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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 11
- -ogl_spec 35
- -spec_static 0.6
- -spec_point 1
- -spec_tube 1.25
- -ambient_factor 75
- -nomotiondebris
- -no_emissive_light
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -fb_explosions
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod ASW2,ASW1,mediavps_3612
- -fps
- Building file index...
- Found root pack 'C:\Games\FreeSpace2\ASW2\sathanas_bobbtmann_4096.vp' with a checksum of 0x8e4dc333
- Found root pack 'C:\Games\FreeSpace2\ASW1\ASW1_3612.vp' with a checksum of 0xd5e22b30
- Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_adv.vp' with a checksum of 0x5c319768
- Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Animaps.vp' with a checksum of 0x146d0682
- Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Interface.vp' with a checksum of 0xb7955e09
- Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Intro.vp' with a checksum of 0xadda0cc1
- Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Normals.vp' with a checksum of 0x1581b3b4
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
- Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\FreeSpace2\ASW2\' ... 268 files
- Searching root pack 'C:\Games\FreeSpace2\ASW2\sathanas_bobbtmann_4096.vp' ... 18 files
- Searching root 'C:\Games\FreeSpace2\ASW1\' ... 0 files
- Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW1_3612.vp' ... 1226 files
- Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_adv.vp' ... 143 files
- Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Animaps.vp' ... 272 files
- Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Interface.vp' ... 1020 files
- Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Intro.vp' ... 1 files
- Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Normals.vp' ... 28 files
- Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 802 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\FreeSpace2\' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 24 roots and 14593 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- TBM => Starting parse of 'ASW_strings-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Microphone (Realtek High Defini
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1366x768 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GT 520MX/PCI/SSE2
- OpenGL Version : 4.1.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_EXT_framebuffer_blit".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling deferred light shader...
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'ASW-mfl.tbm' ...
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'asw-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'ASW_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- ANI Kratos_impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
- BMPMAN: Found EFF (ScythImpact.eff) with 4 frames at 30 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'asw-3612-shv-wep.tbm' ...
- TBM => Starting parse of 'ASW2-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'asw-obt.tbm' ...
- TBM => Starting parse of 'ASW2-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'Sath-shp.tbm' ...
- TBM => Starting parse of 'ASW2-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'ASW-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 834
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'Ancient.pcx'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- BMPMAN: Found EFF (empty.eff) with 1 frames at 1 fps.
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Frame 0 too long!!: frametime = 0.413 (0.413)
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'KatoNew.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'KatoNew.pof'.
- IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof"
- Frame 0 too long!!: frametime = 2.110 (2.110)
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- Frame 0 too long!!: frametime = 0.737 (0.737)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_Lucy_load.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- TBM => Starting parse of 'ASW-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- BMPMAN: Found EFF (BlueBoom.eff) with 122 frames at 25 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Deferred lighting
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'ASW2_11.fs2'
- Hmmm... Extension passed to mission_load...
- Loading model 'subspacenode.pof'
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
- Starting mission message count : 1
- Ending mission message count : 1
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'Tylisos.pof'
- IBX: Found a good IBX to read for 'Tylisos.pof'.
- IBX-DEBUG => POF checksum: 0xe14f5882, IBX checksum: 0x5418563d -- "Tylisos.pof"
- Loading model 'Phaistos_INF.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'Phaistos_INF.pof'.
- IBX-DEBUG => POF checksum: 0x8b122abb, IBX checksum: 0x4c2bb671 -- "Phaistos_INF.pof"
- Allocating space for at least 9 new ship subsystems ... a total of 200 is now available (9 in-use).
- Loading model 'AC_INF.pof'
- IBX: Found a good IBX to read for 'AC_INF.pof'.
- IBX-DEBUG => POF checksum: 0x6a3e09ef, IBX checksum: 0xa53635a9 -- "AC_INF.pof"
- Loading model 'Dallie_INF.pof'
- IBX: Found a good IBX to read for 'Dallie_INF.pof'.
- IBX-DEBUG => POF checksum: 0x6486fdd1, IBX checksum: 0xb98b5786 -- "Dallie_INF.pof"
- Loading model 'Heraklion_INF.pof'
- IBX: Found a good IBX to read for 'Heraklion_INF.pof'.
- IBX-DEBUG => POF checksum: 0x037625fd, IBX checksum: 0x421cc8a0 -- "Heraklion_INF.pof"
- Loading model 'Mochlos.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'Mochlos.pof'.
- IBX-DEBUG => POF checksum: 0xe3d59837, IBX checksum: 0x44765e6c -- "Mochlos.pof"
- Loading model 'cruiser03x.pof'
- IBX: Found a good IBX to read for 'cruiser03x.pof'.
- IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
- Loading model 'kythera.pof'
- IBX: Found a good IBX to read for 'kythera.pof'.
- IBX-DEBUG => POF checksum: 0x9f6af457, IBX checksum: 0xa2a7de5c -- "kythera.pof"
- Allocating space for at least 9 new ship subsystems ... a total of 400 is now available (208 in-use).
- Loading model 'Akrotiri.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Akrotiri.pof
- Found live debris model for 'turret01a'
- Found live debris model for 'turret01a'
- IBX: Found a good IBX to read for 'Akrotiri.pof'.
- IBX-DEBUG => POF checksum: 0x7607db22, IBX checksum: 0x4443c4ab -- "Akrotiri.pof"
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Loading model 'Odigitria.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Odigitria.pof
- IBX: Found a good IBX to read for 'Odigitria.pof'.
- IBX-DEBUG => POF checksum: 0xb3dd787c, IBX checksum: 0x19927147 -- "Odigitria.pof"
- Loading model 'KatoNew.pof'
- IBX: Found a good IBX to read for 'KatoNew.pof'.
- IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof"
- Loading model 'cruiser03.pof'
- IBX: Found a good IBX to read for 'cruiser03.pof'.
- IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
- Loading model 'bomber08.pof'
- IBX: Found a good IBX to read for 'bomber08.pof'.
- IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof"
- Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
- Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
- Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
- Loading model 'bomber10.pof'
- IBX: Found a good IBX to read for 'bomber10.pof'.
- IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
- Loading model 'Shaitan.pof'
- BMPMAN: Found EFF (bomber03-01a-glow.eff) with 44 frames at 25 fps.
- IBX: Found a good IBX to read for 'Shaitan.pof'.
- IBX-DEBUG => POF checksum: 0x6cc90690, IBX checksum: 0xd6d909a2 -- "Shaitan.pof"
- Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
- Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
- Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Scorpion.pof'
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Shader features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Compiling new shader:
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- BMPMAN: Found EFF (fighter12-01a-glow.eff) with 31 frames at 25 fps.
- IBX: Found a good IBX to read for 'Scorpion.pof'.
- IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof"
- Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
- Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
- Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
- Loading model 'fighter11.pof'
- IBX: Found a good IBX to read for 'fighter11.pof'.
- IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
- Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
- Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
- Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
- Loading model 'fighter10.pof'
- IBX: Found a good IBX to read for 'fighter10.pof'.
- IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
- Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
- Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
- Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
- Allocating space for at least 6 new ship subsystems ... a total of 600 is now available (405 in-use).
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- Loading model 'Adebris01.pof'
- IBX: Found a good IBX to read for 'Adebris01.pof'.
- IBX-DEBUG => POF checksum: 0x4e95f562, IBX checksum: 0x66f47aab -- "Adebris01.pof"
- Loading model 'Adebris02.pof'
- IBX: Found a good IBX to read for 'Adebris02.pof'.
- IBX-DEBUG => POF checksum: 0xb2be20f8, IBX checksum: 0xdd831bae -- "Adebris02.pof"
- Loading model 'Sdebris01.pof'
- IBX: Found a good IBX to read for 'Sdebris01.pof'.
- IBX-DEBUG => POF checksum: 0x54b56ba2, IBX checksum: 0xf30c332f -- "Sdebris01.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- ACM ERROR: Have leftover data after decode!!
- Loading model 'Kamilari.pof'
- IBX: Found a good IBX to read for 'Kamilari.pof'.
- IBX-DEBUG => POF checksum: 0xa61c0a65, IBX checksum: 0x148bcbba -- "Kamilari.pof"
- Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
- Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
- Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Allocating space for at least 573 new ship subsystems ... a total of 1000 is now available (405 in-use).
- About to page in ships!
- ANI katoshell with size 112x93 (27.3% wasted)
- ANI shield-tylisos with size 112x93 (27.3% wasted)
- ANI shield-f10 with size 112x93 (27.3% wasted)
- ANI shield-f11 with size 112x93 (27.3% wasted)
- ANI shield-f12 with size 112x93 (27.3% wasted)
- ANI shield-b03 with size 112x93 (27.3% wasted)
- ANI shield-b08 with size 112x93 (27.3% wasted)
- ANI shield-b10 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BMPMAN: Found EFF (X_Anibitmap.eff) with 60 frames at 26 fps.
- ANI shivan_particle02 with size 80x80 (37.5% wasted)
- Loading model 'amissile.pof'
- Model amissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'amissile.pof'.
- IBX-DEBUG => POF checksum: 0xc1646391, IBX checksum: 0x517d40b1 -- "amissile.pof"
- Loading model 'A-HORNET.pof'
- Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'A-HORNET.pof'.
- IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof"
- Loading model 'A-ROCKEYE.pof'
- Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'A-ROCKEYE.pof'.
- IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof"
- Loading model 'A-TEMPEST.pof'
- IBX: Found a good IBX to read for 'A-TEMPEST.pof'.
- IBX-DEBUG => POF checksum: 0xf8ca439b, IBX checksum: 0x83a720af -- "A-TEMPEST.pof"
- Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
- Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'S_Rockeye.pof'
- IBX: Found a good IBX to read for 'S_Rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
- Loading model 'S_Hornet.pof'
- IBX: Found a good IBX to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- Loading model 'S_Trebuchet.pof'
- IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
- Loading model 'ShivanCluster.pof'
- IBX: Found a good IBX to read for 'ShivanCluster.pof'.
- IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
- Loading model 'S_Bomb.pof'
- IBX: Found a good IBX to read for 'S_Bomb.pof'.
- IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
- Loading model 'S_MegaBomb.pof'
- IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
- IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (TealMuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cretemuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI katoshell.ani with size 112x93 (27.3% wasted)
- ANI shield-tylisos.ani with size 112x93 (27.3% wasted)
- ANI shield-f10.ani with size 112x93 (27.3% wasted)
- ANI shield-f11.ani with size 112x93 (27.3% wasted)
- ANI shield-f12.ani with size 112x93 (27.3% wasted)
- ANI shield-b03.ani with size 112x93 (27.3% wasted)
- ANI shield-b08.ani with size 112x93 (27.3% wasted)
- ANI shield-b10.ani with size 112x93 (27.3% wasted)
- ANI shivan_particle02.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2240/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 520, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: ac kamares
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.35
- BEDu: 3000
- Class: ac gordia
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.35
- BEDu: 3000
- Class: ac malia
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.35
- BEDu: 3500
- Class: ac heraklion
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.35
- BEDu: 3000
- Class: acv arkalochori
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.35
- BEDu: 3500
- Class: acv mochlos
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.35
- BEDu: 3500
- Class: ad pylos
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.4
- BEDu: 4000
- Class: ad achladia
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.4
- BEDu: 4000
- Class: ad odigitria
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.4
- BEDu: 4000
- Class: afr phaistos
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 7
- BE: 0.3
- BEDu: 3000
- Class: ac 1
- DRM: 0.2
- DE: 1
- DM: 1
- FRM: 1
- FE: 7
- BE: 0.15
- BEDu: 1500
- Class: ai thera
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.4
- BEDu: 4000
- Class: at dallie
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 7
- BE: 0.25
- BEDu: 2500
- Class: asd minos
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.45
- BEDu: 4000
- Class: aca akrotiri
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.45
- BEDu: 4500
- Class: ag knossos
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.45
- BEDu: 4500
- Class: st azrael
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.15
- BEDu: 1500
- Class: sfr mephisto
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.15
- BEDu: 1500
- Class: sc 5
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.15
- BEDu: 1500
- Class: sfr asmodeus
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.25
- BEDu: 2500
- Class: sac 2
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.15
- BEDu: 1500
- Class: sc lilith
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 6
- BE: 0.3
- BEDu: 3000
- Class: sc cain
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 6
- BE: 0.3
- BEDu: 3000
- Class: scv moloch
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 6
- BE: 0.35
- BEDu: 3500
- Class: sd vassago
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 6
- BE: 0.4
- BEDu: 4000
- Class: sd demon
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 6
- BE: 0.4
- BEDu: 4000
- Class: ssg trident
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 5
- BEDu: 500
- Class: ssd lucifer
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 6
- BE: 0.4
- BEDu: 4000
- Class: sj sathanas
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 6
- BE: 0.45
- BEDu: 4500
- Class: aesdherian claw
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.3
- BEDu: 3000
- Class: aesdherian sword
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.4
- BEDu: 4000
- Class: aesdherian crown
- DRM: 0.2
- DE: 2
- DM: 1
- FRM: 1.2
- FE: 7
- BE: 0.4
- BEDu: 4000
- Class: sslbeam
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: ancient super cannon
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6000
- BEDi: 3000
- Class: ancient supercannon#bombardment
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6000
- BEDi: 3000
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- ANI cb_saths.ani with size 660x300 (41.4% wasted)
- Frame 0 too long!!: frametime = 32.445 (32.445)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'Phylaki.pof'
- IBX: Found a good IBX to read for 'Phylaki.pof'.
- IBX-DEBUG => POF checksum: 0xd64cc586, IBX checksum: 0x5df8949d -- "Phylaki.pof"
- ANI iconnode with size 90x90 (29.7% wasted)
- ANI Fadeiconnode with size 90x90 (29.7% wasted)
- ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
- ANI iconS-super with size 200x89 (30.5% wasted)
- ANI fadeiconS-super with size 200x89 (30.5% wasted)
- ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
- ANI biconcruiser with size 42x30 (6.3% wasted)
- ANI biconcruiser.ani with size 42x30 (6.3% wasted)
- ANI biconvette with size 66x35 (45.3% wasted)
- ANI biconvette.ani with size 66x35 (45.3% wasted)
- ANI bicondaillew with size 60x60 (6.3% wasted)
- ANI bicondaillew.ani with size 60x60 (6.3% wasted)
- ANI biconphaistos with size 70x33 (48.4% wasted)
- ANI biconphaistos.ani with size 70x33 (48.4% wasted)
- Frame 0 too long!!: frametime = 1.453 (1.453)
- ANI iconnode.ani with size 90x90 (29.7% wasted)
- ANI iconS-super.ani with size 200x89 (30.5% wasted)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- Frame 0 too long!!: frametime = 0.286 (0.286)
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Shader features:
- Animated Effects
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
- Frame 0 too long!!: frametime = 0.365 (0.365)
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
- Entering game at time = 68.181
- ANI shield-phylaki with size 112x93 (27.3% wasted)
- ANI shield-phylaki.ani with size 112x93 (27.3% wasted)
- Frame 1 too long!!: frametime = 0.647 (0.647)
- Warning: Message Ini 1 has no persona assigned.
- Warning: Message Ini 2 has no persona assigned.
- ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
- Compiling new shader:
- Shader features:
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- ANI Ancient_ania.ani with size 160x120 (6.3% wasted)
- 426 frames executed in 30.067 seconds, 14.168 frames per second.
- ANI Ancient_anib.ani with size 160x120 (6.3% wasted)
- Frame 559 too long!!: frametime = 0.321 (0.321)
- Frame 565: Could not create debris, no more slots left
- Frame 565: Could not create debris, no more slots left
- Frame 622: Could not create debris, no more slots left
- Frame 634: Could not create debris, no more slots left
- Frame 634: Could not create debris, no more slots left
- Frame 634: Could not create debris, no more slots left
- Frame 634: Could not create debris, no more slots left
- Frame 669: Could not create debris, no more slots left
- Frame 691: Could not create debris, no more slots left
- Frame 691: Could not create debris, no more slots left
- Frame 691: Could not create debris, no more slots left
- Frame 701: Could not create debris, no more slots left
- Frame 701: Could not create debris, no more slots left
- Frame 701: Could not create debris, no more slots left
- Frame 701: Could not create debris, no more slots left
- Frame 701: Could not create debris, no more slots left
- Frame 701: Could not create debris, no more slots left
- ANI Ancient_ania.ani with size 160x120 (6.3% wasted)
- Frame 806: Could not create debris, no more slots left
- Frame 806: Could not create debris, no more slots left
- Frame 806: Could not create debris, no more slots left
- Frame 814: Could not create debris, no more slots left
- Frame 814: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 847: Could not create debris, no more slots left
- Frame 1046: Could not create debris, no more slots left
- Frame 1049: Could not create debris, no more slots left
- Frame 1049: Could not create debris, no more slots left
- Frame 1055: Could not create debris, no more slots left
- Frame 1055: Could not create debris, no more slots left
- Frame 1057: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1427: Could not create debris, no more slots left
- Frame 1487: Could not create debris, no more slots left
- Frame 1487: Could not create debris, no more slots left
- Frame 1487: Could not create debris, no more slots left
- Frame 1487: Could not create debris, no more slots left
- Dumping screen to 'screen0078'
- Dumping screen to 'screen0079'
- Dumping screen to 'screen0080'
- Dumping screen to 'screen0081'
- ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
- Frame 1862: Could not create debris, no more slots left
- Frame 1862: Could not create debris, no more slots left
- Frame 1862: Could not create debris, no more slots left
- Frame 1862: Could not create debris, no more slots left
- Frame 1862: Could not create debris, no more slots left
- Frame 1871: Could not create debris, no more slots left
- Frame 1872: Could not create debris, no more slots left
- Frame 1872: Could not create debris, no more slots left
- Frame 1872: Could not create debris, no more slots left
- Frame 1872: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2338: Could not create debris, no more slots left
- Frame 2339: Could not create debris, no more slots left
- Dumping screen to 'screen0082'
- Dumping screen to 'screen0083'
- Dumping screen to 'screen0084'
- Dumping screen to 'screen0085'
- Dumping screen to 'screen0086'
- Dumping screen to 'screen0087'
- Dumping screen to 'screen0088'
- Dumping screen to 'screen0089'
- Dumping screen to 'screen0090'
- Dumping screen to 'screen0091'
- Dumping screen to 'screen0092'
- Dumping screen to 'screen0093'
- Dumping screen to 'screen0094'
- Dumping screen to 'screen0095'
- Dumping screen to 'screen0096'
- Dumping screen to 'screen0097'
- ANI Ancient_anib.ani with size 160x120 (6.3% wasted)
- ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
- Frame 3993: Could not create debris, no more slots left
- Frame 3993: Could not create debris, no more slots left
- Frame 4031: Could not create debris, no more slots left
- Frame 4109: Could not create debris, no more slots left
- Frame 4109: Could not create debris, no more slots left
- Frame 4109: Could not create debris, no more slots left
- Frame 4109: Could not create debris, no more slots left
- ANI Ancient_ania.ani with size 160x120 (6.3% wasted)
- ANI Ancient_anic.ani with size 160x120 (6.3% wasted)
- Frame 5526: Could not create debris, no more slots left
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- BMPMAN: Found EFF (empty.eff) with 1 frames at 1 fps.
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Someone passed an extension to bm_load_animation for file 'empty.eff'
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Wed Jul 11 20:42:30 2012
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