Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on damage:
- if victim's health / victim's max health * 100 >= 95:
- if victim's health / victim's max health * 100 < 100:
- set action bar of attacker to "&f&l(&a&l||||||||||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 90:
- if victim's health / victim's max health * 100 < 95:
- set action bar of attacker to "&f&l(&a&l|||||||||||||||||||&c&l|&f&l)"
- if victim's health / victim's max health * 100 >= 85:
- if victim's health / victim's max health * 100 < 90:
- set action bar of attacker to "&f&l(&a&l||||||||||||||||||&c&l||&f&l)"
- if victim's health / victim's max health * 100 >= 80:
- if victim's health / victim's max health * 100 < 85:
- set action bar of attacker to "&f&l(&a&l|||||||||||||||||&c&l|||&f&l)"
- if victim's health / victim's max health * 100 >= 80:
- if victim's health / victim's max health * 100 < 85:
- set action bar of attacker to "&f&l(&a&l||||||||||||||||&c&l||||&f&l)"
- if victim's health / victim's max health * 100 >= 75:
- if victim's health / victim's max health * 100 < 80:
- set action bar of attacker to "&f&l(&a&l|||||||||||||||&c&l|||||&f&l)"
- if victim's health / victim's max health * 100 >= 70:
- if victim's health / victim's max health * 100 < 75:
- set action bar of attacker to "&f&l(&a&l||||||||||||||&c&l||||||&f&l)"
- if victim's health / victim's max health * 100 >= 70:
- if victim's health / victim's max health * 100 < 75:
- set action bar of attacker to "&f&l(&a&l|||||||||||||&c&l|||||||&f&l)"
- if victim's health / victim's max health * 100 >= 65:
- if victim's health / victim's max health * 100 < 70:
- set action bar of attacker to "&f&l(&a&l||||||||||||&c&l||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 60:
- if victim's health / victim's max health * 100 < 65:
- set action bar of attacker to "&f&l(&a&l|||||||||||&c&l|||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 55:
- if victim's health / victim's max health * 100 < 60:
- set action bar of attacker to "&f&l(&a&l||||||||||&c&l||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 50:
- if victim's health / victim's max health * 100 < 55:
- set action bar of attacker to "&f&l(&a&l|||||||||&c&l|||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 45:
- if victim's health / victim's max health * 100 < 50:
- set action bar of attacker to "&f&l(&a&l||||||||&c&l||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 40:
- if victim's health / victim's max health * 100 < 45:
- set action bar of attacker to "&f&l(&a&l|||||||&c&l|||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 35:
- if victim's health / victim's max health * 100 < 40:
- set action bar of attacker to "&f&l(&a&l||||||&c&l||||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 30:
- if victim's health / victim's max health * 100 < 35:
- set action bar of attacker to "&f&l(&a&l|||||&c&l|||||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 25:
- if victim's health / victim's max health * 100 < 30:
- set action bar of attacker to "&f&l(&a&l||||&c&l||||||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 20:
- if victim's health / victim's max health * 100 < 25:
- set action bar of attacker to "&f&l(&a&l|||&c&l|||||||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 15:
- if victim's health / victim's max health * 100 < 20:
- set action bar of attacker to "&f&l(&a&l||&c&l||||||||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 10:
- if victim's health / victim's max health * 100 < 15:
- set action bar of attacker to "&f&l(&a&l|&c&l|||||||||||||||||||&f&l)"
- if victim's health / victim's max health * 100 >= 5:
- if victim's health / victim's max health * 100 < 10:
- set action bar of attacker to "&f&l(&c&l||||||||||||||||||||&f&l)"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement