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- Name: Alex
- Age: Unknown
- STATISTICS: base stats Stats after leveling up:
- Level:[you start at level 5]
- HP/Aura: [defence x1000]
- Physical Strength (weapon damage): Physical Strength:
- Magical Strength (spell damage/potency): Magical Strength:
- Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense:
- Magical Defense (how many spells you can take): Magical Defense:
- Mana Power: [0-5000, cannot increase] Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): Wisdom:
- Stamina (How long you can battle without tiring): Stamina
- Movement Speed (How fast are you and your reflexes): Movement Speed:
- Stealth (How good you are when you need to get around without being noticed): Stealth:
- Strengths:
- Weaknesses:
- Hobbies/Professions/Likes:
- Dislikes:
- Personality:
- Close Friends:
- Possible Relationships:
- Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
- MAGIC: Fire + Demon
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive-
- E(Effect):
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Dance of the Whip
- E(Effect): The user swings their metallic whip around in a omni directional attack. Can be doubled as a defensive measure against physical users
- D(Damage): Low
- C(Cost): 300
- R(Recoil/Drawback): The user cannot block Magical attacks
- Basic Spell Two- Demon Dance "Egregori"
- E(Effect): The user summons flames around the opponent as they "Dance" around them. Hitting them one after another
- D(Damage): Low
- C(Cost): 300
- R(Recoil/Drawback): The flames do a somewhat predictable dance
- Basic Spell Three- Hookline Sinker
- E(Effect): The user throws their whip wrapping around the targets hand and yanking them towards him
- D(Damage): Very low (if going through objects like walls if not then None)
- C(Cost): 200
- R(Recoil/Drawback): Opponent can still cast spells while being hooked
- Basic Spell Four- Firewall
- E(Effect): The user erects a barrier of fire protecting them against magical attacks
- D(Damage): None (Low if they touch the flames)
- C(Cost): 300
- R(Recoil/Drawback): If the user can endure the flames, they cam bypass using a physical attack
- Basic Spell Five (Only w/o weapon)-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Demon Lighting Phoebus!
- E(Effect): The user sends out a stream of demon lighting into the ground towards the opponent breaking the ground and throwing up peices in the air as they come raining down to
- D(Damage): Med + low (Any rubble that might hit them)
- C(Cost): 350
- R(Recoil/Drawback): The rocks can hit ANYONE friend or Foe
- Secret Art Two- Demon Feast- 5 headed Lion Dance
- E(Effect): The user does a 5 hit barrage using their fist and legs and knocks them into the ground on the final hit
- D(Damage): Med + Low (if they hit the ground)
- C(Cost): 400
- R(Recoil/Drawback): The opponent can break out of the barrage once the 3rd hit has landed
- Secret Art Three- Devil's Whispers
- E(Effect): The user goes into the opponents shadow sucking up 50 mana points each 30 seconds. The user will not take any damage while in this form
- D(Damage): None
- C(Cost): 450
- R(Recoil/Drawback): The opponent can use a strong magical or Physical attack to knock Alex out of the shadow
- Secret Art Four (Only w/o weapon)-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One-Earth shatter
- E(Effect): The user launches his whip down into the ground as it reappears under the opponent hitting them in the chin
- D(Damage): high + Stun
- C(Cost): 500
- R(Recoil/Drawback): will always come from below the user
- Forbidden Art Two- Lord of Execution! Kazikil Bey
- E(Effect): The user enshrouds the field in dark spikes rising up from the ground. Trying to impale the opponent. Any spikes that are cut off can enlarge and go after the target once more.
- D(Damage): Med
- C(Cost): 600
- R(Recoil/Drawback): The sky turns red as a indication of when the spikes will initially come out.
- Forbidden Art Three- Anubis' Wrath
- E(Effect): The user transforms their Whip into a Sycthe like object and slashes the opponent causing great knockback
- D(Damage): High
- C(Cost): 550
- R(Recoil/Drawback): the user's whip has to stay in sycthe form for 30 seconds before going back making it hard for close range combat
- Forbidden Art Four- Torment of the Demon
- E(Effect): The user dissappears as they reappear behind the opponent whispering something in a foreign language to them as they feel a curse placed on them. Curse damages them or Could drain their life and give it back to the user of the spell
- D(Damage): Curse- Low damage
- C(Cost): 650
- R(Recoil/Drawback): Anyone who hears the whisper is also affected by it. Friend or Foe. The curse goes away once 1 minute has passed
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Overdrive - (Often changes the field and your character's form)
- E:
- R:
- Overdrive Art - (often a powerful attack)
- E:
- D:
- R:
- C:
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN or Diogo to enter the RP
- ~~~~~~~~~~~~~~~~~~~~~~~~
- |Original Sheet by LowRes|
- ~~~~~~~~~~~~~~~~~~~~~~~~
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