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YNAMP bug - always same civs 2

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Jan 8th, 2021
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  1. DebugHotloadCache: GameDebug initialized!
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  5. AdvancedSetup: Game version : 1.0.8.4 (531163)
  6. AdvancedSetup: There are 6 participating players.
  7. AdvancedSetup: Building Game Setup
  8. AdvancedSetup: Player Count Changed
  9. AdvancedSetup: There are 6 participating players.
  10. AdvancedSetup: Player Count Changed
  11. AdvancedSetup: There are 6 participating players.
  12. AdvancedSetup: GameParameters sort bp is nil: nil
  13. AdvancedSetup: GameParameters sort bp is nil: nil
  14. AdvancedSetup: GameParameters sort bp is nil: nil
  15. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  16. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  17. AdvancedSetup: Rebuild modlist
  18. AdvancedSetup: Initial player count = 6
  19. AdvancedSetup: GameParameters sort bp is nil: nil
  20. AdvancedSetup: GameParameters sort bp is nil: nil
  21. AdvancedSetup: Player Count Changed
  22. AdvancedSetup: There are 16 participating players.
  23. AdvancedSetup: GameParameters sort bp is nil: nil
  24. AdvancedSetup: GameParameters sort bp is nil: nil
  25. AdvancedSetup: GameParameters sort bp is nil: nil
  26. AdvancedSetup: Player count slider changed to 12
  27. AdvancedSetup: GameParameters sort bp is nil: nil
  28. AdvancedSetup: Player count slider changed to 15
  29. AdvancedSetup: GameParameters sort bp is nil: nil
  30. AdvancedSetup: Player count slider changed to 19
  31. AdvancedSetup: GameParameters sort bp is nil: nil
  32. AdvancedSetup: Player count slider changed to 20
  33. AdvancedSetup: GameParameters sort bp is nil: nil
  34. AdvancedSetup: Player count slider changed to 19
  35. AdvancedSetup: GameParameters sort bp is nil: nil
  36. AdvancedSetup: Player count slider changed to 18
  37. AdvancedSetup: GameParameters sort bp is nil: nil
  38. AdvancedSetup: Player count slider changed to 17
  39. AdvancedSetup: GameParameters sort bp is nil: nil
  40. AdvancedSetup: Player count slider changed to 16
  41. AdvancedSetup: GameParameters sort bp is nil: nil
  42. AdvancedSetup: GameParameters sort bp is nil: nil
  43. AdvancedSetup: GameParameters sort bp is nil: nil
  44. AdvancedSetup: GameParameters sort bp is nil: nil
  45. AdvancedSetup: GameParameters sort bp is nil: nil
  46. AdvancedSetup: GameParameters sort bp is nil: nil
  47. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map Size unofficial[ENDCOLOR] [ICON_CheckFail] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the official maps.[NEWLINE][NEWLINE]It will load, but you may get random crashes in late game.[NEWLINE][NEWLINE]It was not reported at this kind of sizes, but please note that with Gathering Storm, water level rising may cause an unrecoverable crash on maps a bit larger.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
  48. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  49. AdvancedSetup: Player Domain = Players:Expansion2_Players
  50. AdvancedSetup: ------------------------------------------------------
  51. AdvancedSetup: YnAMP checking for number of players limit on Start...
  52. AdvancedSetup: num. players = 16, num. CS = 24 , Selection type = RANDOM , Do selection = false
  53. AdvancedSetup: ------------------------------------------------------
  54. AdvancedSetup: Getting Leaders for Random slots...
  55. AdvancedSetup: Random Leaders Slots = 15
  56. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -236606535
  57. AdvancedSetup: random first call = 4
  58. AdvancedSetup: Setting random slots...
  59. AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 1
  60. AdvancedSetup: - Placing LEADER_PACHACUTI in slot# 2
  61. AdvancedSetup: - Placing LEADER_GANDHI in slot# 3
  62. AdvancedSetup: - Placing LEADER_PETER_GREAT in slot# 4
  63. AdvancedSetup: - Placing LEADER_GILGAMESH in slot# 5
  64. AdvancedSetup: - Placing LEADER_POUNDMAKER in slot# 6
  65. AdvancedSetup: - Placing LEADER_AMANITORE in slot# 7
  66. AdvancedSetup: - Placing LEADER_T_ROOSEVELT in slot# 8
  67. AdvancedSetup: - Placing LEADER_CLEOPATRA in slot# 9
  68. AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 10
  69. AdvancedSetup: - Placing LEADER_WILHELMINA in slot# 11
  70. AdvancedSetup: - Placing LEADER_KRISTINA in slot# 12
  71. AdvancedSetup: - Placing LEADER_GENGHIS_KHAN in slot# 13
  72. AdvancedSetup: - Placing LEADER_TAMAR in slot# 14
  73. AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 15
  74. AdvancedSetup: ------------------------------------------------------
  75. AdvancedSetup: Setup Player slots :
  76. AdvancedSetup: 0 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  77. AdvancedSetup: 1 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
  78. AdvancedSetup: 2 LEADER_PACHACUTI nil LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
  79. AdvancedSetup: 3 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
  80. AdvancedSetup: 4 LEADER_PETER_GREAT nil LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  81. AdvancedSetup: 5 LEADER_GILGAMESH nil LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  82. AdvancedSetup: 6 LEADER_POUNDMAKER nil LOC_LEADER_POUNDMAKER_NA. SS_COMPUTER CIVILIZATION_L. true
  83. AdvancedSetup: 7 LEADER_AMANITORE nil LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  84. AdvancedSetup: 8 LEADER_T_ROOSEVELT nil LOC_LEADER_T_ROOSEVELT_N. SS_COMPUTER CIVILIZATION_L. true
  85. AdvancedSetup: 9 LEADER_CLEOPATRA nil LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  86. AdvancedSetup: 10 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  87. AdvancedSetup: 11 LEADER_WILHELMINA nil LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
  88. AdvancedSetup: 12 LEADER_KRISTINA nil LOC_LEADER_KRISTINA_NAME SS_COMPUTER CIVILIZATION_L. true
  89. AdvancedSetup: 13 LEADER_GENGHIS_KHAN nil LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  90. AdvancedSetup: 14 LEADER_TAMAR nil LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  91. AdvancedSetup: 15 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  92. AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  93. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  94. AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  95. AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  96. AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  97. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  98. AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  99. AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  100. AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  101. AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  102. AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  103. AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  104. AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  105. AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  106. AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  107. AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  108. AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  109. AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  110. AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  111. AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  112. AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  113. AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  114. AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  115. AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  116. AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  117. AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  118. AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  119. AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  120. AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  121. AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  122. AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  123. AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  124. AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  125. AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  126. AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  127. AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  128. AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  129. AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  130. AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  131. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  132. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  133. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  134. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  135. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  136. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  137. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  138. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  139. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  140. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  141. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  142. AdvancedSetup: Rebuild modlist
  143. AdvancedSetup: GameParameters sort bp is nil: nil
  144. AdvancedSetup: GameParameters sort bp is nil: nil
  145. AdvancedSetup: Hiding Game Setup
  146. LoadScreen: true
  147. LoadScreen: false
  148. LoadScreen: true
  149. LoadScreen: true
  150. Map Script: ------------------------------------------------------
  151. Map Script: loading modded AssignStartingPlots
  152. Map Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
  153. Map Script: loading YnAMP_Common.lua
  154. Map Script: ------------------------------------------------------
  155. Map Script: Game version: 1.0.8.4 (531163)
  156. Map Script: Active mods:
  157. Map Script: - Multiplayer Scenario: Ancient Rivals
  158. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  159. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  160. Map Script: - Multiplayer Scenario: Hallowed Ground
  161. Map Script: - Scenario: Conquests of Alexander
  162. Map Script: - Australia Civilization Pack
  163. Map Script: - Scenario: Outback Tycoon
  164. Map Script: - Aztec Civilization Pack
  165. Map Script: - Scenario: The Black Death
  166. Map Script: - Khmer and Indonesia Civilization Pack
  167. Map Script: - Scenario: Path to Nirvana
  168. Map Script: - Persia and Macedon Civilization Pack
  169. Map Script: - Scenario: Gifts of the Nile
  170. Map Script: - Nubia Civilization Pack
  171. Map Script: - Scenario: Jadwiga's Legacy
  172. Map Script: - Poland Civilization Pack
  173. Map Script: - Multiplayer Scenario: War Machine
  174. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  175. Map Script: - Catherine de Medici Persona Pack
  176. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  177. Map Script: - Ethiopia Pack
  178. Map Script: - Teddy Roosevelt Persona Pack
  179. Map Script: - Tech and Civic Shuffle Game Mode
  180. Map Script: - Gold Resource
  181. Map Script: - Better Trade Screen
  182. Map Script: - Sukritact's Global Relations Panel
  183. Map Script: - Real Great People
  184. Map Script: - Tomatekh's Historical Religions
  185. Map Script: - Babylon Pack
  186. Map Script: - Byzantium and Gaul Pack
  187. Map Script: - Expansion: Rise and Fall
  188. Map Script: - Expansion: Gathering Storm
  189. Map Script: - Maya and Gran Colombia Pack
  190. Map Script: - Multiplayer Scenario: Pirates
  191. Map Script: - Vikings Content
  192. Map Script: - Scenario: Vikings, Traders, and Raiders!
  193. Map Script: - Yet (not) Another Maps Pack
  194. Map Script: - CIVITAS [ICON_ENVOY] City-States
  195. Map Script: - Radial Measuring Tool
  196. Map Script: - Terra Mirabilis
  197. Map Script: ------------------------------------------------------
  198. Map Script: InGame Player slots :
  199. Map Script: 0 LEADER_TRAJAN CIVILIZATION_ROME SS_TAKEN
  200. Map Script: 1 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  201. Map Script: 2 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
  202. Map Script: 3 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  203. Map Script: 4 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  204. Map Script: 5 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  205. Map Script: 6 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_SLOTTYPE_AI SS_COMPUTER
  206. Map Script: 7 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  207. Map Script: 8 LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_SLOTTYPE_AI SS_COMPUTER
  208. Map Script: 9 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  209. Map Script: 10 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  210. Map Script: 11 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
  211. Map Script: 12 LEADER_KRISTINA CIVILIZATION_SWEDEN LOC_SLOTTYPE_AI SS_COMPUTER
  212. Map Script: 13 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  213. Map Script: 14 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  214. Map Script: 15 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  215. Map Script: 16 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_NALANDA LOC_SLOTTYPE_AI SS_COMPUTER
  216. Map Script: 17 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  217. Map Script: 18 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_COMPUTER
  218. Map Script: 19 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_HORMUZ LOC_SLOTTYPE_AI SS_COMPUTER
  219. Map Script: 20 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  220. Map Script: 21 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_PALMYRA LOC_SLOTTYPE_AI SS_COMPUTER
  221. Map Script: 22 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SALE LOC_SLOTTYPE_AI SS_COMPUTER
  222. Map Script: 23 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_BUTUAN LOC_SLOTTYPE_AI SS_COMPUTER
  223. Map Script: 24 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_ALAMUT LOC_SLOTTYPE_AI SS_COMPUTER
  224. Map Script: 25 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_VIENNA LOC_SLOTTYPE_AI SS_COMPUTER
  225. Map Script: 26 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_HALIN LOC_SLOTTYPE_AI SS_COMPUTER
  226. Map Script: 27 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_COMPUTER
  227. Map Script: 28 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SAMARQA. LOC_SLOTTYPE_AI SS_COMPUTER
  228. Map Script: 29 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_WYAM LOC_SLOTTYPE_AI SS_COMPUTER
  229. Map Script: 30 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_CHAN_CH. LOC_SLOTTYPE_AI SS_COMPUTER
  230. Map Script: 31 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
  231. Map Script: 32 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER
  232. Map Script: 33 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
  233. Map Script: 34 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  234. Map Script: 35 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_BEIKTHA. LOC_SLOTTYPE_AI SS_COMPUTER
  235. Map Script: 36 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
  236. Map Script: 37 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_NASSAU LOC_SLOTTYPE_AI SS_COMPUTER
  237. Map Script: 38 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
  238. Map Script: 39 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_DODONA LOC_SLOTTYPE_AI SS_COMPUTER
  239. Map Script: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  240. Map Script: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  241. Map Script: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  242. Map Script: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  243. Map Script: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  244. Map Script: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  245. Map Script: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  246. Map Script: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  247. Map Script: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  248. Map Script: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  249. Map Script: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  250. Map Script: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  251. Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  252. Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  253. Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  254. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  255. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  256. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  257. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  258. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  259. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  260. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  261. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  262. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  263. Map Script: ------------------------------------------------------
  264. Map Script: Setting YnAMP globals and cache...
  265. Map Script: Map Name = nil
  266. Map Script: MapScript = Continents_Islands.lua
  267. Map Script: YnAMP Options:
  268. Map Script: - Culturally Linked = false, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
  269. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  270. Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
  271. Map Script: Loading YnAMP functions ...
  272. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  273. GenerateRandomMap: Map Seed = -236606535
  274. Map Script: Generating Continents and Islands Map
  275. Map Script: Generating Plot Types
  276. Map Script: Shifted Plots - Width: 128 Height: 80
  277. Map Script: Shifted Plots - Width: 128 Height: 80
  278. Map Script: Shifted Plots - Width: 128 Height: 80
  279. Map Script: Existing Ratio 22.69014084507
  280. Map Script: New Mountains 71
  281. Map Script: Mountain Set 72
  282. Map Script: Generating Terrain Types
  283. Map Script: -
  284. Map Script: - Desert Percentage: 25
  285. Map Script: --- Latitude Readout ---
  286. Map Script: - All Grass End Latitude: 0.1
  287. Map Script: - Desert Start Latitude: 0.2
  288. Map Script: - Desert End Latitude: 0.5
  289. Map Script: - Tundra Start Latitude: 0.65
  290. Map Script: - Snow Start Latitude: 0.8
  291. Map Script: - - - - - - - - - - - - - -
  292. Map Script: Expanding coasts
  293. Map Script: After Adding Hills: 2063
  294. Map Script: Desired Volcanoes: 19.332
  295. Map Script: Continent Boundary Plots: 968
  296. Map Script: Boundary Plots Per Volcano: 75.108628181254
  297. Map Script: Volcano Placed at (x, y): 16, 41
  298. Map Script: Volcano Placed at (x, y): 22, 40
  299. Map Script: Volcano Placed at (x, y): 50, 8
  300. Map Script: Volcano Placed at (x, y): 79, 30
  301. Map Script: Volcano Placed at (x, y): 86, 57
  302. Map Script: Volcano Placed at (x, y): 96, 45
  303. Map Script: Volcano Placed at (x, y): 123, 21
  304. Map Script: Continent Edge Volcanoes Placed: 7
  305. Map Script: Volcano Placed at (x, y): 43, 45
  306. Map Script: Volcano Placed at (x, y): 102, 37
  307. Map Script: Volcano Placed at (x, y): 117, 41
  308. Map Script: Volcano Placed at (x, y): 70, 13
  309. Map Script: Volcano Placed at (x, y): 104, 42
  310. Map Script: Volcano Placed at (x, y): 18, 67
  311. Map Script: Volcano Placed at (x, y): 80, 48
  312. Map Script: Volcano Placed at (x, y): 66, 36
  313. Map Script: Volcano Placed at (x, y): 70, 41
  314. Map Script: Volcano Placed at (x, y): 117, 62
  315. Map Script: Volcano Placed at (x, y): 29, 27
  316. Map Script: Volcano Placed at (x, y): 20, 29
  317. Map Script: Volcano Placed at (x, y): 35, 36
  318. Map Script: Volcano Placed at (x, y): 17, 22
  319. Map Script: Volcano Placed at (x, y): 26, 12
  320. Map Script: Total Volcanoes Placed: 22
  321. Map Script: Map Generation - Adding Rivers
  322. Map Script: Map Generation - Adding Lakes
  323. Map Script: 20 lakes added
  324. Map Script: Adding Features
  325. Map Script: Permanent Ice Tiles: 230.4
  326. Map Script: iPhaseIndex: 7, iIceTilesToAdd: 230.4, RandomEventEnum: 30
  327. Map Script: iPhaseIndex: 6, iIceTilesToAdd: 230.4, RandomEventEnum: 29
  328. Map Script: iPhaseIndex: 5, iIceTilesToAdd: 230.4, RandomEventEnum: 28
  329. Map Script: iPhaseIndex: 4, iIceTilesToAdd: 153.6, RandomEventEnum: 27
  330. Map Script: iPhaseIndex: 3, iIceTilesToAdd: 153.6, RandomEventEnum: 26
  331. Map Script: iPhaseIndex: 2, iIceTilesToAdd: 153.6, RandomEventEnum: 25
  332. Map Script: iPhaseIndex: 1, iIceTilesToAdd: 153.6, RandomEventEnum: 24
  333. Map Script: Number of Tiles: 4013
  334. Map Script: Number of Forests: 698
  335. Map Script: Percent Forests: 17.39347121854
  336. Map Script: Number of Jungles: 408
  337. Map Script: Percent Jungles: 10.166957388487
  338. Map Script: Percent of Junglable: 40
  339. Map Script: Number of Marshes: 112
  340. Map Script: Adding cliffs
  341. Map Script: In NaturalWonderGenerator.Create()
  342. Map Script: Placing 12 Natural Wonders
  343. Map Script: Feature Type: 6, Valid Hexes: 145
  344. Map Script: Feature Type: 7, Valid Hexes: 7
  345. Map Script: Feature Type: 8, Valid Hexes: 312
  346. Map Script: Feature Type: 9, Valid Hexes: 66
  347. Map Script: Feature Type: 10, Valid Hexes: 13
  348. Map Script: Feature Type: 11, Valid Hexes: 131
  349. Map Script: Feature Type: 12, Valid Hexes: 13
  350. Map Script: Feature Type: 13, Valid Hexes: 51
  351. Map Script: Feature Type: 14, Valid Hexes: 5
  352. Map Script: Feature Type: 15, Valid Hexes: 86
  353. Map Script: Feature Type: 16, Valid Hexes: 300
  354. Map Script: Feature Type: 17, Valid Hexes: 34
  355. Map Script: Feature Type: 18, Valid Hexes: 174
  356. Map Script: Feature Type: 19, Valid Hexes: 49
  357. Map Script: Feature Type: 20, Valid Hexes: 4
  358. Map Script: Feature Type: 21, Valid Hexes: 158
  359. Map Script: Feature Type: 22, Valid Hexes: 66
  360. Map Script: Feature Type: 23, Valid Hexes: 138
  361. Map Script: Feature Type: 24, Valid Hexes: 110
  362. Map Script: Feature Type: 25, Valid Hexes: 249
  363. Map Script: Feature Type: 26, Valid Hexes: 10
  364. Map Script: Feature Type: 27, Valid Hexes: 73
  365. Map Script: Feature Type: 28, Valid Hexes: 22
  366. Map Script: Feature Type: 29, Valid Hexes: 12
  367. Map Script: Feature Type: 36, Valid Hexes: 219
  368. Map Script: Feature Type: 37, Valid Hexes: 561
  369. Map Script: Feature Type: 38, Valid Hexes: 99
  370. Map Script: Feature Type: 39, Valid Hexes: 81
  371. Map Script: Feature Type: 40, Valid Hexes: 469
  372. Map Script: Feature Type: 41, Valid Hexes: 87
  373. Map Script: Feature Type: 42, Valid Hexes: 106
  374. Map Script: Feature Type: 43, Valid Hexes: 79
  375. Map Script: Feature Type: 44, Valid Hexes: 58
  376. Map Script: Feature Type: 45, Valid Hexes: 19
  377. Map Script: Feature Type: 46, Valid Hexes: 98
  378. Map Script: Feature Type: 47, Valid Hexes: 20
  379. Map Script: Feature Type: 48, Valid Hexes: 181
  380. Map Script: Feature Type: 49, Valid Hexes: 10
  381. Map Script: Feature Type: 50, Valid Hexes: 6
  382. Map Script: Feature Type: 51, Valid Hexes: 123
  383. Map Script: Feature Type: 52, Valid Hexes: 25
  384. Map Script: Feature Type: 53, Valid Hexes: 0
  385. Map Script: Feature Type: 54, Valid Hexes: 103
  386. Map Script: Feature Type: 55, Valid Hexes: 73
  387. Map Script: Feature Type: 56, Valid Hexes: 243
  388. Map Script: Feature Type: 57, Valid Hexes: 62
  389. Map Script: Feature Type: 58, Valid Hexes: 2
  390. Map Script: Feature Type: 59, Valid Hexes: 9
  391. Map Script: Feature Type: 60, Valid Hexes: 16
  392. Map Script: Feature Type: 61, Valid Hexes: 318
  393. Map Script: Feature Type: 62, Valid Hexes: 29
  394. Map Script: Num wonders with valid location: 50
  395. Map Script: Selected Wonder = 10, Random Score = 98
  396. Map Script: Set Wonder with Feature ID of 16 at location (17, 61)
  397. Map Script: Selected Wonder = 0, Random Score = 98
  398. Map Script: Set Wonder with Feature ID of 6 at location (63, 42)
  399. Map Script: Selected Wonder = 31, Random Score = 96
  400. Map Script: Set Wonder with Feature ID of 43 at location (25, 27)
  401. Map Script: Selected Wonder = 46, Random Score = 93
  402. Map Script: Set Wonder with Feature ID of 58 at location (38, 52)
  403. Map Script: Selected Wonder = 5, Random Score = 93
  404. Map Script: Set Wonder with Feature ID of 11 at location (121, 31)
  405. Map Script: Selected Wonder = 21, Random Score = 88
  406. Map Script: Set Wonder with Feature ID of 27 at location (85, 62)
  407. Map Script: Selected Wonder = 22, Random Score = 88
  408. Map Script: Set Wonder with Feature ID of 28 at location (19, 11)
  409. Map Script: Selected Wonder = 19, Random Score = 86
  410. Map Script: Set Wonder with Feature ID of 25 at location (83, 20)
  411. Map Script: Selected Wonder = 34, Random Score = 85
  412. Map Script: Set Wonder with Feature ID of 46 at location (120, 57)
  413. Map Script: Selected Wonder = 43, Random Score = 83
  414. Map Script: Set Wonder with Feature ID of 55 at location (89, 30)
  415. Map Script: Selected Wonder = 25, Random Score = 83
  416. Map Script: Set Wonder with Feature ID of 37 at location (68, 69)
  417. Map Script: Selected Wonder = 42, Random Score = 82
  418. Map Script: Set Wonder with Feature ID of 54 at location (100, 51)
  419. Map Script: Adding Features from Continents
  420. Map Script: Fissure Placed at (x, y): 89, 66
  421. Map Script: Fissure Placed at (x, y): 106, 45
  422. Map Script: Fissure Placed at (x, y): 21, 44
  423. Map Script: Fissure Placed at (x, y): 27, 43
  424. Map Script: Fissure Placed at (x, y): 27, 54
  425. Map Script: Fissure Placed at (x, y): 77, 36
  426. Map Script: Fissure Placed at (x, y): 86, 49
  427. Map Script: Fissure Placed at (x, y): 101, 48
  428. Map Script: Fissure Placed at (x, y): 86, 43
  429. Map Script: Fissure Placed at (x, y): 84, 51
  430. Map Script: Fissure Placed at (x, y): 23, 55
  431. Map Script: Fissure Placed at (x, y): 86, 56
  432. Map Script: Fissure Placed at (x, y): 44, 41
  433. Map Script: Fissure Placed at (x, y): 86, 59
  434. Map Script: Fissure Placed at (x, y): 84, 38
  435. Map Script: Fissure Placed at (x, y): 32, 43
  436. Map Script: Fissure Placed at (x, y): 43, 52
  437. Map Script: Fissure Placed at (x, y): 17, 39
  438. Map Script: Fissure Placed at (x, y): 93, 65
  439. Map Script: Fissure Placed at (x, y): 82, 36
  440. Map Script: Fissure Placed at (x, y): 25, 55
  441. Map Script: Number of Oasis: 17
  442. Map Script: Number of Fissures: 21
  443. Map Script: Map Generation - Marking Coastal Lowlands
  444. Map Script: 306 Coastal Lowland tiles added
  445. Map Script: 4510075763250f eligible coastal tiles
  446. Map Script: In ResourceGenerator.Create()
  447. Map Script: Placing resources
  448. Map Script: Creating start plot database.
  449. Map Script: Major Start X: 28 Major Start Y: 41
  450. Map Script: Major Start X: 62 Major Start Y: 60
  451. Map Script: Major Start X: 21 Major Start Y: 17
  452. Map Script: Major Start X: 40 Major Start Y: 43
  453. Map Script: Major Start X: 23 Major Start Y: 65
  454. Map Script: Major Start X: 37 Major Start Y: 62
  455. Map Script: Major Start X: 110 Major Start Y: 42
  456. Map Script: Major Start X: 41 Major Start Y: 27
  457. Map Script: Major Start X: 118 Major Start Y: 53
  458. Map Script: Major Start X: 96 Major Start Y: 37
  459. Map Script: Major Start X: 20 Major Start Y: 51
  460. Map Script: Major Start X: 65 Major Start Y: 38
  461. Map Script: Major Start X: 92 Major Start Y: 55
  462. Map Script: Major Start X: 83 Major Start Y: 45
  463. Map Script: Major Start X: 78 Major Start Y: 31
  464. Map Script: Major Start X: 77 Major Start Y: 62
  465. Map Script: Minor Start X: 102 Minor Start Y: 43
  466. Map Script: Minor Start X: 22 Minor Start Y: 38
  467. Map Script: Minor Start X: 105 Minor Start Y: 58
  468. Map Script: Minor Start X: 108 Minor Start Y: 32
  469. Map Script: Minor Start X: 50 Minor Start Y: 54
  470. Map Script: Minor Start X: 74 Minor Start Y: 26
  471. Map Script: Minor Start X: 67 Minor Start Y: 56
  472. Map Script: Minor Start X: 94 Minor Start Y: 21
  473. Map Script: Minor Start X: 46 Minor Start Y: 49
  474. Map Script: Minor Start X: 25 Minor Start Y: 58
  475. Map Script: Minor Start X: 100 Minor Start Y: 49
  476. Map Script: Minor Start X: 67 Minor Start Y: 30
  477. Map Script: Minor Start X: 82 Minor Start Y: 22
  478. Map Script: Minor Start X: 32 Minor Start Y: 13
  479. Map Script: Minor Start X: 90 Minor Start Y: 47
  480. Map Script: Minor Start X: 40 Minor Start Y: 34
  481. Map Script: Minor Start X: 25 Minor Start Y: 31
  482. Map Script: Minor Start X: 83 Minor Start Y: 64
  483. Map Script: Minor Start X: 86 Minor Start Y: 38
  484. Map Script: Minor Start X: 91 Minor Start Y: 40
  485. Map Script: Minor Start X: 92 Minor Start Y: 63
  486. Map Script: Minor Start X: 17 Minor Start Y: 43
  487. Map Script: Minor Start X: 66 Minor Start Y: 47
  488. Map Script: Minor Start X: 17 Minor Start Y: 62
  489. Map Script: Removing default LowLands...
  490. Map Script: Placing LowLands using map generator...
  491. Map Script: Map Generation - Marking Coastal Lowlands
  492. Map Script: 306 Coastal Lowland tiles added
  493. Map Script: 4510075763250f eligible coastal tiles
  494. Map Script: -------------------------------------------------------
  495. Map Script: Checking Ocean Starting Location...
  496. Map Script: Found 80 potential Ocean Starting Locations
  497. Map Script: All #16 major civilizations placed !
  498. Map Script: All #24 minor civilizations placed !
  499. Map Script: -------------------------------
  500. Map Script: Map Generation - Adding Goodies
  501. Map Script: -------------------------------
  502. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
  503. YnAMP_Script: loading YnAMP_Script.lua
  504. YnAMP_Script: Loading PlotIterators.lua.
  505. YnAMP_Script: loading YnAMP_Common.lua
  506. YnAMP_Script: Map Name = nil
  507. YnAMP_Script: Map Script = Continents_Islands.lua
  508. YnAMP_Script: ----------------------
  509. YnAMP_Script: Setting common Globals
  510. YnAMP_Script: ----------------------
  511. YnAMP_Script: g_iW, g_iH = 128 80
  512. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  513. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.796875 1.45 0.55652173913043 0.68965517241379
  514. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  515. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.40625 1.175 0.71111111111111 0.85106382978723
  516. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  517. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 128 80 false
  518. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  519. YnAMP_Script: g_ReferenceSizeRatio = 0.7779466213221
  520. YnAMP_Script: g_StartingPlotRange = 12.447145941154
  521. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 7.779466213221
  522. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.298221281347 8.4327404271157
  523. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.25 -90
  524. YnAMP_Script: ----------------------
  525. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  526. YnAMP_Script: WARNING for playerID #40 : CivilizationTypeName is NIL
  527. YnAMP_Script: WARNING for playerID #41 : CivilizationTypeName is NIL
  528. YnAMP_Script: Limiting Barbarian Scouts is ON...
  529. YnAMP_Script: ===========================================================================
  530. YnAMP_Script: Scenario Settings
  531. YnAMP_Script: ===========================================================================
  532. YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
  533. YnAMP_Script: City Placement : nil
  534. YnAMP_Script: Border Placement : nil
  535. YnAMP_Script: Number Major Cities : nil
  536. YnAMP_Script: Number Minor Cities : nil
  537. YnAMP_Script: WorldBuilder.CityManager : function: 000000004DED7EE0
  538. YnAMP_Script: ExposedMembers.CityManager : nil
  539. YnAMP_Script: Initializing the RouteIndexForEra table...
  540. YnAMP_Script: LaunchScriptWithPause
  541. WorldCongress: Initializing World Congress Lua
  542. MapLabelManager: ARCTIC OCEAN (8.5606386123394e+34, 8.5701657988817e+34)
  543. MapLabelManager: ARCTIC OCEAN (9.7411570504905e+34, 9.7508347705416e+34)
  544. MapLabelManager: ANTARCTIC OCEAN (1.2389534665191e+35, 1.2400176988121e+35)
  545. MapLabelManager: ANTARCTIC OCEAN (1.126321324196e+35, 1.1272596827458e+35)
  546. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  547. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  548. CityStates: CSE CityStates UI initialized...
  549. TradeOverview: Initializing BTS Trade Overview
  550. TradeOverview: Initializing BTS Trade Support Tracker
  551. TradeOverview: No running route data was found, on load.
  552. GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0
  553. GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod
  554. TradeRouteChooser: Initializing BTS Trade Route Chooser
  555. TradeRouteChooser: Initializing BTS Trade Support Automater
  556. TradeRouteChooser: No running route data was found, on load.
  557. TradeOriginChooser: Initializing BTS Trade Origin Chooser
  558. MapPinPopup: initializing MapTacks.IconOptions(0)
  559. MapPinPopup: Selected 14 columns
  560. CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
  561. CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
  562. CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
  563. CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
  564. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
  565. YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.7 (2016-2019) by Gedemon
  566. YnAMP_InGame: loading YnAMP_InGame.lua
  567. YnAMP_InGame: loading YnAMP_Common.lua
  568. YnAMP_InGame: Active mods:
  569. YnAMP_InGame: - Australia Civilization Pack
  570. YnAMP_InGame: - Aztec Civilization Pack
  571. YnAMP_InGame: - Khmer and Indonesia Civilization Pack
  572. YnAMP_InGame: - Persia and Macedon Civilization Pack
  573. YnAMP_InGame: - Nubia Civilization Pack
  574. YnAMP_InGame: - Poland Civilization Pack
  575. YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  576. YnAMP_InGame: - Gold Resource
  577. YnAMP_InGame: - Better Trade Screen
  578. YnAMP_InGame: - Sukritact's Global Relations Panel
  579. YnAMP_InGame: - Real Great People
  580. YnAMP_InGame: - Tomatekh's Historical Religions
  581. YnAMP_InGame: - Expansion: Rise and Fall
  582. YnAMP_InGame: - Expansion: Gathering Storm
  583. YnAMP_InGame: - Vikings Content
  584. YnAMP_InGame: - Yet (not) Another Maps Pack
  585. YnAMP_InGame: - CIVITAS [ICON_ENVOY] City-States
  586. YnAMP_InGame: - Radial Measuring Tool
  587. YnAMP_InGame: - Terra Mirabilis
  588. YnAMP_InGame: Map Name = nil
  589. YnAMP_InGame: Starting Loading Text Update...
  590. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1753346735/UI/Suk_RelationsOverview
  591. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
  592. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
  593. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
  594. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
  595. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
  596. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
  597. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
  598. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
  599. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
  600. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/873246701/Settings/BTS_SettingsPanel
  601. BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  602. BTS_SettingsPanel: BTS Settings Panel
  603. BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  604. TradeOverview: Trade Support: BTS settings changed
  605. TradeOverview: Trade Overview: BTS settings changed
  606. TradeRouteChooser: Trade Route Chooser: BTS settings changed
  607. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/RMTUI
  608. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/WorldViewIconMan
  609. WorldViewIconMan: ################ Start Initializing Mod RMT UI Map Icons Script... ################
  610. WorldViewIconMan: ################ End Initializing Mod RMT UI Map Icons Script... ################
  611. TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
  612. TutorialUIRoot: Version: 1
  613. TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
  614. MapLabelManager: ARCTIC OCEAN (-1391.2005615234, -892.55456542969)
  615. MapLabelManager: ARCTIC OCEAN (-969.52856445313, -532.60943603516)
  616. MapLabelManager: ANTARCTIC OCEAN (-563.43347167969, 226.6492767334)
  617. MapLabelManager: ANTARCTIC OCEAN (-354.21057128906, -210.41296386719)
  618. LoadScreen: OnLoadGameViewStateDone
  619. YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
  620. YnAMP_Script: No Scenario Default Settings Row
  621. YnAMP_Script: ----------------------------
  622. YnAMP_Script: - Global Scenario settings
  623. YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
  624. YnAMP_Script: ----------------------------
  625. YnAMP_Script: GetScenarioRow: 34 CIVILIZATION_ROME false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  626. YnAMP_Script: - Scenario settings for CIVILIZATION_ROME
  627. YnAMP_Script: ----------------------------
  628. YnAMP_Script: No Scenario row
  629. YnAMP_Script: -----
  630. YnAMP_Script: Applied Settings:
  631. YnAMP_Script: -----
  632. YnAMP_Script: - BorderMaxDistance........ 6
  633. YnAMP_Script: - CitiesToPlace............ false
  634. YnAMP_Script: - CityUseCityMap........... false
  635. YnAMP_Script: - CityUseImport............ false
  636. YnAMP_Script: - CityUseTerrain........... false
  637. YnAMP_Script: - MaxDistanceFromCapital... 1
  638. YnAMP_Script: - MaxRoadPerCity........... 1
  639. YnAMP_Script: - MinCitySeparation........ 3
  640. YnAMP_Script: - NorthernLatitude......... false
  641. YnAMP_Script: - OnlySameLandMass......... false
  642. YnAMP_Script: - PlaceCapital............. false
  643. YnAMP_Script: - Priority................. 1
  644. YnAMP_Script: - RouteIndex............... 4
  645. YnAMP_Script: - SouthernLatitude......... false
  646. YnAMP_Script: - StartingPlot............. table: 00000000A870ADD0
  647. YnAMP_Script: ----------------------------
  648. YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  649. YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
  650. YnAMP_Script: ----------------------------
  651. YnAMP_Script: No Scenario row
  652. YnAMP_Script: -----
  653. YnAMP_Script: Applied Settings:
  654. YnAMP_Script: -----
  655. YnAMP_Script: - BorderMaxDistance........ 6
  656. YnAMP_Script: - CitiesToPlace............ false
  657. YnAMP_Script: - CityUseCityMap........... false
  658. YnAMP_Script: - CityUseImport............ false
  659. YnAMP_Script: - CityUseTerrain........... false
  660. YnAMP_Script: - MaxDistanceFromCapital... 1
  661. YnAMP_Script: - MaxRoadPerCity........... 1
  662. YnAMP_Script: - MinCitySeparation........ 3
  663. YnAMP_Script: - NorthernLatitude......... false
  664. YnAMP_Script: - OnlySameLandMass......... false
  665. YnAMP_Script: - PlaceCapital............. false
  666. YnAMP_Script: - Priority................. 1
  667. YnAMP_Script: - RouteIndex............... 4
  668. YnAMP_Script: - SouthernLatitude......... false
  669. YnAMP_Script: - StartingPlot............. table: 00000000A870A5B0
  670. YnAMP_Script: ----------------------------
  671. YnAMP_Script: GetScenarioRow: 15 CIVILIZATION_INCA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  672. YnAMP_Script: - Scenario settings for CIVILIZATION_INCA
  673. YnAMP_Script: ----------------------------
  674. YnAMP_Script: No Scenario row
  675. YnAMP_Script: -----
  676. YnAMP_Script: Applied Settings:
  677. YnAMP_Script: -----
  678. YnAMP_Script: - BorderMaxDistance........ 6
  679. YnAMP_Script: - CitiesToPlace............ false
  680. YnAMP_Script: - CityUseCityMap........... false
  681. YnAMP_Script: - CityUseImport............ false
  682. YnAMP_Script: - CityUseTerrain........... false
  683. YnAMP_Script: - MaxDistanceFromCapital... 1
  684. YnAMP_Script: - MaxRoadPerCity........... 1
  685. YnAMP_Script: - MinCitySeparation........ 3
  686. YnAMP_Script: - NorthernLatitude......... false
  687. YnAMP_Script: - OnlySameLandMass......... false
  688. YnAMP_Script: - PlaceCapital............. false
  689. YnAMP_Script: - Priority................. 1
  690. YnAMP_Script: - RouteIndex............... 4
  691. YnAMP_Script: - SouthernLatitude......... false
  692. YnAMP_Script: - StartingPlot............. table: 00000000A870AAB0
  693. YnAMP_Script: ----------------------------
  694. YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  695. YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
  696. YnAMP_Script: ----------------------------
  697. YnAMP_Script: No Scenario row
  698. YnAMP_Script: -----
  699. YnAMP_Script: Applied Settings:
  700. YnAMP_Script: -----
  701. YnAMP_Script: - BorderMaxDistance........ 6
  702. YnAMP_Script: - CitiesToPlace............ false
  703. YnAMP_Script: - CityUseCityMap........... false
  704. YnAMP_Script: - CityUseImport............ false
  705. YnAMP_Script: - CityUseTerrain........... false
  706. YnAMP_Script: - MaxDistanceFromCapital... 1
  707. YnAMP_Script: - MaxRoadPerCity........... 1
  708. YnAMP_Script: - MinCitySeparation........ 3
  709. YnAMP_Script: - NorthernLatitude......... false
  710. YnAMP_Script: - OnlySameLandMass......... false
  711. YnAMP_Script: - PlaceCapital............. false
  712. YnAMP_Script: - Priority................. 1
  713. YnAMP_Script: - RouteIndex............... 4
  714. YnAMP_Script: - SouthernLatitude......... false
  715. YnAMP_Script: - StartingPlot............. table: 00000000A870B140
  716. YnAMP_Script: ----------------------------
  717. YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  718. YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
  719. YnAMP_Script: ----------------------------
  720. YnAMP_Script: No Scenario row
  721. YnAMP_Script: -----
  722. YnAMP_Script: Applied Settings:
  723. YnAMP_Script: -----
  724. YnAMP_Script: - BorderMaxDistance........ 6
  725. YnAMP_Script: - CitiesToPlace............ false
  726. YnAMP_Script: - CityUseCityMap........... false
  727. YnAMP_Script: - CityUseImport............ false
  728. YnAMP_Script: - CityUseTerrain........... false
  729. YnAMP_Script: - MaxDistanceFromCapital... 1
  730. YnAMP_Script: - MaxRoadPerCity........... 1
  731. YnAMP_Script: - MinCitySeparation........ 3
  732. YnAMP_Script: - NorthernLatitude......... false
  733. YnAMP_Script: - OnlySameLandMass......... false
  734. YnAMP_Script: - PlaceCapital............. false
  735. YnAMP_Script: - Priority................. 1
  736. YnAMP_Script: - RouteIndex............... 4
  737. YnAMP_Script: - SouthernLatitude......... false
  738. YnAMP_Script: - StartingPlot............. table: 00000000A870B640
  739. YnAMP_Script: ----------------------------
  740. YnAMP_Script: GetScenarioRow: 39 CIVILIZATION_SUMERIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  741. YnAMP_Script: - Scenario settings for CIVILIZATION_SUMERIA
  742. YnAMP_Script: ----------------------------
  743. YnAMP_Script: No Scenario row
  744. YnAMP_Script: -----
  745. YnAMP_Script: Applied Settings:
  746. YnAMP_Script: -----
  747. YnAMP_Script: - BorderMaxDistance........ 6
  748. YnAMP_Script: - CitiesToPlace............ false
  749. YnAMP_Script: - CityUseCityMap........... false
  750. YnAMP_Script: - CityUseImport............ false
  751. YnAMP_Script: - CityUseTerrain........... false
  752. YnAMP_Script: - MaxDistanceFromCapital... 1
  753. YnAMP_Script: - MaxRoadPerCity........... 1
  754. YnAMP_Script: - MinCitySeparation........ 3
  755. YnAMP_Script: - NorthernLatitude......... false
  756. YnAMP_Script: - OnlySameLandMass......... false
  757. YnAMP_Script: - PlaceCapital............. false
  758. YnAMP_Script: - Priority................. 1
  759. YnAMP_Script: - RouteIndex............... 4
  760. YnAMP_Script: - SouthernLatitude......... false
  761. YnAMP_Script: - StartingPlot............. table: 00000000A870B8C0
  762. YnAMP_Script: ----------------------------
  763. YnAMP_Script: GetScenarioRow: 7 CIVILIZATION_CREE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  764. YnAMP_Script: - Scenario settings for CIVILIZATION_CREE
  765. YnAMP_Script: ----------------------------
  766. YnAMP_Script: No Scenario row
  767. YnAMP_Script: -----
  768. YnAMP_Script: Applied Settings:
  769. YnAMP_Script: -----
  770. YnAMP_Script: - BorderMaxDistance........ 6
  771. YnAMP_Script: - CitiesToPlace............ false
  772. YnAMP_Script: - CityUseCityMap........... false
  773. YnAMP_Script: - CityUseImport............ false
  774. YnAMP_Script: - CityUseTerrain........... false
  775. YnAMP_Script: - MaxDistanceFromCapital... 1
  776. YnAMP_Script: - MaxRoadPerCity........... 1
  777. YnAMP_Script: - MinCitySeparation........ 3
  778. YnAMP_Script: - NorthernLatitude......... false
  779. YnAMP_Script: - OnlySameLandMass......... false
  780. YnAMP_Script: - PlaceCapital............. false
  781. YnAMP_Script: - Priority................. 1
  782. YnAMP_Script: - RouteIndex............... 4
  783. YnAMP_Script: - SouthernLatitude......... false
  784. YnAMP_Script: - StartingPlot............. table: 00000000A870BFA0
  785. YnAMP_Script: ----------------------------
  786. YnAMP_Script: GetScenarioRow: 29 CIVILIZATION_NUBIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  787. YnAMP_Script: - Scenario settings for CIVILIZATION_NUBIA
  788. YnAMP_Script: ----------------------------
  789. YnAMP_Script: No Scenario row
  790. YnAMP_Script: -----
  791. YnAMP_Script: Applied Settings:
  792. YnAMP_Script: -----
  793. YnAMP_Script: - BorderMaxDistance........ 6
  794. YnAMP_Script: - CitiesToPlace............ false
  795. YnAMP_Script: - CityUseCityMap........... false
  796. YnAMP_Script: - CityUseImport............ false
  797. YnAMP_Script: - CityUseTerrain........... false
  798. YnAMP_Script: - MaxDistanceFromCapital... 1
  799. YnAMP_Script: - MaxRoadPerCity........... 1
  800. YnAMP_Script: - MinCitySeparation........ 3
  801. YnAMP_Script: - NorthernLatitude......... false
  802. YnAMP_Script: - OnlySameLandMass......... false
  803. YnAMP_Script: - PlaceCapital............. false
  804. YnAMP_Script: - Priority................. 1
  805. YnAMP_Script: - RouteIndex............... 4
  806. YnAMP_Script: - SouthernLatitude......... false
  807. YnAMP_Script: - StartingPlot............. table: 00000000A870B320
  808. YnAMP_Script: ----------------------------
  809. YnAMP_Script: GetScenarioRow: 0 CIVILIZATION_AMERICA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  810. YnAMP_Script: - Scenario settings for CIVILIZATION_AMERICA
  811. YnAMP_Script: ----------------------------
  812. YnAMP_Script: No Scenario row
  813. YnAMP_Script: -----
  814. YnAMP_Script: Applied Settings:
  815. YnAMP_Script: -----
  816. YnAMP_Script: - BorderMaxDistance........ 6
  817. YnAMP_Script: - CitiesToPlace............ false
  818. YnAMP_Script: - CityUseCityMap........... false
  819. YnAMP_Script: - CityUseImport............ false
  820. YnAMP_Script: - CityUseTerrain........... false
  821. YnAMP_Script: - MaxDistanceFromCapital... 1
  822. YnAMP_Script: - MaxRoadPerCity........... 1
  823. YnAMP_Script: - MinCitySeparation........ 3
  824. YnAMP_Script: - NorthernLatitude......... false
  825. YnAMP_Script: - OnlySameLandMass......... false
  826. YnAMP_Script: - PlaceCapital............. false
  827. YnAMP_Script: - Priority................. 1
  828. YnAMP_Script: - RouteIndex............... 4
  829. YnAMP_Script: - SouthernLatitude......... false
  830. YnAMP_Script: - StartingPlot............. table: 00000000A870B5A0
  831. YnAMP_Script: ----------------------------
  832. YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  833. YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT
  834. YnAMP_Script: ----------------------------
  835. YnAMP_Script: No Scenario row
  836. YnAMP_Script: -----
  837. YnAMP_Script: Applied Settings:
  838. YnAMP_Script: -----
  839. YnAMP_Script: - BorderMaxDistance........ 6
  840. YnAMP_Script: - CitiesToPlace............ false
  841. YnAMP_Script: - CityUseCityMap........... false
  842. YnAMP_Script: - CityUseImport............ false
  843. YnAMP_Script: - CityUseTerrain........... false
  844. YnAMP_Script: - MaxDistanceFromCapital... 1
  845. YnAMP_Script: - MaxRoadPerCity........... 1
  846. YnAMP_Script: - MinCitySeparation........ 3
  847. YnAMP_Script: - NorthernLatitude......... false
  848. YnAMP_Script: - OnlySameLandMass......... false
  849. YnAMP_Script: - PlaceCapital............. false
  850. YnAMP_Script: - Priority................. 1
  851. YnAMP_Script: - RouteIndex............... 4
  852. YnAMP_Script: - SouthernLatitude......... false
  853. YnAMP_Script: - StartingPlot............. table: 00000000A870BBE0
  854. YnAMP_Script: ----------------------------
  855. YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  856. YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE
  857. YnAMP_Script: ----------------------------
  858. YnAMP_Script: No Scenario row
  859. YnAMP_Script: -----
  860. YnAMP_Script: Applied Settings:
  861. YnAMP_Script: -----
  862. YnAMP_Script: - BorderMaxDistance........ 6
  863. YnAMP_Script: - CitiesToPlace............ false
  864. YnAMP_Script: - CityUseCityMap........... false
  865. YnAMP_Script: - CityUseImport............ false
  866. YnAMP_Script: - CityUseTerrain........... false
  867. YnAMP_Script: - MaxDistanceFromCapital... 1
  868. YnAMP_Script: - MaxRoadPerCity........... 1
  869. YnAMP_Script: - MinCitySeparation........ 3
  870. YnAMP_Script: - NorthernLatitude......... false
  871. YnAMP_Script: - OnlySameLandMass......... false
  872. YnAMP_Script: - PlaceCapital............. false
  873. YnAMP_Script: - Priority................. 1
  874. YnAMP_Script: - RouteIndex............... 4
  875. YnAMP_Script: - SouthernLatitude......... false
  876. YnAMP_Script: - StartingPlot............. table: 00000000A870BE60
  877. YnAMP_Script: ----------------------------
  878. YnAMP_Script: GetScenarioRow: 27 CIVILIZATION_NETHERLANDS false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  879. YnAMP_Script: - Scenario settings for CIVILIZATION_NETHERLANDS
  880. YnAMP_Script: ----------------------------
  881. YnAMP_Script: No Scenario row
  882. YnAMP_Script: -----
  883. YnAMP_Script: Applied Settings:
  884. YnAMP_Script: -----
  885. YnAMP_Script: - BorderMaxDistance........ 6
  886. YnAMP_Script: - CitiesToPlace............ false
  887. YnAMP_Script: - CityUseCityMap........... false
  888. YnAMP_Script: - CityUseImport............ false
  889. YnAMP_Script: - CityUseTerrain........... false
  890. YnAMP_Script: - MaxDistanceFromCapital... 1
  891. YnAMP_Script: - MaxRoadPerCity........... 1
  892. YnAMP_Script: - MinCitySeparation........ 3
  893. YnAMP_Script: - NorthernLatitude......... false
  894. YnAMP_Script: - OnlySameLandMass......... false
  895. YnAMP_Script: - PlaceCapital............. false
  896. YnAMP_Script: - Priority................. 1
  897. YnAMP_Script: - RouteIndex............... 4
  898. YnAMP_Script: - SouthernLatitude......... false
  899. YnAMP_Script: - StartingPlot............. table: 00000000A870C220
  900. YnAMP_Script: ----------------------------
  901. YnAMP_Script: GetScenarioRow: 40 CIVILIZATION_SWEDEN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  902. YnAMP_Script: - Scenario settings for CIVILIZATION_SWEDEN
  903. YnAMP_Script: ----------------------------
  904. YnAMP_Script: No Scenario row
  905. YnAMP_Script: -----
  906. YnAMP_Script: Applied Settings:
  907. YnAMP_Script: -----
  908. YnAMP_Script: - BorderMaxDistance........ 6
  909. YnAMP_Script: - CitiesToPlace............ false
  910. YnAMP_Script: - CityUseCityMap........... false
  911. YnAMP_Script: - CityUseImport............ false
  912. YnAMP_Script: - CityUseTerrain........... false
  913. YnAMP_Script: - MaxDistanceFromCapital... 1
  914. YnAMP_Script: - MaxRoadPerCity........... 1
  915. YnAMP_Script: - MinCitySeparation........ 3
  916. YnAMP_Script: - NorthernLatitude......... false
  917. YnAMP_Script: - OnlySameLandMass......... false
  918. YnAMP_Script: - PlaceCapital............. false
  919. YnAMP_Script: - Priority................. 1
  920. YnAMP_Script: - RouteIndex............... 4
  921. YnAMP_Script: - SouthernLatitude......... false
  922. YnAMP_Script: - StartingPlot............. table: 00000000A870D2B0
  923. YnAMP_Script: ----------------------------
  924. YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  925. YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA
  926. YnAMP_Script: ----------------------------
  927. YnAMP_Script: No Scenario row
  928. YnAMP_Script: -----
  929. YnAMP_Script: Applied Settings:
  930. YnAMP_Script: -----
  931. YnAMP_Script: - BorderMaxDistance........ 6
  932. YnAMP_Script: - CitiesToPlace............ false
  933. YnAMP_Script: - CityUseCityMap........... false
  934. YnAMP_Script: - CityUseImport............ false
  935. YnAMP_Script: - CityUseTerrain........... false
  936. YnAMP_Script: - MaxDistanceFromCapital... 1
  937. YnAMP_Script: - MaxRoadPerCity........... 1
  938. YnAMP_Script: - MinCitySeparation........ 3
  939. YnAMP_Script: - NorthernLatitude......... false
  940. YnAMP_Script: - OnlySameLandMass......... false
  941. YnAMP_Script: - PlaceCapital............. false
  942. YnAMP_Script: - Priority................. 1
  943. YnAMP_Script: - RouteIndex............... 4
  944. YnAMP_Script: - SouthernLatitude......... false
  945. YnAMP_Script: - StartingPlot............. table: 00000000A870C590
  946. YnAMP_Script: ----------------------------
  947. YnAMP_Script: GetScenarioRow: 11 CIVILIZATION_GEORGIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  948. YnAMP_Script: - Scenario settings for CIVILIZATION_GEORGIA
  949. YnAMP_Script: ----------------------------
  950. YnAMP_Script: No Scenario row
  951. YnAMP_Script: -----
  952. YnAMP_Script: Applied Settings:
  953. YnAMP_Script: -----
  954. YnAMP_Script: - BorderMaxDistance........ 6
  955. YnAMP_Script: - CitiesToPlace............ false
  956. YnAMP_Script: - CityUseCityMap........... false
  957. YnAMP_Script: - CityUseImport............ false
  958. YnAMP_Script: - CityUseTerrain........... false
  959. YnAMP_Script: - MaxDistanceFromCapital... 1
  960. YnAMP_Script: - MaxRoadPerCity........... 1
  961. YnAMP_Script: - MinCitySeparation........ 3
  962. YnAMP_Script: - NorthernLatitude......... false
  963. YnAMP_Script: - OnlySameLandMass......... false
  964. YnAMP_Script: - PlaceCapital............. false
  965. YnAMP_Script: - Priority................. 1
  966. YnAMP_Script: - RouteIndex............... 4
  967. YnAMP_Script: - SouthernLatitude......... false
  968. YnAMP_Script: - StartingPlot............. table: 00000000A870D300
  969. YnAMP_Script: ----------------------------
  970. YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  971. YnAMP_Script: - Scenario settings for CIVILIZATION_MALI
  972. YnAMP_Script: ----------------------------
  973. YnAMP_Script: No Scenario row
  974. YnAMP_Script: -----
  975. YnAMP_Script: Applied Settings:
  976. YnAMP_Script: -----
  977. YnAMP_Script: - BorderMaxDistance........ 6
  978. YnAMP_Script: - CitiesToPlace............ false
  979. YnAMP_Script: - CityUseCityMap........... false
  980. YnAMP_Script: - CityUseImport............ false
  981. YnAMP_Script: - CityUseTerrain........... false
  982. YnAMP_Script: - MaxDistanceFromCapital... 1
  983. YnAMP_Script: - MaxRoadPerCity........... 1
  984. YnAMP_Script: - MinCitySeparation........ 3
  985. YnAMP_Script: - NorthernLatitude......... false
  986. YnAMP_Script: - OnlySameLandMass......... false
  987. YnAMP_Script: - PlaceCapital............. false
  988. YnAMP_Script: - Priority................. 1
  989. YnAMP_Script: - RouteIndex............... 4
  990. YnAMP_Script: - SouthernLatitude......... false
  991. YnAMP_Script: - StartingPlot............. table: 00000000A870CD10
  992. YnAMP_Script: ----------------------------
  993. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_NALANDA
  994. YnAMP_Script: ----------------------------
  995. YnAMP_Script: No Scenario row
  996. YnAMP_Script: -----
  997. YnAMP_Script: Applied Settings:
  998. YnAMP_Script: -----
  999. YnAMP_Script: - BorderMaxDistance........ 3
  1000. YnAMP_Script: - CityUseCityMap........... false
  1001. YnAMP_Script: - CityUseImport............ false
  1002. YnAMP_Script: - CityUseTerrain........... false
  1003. YnAMP_Script: - MaxDistanceFromCapital... 1
  1004. YnAMP_Script: - MaxRoadPerCity........... 1
  1005. YnAMP_Script: - MinCitySeparation........ 3
  1006. YnAMP_Script: - NorthernLatitude......... false
  1007. YnAMP_Script: - OnlySameLandMass......... false
  1008. YnAMP_Script: - PlaceCapital............. false
  1009. YnAMP_Script: - Priority................. 0
  1010. YnAMP_Script: - RouteIndex............... 4
  1011. YnAMP_Script: - SouthernLatitude......... false
  1012. YnAMP_Script: - StartingPlot............. table: 00000000A870C8B0
  1013. YnAMP_Script: ----------------------------
  1014. YnAMP_Script: - Scenario settings for CIVILIZATION_MEXICO_CITY
  1015. YnAMP_Script: ----------------------------
  1016. YnAMP_Script: No Scenario row
  1017. YnAMP_Script: -----
  1018. YnAMP_Script: Applied Settings:
  1019. YnAMP_Script: -----
  1020. YnAMP_Script: - BorderMaxDistance........ 3
  1021. YnAMP_Script: - CityUseCityMap........... false
  1022. YnAMP_Script: - CityUseImport............ false
  1023. YnAMP_Script: - CityUseTerrain........... false
  1024. YnAMP_Script: - MaxDistanceFromCapital... 1
  1025. YnAMP_Script: - MaxRoadPerCity........... 1
  1026. YnAMP_Script: - MinCitySeparation........ 3
  1027. YnAMP_Script: - NorthernLatitude......... false
  1028. YnAMP_Script: - OnlySameLandMass......... false
  1029. YnAMP_Script: - PlaceCapital............. false
  1030. YnAMP_Script: - Priority................. 0
  1031. YnAMP_Script: - RouteIndex............... 4
  1032. YnAMP_Script: - SouthernLatitude......... false
  1033. YnAMP_Script: - StartingPlot............. table: 00000000A870D3F0
  1034. YnAMP_Script: ----------------------------
  1035. YnAMP_Script: - Scenario settings for CIVILIZATION_PRESLAV
  1036. YnAMP_Script: ----------------------------
  1037. YnAMP_Script: No Scenario row
  1038. YnAMP_Script: -----
  1039. YnAMP_Script: Applied Settings:
  1040. YnAMP_Script: -----
  1041. YnAMP_Script: - BorderMaxDistance........ 3
  1042. YnAMP_Script: - CityUseCityMap........... false
  1043. YnAMP_Script: - CityUseImport............ false
  1044. YnAMP_Script: - CityUseTerrain........... false
  1045. YnAMP_Script: - MaxDistanceFromCapital... 1
  1046. YnAMP_Script: - MaxRoadPerCity........... 1
  1047. YnAMP_Script: - MinCitySeparation........ 3
  1048. YnAMP_Script: - NorthernLatitude......... false
  1049. YnAMP_Script: - OnlySameLandMass......... false
  1050. YnAMP_Script: - PlaceCapital............. false
  1051. YnAMP_Script: - Priority................. 0
  1052. YnAMP_Script: - RouteIndex............... 4
  1053. YnAMP_Script: - SouthernLatitude......... false
  1054. YnAMP_Script: - StartingPlot............. table: 00000000A870C810
  1055. YnAMP_Script: ----------------------------
  1056. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_HORMUZ
  1057. YnAMP_Script: ----------------------------
  1058. YnAMP_Script: No Scenario row
  1059. YnAMP_Script: -----
  1060. YnAMP_Script: Applied Settings:
  1061. YnAMP_Script: -----
  1062. YnAMP_Script: - BorderMaxDistance........ 3
  1063. YnAMP_Script: - CityUseCityMap........... false
  1064. YnAMP_Script: - CityUseImport............ false
  1065. YnAMP_Script: - CityUseTerrain........... false
  1066. YnAMP_Script: - MaxDistanceFromCapital... 1
  1067. YnAMP_Script: - MaxRoadPerCity........... 1
  1068. YnAMP_Script: - MinCitySeparation........ 3
  1069. YnAMP_Script: - NorthernLatitude......... false
  1070. YnAMP_Script: - OnlySameLandMass......... false
  1071. YnAMP_Script: - PlaceCapital............. false
  1072. YnAMP_Script: - Priority................. 0
  1073. YnAMP_Script: - RouteIndex............... 4
  1074. YnAMP_Script: - SouthernLatitude......... false
  1075. YnAMP_Script: - StartingPlot............. table: 00000000A870C860
  1076. YnAMP_Script: ----------------------------
  1077. YnAMP_Script: - Scenario settings for CIVILIZATION_MUSCAT
  1078. YnAMP_Script: ----------------------------
  1079. YnAMP_Script: No Scenario row
  1080. YnAMP_Script: -----
  1081. YnAMP_Script: Applied Settings:
  1082. YnAMP_Script: -----
  1083. YnAMP_Script: - BorderMaxDistance........ 3
  1084. YnAMP_Script: - CityUseCityMap........... false
  1085. YnAMP_Script: - CityUseImport............ false
  1086. YnAMP_Script: - CityUseTerrain........... false
  1087. YnAMP_Script: - MaxDistanceFromCapital... 1
  1088. YnAMP_Script: - MaxRoadPerCity........... 1
  1089. YnAMP_Script: - MinCitySeparation........ 3
  1090. YnAMP_Script: - NorthernLatitude......... false
  1091. YnAMP_Script: - OnlySameLandMass......... false
  1092. YnAMP_Script: - PlaceCapital............. false
  1093. YnAMP_Script: - Priority................. 0
  1094. YnAMP_Script: - RouteIndex............... 4
  1095. YnAMP_Script: - SouthernLatitude......... false
  1096. YnAMP_Script: - StartingPlot............. table: 00000000A870D4E0
  1097. YnAMP_Script: ----------------------------
  1098. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_PALMYRA
  1099. YnAMP_Script: ----------------------------
  1100. YnAMP_Script: No Scenario row
  1101. YnAMP_Script: -----
  1102. YnAMP_Script: Applied Settings:
  1103. YnAMP_Script: -----
  1104. YnAMP_Script: - BorderMaxDistance........ 3
  1105. YnAMP_Script: - CityUseCityMap........... false
  1106. YnAMP_Script: - CityUseImport............ false
  1107. YnAMP_Script: - CityUseTerrain........... false
  1108. YnAMP_Script: - MaxDistanceFromCapital... 1
  1109. YnAMP_Script: - MaxRoadPerCity........... 1
  1110. YnAMP_Script: - MinCitySeparation........ 3
  1111. YnAMP_Script: - NorthernLatitude......... false
  1112. YnAMP_Script: - OnlySameLandMass......... false
  1113. YnAMP_Script: - PlaceCapital............. false
  1114. YnAMP_Script: - Priority................. 0
  1115. YnAMP_Script: - RouteIndex............... 4
  1116. YnAMP_Script: - SouthernLatitude......... false
  1117. YnAMP_Script: - StartingPlot............. table: 00000000A870E930
  1118. YnAMP_Script: ----------------------------
  1119. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SALE
  1120. YnAMP_Script: ----------------------------
  1121. YnAMP_Script: No Scenario row
  1122. YnAMP_Script: -----
  1123. YnAMP_Script: Applied Settings:
  1124. YnAMP_Script: -----
  1125. YnAMP_Script: - BorderMaxDistance........ 3
  1126. YnAMP_Script: - CityUseCityMap........... false
  1127. YnAMP_Script: - CityUseImport............ false
  1128. YnAMP_Script: - CityUseTerrain........... false
  1129. YnAMP_Script: - MaxDistanceFromCapital... 1
  1130. YnAMP_Script: - MaxRoadPerCity........... 1
  1131. YnAMP_Script: - MinCitySeparation........ 3
  1132. YnAMP_Script: - NorthernLatitude......... false
  1133. YnAMP_Script: - OnlySameLandMass......... false
  1134. YnAMP_Script: - PlaceCapital............. false
  1135. YnAMP_Script: - Priority................. 0
  1136. YnAMP_Script: - RouteIndex............... 4
  1137. YnAMP_Script: - SouthernLatitude......... false
  1138. YnAMP_Script: - StartingPlot............. table: 00000000A870D940
  1139. YnAMP_Script: ----------------------------
  1140. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_BUTUAN
  1141. YnAMP_Script: ----------------------------
  1142. YnAMP_Script: No Scenario row
  1143. YnAMP_Script: -----
  1144. YnAMP_Script: Applied Settings:
  1145. YnAMP_Script: -----
  1146. YnAMP_Script: - BorderMaxDistance........ 3
  1147. YnAMP_Script: - CityUseCityMap........... false
  1148. YnAMP_Script: - CityUseImport............ false
  1149. YnAMP_Script: - CityUseTerrain........... false
  1150. YnAMP_Script: - MaxDistanceFromCapital... 1
  1151. YnAMP_Script: - MaxRoadPerCity........... 1
  1152. YnAMP_Script: - MinCitySeparation........ 3
  1153. YnAMP_Script: - NorthernLatitude......... false
  1154. YnAMP_Script: - OnlySameLandMass......... false
  1155. YnAMP_Script: - PlaceCapital............. false
  1156. YnAMP_Script: - Priority................. 0
  1157. YnAMP_Script: - RouteIndex............... 4
  1158. YnAMP_Script: - SouthernLatitude......... false
  1159. YnAMP_Script: - StartingPlot............. table: 00000000A870E070
  1160. YnAMP_Script: ----------------------------
  1161. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_ALAMUT
  1162. YnAMP_Script: ----------------------------
  1163. YnAMP_Script: No Scenario row
  1164. YnAMP_Script: -----
  1165. YnAMP_Script: Applied Settings:
  1166. YnAMP_Script: -----
  1167. YnAMP_Script: - BorderMaxDistance........ 3
  1168. YnAMP_Script: - CityUseCityMap........... false
  1169. YnAMP_Script: - CityUseImport............ false
  1170. YnAMP_Script: - CityUseTerrain........... false
  1171. YnAMP_Script: - MaxDistanceFromCapital... 1
  1172. YnAMP_Script: - MaxRoadPerCity........... 1
  1173. YnAMP_Script: - MinCitySeparation........ 3
  1174. YnAMP_Script: - NorthernLatitude......... false
  1175. YnAMP_Script: - OnlySameLandMass......... false
  1176. YnAMP_Script: - PlaceCapital............. false
  1177. YnAMP_Script: - Priority................. 0
  1178. YnAMP_Script: - RouteIndex............... 4
  1179. YnAMP_Script: - SouthernLatitude......... false
  1180. YnAMP_Script: - StartingPlot............. table: 00000000A870E0C0
  1181. YnAMP_Script: ----------------------------
  1182. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_VIENNA
  1183. YnAMP_Script: ----------------------------
  1184. YnAMP_Script: No Scenario row
  1185. YnAMP_Script: -----
  1186. YnAMP_Script: Applied Settings:
  1187. YnAMP_Script: -----
  1188. YnAMP_Script: - BorderMaxDistance........ 3
  1189. YnAMP_Script: - CityUseCityMap........... false
  1190. YnAMP_Script: - CityUseImport............ false
  1191. YnAMP_Script: - CityUseTerrain........... false
  1192. YnAMP_Script: - MaxDistanceFromCapital... 1
  1193. YnAMP_Script: - MaxRoadPerCity........... 1
  1194. YnAMP_Script: - MinCitySeparation........ 3
  1195. YnAMP_Script: - NorthernLatitude......... false
  1196. YnAMP_Script: - OnlySameLandMass......... false
  1197. YnAMP_Script: - PlaceCapital............. false
  1198. YnAMP_Script: - Priority................. 0
  1199. YnAMP_Script: - RouteIndex............... 4
  1200. YnAMP_Script: - SouthernLatitude......... false
  1201. YnAMP_Script: - StartingPlot............. table: 00000000A870E750
  1202. YnAMP_Script: ----------------------------
  1203. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_HALIN
  1204. YnAMP_Script: ----------------------------
  1205. YnAMP_Script: No Scenario row
  1206. YnAMP_Script: -----
  1207. YnAMP_Script: Applied Settings:
  1208. YnAMP_Script: -----
  1209. YnAMP_Script: - BorderMaxDistance........ 3
  1210. YnAMP_Script: - CityUseCityMap........... false
  1211. YnAMP_Script: - CityUseImport............ false
  1212. YnAMP_Script: - CityUseTerrain........... false
  1213. YnAMP_Script: - MaxDistanceFromCapital... 1
  1214. YnAMP_Script: - MaxRoadPerCity........... 1
  1215. YnAMP_Script: - MinCitySeparation........ 3
  1216. YnAMP_Script: - NorthernLatitude......... false
  1217. YnAMP_Script: - OnlySameLandMass......... false
  1218. YnAMP_Script: - PlaceCapital............. false
  1219. YnAMP_Script: - Priority................. 0
  1220. YnAMP_Script: - RouteIndex............... 4
  1221. YnAMP_Script: - SouthernLatitude......... false
  1222. YnAMP_Script: - StartingPlot............. table: 00000000A870E980
  1223. YnAMP_Script: ----------------------------
  1224. YnAMP_Script: - Scenario settings for CIVILIZATION_BOLOGNA
  1225. YnAMP_Script: ----------------------------
  1226. YnAMP_Script: No Scenario row
  1227. YnAMP_Script: -----
  1228. YnAMP_Script: Applied Settings:
  1229. YnAMP_Script: -----
  1230. YnAMP_Script: - BorderMaxDistance........ 3
  1231. YnAMP_Script: - CityUseCityMap........... false
  1232. YnAMP_Script: - CityUseImport............ false
  1233. YnAMP_Script: - CityUseTerrain........... false
  1234. YnAMP_Script: - MaxDistanceFromCapital... 1
  1235. YnAMP_Script: - MaxRoadPerCity........... 1
  1236. YnAMP_Script: - MinCitySeparation........ 3
  1237. YnAMP_Script: - NorthernLatitude......... false
  1238. YnAMP_Script: - OnlySameLandMass......... false
  1239. YnAMP_Script: - PlaceCapital............. false
  1240. YnAMP_Script: - Priority................. 0
  1241. YnAMP_Script: - RouteIndex............... 4
  1242. YnAMP_Script: - SouthernLatitude......... false
  1243. YnAMP_Script: - StartingPlot............. table: 00000000A870DE90
  1244. YnAMP_Script: ----------------------------
  1245. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SAMARQAND
  1246. YnAMP_Script: ----------------------------
  1247. YnAMP_Script: No Scenario row
  1248. YnAMP_Script: -----
  1249. YnAMP_Script: Applied Settings:
  1250. YnAMP_Script: -----
  1251. YnAMP_Script: - BorderMaxDistance........ 3
  1252. YnAMP_Script: - CityUseCityMap........... false
  1253. YnAMP_Script: - CityUseImport............ false
  1254. YnAMP_Script: - CityUseTerrain........... false
  1255. YnAMP_Script: - MaxDistanceFromCapital... 1
  1256. YnAMP_Script: - MaxRoadPerCity........... 1
  1257. YnAMP_Script: - MinCitySeparation........ 3
  1258. YnAMP_Script: - NorthernLatitude......... false
  1259. YnAMP_Script: - OnlySameLandMass......... false
  1260. YnAMP_Script: - PlaceCapital............. false
  1261. YnAMP_Script: - Priority................. 0
  1262. YnAMP_Script: - RouteIndex............... 4
  1263. YnAMP_Script: - SouthernLatitude......... false
  1264. YnAMP_Script: - StartingPlot............. table: 00000000A870E9D0
  1265. YnAMP_Script: ----------------------------
  1266. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_WYAM
  1267. YnAMP_Script: ----------------------------
  1268. YnAMP_Script: No Scenario row
  1269. YnAMP_Script: -----
  1270. YnAMP_Script: Applied Settings:
  1271. YnAMP_Script: -----
  1272. YnAMP_Script: - BorderMaxDistance........ 3
  1273. YnAMP_Script: - CityUseCityMap........... false
  1274. YnAMP_Script: - CityUseImport............ false
  1275. YnAMP_Script: - CityUseTerrain........... false
  1276. YnAMP_Script: - MaxDistanceFromCapital... 1
  1277. YnAMP_Script: - MaxRoadPerCity........... 1
  1278. YnAMP_Script: - MinCitySeparation........ 3
  1279. YnAMP_Script: - NorthernLatitude......... false
  1280. YnAMP_Script: - OnlySameLandMass......... false
  1281. YnAMP_Script: - PlaceCapital............. false
  1282. YnAMP_Script: - Priority................. 0
  1283. YnAMP_Script: - RouteIndex............... 4
  1284. YnAMP_Script: - SouthernLatitude......... false
  1285. YnAMP_Script: - StartingPlot............. table: 00000000A870DA80
  1286. YnAMP_Script: ----------------------------
  1287. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_CHAN_CHAN
  1288. YnAMP_Script: ----------------------------
  1289. YnAMP_Script: No Scenario row
  1290. YnAMP_Script: -----
  1291. YnAMP_Script: Applied Settings:
  1292. YnAMP_Script: -----
  1293. YnAMP_Script: - BorderMaxDistance........ 3
  1294. YnAMP_Script: - CityUseCityMap........... false
  1295. YnAMP_Script: - CityUseImport............ false
  1296. YnAMP_Script: - CityUseTerrain........... false
  1297. YnAMP_Script: - MaxDistanceFromCapital... 1
  1298. YnAMP_Script: - MaxRoadPerCity........... 1
  1299. YnAMP_Script: - MinCitySeparation........ 3
  1300. YnAMP_Script: - NorthernLatitude......... false
  1301. YnAMP_Script: - OnlySameLandMass......... false
  1302. YnAMP_Script: - PlaceCapital............. false
  1303. YnAMP_Script: - Priority................. 0
  1304. YnAMP_Script: - RouteIndex............... 4
  1305. YnAMP_Script: - SouthernLatitude......... false
  1306. YnAMP_Script: - StartingPlot............. table: 00000000A870DEE0
  1307. YnAMP_Script: ----------------------------
  1308. YnAMP_Script: - Scenario settings for CIVILIZATION_LA_VENTA
  1309. YnAMP_Script: ----------------------------
  1310. YnAMP_Script: No Scenario row
  1311. YnAMP_Script: -----
  1312. YnAMP_Script: Applied Settings:
  1313. YnAMP_Script: -----
  1314. YnAMP_Script: - BorderMaxDistance........ 3
  1315. YnAMP_Script: - CityUseCityMap........... false
  1316. YnAMP_Script: - CityUseImport............ false
  1317. YnAMP_Script: - CityUseTerrain........... false
  1318. YnAMP_Script: - MaxDistanceFromCapital... 1
  1319. YnAMP_Script: - MaxRoadPerCity........... 1
  1320. YnAMP_Script: - MinCitySeparation........ 3
  1321. YnAMP_Script: - NorthernLatitude......... false
  1322. YnAMP_Script: - OnlySameLandMass......... false
  1323. YnAMP_Script: - PlaceCapital............. false
  1324. YnAMP_Script: - Priority................. 0
  1325. YnAMP_Script: - RouteIndex............... 4
  1326. YnAMP_Script: - SouthernLatitude......... false
  1327. YnAMP_Script: - StartingPlot............. table: 00000000A870F3D0
  1328. YnAMP_Script: ----------------------------
  1329. YnAMP_Script: - Scenario settings for CIVILIZATION_BRUSSELS
  1330. YnAMP_Script: ----------------------------
  1331. YnAMP_Script: No Scenario row
  1332. YnAMP_Script: -----
  1333. YnAMP_Script: Applied Settings:
  1334. YnAMP_Script: -----
  1335. YnAMP_Script: - BorderMaxDistance........ 3
  1336. YnAMP_Script: - CityUseCityMap........... false
  1337. YnAMP_Script: - CityUseImport............ false
  1338. YnAMP_Script: - CityUseTerrain........... false
  1339. YnAMP_Script: - MaxDistanceFromCapital... 1
  1340. YnAMP_Script: - MaxRoadPerCity........... 1
  1341. YnAMP_Script: - MinCitySeparation........ 3
  1342. YnAMP_Script: - NorthernLatitude......... false
  1343. YnAMP_Script: - OnlySameLandMass......... false
  1344. YnAMP_Script: - PlaceCapital............. false
  1345. YnAMP_Script: - Priority................. 0
  1346. YnAMP_Script: - RouteIndex............... 4
  1347. YnAMP_Script: - SouthernLatitude......... false
  1348. YnAMP_Script: - StartingPlot............. table: 00000000A870EF20
  1349. YnAMP_Script: ----------------------------
  1350. YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA
  1351. YnAMP_Script: ----------------------------
  1352. YnAMP_Script: No Scenario row
  1353. YnAMP_Script: -----
  1354. YnAMP_Script: Applied Settings:
  1355. YnAMP_Script: -----
  1356. YnAMP_Script: - BorderMaxDistance........ 3
  1357. YnAMP_Script: - CityUseCityMap........... false
  1358. YnAMP_Script: - CityUseImport............ false
  1359. YnAMP_Script: - CityUseTerrain........... false
  1360. YnAMP_Script: - MaxDistanceFromCapital... 1
  1361. YnAMP_Script: - MaxRoadPerCity........... 1
  1362. YnAMP_Script: - MinCitySeparation........ 3
  1363. YnAMP_Script: - NorthernLatitude......... false
  1364. YnAMP_Script: - OnlySameLandMass......... false
  1365. YnAMP_Script: - PlaceCapital............. false
  1366. YnAMP_Script: - Priority................. 0
  1367. YnAMP_Script: - RouteIndex............... 4
  1368. YnAMP_Script: - SouthernLatitude......... false
  1369. YnAMP_Script: - StartingPlot............. table: 00000000A870F0B0
  1370. YnAMP_Script: ----------------------------
  1371. YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG
  1372. YnAMP_Script: ----------------------------
  1373. YnAMP_Script: No Scenario row
  1374. YnAMP_Script: -----
  1375. YnAMP_Script: Applied Settings:
  1376. YnAMP_Script: -----
  1377. YnAMP_Script: - BorderMaxDistance........ 3
  1378. YnAMP_Script: - CityUseCityMap........... false
  1379. YnAMP_Script: - CityUseImport............ false
  1380. YnAMP_Script: - CityUseTerrain........... false
  1381. YnAMP_Script: - MaxDistanceFromCapital... 1
  1382. YnAMP_Script: - MaxRoadPerCity........... 1
  1383. YnAMP_Script: - MinCitySeparation........ 3
  1384. YnAMP_Script: - NorthernLatitude......... false
  1385. YnAMP_Script: - OnlySameLandMass......... false
  1386. YnAMP_Script: - PlaceCapital............. false
  1387. YnAMP_Script: - Priority................. 0
  1388. YnAMP_Script: - RouteIndex............... 4
  1389. YnAMP_Script: - SouthernLatitude......... false
  1390. YnAMP_Script: - StartingPlot............. table: 00000000A870FF10
  1391. YnAMP_Script: ----------------------------
  1392. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_BEIKTHANO
  1393. YnAMP_Script: ----------------------------
  1394. YnAMP_Script: No Scenario row
  1395. YnAMP_Script: -----
  1396. YnAMP_Script: Applied Settings:
  1397. YnAMP_Script: -----
  1398. YnAMP_Script: - BorderMaxDistance........ 3
  1399. YnAMP_Script: - CityUseCityMap........... false
  1400. YnAMP_Script: - CityUseImport............ false
  1401. YnAMP_Script: - CityUseTerrain........... false
  1402. YnAMP_Script: - MaxDistanceFromCapital... 1
  1403. YnAMP_Script: - MaxRoadPerCity........... 1
  1404. YnAMP_Script: - MinCitySeparation........ 3
  1405. YnAMP_Script: - NorthernLatitude......... false
  1406. YnAMP_Script: - OnlySameLandMass......... false
  1407. YnAMP_Script: - PlaceCapital............. false
  1408. YnAMP_Script: - Priority................. 0
  1409. YnAMP_Script: - RouteIndex............... 4
  1410. YnAMP_Script: - SouthernLatitude......... false
  1411. YnAMP_Script: - StartingPlot............. table: 00000000A870FFB0
  1412. YnAMP_Script: ----------------------------
  1413. YnAMP_Script: - Scenario settings for CIVILIZATION_GENEVA
  1414. YnAMP_Script: ----------------------------
  1415. YnAMP_Script: No Scenario row
  1416. YnAMP_Script: -----
  1417. YnAMP_Script: Applied Settings:
  1418. YnAMP_Script: -----
  1419. YnAMP_Script: - BorderMaxDistance........ 3
  1420. YnAMP_Script: - CityUseCityMap........... false
  1421. YnAMP_Script: - CityUseImport............ false
  1422. YnAMP_Script: - CityUseTerrain........... false
  1423. YnAMP_Script: - MaxDistanceFromCapital... 1
  1424. YnAMP_Script: - MaxRoadPerCity........... 1
  1425. YnAMP_Script: - MinCitySeparation........ 3
  1426. YnAMP_Script: - NorthernLatitude......... false
  1427. YnAMP_Script: - OnlySameLandMass......... false
  1428. YnAMP_Script: - PlaceCapital............. false
  1429. YnAMP_Script: - Priority................. 0
  1430. YnAMP_Script: - RouteIndex............... 4
  1431. YnAMP_Script: - SouthernLatitude......... false
  1432. YnAMP_Script: - StartingPlot............. table: 00000000A870FAB0
  1433. YnAMP_Script: ----------------------------
  1434. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_NASSAU
  1435. YnAMP_Script: ----------------------------
  1436. YnAMP_Script: No Scenario row
  1437. YnAMP_Script: -----
  1438. YnAMP_Script: Applied Settings:
  1439. YnAMP_Script: -----
  1440. YnAMP_Script: - BorderMaxDistance........ 3
  1441. YnAMP_Script: - CityUseCityMap........... false
  1442. YnAMP_Script: - CityUseImport............ false
  1443. YnAMP_Script: - CityUseTerrain........... false
  1444. YnAMP_Script: - MaxDistanceFromCapital... 1
  1445. YnAMP_Script: - MaxRoadPerCity........... 1
  1446. YnAMP_Script: - MinCitySeparation........ 3
  1447. YnAMP_Script: - NorthernLatitude......... false
  1448. YnAMP_Script: - OnlySameLandMass......... false
  1449. YnAMP_Script: - PlaceCapital............. false
  1450. YnAMP_Script: - Priority................. 0
  1451. YnAMP_Script: - RouteIndex............... 4
  1452. YnAMP_Script: - SouthernLatitude......... false
  1453. YnAMP_Script: - StartingPlot............. table: 00000000A870F470
  1454. YnAMP_Script: ----------------------------
  1455. YnAMP_Script: - Scenario settings for CIVILIZATION_NAN_MADOL
  1456. YnAMP_Script: ----------------------------
  1457. YnAMP_Script: No Scenario row
  1458. YnAMP_Script: -----
  1459. YnAMP_Script: Applied Settings:
  1460. YnAMP_Script: -----
  1461. YnAMP_Script: - BorderMaxDistance........ 3
  1462. YnAMP_Script: - CityUseCityMap........... false
  1463. YnAMP_Script: - CityUseImport............ false
  1464. YnAMP_Script: - CityUseTerrain........... false
  1465. YnAMP_Script: - MaxDistanceFromCapital... 1
  1466. YnAMP_Script: - MaxRoadPerCity........... 1
  1467. YnAMP_Script: - MinCitySeparation........ 3
  1468. YnAMP_Script: - NorthernLatitude......... false
  1469. YnAMP_Script: - OnlySameLandMass......... false
  1470. YnAMP_Script: - PlaceCapital............. false
  1471. YnAMP_Script: - Priority................. 0
  1472. YnAMP_Script: - RouteIndex............... 4
  1473. YnAMP_Script: - SouthernLatitude......... false
  1474. YnAMP_Script: - StartingPlot............. table: 00000000A870F510
  1475. YnAMP_Script: ----------------------------
  1476. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_DODONA
  1477. YnAMP_Script: ----------------------------
  1478. YnAMP_Script: No Scenario row
  1479. YnAMP_Script: -----
  1480. YnAMP_Script: Applied Settings:
  1481. YnAMP_Script: -----
  1482. YnAMP_Script: - BorderMaxDistance........ 3
  1483. YnAMP_Script: - CityUseCityMap........... false
  1484. YnAMP_Script: - CityUseImport............ false
  1485. YnAMP_Script: - CityUseTerrain........... false
  1486. YnAMP_Script: - MaxDistanceFromCapital... 1
  1487. YnAMP_Script: - MaxRoadPerCity........... 1
  1488. YnAMP_Script: - MinCitySeparation........ 3
  1489. YnAMP_Script: - NorthernLatitude......... false
  1490. YnAMP_Script: - OnlySameLandMass......... false
  1491. YnAMP_Script: - PlaceCapital............. false
  1492. YnAMP_Script: - Priority................. 0
  1493. YnAMP_Script: - RouteIndex............... 4
  1494. YnAMP_Script: - SouthernLatitude......... false
  1495. YnAMP_Script: - StartingPlot............. table: 00000000A870FA10
  1496. YnAMP_Script: ----------------------------
  1497. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E10767E0
  1498. RMTUI: ################ Start Initializing Mod RMT UI Script... ################
  1499. RMTUI: Applied default transparent background false
  1500. RMTUI: SetAnchorCentr
  1501. RMTUI: Applied default window position 2
  1502. RMTUI: ################ End Initializing Mod RMT UI Script... ################
  1503. YnAMP_Script: **** coroutine.yield at 0 0.075
  1504. YnAMP_Script: **** Delayed start, pause for 3
  1505. YnAMP_Script: 3
  1506. YnAMP_Script: 2
  1507. YnAMP_Script: 1
  1508. YnAMP_Script: 0
  1509. YnAMP_Script: ======================================
  1510. YnAMP_Script: ====== Generated Map Statistics ======
  1511. YnAMP_Script: ======================================
  1512. YnAMP_Script: -- Map Dimensions = 128x80
  1513. YnAMP_Script: -- Total plots on map = 10240
  1514. YnAMP_Script: -- Land plots = 4773 (46.61 map percent)
  1515. YnAMP_Script: -- Water plots = 5467 (53.39 map percent)
  1516. YnAMP_Script: -- Hills plots = 1466 (30.71 land percent)
  1517. YnAMP_Script: -- Mountains plots = 452 ( 9.47 land percent)
  1518. YnAMP_Script: -- Flatland plots = 2855 (59.82 land percent)
  1519. YnAMP_Script: --------------------------------------
  1520. YnAMP_Script: -------- Resources Statistics --------
  1521. YnAMP_Script: --------------------------------------
  1522. YnAMP_Script: RESOURCE_BANANAS......... placed = 44 ( 0.92 land percent), frequency = 4, ratio = 23
  1523. YnAMP_Script: RESOURCE_CATTLE.......... placed = 67 ( 1.4 land percent), frequency = 6, ratio = 23
  1524. YnAMP_Script: RESOURCE_COPPER.......... placed = 45 ( 0.94 land percent), frequency = 4, ratio = 24
  1525. YnAMP_Script: RESOURCE_CRABS........... placed = 209 ( 4.38 land percent), frequency = 17, ratio = 26
  1526. YnAMP_Script: RESOURCE_DEER............ placed = 48 ( 1.01 land percent), frequency = 4, ratio = 25
  1527. YnAMP_Script: RESOURCE_FISH............ placed = 294 ( 6.16 land percent), frequency = 23, ratio = 27
  1528. YnAMP_Script: RESOURCE_RICE............ placed = 63 ( 1.32 land percent), frequency = 6, ratio = 22
  1529. YnAMP_Script: RESOURCE_SHEEP........... placed = 46 ( 0.96 land percent), frequency = 4, ratio = 24
  1530. YnAMP_Script: RESOURCE_STONE........... placed = 111 ( 2.33 land percent), frequency = 10, ratio = 23
  1531. YnAMP_Script: RESOURCE_WHEAT........... placed = 90 ( 1.89 land percent), frequency = 10, ratio = 19
  1532. YnAMP_Script: RESOURCE_CITRUS.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1533. YnAMP_Script: RESOURCE_COCOA........... placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
  1534. YnAMP_Script: RESOURCE_COFFEE.......... placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
  1535. YnAMP_Script: RESOURCE_COTTON.......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
  1536. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
  1537. YnAMP_Script: RESOURCE_DYES............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
  1538. YnAMP_Script: RESOURCE_FURS............ placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1539. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
  1540. YnAMP_Script: RESOURCE_INCENSE......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
  1541. YnAMP_Script: RESOURCE_IVORY........... placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
  1542. YnAMP_Script: RESOURCE_JADE............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  1543. YnAMP_Script: RESOURCE_MARBLE.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1544. YnAMP_Script: RESOURCE_MERCURY......... placed = 6 ( 0.13 land percent), frequency = 2, ratio = 7
  1545. YnAMP_Script: RESOURCE_PEARLS.......... placed = 35 ( 0.73 land percent), frequency = 1, ratio = 73
  1546. YnAMP_Script: RESOURCE_SALT............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
  1547. YnAMP_Script: RESOURCE_SILK............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
  1548. YnAMP_Script: RESOURCE_SILVER.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1549. YnAMP_Script: RESOURCE_SPICES.......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1550. YnAMP_Script: RESOURCE_SUGAR........... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1551. YnAMP_Script: RESOURCE_TEA............. placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
  1552. YnAMP_Script: RESOURCE_TOBACCO......... placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1553. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 9 ( 0.19 land percent), frequency = 2, ratio = 10
  1554. YnAMP_Script: RESOURCE_WHALES.......... placed = 59 ( 1.24 land percent), frequency = 1, ratio = 124
  1555. YnAMP_Script: RESOURCE_WINE............ placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
  1556. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 32 ( 0.67 land percent), frequency = 7, ratio = 10
  1557. YnAMP_Script: RESOURCE_COAL............ placed = 47 ( 0.98 land percent), frequency = 10, ratio = 10
  1558. YnAMP_Script: RESOURCE_HORSES.......... placed = 52 ( 1.09 land percent), frequency = 11, ratio = 10
  1559. YnAMP_Script: RESOURCE_IRON............ placed = 47 ( 0.98 land percent), frequency = 10, ratio = 10
  1560. YnAMP_Script: RESOURCE_NITER........... placed = 47 ( 0.98 land percent), frequency = 10, ratio = 10
  1561. YnAMP_Script: RESOURCE_OIL............. placed = 73 ( 1.53 land percent), frequency = 10, ratio = 15
  1562. YnAMP_Script: RESOURCE_URANIUM......... placed = 23 ( 0.48 land percent), frequency = 5, ratio = 10
  1563. YnAMP_Script: RESOURCE_GOLD............ placed = 14 ( 0.29 land percent), frequency = 4, ratio = 7
  1564. YnAMP_Script: RESOURCE_AMBER........... placed = 15 ( 0.31 land percent), frequency = 2, ratio = 16
  1565. YnAMP_Script: RESOURCE_OLIVES.......... placed = 14 ( 0.29 land percent), frequency = 2, ratio = 14
  1566. YnAMP_Script: RESOURCE_TURTLES......... placed = 43 ( 0.9 land percent), frequency = 5, ratio = 18
  1567. YnAMP_Script: --------------------------------------
  1568. YnAMP_Script: --------- Terrain Statistics ---------
  1569. YnAMP_Script: --------------------------------------
  1570. YnAMP_Script: TERRAIN_GRASS............ placed = 888 ( 8.67 map percent, 18.6 land percent, 16.24 water percent)
  1571. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 529 ( 5.17 map percent, 11.08 land percent, 9.68 water percent)
  1572. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 256 ( 2.5 map percent, 5.36 land percent, 4.68 water percent)
  1573. YnAMP_Script: TERRAIN_PLAINS........... placed = 1033 (10.09 map percent, 21.64 land percent, 18.9 water percent)
  1574. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 514 ( 5.02 map percent, 10.77 land percent, 9.4 water percent)
  1575. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 128 ( 1.25 map percent, 2.68 land percent, 2.34 water percent)
  1576. YnAMP_Script: TERRAIN_DESERT........... placed = 330 ( 3.22 map percent, 6.91 land percent, 6.04 water percent)
  1577. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 134 ( 1.31 map percent, 2.81 land percent, 2.45 water percent)
  1578. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 17 ( 0.17 map percent, 0.36 land percent, 0.31 water percent)
  1579. YnAMP_Script: TERRAIN_TUNDRA........... placed = 345 ( 3.37 map percent, 7.23 land percent, 6.31 water percent)
  1580. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 153 ( 1.49 map percent, 3.21 land percent, 2.8 water percent)
  1581. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 39 ( 0.38 map percent, 0.82 land percent, 0.71 water percent)
  1582. YnAMP_Script: TERRAIN_SNOW............. placed = 259 ( 2.53 map percent, 5.43 land percent, 4.74 water percent)
  1583. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 136 ( 1.33 map percent, 2.85 land percent, 2.49 water percent)
  1584. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 12 ( 0.12 map percent, 0.25 land percent, 0.22 water percent)
  1585. YnAMP_Script: TERRAIN_COAST............ placed = 3038 (29.67 map percent, 63.65 land percent, 55.57 water percent)
  1586. YnAMP_Script: TERRAIN_OCEAN............ placed = 2429 (23.72 map percent, 50.89 land percent, 44.43 water percent)
  1587. YnAMP_Script: --------------------------------------
  1588. YnAMP_Script: -------- Features Statistics ---------
  1589. YnAMP_Script: --------------------------------------
  1590. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 21 ( 0.21 map percent, 0.44 land percent, 0.38 water percent)
  1591. YnAMP_Script: FEATURE_ICE.............. placed = 1067 (10.42 map percent, 22.35 land percent, 19.52 water percent)
  1592. YnAMP_Script: FEATURE_JUNGLE........... placed = 408 ( 3.98 map percent, 8.55 land percent, 7.46 water percent)
  1593. YnAMP_Script: FEATURE_FOREST........... placed = 698 ( 6.82 map percent, 14.62 land percent, 12.77 water percent)
  1594. YnAMP_Script: FEATURE_OASIS............ placed = 17 ( 0.17 map percent, 0.36 land percent, 0.31 water percent)
  1595. YnAMP_Script: FEATURE_MARSH............ placed = 112 ( 1.09 map percent, 2.35 land percent, 2.05 water percent)
  1596. YnAMP_Script: FEATURE_REEF............. placed = 150 ( 1.46 map percent, 3.14 land percent, 2.74 water percent)
  1597. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 137 ( 1.34 map percent, 2.87 land percent, 2.51 water percent)
  1598. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 152 ( 1.48 map percent, 3.18 land percent, 2.78 water percent)
  1599. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 21 ( 0.21 map percent, 0.44 land percent, 0.38 water percent)
  1600. YnAMP_Script: FEATURE_VOLCANO.......... placed = 22 ( 0.21 map percent, 0.46 land percent, 0.4 water percent)
  1601. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  1602. YnAMP_Script: --------------------------------------
  1603. YnAMP_InGame: Stopping Loading Text Update...
  1604. YnAMP_InGame: Loading Data For YnAMP Setup Screen...
  1605. YnAMP_InGame: TSL list loaded, rows = 783
  1606. YnAMP_InGame: MapSizes loaded
  1607. YnAMP_InGame: CityState list loaded, rows = 105
  1608. YnAMP_InGame: Mod list loaded, rows = 40
  1609. YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
  1610. YnAMP_Script: **** Starting...
  1611. TradeRouteChooser: No running route data was found, on load.
  1612. YnAMP_Script: ===========================================================================
  1613. YnAMP_Script: Starting City placement for Scenario...
  1614. YnAMP_Script: ===========================================================================
  1615. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1076510
  1616. YnAMP_Script: ===========================================================================
  1617. YnAMP_Script: Starting Border placement for Scenario...
  1618. YnAMP_Script: ===========================================================================
  1619. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1073810
  1620. YnAMP_Script: ===========================================================================
  1621. YnAMP_Script: Starting Units placement for Scenario...
  1622. YnAMP_Script: ===========================================================================
  1623. YnAMP_Script: --------------------------------------------
  1624. YnAMP_Script: Create replacement table
  1625. YnAMP_Script: --------------------------------------------
  1626. YnAMP_Script: --------------------------------------------
  1627. YnAMP_Script: Placing units...
  1628. YnAMP_Script: --------------------------------------------
  1629. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1075070
  1630. YnAMP_Script: ===========================================================================
  1631. YnAMP_Script: Starting Infrastructure placement for Scenario...
  1632. YnAMP_Script: ===========================================================================
  1633. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E1073DB0
  1634. YnAMP_Script: ===========================================================================
  1635. YnAMP_Script: Starting Diplomatic Actions for Scenario...
  1636. YnAMP_Script: ===========================================================================
  1637. YnAMP_Script: ===========================================================================
  1638. YnAMP_Script: Set Map Visibility for Scenario...
  1639. YnAMP_Script: ===========================================================================
  1640. YnAMP_Script: ===========================================================================
  1641. YnAMP_Script: Finalizing Scenario initialization...
  1642. YnAMP_Script: ===========================================================================
  1643. YnAMP_Script: **** removing dead coroutine: thread: 00000000E10767E0 1
  1644. YnAMP_Script: **** removing dead coroutine: thread: 00000000E1076510 2
  1645. YnAMP_Script: **** removing dead coroutine: thread: 00000000E1073810 3
  1646. YnAMP_Script: **** removing dead coroutine: thread: 00000000E1075070 4
  1647. YnAMP_Script: **** removing dead coroutine: thread: 00000000E1073DB0 5
  1648. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
  1649. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
  1650. YnAMP_Script: **** removing dead coroutine: thread: 00000000E1076510 1
  1651. YnAMP_Script: **** removing dead coroutine: thread: 00000000E1075070 2
  1652. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
  1653. YnAMP_Script: **** removing dead coroutine: thread: 00000000E1075070 1
  1654. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 5331, priority:1000
  1655. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1656. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1657. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 5331, priority:1000
  1658. MapLabelManager: ARCTIC OCEAN (-1391.2005615234, -892.55456542969)
  1659. MapLabelManager: ARCTIC OCEAN (-969.52856445313, -532.60943603516)
  1660. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 9315, priority:1000
  1661. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1662. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1663. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 9315, priority:1000
  1664. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 11873, priority:1000
  1665. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1666. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1667. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 11873, priority:1000
  1668. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 13342, priority:1000
  1669. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1670. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1671. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 13342, priority:1000
  1672. MapLabelManager: ANTARCTIC OCEAN (-563.43347167969, 226.6492767334)
  1673. MapLabelManager: ANTARCTIC OCEAN (-354.21057128906, -210.41296386719)
  1674. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 13889, priority:1000
  1675. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1676. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1677. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 13889, priority:1000
  1678. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 18523, priority:1000
  1679. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1680. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1681. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 18523, priority:1000
  1682. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 22322, priority:1000
  1683. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1684. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1685. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 22322, priority:1000
  1686. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 22988, priority:1000
  1687. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1688. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1689. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 22988, priority:1000
  1690. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 25470, priority:1000
  1691. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1692. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1693. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 25470, priority:1000
  1694. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 26883, priority:1000
  1695. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1696. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1697. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 26883, priority:1000
  1698. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 27605, priority:1000
  1699. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1700. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1701. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 27605, priority:1000
  1702. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 30325, priority:1000
  1703. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1704. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1705. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 30325, priority:1000
  1706. YnAMP_InGame: Cleaning YnAMP table...
  1707.  
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