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Combined Moves and Names

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Nov 10th, 2022
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  1. Teleport:
  2. The user switches places with a party Pokémon in
  3. waiting, if any. If a wild Pokémon uses this move, it flees.
  4.  
  5. Night Shade:
  6. The user makes the target see a frightening mirage.
  7. It inflicts damage equal to the user’s level.
  8.  
  9. Mimic:
  10. The user copies the move last used by the target.
  11. The copied move can be used until the user of Mimic
  12. leaves the battle.
  13.  
  14. Screech:
  15. An earsplitting screech harshly lowers the target’s
  16. Defense stat.
  17.  
  18. Double Team:
  19. By moving rapidly, the user makes illusory copies of
  20. itself to boost its evasiveness.
  21.  
  22. Recover:
  23. The user regenerates its cells, restoring its own HP by up
  24. to half its max HP.
  25.  
  26. Harden:
  27. The user stiffens all the muscles in its body to boost
  28. its Defense stat.
  29.  
  30. Minimize:
  31. The user compresses its body to make itself look smaller,
  32. which sharply boosts its evasiveness.
  33.  
  34. Smokescreen:
  35. The user releases an obscuring cloud of smoke or ink.
  36. This lowers the target’s accuracy.
  37.  
  38. Confuse Ray:
  39. The target is exposed to a sinister ray that causes
  40. confusion.
  41.  
  42. Withdraw:
  43. The user withdraws its body into its hard shell,
  44. boosting its Defense stat.
  45.  
  46. Defense Curl:
  47. The user curls up and boosts its Defense stat.
  48.  
  49. Light Screen:
  50. A wondrous wall of light is put up to reduce damage
  51. from special moves for five turns.
  52.  
  53. Haze:
  54. The user creates a haze that eliminates every stat change
  55. among all the Pokémon engaged in battle.
  56.  
  57. Reflect:
  58. A wondrous wall of light is put up to reduce damage
  59. from physical moves for five turns.
  60.  
  61. Focus Energy:
  62. The user takes a deep breath and focuses so that its
  63. future attacks have a heightened chance of landing
  64. critical hits.
  65.  
  66. Metronome:
  67. The user waggles a finger and stimulates its brain into
  68. randomly using nearly any move.
  69.  
  70. Self-Destruct:
  71. The user attacks everything around it by causing an
  72. explosion. The user faints upon using this move.
  73.  
  74. Lick:
  75. The user licks the target with a long tongue to inflict
  76. damage. This may also leave the target with paralysis.
  77.  
  78. Smog:
  79. The target is attacked with a discharge of filthy gases.
  80. This may also poison the target.
  81.  
  82. Sludge:
  83. The user hurls unsanitary sludge at the target to inflict
  84. damage. This may also poison the target.
  85.  
  86. Fire Blast:
  87. The target is attacked with an intense blast of all-
  88. consuming fire. This may also leave the target with
  89. a burn.
  90.  
  91. Waterfall:
  92. The user charges at the target and may make it flinch.
  93.  
  94. Swift:
  95. Star-shaped rays are shot at opposing Pokémon.
  96. This attack never misses.
  97.  
  98. Amnesia:
  99. The user temporarily empties its mind to forget its
  100. concerns. This sharply boosts the user’s Sp. Def stat.
  101.  
  102. Kinesis:
  103. The user distracts the target by bending a spoon.
  104. This lowers the target’s accuracy.
  105.  
  106. Soft-Boiled:
  107. The user restores its own HP by up to half its max HP.
  108.  
  109. High Jump Kick:
  110. The target is attacked with a knee kick from a jump.
  111. If this move misses, the user takes damage instead.
  112.  
  113. Glare:
  114. The user intimidates the target with the pattern on
  115. its belly to cause paralysis.
  116.  
  117. Dream Eater:
  118. The user eats the dreams of a sleeping target.
  119. The user’s HP is restored by up to half the damage
  120. taken by the target.
  121.  
  122. Poison Gas:
  123. A cloud of poison gas is sprayed in the faces of
  124. opposing Pokémon, poisoning those it hits.
  125.  
  126. Leech Life:
  127. The user drains the target’s blood. The user’s HP is
  128. restored by up to half the damage taken by the target.
  129.  
  130. Lovely Kiss:
  131. With a scary face, the user tries to kiss the target.
  132. If it succeeds, the target falls asleep.
  133.  
  134. Sky Attack:
  135. The user attacks the turn after using this move. This move
  136. has a heightened chance of landing a critical hit and may
  137. also make the target flinch.
  138.  
  139. Transform:
  140. The user transforms into a copy of the target, right down
  141. to having the same move set.
  142.  
  143. Spore:
  144. The user scatters bursts of spores that induce sleep.
  145.  
  146. Splash:
  147. The user just flops and splashes around to no effect
  148. at all...
  149.  
  150. Acid Armor:
  151. The user alters its cellular structure to liquefy itself,
  152. sharply boosting its Defense stat.
  153.  
  154. Crabhammer:
  155. The target is hammered with a large pincer. This move
  156. has a heightened chance of landing a critical hit.
  157.  
  158. Explosion:
  159. The user attacks everything around it by causing a
  160. tremendous explosion. The user faints upon using
  161. this move.
  162.  
  163. Fury Swipes:
  164. The user attacks by raking the target with claws, scythes,
  165. or the like. This move hits two to five times in a row.
  166.  
  167. Bonemerang:
  168. The user throws the bone it holds. The bone loops
  169. around to damage the target twice—coming and going.
  170.  
  171. Rest:
  172. The user goes to sleep for two turns. This fully restores
  173. the user’s HP and cures any status conditions.
  174.  
  175. Rock Slide:
  176. Large boulders are hurled at opposing Pokémon to
  177. inflict damage. This may also make the opposing
  178. Pokémon flinch.
  179.  
  180. Conversion:
  181. The user changes its type to become the same type
  182. as the move at the top of the list of moves it knows.
  183.  
  184. Tri Attack:
  185. The user strikes with a simultaneous three-beam attack.
  186. This may also burn, freeze, or paralyze the target.
  187.  
  188. Super Fang:
  189. The user chomps hard on the target with its sharp
  190. front fangs. This cuts the target’s HP in half.
  191.  
  192. Slash:
  193. The target is attacked with a slash of claws, scythes, or
  194. the like. This move has a heightened chance of landing
  195. a critical hit.
  196.  
  197. Substitute:
  198. The user creates a substitute for itself using some of
  199. its own HP. The substitute serves as the user’s decoy.
  200.  
  201. Struggle:
  202. This attack is used in desperation only if the user has
  203. no remaining PP. It also damages the user a little.
  204.  
  205. Sketch:
  206. This move enables the user to permanently learn
  207. the move last used by the target. Once used,
  208. Sketch disappears.
  209.  
  210. Triple Kick:
  211. A consecutive three-kick attack that becomes more
  212. powerful with each successful hit.
  213.  
  214. Thief:
  215. The user attacks and steals the target’s held item
  216. simultaneously. The user can’t steal anything if it
  217. already holds an item.
  218.  
  219. Flame Wheel:
  220. The user attacks by cloaking itself in fire and charging
  221. at the target. This may also leave the target with a burn.
  222.  
  223. Snore:
  224. This attack can be used only if the user is asleep.
  225. The harsh noise may also make the target flinch.
  226.  
  227. Curse:
  228. A move that has different effects depending on whether
  229. the user is a Ghost type or not.
  230.  
  231. Flail:
  232. The user flails about aimlessly to attack. The less HP
  233. the user has, the greater the move’s power.
  234.  
  235. Conversion 2:
  236. The user changes its type to make itself resistant to
  237. the type of the move the target used last.
  238.  
  239. Aeroblast:
  240. A vortex of air is shot at the target to inflict damage.
  241. This move has a heightened chance of landing a
  242. critical hit.
  243.  
  244. Cotton Spore:
  245. The user releases cotton-like spores that cling to
  246. opposing Pokémon. This harshly lowers their Speed stats.
  247.  
  248. Reversal:
  249. An all-out attack that becomes more powerful the
  250. less HP the user has.
  251.  
  252. Spite:
  253. The user unleashes its grudge on the move last used
  254. by the target by cutting 4 PP from it.
  255.  
  256. Powder Snow:
  257. The user attacks with a chilling gust of powdery snow.
  258. This may also leave opposing Pokémon frozen.
  259.  
  260. Protect:
  261. This move enables the user to protect itself from
  262. all attacks. Its chance of failing rises if it is used
  263. in succession.
  264.  
  265. Mach Punch:
  266. The user throws a punch at blinding speed. This move
  267. always goes first.
  268.  
  269. Scary Face:
  270. The user frightens the target with a scary face to harshly
  271. lower its Speed stat.
  272.  
  273. Sweet Kiss:
  274. The user kisses the target with a sweet, angelic cuteness
  275. that causes confusion.
  276.  
  277. Belly Drum:
  278. The user maximizes its Attack stat but loses HP equal to
  279. half its max HP.
  280.  
  281. Sludge Bomb:
  282. The user hurls unsanitary sludge at the target to inflict
  283. damage. This may also poison the target.
  284.  
  285. Mud-Slap:
  286. The user hurls mud in the target’s face to inflict damage
  287. and lower its accuracy.
  288.  
  289. Octazooka:
  290. The user attacks by spraying ink in the target’s face.
  291. This may also lower the target’s accuracy.
  292.  
  293. Spikes:
  294. The user lays a trap of spikes at the feet of the
  295. opposing team. The spikes will damage opposing
  296. Pokémon that switch into battle.
  297.  
  298. Zap Cannon:
  299. The user attacks by firing an electric blast like a cannon.
  300. This also leaves the target with paralysis.
  301.  
  302. Destiny Bond:
  303. If the user is knocked out after using this move, the
  304. Pokémon that knocked it out will also faint. This move’s
  305. chance of failing rises if it is used in succession.
  306.  
  307. Perish Song:
  308. Any Pokémon that hears this song faints in three turns,
  309. unless it switches out of battle.
  310.  
  311. Icy Wind:
  312. The user attacks with a gust of chilled air. This also
  313. lowers opposing Pokémon’s Speed stats.
  314.  
  315. Detect:
  316. This move enables the user to protect itself from
  317. all attacks. Its chance of failing rises if it is used
  318. in succession.
  319.  
  320. Bone Rush:
  321. The user attacks by striking the target with a hard bone.
  322. This move hits two to five times in a row.
  323.  
  324. Lock-On:
  325. The user takes sure aim at the target. This ensures
  326. the user’s next move does not miss that target.
  327.  
  328. Outrage:
  329. The user rampages and attacks for two to three turns.
  330. The user then becomes confused.
  331.  
  332. Sandstorm:
  333. A five-turn sandstorm is summoned to damage all
  334. Pokémon except Rock, Ground, and Steel types. The
  335. sandstorm also boosts the Sp. Def stats of Rock types.
  336.  
  337. Giga Drain:
  338. A nutrient-draining attack. The user’s HP is restored by
  339. up to half the damage taken by the target.
  340.  
  341. Endure:
  342. The user endures any attack with at least 1 HP.
  343. This move’s chance of failing rises if used in succession.
  344.  
  345. Charm:
  346. The user gazes at the target rather charmingly, making it
  347. less wary. This harshly lowers the target’s Attack stat.
  348.  
  349. Rollout:
  350. The user continually rolls into the target over five turns.
  351. This attack becomes more powerful each time it hits.
  352.  
  353. False Swipe:
  354. A restrained attack that prevents the target from
  355. fainting. The target is left with at least 1 HP.
  356.  
  357. Swagger:
  358. The user enrages and confuses the target. However, this
  359. also sharply boosts the target’s Attack stat.
  360.  
  361. Milk Drink:
  362. The user restores its own HP by up to half its max HP.
  363.  
  364. Spark:
  365. The user attacks the target with an electrically charged
  366. tackle. This may also leave the target with paralysis.
  367.  
  368. Fury Cutter:
  369. The user attacks by slashing the target with scythes,
  370. claws, or the like. This attack becomes more powerful
  371. if it hits in succession.
  372.  
  373. Steel Wing:
  374. The target is hit with wings of steel. This may also boost
  375. the user’s Defense stat.
  376.  
  377. Mean Look:
  378. The user pins the target with a dark, arresting look.
  379. The target becomes unable to flee.
  380.  
  381. Attract:
  382. If the target is of the opposite gender to the user, it
  383. becomes infatuated with the user and will sometimes be
  384. unable to use its moves.
  385.  
  386. Sleep Talk:
  387. The user randomly uses one of the moves it knows.
  388. This move can only be used while the user is asleep.
  389.  
  390. Heal Bell:
  391. The user makes a soothing bell chime to cure the status
  392. conditions of all its fellow party Pokémon and allies.
  393.  
  394. Present:
  395. The user attacks by giving the target a gift with a hidden
  396. trap. The gift restores HP sometimes, however.
  397.  
  398. Safeguard:
  399. The user creates a protective field that prevents status
  400. conditions for five turns.
  401.  
  402. Pain Split:
  403. The user adds its HP to the target’s HP, then equally
  404. splits the combined HP between the target and itself.
  405.  
  406. Sacred Fire:
  407. The target is razed with a mystical fire of great intensity.
  408. This may also leave the target with a burn.
  409.  
  410. Dynamic Punch:
  411. The user attacks by punching the target with full
  412. concentrated power. This also confuses the target.
  413.  
  414. Megahorn:
  415. Using its tough and impressive horn, the user rams into
  416. the target with no letup.
  417.  
  418. Dragon Breath:
  419. The user exhales a mighty gust that inflicts damage.
  420. This may also leave the target with paralysis.
  421.  
  422. Baton Pass:
  423. The user switches places with a party Pokémon in waiting
  424. and passes along any stat changes.
  425.  
  426. Encore:
  427. The user compels the target to keep using the move it
  428. encored for three turns.
  429.  
  430. Rapid Spin:
  431. The user performs a spin attack that can also eliminate
  432. the effects of such moves as Bind, Wrap, and Leech
  433. Seed. This also boosts the user’s Speed stat.
  434.  
  435. Sweet Scent:
  436. The user releases a scent that harshly lowers opposing
  437. Pokémon’s evasiveness.
  438.  
  439. Iron Tail:
  440. The target is slammed with a steel-hard tail. This may
  441. also lower the target’s Defense stat.
  442.  
  443. Metal Claw:
  444. The target is raked with steel claws. This may also boost
  445. the user’s Attack stat.
  446.  
  447. Morning Sun:
  448. The user restores its own HP. The amount of HP regained
  449. varies with the weather.
  450.  
  451. Synthesis:
  452. The user restores its own HP. The amount of HP regained
  453. varies with the weather.
  454.  
  455. Moonlight:
  456. The user restores its own HP. The amount of HP regained
  457. varies with the weather.
  458.  
  459. Cross Chop:
  460. The user delivers a double chop with its forearms
  461. crossed. This move has a heightened chance of landing
  462. a critical hit.
  463.  
  464. Twister:
  465. The user whips up a vicious tornado to tear at opposing
  466. Pokémon. This may also make them flinch.
  467.  
  468. Rain Dance:
  469. The user summons a heavy rain that falls for five turns,
  470. powering up Water-type attacks. The rain also lowers the
  471. power of Fire-type attacks.
  472.  
  473. Sunny Day:
  474. The user intensifies the sun for five turns, powering up
  475. Fire-type attacks. The sunlight also lowers the power of
  476. Water-type attacks.
  477.  
  478. Crunch:
  479. The user crunches up the target with sharp fangs.
  480. This may also lower the target’s Defense stat.
  481.  
  482. Mirror Coat:
  483. A retaliatory attack that counters any special move,
  484. inflicting double the damage taken.
  485.  
  486. Psych Up:
  487. The user hypnotizes itself into copying any stat change
  488. made by the target.
  489.  
  490. Extreme Speed:
  491. The user charges the target at blinding speed. This move
  492. always goes first.
  493.  
  494. Ancient Power:
  495. The user attacks with a prehistoric power. This may also
  496. boost all the user’s stats at once.
  497.  
  498. Shadow Ball:
  499. The user attacks by hurling a shadowy blob at the target.
  500. This may also lower the target’s Sp. Def stat.
  501.  
  502. Future Sight:
  503. Two turns after this move is used, a hunk of psychic
  504. energy attacks the target.
  505.  
  506. Rock Smash:
  507. The user attacks with a punch. This may also lower the
  508. target’s Defense stat.
  509.  
  510. Whirlpool:
  511. The user traps the target inside a violent, swirling
  512. whirlpool that inflicts damage for four to five turns.
  513.  
  514. Beat Up:
  515. The user gets all party Pokémon to attack the target.
  516. The more party Pokémon, the greater the number
  517. of attacks.
  518.  
  519. Fake Out:
  520. This attack hits first and makes the target flinch. It works
  521. only on the first turn each time the user enters battle.
  522.  
  523. Uproar:
  524. The user attacks in an uproar for three turns. During that
  525. time, no Pokémon can fall asleep.
  526.  
  527. Stockpile:
  528. The user stores power and boosts its Defense and
  529. Sp. Def stats. This move can be used up to three times.
  530.  
  531. Spit Up:
  532. The power stored using the move Stockpile is released
  533. at once in an attack. The more power is stored, the
  534. greater the move’s power.
  535.  
  536. Swallow:
  537. The power stored using the move Stockpile is absorbed
  538. by the user to restore its own HP. The more power is
  539. stored, the more HP is restored.
  540.  
  541. Heat Wave:
  542. The user attacks by exhaling hot breath on opposing
  543. Pokémon. This may also leave them with a burn.
  544.  
  545. Torment:
  546. The user torments and enrages the target, making it
  547. incapable of using the same move twice in a row.
  548.  
  549. Flatter:
  550. Flattery is used to confuse the target. However, this also
  551. boosts the target’s Sp. Atk stat.
  552.  
  553. Will-O-Wisp:
  554. The user shoots a sinister flame at the target to inflict
  555. a burn.
  556.  
  557. Memento:
  558. The user faints. In return, the target’s Attack and Sp. Atk
  559. stats are harshly lowered.
  560.  
  561. Facade:
  562. This move’s power is doubled if the user is poisoned,
  563. burned, or paralyzed.
  564.  
  565. Focus Punch:
  566. The user focuses its mind before launching a punch.
  567. This move fails if the user is hit before using the move.
  568.  
  569. Follow Me:
  570. The user draws attention to itself, making all opposing
  571. Pokémon take aim only at the user.
  572.  
  573. Charge:
  574. The user becomes charged, boosting the power of the
  575. next Electric-type move it uses. This also boosts the
  576. user’s Sp. Def stat.
  577.  
  578. Taunt:
  579. The target is taunted into a rage that allows it to use
  580. only attack moves for three turns.
  581.  
  582. Helping Hand:
  583. The user assists an ally by boosting the power of that
  584. ally’s attack.
  585.  
  586. Trick:
  587. The user catches the target off guard and swaps the
  588. target’s held item with its own.
  589.  
  590. Role Play:
  591. The user mimics the target completely, copying the
  592. target’s Ability.
  593.  
  594. Wish:
  595. One turn after this move is used, the user’s or its
  596. replacement’s HP is restored by up to half the user’s
  597. max HP.
  598.  
  599. Ingrain:
  600. The user lays roots that restore its own HP every turn.
  601. Because the user is now rooted, it can’t switch out.
  602.  
  603. Superpower:
  604. The user attacks the target with great power. This also
  605. lowers the user’s Attack and Defense stats.
  606.  
  607. Recycle:
  608. The user recycles a held item that has been used in
  609. battle so it can be used again.
  610.  
  611. Brick Break:
  612. The user attacks with a swift chop. This move can also
  613. break barriers, such as Light Screen and Reflect.
  614.  
  615. Yawn:
  616. The user lets loose a huge yawn that lulls the target into
  617. falling asleep on the next turn.
  618.  
  619. Knock Off:
  620. The user slaps down the target’s held item, making it
  621. unusable for that battle. This move does more damage
  622. if the target has a held item.
  623.  
  624. Endeavor:
  625. The user inflicts damage by cutting down the target’s HP
  626. to roughly equal the user’s HP.
  627.  
  628. Eruption:
  629. The user attacks opposing Pokémon with explosive fury.
  630. The lower the user’s HP, the lower the move’s power.
  631.  
  632. Skill Swap:
  633. The user employs its psychic power to exchange Abilities
  634. with the target.
  635.  
  636. Imprison:
  637. If opposing Pokémon know any move also known by the
  638. user, they are prevented from using it.
  639.  
  640. Dive:
  641. The user dives on the first turn, then floats up and
  642. attacks on the next turn.
  643.  
  644. Arm Thrust:
  645. The user attacks the target with open-palmed arm
  646. thrusts. This move hits two to five times in a row.
  647.  
  648. Luster Purge:
  649. The user lets loose a damaging burst of light. This may
  650. also lower the target’s Sp. Def stat.
  651.  
  652. Mist Ball:
  653. A mist-like flurry of down envelops and damages the
  654. target. This may also lower the target’s Sp. Atk stat.
  655.  
  656. Feather Dance:
  657. The user covers the target’s body with a mass of down
  658. that harshly lowers its Attack stat.
  659.  
  660. Teeter Dance:
  661. The user performs a wobbly dance that confuses every
  662. Pokémon around it.
  663.  
  664. Blaze Kick:
  665. The user launches a kick that has a heightened chance of
  666. landing a critical hit. This may also leave the target with
  667. a burn.
  668.  
  669. Slack Off:
  670. The user slacks off, restoring its own HP by up to half its
  671. max HP.
  672.  
  673. Hyper Voice:
  674. The user attacks by letting loose a horribly loud,
  675. resounding cry.
  676.  
  677. Poison Fang:
  678. The user bites the target with toxic fangs. This may also
  679. leave the target badly poisoned.
  680.  
  681. Crush Claw:
  682. The user slashes the target with hard and sharp claws.
  683. This may also lower the target’s Defense stat.
  684.  
  685. Blast Burn:
  686. The target is razed by a fiery explosion. The user can’t
  687. move on the next turn.
  688.  
  689. Hydro Cannon:
  690. The target is hit with a watery blast. The user can’t move
  691. on the next turn.
  692.  
  693. Meteor Mash:
  694. The target is hit with a hard punch fired like a meteor.
  695. This may also boost the user’s Attack stat.
  696.  
  697. Astonish:
  698. The user attacks the target by crying out in a startling
  699. fashion. This may also make the target flinch.
  700.  
  701. Weather Ball:
  702. This move’s type and power change depending on the
  703. weather at the time the move is used.
  704.  
  705. Fake Tears:
  706. The user feigns crying to fluster the target. This harshly
  707. lowers the target’s Sp. Def stat.
  708.  
  709. Air Cutter:
  710. The user launches razor-like wind to slash opposing
  711. Pokémon. This move has a heightened chance of landing
  712. a critical hit.
  713.  
  714. Overheat:
  715. The user attacks the target with all its might. The recoil
  716. from this move harshly lowers the user’s Sp. Atk stat.
  717.  
  718. Rock Tomb:
  719. The user hurls boulders at the target to inflict damage.
  720. This also lowers the target’s Speed stat by cutting off
  721. its movement.
  722.  
  723. Metal Sound:
  724. A horrible sound like scraping metal harshly lowers the
  725. target’s Sp. Def stat.
  726.  
  727. Tickle:
  728. The user tickles the target into laughing, lowering its
  729. Attack and Defense stats.
  730.  
  731. Cosmic Power:
  732. The user absorbs a mystical power from space to boost
  733. its Defense and Sp. Def stats.
  734.  
  735. Water Spout:
  736. The user spouts water to damage opposing Pokémon.
  737. The lower the user’s HP, the lower the move’s power.
  738.  
  739. Shadow Punch:
  740. The user throws a punch from the shadows. This attack
  741. never misses.
  742.  
  743. Extrasensory:
  744. The user attacks with an odd, unseeable power. This may
  745. also make the target flinch.
  746.  
  747. Sand Tomb:
  748. The user traps the target inside a harshly raging
  749. sandstorm that inflicts damage for four to five turns.
  750.  
  751. Sheer Cold:
  752. The target faints instantly. This move is less likely to hit
  753. the target if used by Pokémon other than Ice types.
  754.  
  755. Muddy Water:
  756. The user attacks by shooting muddy water at opposing
  757. Pokémon. This may also lower their accuracy.
  758.  
  759. Bullet Seed:
  760. The user attacks by forcefully shooting seeds at the
  761. target. This move hits two to five times in a row.
  762.  
  763. Aerial Ace:
  764. The user confounds the target with speed, then slashes.
  765. This attack never misses.
  766.  
  767. Icicle Spear:
  768. The user attacks by launching sharp icicles at the target.
  769. This move hits two to five times in a row.
  770.  
  771. Iron Defense:
  772. The user hardens its body’s surface like iron, sharply
  773. boosting its Defense stat.
  774.  
  775. Block:
  776. The user blocks the target’s way with arms spread wide
  777. to prevent the target from fleeing.
  778.  
  779. Howl:
  780. The user howls loudly to rouse itself and its allies.
  781. This boosts their Attack stats.
  782.  
  783. Dragon Claw:
  784. The user slashes the target with huge, sharp claws to
  785. inflict damage.
  786.  
  787. Frenzy Plant:
  788. The user slams the target with the roots of an enormous
  789. tree. The user can’t move on the next turn.
  790.  
  791. Bulk Up:
  792. The user tenses its muscles to bulk up its body, boosting
  793. its Attack and Defense stats.
  794.  
  795. Bounce:
  796. The user bounces up high on the first turn, then drops
  797. onto the target on the next turn. This may also leave the
  798. target with paralysis.
  799.  
  800. Mud Shot:
  801. The user attacks by hurling a blob of mud at the target.
  802. This also lowers the target’s Speed stat.
  803.  
  804. Poison Tail:
  805. The user hits the target with its tail. This move has a
  806. heightened chance of landing a critical hit and may also
  807. poison the target.
  808.  
  809. Covet:
  810. The user endearingly approaches the target, then steals
  811. the target’s held item.
  812.  
  813. Volt Tackle:
  814. The user electrifies itself and charges the target to inflict
  815. damage. This also damages the user quite a lot and may
  816. leave the target with paralysis.
  817.  
  818. Magical Leaf:
  819. The user scatters curious leaves that chase the target.
  820. This attack never misses.
  821.  
  822. Calm Mind:
  823. The user quietly focuses its mind and calms its spirit to
  824. boost its Sp. Atk and Sp. Def stats.
  825.  
  826. Leaf Blade:
  827. The user handles a sharp leaf like a sword and cuts the
  828. target to inflict damage. This move has a heightened
  829. chance of landing a critical hit.
  830.  
  831. Dragon Dance:
  832. The user vigorously performs a mystic, powerful dance
  833. that boosts its Attack and Speed stats.
  834.  
  835. Rock Blast:
  836. The user attacks by hurling hard rocks at the target.
  837. This move hits two to five times in a row.
  838.  
  839. Shock Wave:
  840. The user strikes the target with a quick jolt of electricity.
  841. This attack never misses.
  842.  
  843. Water Pulse:
  844. The user attacks the target with a pulsing blast of water.
  845. This may also confuse the target.
  846.  
  847. Roost:
  848. The user lands and rests its body. This move restores the
  849. user’s HP by up to half its max HP.
  850.  
  851. Gravity:
  852. Enables Flying types or Pokémon with the Levitate
  853. Ability to be hit by Ground-type moves for five turns.
  854. Moves that involve flying can’t be used.
  855.  
  856. Hammer Arm:
  857. The user swings its strong, heavy fist at the target to
  858. inflict damage. This also lowers the user’s Speed stat.
  859.  
  860. Gyro Ball:
  861. The user tackles the target with a high-speed spin.
  862. The slower the user is than the target, the greater
  863. the move’s power.
  864.  
  865. Healing Wish:
  866. The user faints. In return, the Pokémon taking its place
  867. will have its HP restored and status conditions cured.
  868.  
  869. Brine:
  870. This move’s power is doubled if the target’s HP is at half
  871. or less.
  872.  
  873. Feint:
  874. This attack can hit a target using a move such as Protect
  875. or Detect. This also lifts the effects of those moves.
  876.  
  877. Pluck:
  878. The user attacks by pecking the target. If the target is
  879. holding a Berry, the user eats it and gains its effect.
  880.  
  881. Tailwind:
  882. The user whips up a turbulent whirlwind that boosts the
  883. Speed stats of itself and its allies for four turns.
  884.  
  885. Acupressure:
  886. The user applies pressure to stress points, sharply
  887. boosting one of its or its allies’ stats.
  888.  
  889. Metal Burst:
  890. The user retaliates with much greater force against the
  891. opponent that last inflicted damage on it.
  892.  
  893. U-turn:
  894. After making its attack, the user rushes back to switch
  895. places with a party Pokémon in waiting.
  896.  
  897. Close Combat:
  898. The user fights the target up close, inflicting damage
  899. without guarding itself. This also lowers the user’s
  900. Defense and Sp. Def stats.
  901.  
  902. Payback:
  903. The user stores power, then attacks. This move’s power
  904. is doubled if the user moves after the target.
  905.  
  906. Assurance:
  907. This move’s power is doubled if the target has already
  908. taken some damage in the same turn.
  909.  
  910. Fling:
  911. The user flings its held item at the target to attack.
  912. This move’s power and effects depend on the item.
  913.  
  914. Power Trick:
  915. The user employs its psychic power to switch its Attack
  916. stat with its Defense stat.
  917.  
  918. Gastro Acid:
  919. The user hurls up its stomach acids on the target.
  920. The fluid eliminates the effect of the target’s Ability.
  921.  
  922. Copycat:
  923. The user mimics the move used immediately before it.
  924. This move fails if no other move has been used yet.
  925.  
  926. Power Swap:
  927. The user employs its psychic power to switch changes to
  928. its Attack and Sp. Atk stats with the target.
  929.  
  930. Guard Swap:
  931. The user employs its psychic power to switch changes to
  932. its Defense and Sp. Def stats with the target.
  933.  
  934. Last Resort:
  935. This move can be used only after the user has used all
  936. the other moves it knows in the battle.
  937.  
  938. Worry Seed:
  939. A seed that causes worry is planted on the target.
  940. It prevents sleep by making the target’s Ability Insomnia.
  941.  
  942. Sucker Punch:
  943. This move enables the user to attack first. This move fails
  944. if the target is not readying an attack.
  945.  
  946. Toxic Spikes:
  947. The user lays a trap of poison spikes at the feet of
  948. the opposing team. The spikes will poison opposing
  949. Pokémon that switch into battle.
  950.  
  951. Aqua Ring:
  952. The user envelops itself in a veil made of water.
  953. It regains some HP every turn.
  954.  
  955. Magnet Rise:
  956. The user levitates using electrically generated magnetism
  957. for five turns.
  958.  
  959. Flare Blitz:
  960. The user cloaks itself in fire and charges the target to
  961. inflict damage. This also damages the user quite a lot
  962. and may leave the target with a burn.
  963.  
  964. Force Palm:
  965. The target is attacked with a shock wave. This may also
  966. leave the target with paralysis.
  967.  
  968. Aura Sphere:
  969. The user lets loose a pulse of aura power from deep
  970. within its body at the target. This attack never misses.
  971.  
  972. Rock Polish:
  973. The user polishes its body to reduce drag. This sharply
  974. boosts the user’s Speed stat.
  975.  
  976. Poison Jab:
  977. The target is stabbed with a tentacle, an arm, or the like
  978. steeped in poison. This may also poison the target.
  979.  
  980. Dark Pulse:
  981. The user releases a horrible aura imbued with ill intent.
  982. This may also make the target flinch.
  983.  
  984. Night Slash:
  985. The user slashes the target the instant an opportunity
  986. arises. This move has a heightened chance of landing
  987. a critical hit.
  988.  
  989. Aqua Tail:
  990. The user attacks by swinging its tail as if it were a vicious
  991. wave in a raging storm.
  992.  
  993. Seed Bomb:
  994. The user attacks by slamming a barrage of hard-shelled
  995. seeds down on the target from above.
  996.  
  997. Air Slash:
  998. The user attacks with a blade of air that slices even the
  999. sky. This may also make the target flinch.
  1000.  
  1001. X-Scissor:
  1002. The user slashes at the target by crossing its scythes,
  1003. claws, or the like as if they were a pair of scissors.
  1004.  
  1005. Bug Buzz:
  1006. The user vibrates to generate a damaging sound wave.
  1007. This may also lower the target’s Sp. Def stat.
  1008.  
  1009. Dragon Pulse:
  1010. The target is attacked with a shock wave generated by
  1011. the user’s gaping mouth.
  1012.  
  1013. Dragon Rush:
  1014. The user tackles the target while exhibiting
  1015. overwhelming menace. This may also make the
  1016. target flinch.
  1017.  
  1018. Power Gem:
  1019. The user attacks with a ray of light that sparkles as if it
  1020. were made of gemstones.
  1021.  
  1022. Drain Punch:
  1023. The user attacks with an energy-draining punch. The
  1024. user’s HP is restored by up to half the damage taken
  1025. by the target.
  1026.  
  1027. Vacuum Wave:
  1028. The user whirls its fists to send a wave of pure vacuum at
  1029. the target. This move always goes first.
  1030.  
  1031. Focus Blast:
  1032. The user heightens its mental focus and unleashes its
  1033. power. This may also lower the target’s Sp. Def stat.
  1034.  
  1035. Energy Ball:
  1036. The user draws power from nature and fires it at the
  1037. target. This may also lower the target’s Sp. Def stat.
  1038.  
  1039. Brave Bird:
  1040. The user tucks in its wings and charges at a low altitude.
  1041. This also damages the user quite a lot.
  1042.  
  1043. Earth Power:
  1044. The user makes the ground under the target erupt with
  1045. power. This may also lower the target’s Sp. Def stat.
  1046.  
  1047. Switcheroo:
  1048. The user trades held items with the target faster than the
  1049. eye can follow.
  1050.  
  1051. Giga Impact:
  1052. The user charges at the target using every bit of its
  1053. power. The user can’t move on the next turn.
  1054.  
  1055. Nasty Plot:
  1056. The user stimulates its brain by thinking bad thoughts.
  1057. This sharply boosts the user’s Sp. Atk stat.
  1058.  
  1059. Bullet Punch:
  1060. The user strikes the target with tough punches as fast as
  1061. bullets. This move always goes first.
  1062.  
  1063. Avalanche:
  1064. This move’s power is doubled if the target has inflicted
  1065. damage on the user in the same turn.
  1066.  
  1067. Ice Shard:
  1068. The user flash-freezes chunks of ice and hurls them at the
  1069. target. This move always goes first.
  1070.  
  1071. Shadow Claw:
  1072. The user attacks by slashing the target with a sharp claw
  1073. made from shadows. This move has a heightened chance
  1074. of landing a critical hit.
  1075.  
  1076. Thunder Fang:
  1077. The user bites with electrified fangs. This may also make
  1078. the target flinch or leave it with paralysis.
  1079.  
  1080. Ice Fang:
  1081. The user bites with cold-infused fangs. This may also
  1082. make the target flinch or leave it frozen.
  1083.  
  1084. Fire Fang:
  1085. The user bites with flame-cloaked fangs. This may also
  1086. make the target flinch or leave it with a burn.
  1087.  
  1088. Shadow Sneak:
  1089. The user extends its shadow and attacks the target from
  1090. behind. This move always goes first.
  1091.  
  1092. Psycho Cut:
  1093. The user tears at the target with blades formed by
  1094. psychic power. This move has a heightened chance of
  1095. landing a critical hit.
  1096.  
  1097. Zen Headbutt:
  1098. The user focuses its willpower to its head and attacks
  1099. the target. This may also make the target flinch.
  1100.  
  1101. Flash Cannon:
  1102. The user gathers all its light energy and releases it at
  1103. once. This may also lower the target’s Sp. Def stat.
  1104.  
  1105. Defog:
  1106. A strong wind blows away the target’s barriers such as
  1107. Reflect or Light Screen. This also lowers the target’s
  1108. evasiveness.
  1109.  
  1110. Trick Room:
  1111. The user creates a bizarre area in which slower Pokémon
  1112. get to move first for five turns.
  1113.  
  1114. Draco Meteor:
  1115. Comets are summoned down from the sky onto the
  1116. target. The recoil from this move harshly lowers the
  1117. user’s Sp. Atk stat.
  1118.  
  1119. Discharge:
  1120. The user strikes everything around it by letting loose
  1121. a flare of electricity. This may also leave those hit by the
  1122. attack with paralysis.
  1123.  
  1124. Lava Plume:
  1125. The user torches everything around it in an inferno
  1126. of scarlet flames. This may also leave those it hits
  1127. with a burn.
  1128.  
  1129. Leaf Storm:
  1130. The user whips up a storm of leaves around the target.
  1131. The recoil from this move harshly lowers the user’s
  1132. Sp. Atk stat.
  1133.  
  1134. Power Whip:
  1135. The user violently whirls its vines, tentacles, or the like to
  1136. lash the target.
  1137.  
  1138. Rock Wrecker:
  1139. The user launches a huge boulder at the target to attack.
  1140. The user can’t move on the next turn.
  1141.  
  1142. Cross Poison:
  1143. A slashing attack with a poisonous blade that may also
  1144. poison the target. This move has a heightened chance of
  1145. landing a critical hit.
  1146.  
  1147. Gunk Shot:
  1148. The user shoots filthy garbage at the target to attack.
  1149. This may also poison the target.
  1150.  
  1151. Iron Head:
  1152. The user slams the target with its steel-hard head.
  1153. This may also make the target flinch.
  1154.  
  1155. Stone Edge:
  1156. The user stabs the target with sharpened stones.
  1157. This move has a heightened chance of landing a
  1158. critical hit.
  1159.  
  1160. Stealth Rock:
  1161. The user lays a trap of levitating stones around the
  1162. opposing team. The trap damages opposing Pokémon
  1163. that switch into battle.
  1164.  
  1165. Grass Knot:
  1166. The user snares the target with grass and trips it.
  1167. The heavier the target, the greater the move’s power.
  1168.  
  1169. Chatter:
  1170. The user attacks the target with sound waves of
  1171. deafening chatter. This also confuses the target.
  1172.  
  1173. Judgment:
  1174. The user releases countless shots of light at the target.
  1175. This move’s type changes depending on the kind of
  1176. plate held by the user.
  1177.  
  1178. Bug Bite:
  1179. The user attacks by biting the target. If the target is
  1180. holding a Berry, the user eats it and gains its effect.
  1181.  
  1182. Charge Beam:
  1183. The user attacks the target with an electric charge.
  1184. The residual electricity may also boost the user’s
  1185. Sp. Atk stat.
  1186.  
  1187. Wood Hammer:
  1188. The user slams its rugged body into the target to attack.
  1189. This also damages the user quite a lot.
  1190.  
  1191. Aqua Jet:
  1192. The user lunges at the target to inflict damage, moving
  1193. at blinding speed. This move always goes first.
  1194.  
  1195. Attack Order:
  1196. The user calls out its underlings to pummel the target.
  1197. This move has a heightened chance of landing a
  1198. critical hit.
  1199.  
  1200. Defend Order:
  1201. The user calls out its underlings to shield its body,
  1202. boosting its Defense and Sp. Def stats.
  1203.  
  1204. Head Smash:
  1205. The user attacks the target with a hazardous full-power
  1206. headbutt. This also damages the user terribly.
  1207.  
  1208. Double Hit:
  1209. The user slams the target with a tail or the like.
  1210. The target is hit twice in a row.
  1211.  
  1212. Roar of Time:
  1213. The user blasts the target with power that distorts even
  1214. time. The user can’t move on the next turn.
  1215.  
  1216. Spacial Rend:
  1217. The user tears the target along with the space around it.
  1218. This move has a heightened chance of landing a
  1219. critical hit.
  1220.  
  1221. Lunar Dance:
  1222. The user faints. In return, the Pokémon taking its place
  1223. will have its HP and PP restored and its status conditions
  1224. cured.
  1225.  
  1226. Crush Grip:
  1227. The target is crushed with great force. The more HP the
  1228. target has left, the greater the move’s power.
  1229.  
  1230. Magma Storm:
  1231. The user traps the target inside a maelstrom of fire that
  1232. inflicts damage for four to five turns.
  1233.  
  1234. Dark Void:
  1235. Opposing Pokémon are dragged into a world of total
  1236. darkness that puts them to sleep.
  1237.  
  1238. Seed Flare:
  1239. The user emits a shock wave from its body to attack
  1240. the target. This may also harshly lower the target’s
  1241. Sp. Def stat.
  1242.  
  1243. Shadow Force:
  1244. The user disappears on the first turn, then attacks on the
  1245. next turn. This move hits even if the target protects itself.
  1246.  
  1247. Hone Claws:
  1248. The user sharpens its claws to boost its Attack stat
  1249. and accuracy.
  1250.  
  1251. Wide Guard:
  1252. The user and its allies are protected from wide-ranging
  1253. attacks for one turn.
  1254.  
  1255. Guard Split:
  1256. The user employs its psychic power to average its
  1257. Defense and Sp. Def stats with those of the target.
  1258.  
  1259. Power Split:
  1260. The user employs its psychic power to average its Attack
  1261. and Sp. Atk stats with those of the target.
  1262.  
  1263. Wonder Room:
  1264. The user creates a bizarre area in which Pokémon’s
  1265. Defense and Sp. Def stats are swapped for five turns.
  1266.  
  1267. Psyshock:
  1268. The user materializes an odd psychic wave to attack
  1269. the target. This move deals physical damage.
  1270.  
  1271. Venoshock:
  1272. The user drenches the target in a special poisonous
  1273. liquid. This move’s power is doubled if the target
  1274. is poisoned.
  1275.  
  1276. Rage Powder:
  1277. The user scatters a cloud of irritating powder to draw
  1278. attention to itself. Opposing Pokémon aim only at
  1279. the user.
  1280.  
  1281. Magic Room:
  1282. The user creates a bizarre area in which Pokémon’s held
  1283. items lose their effects for five turns.
  1284.  
  1285. Smack Down:
  1286. The user throws a stone or similar projectile to attack
  1287. the target. If the target is in the air, it will be knocked
  1288. down to the ground.
  1289.  
  1290. Storm Throw:
  1291. The user attacks by striking the target with a fierce blow.
  1292. This move always lands a critical hit.
  1293.  
  1294. Sludge Wave:
  1295. The user strikes everything around it by swamping the
  1296. area with a giant sludge wave. This may also poison
  1297. those it hits.
  1298.  
  1299. Quiver Dance:
  1300. The user lightly performs a beautiful, mystic dance.
  1301. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
  1302.  
  1303. Heavy Slam:
  1304. The user slams into the target with its heavy body.
  1305. The more the user outweighs the target, the greater
  1306. the move’s power.
  1307.  
  1308. Electro Ball:
  1309. The user hurls an electric orb at the target. The faster the
  1310. user is than the target, the greater the move’s power.
  1311.  
  1312. Soak:
  1313. The user shoots a torrent of water that changes the
  1314. target’s type to Water.
  1315.  
  1316. Flame Charge:
  1317. Cloaking itself in flame, the user attacks the target.
  1318. Then, building up momentum, the user boosts its
  1319. Speed stat.
  1320.  
  1321. Coil:
  1322. The user coils up and concentrates. This boosts its
  1323. Attack and Defense stats as well as its accuracy.
  1324.  
  1325. Low Sweep:
  1326. The user makes a swift attack on the target’s legs,
  1327. which lowers the target’s Speed stat.
  1328.  
  1329. Acid Spray:
  1330. The user attacks by spitting fluid that works to melt the
  1331. target. This also harshly lowers the target’s Sp. Def stat.
  1332.  
  1333. Foul Play:
  1334. The user turns the target’s strength against it. The higher
  1335. the target’s Attack stat, the greater the damage this
  1336. move inflicts.
  1337.  
  1338. Simple Beam:
  1339. The user emits a mysterious psychic wave that changes
  1340. the target’s Ability to Simple.
  1341.  
  1342. Entrainment:
  1343. The user dances with an odd rhythm that compels the
  1344. target to mimic it, making the target’s Ability the same
  1345. as the user’s.
  1346.  
  1347. After You:
  1348. The user helps the target and makes it use its move right
  1349. after the user.
  1350.  
  1351. Round:
  1352. The user attacks the target with a song. If others use this
  1353. move, they will act immediately after the initial user, and
  1354. the power of their Rounds will be boosted.
  1355.  
  1356. Echoed Voice:
  1357. The user attacks the target with an echoing voice.
  1358. If this move is used consecutively by any Pokémon,
  1359. its power is boosted.
  1360.  
  1361. Clear Smog:
  1362. The user attacks the target by throwing a clump of
  1363. special mud. All stat changes are eliminated.
  1364.  
  1365. Stored Power:
  1366. The user attacks the target with stored power.
  1367. The more the user’s stats are boosted, the greater
  1368. the move’s power.
  1369.  
  1370. Quick Guard:
  1371. The user protects itself and its allies from priority moves.
  1372.  
  1373. Ally Switch:
  1374. The user teleports using a strange power and switches
  1375. places with one of its allies. This move’s chance of failing
  1376. rises if it is used in succession.
  1377.  
  1378. Scald:
  1379. The user attacks by shooting boiling hot water at
  1380. the target. This may also leave the target with a burn.
  1381.  
  1382. Shell Smash:
  1383. The user breaks its shell, which lowers its Defense and
  1384. Sp. Def stats but sharply boosts its Attack, Sp. Atk, and
  1385. Speed stats.
  1386.  
  1387. Heal Pulse:
  1388. The user emits a healing pulse that restores the target’s
  1389. HP by up to half its max HP.
  1390.  
  1391. Hex:
  1392. This relentless attack does massive damage to a target
  1393. affected by status conditions.
  1394.  
  1395. Shift Gear:
  1396. The user rotates its gears, boosting its Attack stat and
  1397. sharply boosting its Speed stat.
  1398.  
  1399. Circle Throw:
  1400. The target is thrown, and a different Pokémon is
  1401. dragged out. In the wild, this ends a battle against
  1402. a single Pokémon.
  1403.  
  1404. Incinerate:
  1405. The user attacks opposing Pokémon with fire. If a
  1406. Pokémon is holding a certain item, such as a Berry,
  1407. the item becomes burned up and unusable.
  1408.  
  1409. Quash:
  1410. The user suppresses the target and makes its move
  1411. go last.
  1412.  
  1413. Acrobatics:
  1414. The user nimbly strikes the target. This attack does
  1415. massive damage if the user isn’t holding an item.
  1416.  
  1417. Reflect Type:
  1418. The user reflects the target’s type to become the same
  1419. type as the target.
  1420.  
  1421. Retaliate:
  1422. The user takes revenge for a fainted ally. This move’s
  1423. power is boosted if an ally fainted in the previous turn.
  1424.  
  1425. Final Gambit:
  1426. The user risks everything to attack the target. The user
  1427. faints but inflicts damage equal to its own HP.
  1428.  
  1429. Inferno:
  1430. The user attacks by engulfing the target in an intense
  1431. fire. This leaves the target with a burn.
  1432.  
  1433. Water Pledge:
  1434. A column of water hits the target. When used with its fire
  1435. counterpart, this move’s power is boosted and a rainbow
  1436. appears.
  1437.  
  1438. Fire Pledge:
  1439. A column of fire hits the target. When used with its grass
  1440. counterpart, this move’s power is boosted and a vast sea
  1441. of fire appears.
  1442.  
  1443. Grass Pledge:
  1444. A column of grass hits the target. When used with its
  1445. water counterpart, this move’s power is boosted and
  1446. a vast swamp appears.
  1447.  
  1448. Volt Switch:
  1449. After making its attack, the user rushes back to switch
  1450. places with a party Pokémon in waiting.
  1451.  
  1452. Struggle Bug:
  1453. The user attacks by struggling against opposing
  1454. Pokémon. This also lowers their Sp. Atk stats.
  1455.  
  1456. Bulldoze:
  1457. The user strikes everything around it by stomping down
  1458. on the ground. This lowers the Speed stats of those hit.
  1459.  
  1460. Frost Breath:
  1461. The user attacks by blowing its cold breath on the target.
  1462. This move always lands a critical hit.
  1463.  
  1464. Dragon Tail:
  1465. The target is knocked away, and a different Pokémon
  1466. is dragged out. In the wild, this ends a battle against
  1467. a single Pokémon.
  1468.  
  1469. Work Up:
  1470. The user is roused, and its Attack and Sp. Atk stats
  1471. are boosted.
  1472.  
  1473. Electroweb:
  1474. The user captures opposing Pokémon in an electric net
  1475. to inflict damage. This also lowers their Speed stats.
  1476.  
  1477. Wild Charge:
  1478. The user shrouds itself in electricity and smashes into the
  1479. target. This also damages the user a little.
  1480.  
  1481. Drill Run:
  1482. The user crashes into the target while rotating its body
  1483. like a drill. This move has a heightened chance of landing
  1484. a critical hit.
  1485.  
  1486. Horn Leech:
  1487. The user drains the target’s energy with its horns.
  1488. The user’s HP is restored by up to half the damage
  1489. taken by the target.
  1490.  
  1491. Sacred Sword:
  1492. The user attacks by slicing with a sword. The target’s stat
  1493. changes don’t affect the damage inflicted by this move.
  1494.  
  1495. Razor Shell:
  1496. The user cuts the target with sharp shells to inflict
  1497. damage. This may also lower the target’s Defense stat.
  1498.  
  1499. Heat Crash:
  1500. The user slams into the target with its flame-covered
  1501. body. The more the user outweighs the target, the
  1502. greater the move’s power.
  1503.  
  1504. Cotton Guard:
  1505. The user protects itself by wrapping its body in soft
  1506. cotton, drastically boosting its Defense stat.
  1507.  
  1508. Night Daze:
  1509. The user looses a pitch-black shock wave at the target to
  1510. inflict damage. This may also lower the target’s accuracy.
  1511.  
  1512. Psystrike:
  1513. The user materializes an odd psychic wave to attack
  1514. the target. This move deals physical damage.
  1515.  
  1516. Tail Slap:
  1517. The user attacks by striking the target with its hard tail.
  1518. This move hits two to five times in a row.
  1519.  
  1520. Hurricane:
  1521. The user attacks by wrapping the target in a fierce wind.
  1522. This may also confuse the target.
  1523.  
  1524. Head Charge:
  1525. The user charges its head into the target, using its
  1526. powerful guard hair. This also damages the user a little.
  1527.  
  1528. Gear Grind:
  1529. The user attacks by throwing steel gears at the target
  1530. twice in a row.
  1531.  
  1532. Searing Shot:
  1533. The user torches everything around it in an inferno
  1534. of scarlet flames. This may also leave those it hits
  1535. with a burn.
  1536.  
  1537. Techno Blast:
  1538. The user attacks by firing a beam of light at the target.
  1539. This move’s type changes depending on the kind of
  1540. drive held by the user.
  1541.  
  1542. Relic Song:
  1543. The user sings an ancient song and attacks by appealing
  1544. to the hearts of the listening opposing Pokémon.
  1545. This may also induce sleep.
  1546.  
  1547. Secret Sword:
  1548. The user cuts with its long horn. The odd power
  1549. contained in the horn deals physical damage to
  1550. the target.
  1551.  
  1552. Glaciate:
  1553. The user attacks by blowing freezing cold air at
  1554. opposing Pokémon. This also lowers their Speed stats.
  1555.  
  1556. Bolt Strike:
  1557. The user surrounds itself with a great amount of
  1558. electricity and charges the target. This may also
  1559. leave the target with paralysis.
  1560.  
  1561. Blue Flare:
  1562. The user attacks by engulfing the target in an intense,
  1563. yet beautiful, blue flame. This may also leave the target
  1564. with a burn.
  1565.  
  1566. Fiery Dance:
  1567. Cloaked in flames, the user attacks the target by dancing
  1568. and flapping its wings. This may also boost the user’s
  1569. Sp. Atk stat.
  1570.  
  1571. Freeze Shock:
  1572. The turn after using this move, the user hits the target
  1573. with electrically charged ice to inflict damage. This may
  1574. also leave the target with paralysis.
  1575.  
  1576. Ice Burn:
  1577. The turn after using this move, the user surrounds the
  1578. target with an ultracold, freezing wind to inflict damage.
  1579. This may also leave the target with a burn.
  1580.  
  1581. Snarl:
  1582. The user yells as if it’s ranting about something, which
  1583. lowers the Sp. Atk stats of opposing Pokémon.
  1584.  
  1585. Icicle Crash:
  1586. The user attacks by crashing large icicles onto the target.
  1587. This may also make the target flinch.
  1588.  
  1589. V-create:
  1590. The user emits a hot flame from its forehead and hurls
  1591. itself at the target to inflict damage. This also lowers the
  1592. user’s Defense, Sp. Def, and Speed stats.
  1593.  
  1594. Fusion Flare:
  1595. The user brings down a giant flame. This move’s
  1596. power is boosted when influenced by an enormous
  1597. lightning bolt.
  1598.  
  1599. Fusion Bolt:
  1600. The user throws down a giant lightning bolt. This
  1601. move’s power is boosted when influenced by an
  1602. enormous flame.
  1603.  
  1604. Flying Press:
  1605. The user dives down onto the target from the sky.
  1606. This move is Fighting and Flying type simultaneously.
  1607.  
  1608. Belch:
  1609. The user lets out a damaging belch at the target.
  1610. The user must eat a held Berry to use this move.
  1611.  
  1612. Sticky Web:
  1613. The user weaves a sticky net around the opposing team,
  1614. which lowers their Speed stats upon switching into battle.
  1615.  
  1616. Fell Stinger:
  1617. When the user knocks out a target with this move, the
  1618. user’s Attack stat is boosted drastically.
  1619.  
  1620. Phantom Force:
  1621. The user vanishes somewhere, then strikes the target on
  1622. the next turn. This move hits even if the target protects
  1623. itself.
  1624.  
  1625. Trick-or-Treat:
  1626. The user takes the target trick-or-treating. This adds
  1627. Ghost type to the target’s type.
  1628.  
  1629. Noble Roar:
  1630. Letting out a noble roar, the user intimidates the target
  1631. and lowers the target’s Attack and Sp. Atk stats.
  1632.  
  1633. Parabolic Charge:
  1634. The user attacks everything around it. The user’s HP is
  1635. restored by half the damage taken by those hit.
  1636.  
  1637. Forest’s Curse:
  1638. The user puts a forest curse on the target. This adds
  1639. Grass type to the target’s type.
  1640.  
  1641. Petal Blizzard:
  1642. The user stirs up a violent petal blizzard and damages
  1643. everything around it.
  1644.  
  1645. Freeze-Dry:
  1646. The user rapidly cools the target. This may also leave
  1647. the target frozen. This move is super effective on
  1648. Water types.
  1649.  
  1650. Disarming Voice:
  1651. Letting out a charming cry, the user does emotional
  1652. damage to opposing Pokémon. This attack never misses.
  1653.  
  1654. Parting Shot:
  1655. With a parting threat, the user lowers the target’s Attack
  1656. and Sp. Atk stats. Then it switches places with a party
  1657. Pokémon in waiting.
  1658.  
  1659. Topsy-Turvy:
  1660. All stat changes affecting the target turn topsy-turvy
  1661. and become the opposite of what they were.
  1662.  
  1663. Draining Kiss:
  1664. The user steals the target’s HP with a kiss. The user’s HP
  1665. is restored by over half the damage taken by the target.
  1666.  
  1667. Grassy Terrain:
  1668. The user turns the ground into Grassy Terrain for five
  1669. turns. This restores the HP of Pokémon on the ground a
  1670. little every turn and powers up Grass-type moves.
  1671.  
  1672. Misty Terrain:
  1673. This protects Pokémon on the ground from status
  1674. conditions and halves damage from Dragon-type
  1675. moves for five turns.
  1676.  
  1677. Electrify:
  1678. If the target is electrified before it uses a move, the
  1679. target’s move becomes Electric type for that turn.
  1680.  
  1681. Play Rough:
  1682. The user attacks by playing rough with the target.
  1683. This may also lower the target’s Attack stat.
  1684.  
  1685. Fairy Wind:
  1686. The user attacks by stirring up a fairy wind to strike
  1687. the target.
  1688.  
  1689. Moonblast:
  1690. Borrowing the power of the moon, the user attacks
  1691. the target. This may also lower the target’s Sp. Atk stat.
  1692.  
  1693. Boomburst:
  1694. The user attacks everything around it with the destructive
  1695. power of a terrible explosive sound.
  1696.  
  1697. Fairy Lock:
  1698. By locking down the battlefield, the user keeps all
  1699. Pokémon from fleeing during the next turn.
  1700.  
  1701. King’s Shield:
  1702. The user takes a defensive stance while it protects itself
  1703. from damage. This also lowers the Attack stat of any
  1704. attacker that makes direct contact.
  1705.  
  1706. Play Nice:
  1707. The user and the target become friends, and the target
  1708. loses its will to fight. This lowers the target’s Attack stat.
  1709.  
  1710. Confide:
  1711. The user tells the target a secret, and the target loses
  1712. its ability to concentrate. This lowers the target’s
  1713. Sp. Atk stat.
  1714.  
  1715. Diamond Storm:
  1716. The user whips up a storm of diamonds to damage
  1717. opposing Pokémon. This may also sharply boost the
  1718. user’s Defense stat.
  1719.  
  1720. Steam Eruption:
  1721. The user immerses the target in superheated steam.
  1722. This may also leave the target with a burn.
  1723.  
  1724. Hyperspace Hole:
  1725. Using a hyperspace hole, the user appears right next to
  1726. the target and strikes. This attack can hit a target using a
  1727. move such as Protect or Detect.
  1728.  
  1729. Water Shuriken:
  1730. The user hits the target with throwing stars two to five
  1731. times in a row. This move always goes first.
  1732.  
  1733. Mystical Fire:
  1734. The user attacks by breathing a special, hot fire.
  1735. This also lowers the target’s Sp. Atk stat.
  1736.  
  1737. Spiky Shield:
  1738. In addition to protecting the user from attacks, this move
  1739. also damages any attacker that makes direct contact.
  1740.  
  1741. Aromatic Mist:
  1742. The user boosts the Sp. Def stat of an ally Pokémon
  1743. by using a mysterious aroma.
  1744.  
  1745. Eerie Impulse:
  1746. The user’s body generates an eerie impulse. Exposing
  1747. the target to it harshly lowers the target’s Sp. Atk stat.
  1748.  
  1749. Geomancy:
  1750. The user absorbs energy on the first turn, then sharply
  1751. boosts its Sp. Atk, Sp. Def, and Speed stats on the
  1752. next turn.
  1753.  
  1754. Magnetic Flux:
  1755. The user manipulates magnetic fields, which boosts
  1756. the Defense and Sp. Def stats of ally Pokémon with
  1757. the Plus Ability or the Minus Ability.
  1758.  
  1759. Happy Hour:
  1760. Using Happy Hour doubles the amount of prize money
  1761. received after battle.
  1762.  
  1763. Electric Terrain:
  1764. The user turns the ground into Electric Terrain for five
  1765. turns, powering up Electric-type moves. Pokémon on
  1766. the ground can no longer fall asleep.
  1767.  
  1768. Dazzling Gleam:
  1769. The user damages opposing Pokémon by emitting a
  1770. powerful flash.
  1771.  
  1772. Celebrate:
  1773. The Pokémon congratulates you on your special day!
  1774.  
  1775. Hold Hands:
  1776. The user and an ally hold hands. This makes them
  1777. very happy.
  1778.  
  1779. Baby-Doll Eyes:
  1780. The user stares at the target with its baby-doll eyes,
  1781. which lowers the target’s Attack stat. This move always
  1782. goes first.
  1783.  
  1784. Nuzzle:
  1785. The user attacks by nuzzling its electrified cheeks against
  1786. the target. This also leaves the target with paralysis.
  1787.  
  1788. Hold Back:
  1789. The user holds back when it attacks, and the target is left
  1790. with at least 1 HP.
  1791.  
  1792. Infestation:
  1793. The target is infested and attacked for four to five turns.
  1794. The target can’t flee during this time.
  1795.  
  1796. Oblivion Wing:
  1797. The user absorbs the target’s HP. The user’s HP is
  1798. restored by over half the damage taken by the target.
  1799.  
  1800. Thousand Arrows:
  1801. This move can hit opposing Pokémon that are in the air.
  1802. Those Pokémon will be knocked down to the ground.
  1803.  
  1804. Thousand Waves:
  1805. The user attacks with a wave that crawls along the
  1806. ground. Those it hits can’t flee from battle.
  1807.  
  1808. Land’s Wrath:
  1809. The user gathers the energy of the land and focuses
  1810. that power on opposing Pokémon to inflict damage.
  1811.  
  1812. Light of Ruin:
  1813. Drawing power from the Eternal Flower, the user
  1814. fires a powerful beam of light. This also damages
  1815. the user terribly.
  1816.  
  1817. Origin Pulse:
  1818. The user attacks opposing Pokémon with countless
  1819. beams of light that glow a deep and brilliant blue.
  1820.  
  1821. Precipice Blades:
  1822. The user attacks opposing Pokémon by manifesting
  1823. the power of the land in fearsome blades of stone.
  1824.  
  1825. Dragon Ascent:
  1826. The user attacks the target by dropping out of the sky
  1827. at high speed. This also lowers the user’s Defense and
  1828. Sp. Def stats.
  1829.  
  1830. Hyperspace Fury:
  1831. Using its many arms, the user unleashes a barrage of
  1832. attacks that ignore the effects of moves like Protect
  1833. and Detect. This also lowers the user’s Defense stat.
  1834.  
  1835. Shore Up:
  1836. The user restores its own HP by up to half its max HP.
  1837. It regains more HP in a sandstorm.
  1838.  
  1839. First Impression:
  1840. Although this move has great power, it works only on
  1841. the first turn each time the user enters battle.
  1842.  
  1843. Baneful Bunker:
  1844. In addition to protecting the user from attacks, this move
  1845. also poisons any attacker that makes direct contact.
  1846.  
  1847. Spirit Shackle:
  1848. The user attacks while simultaneously stitching the
  1849. target’s shadow to the ground to prevent the target
  1850. from fleeing.
  1851.  
  1852. Darkest Lariat:
  1853. The user swings both arms and hits the target.
  1854. The target’s stat changes don’t affect the damage
  1855. inflicted by this move.
  1856.  
  1857. Sparkling Aria:
  1858. The user bursts into song, emitting many bubbles.
  1859. Any Pokémon suffering from a burn will be cured
  1860. by the touch of these bubbles.
  1861.  
  1862. Ice Hammer:
  1863. The user swings its strong, heavy fist at the target to
  1864. inflict damage. This also lowers the user’s Speed stat.
  1865.  
  1866. Floral Healing:
  1867. The user restores the target’s HP by up to half its
  1868. max HP. More HP is restored when the ground is
  1869. Grassy Terrain.
  1870.  
  1871. High Horsepower:
  1872. The user fiercely attacks the target using its entire body.
  1873.  
  1874. Strength Sap:
  1875. The user restores its own HP by the same amount as
  1876. the target’s Attack stat. It then lowers the target’s
  1877. Attack stat.
  1878.  
  1879. Solar Blade:
  1880. The user gathers light on the first turn, then fills a blade
  1881. with the light’s energy and attacks on the next turn.
  1882.  
  1883. Leafage:
  1884. The user attacks by pelting the target with leaves.
  1885.  
  1886. Toxic Thread:
  1887. The user shoots poisonous threads to poison the target
  1888. and lower the target’s Speed stat.
  1889.  
  1890. Throat Chop:
  1891. The user attacks the target’s throat, and the resultant
  1892. suffering prevents the target from using sound-based
  1893. moves for two turns.
  1894.  
  1895. Pollen Puff:
  1896. The user attacks the enemy with a pollen puff that
  1897. explodes. If the target is an ally, it gives the ally a
  1898. pollen puff that restores its HP instead.
  1899.  
  1900. Anchor Shot:
  1901. The user entangles the target with its anchor chain while
  1902. attacking. The target becomes unable to flee.
  1903.  
  1904. Psychic Terrain:
  1905. This protects Pokémon on the ground from priority
  1906. moves and powers up Psychic-type moves for five turns.
  1907.  
  1908. Lunge:
  1909. The user makes a lunge at the target, attacking with
  1910. full force. This also lowers the target’s Attack stat.
  1911.  
  1912. Fire Lash:
  1913. The user strikes the target with a burning lash. This also
  1914. lowers the target’s Defense stat.
  1915.  
  1916. Power Trip:
  1917. The user boasts its strength and attacks the target.
  1918. The more the user’s stats are boosted, the greater the
  1919. move’s power.
  1920.  
  1921. Burn Up:
  1922. To inflict massive damage, the user burns itself out.
  1923. After using this move, the user will no longer be
  1924. Fire type.
  1925.  
  1926. Speed Swap:
  1927. The user exchanges Speed stats with the target.
  1928.  
  1929. Smart Strike:
  1930. The user stabs the target with a sharp horn. This attack
  1931. never misses.
  1932.  
  1933. Purify:
  1934. The user cures the target’s status condition. If the move
  1935. succeeds, it also restores the user’s own HP.
  1936.  
  1937. Revelation Dance:
  1938. The user attacks the target by dancing with all its might.
  1939. This move becomes the same type as the user’s type.
  1940.  
  1941. Core Enforcer:
  1942. If the Pokémon damaged by this move have already
  1943. used their moves that turn, this move eliminates the
  1944. effects of those Pokémon’s Abilities.
  1945.  
  1946. Trop Kick:
  1947. The user lands an intense kick of tropical origins on
  1948. the target. This also lowers the target’s Attack stat.
  1949.  
  1950. Instruct:
  1951. The user instructs the target to reuse the move last used
  1952. by the target.
  1953.  
  1954. Beak Blast:
  1955. The user first heats up its beak, and then it attacks the
  1956. target. Making direct contact with the user while it’s
  1957. heating up its beak results in a burn.
  1958.  
  1959. Clanging Scales:
  1960. The user rubs the scales on its entire body and makes
  1961. a huge noise to attack opposing Pokémon. The user’s
  1962. Defense stat is lowered after the attack.
  1963.  
  1964. Brutal Swing:
  1965. The user swings its body around violently to inflict
  1966. damage on everything in its vicinity.
  1967.  
  1968. Aurora Veil:
  1969. This move reduces damage from physical and special
  1970. moves for five turns. This can be used only when it is
  1971. snowing.
  1972.  
  1973. Shell Trap:
  1974. The user sets a shell trap. If the user is hit by a physical
  1975. move, the trap will explode and inflict damage on
  1976. opposing Pokémon.
  1977.  
  1978. Fleur Cannon:
  1979. The user unleashes a strong beam. The recoil from this
  1980. move harshly lowers the user’s Sp. Atk stat.
  1981.  
  1982. Psychic Fangs:
  1983. The user attacks by biting the target with its psychic
  1984. capabilities. This move can also break barriers, such as
  1985. Light Screen and Reflect.
  1986.  
  1987. Stomping Tantrum:
  1988. Driven by frustration, the user attacks the target.
  1989. This move’s power is doubled if the user’s previous
  1990. move failed.
  1991.  
  1992. Shadow Bone:
  1993. The user attacks by beating the target with a bone
  1994. that contains a spirit. This may also lower the target’s
  1995. Defense stat.
  1996.  
  1997. Accelerock:
  1998. The user smashes into the target at high speed.
  1999. This move always goes first.
  2000.  
  2001. Liquidation:
  2002. The user slams into the target using a full-force blast of
  2003. water. This may also lower the target’s Defense stat.
  2004.  
  2005. Prismatic Laser:
  2006. The user shoots powerful lasers using the power of
  2007. a prism. The user can’t move on the next turn.
  2008.  
  2009. Spectral Thief:
  2010. The user hides in the target’s shadow, steals the target’s
  2011. stat boosts, and then attacks.
  2012.  
  2013. Sunsteel Strike:
  2014. The user slams into the target with the force of a meteor.
  2015. This move can be used on the target regardless of
  2016. its Ability.
  2017.  
  2018. Moongeist Beam:
  2019. The user emits a sinister ray to attack the target.
  2020. This move can be used on the target regardless of
  2021. its Ability.
  2022.  
  2023. Tearful Look:
  2024. The user gets teary-eyed to make the target lose its
  2025. combative spirit. This lowers the target’s Attack and
  2026. Sp. Atk stats.
  2027.  
  2028. Zing Zap:
  2029. The user crashes into the target, delivering a powerful
  2030. electric shock. This may also make the target flinch.
  2031.  
  2032. Nature’s Madness:
  2033. The user hits the target with the full wrath of nature.
  2034. This cuts the target’s HP in half.
  2035.  
  2036. Multi-Attack:
  2037. Cloaking itself in powerful energy, the user slams into
  2038. the target to inflict damage. This move’s type changes
  2039. depending on the kind of memory disc held by the user.
  2040.  
  2041. Mind Blown:
  2042. The user attacks everything around it by causing its own
  2043. head to explode. This also damages the user.
  2044.  
  2045. Plasma Fists:
  2046. The user attacks with electrically charged fists. This move
  2047. changes Normal-type moves to Electric-type moves.
  2048.  
  2049. Photon Geyser:
  2050. The user attacks the target with a pillar of light. This
  2051. move inflicts damage using the Attack or Sp. Atk stat—
  2052. whichever is higher for the user.
  2053.  
  2054. Double Iron Bash:
  2055. The user uses the hex nut in its chest as an axis to spin,
  2056. striking the target with its arms twice in a row. This may
  2057. also make the target flinch.
  2058.  
  2059. Max Guard:
  2060. This move enables the user to protect itself from
  2061. all attacks. Its chance of failing rises if it is used
  2062. in succession.
  2063.  
  2064. Dynamax Cannon:
  2065. The user condenses energy within its body and unleashes
  2066. that energy from its core to inflict damage.
  2067.  
  2068. Snipe Shot:
  2069. The user ignores the effects of opposing Pokémon’s
  2070. moves and Abilities that draw in moves, allowing this
  2071. move to hit the chosen target.
  2072.  
  2073. Jaw Lock:
  2074. This move prevents the user and the target from
  2075. switching out until either of them faints. The effect
  2076. goes away if either of the Pokémon leaves the field.
  2077.  
  2078. Stuff Cheeks:
  2079. The user eats its held Berry, then sharply boosts its
  2080. Defense stat.
  2081.  
  2082. No Retreat:
  2083. This move boosts all the user’s stats but prevents
  2084. the user from switching out or fleeing.
  2085.  
  2086. Tar Shot:
  2087. The user pours sticky tar over the target, lowering the
  2088. target’s Speed stat. The target becomes weaker to
  2089. Fire-type moves.
  2090.  
  2091. Magic Powder:
  2092. The user scatters a cloud of magic powder that changes
  2093. the target’s type to Psychic.
  2094.  
  2095. Dragon Darts:
  2096. The user attacks twice using Dreepy. If there are two
  2097. opposing Pokémon, this move hits each of them once.
  2098.  
  2099. Teatime:
  2100. The user has teatime with all the Pokémon currently in
  2101. the battle. Each Pokémon eats its held Berry.
  2102.  
  2103. Octolock:
  2104. The user locks the target in and prevents it from fleeing.
  2105. This move also lowers the target’s Defense and Sp. Def
  2106. every turn.
  2107.  
  2108. Bolt Beak:
  2109. The user stabs the target with its electrified beak.
  2110. This move’s power is doubled if the user moves
  2111. before the target.
  2112.  
  2113. Fishious Rend:
  2114. The user rends the target with its hard gills. This move’s
  2115. power is doubled if the user moves before the target.
  2116.  
  2117. Court Change:
  2118. With its mysterious power, the user swaps the effects on
  2119. either side of the field.
  2120.  
  2121. Max Flare:
  2122. This is a Fire-type attack Dynamax Pokémon use.
  2123. The user intensifies the sun for five turns.
  2124.  
  2125. Max Flutterby:
  2126. This is a Bug-type attack Dynamax Pokémon use.
  2127. This lowers the target’s Sp. Atk stat.
  2128.  
  2129. Max Lightning:
  2130. This is an Electric-type attack Dynamax Pokémon use.
  2131. The user turns the ground into Electric Terrain for
  2132. five turns.
  2133.  
  2134. Max Strike:
  2135. This is a Normal-type attack Dynamax Pokémon use.
  2136. This lowers the target’s Speed stat.
  2137.  
  2138. Max Knuckle:
  2139. This is a Fighting-type attack Dynamax Pokémon use.
  2140. This boosts ally Pokémon’s Attack stats.
  2141.  
  2142. Max Phantasm:
  2143. This is a Ghost-type attack Dynamax Pokémon use.
  2144. This lowers the target’s Defense stat.
  2145.  
  2146. Max Hailstorm:
  2147. This is an Ice-type attack Dynamax Pokémon use.
  2148. The user summons a snowstorm lasting five turns.
  2149.  
  2150. Max Ooze:
  2151. This is a Poison-type attack Dynamax Pokémon use.
  2152. This boosts ally Pokémon’s Sp. Atk stats.
  2153.  
  2154. Max Geyser:
  2155. This is a Water-type attack Dynamax Pokémon use.
  2156. The user summons a heavy rain that falls for five turns.
  2157.  
  2158. Max Airstream:
  2159. This is a Flying-type attack Dynamax Pokémon use.
  2160. This boosts ally Pokémon’s Speed stats.
  2161.  
  2162. Max Starfall:
  2163. This is a Fairy-type attack Dynamax Pokémon use.
  2164. The user turns the ground into Misty Terrain for
  2165. five turns.
  2166.  
  2167. Max Wyrmwind:
  2168. This is a Dragon-type attack Dynamax Pokémon use.
  2169. This lowers the target’s Attack stat.
  2170.  
  2171. Max Mindstorm:
  2172. This is a Psychic-type attack Dynamax Pokémon use.
  2173. The user turns the ground into Psychic Terrain for
  2174. five turns.
  2175.  
  2176. Max Rockfall:
  2177. This is a Rock-type attack Dynamax Pokémon use.
  2178. The user summons a sandstorm lasting five turns.
  2179.  
  2180. Max Quake:
  2181. This is a Ground-type attack Dynamax Pokémon use.
  2182. This boosts ally Pokémon’s Sp. Def stats.
  2183.  
  2184. Max Darkness:
  2185. This is a Dark-type attack Dynamax Pokémon use.
  2186. This lowers the target’s Sp. Def stat.
  2187.  
  2188. Max Overgrowth:
  2189. This is a Grass-type attack Dynamax Pokémon use.
  2190. The user turns the ground into Grassy Terrain for
  2191. five turns.
  2192.  
  2193. Max Steelspike:
  2194. This is a Steel-type attack Dynamax Pokémon use.
  2195. This boosts ally Pokémon’s Defense stats.
  2196.  
  2197. Clangorous Soul:
  2198. The user boosts all its stats by using some of its own HP.
  2199.  
  2200. Body Press:
  2201. The user attacks by slamming its body into the target.
  2202. The higher the user’s Defense stat, the greater the
  2203. damage this move deals.
  2204.  
  2205. Decorate:
  2206. The user sharply boosts the target’s Attack and Sp. Atk
  2207. stats by decorating the target.
  2208.  
  2209. Drum Beating:
  2210. The user plays its drum, controlling the drum’s roots
  2211. to attack the target. This also lowers the target’s
  2212. Speed stat.
  2213.  
  2214. Snap Trap:
  2215. The user snares the target in a snap trap that inflicts
  2216. damage for four to five turns.
  2217.  
  2218. Pyro Ball:
  2219. The user attacks by igniting a small stone and launching
  2220. it as a fiery ball at the target. This may also leave the
  2221. target with a burn.
  2222.  
  2223. Behemoth Blade:
  2224. The user becomes a gigantic sword and cuts the target.
  2225. This move inflicts twice the damage if the target
  2226. is Dynamaxed.
  2227.  
  2228. Behemoth Bash:
  2229. The user becomes a gigantic shield and slams into
  2230. the target. This move inflicts twice the damage if the
  2231. target is Dynamaxed.
  2232.  
  2233. Aura Wheel:
  2234. Morpeko attacks and boosts its Speed stat with the
  2235. energy stored in its cheeks. This move’s type changes
  2236. depending on the user’s form.
  2237.  
  2238. Breaking Swipe:
  2239. The user swings its tough tail wildly and attacks opposing
  2240. Pokémon. This also lowers their Attack stats.
  2241.  
  2242. Branch Poke:
  2243. The user attacks the target by poking it with a sharply
  2244. pointed branch.
  2245.  
  2246. Overdrive:
  2247. The user attacks opposing Pokémon by twanging a guitar
  2248. or bass guitar, causing a huge echo and strong vibration.
  2249.  
  2250. Apple Acid:
  2251. The user attacks the target with an acidic liquid created
  2252. from tart apples. This also lowers the target’s
  2253. Sp. Def stat.
  2254.  
  2255. Grav Apple:
  2256. The user inflicts damage by dropping an apple from
  2257. high above. This also lowers the target’s Defense stat.
  2258.  
  2259. Spirit Break:
  2260. The user attacks the target with so much force that it
  2261. could break the target’s spirit. This also lowers the
  2262. target’s Sp. Atk stat.
  2263.  
  2264. Strange Steam:
  2265. The user attacks the target by emitting steam. This may
  2266. also confuse the target.
  2267.  
  2268. Life Dew:
  2269. The user scatters mysterious water around and restores
  2270. the HP of itself and its ally Pokémon currently in
  2271. the battle.
  2272.  
  2273. Obstruct:
  2274. This move enables the user to protect itself from all
  2275. attacks. Its chance of failing rises if used in succession.
  2276. Direct contact harshly lowers the attacker’s Defense stat.
  2277.  
  2278. False Surrender:
  2279. The user pretends to bow its head, but then it stabs the
  2280. target with its disheveled hair. This attack never misses.
  2281.  
  2282. Meteor Assault:
  2283. The user attacks wildly with its thick leek. The user can’t
  2284. move on the next turn, because the force of this move
  2285. makes it stagger.
  2286.  
  2287. Steel Beam:
  2288. The user fires a beam of steel that it collected from its
  2289. entire body. This also damages the user.
  2290.  
  2291. Expanding Force:
  2292. The user attacks the target with its psychic power.
  2293. When the ground is Psychic Terrain, this move’s power
  2294. is boosted and it damages all opposing Pokémon.
  2295.  
  2296. Steel Roller:
  2297. The user attacks while destroying the terrain. This move
  2298. fails if the ground hasn’t turned into a terrain.
  2299.  
  2300. Scale Shot:
  2301. The user attacks by shooting scales two to five times
  2302. in a row. This move boosts the user’s Speed stat but
  2303. lowers its Defense stat.
  2304.  
  2305. Meteor Beam:
  2306. The user gathers energy from space and boosts its
  2307. Sp. Atk stat on the first turn, then attacks on the
  2308. next turn.
  2309.  
  2310. Shell Side Arm:
  2311. This move is either physical or special—whichever will
  2312. inflict more damage. This may also poison the target.
  2313.  
  2314. Misty Explosion:
  2315. The user attacks everything around it and faints upon
  2316. using this move. This move’s power is boosted on
  2317. Misty Terrain.
  2318.  
  2319. Grassy Glide:
  2320. Gliding on the ground, the user attacks the target.
  2321. This move always goes first on Grassy Terrain.
  2322.  
  2323. Rising Voltage:
  2324. The user attacks with electricity rising from the ground.
  2325. This move’s power is doubled if the target is on
  2326. Electric Terrain.
  2327.  
  2328. Terrain Pulse:
  2329. The user utilizes the energy of the terrain to attack.
  2330. This move’s type and power change depending on
  2331. the terrain at the time the move is used.
  2332.  
  2333. Skitter Smack:
  2334. The user skitters behind the target to attack. This also
  2335. lowers the target’s Sp. Atk stat.
  2336.  
  2337. Burning Jealousy:
  2338. The user attacks with energy from jealousy. This leaves
  2339. all opposing Pokémon that have had their stats boosted
  2340. during the turn with a burn.
  2341.  
  2342. Lash Out:
  2343. The user lashes out to vent its frustration toward the
  2344. target. This move’s power is doubled if the user’s stats
  2345. were lowered during this turn.
  2346.  
  2347. Poltergeist:
  2348. The user attacks by controlling the target’s item.
  2349. This move fails if the target isn’t holding an item.
  2350.  
  2351. Corrosive Gas:
  2352. The user surrounds everything around it with highly
  2353. acidic gas and melts away items held by other Pokémon.
  2354.  
  2355. Coaching:
  2356. The user properly coaches its ally Pokémon, boosting
  2357. their Attack and Defense stats.
  2358.  
  2359. Flip Turn:
  2360. After making its attack, the user rushes back to switch
  2361. places with a party Pokémon in waiting.
  2362.  
  2363. Triple Axel:
  2364. A consecutive three-kick attack that becomes more
  2365. powerful with each successful hit.
  2366.  
  2367. Dual Wingbeat:
  2368. The user slams the target with its wings to inflict damage.
  2369. The target is hit twice in a row.
  2370.  
  2371. Scorching Sands:
  2372. The user throws scorching sand at the target to attack.
  2373. This may also leave the target with a burn.
  2374.  
  2375. Jungle Healing:
  2376. The user becomes one with the jungle, restoring HP and
  2377. curing status conditions for itself and its ally Pokémon
  2378. currently in the battle.
  2379.  
  2380. Wicked Blow:
  2381. The user, having mastered the Dark style, strikes the
  2382. target with a fierce blow. This move always lands
  2383. a critical hit.
  2384.  
  2385. Surging Strikes:
  2386. The user, having mastered the Water style, strikes the
  2387. target with a flowing motion three times in a row. This
  2388. move always lands a critical hit.
  2389.  
  2390. Thunder Cage:
  2391. The user traps the target inside a cage of sparking
  2392. electricity that inflicts damage for four to five turns.
  2393.  
  2394. Dragon Energy:
  2395. Converting its life-force into power, the user attacks
  2396. opposing Pokémon. The lower the user’s HP, the lower
  2397. the move’s power.
  2398.  
  2399. Freezing Glare:
  2400. The user shoots its psychic power from its eyes to attack.
  2401. This may also leave the target frozen.
  2402.  
  2403. Fiery Wrath:
  2404. The user transforms its wrath into a fire-like aura to
  2405. attack. This may also make opposing Pokémon flinch.
  2406.  
  2407. Thunderous Kick:
  2408. The user overwhelms the target with lightning-like
  2409. movement before delivering a kick. This also lowers
  2410. the target’s Defense stat.
  2411.  
  2412. Glacial Lance:
  2413. The user attacks by hurling a blizzard-cloaked icicle
  2414. lance at opposing Pokémon.
  2415.  
  2416. Astral Barrage:
  2417. The user attacks by sending a frightful amount of small
  2418. ghosts at opposing Pokémon.
  2419.  
  2420. Eerie Spell:
  2421. The user attacks with its tremendous psychic power.
  2422. This also drains 3 PP from the move last used by the
  2423. target.
  2424.  
  2425. Dire Claw:
  2426. The user lashes out at the target with ruinous claws,
  2427. aiming to land a critical hit. This may also leave the
  2428. target poisoned, paralyzed, or asleep.
  2429.  
  2430. Psyshield Bash:
  2431. Cloaking itself in psychic energy, the user slams into
  2432. the target. This also boosts the user’s Defense stat.
  2433.  
  2434. Power Shift:
  2435. The user swaps its Attack and Defense stats.
  2436.  
  2437. Stone Axe:
  2438. The user swings its stone axes at the target, aiming to
  2439. land a critical hit. Stone splinters left behind by this
  2440. attack float around the target.
  2441.  
  2442. Springtide Storm:
  2443. The user attacks by wrapping opposing Pokémon in
  2444. fierce winds brimming with love and hate. This may also
  2445. lower their Attack stats.
  2446.  
  2447. Mystical Power:
  2448. The user attacks by emitting a mysterious power.
  2449. This also boosts the user’s Sp. Atk stat.
  2450.  
  2451. Raging Fury:
  2452. The user rampages around spewing flames for two to
  2453. three turns. The user then becomes confused.
  2454.  
  2455. Wave Crash:
  2456. The user shrouds itself in water and slams into the target
  2457. with its whole body to inflict damage. This also damages
  2458. the user quite a lot.
  2459.  
  2460. Chloroblast:
  2461. The user launches its amassed chlorophyll to inflict
  2462. damage on the target. This also damages the user.
  2463.  
  2464. Mountain Gale:
  2465. The user hurls giant chunks of ice at the target to inflict
  2466. damage. This may also make the target flinch.
  2467.  
  2468. Victory Dance:
  2469. The user performs an intense dance to usher in victory,
  2470. boosting its Attack, Defense, and Speed stats.
  2471.  
  2472. Headlong Rush:
  2473. The user smashes into the target in a full-body tackle.
  2474. This also lowers the user’s Defense and Sp. Def stats.
  2475.  
  2476. Barb Barrage:
  2477. The user launches countless toxic barbs to inflict
  2478. damage. This may also poison the target. This move’s
  2479. power is doubled if the target is already poisoned.
  2480.  
  2481. Esper Wing:
  2482. The user slashes the target with aura-enriched wings.
  2483. This also boosts the user’s Speed stat. This move has
  2484. a heightened chance of landing a critical hit.
  2485.  
  2486. Bitter Malice:
  2487. The user attacks the target with spine-chilling resentment.
  2488. This also lowers the target’s Attack stat.
  2489.  
  2490. Shelter:
  2491. The user makes its skin as hard as an iron shield, sharply
  2492. boosting its Defense stat.
  2493.  
  2494. Triple Arrows:
  2495. The user kicks, then fires three arrows. This move has a
  2496. heightened chance of landing a critical hit and may also
  2497. lower the target’s Defense stat or make it flinch.
  2498.  
  2499. Infernal Parade:
  2500. The user attacks with myriad fireballs. This may also
  2501. leave the target with a burn. This move’s power is
  2502. doubled if the target has a status condition.
  2503.  
  2504. Ceaseless Edge:
  2505. The user slashes its shell blade at the target, aiming to
  2506. land a critical hit. Shell splinters left behind by this attack
  2507. remain scattered under the target as spikes.
  2508.  
  2509. Bleakwind Storm:
  2510. The user attacks with savagely cold winds that cause
  2511. both body and spirit to tremble. This may also lower the
  2512. Speed stats of opposing Pokémon.
  2513.  
  2514. Wildbolt Storm:
  2515. The user summons a thunderous tempest and savagely
  2516. attacks with lightning and wind. This may also leave
  2517. opposing Pokémon with paralysis.
  2518.  
  2519. Sandsear Storm:
  2520. The user attacks by wrapping opposing Pokémon in
  2521. fierce winds and searingly hot sand. This may also leave
  2522. them with a burn.
  2523.  
  2524. Lunar Blessing:
  2525. The user receives a blessing from the crescent moon,
  2526. restoring HP and curing status conditions for itself and
  2527. its ally Pokémon currently in the battle.
  2528.  
  2529. Take Heart:
  2530. The user lifts its spirits, curing its own status conditions
  2531. and boosting its Sp. Atk and Sp. Def stats.
  2532.  
  2533. Tera Blast:
  2534. If the user has Terastallized, it unleashes energy of its
  2535. Tera Type. This move inflicts damage using the Attack or
  2536. Sp. Atk stat—whichever is higher for the user.
  2537.  
  2538. Silk Trap:
  2539. The user spins a silken trap, protecting itself from
  2540. damage while lowering the Speed stat of any attacker
  2541. that makes direct contact.
  2542.  
  2543. Axe Kick:
  2544. The user attacks by kicking up into the air and slamming
  2545. its heel down upon the target. This may also confuse the
  2546. target. If it misses, the user takes damage instead.
  2547.  
  2548. Last Respects:
  2549. The user attacks to avenge its allies. The more defeated
  2550. allies there are in the user’s party, the greater the move’s
  2551. power.
  2552.  
  2553. Lumina Crash:
  2554. The user attacks by unleashing a peculiar light that even
  2555. affects the mind. This also harshly lowers the target’s
  2556. Sp. Def stat.
  2557.  
  2558. Order Up:
  2559. The user attacks with elegant poise. If the user has a
  2560. Tatsugiri in its mouth, this move boosts one of the user’s
  2561. stats based on the Tatsugiri’s form.
  2562.  
  2563. Jet Punch:
  2564. The user summons a torrent around its fist and punches
  2565. at blinding speed. This move always goes first.
  2566.  
  2567. Spicy Extract:
  2568. The user emits an incredibly spicy extract, sharply
  2569. boosting the target’s Attack stat and harshly lowering
  2570. the target’s Defense stat.
  2571.  
  2572. Spin Out:
  2573. The user spins furiously by straining its legs, inflicting
  2574. damage on the target. This also harshly lowers the user’s
  2575. Speed stat.
  2576.  
  2577. Population Bomb:
  2578. The user’s fellows gather in droves to perform a combo
  2579. attack that hits the target one to ten times in a row.
  2580.  
  2581. Ice Spinner:
  2582. The user covers its feet in thin ice and twirls around,
  2583. slamming into the target. This move’s spinning motion
  2584. also destroys the terrain.
  2585.  
  2586. Glaive Rush:
  2587. The user throws its entire body into a reckless charge.
  2588. Attacks from opposing Pokémon during the next turn
  2589. cannot miss and will inflict double damage.
  2590.  
  2591. Revival Blessing:
  2592. The user bestows a loving blessing, reviving a party
  2593. Pokémon that has fainted and restoring half that
  2594. Pokémon’s max HP.
  2595.  
  2596. Salt Cure:
  2597. The user salt cures the target, inflicting damage every
  2598. turn. Steel and Water types are more strongly affected
  2599. by this move.
  2600.  
  2601. Triple Dive:
  2602. The user performs a perfectly timed triple dive, hitting
  2603. the target with splashes of water three times in a row.
  2604.  
  2605. Mortal Spin:
  2606. The user performs a spin attack that can also eliminate
  2607. the effects of such moves as Bind, Wrap, and Leech
  2608. Seed. This also poisons opposing Pokémon.
  2609.  
  2610. Doodle:
  2611. The user captures the very essence of the target in a
  2612. sketch. This changes the Abilities of the user and its ally
  2613. Pokémon to that of the target.
  2614.  
  2615. Fillet Away:
  2616. The user sharply boosts its Attack, Sp. Atk, and Speed
  2617. stats by using its own HP.
  2618.  
  2619. Kowtow Cleave:
  2620. The user slashes at the target after kowtowing to make
  2621. the target let down its guard. This attack never misses.
  2622.  
  2623. Flower Trick:
  2624. The user throws a rigged bouquet of flowers at the
  2625. target. This attack never misses and always lands a
  2626. critical hit.
  2627.  
  2628. Torch Song:
  2629. The user blows out raging flames as if singing a song,
  2630. scorching the target. This also boosts the user’s
  2631. Sp. Atk stat.
  2632.  
  2633. Aqua Step:
  2634. The user toys with the target and attacks it using
  2635. light and fluid dance steps. This also boosts the
  2636. user’s Speed stat.
  2637.  
  2638. Raging Bull:
  2639. The user performs a tackle like a raging bull. This move’s
  2640. type depends on the user’s form. It can also break
  2641. barriers, such as Light Screen and Reflect.
  2642.  
  2643. Make It Rain:
  2644. The user attacks by throwing out a mass of coins. This
  2645. also lowers the user’s Sp. Atk stat. Money is earned after
  2646. the battle.
  2647.  
  2648. Pound:
  2649. The target is physically pounded with a long tail, a
  2650. foreleg, or the like.
  2651.  
  2652. Pound:
  2653. The target is physically pounded with a long tail, a
  2654. foreleg, or the like.
  2655.  
  2656. Ruination:
  2657. The user summons a ruinous disaster. This cuts the
  2658. target’s HP in half.
  2659.  
  2660. Collision Course:
  2661. The user transforms and crashes to the ground, causing
  2662. a massive prehistoric explosion. This move’s power is
  2663. boosted more than usual if it’s a supereffective hit.
  2664.  
  2665. Electro Drift:
  2666. The user races forward at ultrafast speeds, piercing its
  2667. target with futuristic electricity. This move’s power is
  2668. boosted more than usual if it’s a supereffective hit.
  2669.  
  2670. Shed Tail:
  2671. The user creates a substitute for itself using its own HP
  2672. before switching places with a party Pokémon in waiting.
  2673.  
  2674. Chilly Reception:
  2675. The user tells a chillingly bad joke before switching
  2676. places with a party Pokémon in waiting. This summons a
  2677. snowstorm lasting five turns.
  2678.  
  2679. Tidy Up:
  2680. The user tidies up and removes the effects of Spikes,
  2681. Stealth Rock, Sticky Web, Toxic Spikes, and Substitute.
  2682. This also boosts the user’s Attack and Speed stats.
  2683.  
  2684. Snowscape:
  2685. The user summons a snowstorm lasting five turns.
  2686. This boosts the Defense stats of Ice types.
  2687.  
  2688. Pounce:
  2689. The user attacks by pouncing on the target. This also
  2690. lowers the target’s Speed stat.
  2691.  
  2692. Trailblaze:
  2693. The user attacks suddenly as if leaping out from tall
  2694. grass. The user’s nimble footwork boosts its Speed stat.
  2695.  
  2696. Chilling Water:
  2697. The user attacks the target by showering it with water
  2698. that’s so cold it saps the target’s power. This also lowers
  2699. the target’s Attack stat.
  2700.  
  2701. Hyper Drill:
  2702. The user spins the pointed part of its body at high speed
  2703. to pierce the target. This attack can hit a target using a
  2704. move such as Protect or Detect.
  2705.  
  2706. Twin Beam:
  2707. The user shoots mystical beams from its eyes to inflict
  2708. damage. The target is hit twice in a row.
  2709.  
  2710. Rage Fist:
  2711. The user converts its rage into energy to attack. The
  2712. more times the user has been hit by attacks, the greater
  2713. the move’s power.
  2714.  
  2715. Armor Cannon:
  2716. The user shoots its own armor out as blazing projectiles.
  2717. This also lowers the user’s Defense and Sp. Def stats.
  2718.  
  2719. Bitter Blade:
  2720. The user focuses its bitter feelings toward the world of
  2721. the living into a slashing attack. The user’s HP is restored
  2722. by up to half the damage taken by the target.
  2723.  
  2724. Double Shock:
  2725. The user discharges all the electricity from its body to
  2726. perform a high-damage attack. After using this move,
  2727. the user will no longer be Electric type.
  2728.  
  2729. Gigaton Hammer:
  2730. The user swings its whole body around to attack with its
  2731. huge hammer. This move can’t be used twice in a row.
  2732.  
  2733. Comeuppance:
  2734. The user retaliates with much greater force against
  2735. the opponent that last inflicted damage on it.
  2736.  
  2737. Aqua Cutter:
  2738. The user expels pressurized water to cut at the target like
  2739. a blade. This move has a heightened chance of landing a
  2740. critical hit.
  2741.  
  2742. Blazing Torque:
  2743. -
  2744. -
  2745. -
  2746.  
  2747. Wicked Torque:
  2748. -
  2749. -
  2750. -
  2751.  
  2752. Noxious Torque:
  2753. -
  2754. -
  2755. -
  2756.  
  2757. Combat Torque:
  2758. -
  2759. -
  2760. -
  2761.  
  2762. Magical Torque:
  2763. -
  2764. -
  2765. -
  2766.  
  2767. Pound:
  2768. The target is physically pounded with a long tail, a
  2769. foreleg, or the like.
  2770.  
  2771. Mega Punch:
  2772. The target is slugged by a punch thrown with muscle-
  2773. packed power.
  2774.  
  2775. Pay Day:
  2776. Coins are hurled at the target to inflict damage.
  2777. Money is earned after the battle.
  2778.  
  2779. Fire Punch:
  2780. The target is attacked with a fiery punch. This may also
  2781. leave the target with a burn.
  2782.  
  2783. Ice Punch:
  2784. The target is attacked with an icy punch. This may also
  2785. leave the target frozen.
  2786.  
  2787. Thunder Punch:
  2788. The target is attacked with an electrified punch. This may
  2789. also leave the target with paralysis.
  2790.  
  2791. Scratch:
  2792. Hard, pointed, sharp claws rake the target to inflict
  2793. damage.
  2794.  
  2795. Vise Grip:
  2796. The target is gripped and squeezed from both sides
  2797. to inflict damage.
  2798.  
  2799. Guillotine:
  2800. A vicious tearing attack with big pincers. The target
  2801. faints instantly if this attack hits.
  2802.  
  2803. Swords Dance:
  2804. A frenetic dance to uplift the fighting spirit. This sharply
  2805. boosts the user’s Attack stat.
  2806.  
  2807. Cut:
  2808. The target is cut with a scythe, a claw, or the like
  2809. to inflict damage.
  2810.  
  2811. Gust:
  2812. A gust of wind is whipped up by wings and launched
  2813. at the target to inflict damage.
  2814.  
  2815. Wing Attack:
  2816. The target is struck with large, imposing wings spread
  2817. wide to inflict damage.
  2818.  
  2819. Whirlwind:
  2820. The target is blown away, and a different Pokémon is
  2821. dragged out. In the wild, this ends a battle against a
  2822. single Pokémon.
  2823.  
  2824. Fly:
  2825. The user flies up into the sky on the first turn, then
  2826. attacks on the next turn.
  2827.  
  2828. Bind:
  2829. A long body, tentacles, or the like are used to bind
  2830. and squeeze the target for four to five turns.
  2831.  
  2832. Slam:
  2833. The target is slammed with a long tail, vines, or the like
  2834. to inflict damage.
  2835.  
  2836. Vine Whip:
  2837. The target is struck with slender, whiplike vines to
  2838. inflict damage.
  2839.  
  2840. Stomp:
  2841. The user attacks by stomping on the target with a big
  2842. foot. This may also make the target flinch.
  2843.  
  2844. Double Kick:
  2845. The user attacks by kicking the target twice in a row
  2846. using two feet.
  2847.  
  2848. Mega Kick:
  2849. The target is attacked by a kick launched with muscle-
  2850. packed power.
  2851.  
  2852. Sand Attack:
  2853. Sand is hurled in the target’s face, lowering the
  2854. target’s accuracy.
  2855.  
  2856. Headbutt:
  2857. The user sticks out its head and attacks by charging
  2858. straight into the target. This may also make the
  2859. target flinch.
  2860.  
  2861. Horn Attack:
  2862. The target is jabbed with a sharply pointed horn to
  2863. inflict damage.
  2864.  
  2865. Fury Attack:
  2866. The user attacks by jabbing the target with a horn,
  2867. a beak, or the like. This move hits two to five times
  2868. in a row.
  2869.  
  2870. Horn Drill:
  2871. The user stabs the target with a horn that rotates like a
  2872. drill. The target faints instantly if this attack hits.
  2873.  
  2874. Tackle:
  2875. A physical attack in which the user charges and slams
  2876. into the target with its whole body.
  2877.  
  2878. Body Slam:
  2879. The user attacks by dropping onto the target with its
  2880. full body weight. This may also leave the target with
  2881. paralysis.
  2882.  
  2883. Wrap:
  2884. A long body, vines, or the like are used to wrap and
  2885. squeeze the target for four to five turns.
  2886.  
  2887. Take Down:
  2888. A reckless full-body charge attack for slamming into
  2889. the target. This also damages the user a little.
  2890.  
  2891. Thrash:
  2892. The user rampages and attacks for two to three turns.
  2893. The user then becomes confused.
  2894.  
  2895. Double-Edge:
  2896. A reckless life-risking tackle in which the user rushes
  2897. the target. This also damages the user quite a lot.
  2898.  
  2899. Tail Whip:
  2900. The user wags its tail cutely, making opposing Pokémon
  2901. less wary. This lowers their Defense stats.
  2902.  
  2903. Poison Sting:
  2904. The user stabs the target with a poisonous stinger to
  2905. inflict damage. This may also poison the target.
  2906.  
  2907. Pin Missile:
  2908. The user attacks by shooting sharp spikes at the target.
  2909. This move hits two to five times in a row.
  2910.  
  2911. Leer:
  2912. The user gives opposing Pokémon an intimidating leer
  2913. that lowers their Defense stats.
  2914.  
  2915. Bite:
  2916. The target is bitten with viciously sharp fangs. This may
  2917. also make the target flinch.
  2918.  
  2919. Growl:
  2920. The user growls in an endearing way, making opposing
  2921. Pokémon less wary. This lowers their Attack stats.
  2922.  
  2923. Roar:
  2924. The target is scared off, and a different Pokémon is
  2925. dragged out. In the wild, this ends a battle against a
  2926. single Pokémon.
  2927.  
  2928. Sing:
  2929. A soothing lullaby is sung in a beautiful voice that puts
  2930. the target to sleep.
  2931.  
  2932. Supersonic:
  2933. The user generates odd sound waves from its body
  2934. that confuse the target.
  2935.  
  2936. Disable:
  2937. For four turns, the target will be unable to use whichever
  2938. move it last used.
  2939.  
  2940. Acid:
  2941. Opposing Pokémon are attacked with a spray of harsh
  2942. acid. This may also lower their Sp. Def stats.
  2943.  
  2944. Ember:
  2945. The target is attacked with small flames. This may also
  2946. leave the target with a burn.
  2947.  
  2948. Flamethrower:
  2949. The target is scorched with an intense blast of fire.
  2950. This may also leave the target with a burn.
  2951.  
  2952. Mist:
  2953. The user cloaks itself and its allies in a white mist
  2954. that prevents any of their stats from being lowered
  2955. for five turns.
  2956.  
  2957. Water Gun:
  2958. The target is blasted with a forceful shot of water.
  2959.  
  2960. Hydro Pump:
  2961. The target is blasted by a huge volume of water
  2962. launched under great pressure.
  2963.  
  2964. Surf:
  2965. The user attacks everything around it by swamping
  2966. its surroundings with a giant wave.
  2967.  
  2968. Ice Beam:
  2969. The target is struck with an icy-cold beam of energy.
  2970. This may also leave the target frozen.
  2971.  
  2972. Blizzard:
  2973. A howling blizzard is summoned to strike opposing
  2974. Pokémon. This may also leave the opposing Pokémon
  2975. frozen.
  2976.  
  2977. Psybeam:
  2978. The target is attacked with a peculiar ray. This may also
  2979. confuse the target.
  2980.  
  2981. Bubble Beam:
  2982. A spray of bubbles is forcefully ejected at the target.
  2983. This may also lower the target’s Speed stat.
  2984.  
  2985. Aurora Beam:
  2986. The target is hit with a rainbow-colored beam. This may
  2987. also lower the target’s Attack stat.
  2988.  
  2989. Hyper Beam:
  2990. The target is attacked with a powerful beam. The user
  2991. can’t move on the next turn.
  2992.  
  2993. Peck:
  2994. The target is jabbed with a sharply pointed beak or horn
  2995. to inflict damage.
  2996.  
  2997. Drill Peck:
  2998. A corkscrewing attack that strikes the target with a sharp
  2999. beak acting as a drill.
  3000.  
  3001. Low Kick:
  3002. A powerful low kick that makes the target fall over.
  3003. The heavier the target, the greater the move’s power.
  3004.  
  3005. Counter:
  3006. A retaliatory attack that counters any physical move,
  3007. inflicting double the damage taken.
  3008.  
  3009. Seismic Toss:
  3010. The target is thrown using the power of gravity. It inflicts
  3011. damage equal to the user’s level.
  3012.  
  3013. Strength:
  3014. The target is slugged with a punch thrown at maximum
  3015. power.
  3016.  
  3017. Absorb:
  3018. A nutrient-draining attack. The user’s HP is restored
  3019. by up to half the damage taken by the target.
  3020.  
  3021. Mega Drain:
  3022. A nutrient-draining attack. The user’s HP is restored
  3023. by up to half the damage taken by the target.
  3024.  
  3025. Leech Seed:
  3026. A seed is planted on the target. It steals some HP from
  3027. the target every turn.
  3028.  
  3029. Growth:
  3030. The user’s body grows all at once, boosting the Attack
  3031. and Sp. Atk stats.
  3032.  
  3033. Razor Leaf:
  3034. Sharp-edged leaves are launched to slash at opposing
  3035. Pokémon. This move has a heightened chance of landing
  3036. a critical hit.
  3037.  
  3038. Solar Beam:
  3039. The user gathers light on the first turn, then blasts a
  3040. bundled beam on the next turn.
  3041.  
  3042. Poison Powder:
  3043. The user scatters a cloud of poisonous dust that poisons
  3044. the target.
  3045.  
  3046. Stun Spore:
  3047. The user scatters a cloud of numbing powder that
  3048. paralyzes the target.
  3049.  
  3050. Sleep Powder:
  3051. The user scatters a cloud of soporific dust that puts the
  3052. target to sleep.
  3053.  
  3054. Petal Dance:
  3055. The user attacks the target by scattering petals for
  3056. two to three turns. The user then becomes confused.
  3057.  
  3058. String Shot:
  3059. The user blows silk from its mouth that binds opposing
  3060. Pokémon and harshly lowers their Speed stats.
  3061.  
  3062. Fire Spin:
  3063. The user traps the target inside a fierce vortex of fire
  3064. that inflicts damage for four to five turns.
  3065.  
  3066. Thunder Shock:
  3067. The user attacks the target with a jolt of electricity.
  3068. This may also leave the target with paralysis.
  3069.  
  3070. Thunderbolt:
  3071. The user attacks the target with a strong electric blast.
  3072. This may also leave the target with paralysis.
  3073.  
  3074. Thunder Wave:
  3075. The user launches a weak jolt of electricity that
  3076. paralyzes the target.
  3077.  
  3078. Thunder:
  3079. A wicked thunderbolt is dropped on the target to inflict
  3080. damage. This may also leave the target with paralysis.
  3081.  
  3082. Rock Throw:
  3083. The user picks up and throws a small rock at the target
  3084. to inflict damage.
  3085.  
  3086. Earthquake:
  3087. The user sets off an earthquake that strikes every
  3088. Pokémon around it.
  3089.  
  3090. Fissure:
  3091. The user opens up a fissure in the ground and drops the
  3092. target in. The target faints instantly if this attack hits.
  3093.  
  3094. Dig:
  3095. The user burrows into the ground on the first turn, then
  3096. attacks on the next turn.
  3097.  
  3098. Toxic:
  3099. A move that leaves the target badly poisoned. Its poison
  3100. damage worsens every turn.
  3101.  
  3102. Confusion:
  3103. The target is hit with a weak telekinetic force to inflict
  3104. damage. This may also confuse the target.
  3105.  
  3106. Psychic:
  3107. The target is hit with a strong telekinetic force to inflict
  3108. damage. This may also lower the target’s Sp. Def stat.
  3109.  
  3110. Hypnosis:
  3111. The user employs hypnotic suggestion to make the
  3112. target fall asleep.
  3113.  
  3114. Agility:
  3115. The user relaxes and lightens its body to move faster.
  3116. This sharply boosts its Speed stat.
  3117.  
  3118. Quick Attack:
  3119. The user lunges at the target to inflict damage, moving
  3120. at blinding speed. This move always goes first.
  3121.  
  3122.  
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