kjlaza

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Jun 25th, 2018
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  1. local Character = game.Players.LocalPlayer.Character --game.Workspace.kjlaz-------------------------------------------------------------------------------------
  2. -------------------------------------------------------------------------------------
  3.  
  4. local Color = 255,255,255
  5.  
  6. local Num = 0.5
  7.  
  8. local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
  9. local Size = 0.8
  10. local Rate = 300
  11. -------------------------------------------------------------------------------------
  12. local Player = game:service'Players'.LocalPlayer
  13. local Character = Player.Character
  14. Torso = Character:WaitForChild'Torso'
  15.  
  16. local Wing1 = Instance.new("Part",Character)
  17. Wing1.FormFactor = Enum.FormFactor.Custom
  18. Wing1.Size = Vector3.new(.2, .2, .2)
  19. Wing1.Name = "WIng_1"
  20.  
  21. local torsmesh = Instance.new("CharacterMesh", Character)
  22. torsmesh.BodyPart = "Torso"
  23. torsmesh.MeshId = "48112070"
  24.  
  25. local fire = Instance.new("ParticleEmitter", Wing1)
  26. fire.VelocitySpread = 0
  27. fire.Lifetime = NumberRange.new(2)
  28. fire.Acceleration = Vector3.new(0, 2, 2)
  29. fire.RotSpeed = NumberRange.new(10)
  30. fire.Rate = Rate
  31. fire.Rotation = NumberRange.new(151515)
  32. fire.Name = "Fire"
  33. fire.LightEmission = 0.78
  34. fire.LockedToPart = true
  35. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  36. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255))
  37. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  38.  
  39. local Wing2 = Wing1:Clone()
  40. Wing2.Parent = Torso
  41. local x,y,z = 0,-1,-6
  42.  
  43. Wld = function(a,b,cf)
  44. local Weld = Instance.new('Weld',a)
  45. Weld.Part0 = a
  46. Weld.Part1 = b
  47. Weld.C1 = cf
  48. return Weld
  49. end
  50.  
  51. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  52. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  53.  
  54.  
  55. game:service'RunService'.Stepped:connect(function()
  56. --z = 6+math.sin(tick()*2)
  57. y = -1+math.sin(tick()*Num)*Num2
  58. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  59. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  60. end)
  61. ------------------------------------------------------------------------------------------------
  62. local Player = game:service'Players'.LocalPlayer
  63. local Character = Player.Character
  64. Torso = Character:WaitForChild'Torso'
  65.  
  66. local Wing1 = Instance.new("Part",Character)
  67. Wing1.FormFactor = Enum.FormFactor.Custom
  68. Wing1.Size = Vector3.new(.2, .2, .2)
  69. Wing1.Name = "WIng_1"
  70.  
  71. local fire = Instance.new("ParticleEmitter", Wing1)
  72. fire.VelocitySpread = 0
  73. fire.Lifetime = NumberRange.new(2.5)
  74. fire.Acceleration = Vector3.new(0, 4, 4)
  75. fire.RotSpeed = NumberRange.new(10)
  76. fire.Rate = Rate
  77. fire.Rotation = NumberRange.new(151515)
  78. fire.Name = "Fire"
  79. fire.LightEmission = 0.78
  80. fire.LockedToPart = true
  81. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  82. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255))
  83. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  84.  
  85. local Wing2 = Wing1:Clone()
  86. Wing2.Parent = Torso
  87. local x,y,z = 0,-1,-6
  88.  
  89. Wld = function(a,b,cf)
  90. local Weld = Instance.new('Weld',a)
  91. Weld.Part0 = a
  92. Weld.Part1 = b
  93. Weld.C1 = cf
  94. return Weld
  95. end
  96.  
  97. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  98. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  99.  
  100. print'Loaded'
  101.  
  102. game:service'RunService'.Stepped:connect(function()
  103. --z = 6+math.sin(tick()*2)
  104. y = -1+math.sin(tick()*Num)*Num2
  105. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  106. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  107. end)
  108. ----------------FACE----------------------------------------------------------------------------
  109. Character.Head.face.Texture = "rbxassetid://179024775"
  110. ------------------------------------------------------------------------------------------------
  111. local Player = game:service'Players'.LocalPlayer
  112. local Character = Player.Character
  113. Torso = Character:WaitForChild'Torso'
  114.  
  115. local Wing1 = Instance.new("Part",Character)
  116. Wing1.FormFactor = Enum.FormFactor.Custom
  117. Wing1.Size = Vector3.new(.2, .2, .2)
  118. Wing1.Name = "WIng_1"
  119.  
  120. local fire = Instance.new("ParticleEmitter", Wing1)
  121. fire.VelocitySpread = 0
  122. fire.Lifetime = NumberRange.new(2.8)
  123. fire.Acceleration = Vector3.new(0, 4, 4)
  124. fire.RotSpeed = NumberRange.new(10)
  125. fire.Rate = Rate
  126. fire.Rotation = NumberRange.new(151515)
  127. fire.Name = "Fire"
  128. fire.LightEmission = 0.78
  129. fire.LockedToPart = true
  130. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  131. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255))
  132. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  133.  
  134. local Wing2 = Wing1:Clone()
  135. Wing2.Parent = Torso
  136. local x,y,z = 0,-1,-6
  137.  
  138. Wld = function(a,b,cf)
  139. local Weld = Instance.new('Weld',a)
  140. Weld.Part0 = a
  141. Weld.Part1 = b
  142. Weld.C1 = cf
  143. return Weld
  144. end
  145.  
  146. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  147. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  148.  
  149. print'Loaded'
  150.  
  151. game:service'RunService'.Stepped:connect(function()
  152. --z = 6+math.sin(tick()*2)
  153. y = -1+math.sin(tick()*Num)*Num2
  154. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  155. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  156. end)
  157.  
  158. ------------------------------------------------------------------------------------------------
  159. local Player = game:service'Players'.LocalPlayer
  160. local Character = Player.Character
  161. Torso = Character:WaitForChild'Torso'
  162.  
  163. local Wing1 = Instance.new("Part",Character)
  164. Wing1.FormFactor = Enum.FormFactor.Custom
  165. Wing1.Size = Vector3.new(.2, .2, .2)
  166. Wing1.Name = "WIng_1"
  167.  
  168. local fire = Instance.new("ParticleEmitter", Wing1)
  169. fire.VelocitySpread = 0
  170. fire.Lifetime = NumberRange.new(3)
  171. fire.Acceleration = Vector3.new(0, 4, 4)
  172. fire.RotSpeed = NumberRange.new(10)
  173. fire.Rate = Rate
  174. fire.Rotation = NumberRange.new(151515)
  175. fire.Name = "Fire"
  176. fire.LightEmission = 0.78
  177. fire.LockedToPart = true
  178. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  179. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255))
  180. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  181.  
  182. local Wing2 = Wing1:Clone()
  183. Wing2.Parent = Torso
  184. local x,y,z = 0,-1,-6
  185.  
  186. Wld = function(a,b,cf)
  187. local Weld = Instance.new('Weld',a)
  188. Weld.Part0 = a
  189. Weld.Part1 = b
  190. Weld.C1 = cf
  191. return Weld
  192. end
  193.  
  194. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  195. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  196.  
  197. print'Loaded'
  198.  
  199. game:service'RunService'.Stepped:connect(function()
  200. --z = 6+math.sin(tick()*2)
  201. y = -1+math.sin(tick()*Num)*Num2
  202. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  203. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  204. end)
  205.  
  206. ------------------------------------------------------------------------------------------------
  207. local Player = game:service'Players'.LocalPlayer
  208. local Character = Player.Character
  209. Torso = Character:WaitForChild'Torso'
  210.  
  211. local Wing1 = Instance.new("Part",Character)
  212. Wing1.FormFactor = Enum.FormFactor.Custom
  213. Wing1.Size = Vector3.new(.2, .2, .2)
  214. Wing1.Name = "WIng_1"
  215.  
  216. local fire = Instance.new("ParticleEmitter", Wing1)
  217. fire.VelocitySpread = 0
  218. fire.Lifetime = NumberRange.new(3.1)
  219. fire.Acceleration = Vector3.new(0, 4, 4)
  220. fire.RotSpeed = NumberRange.new(10)
  221. fire.Rate = Rate
  222. fire.Rotation = NumberRange.new(151515)
  223. fire.Name = "Fire"
  224. fire.LightEmission = 0.78
  225. fire.LockedToPart = true
  226. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  227. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255,255,255))
  228. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
  229.  
  230. local Wing2 = Wing1:Clone()
  231. Wing2.Parent = Torso
  232. local x,y,z = 0,-1,-6
  233.  
  234. Wld = function(a,b,cf)
  235. local Weld = Instance.new('Weld',a)
  236. Weld.Part0 = a
  237. Weld.Part1 = b
  238. Weld.C1 = cf
  239. return Weld
  240. end
  241.  
  242. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  243. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  244.  
  245. print'Loaded'
  246.  
  247. game:service'RunService'.Stepped:connect(function()
  248. --z = 6+math.sin(tick()*2)
  249. y = -1+math.sin(tick()*Num)*Num2
  250. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  251. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  252. end)
  253. wait(1 / 60)
  254. Effects = { }
  255. local Player = game.Players.localPlayer
  256. local Character = Player.Character
  257. local Humanoid = Character.Humanoid
  258. Humanoid.WalkSpeed = 20
  259. local Mouse = Player:GetMouse()
  260. local LeftArm = Character["Left Arm"]
  261. local RightArm = Character["Right Arm"]
  262. local LeftLeg = Character["Left Leg"]
  263. local RightLeg = Character["Right Leg"]
  264. paly = game.Players.LocalPlayer
  265. p = game.Players.LocalPlayer
  266. char = paly.Character
  267. torso = char.Torso
  268. neck = char.Torso.Neck
  269. hum = char.Humanoid
  270. Player = game:GetService("Players").LocalPlayer
  271. local mouse = Player:GetMouse()
  272. Character = Player.Character
  273. tors = Character.Torso
  274. lleg = Character["Left Leg"]
  275. root = Character.HumanoidRootPart
  276. hed = Character.Head
  277. rleg = Character["Right Leg"]
  278. rarm = Character["Right Arm"]
  279. larm = Character["Left Arm"]
  280. tors.Material = Enum.Material.Fabric
  281. local root = char.HumanoidRootPart
  282. local rj = root.RootJoint
  283. local deb = false
  284. local shot = 0
  285. local stanceToggle = "Idle1"
  286. local l = game:GetService("Lighting")
  287. local rs = game:GetService("RunService").RenderStepped
  288. local hb = game:GetService("RunService").Heartbeat
  289. local Stepped = game:GetService("RunService").Stepped
  290. math.randomseed(os.time())
  291. ptez = {0.7, 0.8, 0.9, 1}
  292. local BC = Character["Body Colors"]
  293. local Head = Character.Head
  294. local Torso = Character.Torso
  295. local Camera = game.Workspace.CurrentCamera
  296. local RootPart = Character.HumanoidRootPart
  297. local RootJoint = RootPart.RootJoint
  298. local attack = false
  299. local Anim = 'Idle'
  300. local attacktype = 1
  301. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  302. local velocity = RootPart.Velocity.y
  303. local sine = 0
  304. local change = 1
  305. local Create = LoadLibrary("RbxUtility").Create
  306. local TimeStop = false
  307. p = game.Players.LocalPlayer
  308. char = p.Character
  309. torso = char.Torso
  310. neck = char.Torso.Neck
  311. hum = char.Humanoid
  312. for i,v in pairs(char:children()) do
  313. if v:IsA("Shirt") then
  314. v:Destroy()
  315. end
  316. end
  317. for i,v in pairs(char:children()) do
  318. if v:IsA("Pants") then
  319. v:Destroy()
  320. end
  321. end
  322. hum.MaxHealth = math.huge
  323. wait()
  324. hum.Health =hum.MaxHealth
  325. local s = Instance.new("Sound",Character)
  326. s.Name = "sos"
  327. s.SoundId = "http://www.roblox.com/asset/?id=148510835"
  328. s.Pitch = 1
  329. s.Volume = 4
  330. s.Looped = true
  331. s:Play()
  332.  
  333. local m = Create("Model"){
  334. Parent = Character,
  335. Name = "WeaponModel",
  336. }
  337.  
  338. Humanoid.Animator.Parent = nil
  339. Character.Animate.Parent = nil
  340.  
  341. local newMotor = function(part0, part1, c0, c1)
  342. local w = Create('Motor'){
  343. Parent = part0,
  344. Part0 = part0,
  345. Part1 = part1,
  346. C0 = c0,
  347. C1 = c1,
  348. }
  349. return w
  350. end
  351. p = game.Players.LocalPlayer
  352. char = p.Character
  353. local char = p.Character
  354. torso = char.Torso
  355. neck = char.Torso.Neck
  356. hum = char.Humanoid
  357.  
  358. CV="Institutional white"
  359. ypcall(function()
  360. shirt = Instance.new("Shirt", char)
  361. shirt.Name = "Shirt"
  362. pants = Instance.new("Pants", char)
  363. pants.Name = "Pants"
  364. char.Shirt.ShirtTemplate = "rbxassetid://251988595"
  365. char.Pants.PantsTemplate = "rbxassetid://324421595"
  366. end)
  367.  
  368. Reaper2 = Instance.new("Model")
  369. Reaper2.Parent = Player.Character
  370. Reaper2.Name = "Reaper2"
  371. rh2 = Instance.new("Part")
  372. rh2.Parent = Reaper2
  373. rh2.BrickColor = BrickColor.new("Black")
  374. rh2.Locked = true
  375. rh2.CanCollide = false
  376. mesh2 = Instance.new("SpecialMesh")
  377. rh2.formFactor = "Symmetric"
  378. mesh2.MeshType = "FileMesh"
  379. mesh2.MeshId = "http://www.roblox.com/asset/?id=167554431"
  380. mesh2.Parent = rh2
  381. local weld2 = Instance.new("Weld")
  382. weld2.Parent = rh2
  383. rh2.Transparency = 0
  384. weld2.Part0 = rh2
  385. weld2.Part1 = Player.Character.Head
  386. weld2.C0 = CFrame.new(-0.05, -0.05, -0.1025)*CFrame.Angles(0, 0, 0)
  387.  
  388. local txt = Instance.new("BillboardGui", char)
  389. txt.Adornee = char .Head
  390. txt.Name = "_status"
  391. txt.Size = UDim2.new(2, 0, 1.2, 0)
  392. txt.StudsOffset = Vector3.new(-9, 8, 0)
  393. local text = Instance.new("TextLabel", txt)
  394. text.Size = UDim2.new(10, 0, 7, 0)
  395. text.FontSize = "Size24"
  396. text.TextScaled = true
  397. text.TextTransparency = 0
  398. text.BackgroundTransparency = 1
  399. text.TextTransparency = 0
  400. text.TextStrokeTransparency = 0
  401. text.Font = "Garamond"
  402. text.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
  403.  
  404. v=Instance.new("Part")
  405. v.Name = "ColorBrick"
  406. v.Parent=p.Character
  407. v.FormFactor="Symmetric"
  408. v.Anchored=true
  409. v.CanCollide=false
  410. v.BottomSurface="Smooth"
  411. v.TopSurface="Smooth"
  412. v.Size=Vector3.new(10,5,3)
  413. v.Transparency=1
  414. v.CFrame=char.Torso.CFrame
  415. v.BrickColor=BrickColor.new(CV)
  416. v.Transparency=1
  417. text.TextColor3 = Color3.new(0/255,0/255,0/255)
  418. v.Shape="Block"
  419. text.Text = "The War God: Yumi"
  420.  
  421. function clerp(a, b, t)
  422. return a:lerp(b, t)
  423. end
  424.  
  425. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  426. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  427.  
  428. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  429. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  430. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  431. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  432. RootJoint.C1 = CFrame.new(0, 0, 0)
  433. RootJoint.C0 = CFrame.new(0, 0, 0)
  434. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  435. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  436.  
  437. local rarmc1 = RW.C1
  438. local larmc1 = LW.C1
  439. local rlegc1 = RH.C1
  440. local llegc1 = LH.C1
  441.  
  442. local resetc1 = false
  443.  
  444. function PlayAnimationFromTable(table, speed, bool)
  445. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  446. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  447. RW.C0 = clerp(RW.C0, table[3], speed)
  448. LW.C0 = clerp(LW.C0, table[4], speed)
  449. RH.C0 = clerp(RH.C0, table[5], speed)
  450. LH.C0 = clerp(LH.C0, table[6], speed)
  451. if bool == true then
  452. if resetc1 == false then
  453. resetc1 = true
  454. RootJoint.C1 = RootJoint.C1
  455. Torso.Neck.C1 = Torso.Neck.C1
  456. RW.C1 = rarmc1
  457. LW.C1 = larmc1
  458. RH.C1 = rlegc1
  459. LH.C1 = llegc1
  460. end
  461. end
  462. end
  463.  
  464. ArtificialHB = Create("BindableEvent", script){
  465. Parent = script,
  466. Name = "Heartbeat",
  467. }
  468.  
  469. script:WaitForChild("Heartbeat")
  470.  
  471. frame = 1 / 35
  472. tf = 0
  473. allowframeloss = false
  474. tossremainder = false
  475. lastframe = tick()
  476. script.Heartbeat:Fire()
  477.  
  478. game:GetService("RunService").Heartbeat:connect(function(s, p)
  479. tf = tf + s
  480. if tf >= frame then
  481. if allowframeloss then
  482. script.Heartbeat:Fire()
  483. lastframe = tick()
  484. else
  485. for i = 1, math.floor(tf / frame) do
  486. script.Heartbeat:Fire()
  487. end
  488. lastframe = tick()
  489. end
  490. if tossremainder then
  491. tf = 0
  492. else
  493. tf = tf - frame * math.floor(tf / frame)
  494. end
  495. end
  496. end)
  497.  
  498. function swait(num)
  499. if num == 0 or num == nil then
  500. ArtificialHB.Event:wait()
  501. else
  502. for i = 0, num do
  503. ArtificialHB.Event:wait()
  504. end
  505. end
  506. end
  507.  
  508. function RemoveOutlines(part)
  509. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  510. end
  511.  
  512. CFuncs = {
  513. Part = {
  514. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  515. local Part = Create("Part"){
  516. Parent = Parent,
  517. Reflectance = Reflectance,
  518. Transparency = Transparency,
  519. CanCollide = false,
  520. Locked = true,
  521. BrickColor = BrickColor.new(tostring(BColor)),
  522. Name = Name,
  523. Size = Size,
  524. Material = Material,
  525. }
  526. RemoveOutlines(Part)
  527. return Part
  528. end;
  529. };
  530.  
  531. Mesh = {
  532. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  533. local Msh = Create(Mesh){
  534. Parent = Part,
  535. Offset = OffSet,
  536. Scale = Scale,
  537. }
  538. if Mesh == "SpecialMesh" then
  539. Msh.MeshType = MeshType
  540. Msh.MeshId = MeshId
  541. end
  542. return Msh
  543. end;
  544. };
  545.  
  546. Weld = {
  547. Create = function(Parent, Part0, Part1, C0, C1)
  548. local Weld = Create("Weld"){
  549. Parent = Parent,
  550. Part0 = Part0,
  551. Part1 = Part1,
  552. C0 = C0,
  553. C1 = C1,
  554. }
  555. return Weld
  556. end;
  557. };
  558.  
  559. Sound = {
  560. Create = function(id, par, vol, pit)
  561. local Sound = Create("Sound"){
  562. Volume = vol,
  563. Pitch = pit or 1,
  564. SoundId = "rbxassetid://" .. id,
  565. Parent = par or workspace,
  566. }
  567. Sound:play()
  568. return Sound
  569. end;
  570. };
  571.  
  572. Decal = {
  573. Create = function(Color, Texture, Transparency, Name, Parent)
  574. local Decal = Create("Decal"){
  575. Color3 = Color,
  576. Texture = "rbxassetid://" .. Texture,
  577. Transparency = Transparency,
  578. Name = Name,
  579. Parent = Parent,
  580. }
  581. return Decal
  582. end;
  583. };
  584.  
  585. BillboardGui = {
  586. Create = function(Parent, Image, Position, Size)
  587. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  588. BillPar.CFrame = CFrame.new(Position)
  589. local Bill = Create("BillboardGui"){
  590. Parent = BillPar,
  591. Adornee = BillPar,
  592. Size = UDim2.new(1, 0, 1, 0),
  593. SizeOffset = Vector2.new(Size, Size),
  594. }
  595. local d = Create("ImageLabel", Bill){
  596. Parent = Bill,
  597. BackgroundTransparency = 1,
  598. Size = UDim2.new(1, 0, 1, 0),
  599. Image = "rbxassetid://" .. Image,
  600. }
  601. return BillPar
  602. end
  603. };
  604.  
  605. ParticleEmitter = {
  606. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  607. local Particle = Create("ParticleEmitter"){
  608. Parent = Parent,
  609. Color = ColorSequence.new(Color1, Color2),
  610. LightEmission = LightEmission,
  611. Size = Size,
  612. Texture = Texture,
  613. Transparency = Transparency,
  614. ZOffset = ZOffset,
  615. Acceleration = Accel,
  616. Drag = Drag,
  617. LockedToPart = LockedToPart,
  618. VelocityInheritance = VelocityInheritance,
  619. EmissionDirection = EmissionDirection,
  620. Enabled = Enabled,
  621. Lifetime = LifeTime,
  622. Rate = Rate,
  623. Rotation = Rotation,
  624. RotSpeed = RotSpeed,
  625. Speed = Speed,
  626. VelocitySpread = VelocitySpread,
  627. }
  628. return Particle
  629. end;
  630. };
  631.  
  632. CreateTemplate = {
  633.  
  634. };
  635. }
  636.  
  637. function rayCast(Position, Direction, Range, Ignore)
  638. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  639. end
  640.  
  641. function FindNearestTorso(Position, Distance, SinglePlayer)
  642. if SinglePlayer then
  643. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  644. end
  645. local List = {}
  646. for i, v in pairs(workspace:GetChildren()) do
  647. if v:IsA("Model") then
  648. if v:findFirstChild("Torso") then
  649. if v ~= Character then
  650. if (v.Torso.Position - Position).magnitude <= Distance then
  651. table.insert(List, v)
  652. end
  653. end
  654. end
  655. end
  656. end
  657. return List
  658. end
  659.  
  660. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  661. if hit.Parent == nil then
  662. return
  663. end
  664. local h = hit.Parent:FindFirstChild("Humanoid")
  665. for _, v in pairs(hit.Parent:children()) do
  666. if v:IsA("Humanoid") then
  667. h = v
  668. end
  669. end
  670. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  671. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  672. if hit.Parent.DebounceHit.Value == true then
  673. return
  674. end
  675. end
  676. local c = Create("ObjectValue"){
  677. Name = "creator",
  678. Value = game:service("Players").LocalPlayer,
  679. Parent = h,
  680. }
  681. game:GetService("Debris"):AddItem(c, .5)
  682. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  683. local Damage = math.huge
  684. local blocked = false
  685. local block = hit.Parent:findFirstChild("Block")
  686. if block ~= nil then
  687. if block.className == "IntValue" then
  688. if block.Value > 0 then
  689. blocked = true
  690. block.Value = block.Value - 1
  691. print(block.Value)
  692. end
  693. end
  694. end
  695. if TimeStop == false then
  696. h.Health = h.Health - Damage
  697. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  698. elseif TimeStop == true then
  699. repeat wait() until TimeStop == false
  700. h.Health = h.Health - (Damage / 2)
  701. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  702. end
  703. if Type == "Knockdown" then
  704. local hum = hit.Parent.Humanoid
  705. hum.PlatformStand = true
  706. coroutine.resume(coroutine.create(function(HHumanoid)
  707. swait(1)
  708. HHumanoid.PlatformStand = false
  709. end), hum)
  710. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  711. local bodvol = Create("BodyVelocity"){
  712. velocity = angle * knockback,
  713. P = 5000,
  714. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  715. Parent = hit,
  716. }
  717. local rl = Create("BodyAngularVelocity"){
  718. P = 3000,
  719. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  720. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  721. Parent = hit,
  722. }
  723. game:GetService("Debris"):AddItem(bodvol, .5)
  724. game:GetService("Debris"):AddItem(rl, .5)
  725. elseif Type == "Normal" then
  726. local vp = Create("BodyVelocity"){
  727. P = 500,
  728. maxForce = Vector3.new(math.huge, 0, math.huge),
  729. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  730. }
  731. if knockback > 0 then
  732. vp.Parent = hit.Parent.Torso
  733. end
  734. game:GetService("Debris"):AddItem(vp, .5)
  735. elseif Type == "Up" then
  736. local bodyVelocity = Create("BodyVelocity"){
  737. velocity = Vector3.new(0, 20, 0),
  738. P = 5000,
  739. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  740. Parent = hit,
  741. }
  742. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  743. elseif Type == "DarkUp" then
  744. coroutine.resume(coroutine.create(function()
  745. for i = 0, 1, 0.1 do
  746. swait()
  747. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  748. end
  749. end))
  750. local bodyVelocity = Create("BodyVelocity"){
  751. velocity = Vector3.new(0, 20, 0),
  752. P = 5000,
  753. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  754. Parent = hit,
  755. }
  756. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  757. elseif Type == "Snare" then
  758. local bp = Create("BodyPosition"){
  759. P = 2000,
  760. D = 100,
  761. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  762. position = hit.Parent.Torso.Position,
  763. Parent = hit.Parent.Torso,
  764. }
  765. game:GetService("Debris"):AddItem(bp, 1)
  766. elseif Type == "Freeze" then
  767. local BodPos = Create("BodyPosition"){
  768. P = 50000,
  769. D = 1000,
  770. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  771. position = hit.Parent.Torso.Position,
  772. Parent = hit.Parent.Torso,
  773. }
  774. local BodGy = Create("BodyGyro") {
  775. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  776. P = 20e+003,
  777. Parent = hit.Parent.Torso,
  778. cframe = hit.Parent.Torso.CFrame,
  779. }
  780. hit.Parent.Torso.Anchored = true
  781. coroutine.resume(coroutine.create(function(Part)
  782. swait(1.5)
  783. Part.Anchored = false
  784. end), hit.Parent.Torso)
  785. game:GetService("Debris"):AddItem(BodPos, 3)
  786. game:GetService("Debris"):AddItem(BodGy, 3)
  787. end
  788. local debounce = Create("BoolValue"){
  789. Name = "DebounceHit",
  790. Parent = hit.Parent,
  791. Value = true,
  792. }
  793. game:GetService("Debris"):AddItem(debounce, Delay)
  794. c = Create("ObjectValue"){
  795. Name = "creator",
  796. Value = Player,
  797. Parent = h,
  798. }
  799. game:GetService("Debris"):AddItem(c, .5)
  800. end
  801. end
  802.  
  803. function ShowDamage(Pos, Text, Time, Color)
  804. local Rate = (1 / 30)
  805. local Pos = (Pos or Vector3.new(0, 0, 0))
  806. local Text = (Text or "")
  807. local Time = (Time or 2)
  808. local Color = (Color or Color3.new(1, 0, 1))
  809. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  810. EffectPart.Anchored = true
  811. local BillboardGui = Create("BillboardGui"){
  812. Size = UDim2.new(3, 0, 3, 0),
  813. Adornee = EffectPart,
  814. Parent = EffectPart,
  815. }
  816. local TextLabel = Create("TextLabel"){
  817. BackgroundTransparency = 1,
  818. Size = UDim2.new(1, 0, 1, 0),
  819. Text = Text,
  820. Font = "SciFi",
  821. TextColor3 = Color,
  822. TextScaled = true,
  823. Parent = BillboardGui,
  824. }
  825. game.Debris:AddItem(EffectPart, (Time))
  826. EffectPart.Parent = game:GetService("Workspace")
  827. delay(0, function()
  828. local Frames = (Time / Rate)
  829. for Frame = 1, Frames do
  830. wait(Rate)
  831. local Percent = (Frame / Frames)
  832. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  833. TextLabel.TextTransparency = Percent
  834. end
  835. if EffectPart and EffectPart.Parent then
  836. EffectPart:Destroy()
  837. end
  838. end)
  839. end
  840.  
  841. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  842. for _, c in pairs(workspace:children()) do
  843. local hum = c:findFirstChild("Humanoid")
  844. if hum ~= nil then
  845. local head = c:findFirstChild("Torso")
  846. if head ~= nil then
  847. local targ = head.Position - Part.Position
  848. local mag = targ.magnitude
  849. if mag <= Magnitude and c.Name ~= Player.Name then
  850. for i = 1, 10 do
  851. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  852. end
  853. CFuncs.Sound.Create("", head, 1, 1)
  854. Effects.Sphere.Create(BrickColor.new("Institutional white"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  855. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  856. end
  857. end
  858. end
  859. end
  860. end
  861.  
  862. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  863. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  864. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  865. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  866. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  867. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  868. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  869. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  870. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  871. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  872. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  873. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  874. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  875. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  876. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  877. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  878. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  879. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  880. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  881. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  882. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  883. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  884. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  885. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  886. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  887. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  888. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  889. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  890. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  891. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  892. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  893. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  894. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  895. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  896. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  897. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  898. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  899. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  900. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  901. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  902. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  903. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  904. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  905. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  906. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  907. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  908. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  909. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  910. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  911. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  912. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  913. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  914. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  915. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  916. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  917. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  918. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  919. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  920. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  921. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  922. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  923. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  924. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  925. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  926. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  927. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  928. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  929. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  930. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  931. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  932. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  933. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  934. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  935. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  936. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  937. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  938. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  939. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  940. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  941. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  942. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  943. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  944. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  945. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  946. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  947. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  948. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  949. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  950. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  951. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  952. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  953. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  954. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  955. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  956. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  957. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  958. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  959. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  960. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  961. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  962. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  963. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  964. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  965. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  966. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  967. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  968. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  969. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  970. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  971. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  972. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  973. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  974. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  975. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  976. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  977. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  978. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  979. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  980. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  981. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  982. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  983. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  984. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  985. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  986. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  987. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  988. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  989. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  990. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  991. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  992. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  993. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  994. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  995. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  996. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  997. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  998. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  999. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1000. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  1001. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1002. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  1003. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1004. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  1005. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1006. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  1007. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1008. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  1009. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1010. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  1011. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1012. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1013. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  1014. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1015. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1016. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  1017. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1018. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  1019. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1020. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1021. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  1022. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1023. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  1024. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1025. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1026. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1027. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  1028. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1029. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1030. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  1031. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1032. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1033. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1034. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1035. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1036. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1037. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1038. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1039. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1040. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1041. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1042. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1043. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1044. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1045. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1046. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1047. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  1048. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1049. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  1050. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  1051. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  1052. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  1053. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1054. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  1055. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1056. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1057. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1058. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1059. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  1060. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  1061. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1062. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  1063. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  1064. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1065. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  1066. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1067. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1068. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  1069. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1070. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1071. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  1072. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1073. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1074. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  1075. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1076. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1077. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1078. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1079. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  1080. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  1081. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1082. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1083. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1084. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  1085. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1086. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1087. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1088. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1089. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1090. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1091. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  1092. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  1093. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  1094. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1095. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1096. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1097. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1098. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  1099. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1100. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1101. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1102. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1103. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1104. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1105. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1106. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1107. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1108. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  1109. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1110. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  1111. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1112. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  1113. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1114. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1115. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1116. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1117. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  1118. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1119. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  1120. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  1121. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1122. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  1123. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  1124. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1125. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  1126. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1127. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1128. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1129. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1130. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1131. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1132. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  1133. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1134. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1135. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1136. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1137. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  1138. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1139. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1140. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1141. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1142. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1143. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  1144. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1145. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  1146. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1147. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1148. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1149. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  1150. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  1151. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1152. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  1153. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1154. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1155. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  1156. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1157. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1158. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1159. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1160. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  1161. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  1162. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1163. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1164. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1165. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1166. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1167. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1168. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1169. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1170. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1171. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1172. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1173. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  1174. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1175. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1176. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1177. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1178. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  1179. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1180. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  1181. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1182. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1183. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1184. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  1185. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1186. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  1187. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1188. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1189. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1190. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1191. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1192. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1193. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1194. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1195. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1196. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1197. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1198. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1199. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  1200. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1201. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  1202. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  1203. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1204. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  1205. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  1206. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1207. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1208. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1209. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1210. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1211. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1212. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1213. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1214. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1215. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1216. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1217. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1218. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1219. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1220. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1221. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1222. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1223. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1224. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1225. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1226. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Institutional white", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1227. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1228. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1229. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1230. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1231. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1232. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1233. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1234. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1235. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  1236. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1237. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  1238. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1239. sref.Anchored = true
  1240.  
  1241. EffectModel = Create("Model"){
  1242. Parent = Character,
  1243. Name = "Effects",
  1244. }
  1245.  
  1246. Effects = {
  1247. Block = {
  1248. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1249. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1250. prt.Anchored = true
  1251. prt.CFrame = cframe
  1252. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1253. game:GetService("Debris"):AddItem(prt, 10)
  1254. if Type == 1 or Type == nil then
  1255. table.insert(Effects, {
  1256. prt,
  1257. "Block1",
  1258. delay,
  1259. x3,
  1260. y3,
  1261. z3,
  1262. msh
  1263. })
  1264. elseif Type == 2 then
  1265. table.insert(Effects, {
  1266. prt,
  1267. "Block2",
  1268. delay,
  1269. x3,
  1270. y3,
  1271. z3,
  1272. msh
  1273. })
  1274. end
  1275. end;
  1276. };
  1277.  
  1278. Cylinder = {
  1279. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1280. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1281. prt.Anchored = true
  1282. prt.CFrame = cframe
  1283. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1284. game:GetService("Debris"):AddItem(prt, 2)
  1285. table.insert(Effects, {
  1286. prt,
  1287. "Cylinder",
  1288. delay,
  1289. x3,
  1290. y3,
  1291. z3,
  1292. msh
  1293. })
  1294. end;
  1295. };
  1296.  
  1297. Head = {
  1298. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1299. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1300. prt.Anchored = true
  1301. prt.CFrame = cframe
  1302. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1303. game:GetService("Debris"):AddItem(prt, 10)
  1304. table.insert(Effects, {
  1305. prt,
  1306. "Cylinder",
  1307. delay,
  1308. x3,
  1309. y3,
  1310. z3,
  1311. msh
  1312. })
  1313. end;
  1314. };
  1315.  
  1316. Sphere = {
  1317. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1318. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1319. prt.Anchored = true
  1320. prt.CFrame = cframe
  1321. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1322. game:GetService("Debris"):AddItem(prt, 10)
  1323. table.insert(Effects, {
  1324. prt,
  1325. "Cylinder",
  1326. delay,
  1327. x3,
  1328. y3,
  1329. z3,
  1330. msh
  1331. })
  1332. end;
  1333. };
  1334.  
  1335. Elect = {
  1336. Create = function(cff, x, y, z)
  1337. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Institutional white"), "Part", Vector3.new(1, 1, 1))
  1338. prt.Anchored = true
  1339. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1340. prt.CFrame = CFrame.new(prt.Position)
  1341. game:GetService("Debris"):AddItem(prt, 2)
  1342. local xval = math.random() / 2
  1343. local yval = math.random() / 2
  1344. local zval = math.random() / 2
  1345. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1346. table.insert(Effects, {
  1347. prt,
  1348. "Elec",
  1349. 0.1,
  1350. x,
  1351. y,
  1352. z,
  1353. xval,
  1354. yval,
  1355. zval
  1356. })
  1357. end;
  1358.  
  1359. };
  1360.  
  1361. Ring = {
  1362. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1363. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1364. prt.Anchored = true
  1365. prt.CFrame = cframe
  1366. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1367. game:GetService("Debris"):AddItem(prt, 10)
  1368. table.insert(Effects, {
  1369. prt,
  1370. "Cylinder",
  1371. delay,
  1372. x3,
  1373. y3,
  1374. z3,
  1375. msh
  1376. })
  1377. end;
  1378. };
  1379.  
  1380.  
  1381. Wave = {
  1382. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1383. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1384. prt.Anchored = true
  1385. prt.CFrame = cframe
  1386. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1387. game:GetService("Debris"):AddItem(prt, 10)
  1388. table.insert(Effects, {
  1389. prt,
  1390. "Cylinder",
  1391. delay,
  1392. x3,
  1393. y3,
  1394. z3,
  1395. msh
  1396. })
  1397. end;
  1398. };
  1399.  
  1400. Break = {
  1401. Create = function(brickcolor, cframe, x1, y1, z1)
  1402. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1403. prt.Anchored = true
  1404. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1405. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1406. local num = math.random(10, 50) / 1000
  1407. game:GetService("Debris"):AddItem(prt, 10)
  1408. table.insert(Effects, {
  1409. prt,
  1410. "Shatter",
  1411. num,
  1412. prt.CFrame,
  1413. math.random() - math.random(),
  1414. 0,
  1415. math.random(50, 100) / 100
  1416. })
  1417. end;
  1418. };
  1419.  
  1420. Fire = {
  1421. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1422. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1423. prt.Anchored = true
  1424. prt.CFrame = cframe
  1425. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1426. game:GetService("Debris"):AddItem(prt, 10)
  1427. table.insert(Effects, {
  1428. prt,
  1429. "Fire",
  1430. delay,
  1431. 1,
  1432. 1,
  1433. 1,
  1434. msh
  1435. })
  1436. end;
  1437. };
  1438.  
  1439. FireWave = {
  1440. Create = function(brickcolor, cframe, x1, y1, z1)
  1441. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1442. prt.Anchored = true
  1443. prt.CFrame = cframe
  1444. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1445. local d = Create("Decal"){
  1446. Parent = prt,
  1447. Texture = "rbxassetid://26356434",
  1448. Face = "Top",
  1449. }
  1450. local d = Create("Decal"){
  1451. Parent = prt,
  1452. Texture = "rbxassetid://26356434",
  1453. Face = "Bottom",
  1454. }
  1455. game:GetService("Debris"):AddItem(prt, 10)
  1456. table.insert(Effects, {
  1457. prt,
  1458. "FireWave",
  1459. 1,
  1460. 30,
  1461. math.random(400, 600) / 100,
  1462. msh
  1463. })
  1464. end;
  1465. };
  1466.  
  1467. Lightning = {
  1468. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1469. local magz = (p0 - p1).magnitude
  1470. local curpos = p0
  1471. local trz = {
  1472. -ofs,
  1473. ofs
  1474. }
  1475. for i = 1, tym do
  1476. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1477. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1478. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1479. li.Material = "Neon"
  1480. if tym == i then
  1481. local magz2 = (curpos - p1).magnitude
  1482. li.Size = Vector3.new(th, th, magz2)
  1483. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1484. table.insert(Effects, {
  1485. li,
  1486. "Disappear",
  1487. last
  1488. })
  1489. else
  1490. do
  1491. do
  1492. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1493. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1494. game.Debris:AddItem(li, 10)
  1495. table.insert(Effects, {
  1496. li,
  1497. "Disappear",
  1498. last
  1499. })
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end
  1505. };
  1506.  
  1507. EffectTemplate = {
  1508.  
  1509. };
  1510. }
  1511.  
  1512. local DORARA = false
  1513.  
  1514. function ORA()
  1515. attack = true
  1516. for i = 0, 1, 0.2 do
  1517. swait()
  1518. PlayAnimationFromTable({
  1519. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. }, .3, false)
  1526. end
  1527. local DORA = CFuncs.Sound.Create("", Torso, 1, 1)
  1528. Instance.new("DistortionSoundEffect", DORA).Level = .95
  1529. DORA.Looped = true
  1530. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1531. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1532. while DORARA == true do
  1533. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1534. for i = 0, 1, 0.7 do
  1535. swait()
  1536. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1537. Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1538. PlayAnimationFromTable({
  1539. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. }, .9, false)
  1546. end
  1547. CFuncs.Sound.Create("", HitboxL, 1, 1)
  1548. Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1549. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1550. for i = 0, 1, 0.7 do
  1551. swait()
  1552. Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1553. PlayAnimationFromTable({
  1554. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. }, .9, false)
  1561. end
  1562. CFuncs.Sound.Create("", HitboxR, 1, 1)
  1563. Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1564. end
  1565. Con1:disconnect()
  1566. Con2:disconnect()
  1567. DORA:Stop()
  1568. attack = false
  1569. end
  1570.  
  1571. local stoppedParts = {}
  1572.  
  1573.  
  1574. function getAllParts()
  1575. local rtn = {}
  1576.  
  1577. local function recurse(object)
  1578. for q,e in next, object:children() do
  1579. if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  1580. table.insert(rtn, e)
  1581. end
  1582. recurse(e)
  1583. end
  1584. end
  1585.  
  1586. recurse(workspace)
  1587. return rtn
  1588. end
  1589.  
  1590. function stopParts(distance)
  1591. stoppedParts = {}
  1592. for nada, part in next, getAllParts() do
  1593. local dist = (Torso.Position-part.Position).magnitude
  1594. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  1595. table.insert(stoppedParts, part)
  1596. if part.Name ~= "Torso" and part.Anchored ~= true then
  1597. part.Anchored = true
  1598. end
  1599. end
  1600. end
  1601. end
  1602.  
  1603.  
  1604. function freeParts()
  1605. for q,e in next, stoppedParts do
  1606. stoppedParts[q] = nil
  1607. e.Anchored = false
  1608. end
  1609. end
  1610.  
  1611. local effect = Instance.new('ColorCorrectionEffect')
  1612. function TheWorld(Mode)
  1613. if Mode == "Time Start" then
  1614. Effects.Sphere.Create(BrickColor.new("Institutional white"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1615. for i = 1,50 do
  1616. if effect.Saturation <= 0 then
  1617. effect.Saturation = effect.Saturation + i/50
  1618. end
  1619. swait(1/30)
  1620. end
  1621. freeParts()
  1622. effect.Saturation = 0
  1623. effect.Contrast = 0
  1624. effect.Parent = nil
  1625. workspace.Gravity = 196.2
  1626. end
  1627. if Mode == "Quick Stop" then
  1628. CFuncs.Sound.Create("", workspace, 1, 1)
  1629. swait(60)
  1630. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  1631. effect.Parent = game.Lighting
  1632. for i = 1,50 do
  1633. effect.Saturation = -(i/10)
  1634. swait()
  1635. end
  1636. stopParts(5555)
  1637. end
  1638. end
  1639.  
  1640. Mouse.Button1Down:connect(function()
  1641. if attack == false and DORARA == false then
  1642. DORARA = true
  1643. ORA()
  1644. end
  1645. end)
  1646.  
  1647. Mouse.Button1Up:connect(function()
  1648. if attack == true and DORARA == true then
  1649. DORARA = false
  1650. end
  1651. end)
  1652.  
  1653. Mouse.KeyDown:connect(function(k)
  1654. k = k:lower()
  1655. if attack == false and k == 'g' and TimeStop == false then
  1656. TimeStop = true
  1657. TheWorld("Quick Stop")
  1658. elseif attack == false and k == 'g' and TimeStop == true then
  1659. TimeStop = false
  1660. TheWorld("Time Start")
  1661. end
  1662. end)
  1663.  
  1664. while true do
  1665. swait()
  1666. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1667. for i, v in pairs(Character:GetChildren()) do
  1668. if v:IsA("Part") then
  1669. v.Material = "SmoothPlastic"
  1670. elseif v:IsA("Accessory") then
  1671. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1672. end
  1673. end
  1674. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1675. velocity = RootPart.Velocity.y
  1676. sine = sine + change
  1677. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1678. if RootPart.Velocity.y > 1 and hit == nil then
  1679. Anim = "Jump"
  1680. if attack == false then
  1681. PlayAnimationFromTable({
  1682. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. }, .3, false)
  1689. end
  1690. elseif RootPart.Velocity.y < -1 and hit == nil then
  1691. Anim = "Fall"
  1692. if attack == false then
  1693. PlayAnimationFromTable({
  1694. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700. }, .3, false)
  1701. end
  1702. elseif Torsovelocity < 1 and hit ~= nil then
  1703. Anim = "Idle"
  1704. if attack == false then
  1705. change = 1
  1706. PlayAnimationFromTable({
  1707. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. }, .3, false)
  1714. end
  1715. elseif Torsovelocity > 2 and hit ~= nil then
  1716. Anim = "Walk"
  1717. if attack == false then
  1718. change = 2
  1719. PlayAnimationFromTable({
  1720. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1721. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1722. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1725. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1726. }, .3, false)
  1727. end
  1728. end
  1729. if 0 < #Effects then
  1730. for e = 1, #Effects do
  1731. if Effects[e] ~= nil then
  1732. local Thing = Effects[e]
  1733. if Thing ~= nil then
  1734. local Part = Thing[1]
  1735. local Mode = Thing[2]
  1736. local Delay = Thing[3]
  1737. local IncX = Thing[4]
  1738. local IncY = Thing[5]
  1739. local IncZ = Thing[6]
  1740. if Thing[2] == "Shoot" then
  1741. local Look = Thing[1]
  1742. local move = 5
  1743. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1744. if Thing[10] ~= nil then
  1745. da = pos
  1746. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1747. cfa = CFrame.new(Thing[4], pos)
  1748. tehCF = cfa:lerp(cf2, 0.2)
  1749. Thing[1] = tehCF.lookVector
  1750. end
  1751. local mag = (Thing[4] - pos).magnitude
  1752. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1753. Effects.Sphere.Create(BrickColor.new("Institutional white"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1754. Thing[4] = Thing[4] + Look * move
  1755. Thing[3] = Thing[3] - 1
  1756. if 2 < Thing[5] then
  1757. Thing[5] = Thing[5] - 0.3
  1758. Thing[6] = Thing[6] - 0.3
  1759. end
  1760. if hit ~= nil then
  1761. Thing[3] = 0
  1762. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1763. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Institutional white"), "Reference", Vector3.new())
  1764. ref.Anchored = true
  1765. ref.CFrame = CFrame.new(pos)
  1766. Effects.Block.Create(BrickColor.new("Institutional white"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1767. Effects.Sphere.Create(BrickColor.new("Institutional white"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1768. game:GetService("Debris"):AddItem(ref, 1)
  1769. end
  1770. if Thing[3] <= 0 then
  1771. table.remove(Effects, e)
  1772. end
  1773. end
  1774. do
  1775. do
  1776. if Thing[2] == "FireWave" then
  1777. if Thing[3] <= Thing[4] then
  1778. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1779. Thing[3] = Thing[3] + 1
  1780. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1781. else
  1782. Part.Parent = nil
  1783. table.remove(Effects, e)
  1784. end
  1785. end
  1786. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1787. if Thing[1].Transparency <= 1 then
  1788. if Thing[2] == "Block1" then
  1789. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1790. Mesh = Thing[7]
  1791. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1793. else
  1794. if Thing[2] == "Block2" then
  1795. Thing[1].CFrame = Thing[1].CFrame
  1796. Mesh = Thing[7]
  1797. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1798. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1799. else
  1800. if Thing[2] == "Fire" then
  1801. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1802. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1803. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1804. else
  1805. if Thing[2] == "Cylinder" then
  1806. Mesh = Thing[7]
  1807. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1808. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1809. else
  1810. if Thing[2] == "Blood" then
  1811. Mesh = Thing[7]
  1812. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1813. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1814. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1815. else
  1816. if Thing[2] == "Elec" then
  1817. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1818. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1819. else
  1820. if Thing[2] == "Disappear" then
  1821. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
  1827. end
  1828. end
  1829. else
  1830. Part.Parent = nil
  1831. table.remove(Effects, e)
  1832. end
  1833. end
  1834. end
  1835. end
  1836. end
  1837. end
  1838. end
  1839. end
  1840. end
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