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CS:GO Source 2 / Citadel / HLX / RTX / Vehicles

Nov 9th, 2022 (edited)
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  1. ### Found and organized by GabeFollower
  2.  
  3. https://github.com/SteamDatabase/GameTracking-Dota2/commit/ad8c7556a7f4ba76d66a973515ca61369104cf1f
  4.  
  5. ===================================================================
  6. CS:GO Assets
  7. ===================================================================
  8.  
  9. +ctm_swat_leader_hair_opaque.vmat
  10. +ctm_swat_variante.vmdl
  11.  
  12. +weapon_rif_sg556.vmdl
  13.  
  14. ===================================================================
  15. CS:GO Item Compiler
  16. ===================================================================
  17.  
  18. +CSGO Item Compiler Version
  19.  
  20. +.?AVCCSGOItemTypeManager@@
  21.  
  22. +RESOURCE_TYPE_CSGO_ITEM
  23.  
  24. +CVDataCSGOEconNode_CaseKey
  25. +tools/csgo_item_tool/csgo_key_lg.png
  26.  
  27. +element_name_key
  28.  
  29. +CVDataCSGOEconNode_CommunityCase
  30. +tools/csgo_item_tool/csgo_case_lg.png
  31.  
  32. +CVDataCSGOEconNode_PaintKit
  33. +tools/csgo_item_tool/csgo_paintkit_lg.png
  34.  
  35. +CVDataCSGOEconNode_UnusualLootList
  36. +tools/csgo_item_tool/csgo_unusual_lg.png
  37.  
  38. +CQItemWidgetHolder
  39. +.?AVCQItemWidgetHolder@@
  40.  
  41. +Item has invalid tag
  42.  
  43. +ITEM_FLAG_DOHITLOCATIONDMG
  44. +ITEM_FLAG_EXHAUSTIBLE
  45. +ITEM_FLAG_LIMITINWORLD
  46. +ITEM_FLAG_NOAMMOPICKUPS
  47. +ITEM_FLAG_NOAUTORELOAD
  48. +ITEM_FLAG_NOAUTOSWITCHEMPTY
  49. +ITEM_FLAG_NOITEMPICKUP
  50.  
  51. +asset_thumbnail
  52.  
  53. +image_inventory
  54. +m_sInventorySizeUpgradeImage
  55. +the image used to display an inventory size upgrade
  56.  
  57. +GameManagedItem
  58.  
  59. ===================================================================
  60. CS:GO Material & Models for Map Remakes (de_inferno / de_mirage)
  61. ===================================================================
  62.  
  63. +/car_hatchback_
  64. +/car_sedan_
  65. +/chainlink_fence_
  66. +/chainlink_fence_wire_
  67. +/chainlink_fence_wire_00
  68. +/chainlink_fence_wire_001.vmat
  69. +/hotel_ceiling01a.vmat
  70. +/inferno_stone_wall_04_trim_02_alpha.vmat
  71. +/inferno_stone_wall_04_trim_top_02_64a.vmdl
  72. +/interior_bathroom_bottle_004_lid.vmdl
  73. +/interior_bathroom_bottle_labels_001.vmat
  74. +/mirage_bridge_
  75. +/monitor_dust.vmat
  76. +/television_1.vmdl
  77. +/truck001a
  78. +/van_a01_
  79.  
  80. +interior_
  81. +interior_chair_001.vmat
  82. +interior_curtain_
  83. +interior_furniture_mattress_001.vmat
  84. +monitor02.vmat
  85. +monitor02.vmdl
  86. +moon_bigdome_panels
  87. +stair/stair_
  88. +stair/stair_railing
  89. +stone_cladding_01a.vmat
  90. +street_light_downtown_
  91. +street_poster_001a.vmat
  92. +wood_stairs_001.vmat
  93.  
  94. +brick_corner_damage_
  95. +brick_corner_damage_interior_debris.vmat
  96.  
  97. +hotel_01/hotel_
  98.  
  99. +building_ornate_01.vmdl
  100.  
  101. ===================================================================
  102. Same Utils Protobufs Appeared in CS:GO on October 21
  103. -------------------------------------------------------------------
  104. https://github.com/SteamDatabase/GameTracking-CSGO/commit/ae65c5cbb387b346a9619799164a1a4318d3fa2c
  105. https://media.gabefollower.com/files/chrome_OlnStcvW3U.png
  106. ===================================================================
  107.  
  108. +message CUserMessageRequestUtilAction {
  109. + optional string util_action = 1;
  110. + optional int64 util1 = 2;
  111. + optional int64 util2 = 3;
  112. + optional int64 util3 = 4;
  113. + optional int64 util4 = 5;
  114. +}
  115.  
  116. ===================================================================
  117. CS:GO / Source 2 Assets System
  118. ===================================================================
  119.  
  120. +RandomSeed
  121. +m_nRandomSeed
  122.  
  123. +Asset has no content.
  124. +AssetRename
  125.  
  126. +CAssetTagInfo
  127.  
  128. +.?AUCGenericFilterKey@@
  129. +.?AV?$CVDataFileManager@VCAssetTagInfo@@@@
  130. +.?AVCAssetEditinfoFilter@@
  131. +.?AVCAssetLocationFilter@@
  132. +.?AVCAssetModFilter@@
  133. +.?AVCAssetNameFilterDef@@
  134. +.?AVCAssetReferencedByFilter@@
  135. +.?AVCAssetReferencingFilter@@
  136. +.?AVCAssetTagFilterDef@@
  137. +.?AVCAssetTagVDataManager@@
  138. +.?AVCAssetTypeFilter@@
  139.  
  140. +assetsystem_old_loop_algorithm
  141. +scripts/tools/core_asset_tags.vdata
  142. +scripts/tools/game_asset_tags.vdatas
  143.  
  144. ===================================================================
  145. Stuff Related to FPS Game / Probably CS:GO
  146. ===================================================================
  147.  
  148. +OnWeaponStateChanged
  149.  
  150. +m_bIsFullAuto
  151.  
  152. +m_nNumBullets
  153.  
  154. +m_sSlotClass
  155.  
  156. +m_sRewardClass
  157.  
  158. +m_explosionModifier
  159.  
  160. +m_hAttachment
  161. +m_sAttributeName
  162.  
  163. +viewModelFov
  164.  
  165. +Aim Matrix has invalid parameter
  166.  
  167. +convar_pitch_sensitivity
  168. +convar_yaw_sensitivity
  169.  
  170. +mouse sensitivity
  171. +mouse_sens
  172. +output_pitch
  173. +output_yaw
  174.  
  175. +raw_mouse
  176. +smoothed_mouse
  177.  
  178. +Hitbox indexing is incorrect for set %s, hitbox %s. Hitboxes will not be setup properly.
  179.  
  180. +CUtlMemory<class CHitBox,int>::Grow
  181. +CUtlMemory<class CHitBoxSet,int>::Grow
  182.  
  183. +HitboxSet( %s ) has multiple hitboxes with different parameters for Bone( %s )
  184. +HitboxSet( %s ).Bone( %s ) :: Failed to create hitbox
  185. +HitboxSet( %s ).Bone( %s ) :: Failed to create hitbox with name "%s", creating without a name
  186.  
  187. ===================================================================
  188. CS:GO Workshop / Source 2 Importer
  189. ===================================================================
  190.  
  191. +workshoptoolutils
  192.  
  193. +workshop_accepted
  194.  
  195. +Contest '%s' has an item #%d which isn't set to not workshop accepted. This will grant self made if not corrected!
  196.  
  197. +WorkshopFileImportMode_t
  198. +WorkshopFileListerSort_t
  199. +eWorkshopFileImportMode_Count
  200. +eWorkshopFileImportMode_CreateNew
  201. +eWorkshopFileImportMode_Skip
  202. +eWorkshopFileImportMode_UpdateExisting
  203. +eWorkshopFileListerSort_Count
  204. +eWorkshopFileListerSort_LastUpdated
  205. +eWorkshopFileListerSort_MostPopular
  206. +eWorkshopFileListerSort_MostRecent
  207.  
  208. +IWorkshopFileListerFilter
  209. +MWorkshopEnumeratorColor
  210. +MWorkshopEnumeratorTagName
  211. +MWorkshopFileListerFilterAllowMultiple
  212.  
  213. +k_EWorkshopFileTypeArt
  214. +k_EWorkshopFileTypeCollection
  215. +k_EWorkshopFileTypeCommunity
  216. +k_EWorkshopFileTypeConcept
  217. +k_EWorkshopFileTypeControllerBinding
  218. +k_EWorkshopFileTypeGame
  219. +k_EWorkshopFileTypeGameManagedItem
  220. +k_EWorkshopFileTypeIntegratedGuide
  221. +k_EWorkshopFileTypeMerch
  222. +k_EWorkshopFileTypeMicrotransaction
  223. +k_EWorkshopFileTypeScreenshot
  224. +k_EWorkshopFileTypeSoftware
  225. +k_EWorkshopFileTypeSteamVideo
  226. +k_EWorkshopFileTypeSteamworksAccessInvite
  227. +k_EWorkshopFileTypeVideo
  228. +k_EWorkshopFileTypeWebGuide
  229.  
  230. +CFileTypeWorkshopFileFilter
  231. +.?AVCFileTypeWorkshopFileFilter@@
  232.  
  233. +COnlyUnimportedWorkshopFileFilter
  234. +.?AVCOnlyUnimportedWorkshopFileFilter@@
  235.  
  236. +CReviewStatusWorkshopFileFilter
  237. +.?AVCReviewStatusWorkshopFileFilter@@
  238.  
  239. +CTagsWorkshopFileFilter
  240. +.?AVCTagsWorkshopFileFilter@@
  241.  
  242. +CKeyValueTagWorkshopFileFilter
  243.  
  244. +CTitleWorkshopFileFilter
  245. +.?AVCTitleWorkshopFileFilter@@
  246.  
  247. +CUpdatedAfterWorkshopFileFilter
  248. +.?AVCUpdatedAfterWorkshopFileFilter@@
  249.  
  250. +CUpdatedBeforeWorkshopFileFilter
  251. +.?AVCUpdatedBeforeWorkshopFileFilter@@
  252.  
  253. +CWorkshopBatchImporterConfig
  254.  
  255. +.?AVIWorkshopFileListerFilter@@
  256. +.?AVCSchemaRegistration_workshoptoolutils@@
  257.  
  258. +!?Import@FbxImporter@fbxsdk@@QEAA_NPEAVFbxDocument@2@_N@Z
  259. +!?Is@FbxClassId@fbxsdk@@QEBA_NAEBV12@@Z
  260. +!?IsEmpty@FbxString@fbxsdk@@QEBA_NXZ
  261. +!?IsFBX@FbxImporter@fbxsdk@@QEAA_NXZ
  262. +#?ObjectType@FbxCriteria@fbxsdk@@SA?AV12@AEBVFbxClassId@2@@Z
  263. +$?ParseForGlobalSettings@FbxImporter@fbxsdk@@QEAAX_N@Z
  264. +&?Set@FbxProperty@fbxsdk@@IEAA_NPEBXAEBW4EFbxType@2@_N@Z
  265. +(?SetName@FbxObject@fbxsdk@@QEAAXPEBD@Z
  266.  
  267. +>"?IsValid@FbxProperty@fbxsdk@@QEBA_NXZ
  268. +??0FbxProperty@fbxsdk@@QEAA@AEBVFbxPropertyHandle@1@@Z
  269. +??1FbxPropertyHandle@fbxsdk@@QEAA@XZ
  270. +?Find@FbxPropertyHandle@fbxsdk@@QEBA?AV12@PEBD_N@Z
  271.  
  272. + ??8FbxMatrix@fbxsdk@@QEBA_NAEBV01@@Z
  273. + ?GetVersion@FbxManager@fbxsdk@@SAPEBD_N@Z
  274. + ?HasMaxLimit@FbxProperty@fbxsdk@@QEBA_NXZ
  275. + ?HasMinLimit@FbxProperty@fbxsdk@@QEBA_NXZ
  276. +!?Inch@FbxSystemUnit@fbxsdk@@2V12@B
  277. +!?Inverse@FbxMatrix@fbxsdk@@QEBA?AV12@XZ
  278. +!?IsAnimated@FbxProperty@fbxsdk@@QEBA_NPEAVFbxAnimLayer@2@@Z
  279.  
  280. ===================================================================
  281. Lag Compensation / Interpolation
  282. ===================================================================
  283.  
  284. +lag_compensation_errors
  285.  
  286. +m_flInterpolationTime
  287. +m_interpolationMode
  288.  
  289. +r_low_latency
  290.  
  291. + "LowLatency" "1"
  292.  
  293. ===================================================================
  294. RTX / Ray Tracing
  295. ===================================================================
  296.  
  297. +VS_RTX
  298.  
  299. +RayTracingEnvironment::RefineNode
  300. +RayTracingEnvironment::RefineNodeJob
  301.  
  302. +rtx_random_samples.vtex
  303.  
  304. +CUtlMemory<class RayTracingEnvironment *,int>::Grow
  305.  
  306. +materials/dev/rtx/generate_scrambled_halton_samples.vmat
  307. +materials/dev/rtx/generate_scrambled_halton_samples.vmat_c CRC:00f084cdf6 size:1111
  308. +shaders/vfx/rtx_generate_scrambled_halton_samples.ini CRC:0000000000 size:0
  309.  
  310. +C:\buildworker\source2_dota_rel_2019_win64\build\src\raytrace\raytrace.cpp
  311.  
  312. ===================================================================
  313. GOTV Replay System from CS:GO
  314. ===================================================================
  315.  
  316. +GOTV[%d] memory consumption:
  317.  
  318. +No active GOTV servers found
  319.  
  320. ===================================================================
  321. Bot Navigation / Navmesh System
  322. ===================================================================
  323.  
  324. +nav_draw_attribute_dynamic
  325. +nav_draw_attribute_game
  326. +nav_draw_link_alignment
  327. +nav_draw_links
  328. +nav_draw_space_fly
  329. +nav_draw_space_swim
  330. +nav_select_block_id
  331.  
  332. +UNDER_WATER_DEEP
  333.  
  334. +nav_show_area_water_info
  335. +navspace_create_water_smooth_connections
  336. +navspace_create_water_transition_connections
  337.  
  338. +Scale on the force of buoyancy and water drag
  339.  
  340. + "DeprecatedBehaviorVersionsAllowed" "1"
  341.  
  342. ===================================================================
  343. Stuff Related to Half-Life / Probably HLX or Citadel
  344. ===================================================================
  345.  
  346. +physcannon_maxforce
  347. +physcannon_minforce
  348.  
  349. +enablemotionongravitygrab
  350.  
  351. + enablemotionongravitygrab(boolean) : "Enable Motion On Grab" : 0
  352.  
  353. +cannotgravitygrab
  354. +cannotgravitypunt
  355.  
  356. + cannotgravitygrab(boolean) : "Cannot Gravity Grab" : 0
  357. + cannotgravitypunt(boolean) : "Cannot Gravity Punt" : 0
  358.  
  359. + gravitygrabignoremassandsize(boolean) : "Grab Ignores Mass" : 0 : "Gravity Grab is possible regardless of whether the object is too heavy or large."
  360.  
  361. ===================================================================
  362. Citadel Protobufs
  363. ===================================================================
  364.  
  365. @@ -54,6 +61,7 @@ message CCitadelUserCmdPB {
  366. optional int32 execute_ability_indices = 4;
  367. optional bool in_shop = 5;
  368. optional float camera_roaming_speed = 6;
  369. + optional int32 spec_target = 7 [default = -1];
  370.  
  371. ===================================================================
  372. Tickless Movement
  373. ===================================================================
  374.  
  375. +sv_enable_tickless_move
  376. +Set to true to enable tickless moves; false uses legacy movement.
  377.  
  378. +17CTicklessMoveStep
  379.  
  380. +cl_hold_game_events_force_delay_ticks
  381. +cl_hold_game_events_until_server_tick
  382.  
  383. @@ -24,6 +30,7 @@ message CBaseUserCmdPB {
  384. optional int32 mousedy = 12;
  385. optional bool hasbeenpredicted = 13;
  386. optional uint32 pawn_entity_handle = 14 [default = 16777215];
  387. + repeated .CTicklessMoveStep tickless_moves = 18;
  388.  
  389. ===================================================================
  390. Legacy Source 1 Protubufs
  391. ===================================================================
  392.  
  393. +OnSource1Source1LegacyGameEvent: Early event sv %d / cl %d. Total in queue %d.
  394.  
  395. @@ -90,6 +90,7 @@ message CMsgSource1LegacyGameEvent {
  396. optional string event_name = 1;
  397. optional int32 eventid = 2;
  398. repeated .CMsgSource1LegacyGameEvent.key_t keys = 3;
  399. + optional int32 server_tick = 4;
  400. }
  401.  
  402. ===================================================================
  403. Game Addons System
  404. ===================================================================
  405.  
  406. +game
  407. +gameinfo.gi
  408. +gameinfo.txt
  409.  
  410. +Application unable to load gameinfo.gi file from directory "%s"!
  411.  
  412. +ERROR: You are trying to mount addon '%s' but SetAllowAddonChanges is false which probably means you shouldn't be calling this directly.
  413.  
  414. +ERROR: You are trying to unmount addon '%s', but SetAllowAddonChanges is false which probably means you should be using calling this directly.
  415.  
  416. +Failed to determine base game directory from %s
  417.  
  418. +GetAddonsContentDirectory: Failed to find CONTENTADDONS search path.
  419.  
  420. +GetAddonsDirectory: Failed to find ADDONS search path.
  421.  
  422. +GetAvailableAddonMaps failed to find any maps in the '%s' addon - trying fallback maps:
  423.  
  424. +MountAddon: Failed to find ADDONS search path.
  425.  
  426. +MountAddonSearchPaths: Failed to find CONTENTADDONS search path.
  427.  
  428. +UnmountAddon: Failed to find %s search path.
  429.  
  430. +WARNING: You are trying to mount an addon (%s) in tools mode that is different from the addon tools mode was launched with (%s).
  431.  
  432. ===================================================================
  433. Photo Mode
  434. ===================================================================
  435.  
  436. +Screenshot
  437.  
  438. +Wrote_Screenshot
  439.  
  440. +screenshot_service.cpp(302):
  441.  
  442. +*ZN18CScreenshotService21WriteScreenshotToFileEPKcS1_R10CUtlBufferbbbEUlPKvE0_
  443.  
  444. +r_dof_override
  445. +r_dof_override_far_blurry
  446. +r_dof_override_far_crisp
  447. +r_dof_override_near_blurry
  448. +r_dof_override_near_crisp
  449. +r_dof_override_tilt_to_ground
  450.  
  451. ===================================================================
  452. Meshlets, Ladders and GPU Compiler for Source 2 Hammer
  453. ===================================================================
  454.  
  455. +MeshletIndexCopyLoops
  456.  
  457. +CUtlMemory<class CMeshletDescriptor,int>::Grow
  458.  
  459. +ERROR: Unconnected ladder #%d bottom at ( %g, %g, %g )
  460.  
  461. +ResourceCompiler/BakedLighting/MapbuilderUseGPU
  462.  
  463. ===================================================================
  464. Smart Props
  465. ===================================================================
  466.  
  467. +Smart Prop (%s)
  468. +Smart Prop Compiler Version
  469.  
  470. +4BCMapSmartProp CUtlMemoryPool
  471.  
  472. +.?AVCMapSmartPropParameter@@
  473. +CMapSmartPropParameter::InitializeParameter()
  474.  
  475. +.?AVCSmartPropEvaluationContext@@
  476. +CUtlMemory<class CSmartPropEvaluationState,int>::Grow
  477.  
  478. +.?AVCSmartPropFilter_VariableValue@@
  479. +CSmartPropFilter_VariableValue
  480.  
  481. +.?AVCSmartPropModelInstance@@
  482.  
  483. +.?AVCSmartPropOperation_SetVariable@@
  484. +CSmartPropOperation_SetVariable
  485.  
  486. +.?AVCSmartPropVariable@@
  487. +CSmartPropVariable
  488.  
  489. +.?AVCSmartPropVariable_Angles@@
  490. +CSmartPropVariable_Angles
  491. +CSmartPropAttributeAngles
  492. +SmartPropAttributeEditor(angles)
  493.  
  494. +.?AVCSmartPropVariable_Bool@@
  495. +CSmartPropVariable_Bool
  496. +CSmartPropAttributeBool
  497. +SmartPropAttributeEditor(bool)
  498.  
  499. +.?AVCSmartPropVariable_Color@@
  500. +CSmartPropVariable_Color
  501. +CSmartPropAttributeColor
  502. +SmartPropAttributeEditor(color)
  503.  
  504. +.?AVCSmartPropVariable_Float@@
  505. +CSmartPropVariable_Float
  506. +CSmartPropAttributeFloat
  507. +SmartPropAttributeEditor(float)
  508.  
  509. +.?AVCSmartPropVariable_Int@@
  510. +CSmartPropVariable_Int
  511. +CSmartPropAttributeInt
  512. +SmartPropAttributeEditor(integer)
  513.  
  514. +.?AVCSmartPropVariable_MaterialGroup@@
  515. +CSmartPropVariable_MaterialGroup
  516. +CSmartPropAttributeMaterialGroup
  517.  
  518. +.?AVCSmartPropVariable_Model@@
  519. +CSmartPropVariable_Model
  520. +CSmartPropAttributeModelName
  521. +SmartPropAttributeEditor(model)
  522.  
  523. +.?AVCSmartPropVariable_String@@
  524. +CSmartPropVariable_String
  525. +CSmartPropAttributeString
  526. +SmartPropAttributeEditor(string)
  527.  
  528. +.?AVCSmartPropVariable_Vector2D@@
  529. +CSmartPropVariable_Vector2D
  530. +CSmartPropAttributeVector2D
  531. +SmartPropAttributeEditor(vector2)
  532.  
  533. +.?AVCSmartPropVariable_Vector3D@@
  534. +CSmartPropVariable_Vector3D
  535. +SmartPropAttributeEditor(vector3)
  536.  
  537. +.?AVCSmartPropVariable_Vector4D@@
  538. +CSmartPropVariable_Vector4D
  539. +CSmartPropAttributeVector4D
  540. +SmartPropAttributeEditor(vector4)
  541.  
  542. +CSmartPropAttributeLocatorName
  543. +SmartPropAttributeEditor(locator)
  544. +CUtlMemory<class CSmartPropLocator,int>::Grow
  545. +CUtlMemory<struct SmartPropLocatorEntry_t,int>::Grow
  546.  
  547. +CSmartPropAttributeStateName
  548. +SmartPropAttributeEditor(savedState)
  549.  
  550. +CSmartPropVariableComparison
  551. +SmartPropVariableValueEditor( comparison )
  552.  
  553. +CSmartPropVariableValue
  554. +SmartPropVariableValueEditor()
  555.  
  556. +CUtlMemory<class CSmartPropVariable *,int>::Grow
  557.  
  558. +CSmartPropAttributeVector
  559.  
  560. +CUtlMemory<class CSmartProp const *,int>::Grow
  561. +CUtlMemory<class CSmartPropConfigModification,int>::Grow
  562. +CUtlMemory<class CSmartPropElement *,int>::Grow
  563. +CUtlMemory<class CSmartPropElementConfig const *,int>::Grow
  564. +CUtlMemory<class CSmartPropElementConfig,int>::Grow
  565. +CUtlMemory<class CSmartPropModifier *,int>::Grow
  566. +CUtlMemory<class CSmartPropPart,int>::Grow
  567. +CUtlMemory<class CSmartPropResourceItem const *,int>::Grow
  568. +CUtlMemory<class CSmartPropSelectionCriteria *,int>::Grow
  569.  
  570. +SmartPropAttributeEditor( MaterialGroup:m_sModelName )
  571. +SmartPropRadiusPlacementMode_t
  572.  
  573. +CUtlMemory<struct SmartPropChoice_t,int>::Grow
  574. +CUtlMemory<struct SmartPropShapeReference_t,int>::Grow
  575.  
  576. +If enabled, any changes made to the evaluation state by the target smart prop (as well as modifiers) will only apply locally and will not affect the evaluation state of the parent. Disabling this will allow modifications to the evaluation state by the referenced smart prop to apply the current state of the of the parent. For example if the referenced smart prop applies a transform and you want the transform to affect the elements in the parent after this element, then you should disable local evaluation state.
  577.  
  578. +If enabled, this value will be exposed as a parameter that can be set on the smart prop object in hammer.
  579.  
  580. +Name of the parameter which will appear as a property in the Hammer object properties ui when selecting an object using this smart prop.
  581.  
  582. +Specifies an offset in the local space of the element to apply to the configuration handle.
  583.  
  584. +Specifies an offset to use when determining the Nth position to place an element at. For example if placing at every third position with an offset of 0, an element will appear at positions 1, 4, 7, and so on. But if an offset of 2 is set instead of 0, then an element will appear at positions 3, 6, and 9 and so on.
  585.  
  586. +Specifies how the positions are computed based on the radius.
  587.  
  588. +Specifies if the parent element should be evaluated based on the current smart prop recursion depth. The recursion depth is incremented each time one smart prop invokes another using the Smart Prop placement element.
  589.  
  590. ===================================================================
  591. Foots and Feets Pinning / Placement, Leg Twisting 😳
  592. ===================================================================
  593.  
  594. +Foot Pinning
  595.  
  596. +22CFootPinningUpdateNode
  597. +28CFootPinningAnimNodeInstance
  598. +28IFootPinningAnimNodeInstance
  599.  
  600. +FootPinningPoseOpFixedData_t
  601. +FootPinningTimingSource
  602.  
  603. +CFootPinningAnimNode
  604. +CFootPinningItem
  605. +CFootPinningUpdateNode
  606.  
  607. +N10Reflection12CTypeFactoryIv13CAnimNodeBaseJEE14CFactoryMakerTI20CFootPinningAnimNodeEE
  608. +N10Reflection6Detail14CTypeInfoMakerI20CFootPinningAnimNodeEE
  609. +N10Reflection6Detail14CTypeInfoMakerI22CFootPinningUpdateNodeEE
  610.  
  611. +const char* Reflection::Internal::GetFuncName() [with T = CFootPinningAnimNodeInstance]
  612. +const char* Reflection::Internal::GetFuncName() [with T = CFootPinningAnimNode]
  613. +const char* Reflection::Internal::GetFuncName() [with T = CFootPinningUpdateNode]
  614. +const char* Reflection::Internal::GetFuncName() [with T = IFootPinningAnimNodeInstance]
  615.  
  616. +Feet
  617. +Add Foot Motion
  618.  
  619. +FootFixedData_t
  620.  
  621. +Failed to find IK chain with name "%s"
  622. +Failed to find foot with name "%s"
  623.  
  624. +Max Twist
  625. +Max Leg Straight Amount
  626. +Max Leg Twist Angle
  627.  
  628. +m_bApplyLegTwistLimits
  629. +m_flMaxLegStraightAmount
  630. +m_flMaxLegTwist
  631.  
  632. +m_footStanceInfo
  633.  
  634. +m_bApplyToFootMotion
  635.  
  636. +No feet defined; node will do nothing
  637.  
  638. +Subtract Foot Motion
  639.  
  640. +.?AVCFootPinningGizmo@@
  641. +.?AVCNodeFootMotionGizmo@@
  642.  
  643. +Node Foot Motion
  644.  
  645. +CUtlMemory<class CFootDefinition,int>::Grow
  646. +CUtlMemory<class CFootStride,int>::Grow
  647. +CUtlMemory<class CFootTrajectory,int>::Grow
  648.  
  649. ===================================================================
  650. Physics based Vehicles, Wheels, Flying transport?
  651. ===================================================================
  652.  
  653. +DrivetrainLimitedTopSpeedScale
  654.  
  655. +WheeledPhysicsVehicleDrivetrainData_t
  656.  
  657. +RnVehicleDrivetrainAxleRefl_t
  658. +RnVehicleDrivetrainAxle_t
  659.  
  660. +CResourceArray< ReflId_t > RnVehicleDrivetrainRefl_t::m_vecWheelJoints
  661. +CResourceArray< RnVehicleDrivetrainAxleRefl_t > RnVehicleDrivetrainRefl_t::m_vecAxles
  662. +CResourceArray< int > RnVehicleDrivetrainAxleRefl_t::m_vecWheelIndices
  663.  
  664. +float RnVehicleDrivetrainAxleRefl_t::m_flMaxBrakeTorque
  665. +float RnVehicleDrivetrainAxleRefl_t::m_flMaxDriveTorque
  666. +float RnVehicleDrivetrainAxleRefl_t::m_flMaxDriveTorqueReverse
  667.  
  668. +MaxHandbrakeTorque
  669.  
  670. +m_flMaxHandbrakeTorqueNm
  671. +Maximum handbrake torque delivered to this axle
  672.  
  673. +float RnVehicleDrivetrainAxleRefl_t::m_flMaxHandbrakeTorque
  674.  
  675. +DriveTorqueScale
  676.  
  677. +float RnVehicleDrivetrainRefl_t::m_flDriveTorqueScale
  678. +float RnVehicleDrivetrainRefl_t::m_flDrivetrainLimitedTopSpeedScale
  679. +float RnVehicleDrivetrainRefl_t::m_flHandbrake
  680.  
  681. -------------------------------------------------------------------
  682.  
  683. +bEnableSteeringConstraints
  684.  
  685. +CRnVehicleSteering
  686.  
  687. +SteeringConstraintCount
  688. +SteeringConstraintLambda
  689.  
  690. +RnVehicleSteeringAxleRefl_t
  691. +RnVehicleSteeringAxle_t
  692. +RnVehicleSteeringRefl_t
  693. +RnVehicleSteeringRefl_t RnVehicleRefl_t::m_Steering
  694. +RnVehicleSteeringWheelRefl_t
  695. +RnVehicleSteeringWheel_t
  696.  
  697. +CResourceArray< RnVehicleSteeringAxleRefl_t > RnVehicleSteeringRefl_t::m_vecAxles
  698. +CResourceArray< RnVehicleSteeringWheelRefl_t > RnVehicleSteeringRefl_t::m_vecWheels
  699. +CResourceArray< int > RnVehicleSteeringAxleRefl_t::m_vecWheelIndices
  700.  
  701. +ReflId_t RnVehicleSteeringWheelRefl_t::m_nWheelJointAddr
  702.  
  703. +bool RnVehicleSteeringAxleRefl_t::m_bEnableSteeringConstraints
  704. +bool RnVehicleSteeringAxleRefl_t::m_bIsSteered
  705.  
  706. +float RnVehicleSteeringAxleRefl_t::m_flWheelbaseSigned
  707. +float RnVehicleSteeringRefl_t::m_flMaxSteeringAngle
  708. +float RnVehicleSteeringRefl_t::m_flSteeringInput
  709. +float RnVehicleSteeringWheelRefl_t::m_flLateralLever
  710. +float RnVehicleSteeringWheelRefl_t::m_flLongitudinalLever
  711. +float RnVehicleSteeringWheelRefl_t::m_flSteeringConstraintLambda
  712.  
  713. +int RnVehicleSteeringRefl_t::m_nSteeringConstraintCount
  714.  
  715. +m_flMaxSteeringInputForStraighteningYawDamping
  716. +Yaw damping applied to help straighten the vehicle out when steering straight
  717.  
  718. +m_flSteeringDeadzone
  719. +Steering input at which the straightening yaw damping is fully faded out
  720.  
  721. +The in-game steering input must reach this value before we start to steer. (Helps the user drive straight forward/backward on a gamepad)
  722.  
  723. -------------------------------------------------------------------
  724.  
  725. +RnVehicleSuspensionWheelRefl_t
  726.  
  727. +ReflId_t RnVehicleSuspensionWheelRefl_t::m_nJointAddr
  728.  
  729. +CResourceArray< RnVehicleSuspensionWheelRefl_t > RnVehicleSuspensionRefl_t::m_vecWheels
  730.  
  731. +float RnVehicleSuspensionRefl_t::m_flWheelCastDistAsFractionOfRadius
  732. +float RnVehicleSuspensionWheelRefl_t::m_flLongitudinalLever
  733.  
  734. +MaxTravel
  735. +float RnVehicleSuspensionWheelRefl_t::m_flMaxTravel
  736.  
  737. +float RnVehicleSuspensionWheelRefl_t::m_flRestLoad
  738. +float RnVehicleSuspensionWheelRefl_t::m_flTravelMidpointInChassisSpace
  739.  
  740. -------------------------------------------------------------------
  741.  
  742. +m_flHandbrakeRiseRate
  743. +Rate at which the handbrake input increases when the user is pressing the brake button
  744.  
  745. +m_flHandbrakeFallRate
  746. +Rate at which the handbrake input decreases when the user is not pressing the brake button
  747.  
  748. -------------------------------------------------------------------
  749.  
  750. +float RnVehicleKeyframerRefl_t::m_flLinearLambda
  751. +float RnVehicleKeyframerRefl_t::m_flPitchLambda
  752. +float RnVehicleKeyframerRefl_t::m_flRollLambda
  753.  
  754. -------------------------------------------------------------------
  755.  
  756. +vehicletires.cpp
  757.  
  758. +float RnVehicleTireContactPatchRefl_t::m_flNormalizedCombinedSlip
  759.  
  760. +vecOtherSurfaceFrictionCoeff
  761. +float RnVehicleTireContactPatchRefl_t::m_vecOtherSurfaceFrictionCoeff[ 4 ]
  762.  
  763. +float RnVehicleTireRefl_t::m_flFrictionScale
  764. +float RnVehicleTireRefl_t::m_flNormalizedCombinedSlip
  765. +float RnVehicleTireRefl_t::m_flOtherSurfaceFrictionCoeff
  766.  
  767. -------------------------------------------------------------------
  768.  
  769. +vecAxles
  770. +m_vecAxles
  771. +Is this axle steered?
  772.  
  773. -------------------------------------------------------------------
  774.  
  775. +wheel.m_pBody
  776. +wheelDesc.m_pBody
  777.  
  778. +WheelbaseSigned
  779. +WheelCastDistAsFractionOfRadius
  780.  
  781. +CWheeledPhysicsVehicle
  782. +22CWheeledPhysicsVehicle
  783.  
  784. +CWheeledPhysicsVehicleVData
  785. +27CWheeledPhysicsVehicleVData
  786.  
  787. +vecWheelIndices
  788. +vecWheelJoints
  789.  
  790. +m_vecWheelNames
  791.  
  792. +m_vecWheelContactPointEntitySpace
  793.  
  794. +m_szWheelSmokeEffect
  795.  
  796. +m_vecWheelSmokeEffectIndices
  797.  
  798. +m_vecWheelSmokeIntensity
  799.  
  800. +m_flWheelSmokeIntensityRiseTimeConstant
  801. +Exponential moving average time constant used to smooth increases in the wheel smoke intensity -- i.e. time to reach 63% of target intensity
  802.  
  803. +m_flWheelSmokeIntensityDecayTimeConstant
  804. +Exponential moving average time constant used to smooth decreases in the wheel smoke intensity -- i.e. time to reach 63% of target intensity
  805.  
  806. +WheeledPhysicsVehicleAeroData_t
  807. +WheeledPhysicsVehicleAxleData_t
  808. +WheeledPhysicsVehicleCameraData_t
  809. +WheeledPhysicsVehicleChassisFrame_t
  810. +WheeledPhysicsVehicleControlsData_t
  811. +WheeledPhysicsVehiclePhysicsData_t
  812. +WheeledPhysicsVehicleTireModelData_t
  813. +WheeledPhysicsVehicleWheelData_t
  814.  
  815. +WHEELED_VEHICLE_CHASSIS_FRAME_XFORWARD_YLEFT
  816. +WHEELED_VEHICLE_CHASSIS_FRAME_YBACKWARD_XLEFT
  817. +WHEELED_VEHICLE_CHASSIS_FRAME_ZFORWARD_XLEFT
  818.  
  819. +"?wheelEvent@QAbstractSpinBox@@MEAAXPEAVQWheelEvent@@@Z
  820. +"?wheelEvent@QScrollBar@@MEAAXPEAVQWheelEvent@@@Z
  821. +"?wheelEvent@QTextEdit@@MEAAXPEAVQWheelEvent@@@Z
  822.  
  823. +CUtlVector< CRnWheelJoint* >
  824.  
  825. -------------------------------------------------------------------
  826.  
  827. +m_sAirborneSubclass
  828. +Subclass we switch to when the vehicle gets airborne
  829.  
  830. +m_bIsAirborne
  831. +m_flAirborneModeSwitchAccumulator
  832.  
  833. +m_flTimeOnGroundToExitAirborne
  834. +Time with wheels on the ground before we leave airborne mode
  835.  
  836. +m_flTimeOffGroundToEnterAirborne
  837. +Time with wheels off the ground before we enter airborne mode
  838.  
  839. -------------------------------------------------------------------
  840.  
  841. +PASSENGER_FLIPPING_VEHICLE
  842.  
  843. +m_flMaxTimeAfterFlipToAutoEnter
  844. +Maximum delay from the time we start flipping the vehicle to the time we auto-enter (if we can't enter at this point, we cancel the auto-enter attempt)
  845.  
  846. +m_flMinTimeAfterFlipToAutoEnter
  847. +Minimum delay from the time we start flipping the vehicle to the time we auto-enter
  848.  
  849. +m_bAutoEnterAfterFlip
  850. +Should we automatically enter the vehicle after flipping it upright
  851.  
  852. -------------------------------------------------------------------
  853.  
  854. +m_flUseRangeScale
  855. +Scales the use range for players near this vehicle, so they can enter from farther away
  856.  
  857. +m_flThrottleBrakeDeadzone
  858. +The in-game throttle / brake input must reach this value before we start to accelerate / brake
  859.  
  860. +m_flEntryTime
  861.  
  862. +m_bExitForced
  863.  
  864. +OnSpeedChanged
  865.  
  866. +Angular drag on the wheel body (scaled by angular velocity, not ang vel squared)
  867.  
  868. +Linear drag on the wheel body (scaled by velocity, not velocity squared)
  869.  
  870. +Maximum brake torque delivered to this axle
  871.  
  872. +Maximum drive torque (in Newton-meters) sent to this axle when the vehicle is moving forward
  873. +Maximum drive torque (in Newton-meters) sent to this axle when the vehicle is in reverse
  874.  
  875. +Names of the physics bodies for the wheels associated with this axle
  876.  
  877. +Should gameplay code manually control the vehicle's pitch angle?
  878.  
  879. +What angle from upright does this vehicle need to be to be considered overturned if it has a passenger? Determines when player is kicked out of an overturned vehicle. (0 == never is overturned)
  880.  
  881. +What angle from upright does this vehicle need to be to be considered overturned if there are no passengers? Determines what happens when a player tries to enter an overturned vehicle. (0 == never is overturned)
  882.  
  883. +A particle effect that releases smoke when the wheels are slipping heavily
  884.  
  885. ===================================================================
  886. Android / iOS State Machines
  887. ===================================================================
  888.  
  889. +ANDROID_VULKAN
  890. +ANDROID_VULKAN_4_0
  891. +ANDROID_VULKAN_4_1
  892. +ANDROID_VULKAN_5_0
  893.  
  894. +Android SM 4.0 (VULKAN)
  895. +Android SM 4.1 (VULKAN)
  896. +Android SM 5.0 (VULKAN)
  897.  
  898. +IOS_VULKAN
  899. +IOS_VULKAN_4_0
  900. +IOS_VULKAN_4_1
  901. +IOS_VULKAN_5_0
  902.  
  903. +iOS SM 4.0 (VULKAN)
  904. +iOS SM 4.1 (VULKAN)
  905. +iOS SM 5.0 (VULKAN)
  906.  
  907. +Mobile SM 3.0 (GLES 3.0)
  908. +Mobile SM 3.0 (GLES 3.1)
  909.  
  910. +PC SM 3.0 (GLSL)
  911. +PC SM 4.0 (D3D10)
  912. +PC SM 4.0 (GLSL)
  913. +PC SM 4.0 (VULKAN)
  914. +PC SM 4.1 (D3D10.1)
  915. +PC SM 4.1 (GLSL)
  916. +PC SM 4.1 (VULKAN)
  917. +PC SM 5.0 (D3D11)
  918. +PC SM 5.0 (GLSL)
  919. +PC SM 5.0 (VULKAN)
  920. +PC SM 6.0 (VULKAN)
  921. +PC_SM_3_0_GL
  922. +PC_SM_4_0
  923. +PC_SM_4_0_GL
  924. +PC_SM_4_0_VULKAN
  925. +PC_SM_4_1
  926. +PC_SM_4_1_GL
  927. +PC_SM_4_1_VULKAN
  928. +PC_SM_5_0
  929. +PC_SM_5_0_GL
  930. +PC_SM_5_0_VULKAN
  931. +PC_SM_6_0_VULKAN
  932.  
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