YTTGN

Asch[Alex]

Aug 22nd, 2017
319
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.95 KB | None | 0 0
  1. Name: Alex
  2. Age: Unknown
  3.  
  4. STATISTICS: base stats Stats after leveling up:
  5. Level:[you start at level 5]
  6. HP/Aura: [defence x1000]
  7. Physical Strength (weapon damage): Physical Strength:
  8. Magical Strength (spell damage/potency): Magical Strength:
  9. Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense:
  10. Magical Defense (how many spells you can take): Magical Defense:
  11. Mana Power: [0-5000, cannot increase] Mana Power:
  12. Wisdom (How well you are with plans and weapon-wielding): Wisdom:
  13. Stamina (How long you can battle without tiring): Stamina
  14. Movement Speed (How fast are you and your reflexes): Movement Speed:
  15. Stealth (How good you are when you need to get around without being noticed): Stealth:
  16.  
  17. Strengths:
  18. Weaknesses:
  19.  
  20. Hobbies/Professions/Likes:
  21. Dislikes:
  22.  
  23. Personality:
  24.  
  25. Close Friends:
  26.  
  27. Possible Relationships:
  28.  
  29. Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
  30.  
  31.  
  32. MAGIC: Fire + Demon
  33.  
  34. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  35.  
  36. Passive-
  37. E(Effect):
  38.  
  39.  
  40. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  41.  
  42. Basic Spell One- Dance of the Whip
  43. E(Effect): The user swings their metallic whip around in a omni directional attack. Can be doubled as a defensive measure against physical users
  44. D(Damage): Low
  45. C(Cost): 300
  46. R(Recoil/Drawback): The user cannot block Magical attacks
  47.  
  48. Basic Spell Two- Demon Dance "Egregori"
  49. E(Effect): The user summons flames around the opponent as they "Dance" around them. Hitting them one after another
  50. D(Damage): Low
  51. C(Cost): 300
  52. R(Recoil/Drawback): The flames do a somewhat predictable dance
  53.  
  54. Basic Spell Three- Hookline Sinker
  55. E(Effect): The user throws their whip wrapping around the targets hand and yanking them towards him
  56. D(Damage): Very low (if going through objects like walls if not then None)
  57. C(Cost): 200
  58. R(Recoil/Drawback): Opponent can still cast spells while being hooked
  59.  
  60. Basic Spell Four- Firewall
  61. E(Effect): The user erects a barrier of fire protecting them against magical attacks
  62. D(Damage): None (Low if they touch the flames)
  63. C(Cost): 300
  64. R(Recoil/Drawback): If the user can endure the flames, they cam bypass using a physical attack
  65.  
  66. Basic Spell Five (Only w/o weapon)-
  67. E(Effect):
  68. D(Damage):
  69. C(Cost):
  70. R(Recoil/Drawback):
  71.  
  72. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  73.  
  74. Secret Art One- Demon Lighting Phoebus!
  75. E(Effect): The user sends out a stream of demon lighting into the ground towards the opponent breaking the ground and throwing up peices in the air as they come raining down to
  76. D(Damage): Med + low (Any rubble that might hit them)
  77. C(Cost): 350
  78. R(Recoil/Drawback): The rocks can hit ANYONE friend or Foe
  79.  
  80. Secret Art Two- Demon Feast- 5 headed Lion Dance
  81. E(Effect): The user does a 5 hit barrage using their fist and legs and knocks them into the ground on the final hit
  82. D(Damage): Med + Low (if they hit the ground)
  83. C(Cost): 400
  84. R(Recoil/Drawback): The opponent can break out of the barrage once the 3rd hit has landed
  85.  
  86. Secret Art Three- Devil's Whispers
  87. E(Effect): The user goes into the opponents shadow sucking up 50 mana points each 30 seconds. The user will not take any damage while in this form
  88. D(Damage): None
  89. C(Cost): 450
  90. R(Recoil/Drawback): The opponent can use a strong magical or Physical attack to knock Alex out of the shadow
  91.  
  92. Secret Art Four (Only w/o weapon)-
  93. E(Effect):
  94. D(Damage):
  95. C(Cost):
  96. R(Recoil/Drawback):
  97.  
  98. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  99.  
  100. Forbidden Art One-Earth shatter
  101. E(Effect): The user launches his whip down into the ground as it reappears under the opponent hitting them in the chin
  102. D(Damage): high + Stun
  103. C(Cost): 500
  104. R(Recoil/Drawback): will always come from below the user
  105.  
  106. Forbidden Art Two- Lord of Execution! Kazikil Bey
  107. E(Effect): The user enshrouds the field in dark spikes rising up from the ground. Trying to impale the opponent. Any spikes that are cut off can enlarge and go after the target once more.
  108. D(Damage): Med
  109. C(Cost): 600
  110. R(Recoil/Drawback): The sky turns red as a indication of when the spikes will initially come out.
  111.  
  112. Forbidden Art Three- Anubis' Wrath
  113. E(Effect): The user transforms their Whip into a Sycthe like object and slashes the opponent causing great knockback
  114. D(Damage): High
  115. C(Cost): 550
  116. R(Recoil/Drawback): the user's whip has to stay in sycthe form for 30 seconds before going back making it hard for close range combat
  117.  
  118. Forbidden Art Four- Torment of the Demon
  119. E(Effect): The user dissappears as they reappear behind the opponent whispering something in a foreign language to them as they feel a curse placed on them. Curse damages them or Could drain their life and give it back to the user of the spell
  120. D(Damage): Curse- Low damage
  121. C(Cost): 650
  122. R(Recoil/Drawback): Anyone who hears the whisper is also affected by it. Friend or Foe. The curse goes away once 1 minute has passed
  123.  
  124.  
  125. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  126. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  127.  
  128. Ultimate Move-
  129. E(Effect):
  130. D(Damage):
  131. C(Cost):
  132. R(Recoil/Drawback):
  133.  
  134. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  135.  
  136. Takeover-
  137. E(Effect):
  138. D(Damage):
  139. C(Cost):
  140. R(Recoil/Drawback):
  141.  
  142.  
  143. Overdrive - (Often changes the field and your character's form)
  144. E:
  145. R:
  146.  
  147. Overdrive Art - (often a powerful attack)
  148. E:
  149. D:
  150. R:
  151. C:
  152.  
  153. Weapon:
  154. E:
  155. Power-ups:
  156.  
  157. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  158.  
  159. Upgrades:
  160. E:
  161. Power-Ups:
  162.  
  163. Equipment: They can be related to your character or just what they pick up over time.
  164.  
  165. Equipment:
  166. E:
  167. Power-Ups:
  168.  
  169. Extra Spells(Optional)
  170. ~~~~~~~~~~~~~~~~~~~~~~
  171.  
  172. When your sheet is finished, send it to TGN or Diogo to enter the RP
  173. ~~~~~~~~~~~~~~~~~~~~~~~~
  174. |Original Sheet by LowRes|
  175. ~~~~~~~~~~~~~~~~~~~~~~~~
Advertisement
Add Comment
Please, Sign In to add comment