
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/RMTUI
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/WorldViewIconMan
- WorldViewIconMan: ################ Start Initializing Mod RMT UI Map Icons Script... ################
- WorldViewIconMan: ################ End Initializing Mod RMT UI Map Icons Script... ################
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- MapLabelManager: ARCTIC OCEAN (-1391.2005615234, -892.55456542969)
- MapLabelManager: ARCTIC OCEAN (-969.52856445313, -532.60943603516)
- MapLabelManager: ANTARCTIC OCEAN (-563.43347167969, 226.6492767334)
- MapLabelManager: ANTARCTIC OCEAN (-354.21057128906, -210.41296386719)
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
- YnAMP_Script: No Scenario Default Settings Row
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Global Scenario settings
- YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 34 CIVILIZATION_ROME false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ROME
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870ADD0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870A5B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 15 CIVILIZATION_INCA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INCA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870AAB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870B140
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870B640
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 39 CIVILIZATION_SUMERIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SUMERIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870B8C0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 7 CIVILIZATION_CREE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_CREE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870BFA0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 29 CIVILIZATION_NUBIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_NUBIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870B320
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 0 CIVILIZATION_AMERICA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_AMERICA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870B5A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870BBE0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870BE60
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 27 CIVILIZATION_NETHERLANDS false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_NETHERLANDS
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870C220
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 40 CIVILIZATION_SWEDEN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SWEDEN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870D2B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870C590
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 11 CIVILIZATION_GEORGIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_GEORGIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870D300
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MALI
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870CD10
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_NALANDA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870C8B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_MEXICO_CITY
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870D3F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_PRESLAV
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870C810
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_HORMUZ
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870C860
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_MUSCAT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870D4E0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_PALMYRA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870E930
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SALE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870D940
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_BUTUAN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870E070
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_ALAMUT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870E0C0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_VIENNA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870E750
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_HALIN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870E980
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_BOLOGNA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870DE90
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SAMARQAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870E9D0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_WYAM
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870DA80
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_CHAN_CHAN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870DEE0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_LA_VENTA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870F3D0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_BRUSSELS
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870EF20
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870F0B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870FF10
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_BEIKTHANO
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870FFB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_GENEVA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870FAB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_NASSAU
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870F470
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_NAN_MADOL
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870F510
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_DODONA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000A870FA10
- YnAMP_Script: ----------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E10767E0
- RMTUI: ################ Start Initializing Mod RMT UI Script... ################
- RMTUI: Applied default transparent background false
- RMTUI: SetAnchorCentr
- RMTUI: Applied default window position 2
- RMTUI: ################ End Initializing Mod RMT UI Script... ################
- YnAMP_Script: **** coroutine.yield at 0 0.075
- YnAMP_Script: **** Delayed start, pause for 3
- YnAMP_Script: 3
- YnAMP_Script: 2
- YnAMP_Script: 1
- YnAMP_Script: 0
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 128x80
- YnAMP_Script: -- Total plots on map = 10240
- YnAMP_Script: -- Land plots = 4773 (46.61 map percent)
- YnAMP_Script: -- Water plots = 5467 (53.39 map percent)
- YnAMP_Script: -- Hills plots = 1466 (30.71 land percent)
- YnAMP_Script: -- Mountains plots = 452 ( 9.47 land percent)
- YnAMP_Script: -- Flatland plots = 2855 (59.82 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 44 ( 0.92 land percent), frequency = 4, ratio = 23
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 67 ( 1.4 land percent), frequency = 6, ratio = 23
- YnAMP_Script: RESOURCE_COPPER.......... placed = 45 ( 0.94 land percent), frequency = 4, ratio = 24
- YnAMP_Script: RESOURCE_CRABS........... placed = 209 ( 4.38 land percent), frequency = 17, ratio = 26
- YnAMP_Script: RESOURCE_DEER............ placed = 48 ( 1.01 land percent), frequency = 4, ratio = 25
- YnAMP_Script: RESOURCE_FISH............ placed = 294 ( 6.16 land percent), frequency = 23, ratio = 27
- YnAMP_Script: RESOURCE_RICE............ placed = 63 ( 1.32 land percent), frequency = 6, ratio = 22
- YnAMP_Script: RESOURCE_SHEEP........... placed = 46 ( 0.96 land percent), frequency = 4, ratio = 24
- YnAMP_Script: RESOURCE_STONE........... placed = 111 ( 2.33 land percent), frequency = 10, ratio = 23
- YnAMP_Script: RESOURCE_WHEAT........... placed = 90 ( 1.89 land percent), frequency = 10, ratio = 19
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_COCOA........... placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_COTTON.......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_DYES............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_FURS............ placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
- YnAMP_Script: RESOURCE_INCENSE......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
- YnAMP_Script: RESOURCE_IVORY........... placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_JADE............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_MERCURY......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 35 ( 0.73 land percent), frequency = 1, ratio = 73
- YnAMP_Script: RESOURCE_SALT............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_SILK............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_SILVER.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_SPICES.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_SUGAR........... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_TEA............. placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_WHALES.......... placed = 59 ( 1.24 land percent), frequency = 1, ratio = 124
- YnAMP_Script: RESOURCE_WINE............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 32 ( 0.67 land percent), frequency = 7, ratio = 10
- YnAMP_Script: RESOURCE_COAL............ placed = 47 ( 0.98 land percent), frequency = 10, ratio = 10
- YnAMP_Script: RESOURCE_HORSES.......... placed = 52 ( 1.09 land percent), frequency = 11, ratio = 10
- YnAMP_Script: RESOURCE_IRON............ placed = 47 ( 0.98 land percent), frequency = 10, ratio = 10
- YnAMP_Script: RESOURCE_NITER........... placed = 47 ( 0.98 land percent), frequency = 10, ratio = 10
- YnAMP_Script: RESOURCE_OIL............. placed = 73 ( 1.53 land percent), frequency = 10, ratio = 15
- YnAMP_Script: RESOURCE_URANIUM......... placed = 23 ( 0.48 land percent), frequency = 5, ratio = 10
- YnAMP_Script: RESOURCE_GOLD............ placed = 14 ( 0.29 land percent), frequency = 4, ratio = 7
- YnAMP_Script: RESOURCE_AMBER........... placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_TURTLES......... placed = 43 ( 0.9 land percent), frequency = 5, ratio = 18
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 888 ( 8.67 map percent, 18.6 land percent, 16.24 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 529 ( 5.17 map percent, 11.08 land percent, 9.68 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 256 ( 2.5 map percent, 5.36 land percent, 4.68 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 1033 (10.09 map percent, 21.64 land percent, 18.9 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 514 ( 5.02 map percent, 10.77 land percent, 9.4 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 128 ( 1.25 map percent, 2.68 land percent, 2.34 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 330 ( 3.22 map percent, 6.91 land percent, 6.04 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 134 ( 1.31 map percent, 2.81 land percent, 2.45 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 17 ( 0.17 map percent, 0.36 land percent, 0.31 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 345 ( 3.37 map percent, 7.23 land percent, 6.31 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 153 ( 1.49 map percent, 3.21 land percent, 2.8 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 39 ( 0.38 map percent, 0.82 land percent, 0.71 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 259 ( 2.53 map percent, 5.43 land percent, 4.74 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 136 ( 1.33 map percent, 2.85 land percent, 2.49 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 12 ( 0.12 map percent, 0.25 land percent, 0.22 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 3038 (29.67 map percent, 63.65 land percent, 55.57 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 2429 (23.72 map percent, 50.89 land percent, 44.43 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 21 ( 0.21 map percent, 0.44 land percent, 0.38 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 1067 (10.42 map percent, 22.35 land percent, 19.52 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 408 ( 3.98 map percent, 8.55 land percent, 7.46 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 698 ( 6.82 map percent, 14.62 land percent, 12.77 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 17 ( 0.17 map percent, 0.36 land percent, 0.31 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 112 ( 1.09 map percent, 2.35 land percent, 2.05 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 150 ( 1.46 map percent, 3.14 land percent, 2.74 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 137 ( 1.34 map percent, 2.87 land percent, 2.51 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 152 ( 1.48 map percent, 3.18 land percent, 2.78 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 21 ( 0.21 map percent, 0.44 land percent, 0.38 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 22 ( 0.21 map percent, 0.46 land percent, 0.4 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_InGame: Stopping Loading Text Update...
- YnAMP_InGame: Loading Data For YnAMP Setup Screen...
- YnAMP_InGame: TSL list loaded, rows = 783
- YnAMP_InGame: MapSizes loaded
- YnAMP_InGame: CityState list loaded, rows = 105
- YnAMP_InGame: Mod list loaded, rows = 40
- YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
- YnAMP_Script: **** Starting...
- TradeRouteChooser: No running route data was found, on load.
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1076510
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1073810
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1075070
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1073DB0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Diplomatic Actions for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Set Map Visibility for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Finalizing Scenario initialization...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E10767E0 1
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E1076510 2
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E1073810 3
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E1075070 4
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E1073DB0 5
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E1076510 1
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E1075070 2
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E1075070 1
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 5331, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 5331, priority:1000
- MapLabelManager: ARCTIC OCEAN (-1391.2005615234, -892.55456542969)
- MapLabelManager: ARCTIC OCEAN (-969.52856445313, -532.60943603516)
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 9315, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 9315, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 11873, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 11873, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 13342, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 13342, priority:1000
- MapLabelManager: ANTARCTIC OCEAN (-563.43347167969, 226.6492767334)
- MapLabelManager: ANTARCTIC OCEAN (-354.21057128906, -210.41296386719)
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 13889, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 13889, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 18523, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 18523, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 22322, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 22322, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 22988, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 22988, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 25470, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 25470, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 26883, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 26883, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 27605, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 27605, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 30325, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 30325, priority:1000
- YnAMP_InGame: Cleaning YnAMP table...
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