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- [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- Stack trace:
- System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <f2e6809acb14476a81f399aeb800f8f2>:0)
- AIChara.ChaControl+<ChangeHeadAsync>c__Iterator4.MoveNext () (at <357533a50e16444ba845ab3eda690f79>:0)
- UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0a7d89e4511e4bdeb215f76ca00fd04e>:0)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- AIChara.ChaControl:ChangeHead(Int32, Boolean)
- CharaCustom.CvsF_FaceType:<Start>m__1(CustomSelectInfo)
- CharaCustom.CustomSelectScrollController:OnValueChange(ScrollData, Boolean)
- CharaCustom.<OnUpdate>c__AnonStorey1:<>m__0(Boolean)
- CharaCustom.<SetData>c__AnonStorey0:<>m__0(Boolean)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- AIProject.InputModule:ProcessMousePress(MouseButtonEventData)
- AIProject.InputModule:ProcessMouseEvent(Int32)
- AIProject.InputModule:ProcessMouseEvent()
- AIProject.InputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
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