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- 0.10.0
- + Added:
- - Guidebook 1.7.3
- - MineMenu 1.4.5
- - Sprout Patcher 2.0
- - Toroquest 3.2.3
- - MoreOverlays 1.11 (Replacing the main functionality which was being used from JWIN)
- - Removed:
- - MobProperties (wasn't being used)
- - MinecraftComesAlive + RadixCore (a few too many big issues, and seemingly unsupported for months)
- - left included but disabled by default for ease of use with existinng worlds for now, to be fully removed in next major update
- - JWIN
- + Updated:
- - Forge 12.18.3.2477
- - Ambient Sounds 2.0.8
- - Animania 1.3.3
- - Bibliocraft 2.2.5
- - Chest Transporter 2.5.18
- - Chisel 0.0.14.33
- - Chisels and Bits 12.16
- - CTM 0.2.3.26
- - CustomNPCs 1.10.2(21jul17)
- - CyclopsCore 0.10.9
- - Dungeon Tactics 0.12.5
- - DynamicSurroundings 3.4.7.2
- - D3Core 1.3.1
- - EverlastingAbilities 1.2.5
- - ExtraBitManipulation 2.5.1
- - Extra Utilities 2 1.6.3
- - Foamfix 0.7.2
- - Forgelin 1.5.1
- - Gemulations 4.0.2
- - GrappleMod 1.10.2 v10
- - IronBackpacks 2.2.31
- - JourneyMap 5.5.0
- - LevelUp! 0.12.10
- - LLibrary 1.7.7
- - LoginShield 1.10.2-25-g2a63586
- - Minecolonies 0.8.4063
- - Railcraft 10.2.0
- - RandomRestockableCrates 1.2.8
- - Recurrent Complex 1.4.5
- - RFTools 6.13
- - RFTools Dimensions 5.0.5
- - RPG-HUD 3.6.6
- - ScalingHealth 1.2.2-70
- - ShetiPhianCore 3.3.11
- - SilentLib 2.2.6-66
- - Silent's Gems 2.4.7-217
- - SG Extra Parts 1.3.3-29
- - SuperMultiDrills 1.5.2-43
- - Waystones 2.0.13
- + Structures
- - Tweaked Rarity of Slayer's Guild again, it seems to have become TOO rare with the previous tweak, should be better now.
- - Added oldGreenhouse. Contains the Broken Farming Device
- - Added villageLibrary, houses the Librarian
- - Added villagePost, houses the Post Worker
- - Added MadScientistsTower
- - Added trapExtra
- - Increased Spawn rate for bigalBlacksmith (the building with the Armourer), pureDaisyCave, enchanterHouse
- - Reduced Spawn rate for ManasmithForge
- - MesoChest: Added to the loot pool, to make the many maze structures a bit more lucrative
- + NPCs
- - Quest: Basic Tools: Added Minecolonies guidebook to the Akashic Tome included in the starter kit
- - Quest: Fetching the Fixed/Saddle Up: The Monk's Saddle is now a separate item, instead of a renamed vanilla saddle
- - Factions: Tweaked the citizens faction to longer get attacked by mobs, and to be hidden on the factions list in the inv
- - NPC: Added Mad Scientist (and a couple other related minor NPCs), with a couple new quests (Traptastic, Basement Boy)
- - NPC: Tinkerer: Added Farming Component to the blueprint duplication store
- - NPC: Tinkerer: Increased the cost of duplicating Display stands to 16 iron coins
- - NPC: Weaver: Significantly expanded what the Weaver buys and sells
- - NPC: Miller: Reduced chance of dropping a hay bale on death from 100% to 20%
- - NPC: Added Librarian - Buys and sells books, and has a couple of quests too
- - NPC: Added Post Worker - Allows sending mail to players. Also notifies if you have unread mail when you come near
- - NPC: Dragon Slayer: Fixed the dialogue for getting contracts being available before you join the guild
- - NPC: Stablemaster: Store now accepts items NBT independently
- + Configs
- - InControl: Added Mandragora and Matango to the list of mobs that only spawn at least 1500 blocks from spawn
- - JSONLootBags: Fixed typo in name of Restonia armour grabbag
- - Quadrum: Added Damaged Capacitor, Farming Component, Farming Component Blueprint, Broken Farming Device, Cloth(reimplemented from MCA), Merino Cloth, Monk's Saddle (replacing the renamed vanilla saddle used previously)
- - Bibliocraft: Added bestiary, dictionary, tablet to list of keywords to allow as books on bookcases
- - Minecolonies: disable colony protection - seems to cause far more problems than is worth
- - Minecolonies: allow multiple warehouses per colony
- - Minecolonies: don't always display name tags on colonists
- - Levels: Removed the Soulbound ability from Armour. Should've been done last patch, but I didn't realize it was listed separately for armour and weapons
- - EnderIO: Added SAGMill recipe breaking down the Broken Farming Device
- - EnderIO: Added Enchanter recipes for a bunch more enchants
- - EnderIO: Added SagMill recipe for diamond dust from diamonds
- - InControl: Added Damaged Capacitor drops to CyberZombies and CyberSkeletons
- - DungeonTactics: Added Runic Dictionary to Book Bags, SG Tip Upgrades + some SMD drill parts to Tool Bags
- - DungeonTactics: Removed Grappling Hooks from Tool Bags - those weren't meant to be in there
- - DungeonTactics: Removed Ender Book from Book bag drops - it is now purchased from the Librarian
- - DungeonTactics: Readded wooden tools to Tool bag drops (for Minecolonies purposes)
- - DungeonTactics: Added Cheese Wedges, Chocolate Truffles, Plain Omelette, Fish and Chips to Food Bags
- - loot_tables (using Copypaste): Removed Restonia Crystal and Palis crystal from loot tables
- - Quark: Fixed the ids for the Building Bricks partial grass blocks (slabs etc) to properly be affected by Quark's greener grass setting
- - JEI: Hid a bunch of unused/incomplete/bugged/technical items and blocks from showing in JEI
- - Malisis' Doors: Disabled overriding vanilla doors. This means no more nice animation for vanilla doors, but resolves weirdness with Minecolonies NPCs using them
- - Quark: Force enabled double doors opening together since Malisis isn't doing that due to the above config change
- - Quark: Reduced vein sizes of Dirt, Gravel, from 33 to 22
- - Quark: Reduced cluster sizes of Andesite, Diorite, Granite, Limestone, Marble from 200 to 100
- - Quark: Increased spawn rates of Crystal Caves from 1 in 150 chunks to 1 in 100 chunks
- - Quark: Increased Spawn chance for Vanilla/Quark Dungeons from 8 to 16
- - Animania: Added Horse Meat (Improving MC mod) as drop from Draft Horses
- - ScalingHealth: Nerf blight spawn chances to be 5x more rare than before
- - ScalingHealth: Blacklisted Squid, Minecolonies colonists
- - ScalingHealth: Blights can no longer spawn with extra armour pieces beyond the guarenteed helmet
- - ScalingHealth: Further reduced the level of Speed given to blights from 3 to 1
- - ArsMagicka2: Changed HUD display to show at all times once unlocked, rather than just when a spell is in the main hand
- - Waystones: Prevent using Waystones across different dimensions. This is due to some issues that have been observed as a result of this, and to encourage getting other types of teleportation
- - Cyberware: Reduced time for scanner operation, and increased its success chance
- - Terraqueous: Disabled endimium ore. It doesn't have much use, so just craft it.
- - Village Names: Disabled name generation for villagers. Hopefully this will maybe resolve the issue of dissapearing NPCS?
- + Scripts
- - Fixed Pig Fat crafting only working with fully repaired carving knife
- - Added Animania Prime meats + frog legs, and IMC Horse Meat to foodMeat ore dict, allowing their use in recipes such as dragon meal
- - Changed bear trap recipe to use IE iron rods in normal mode (Scavenged only in scavenger mode), and removed the camping mod iron sticks from the pack
- - Changed recipe for minecolonies building tool and scan tool to not clash with stone and iron builder's wand
- - Both modes: Iron Casing from AA now requires garnet and restonia crystal - you'll need to find some to craft the reconstructor to craft more
- - Both modes: Changed recipes for Garden Cloche, Farmer (AA), Farming station to include Farming Components.
- - Both modes: Changed recipe for the RFTools Machine frame to now use Palis crystal and Golden Beryl instead of lapis and gold nuggets
- - Both modes: Changed recipe for RFTools Machine Infuser
- - Normal mode: Added recipe for Farming Components (these are scavenged in scavenger mode)
- - Scavenger mode: Added recipe for Farming Component blueprints for use with the Tinkerer
- - Added RC plates to relevant oredicts
- - Added all seeds to listAllseed oredict
- - Both modes: Added AA Crusher and IE Crusher recipes to break down Broken Farming Devices
- - Both modes: Added Atomic Reconstructer recipe to restore Damaged Capacitors to Basic Capacitors
- - Both modes: Recipe for needle and thread now uses an IE Iron rod in place of the MCA needle
- - Both modes: Added tooltips to SMD Drill Parts indicating how to make the drills
- - Both modes: Added tooltip to Restonia crystal indicating to buy the first ones from the Mad Scientist
- - Normal mode: Redid recipes for Rune Bag, Essence Bag, Flower Pouch, Dust Pouch, Mage Robes to use cloth or Merino Cloth instead of wool
- - Both modes: Added cloth to recipe for Manaweave cloth
- - Scavenger mode: Removed recipes for Bag of Holding, Rune Bag, Essence Bag, Flower Pouch, Dust Pouch, Spellbinding Cloth - These are now purchased from the weaver
- - Scavenger mode: Removed recipe for Ender Book - now exclusively purchased from Librarian
- - Both modes: Tweak/add recipes for various enchant tokens
- - Both modes: Add uses for jellyfish and leeches
- - Both modes: Tweak recipe for endimium dust to include ender essence
- - Both modes: Added Quark and Astral Sorcery Marble variants to Chisel
- 0.9.3
- - Updated:
- - Boatiful 0.11.0
- - Chisel 0.0.13.29
- - DynamicSurroundings 3.4.6.0
- - InfinityLib 0.11.0
- - Downgraded:
- - ExtraUtilities2 1.4.4
- - Structures:
- - Added Fish pie, Mandrake pie, Boxed Lunch to the VillageKitchen loot tag
- - NPCs
- - Traveller: The Starter Kit now comes with an eternity upgrade applied
- - Traveller: The Traveller's final quest (Basic Tools) now also gives the Traveller's Journal, with a few hints as to what else might be found in the world
- - Configs:
- - Levels: Disabled Soulbound ability - it doesn't work with TMG, use the enchant which does work
- - Water Strainer: Added GoG Coalfish to the fisherman's strainer
- - Scripts:
- - Scavenger: fixed a typo that led to diamond leggings being craftable
- - Tweaked recipes for fish pie, and AA Fish and Chips
- - Removed C&B chisels from being options for crafting AM blank runes - they weren't working anyway
- 0.9.2
- - Updated:
- - Animania 1.2.1
- - Astral Sorcery 1.4.5
- - Chisel 0.0.13.28
- - CTM 0.2.0.19
- - Dynamic Surroundings 3.4.5.7
- - Earthworks 1.3.4.1
- - Extra Utilities 2 1.5
- - Grimoire of Gaia 3 1.5.6
- - InControl 3.6.0
- - JourneyMap 5.4.9b1
- - McjtyLib 2.4.3
- - Minecolonies 2.0.8.3056
- - Recurrent Complex 1.4.4
- - StorageDrawers 3.7.10
- - Structures:
- - Updated the Weaver's house to have a "Needle & Thread" instead of "Needle and String"
- - Fixed the Traveller's structure at spawn so his cart no longer gets partially deleted as he spawns
- - Made the Slayer's guild a bit rarer - should result in less cases of all 5 copies spawning close to each other
- - Overhauled the substructures used to spawn NPCs. Now is completely vertical with a 1x3x1 footprint, so should be less likely to get stuck unactivated in partially genned structures
- - NPCs
- - Removed random natural spawns of the Hunter. You'll need to find his hut now.
- - For existing worlds: manually delete the "<world>/customNPCs/spawns.dat" file for this to take effect
- - Updated the Tinkerer's store to now use the independent blueprint items added through quadrum.
- - This won't retroactively update pre-existing Tinkerer's, so either spawn a replacement with the Mob Cloner, or explore to find a new one
- - Configs
- - Quadrum: Added better working clone of MCA's Needle and String to resolve issues making cloth
- - Quadrum: Added individual items for each of the Scavenger Blueprints
- - JEI: Hid MCA Needle and String
- - Ice and Fire: reduced spawn rates of surface dragon roosts
- - Ice and Fire: Dragon block destruction changed to only destroy weak blocks.
- - EnderIO: added Alloy Smelter recipes for DT ore clusters
- - Scripts
- - Removed recipe for MCA Needle and String, used old recipe for Quadrum added Needle & Thread. (For the user this has no real effect other than working better)
- - Redid the Cloth recipe to use the Quadrum added Needle & Thread. Also now accepts any colour wool
- - Add recipe to smelt DT Ore Clusters to ingots. Still won't work in ExU2 furnace sadly. Also don't know why this recipe wasn't a thing to begin with.
- - Add "Purchased from Weaver" tooltip to Silk (Both packmodes)
- - Old blueprint recipes now apply to the new quardum based blueprint items. Functionally same as before, just less exploitable.
- 0.9.1
- - Updated:
- - Forge 12.18.3.2316
- - AmbientSounds 1.0.4
- - Animania 1.2
- - Astral Sorcery 1.4.4
- - Chisel 0.0.11.26
- - Controlling 1.0.5
- - InControl 3.5.6
- - ItemPhysic 1.4.6
- - Loottweaker 0.6.3
- - Minecolonies 0.8.2890
- - Modtweaker 2.0.13
- - Recurrent Complex 1.4.3.1
- - RFTools 6.10
- - Terraqueous 1.2.25
- - VillageNames 1.1a
- - Structures:
- - Made the ManasmithForge quite a bit rarer
- - villageTinkerersHouse is now correctly not rotatable or mirrorable - This'll mean the tinkerer will sit on his stool as intended
- - Slightly tweaked the traveller's structure at spawn to more reliably get commandBlockOutput gamerule set to false
- - All non-rotatable village structures now have entrance side set as all sides. This means the door won't always be adjacent to a path, but resolves a bunch of issues
- - NPCs
- - Tweaked the unlock requirements for all things Slayer's Guild. Them attacking you will now stop once you meet the requirements to get the join quest.
- - Fixed the Monk's dialogue for the Heart Crystal quest being blank
- - Configs
- - Now that the config actually exists, disables igniting from ItemPhysic
- - Scaling Health: Lowered speed effect level on Blights
- - Fixed an erroring loot table
- - Scripts
- - Universal: lowered recipe output of iron doors to 1
- 0.9.0 - Enter the Guild
- - !Initial release!
- - Added:
- - Rustic 0.1.2.2
- - Updated:
- - Animania 1.1.5
- - Aquaculture 1.4.1.4
- - Astral Sorcery 1.4.3
- - Baubles 1.3.11
- - BetterFPS 1.4.5
- - Bibliocraft 2.2.4
- - Biometweaker 2.3.239
- - Blood Magic 2.1.11-80
- - Chameleon 2.3.0
- - Chisel 0.0.11.25 (And Added CTM 0.1.1.16)
- - Chisel and Bits 12.14
- - CompatLayer 0.2.9
- - CraftTweaker 3.0.26
- - CustomNPCs 1.10.2(25may17)
- - CyclopsCore 0.10.6
- - Dungeon Tactics 0.11.7
- - DynamicSurroundings 3.4.5.6
- - Earthworks 1.3.4
- - EnderIO 3.1.193
- - ExtraUtilities2 1.4.4
- - Foamfix 0.7.0-beta1
- - Forgelin 1.5.0
- - Grimoire of Gaia 1.5.5
- - HWYLA 1.8.17-B31
- - ImmersiveEngineering 0.10-61
- - InfinityLib 0.10.0
- - IronBackpacks 2.2.27
- - IronChests 7.0.15.804
- - JEI 3.14.7.420
- - JourneyMap 5.4.7
- - Loottweaker 0.6.2
- - Minecolonies 0.8.2817
- - MPUtils 1.2.9
- - MTLib 1.0.3
- - Quadrum 0.7.2
- - Railcraft 10.1.2
- - ReAuth 3.5.0
- - Reliquary 1.3.3.664
- - RFTools 6.01
- - ScalingHealth 1.0.8-52
- - ShetiPhianCore 3.3.9
- - SilentLib 2.1.5-63
- - Silent's Gems 2.3.16-186
- - Silent's Gems Extra Parts 1.2.6-21
- - StorageDrawers 3.7.9
- - Terraqueous 1.2.24
- - VillageNames 1.1
- - WAILA Harvestability 1.1.10
- - Water Strainer 1.4.2
- - WIRED: More Augs 1.7.0
- - Downgraded
- - Ars Magica 2 1.5.0-17b
- - Recurrent Complex 1.2.10
- - Changed the way the tinkerer works.
- - Now instead of directly taking the scavenged item to him, you craft it with paper to get a bluebrint without consuming the item. This can then be taken to him to purchase more of the item. This allows him to work with non-stackables, and makes the process easier for server cooperation.
- - Disabled Campers spawning from Camping Mod. Totally forgot about this before
- - Turned down the frequency of roguelikes a bit
- - Made the EnchanterHouse and villageStable structures rarer
- - Number of deaths now displays on the tab player list (number in yellow)
- - Exchanged CNPC candles for Rustic Candles in structures
- - Added Rustic Apiaries and gargoyles to the monastery
- - Removed the everstone from Flabort's Ars mine structure
- - Added a CNPC Mailbox to the starter kit
- - Added a new gaurenteed village structure with a couple of mailboxes
- - Added grabbags for Dragon Scale armours, and for Dragon armour
- - Added recipe to craft pig fat from raw bacon
- - Added white fur to the drops of ferrets
- - Command Block Output gamerule now automatically gets set to false
- - Added Selkies to the list of mobs that don't spawn within 1500 blocks of spawn
- - Protection Charms are now scavenger affected, as possible rewards for some repeatable quests
- - A group of new NPCs are now somewhere in the world, maybe they'll even let you join them?
- - Their structure is rather large, and spawns only 5 times per world
- - Fixed a derp in the way the NPCs for the bank were spawning
- - Tweaked the bank NPCs slightly, for every wannabe bank robber
- - Finished implementing the Botanical armourer, only now he's called a Manasmith Golem
- - The Traveller can now change the packmode to scavenger.
- - The warpstone in the starter kit now comes with Soulbound
- - Changed Difficulty to scale off time played as well as distance from spawn
- - With multiple players in an area, the time difficulty effect is a weighted average of all the players within range
- 0.8.0
- - Added:
- - Flint Instead of Wood 7.5
- - InControl 3.5.5
- - SleepingBag 1.4.0
- - ItemPhysic 1.4.4
- - Updated:
- - AmbientSounds 2.0.2
- - Animania 1.0.4.7
- - Astral Sorcery 1.4.0
- - Baubles 1.3.10
- - BetterFPS 1.4.4
- - Blood Magic 2.1.10-79
- - Chest Transporter 2.5.17
- - Chisel 0.0.10.22
- - CompatLayer 0.2.8
- - CustomNPCs 1.10.2(08may17)
- - Cyberware 0.2.10
- - CyclopsCore 0.10.2
- - Dungeon Tactics 0.11.5
- - Dynamic Surroundings 3.4.5.2
- - Earthworks 1.2.3
- - EnderCore 0.4.1.66-beta
- - EnderIO 3.1.186
- - Extra Utilities 2 1.4.1
- - InfinityLib 0.9.0
- - Iron Backpacks 2.2.26
- - Iron Chests 7.0.12.801
- - ItemPhysicFull 1.4.5
- - Forgelin 1.4.2
- - FTBLib 3.6.1
- - FTBTweaks 2.0.2
- - FTBUtils 3.6.0
- - Immersive Engineering 0.10-58
- - IVToolkit 1.3.3
- - JEI 3.14.7.419
- - LiteralAscension 1.0.2.2
- - LLibrary 1.7.6
- - Loottweaker 0.0.6.1
- - Minecolonies 0.7.780
- - MmmMmmMmmMmm 1.13
- - Modtweaker 2.0.12
- - Mowzie's Mobs 1.3.2
- - MPUtils 1.2.6
- - Railcraft 10.1.1
- - Railcraft Cosmetic Addons 3.0.5
- - Reliquary 1.3.3.659
- - Recurrent Complex 1.3.0
- - RFTools 6.0.0
- - RFTools Control 1.6.8
- - RFTools Dim 5.0.2
- - RPGHUD 3.6.2
- - SilentLib 2.1.3-58
- - Silent's Gems 2.3.12-178
- - StorageDrawers 3.7.4
- - SuperMultiDrills 1.5.1-37
- - Terraqueous 1.2.22
- - WIRED 1.6.4
- - Removed:
- - JustEnoughResources. Since it doesn't update to reflect loot-tables changed using the vanilla system, it was displaying inaccurate info
- - ArchitectureCraft - was causing quite a few different crashes, with no fixes on the horizon
- - AppliedEnergistics2 - I got sick of the texture issue with I&F, and it hasn't been updated since December
- - AE2Stuff - Cos it requires AE2
- - BDLib - Was only being used by AE2Stuff
- - Disabled a lot of things from Camping Mod, and hid them in JEI
- - Rewrote a lot of recipes that were looking for specifically the vanilla versions of meats so as to allow usage of animania meats
- - Rewrote the recipes for the trough and nest from animania to be more oredict accepting
- - Reenable heart crystal ore, gets more common the further from spawn you go
- - Conversely, disabled containers dropping from blights
- - Added Sag Mill recipe for doubling Vinteum Ore and Chaos Ore, since they were already able to be doubled by most other methods
- - Removed the recipe for heart crystal shards -> heart container, will now be done using one of the new NPCs
- - Added 18 heart crystal shards to the starter kit (enough to buy 2 heart containers), along with a waystone. Also swapped out the CampingMod Sleeping bag for the SleepingBag mod's one
- - Changed the reward for "Finding Nests" from an ExU wooden sickle to a SG flint sickle, to keep consistency of first tools being flint based
- - Fixed DT ore bags looking for incorrect ids for SG ores
- - Alter the way NPCs were spawning in a bunch of structures so they will be able to spawn if the structure gens near worldspawn
- - All future NPCs will be spawned using this method
- - Rearrange the AM2 HUD settings to fit with the new HUD
- - Increase the coins recieved for loose hay from the Miller
- - New NPCs with related structures: Monk, Stablemaster, Weaver, Hunter, Tinkerer
- - Tinkerer duplicates scavenger looted items for making scavenger mode more viable on servers
- - Disabled Chisel raw marble and Astral Sorcery marble from worldgen. Quark marble still generates and can be chiseled into the others. AS marble is also still found in its structures
- - Disabled Chisel Limestone from genning too, likewise, the remaining quark limestone is chiselable
- - Mobs that spawn with Silent's Gems equipment will no longer have a chance to drop it on death
- - If in scavenger mode, affected items now indicate as much on their tooltip
- - Ice&Fire armours are now scavenger affected
- - Grapple hooks, BM snares, and AA display stands now affected by Scavenger mode
- - Added AM2 Soulbound to the list of things TMG won't collect in the grave (letting it actually function and follow you)
- - Disabled EIO soulbound, and made the Enchanter recipe for EIO soulbound produce AM2 soulbound instead (EIO soulbound was being buggy with its interaction with TMG)
- - Removed eggs from birdsnests. Omelets are really good food, if you want them, work for them by farming chickens
- - Prevent Sirens, Ant workers and Bears from spawning within 1500 blocks of spawn
- - Change the smelting output of Aquaculture tin cans to give tin rather than iron (except in the ExU2 furnace, cos that's an untweakable special snowflake)
- - Added recipe to convert a Snow Villager Soul Vial into a vanilla Villager Soul Vial to make the Enticing Crystal craftable
- - Tweak the recipe for the AA crate to be a bit more expensive - rather than being an all around upgrade you're giving up storage space for the benefit of it taking up less physical space
- - Removed ArchitectureCraft blocks from all structures
- - Removed CampingMod blocks from structures
- - Disabled JWIN Oredict pickup conversion due to a dupe bug interaction
- - Tweak AM2 blank rune recipe slightly
- - Moved the crafting of Supercharged Gems, and enriched chaos to the AA empowerer, BM Hellfire Forge, and Botania Runic Altar
- - Will probably get added to the AS altar at somepoint too, once I can understand what progression there would match the other options
- - Removed the non-gem-based recipes for the LIT furnace upgrades
- - Made Ender Eye Mobs a bit more common
- - Flint instead of Wood mod is now controlling the requirement for an axe to cut logs, hopefully does it better than IMC did
- - Easy methods of flight are currently disabled in scavenger mode. They will be available again eventually, but method as yet undecided.
- - The purpose of this is to encourage using dragons as a means of transport
- - NOTE: Neat may be removed in the future. RPGHUD now has an entity health bar feature which fits better with the rest of the UI
- 0.7.1
- - Added Village Names and Scaling Health
- - Fixed BigAl's Mill structure and the Dark Xanmeer - They had issues due to including blocks from EnvTech
- - Move MCA's crystal ball to the starter kit rather than spawning with it
- - Scaling Health configured so you start with 10 health (equivalent to 5 hearts), and mobs get stronger the farther from spawn you go
- - Rate of scaling not yet finalized, may be tweaked as needed
- - Left a small chance for heart canisters to drop from regular mobs, and more readily from Blight variants, as a stop-gap until I can implement proper ways to get more health
- - Altered the versioning to better accomodate small fixes like this
- Known Issues:
- - Ice&Fire bug from 0.7 still in play
- - Starting with Silent's Gems Guide is unintententional as it is part of the starter kit, but am currently waiting on addition of config to not spawn with it
- 0.7
- - Updated forge to 2254
- - Added Animania, Minecolonies, Minecraft Comes Alive, RPG HUD, Ice&Fire
- - Removed Environmental Tech (+ValkyrieLib)(yes this is going to leave big holes in existing worlds), Embers, Psi, Psionic upgrades
- - Updated a bunch of mods. I swear I'll keep better track of this once I actually do a public release
- - Added the ability bottle to scavenger mode
- - Added the Archaeologist NPC, gives tutorial about ability totems
- - Added the Banker and Teller NPCs. Banker gives access to item bank, teller converts coins between types
- - Added worms from waterstrainer and actually additions, and glass shards from terraqueous to the levelup digging loot tables
- - Added recipe to swap between waterstrainer and AA worms
- - Edited default ReC loot pools
- - Edited waterstrainer pools to incorporate items from aquaculture, and the fish from dungeontactics
- Known Issue: A bug caused by a conflict with AE2 means most of the items and blocks in Ice&Fire show up as missing textures. This should be fixed soonish
- 0.6
- - Added MobProperties, Grimoire of Gaia, Controlling, Default Options, Mowzie's Mobs, RandomRestockableCrates, ItemZoom, Loottweaker, Big doors, Aquaculture, Plants
- - Swapped RTG out in favour of ATG as main worldgen mod
- - Removed Calculator and SonarCore, Not Enough Wands, Morph o Tool
- - Updated a bunch of mods
- - Lowered the volume of sounds from Ambient Sounds
- - disabled moving spawners with chest transporters
- - First NPC content - traveller at spawn for a brief getting started tutorial, armourers and millers in villages
- - removed a bunch of armour, totems and AA drill cores from various loot pools
- - added a few things to some loot pools, more still to be done on this
- - If in scavenger mode, some (read: quite a few) armour types are still as yet unobtainable, pending inclusion of more NPC structures, quests and minibosses
- 0.5
- - Armour scavenging!
- - All Armour is now affected by scavenger mode - buy armour grab bags at new merchants in villages
- - NOT FULLY IMPLEMENTED AS OF PRE5 DUE TO PRE5 BEING FOR GROUP BUILDING PURPOSES
- - Removed Builders Guides
- - Swapped The One Probe + TOP addons for HWYLA and WAILA Harvestability
- - Added Ambient Sounds, Astral Sorcery
- 0.4
- - Added Embers, Holographic Victory Monument, Literal Ascension, Terraqueous, Earthworks, Ars Magicka 2 Reloaded, Bibliocraft and Custom NPCs
- - Removed Forestry, Gendustry, JEI Bees, Deep Resonance (and ElecCore)
- - Added Custom structures to Recurrent Complex for specific items
- - Many such structures will be used for obtaining items needed for various mods.
- - In the newly added Scavenger mode (same system as used by FTB Infinity and PO2 etc) these structures will be the only way to get these items
- - At this stage only Botania's Pure Daisy is affected by Scavenger mode, but this will be expanded soon enough
- - When you start a world you now spawn with a warp stone and a waystone structure at spawn
- - This serves as an ingame grounded alternative to the FTBUtils /spawn command (which along with /home and /back is disabled)
- - Tweaks to how everlasting abilities are earned:
- - You no longer spawn with an ability bottle - you will need to craft one
- - Totems no longer drop from mobs with glowing particles - thay are now specifically obtained from various structures, with different abilities being in different structures.
- - Can only have a maximum of 6 different abilities active at any one time
- 0.3
- - Updated a few mods
- - Swapped Expandable Backpacks out for Iron Backpacks
- - Added LIT and Gemulation
- - Fixed oregen (lead, silver, copper and tin were previously only available through RC mine style gen)
- - forestry now provides copper and tin, while IE provides lead, silver, bauxite and nickel
- - reduced chance of getting Levels' void ability on armour
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