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Deferred lighitng

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Jul 11th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 35
  9. -spec_static 0.6
  10. -spec_point 1
  11. -spec_tube 1.25
  12. -ambient_factor 75
  13. -nomotiondebris
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -fxaa
  19. -fb_explosions
  20. -ballistic_gauge
  21. -dualscanlines
  22. -orbradar
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mod ASW2,ASW1,mediavps_3612
  31. -fps
  32. Building file index...
  33. Found root pack 'C:\Games\FreeSpace2\ASW2\sathanas_bobbtmann_4096.vp' with a checksum of 0x8e4dc333
  34. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW1_3612.vp' with a checksum of 0xd5e22b30
  35. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_adv.vp' with a checksum of 0x5c319768
  36. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Animaps.vp' with a checksum of 0x146d0682
  37. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Interface.vp' with a checksum of 0xb7955e09
  38. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Intro.vp' with a checksum of 0xadda0cc1
  39. Found root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Normals.vp' with a checksum of 0x1581b3b4
  40. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  41. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  42. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  43. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  44. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  45. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  46. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  47. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
  48. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  53. Searching root 'C:\Games\FreeSpace2\ASW2\' ... 268 files
  54. Searching root pack 'C:\Games\FreeSpace2\ASW2\sathanas_bobbtmann_4096.vp' ... 18 files
  55. Searching root 'C:\Games\FreeSpace2\ASW1\' ... 0 files
  56. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW1_3612.vp' ... 1226 files
  57. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_adv.vp' ... 143 files
  58. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Animaps.vp' ... 272 files
  59. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Interface.vp' ... 1020 files
  60. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Intro.vp' ... 1 files
  61. Searching root pack 'C:\Games\FreeSpace2\ASW1\ASW_3612_Normals.vp' ... 28 files
  62. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 802 files
  63. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  64. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  65. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  66. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  67. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  68. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  69. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  70. Searching root 'C:\Games\FreeSpace2\' ... 10 files
  71. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  72. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  73. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  74. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  75. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  76. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  77. Found 24 roots and 14593 files.
  78. AutoLang: Language auto-detection successful...
  79. Setting language to English
  80. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  81. TBM => Starting parse of 'ASW_strings-lcl.tbm' ...
  82. Initializing OpenAL...
  83. OpenAL Vendor : Creative Labs Inc.
  84. OpenAL Renderer : Software
  85. OpenAL Version : 1.1
  86.  
  87. Found extension "ALC_EXT_EFX".
  88.  
  89. Sample rate: 44100 (44100)
  90. EFX enabled: NO
  91. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  92. Capture device: Microphone (Realtek High Defini
  93. ... OpenAL successfully initialized!
  94. Failed to init speech
  95. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  96. Initializing WGL...
  97. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  98. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  99. OpenGL Vendor : NVIDIA Corporation
  100. OpenGL Renderer : GeForce GT 520MX/PCI/SSE2
  101. OpenGL Version : 4.1.0
  102.  
  103. Using extension "GL_EXT_fog_coord".
  104. Using extension "GL_ARB_multitexture".
  105. Using extension "GL_ARB_texture_env_add".
  106. Using extension "GL_ARB_texture_compression".
  107. Using extension "GL_EXT_texture_compression_s3tc".
  108. Using extension "GL_EXT_texture_filter_anisotropic".
  109. Using extension "GL_ARB_texture_env_combine".
  110. Using extension "GL_EXT_compiled_vertex_array".
  111. Using extension "GL_EXT_draw_range_elements".
  112. Using extension "GL_ARB_texture_mirrored_repeat".
  113. Using extension "GL_ARB_texture_non_power_of_two".
  114. Using extension "GL_ARB_vertex_buffer_object".
  115. Using extension "GL_ARB_pixel_buffer_object".
  116. Using extension "GL_SGIS_generate_mipmap".
  117. Using extension "GL_EXT_framebuffer_object".
  118. Using extension "GL_ARB_texture_rectangle".
  119. Using extension "GL_EXT_bgra".
  120. Using extension "GL_ARB_texture_cube_map".
  121. Using extension "GL_EXT_texture_lod_bias".
  122. Using extension "GL_ARB_point_sprite".
  123. Using extension "GL_ARB_shading_language_100".
  124. Using extension "GL_ARB_shader_objects".
  125. Using extension "GL_ARB_vertex_shader".
  126. Using extension "GL_ARB_fragment_shader".
  127. Using extension "GL_NV_vertex_program3".
  128. Using extension "GL_ARB_texture_float".
  129. Using extension "GL_EXT_framebuffer_blit".
  130. Found special extension function "wglSwapIntervalEXT".
  131.  
  132. Compiling new shader:
  133. Loading built-in default shader for: soft-v.sdr
  134. Loading built-in default shader for: soft-f.sdr
  135. Shader features:
  136. Depth-blended Particles
  137. Compiling new shader:
  138. Loading built-in default shader for: soft-v.sdr
  139. Loading built-in default shader for: soft-f.sdr
  140. Shader features:
  141. Distorted Particles
  142. Compiling deferred light shader...
  143.  
  144. Compiling post-processing shader 1 ...
  145. Compiling post-processing shader 2 ...
  146. Compiling post-processing shader 3 ...
  147. Compiling post-processing shader 4 ...
  148. Compiling post-processing shader 5 ...
  149. Loading built-in default shader for: fxaa-v.sdr
  150. Loading built-in default shader for: fxaa-f.sdr
  151. Compiling post-processing shader 6 ...
  152. Loading built-in default shader for: fxaapre-f.sdr
  153. Compiling post-processing shader 7 ...
  154. Loading built-in default shader for: ls-f.sdr
  155.  
  156. Max texture units: 4 (32)
  157. Max elements vertices: 1048576
  158. Max elements indices: 1048576
  159. Max texture size: 16384x16384
  160. Max render buffer size: 16384x16384
  161. Can use compressed textures: YES
  162. Texture compression available: YES
  163. Post-processing enabled: YES
  164. Using trilinear texture filter.
  165. OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
  166. ... OpenGL init is complete!
  167. Size of bitmap info = 742 KB
  168. Size of bitmap extra info = 48 bytes
  169. ANI cursorweb with size 24x24 (25.0% wasted)
  170. GRAPHICS: Initializing default colors...
  171. Game Settings Table: Using Standard Loops For SEXP Arguments
  172. Game Settings Table: Using standard event chaining behavior
  173. SCRIPTING: Beginning initialization sequence...
  174. SCRIPTING: Beginning Lua initialization...
  175. LUA: Opening LUA state...
  176. LUA: Initializing base Lua libraries...
  177. LUA: Beginning ADE initialization
  178. ADE: Initializing enumeration constants...
  179. ADE: Assigning Lua session...
  180. SCRIPTING: Beginning main hook parse sequence....
  181. Wokka! Error opening file (scripting.tbl)!
  182. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  183. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  184. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  185. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  186. SCRIPTING: Inititialization complete.
  187. SCRIPTING: Splash screen overrides checked
  188. SCRIPTING: Splash hook has been run
  189. SCRIPTING: Splash screen conditional hook has been run
  190. Using high memory settings...
  191. Wokka! Error opening file (interface.tbl)!
  192. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  193. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  194. Windows reported 16 joysticks, we found 0
  195. Current soundtrack set to -1 in event_music_reset_choices
  196. TBM => Starting parse of 'mv_music-mus.tbm' ...
  197. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  198. TBM => Starting parse of 'ASW-mfl.tbm' ...
  199. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  200. TBM => Starting parse of 'asw-aip.tbm' ...
  201. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  202. TBM => Starting parse of 'ASW_effects-wxp.tbm' ...
  203. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  204. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  205. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  206. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  207. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  208. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  209. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  210. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  211. BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
  212. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  213. ANI Kratos_impact with size 80x80 (37.5% wasted)
  214. BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
  215. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  216. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  217. BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
  218. BMPMAN: Found EFF (ScythImpact.eff) with 4 frames at 30 fps.
  219. TBM => Starting parse of 'mv_core-wep.tbm' ...
  220. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  221. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  222. TBM => Starting parse of 'asw-3612-shv-wep.tbm' ...
  223. TBM => Starting parse of 'ASW2-wep.tbm' ...
  224. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  225. TBM => Starting parse of 'asw-obt.tbm' ...
  226. TBM => Starting parse of 'ASW2-obt.tbm' ...
  227. TBM => Starting parse of 'mv_core-shp.tbm' ...
  228. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  229. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  230. TBM => Starting parse of 'Sath-shp.tbm' ...
  231. TBM => Starting parse of 'ASW2-shp.tbm' ...
  232. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  233. ANI support1 with size 108x24 (25.0% wasted)
  234. ANI damage1 with size 148x25 (21.9% wasted)
  235. ANI wingman1 with size 71x53 (17.2% wasted)
  236. ANI wingman2 with size 35x53 (17.2% wasted)
  237. ANI wingman3 with size 14x53 (17.2% wasted)
  238. ANI toggle1 with size 57x20 (37.5% wasted)
  239. ANI head1 with size 164x132 (48.4% wasted)
  240. ANI weapons1 with size 126x20 (37.5% wasted)
  241. ANI weapons1_b with size 150x20 (37.5% wasted)
  242. ANI objective1 with size 149x21 (34.4% wasted)
  243. ANI netlag1 with size 29x30 (6.3% wasted)
  244. ANI targhit1 with size 31x21 (34.4% wasted)
  245. ANI time1 with size 47x23 (28.1% wasted)
  246. ANI targetview1 with size 137x156 (39.1% wasted)
  247. ANI targetview2 with size 4x96 (25.0% wasted)
  248. ANI targetview3 with size 7x20 (37.5% wasted)
  249. ANI 2_energy2 with size 86x96 (25.0% wasted)
  250. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  251. ANI 2_leftarc with size 103x252 (1.6% wasted)
  252. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  253. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  254. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  255. ANI 2_lead1 with size 26x26 (18.8% wasted)
  256. ANI 2_lock1 with size 56x53 (17.2% wasted)
  257. ANI 2_lockspin with size 100x100 (21.9% wasted)
  258. ANI energy1 with size 12x41 (35.9% wasted)
  259. ANI 2_radar1 with size 209x170 (33.6% wasted)
  260. TBM => Starting parse of 'mv_effects-str.tbm' ...
  261. TBM => Starting parse of 'ASW-str.tbm' ...
  262. loading animated cursor "cursor"
  263. ANI cursor with size 24x24 (25.0% wasted)
  264. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  265. TABLES => Starting parse of 'mainhall.tbl.
  266. MediaVPs: Flaming debris script loaded!
  267. MediaVPs: Explosions script loaded!
  268. Ships.tbl is : INVALID!!!!
  269. Weapons.tbl is : INVALID!!!!
  270. cfile_init() took 834
  271. Compiling video-processing shader ...
  272. Loading built-in default shader for: video-v.sdr
  273. Loading built-in default shader for: video-f.sdr
  274. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  275. ANI cursor.ani with size 24x24 (25.0% wasted)
  276. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  277. Someone passed an extension to bm_load for file 'Ancient.pcx'
  278. Someone passed an extension to bm_load_animation for file 'empty.eff'
  279. BMPMAN: Found EFF (empty.eff) with 1 frames at 1 fps.
  280. Someone passed an extension to bm_load_animation for file 'empty.eff'
  281. Someone passed an extension to bm_load_animation for file 'empty.eff'
  282. Someone passed an extension to bm_load_animation for file 'empty.eff'
  283. Someone passed an extension to bm_load_animation for file 'empty.eff'
  284. Someone passed an extension to bm_load_animation for file 'empty.eff'
  285. Frame 0 too long!!: frametime = 0.413 (0.413)
  286. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  287. Techroom successfully initialized, now changing tab...
  288. Loading model 'KatoNew.pof'
  289. Compiling new shader:
  290. Shader features:
  291. Lighting
  292. Diffuse Mapping
  293. Glow Mapping
  294. Specular Mapping
  295. Normal Mapping
  296. Environment Mapping
  297. Animated Effects
  298. Compiling new shader:
  299. Shader features:
  300. Lighting
  301. Fog Effect
  302. Diffuse Mapping
  303. Glow Mapping
  304. Specular Mapping
  305. Normal Mapping
  306. Environment Mapping
  307. Animated Effects
  308. Compiling new shader:
  309. Shader features:
  310. Lighting
  311. Diffuse Mapping
  312. Glow Mapping
  313. Specular Mapping
  314. Normal Mapping
  315. Environment Mapping
  316. Deferred lighting
  317. Compiling new shader:
  318. Shader features:
  319. Lighting
  320. Fog Effect
  321. Diffuse Mapping
  322. Glow Mapping
  323. Specular Mapping
  324. Normal Mapping
  325. Environment Mapping
  326. Deferred lighting
  327. Compiling new shader:
  328. Shader features:
  329. Lighting
  330. Diffuse Mapping
  331. Specular Mapping
  332. Environment Mapping
  333. Animated Effects
  334. Compiling new shader:
  335. Shader features:
  336. Lighting
  337. Fog Effect
  338. Diffuse Mapping
  339. Specular Mapping
  340. Environment Mapping
  341. Animated Effects
  342. Compiling new shader:
  343. Shader features:
  344. Lighting
  345. Diffuse Mapping
  346. Specular Mapping
  347. Environment Mapping
  348. Deferred lighting
  349. Compiling new shader:
  350. Shader features:
  351. Lighting
  352. Fog Effect
  353. Diffuse Mapping
  354. Specular Mapping
  355. Environment Mapping
  356. Deferred lighting
  357. IBX: Found a good IBX to read for 'KatoNew.pof'.
  358. IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof"
  359. Frame 0 too long!!: frametime = 2.110 (2.110)
  360. Compiling new shader:
  361. Shader features:
  362. Lighting
  363. Diffuse Mapping
  364. Glow Mapping
  365. Specular Mapping
  366. Normal Mapping
  367. Environment Mapping
  368. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  369. Freeing all existing models...
  370. Frame 0 too long!!: frametime = 0.737 (0.737)
  371. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  372. =================== STARTING LEVEL LOAD ==================
  373. Someone passed an extension to bm_load for file '2_Lucy_load.png'
  374. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  375. Starting model page in...
  376. Beginning level bitmap paging...
  377. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  378. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  379. TBM => Starting parse of 'ASW-fbl.tbm' ...
  380. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  381. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  382. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  383. BMPMAN: Found EFF (BlueBoom.eff) with 122 frames at 25 fps.
  384. Loading warp model
  385. Loading model 'warp.pof'
  386. Compiling new shader:
  387. Shader features:
  388. Lighting
  389. Animated Effects
  390. Compiling new shader:
  391. Shader features:
  392. Lighting
  393. Fog Effect
  394. Animated Effects
  395. Compiling new shader:
  396. Shader features:
  397. Lighting
  398. Deferred lighting
  399. Compiling new shader:
  400. Shader features:
  401. Lighting
  402. Fog Effect
  403. Deferred lighting
  404. IBX: Found a good IBX to read for 'warp.pof'.
  405. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  406. 600
  407. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  408. SHOCKWAVE => Loading default shockwave model...
  409. Loading model 'shockwave.pof'
  410. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  411. Compiling new shader:
  412. Shader features:
  413. Lighting
  414. Diffuse Mapping
  415. Glow Mapping
  416. Animated Effects
  417. Compiling new shader:
  418. Shader features:
  419. Lighting
  420. Fog Effect
  421. Diffuse Mapping
  422. Glow Mapping
  423. Animated Effects
  424. Compiling new shader:
  425. Shader features:
  426. Lighting
  427. Diffuse Mapping
  428. Glow Mapping
  429. Deferred lighting
  430. Compiling new shader:
  431. Shader features:
  432. Lighting
  433. Fog Effect
  434. Diffuse Mapping
  435. Glow Mapping
  436. Deferred lighting
  437. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  438. IBX: Found a good IBX to read for 'shockwave.pof'.
  439. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  440. SHOCKWAVE => Default model load: SUCCEEDED!!
  441. SHOCKWAVE => Loading default shockwave animation...
  442. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  443. SHOCKWAVE => Default animation load: SUCCEEDED!!
  444. MISSION LOAD: 'ASW2_11.fs2'
  445. Hmmm... Extension passed to mission_load...
  446. Loading model 'subspacenode.pof'
  447. IBX: Found a good IBX to read for 'subspacenode.pof'.
  448. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
  449. Starting mission message count : 1
  450. Ending mission message count : 1
  451. Current soundtrack set to -1 in event_music_reset_choices
  452. Loading model 'Tylisos.pof'
  453. IBX: Found a good IBX to read for 'Tylisos.pof'.
  454. IBX-DEBUG => POF checksum: 0xe14f5882, IBX checksum: 0x5418563d -- "Tylisos.pof"
  455. Loading model 'Phaistos_INF.pof'
  456. Compiling new shader:
  457. Shader features:
  458. Lighting
  459. Diffuse Mapping
  460. Specular Mapping
  461. Normal Mapping
  462. Environment Mapping
  463. Animated Effects
  464. Compiling new shader:
  465. Shader features:
  466. Lighting
  467. Fog Effect
  468. Diffuse Mapping
  469. Specular Mapping
  470. Normal Mapping
  471. Environment Mapping
  472. Animated Effects
  473. Compiling new shader:
  474. Shader features:
  475. Lighting
  476. Diffuse Mapping
  477. Specular Mapping
  478. Normal Mapping
  479. Environment Mapping
  480. Deferred lighting
  481. Compiling new shader:
  482. Shader features:
  483. Lighting
  484. Fog Effect
  485. Diffuse Mapping
  486. Specular Mapping
  487. Normal Mapping
  488. Environment Mapping
  489. Deferred lighting
  490. IBX: Found a good IBX to read for 'Phaistos_INF.pof'.
  491. IBX-DEBUG => POF checksum: 0x8b122abb, IBX checksum: 0x4c2bb671 -- "Phaistos_INF.pof"
  492. Allocating space for at least 9 new ship subsystems ... a total of 200 is now available (9 in-use).
  493. Loading model 'AC_INF.pof'
  494. IBX: Found a good IBX to read for 'AC_INF.pof'.
  495. IBX-DEBUG => POF checksum: 0x6a3e09ef, IBX checksum: 0xa53635a9 -- "AC_INF.pof"
  496. Loading model 'Dallie_INF.pof'
  497. IBX: Found a good IBX to read for 'Dallie_INF.pof'.
  498. IBX-DEBUG => POF checksum: 0x6486fdd1, IBX checksum: 0xb98b5786 -- "Dallie_INF.pof"
  499. Loading model 'Heraklion_INF.pof'
  500. IBX: Found a good IBX to read for 'Heraklion_INF.pof'.
  501. IBX-DEBUG => POF checksum: 0x037625fd, IBX checksum: 0x421cc8a0 -- "Heraklion_INF.pof"
  502. Loading model 'Mochlos.pof'
  503. Compiling new shader:
  504. Shader features:
  505. Lighting
  506. Diffuse Mapping
  507. Glow Mapping
  508. Specular Mapping
  509. Environment Mapping
  510. Animated Effects
  511. Compiling new shader:
  512. Shader features:
  513. Lighting
  514. Fog Effect
  515. Diffuse Mapping
  516. Glow Mapping
  517. Specular Mapping
  518. Environment Mapping
  519. Animated Effects
  520. Compiling new shader:
  521. Shader features:
  522. Lighting
  523. Diffuse Mapping
  524. Glow Mapping
  525. Specular Mapping
  526. Environment Mapping
  527. Deferred lighting
  528. Compiling new shader:
  529. Shader features:
  530. Lighting
  531. Fog Effect
  532. Diffuse Mapping
  533. Glow Mapping
  534. Specular Mapping
  535. Environment Mapping
  536. Deferred lighting
  537. IBX: Found a good IBX to read for 'Mochlos.pof'.
  538. IBX-DEBUG => POF checksum: 0xe3d59837, IBX checksum: 0x44765e6c -- "Mochlos.pof"
  539. Loading model 'cruiser03x.pof'
  540. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  541. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
  542. Loading model 'kythera.pof'
  543. IBX: Found a good IBX to read for 'kythera.pof'.
  544. IBX-DEBUG => POF checksum: 0x9f6af457, IBX checksum: 0xa2a7de5c -- "kythera.pof"
  545. Allocating space for at least 9 new ship subsystems ... a total of 400 is now available (208 in-use).
  546. Loading model 'Akrotiri.pof'
  547. Compiling new shader:
  548. Shader features:
  549. Lighting
  550. Diffuse Mapping
  551. Normal Mapping
  552. Animated Effects
  553. Compiling new shader:
  554. Shader features:
  555. Lighting
  556. Fog Effect
  557. Diffuse Mapping
  558. Normal Mapping
  559. Animated Effects
  560. Compiling new shader:
  561. Shader features:
  562. Lighting
  563. Diffuse Mapping
  564. Normal Mapping
  565. Deferred lighting
  566. Compiling new shader:
  567. Shader features:
  568. Lighting
  569. Fog Effect
  570. Diffuse Mapping
  571. Normal Mapping
  572. Deferred lighting
  573. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Akrotiri.pof
  574. Found live debris model for 'turret01a'
  575. Found live debris model for 'turret01a'
  576. IBX: Found a good IBX to read for 'Akrotiri.pof'.
  577. IBX-DEBUG => POF checksum: 0x7607db22, IBX checksum: 0x4443c4ab -- "Akrotiri.pof"
  578. Submodel 'turret01c' is detail level 2 of 'turret01a'
  579. Submodel 'turret01b' is detail level 1 of 'turret01a'
  580. Loading model 'Odigitria.pof'
  581. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Odigitria.pof
  582. IBX: Found a good IBX to read for 'Odigitria.pof'.
  583. IBX-DEBUG => POF checksum: 0xb3dd787c, IBX checksum: 0x19927147 -- "Odigitria.pof"
  584. Loading model 'KatoNew.pof'
  585. IBX: Found a good IBX to read for 'KatoNew.pof'.
  586. IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof"
  587. Loading model 'cruiser03.pof'
  588. IBX: Found a good IBX to read for 'cruiser03.pof'.
  589. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  590. Loading model 'bomber08.pof'
  591. IBX: Found a good IBX to read for 'bomber08.pof'.
  592. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof"
  593. Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
  594. Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
  595. Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
  596. Loading model 'bomber10.pof'
  597. IBX: Found a good IBX to read for 'bomber10.pof'.
  598. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  599. Loading model 'Shaitan.pof'
  600. BMPMAN: Found EFF (bomber03-01a-glow.eff) with 44 frames at 25 fps.
  601. IBX: Found a good IBX to read for 'Shaitan.pof'.
  602. IBX-DEBUG => POF checksum: 0x6cc90690, IBX checksum: 0xd6d909a2 -- "Shaitan.pof"
  603. Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
  604. Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
  605. Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
  606. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  607. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  608. Loading model 'Scorpion.pof'
  609. Compiling new shader:
  610. Shader features:
  611. Lighting
  612. Diffuse Mapping
  613. Animated Effects
  614. Compiling new shader:
  615. Shader features:
  616. Lighting
  617. Fog Effect
  618. Diffuse Mapping
  619. Animated Effects
  620. Compiling new shader:
  621. Shader features:
  622. Lighting
  623. Diffuse Mapping
  624. Deferred lighting
  625. Compiling new shader:
  626. Shader features:
  627. Lighting
  628. Fog Effect
  629. Diffuse Mapping
  630. Deferred lighting
  631. BMPMAN: Found EFF (fighter12-01a-glow.eff) with 31 frames at 25 fps.
  632. IBX: Found a good IBX to read for 'Scorpion.pof'.
  633. IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof"
  634. Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
  635. Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
  636. Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
  637. Loading model 'fighter11.pof'
  638. IBX: Found a good IBX to read for 'fighter11.pof'.
  639. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof"
  640. Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
  641. Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
  642. Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
  643. Loading model 'fighter10.pof'
  644. IBX: Found a good IBX to read for 'fighter10.pof'.
  645. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
  646. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  647. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  648. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  649. Allocating space for at least 6 new ship subsystems ... a total of 600 is now available (405 in-use).
  650. OpenGL: Created 512x512 FBO!
  651. Loading model 'starfield.pof'
  652. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  653. IBX: Found a good IBX to read for 'starfield.pof'.
  654. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  655. Loading model 'Adebris01.pof'
  656. IBX: Found a good IBX to read for 'Adebris01.pof'.
  657. IBX-DEBUG => POF checksum: 0x4e95f562, IBX checksum: 0x66f47aab -- "Adebris01.pof"
  658. Loading model 'Adebris02.pof'
  659. IBX: Found a good IBX to read for 'Adebris02.pof'.
  660. IBX-DEBUG => POF checksum: 0xb2be20f8, IBX checksum: 0xdd831bae -- "Adebris02.pof"
  661. Loading model 'Sdebris01.pof'
  662. IBX: Found a good IBX to read for 'Sdebris01.pof'.
  663. IBX-DEBUG => POF checksum: 0x54b56ba2, IBX checksum: 0xf30c332f -- "Sdebris01.pof"
  664. =================== STARTING LEVEL DATA LOAD ==================
  665. ACM ERROR: Have leftover data after decode!!
  666. Loading model 'Kamilari.pof'
  667. IBX: Found a good IBX to read for 'Kamilari.pof'.
  668. IBX-DEBUG => POF checksum: 0xa61c0a65, IBX checksum: 0x148bcbba -- "Kamilari.pof"
  669. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  670. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  671. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  672. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  673. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  674. Allocating space for at least 573 new ship subsystems ... a total of 1000 is now available (405 in-use).
  675. About to page in ships!
  676. ANI katoshell with size 112x93 (27.3% wasted)
  677. ANI shield-tylisos with size 112x93 (27.3% wasted)
  678. ANI shield-f10 with size 112x93 (27.3% wasted)
  679. ANI shield-f11 with size 112x93 (27.3% wasted)
  680. ANI shield-f12 with size 112x93 (27.3% wasted)
  681. ANI shield-b03 with size 112x93 (27.3% wasted)
  682. ANI shield-b08 with size 112x93 (27.3% wasted)
  683. ANI shield-b10 with size 112x93 (27.3% wasted)
  684. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  685. BMPMAN: Found EFF (X_Anibitmap.eff) with 60 frames at 26 fps.
  686. ANI shivan_particle02 with size 80x80 (37.5% wasted)
  687. Loading model 'amissile.pof'
  688. Model amissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  689. IBX: Found a good IBX to read for 'amissile.pof'.
  690. IBX-DEBUG => POF checksum: 0xc1646391, IBX checksum: 0x517d40b1 -- "amissile.pof"
  691. Loading model 'A-HORNET.pof'
  692. Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  693. IBX: Found a good IBX to read for 'A-HORNET.pof'.
  694. IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof"
  695. Loading model 'A-ROCKEYE.pof'
  696. Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  697. IBX: Found a good IBX to read for 'A-ROCKEYE.pof'.
  698. IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof"
  699. Loading model 'A-TEMPEST.pof'
  700. IBX: Found a good IBX to read for 'A-TEMPEST.pof'.
  701. IBX-DEBUG => POF checksum: 0xf8ca439b, IBX checksum: 0x83a720af -- "A-TEMPEST.pof"
  702. Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
  703. Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
  704. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  705. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  706. Loading model 'cmeasure01.pof'
  707. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  708. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  709. Loading model 'S_Rockeye.pof'
  710. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  711. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  712. Loading model 'S_Hornet.pof'
  713. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  714. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  715. Loading model 'S_Harpoon.pof'
  716. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  717. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  718. Loading model 'S_Trebuchet.pof'
  719. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  720. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  721. Loading model 'ShivanCluster.pof'
  722. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  723. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  724. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  725. Loading model 'S_Bomb.pof'
  726. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  727. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  728. Loading model 'S_MegaBomb.pof'
  729. IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
  730. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
  731. Loading model 'debris01.pof'
  732. IBX: Found a good IBX to read for 'debris01.pof'.
  733. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  734. Loading model 'debris02.pof'
  735. IBX: Found a good IBX to read for 'debris02.pof'.
  736. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  737. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  738. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  739. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  740. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps.
  741. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps.
  742. BMPMAN: Found EFF (TealMuzzle.eff) with 4 frames at 30 fps.
  743. BMPMAN: Found EFF (Cretemuzzle.eff) with 5 frames at 30 fps.
  744. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps.
  745. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps.
  746. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps.
  747. Paging in mission messages
  748. Stopping model page in...
  749. ANI support1.ani with size 108x24 (25.0% wasted)
  750. ANI damage1.ani with size 148x25 (21.9% wasted)
  751. ANI wingman1.ani with size 71x53 (17.2% wasted)
  752. ANI wingman2.ani with size 35x53 (17.2% wasted)
  753. ANI wingman3.ani with size 14x53 (17.2% wasted)
  754. ANI toggle1.ani with size 57x20 (37.5% wasted)
  755. ANI head1.ani with size 164x132 (48.4% wasted)
  756. ANI weapons1.ani with size 126x20 (37.5% wasted)
  757. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  758. ANI objective1.ani with size 149x21 (34.4% wasted)
  759. ANI netlag1.ani with size 29x30 (6.3% wasted)
  760. ANI targhit1.ani with size 31x21 (34.4% wasted)
  761. ANI time1.ani with size 47x23 (28.1% wasted)
  762. ANI targetview1.ani with size 137x156 (39.1% wasted)
  763. ANI targetview2.ani with size 4x96 (25.0% wasted)
  764. ANI targetview3.ani with size 7x20 (37.5% wasted)
  765. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  766. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  767. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  768. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  769. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  770. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  771. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  772. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  773. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  774. ANI energy1.ani with size 12x41 (35.9% wasted)
  775. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  776. ANI katoshell.ani with size 112x93 (27.3% wasted)
  777. ANI shield-tylisos.ani with size 112x93 (27.3% wasted)
  778. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  779. ANI shield-f11.ani with size 112x93 (27.3% wasted)
  780. ANI shield-f12.ani with size 112x93 (27.3% wasted)
  781. ANI shield-b03.ani with size 112x93 (27.3% wasted)
  782. ANI shield-b08.ani with size 112x93 (27.3% wasted)
  783. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  784. ANI shivan_particle02.ani with size 80x80 (37.5% wasted)
  785. User bitmap 'TMP512x512+8'
  786. User bitmap 'TMP512x512+8'
  787. User bitmap 'TMP256x256+8'
  788. Bmpman: 2240/4750 bitmap slots in use.
  789. Ending level bitmap paging...
  790. =================== ENDING LOAD ================
  791. Real count = 520, Estimated count = 425
  792. ================================================
  793. MediaVPs: Flaming debris script ACTIVE!
  794. SCRIPTING: Starting flashy deaths script loading
  795.  
  796. Class: ac kamares
  797. DRM: 0.2
  798. DE: 2
  799. DM: 1
  800. FRM: 1.2
  801. FE: 7
  802. BE: 0.35
  803. BEDu: 3000
  804.  
  805. Class: ac gordia
  806. DRM: 0.2
  807. DE: 2
  808. DM: 1
  809. FRM: 1.2
  810. FE: 7
  811. BE: 0.35
  812. BEDu: 3000
  813.  
  814. Class: ac malia
  815. DRM: 0.2
  816. DE: 2
  817. DM: 1
  818. FRM: 1.2
  819. FE: 7
  820. BE: 0.35
  821. BEDu: 3500
  822.  
  823. Class: ac heraklion
  824. DRM: 0.2
  825. DE: 2
  826. DM: 1
  827. FRM: 1.2
  828. FE: 7
  829. BE: 0.35
  830. BEDu: 3000
  831.  
  832. Class: acv arkalochori
  833. DRM: 0.2
  834. DE: 2
  835. DM: 1
  836. FRM: 1.2
  837. FE: 7
  838. BE: 0.35
  839. BEDu: 3500
  840.  
  841. Class: acv mochlos
  842. DRM: 0.2
  843. DE: 2
  844. DM: 1
  845. FRM: 1.2
  846. FE: 7
  847. BE: 0.35
  848. BEDu: 3500
  849.  
  850. Class: ad pylos
  851. DRM: 0.2
  852. DE: 2
  853. DM: 1
  854. FRM: 1.2
  855. FE: 7
  856. BE: 0.4
  857. BEDu: 4000
  858.  
  859. Class: ad achladia
  860. DRM: 0.2
  861. DE: 2
  862. DM: 1
  863. FRM: 1.2
  864. FE: 7
  865. BE: 0.4
  866. BEDu: 4000
  867.  
  868. Class: ad odigitria
  869. DRM: 0.2
  870. DE: 2
  871. DM: 1
  872. FRM: 1.2
  873. FE: 7
  874. BE: 0.4
  875. BEDu: 4000
  876.  
  877. Class: afr phaistos
  878. DRM: 0.2
  879. DE: 2
  880. DM: 1
  881. FRM: 1
  882. FE: 7
  883. BE: 0.3
  884. BEDu: 3000
  885.  
  886. Class: ac 1
  887. DRM: 0.2
  888. DE: 1
  889. DM: 1
  890. FRM: 1
  891. FE: 7
  892. BE: 0.15
  893. BEDu: 1500
  894.  
  895. Class: ai thera
  896. DRM: 0.2
  897. DE: 2
  898. DM: 1
  899. FRM: 1.2
  900. FE: 7
  901. BE: 0.4
  902. BEDu: 4000
  903.  
  904. Class: at dallie
  905. DRM: 0.2
  906. DE: 2
  907. DM: 1
  908. FRM: 1
  909. FE: 7
  910. BE: 0.25
  911. BEDu: 2500
  912.  
  913. Class: asd minos
  914. DRM: 0.2
  915. DE: 2
  916. DM: 1
  917. FRM: 1.2
  918. FE: 7
  919. BE: 0.45
  920. BEDu: 4000
  921.  
  922. Class: aca akrotiri
  923. DRM: 0.2
  924. DE: 2
  925. DM: 1
  926. FRM: 1.2
  927. FE: 7
  928. BE: 0.45
  929. BEDu: 4500
  930.  
  931. Class: ag knossos
  932. DRM: 0.2
  933. DE: 2
  934. DM: 1
  935. FRM: 1.2
  936. FE: 7
  937. BE: 0.45
  938. BEDu: 4500
  939.  
  940. Class: st azrael
  941. DRM: 0.2
  942. DE: 2
  943. DM: 1
  944. FRM: 1
  945. FE: 6
  946. BE: 0.15
  947. BEDu: 1500
  948.  
  949. Class: sfr mephisto
  950. DRM: 0.2
  951. DE: 2
  952. DM: 1
  953. FRM: 1
  954. FE: 6
  955. BE: 0.15
  956. BEDu: 1500
  957.  
  958. Class: sc 5
  959. DRM: 0.2
  960. DE: 2
  961. DM: 1
  962. FRM: 1
  963. FE: 6
  964. BE: 0.15
  965. BEDu: 1500
  966.  
  967. Class: sfr asmodeus
  968. DRM: 0.2
  969. DE: 2
  970. DM: 1
  971. FRM: 1
  972. FE: 6
  973. BE: 0.25
  974. BEDu: 2500
  975.  
  976. Class: sac 2
  977. DRM: 0.2
  978. DE: 2
  979. DM: 1
  980. FRM: 1
  981. FE: 6
  982. BE: 0.15
  983. BEDu: 1500
  984.  
  985. Class: sc lilith
  986. DRM: 0.2
  987. DE: 2
  988. DM: 1
  989. FRM: 1.2
  990. FE: 6
  991. BE: 0.3
  992. BEDu: 3000
  993.  
  994. Class: sc cain
  995. DRM: 0.2
  996. DE: 2
  997. DM: 1
  998. FRM: 1.2
  999. FE: 6
  1000. BE: 0.3
  1001. BEDu: 3000
  1002.  
  1003. Class: scv moloch
  1004. DRM: 0.2
  1005. DE: 2
  1006. DM: 1
  1007. FRM: 1.2
  1008. FE: 6
  1009. BE: 0.35
  1010. BEDu: 3500
  1011.  
  1012. Class: sd vassago
  1013. DRM: 0.2
  1014. DE: 2
  1015. DM: 1
  1016. FRM: 1.2
  1017. FE: 6
  1018. BE: 0.4
  1019. BEDu: 4000
  1020.  
  1021. Class: sd demon
  1022. DRM: 0.2
  1023. DE: 2
  1024. DM: 1
  1025. FRM: 1.2
  1026. FE: 6
  1027. BE: 0.4
  1028. BEDu: 4000
  1029.  
  1030. Class: ssg trident
  1031. DRM: 0.2
  1032. DE: 2
  1033. DM: 1
  1034. FRM: 1
  1035. FE: 6
  1036. BE: 5
  1037. BEDu: 500
  1038.  
  1039. Class: ssd lucifer
  1040. DRM: 0.2
  1041. DE: 2
  1042. DM: 1
  1043. FRM: 1.2
  1044. FE: 6
  1045. BE: 0.4
  1046. BEDu: 4000
  1047.  
  1048. Class: sj sathanas
  1049. DRM: 0.2
  1050. DE: 2
  1051. DM: 1
  1052. FRM: 1.2
  1053. FE: 6
  1054. BE: 0.45
  1055. BEDu: 4500
  1056.  
  1057. Class: aesdherian claw
  1058. DRM: 0.2
  1059. DE: 2
  1060. DM: 1
  1061. FRM: 1.2
  1062. FE: 7
  1063. BE: 0.3
  1064. BEDu: 3000
  1065.  
  1066. Class: aesdherian sword
  1067. DRM: 0.2
  1068. DE: 2
  1069. DM: 1
  1070. FRM: 1.2
  1071. FE: 7
  1072. BE: 0.4
  1073. BEDu: 4000
  1074.  
  1075. Class: aesdherian crown
  1076. DRM: 0.2
  1077. DE: 2
  1078. DM: 1
  1079. FRM: 1.2
  1080. FE: 7
  1081. BE: 0.4
  1082. BEDu: 4000
  1083.  
  1084. Class: sslbeam
  1085. BEI: 0.2
  1086. BEDu: 600
  1087. BEDi: 300
  1088.  
  1089. Class: ancient super cannon
  1090. FR: 100
  1091. FE: 6
  1092. BEI: 0.6
  1093. BEDu: 6000
  1094. BEDi: 3000
  1095.  
  1096. Class: ancient supercannon#bombardment
  1097. FR: 100
  1098. FE: 6
  1099. BEI: 0.6
  1100. BEDu: 6000
  1101. BEDi: 3000
  1102. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1103. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1104. ANI cb_saths.ani with size 660x300 (41.4% wasted)
  1105. Frame 0 too long!!: frametime = 32.445 (32.445)
  1106. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1107. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1108. ANI iconwing01 with size 32x28 (12.5% wasted)
  1109. Loading model 'Phylaki.pof'
  1110. IBX: Found a good IBX to read for 'Phylaki.pof'.
  1111. IBX-DEBUG => POF checksum: 0xd64cc586, IBX checksum: 0x5df8949d -- "Phylaki.pof"
  1112. ANI iconnode with size 90x90 (29.7% wasted)
  1113. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  1114. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  1115. ANI iconS-super with size 200x89 (30.5% wasted)
  1116. ANI fadeiconS-super with size 200x89 (30.5% wasted)
  1117. ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
  1118. ANI biconcruiser with size 42x30 (6.3% wasted)
  1119. ANI biconcruiser.ani with size 42x30 (6.3% wasted)
  1120. ANI biconvette with size 66x35 (45.3% wasted)
  1121. ANI biconvette.ani with size 66x35 (45.3% wasted)
  1122. ANI bicondaillew with size 60x60 (6.3% wasted)
  1123. ANI bicondaillew.ani with size 60x60 (6.3% wasted)
  1124. ANI biconphaistos with size 70x33 (48.4% wasted)
  1125. ANI biconphaistos.ani with size 70x33 (48.4% wasted)
  1126. Frame 0 too long!!: frametime = 1.453 (1.453)
  1127. ANI iconnode.ani with size 90x90 (29.7% wasted)
  1128. ANI iconS-super.ani with size 200x89 (30.5% wasted)
  1129. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  1130. Frame 0 too long!!: frametime = 0.286 (0.286)
  1131. Compiling new shader:
  1132. Shader features:
  1133. Diffuse Mapping
  1134. Glow Mapping
  1135. Compiling new shader:
  1136. Shader features:
  1137. Animated Effects
  1138. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  1139. Frame 0 too long!!: frametime = 0.365 (0.365)
  1140. Compiling new shader:
  1141. Shader features:
  1142. Diffuse Mapping
  1143. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  1144. Entering game at time = 68.181
  1145. ANI shield-phylaki with size 112x93 (27.3% wasted)
  1146. ANI shield-phylaki.ani with size 112x93 (27.3% wasted)
  1147. Frame 1 too long!!: frametime = 0.647 (0.647)
  1148. Warning: Message Ini 1 has no persona assigned.
  1149. Warning: Message Ini 2 has no persona assigned.
  1150. ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
  1151. Compiling new shader:
  1152. Shader features:
  1153. Diffuse Mapping
  1154. Glow Mapping
  1155. Deferred lighting
  1156. ANI Ancient_ania.ani with size 160x120 (6.3% wasted)
  1157. 426 frames executed in 30.067 seconds, 14.168 frames per second.
  1158. ANI Ancient_anib.ani with size 160x120 (6.3% wasted)
  1159. Frame 559 too long!!: frametime = 0.321 (0.321)
  1160. Frame 565: Could not create debris, no more slots left
  1161. Frame 565: Could not create debris, no more slots left
  1162. Frame 622: Could not create debris, no more slots left
  1163. Frame 634: Could not create debris, no more slots left
  1164. Frame 634: Could not create debris, no more slots left
  1165. Frame 634: Could not create debris, no more slots left
  1166. Frame 634: Could not create debris, no more slots left
  1167. Frame 669: Could not create debris, no more slots left
  1168. Frame 691: Could not create debris, no more slots left
  1169. Frame 691: Could not create debris, no more slots left
  1170. Frame 691: Could not create debris, no more slots left
  1171. Frame 701: Could not create debris, no more slots left
  1172. Frame 701: Could not create debris, no more slots left
  1173. Frame 701: Could not create debris, no more slots left
  1174. Frame 701: Could not create debris, no more slots left
  1175. Frame 701: Could not create debris, no more slots left
  1176. Frame 701: Could not create debris, no more slots left
  1177. ANI Ancient_ania.ani with size 160x120 (6.3% wasted)
  1178. Frame 806: Could not create debris, no more slots left
  1179. Frame 806: Could not create debris, no more slots left
  1180. Frame 806: Could not create debris, no more slots left
  1181. Frame 814: Could not create debris, no more slots left
  1182. Frame 814: Could not create debris, no more slots left
  1183. Frame 847: Could not create debris, no more slots left
  1184. Frame 847: Could not create debris, no more slots left
  1185. Frame 847: Could not create debris, no more slots left
  1186. Frame 847: Could not create debris, no more slots left
  1187. Frame 847: Could not create debris, no more slots left
  1188. Frame 847: Could not create debris, no more slots left
  1189. Frame 847: Could not create debris, no more slots left
  1190. Frame 847: Could not create debris, no more slots left
  1191. Frame 847: Could not create debris, no more slots left
  1192. Frame 847: Could not create debris, no more slots left
  1193. Frame 847: Could not create debris, no more slots left
  1194. Frame 847: Could not create debris, no more slots left
  1195. Frame 847: Could not create debris, no more slots left
  1196. Frame 847: Could not create debris, no more slots left
  1197. Frame 847: Could not create debris, no more slots left
  1198. Frame 847: Could not create debris, no more slots left
  1199. Frame 847: Could not create debris, no more slots left
  1200. Frame 847: Could not create debris, no more slots left
  1201. Frame 847: Could not create debris, no more slots left
  1202. Frame 847: Could not create debris, no more slots left
  1203. Frame 847: Could not create debris, no more slots left
  1204. Frame 847: Could not create debris, no more slots left
  1205. Frame 847: Could not create debris, no more slots left
  1206. Frame 847: Could not create debris, no more slots left
  1207. Frame 847: Could not create debris, no more slots left
  1208. Frame 847: Could not create debris, no more slots left
  1209. Frame 847: Could not create debris, no more slots left
  1210. Frame 847: Could not create debris, no more slots left
  1211. Frame 847: Could not create debris, no more slots left
  1212. Frame 847: Could not create debris, no more slots left
  1213. Frame 847: Could not create debris, no more slots left
  1214. Frame 847: Could not create debris, no more slots left
  1215. Frame 847: Could not create debris, no more slots left
  1216. Frame 847: Could not create debris, no more slots left
  1217. Frame 847: Could not create debris, no more slots left
  1218. Frame 847: Could not create debris, no more slots left
  1219. Frame 847: Could not create debris, no more slots left
  1220. Frame 847: Could not create debris, no more slots left
  1221. Frame 847: Could not create debris, no more slots left
  1222. Frame 847: Could not create debris, no more slots left
  1223. Frame 847: Could not create debris, no more slots left
  1224. Frame 847: Could not create debris, no more slots left
  1225. Frame 847: Could not create debris, no more slots left
  1226. Frame 847: Could not create debris, no more slots left
  1227. Frame 847: Could not create debris, no more slots left
  1228. Frame 847: Could not create debris, no more slots left
  1229. Frame 847: Could not create debris, no more slots left
  1230. Frame 847: Could not create debris, no more slots left
  1231. Frame 847: Could not create debris, no more slots left
  1232. Frame 1046: Could not create debris, no more slots left
  1233. Frame 1049: Could not create debris, no more slots left
  1234. Frame 1049: Could not create debris, no more slots left
  1235. Frame 1055: Could not create debris, no more slots left
  1236. Frame 1055: Could not create debris, no more slots left
  1237. Frame 1057: Could not create debris, no more slots left
  1238. Frame 1427: Could not create debris, no more slots left
  1239. Frame 1427: Could not create debris, no more slots left
  1240. Frame 1427: Could not create debris, no more slots left
  1241. Frame 1427: Could not create debris, no more slots left
  1242. Frame 1427: Could not create debris, no more slots left
  1243. Frame 1427: Could not create debris, no more slots left
  1244. Frame 1427: Could not create debris, no more slots left
  1245. Frame 1427: Could not create debris, no more slots left
  1246. Frame 1427: Could not create debris, no more slots left
  1247. Frame 1427: Could not create debris, no more slots left
  1248. Frame 1427: Could not create debris, no more slots left
  1249. Frame 1427: Could not create debris, no more slots left
  1250. Frame 1427: Could not create debris, no more slots left
  1251. Frame 1427: Could not create debris, no more slots left
  1252. Frame 1427: Could not create debris, no more slots left
  1253. Frame 1427: Could not create debris, no more slots left
  1254. Frame 1427: Could not create debris, no more slots left
  1255. Frame 1427: Could not create debris, no more slots left
  1256. Frame 1427: Could not create debris, no more slots left
  1257. Frame 1427: Could not create debris, no more slots left
  1258. Frame 1427: Could not create debris, no more slots left
  1259. Frame 1427: Could not create debris, no more slots left
  1260. Frame 1427: Could not create debris, no more slots left
  1261. Frame 1427: Could not create debris, no more slots left
  1262. Frame 1427: Could not create debris, no more slots left
  1263. Frame 1427: Could not create debris, no more slots left
  1264. Frame 1427: Could not create debris, no more slots left
  1265. Frame 1427: Could not create debris, no more slots left
  1266. Frame 1427: Could not create debris, no more slots left
  1267. Frame 1427: Could not create debris, no more slots left
  1268. Frame 1427: Could not create debris, no more slots left
  1269. Frame 1427: Could not create debris, no more slots left
  1270. Frame 1427: Could not create debris, no more slots left
  1271. Frame 1427: Could not create debris, no more slots left
  1272. Frame 1427: Could not create debris, no more slots left
  1273. Frame 1427: Could not create debris, no more slots left
  1274. Frame 1427: Could not create debris, no more slots left
  1275. Frame 1427: Could not create debris, no more slots left
  1276. Frame 1427: Could not create debris, no more slots left
  1277. Frame 1427: Could not create debris, no more slots left
  1278. Frame 1487: Could not create debris, no more slots left
  1279. Frame 1487: Could not create debris, no more slots left
  1280. Frame 1487: Could not create debris, no more slots left
  1281. Frame 1487: Could not create debris, no more slots left
  1282. Dumping screen to 'screen0078'
  1283. Dumping screen to 'screen0079'
  1284. Dumping screen to 'screen0080'
  1285. Dumping screen to 'screen0081'
  1286. ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
  1287. Frame 1862: Could not create debris, no more slots left
  1288. Frame 1862: Could not create debris, no more slots left
  1289. Frame 1862: Could not create debris, no more slots left
  1290. Frame 1862: Could not create debris, no more slots left
  1291. Frame 1862: Could not create debris, no more slots left
  1292. Frame 1871: Could not create debris, no more slots left
  1293. Frame 1872: Could not create debris, no more slots left
  1294. Frame 1872: Could not create debris, no more slots left
  1295. Frame 1872: Could not create debris, no more slots left
  1296. Frame 1872: Could not create debris, no more slots left
  1297. Frame 2338: Could not create debris, no more slots left
  1298. Frame 2338: Could not create debris, no more slots left
  1299. Frame 2338: Could not create debris, no more slots left
  1300. Frame 2338: Could not create debris, no more slots left
  1301. Frame 2338: Could not create debris, no more slots left
  1302. Frame 2338: Could not create debris, no more slots left
  1303. Frame 2338: Could not create debris, no more slots left
  1304. Frame 2338: Could not create debris, no more slots left
  1305. Frame 2338: Could not create debris, no more slots left
  1306. Frame 2338: Could not create debris, no more slots left
  1307. Frame 2338: Could not create debris, no more slots left
  1308. Frame 2338: Could not create debris, no more slots left
  1309. Frame 2338: Could not create debris, no more slots left
  1310. Frame 2338: Could not create debris, no more slots left
  1311. Frame 2338: Could not create debris, no more slots left
  1312. Frame 2338: Could not create debris, no more slots left
  1313. Frame 2338: Could not create debris, no more slots left
  1314. Frame 2338: Could not create debris, no more slots left
  1315. Frame 2338: Could not create debris, no more slots left
  1316. Frame 2338: Could not create debris, no more slots left
  1317. Frame 2338: Could not create debris, no more slots left
  1318. Frame 2338: Could not create debris, no more slots left
  1319. Frame 2338: Could not create debris, no more slots left
  1320. Frame 2338: Could not create debris, no more slots left
  1321. Frame 2338: Could not create debris, no more slots left
  1322. Frame 2338: Could not create debris, no more slots left
  1323. Frame 2338: Could not create debris, no more slots left
  1324. Frame 2338: Could not create debris, no more slots left
  1325. Frame 2338: Could not create debris, no more slots left
  1326. Frame 2338: Could not create debris, no more slots left
  1327. Frame 2338: Could not create debris, no more slots left
  1328. Frame 2338: Could not create debris, no more slots left
  1329. Frame 2338: Could not create debris, no more slots left
  1330. Frame 2338: Could not create debris, no more slots left
  1331. Frame 2338: Could not create debris, no more slots left
  1332. Frame 2338: Could not create debris, no more slots left
  1333. Frame 2338: Could not create debris, no more slots left
  1334. Frame 2339: Could not create debris, no more slots left
  1335. Dumping screen to 'screen0082'
  1336. Dumping screen to 'screen0083'
  1337. Dumping screen to 'screen0084'
  1338. Dumping screen to 'screen0085'
  1339. Dumping screen to 'screen0086'
  1340. Dumping screen to 'screen0087'
  1341. Dumping screen to 'screen0088'
  1342. Dumping screen to 'screen0089'
  1343. Dumping screen to 'screen0090'
  1344. Dumping screen to 'screen0091'
  1345. Dumping screen to 'screen0092'
  1346. Dumping screen to 'screen0093'
  1347. Dumping screen to 'screen0094'
  1348. Dumping screen to 'screen0095'
  1349. Dumping screen to 'screen0096'
  1350. Dumping screen to 'screen0097'
  1351. ANI Ancient_anib.ani with size 160x120 (6.3% wasted)
  1352. ANI Ancient_ani.ani with size 160x120 (6.3% wasted)
  1353. Frame 3993: Could not create debris, no more slots left
  1354. Frame 3993: Could not create debris, no more slots left
  1355. Frame 4031: Could not create debris, no more slots left
  1356. Frame 4109: Could not create debris, no more slots left
  1357. Frame 4109: Could not create debris, no more slots left
  1358. Frame 4109: Could not create debris, no more slots left
  1359. Frame 4109: Could not create debris, no more slots left
  1360. ANI Ancient_ania.ani with size 160x120 (6.3% wasted)
  1361. ANI Ancient_anic.ani with size 160x120 (6.3% wasted)
  1362. Frame 5526: Could not create debris, no more slots left
  1363. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  1364. Unloading in mission messages
  1365. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1366. BMPMAN: Found EFF (empty.eff) with 1 frames at 1 fps.
  1367. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1368. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1369. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1370. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1371. Someone passed an extension to bm_load_animation for file 'empty.eff'
  1372. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1373. Freeing all existing models...
  1374. ... Log closed, Wed Jul 11 20:42:30 2012
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