thephoenixlodge

Sprout Changelog

May 11th, 2017
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  1. 0.10.0
  2. + Added:
  3. - Guidebook 1.7.3
  4. - MineMenu 1.4.5
  5. - Sprout Patcher 2.0
  6. - Toroquest 3.2.3
  7. - MoreOverlays 1.11 (Replacing the main functionality which was being used from JWIN)
  8. - Removed:
  9. - MobProperties (wasn't being used)
  10. - MinecraftComesAlive + RadixCore (a few too many big issues, and seemingly unsupported for months)
  11. - left included but disabled by default for ease of use with existinng worlds for now, to be fully removed in next major update
  12. - JWIN
  13. + Updated:
  14. - Forge 12.18.3.2477
  15. - Ambient Sounds 2.0.8
  16. - Animania 1.3.3
  17. - Bibliocraft 2.2.5
  18. - Chest Transporter 2.5.18
  19. - Chisel 0.0.14.33
  20. - Chisels and Bits 12.16
  21. - CTM 0.2.3.26
  22. - CustomNPCs 1.10.2(21jul17)
  23. - CyclopsCore 0.10.9
  24. - Dungeon Tactics 0.12.5
  25. - DynamicSurroundings 3.4.7.2
  26. - D3Core 1.3.1
  27. - EverlastingAbilities 1.2.5
  28. - ExtraBitManipulation 2.5.1
  29. - Extra Utilities 2 1.6.3
  30. - Foamfix 0.7.2
  31. - Forgelin 1.5.1
  32. - Gemulations 4.0.2
  33. - GrappleMod 1.10.2 v10
  34. - IronBackpacks 2.2.31
  35. - JourneyMap 5.5.0
  36. - LevelUp! 0.12.10
  37. - LLibrary 1.7.7
  38. - LoginShield 1.10.2-25-g2a63586
  39. - Minecolonies 0.8.4063
  40. - Railcraft 10.2.0
  41. - RandomRestockableCrates 1.2.8
  42. - Recurrent Complex 1.4.5
  43. - RFTools 6.13
  44. - RFTools Dimensions 5.0.5
  45. - RPG-HUD 3.6.6
  46. - ScalingHealth 1.2.2-70
  47. - ShetiPhianCore 3.3.11
  48. - SilentLib 2.2.6-66
  49. - Silent's Gems 2.4.7-217
  50. - SG Extra Parts 1.3.3-29
  51. - SuperMultiDrills 1.5.2-43
  52. - Waystones 2.0.13
  53. + Structures
  54. - Tweaked Rarity of Slayer's Guild again, it seems to have become TOO rare with the previous tweak, should be better now.
  55. - Added oldGreenhouse. Contains the Broken Farming Device
  56. - Added villageLibrary, houses the Librarian
  57. - Added villagePost, houses the Post Worker
  58. - Added MadScientistsTower
  59. - Added trapExtra
  60. - Increased Spawn rate for bigalBlacksmith (the building with the Armourer), pureDaisyCave, enchanterHouse
  61. - Reduced Spawn rate for ManasmithForge
  62. - MesoChest: Added to the loot pool, to make the many maze structures a bit more lucrative
  63. + NPCs
  64. - Quest: Basic Tools: Added Minecolonies guidebook to the Akashic Tome included in the starter kit
  65. - Quest: Fetching the Fixed/Saddle Up: The Monk's Saddle is now a separate item, instead of a renamed vanilla saddle
  66. - Factions: Tweaked the citizens faction to longer get attacked by mobs, and to be hidden on the factions list in the inv
  67. - NPC: Added Mad Scientist (and a couple other related minor NPCs), with a couple new quests (Traptastic, Basement Boy)
  68. - NPC: Tinkerer: Added Farming Component to the blueprint duplication store
  69. - NPC: Tinkerer: Increased the cost of duplicating Display stands to 16 iron coins
  70. - NPC: Weaver: Significantly expanded what the Weaver buys and sells
  71. - NPC: Miller: Reduced chance of dropping a hay bale on death from 100% to 20%
  72. - NPC: Added Librarian - Buys and sells books, and has a couple of quests too
  73. - NPC: Added Post Worker - Allows sending mail to players. Also notifies if you have unread mail when you come near
  74. - NPC: Dragon Slayer: Fixed the dialogue for getting contracts being available before you join the guild
  75. - NPC: Stablemaster: Store now accepts items NBT independently
  76. + Configs
  77. - InControl: Added Mandragora and Matango to the list of mobs that only spawn at least 1500 blocks from spawn
  78. - JSONLootBags: Fixed typo in name of Restonia armour grabbag
  79. - Quadrum: Added Damaged Capacitor, Farming Component, Farming Component Blueprint, Broken Farming Device, Cloth(reimplemented from MCA), Merino Cloth, Monk's Saddle (replacing the renamed vanilla saddle used previously)
  80. - Bibliocraft: Added bestiary, dictionary, tablet to list of keywords to allow as books on bookcases
  81. - Minecolonies: disable colony protection - seems to cause far more problems than is worth
  82. - Minecolonies: allow multiple warehouses per colony
  83. - Minecolonies: don't always display name tags on colonists
  84. - Levels: Removed the Soulbound ability from Armour. Should've been done last patch, but I didn't realize it was listed separately for armour and weapons
  85. - EnderIO: Added SAGMill recipe breaking down the Broken Farming Device
  86. - EnderIO: Added Enchanter recipes for a bunch more enchants
  87. - EnderIO: Added SagMill recipe for diamond dust from diamonds
  88. - InControl: Added Damaged Capacitor drops to CyberZombies and CyberSkeletons
  89. - DungeonTactics: Added Runic Dictionary to Book Bags, SG Tip Upgrades + some SMD drill parts to Tool Bags
  90. - DungeonTactics: Removed Grappling Hooks from Tool Bags - those weren't meant to be in there
  91. - DungeonTactics: Removed Ender Book from Book bag drops - it is now purchased from the Librarian
  92. - DungeonTactics: Readded wooden tools to Tool bag drops (for Minecolonies purposes)
  93. - DungeonTactics: Added Cheese Wedges, Chocolate Truffles, Plain Omelette, Fish and Chips to Food Bags
  94. - loot_tables (using Copypaste): Removed Restonia Crystal and Palis crystal from loot tables
  95. - Quark: Fixed the ids for the Building Bricks partial grass blocks (slabs etc) to properly be affected by Quark's greener grass setting
  96. - JEI: Hid a bunch of unused/incomplete/bugged/technical items and blocks from showing in JEI
  97. - Malisis' Doors: Disabled overriding vanilla doors. This means no more nice animation for vanilla doors, but resolves weirdness with Minecolonies NPCs using them
  98. - Quark: Force enabled double doors opening together since Malisis isn't doing that due to the above config change
  99. - Quark: Reduced vein sizes of Dirt, Gravel, from 33 to 22
  100. - Quark: Reduced cluster sizes of Andesite, Diorite, Granite, Limestone, Marble from 200 to 100
  101. - Quark: Increased spawn rates of Crystal Caves from 1 in 150 chunks to 1 in 100 chunks
  102. - Quark: Increased Spawn chance for Vanilla/Quark Dungeons from 8 to 16
  103. - Animania: Added Horse Meat (Improving MC mod) as drop from Draft Horses
  104. - ScalingHealth: Nerf blight spawn chances to be 5x more rare than before
  105. - ScalingHealth: Blacklisted Squid, Minecolonies colonists
  106. - ScalingHealth: Blights can no longer spawn with extra armour pieces beyond the guarenteed helmet
  107. - ScalingHealth: Further reduced the level of Speed given to blights from 3 to 1
  108. - ArsMagicka2: Changed HUD display to show at all times once unlocked, rather than just when a spell is in the main hand
  109. - Waystones: Prevent using Waystones across different dimensions. This is due to some issues that have been observed as a result of this, and to encourage getting other types of teleportation
  110. - Cyberware: Reduced time for scanner operation, and increased its success chance
  111. - Terraqueous: Disabled endimium ore. It doesn't have much use, so just craft it.
  112. - Village Names: Disabled name generation for villagers. Hopefully this will maybe resolve the issue of dissapearing NPCS?
  113. + Scripts
  114. - Fixed Pig Fat crafting only working with fully repaired carving knife
  115. - Added Animania Prime meats + frog legs, and IMC Horse Meat to foodMeat ore dict, allowing their use in recipes such as dragon meal
  116. - Changed bear trap recipe to use IE iron rods in normal mode (Scavenged only in scavenger mode), and removed the camping mod iron sticks from the pack
  117. - Changed recipe for minecolonies building tool and scan tool to not clash with stone and iron builder's wand
  118. - Both modes: Iron Casing from AA now requires garnet and restonia crystal - you'll need to find some to craft the reconstructor to craft more
  119. - Both modes: Changed recipes for Garden Cloche, Farmer (AA), Farming station to include Farming Components.
  120. - Both modes: Changed recipe for the RFTools Machine frame to now use Palis crystal and Golden Beryl instead of lapis and gold nuggets
  121. - Both modes: Changed recipe for RFTools Machine Infuser
  122. - Normal mode: Added recipe for Farming Components (these are scavenged in scavenger mode)
  123. - Scavenger mode: Added recipe for Farming Component blueprints for use with the Tinkerer
  124. - Added RC plates to relevant oredicts
  125. - Added all seeds to listAllseed oredict
  126. - Both modes: Added AA Crusher and IE Crusher recipes to break down Broken Farming Devices
  127. - Both modes: Added Atomic Reconstructer recipe to restore Damaged Capacitors to Basic Capacitors
  128. - Both modes: Recipe for needle and thread now uses an IE Iron rod in place of the MCA needle
  129. - Both modes: Added tooltips to SMD Drill Parts indicating how to make the drills
  130. - Both modes: Added tooltip to Restonia crystal indicating to buy the first ones from the Mad Scientist
  131. - Normal mode: Redid recipes for Rune Bag, Essence Bag, Flower Pouch, Dust Pouch, Mage Robes to use cloth or Merino Cloth instead of wool
  132. - Both modes: Added cloth to recipe for Manaweave cloth
  133. - Scavenger mode: Removed recipes for Bag of Holding, Rune Bag, Essence Bag, Flower Pouch, Dust Pouch, Spellbinding Cloth - These are now purchased from the weaver
  134. - Scavenger mode: Removed recipe for Ender Book - now exclusively purchased from Librarian
  135. - Both modes: Tweak/add recipes for various enchant tokens
  136. - Both modes: Add uses for jellyfish and leeches
  137. - Both modes: Tweak recipe for endimium dust to include ender essence
  138. - Both modes: Added Quark and Astral Sorcery Marble variants to Chisel
  139.  
  140. 0.9.3
  141. - Updated:
  142. - Boatiful 0.11.0
  143. - Chisel 0.0.13.29
  144. - DynamicSurroundings 3.4.6.0
  145. - InfinityLib 0.11.0
  146. - Downgraded:
  147. - ExtraUtilities2 1.4.4
  148. - Structures:
  149. - Added Fish pie, Mandrake pie, Boxed Lunch to the VillageKitchen loot tag
  150. - NPCs
  151. - Traveller: The Starter Kit now comes with an eternity upgrade applied
  152. - Traveller: The Traveller's final quest (Basic Tools) now also gives the Traveller's Journal, with a few hints as to what else might be found in the world
  153. - Configs:
  154. - Levels: Disabled Soulbound ability - it doesn't work with TMG, use the enchant which does work
  155. - Water Strainer: Added GoG Coalfish to the fisherman's strainer
  156. - Scripts:
  157. - Scavenger: fixed a typo that led to diamond leggings being craftable
  158. - Tweaked recipes for fish pie, and AA Fish and Chips
  159. - Removed C&B chisels from being options for crafting AM blank runes - they weren't working anyway
  160.  
  161. 0.9.2
  162. - Updated:
  163. - Animania 1.2.1
  164. - Astral Sorcery 1.4.5
  165. - Chisel 0.0.13.28
  166. - CTM 0.2.0.19
  167. - Dynamic Surroundings 3.4.5.7
  168. - Earthworks 1.3.4.1
  169. - Extra Utilities 2 1.5
  170. - Grimoire of Gaia 3 1.5.6
  171. - InControl 3.6.0
  172. - JourneyMap 5.4.9b1
  173. - McjtyLib 2.4.3
  174. - Minecolonies 2.0.8.3056
  175. - Recurrent Complex 1.4.4
  176. - StorageDrawers 3.7.10
  177. - Structures:
  178. - Updated the Weaver's house to have a "Needle & Thread" instead of "Needle and String"
  179. - Fixed the Traveller's structure at spawn so his cart no longer gets partially deleted as he spawns
  180. - Made the Slayer's guild a bit rarer - should result in less cases of all 5 copies spawning close to each other
  181. - Overhauled the substructures used to spawn NPCs. Now is completely vertical with a 1x3x1 footprint, so should be less likely to get stuck unactivated in partially genned structures
  182. - NPCs
  183. - Removed random natural spawns of the Hunter. You'll need to find his hut now.
  184. - For existing worlds: manually delete the "<world>/customNPCs/spawns.dat" file for this to take effect
  185. - Updated the Tinkerer's store to now use the independent blueprint items added through quadrum.
  186. - This won't retroactively update pre-existing Tinkerer's, so either spawn a replacement with the Mob Cloner, or explore to find a new one
  187. - Configs
  188. - Quadrum: Added better working clone of MCA's Needle and String to resolve issues making cloth
  189. - Quadrum: Added individual items for each of the Scavenger Blueprints
  190. - JEI: Hid MCA Needle and String
  191. - Ice and Fire: reduced spawn rates of surface dragon roosts
  192. - Ice and Fire: Dragon block destruction changed to only destroy weak blocks.
  193. - EnderIO: added Alloy Smelter recipes for DT ore clusters
  194. - Scripts
  195. - Removed recipe for MCA Needle and String, used old recipe for Quadrum added Needle & Thread. (For the user this has no real effect other than working better)
  196. - Redid the Cloth recipe to use the Quadrum added Needle & Thread. Also now accepts any colour wool
  197. - Add recipe to smelt DT Ore Clusters to ingots. Still won't work in ExU2 furnace sadly. Also don't know why this recipe wasn't a thing to begin with.
  198. - Add "Purchased from Weaver" tooltip to Silk (Both packmodes)
  199. - Old blueprint recipes now apply to the new quardum based blueprint items. Functionally same as before, just less exploitable.
  200.  
  201. 0.9.1
  202. - Updated:
  203. - Forge 12.18.3.2316
  204. - AmbientSounds 1.0.4
  205. - Animania 1.2
  206. - Astral Sorcery 1.4.4
  207. - Chisel 0.0.11.26
  208. - Controlling 1.0.5
  209. - InControl 3.5.6
  210. - ItemPhysic 1.4.6
  211. - Loottweaker 0.6.3
  212. - Minecolonies 0.8.2890
  213. - Modtweaker 2.0.13
  214. - Recurrent Complex 1.4.3.1
  215. - RFTools 6.10
  216. - Terraqueous 1.2.25
  217. - VillageNames 1.1a
  218. - Structures:
  219. - Made the ManasmithForge quite a bit rarer
  220. - villageTinkerersHouse is now correctly not rotatable or mirrorable - This'll mean the tinkerer will sit on his stool as intended
  221. - Slightly tweaked the traveller's structure at spawn to more reliably get commandBlockOutput gamerule set to false
  222. - All non-rotatable village structures now have entrance side set as all sides. This means the door won't always be adjacent to a path, but resolves a bunch of issues
  223. - NPCs
  224. - Tweaked the unlock requirements for all things Slayer's Guild. Them attacking you will now stop once you meet the requirements to get the join quest.
  225. - Fixed the Monk's dialogue for the Heart Crystal quest being blank
  226. - Configs
  227. - Now that the config actually exists, disables igniting from ItemPhysic
  228. - Scaling Health: Lowered speed effect level on Blights
  229. - Fixed an erroring loot table
  230. - Scripts
  231. - Universal: lowered recipe output of iron doors to 1
  232.  
  233. 0.9.0 - Enter the Guild
  234. - !Initial release!
  235. - Added:
  236. - Rustic 0.1.2.2
  237. - Updated:
  238. - Animania 1.1.5
  239. - Aquaculture 1.4.1.4
  240. - Astral Sorcery 1.4.3
  241. - Baubles 1.3.11
  242. - BetterFPS 1.4.5
  243. - Bibliocraft 2.2.4
  244. - Biometweaker 2.3.239
  245. - Blood Magic 2.1.11-80
  246. - Chameleon 2.3.0
  247. - Chisel 0.0.11.25 (And Added CTM 0.1.1.16)
  248. - Chisel and Bits 12.14
  249. - CompatLayer 0.2.9
  250. - CraftTweaker 3.0.26
  251. - CustomNPCs 1.10.2(25may17)
  252. - CyclopsCore 0.10.6
  253. - Dungeon Tactics 0.11.7
  254. - DynamicSurroundings 3.4.5.6
  255. - Earthworks 1.3.4
  256. - EnderIO 3.1.193
  257. - ExtraUtilities2 1.4.4
  258. - Foamfix 0.7.0-beta1
  259. - Forgelin 1.5.0
  260. - Grimoire of Gaia 1.5.5
  261. - HWYLA 1.8.17-B31
  262. - ImmersiveEngineering 0.10-61
  263. - InfinityLib 0.10.0
  264. - IronBackpacks 2.2.27
  265. - IronChests 7.0.15.804
  266. - JEI 3.14.7.420
  267. - JourneyMap 5.4.7
  268. - Loottweaker 0.6.2
  269. - Minecolonies 0.8.2817
  270. - MPUtils 1.2.9
  271. - MTLib 1.0.3
  272. - Quadrum 0.7.2
  273. - Railcraft 10.1.2
  274. - ReAuth 3.5.0
  275. - Reliquary 1.3.3.664
  276. - RFTools 6.01
  277. - ScalingHealth 1.0.8-52
  278. - ShetiPhianCore 3.3.9
  279. - SilentLib 2.1.5-63
  280. - Silent's Gems 2.3.16-186
  281. - Silent's Gems Extra Parts 1.2.6-21
  282. - StorageDrawers 3.7.9
  283. - Terraqueous 1.2.24
  284. - VillageNames 1.1
  285. - WAILA Harvestability 1.1.10
  286. - Water Strainer 1.4.2
  287. - WIRED: More Augs 1.7.0
  288. - Downgraded
  289. - Ars Magica 2 1.5.0-17b
  290. - Recurrent Complex 1.2.10
  291. - Changed the way the tinkerer works.
  292. - Now instead of directly taking the scavenged item to him, you craft it with paper to get a bluebrint without consuming the item. This can then be taken to him to purchase more of the item. This allows him to work with non-stackables, and makes the process easier for server cooperation.
  293. - Disabled Campers spawning from Camping Mod. Totally forgot about this before
  294. - Turned down the frequency of roguelikes a bit
  295. - Made the EnchanterHouse and villageStable structures rarer
  296. - Number of deaths now displays on the tab player list (number in yellow)
  297. - Exchanged CNPC candles for Rustic Candles in structures
  298. - Added Rustic Apiaries and gargoyles to the monastery
  299. - Removed the everstone from Flabort's Ars mine structure
  300. - Added a CNPC Mailbox to the starter kit
  301. - Added a new gaurenteed village structure with a couple of mailboxes
  302. - Added grabbags for Dragon Scale armours, and for Dragon armour
  303. - Added recipe to craft pig fat from raw bacon
  304. - Added white fur to the drops of ferrets
  305. - Command Block Output gamerule now automatically gets set to false
  306. - Added Selkies to the list of mobs that don't spawn within 1500 blocks of spawn
  307. - Protection Charms are now scavenger affected, as possible rewards for some repeatable quests
  308. - A group of new NPCs are now somewhere in the world, maybe they'll even let you join them?
  309. - Their structure is rather large, and spawns only 5 times per world
  310. - Fixed a derp in the way the NPCs for the bank were spawning
  311. - Tweaked the bank NPCs slightly, for every wannabe bank robber
  312. - Finished implementing the Botanical armourer, only now he's called a Manasmith Golem
  313. - The Traveller can now change the packmode to scavenger.
  314. - The warpstone in the starter kit now comes with Soulbound
  315. - Changed Difficulty to scale off time played as well as distance from spawn
  316. - With multiple players in an area, the time difficulty effect is a weighted average of all the players within range
  317.  
  318. 0.8.0
  319. - Added:
  320. - Flint Instead of Wood 7.5
  321. - InControl 3.5.5
  322. - SleepingBag 1.4.0
  323. - ItemPhysic 1.4.4
  324. - Updated:
  325. - AmbientSounds 2.0.2
  326. - Animania 1.0.4.7
  327. - Astral Sorcery 1.4.0
  328. - Baubles 1.3.10
  329. - BetterFPS 1.4.4
  330. - Blood Magic 2.1.10-79
  331. - Chest Transporter 2.5.17
  332. - Chisel 0.0.10.22
  333. - CompatLayer 0.2.8
  334. - CustomNPCs 1.10.2(08may17)
  335. - Cyberware 0.2.10
  336. - CyclopsCore 0.10.2
  337. - Dungeon Tactics 0.11.5
  338. - Dynamic Surroundings 3.4.5.2
  339. - Earthworks 1.2.3
  340. - EnderCore 0.4.1.66-beta
  341. - EnderIO 3.1.186
  342. - Extra Utilities 2 1.4.1
  343. - InfinityLib 0.9.0
  344. - Iron Backpacks 2.2.26
  345. - Iron Chests 7.0.12.801
  346. - ItemPhysicFull 1.4.5
  347. - Forgelin 1.4.2
  348. - FTBLib 3.6.1
  349. - FTBTweaks 2.0.2
  350. - FTBUtils 3.6.0
  351. - Immersive Engineering 0.10-58
  352. - IVToolkit 1.3.3
  353. - JEI 3.14.7.419
  354. - LiteralAscension 1.0.2.2
  355. - LLibrary 1.7.6
  356. - Loottweaker 0.0.6.1
  357. - Minecolonies 0.7.780
  358. - MmmMmmMmmMmm 1.13
  359. - Modtweaker 2.0.12
  360. - Mowzie's Mobs 1.3.2
  361. - MPUtils 1.2.6
  362. - Railcraft 10.1.1
  363. - Railcraft Cosmetic Addons 3.0.5
  364. - Reliquary 1.3.3.659
  365. - Recurrent Complex 1.3.0
  366. - RFTools 6.0.0
  367. - RFTools Control 1.6.8
  368. - RFTools Dim 5.0.2
  369. - RPGHUD 3.6.2
  370. - SilentLib 2.1.3-58
  371. - Silent's Gems 2.3.12-178
  372. - StorageDrawers 3.7.4
  373. - SuperMultiDrills 1.5.1-37
  374. - Terraqueous 1.2.22
  375. - WIRED 1.6.4
  376. - Removed:
  377. - JustEnoughResources. Since it doesn't update to reflect loot-tables changed using the vanilla system, it was displaying inaccurate info
  378. - ArchitectureCraft - was causing quite a few different crashes, with no fixes on the horizon
  379. - AppliedEnergistics2 - I got sick of the texture issue with I&F, and it hasn't been updated since December
  380. - AE2Stuff - Cos it requires AE2
  381. - BDLib - Was only being used by AE2Stuff
  382. - Disabled a lot of things from Camping Mod, and hid them in JEI
  383. - Rewrote a lot of recipes that were looking for specifically the vanilla versions of meats so as to allow usage of animania meats
  384. - Rewrote the recipes for the trough and nest from animania to be more oredict accepting
  385. - Reenable heart crystal ore, gets more common the further from spawn you go
  386. - Conversely, disabled containers dropping from blights
  387. - Added Sag Mill recipe for doubling Vinteum Ore and Chaos Ore, since they were already able to be doubled by most other methods
  388. - Removed the recipe for heart crystal shards -> heart container, will now be done using one of the new NPCs
  389. - Added 18 heart crystal shards to the starter kit (enough to buy 2 heart containers), along with a waystone. Also swapped out the CampingMod Sleeping bag for the SleepingBag mod's one
  390. - Changed the reward for "Finding Nests" from an ExU wooden sickle to a SG flint sickle, to keep consistency of first tools being flint based
  391. - Fixed DT ore bags looking for incorrect ids for SG ores
  392. - Alter the way NPCs were spawning in a bunch of structures so they will be able to spawn if the structure gens near worldspawn
  393. - All future NPCs will be spawned using this method
  394. - Rearrange the AM2 HUD settings to fit with the new HUD
  395. - Increase the coins recieved for loose hay from the Miller
  396. - New NPCs with related structures: Monk, Stablemaster, Weaver, Hunter, Tinkerer
  397. - Tinkerer duplicates scavenger looted items for making scavenger mode more viable on servers
  398. - Disabled Chisel raw marble and Astral Sorcery marble from worldgen. Quark marble still generates and can be chiseled into the others. AS marble is also still found in its structures
  399. - Disabled Chisel Limestone from genning too, likewise, the remaining quark limestone is chiselable
  400. - Mobs that spawn with Silent's Gems equipment will no longer have a chance to drop it on death
  401. - If in scavenger mode, affected items now indicate as much on their tooltip
  402. - Ice&Fire armours are now scavenger affected
  403. - Grapple hooks, BM snares, and AA display stands now affected by Scavenger mode
  404. - Added AM2 Soulbound to the list of things TMG won't collect in the grave (letting it actually function and follow you)
  405. - Disabled EIO soulbound, and made the Enchanter recipe for EIO soulbound produce AM2 soulbound instead (EIO soulbound was being buggy with its interaction with TMG)
  406. - Removed eggs from birdsnests. Omelets are really good food, if you want them, work for them by farming chickens
  407. - Prevent Sirens, Ant workers and Bears from spawning within 1500 blocks of spawn
  408. - Change the smelting output of Aquaculture tin cans to give tin rather than iron (except in the ExU2 furnace, cos that's an untweakable special snowflake)
  409. - Added recipe to convert a Snow Villager Soul Vial into a vanilla Villager Soul Vial to make the Enticing Crystal craftable
  410. - Tweak the recipe for the AA crate to be a bit more expensive - rather than being an all around upgrade you're giving up storage space for the benefit of it taking up less physical space
  411. - Removed ArchitectureCraft blocks from all structures
  412. - Removed CampingMod blocks from structures
  413. - Disabled JWIN Oredict pickup conversion due to a dupe bug interaction
  414. - Tweak AM2 blank rune recipe slightly
  415. - Moved the crafting of Supercharged Gems, and enriched chaos to the AA empowerer, BM Hellfire Forge, and Botania Runic Altar
  416. - Will probably get added to the AS altar at somepoint too, once I can understand what progression there would match the other options
  417. - Removed the non-gem-based recipes for the LIT furnace upgrades
  418. - Made Ender Eye Mobs a bit more common
  419. - Flint instead of Wood mod is now controlling the requirement for an axe to cut logs, hopefully does it better than IMC did
  420. - Easy methods of flight are currently disabled in scavenger mode. They will be available again eventually, but method as yet undecided.
  421. - The purpose of this is to encourage using dragons as a means of transport
  422. - NOTE: Neat may be removed in the future. RPGHUD now has an entity health bar feature which fits better with the rest of the UI
  423.  
  424.  
  425. 0.7.1
  426. - Added Village Names and Scaling Health
  427. - Fixed BigAl's Mill structure and the Dark Xanmeer - They had issues due to including blocks from EnvTech
  428. - Move MCA's crystal ball to the starter kit rather than spawning with it
  429. - Scaling Health configured so you start with 10 health (equivalent to 5 hearts), and mobs get stronger the farther from spawn you go
  430. - Rate of scaling not yet finalized, may be tweaked as needed
  431. - Left a small chance for heart canisters to drop from regular mobs, and more readily from Blight variants, as a stop-gap until I can implement proper ways to get more health
  432. - Altered the versioning to better accomodate small fixes like this
  433. Known Issues:
  434. - Ice&Fire bug from 0.7 still in play
  435. - Starting with Silent's Gems Guide is unintententional as it is part of the starter kit, but am currently waiting on addition of config to not spawn with it
  436.  
  437. 0.7
  438. - Updated forge to 2254
  439. - Added Animania, Minecolonies, Minecraft Comes Alive, RPG HUD, Ice&Fire
  440. - Removed Environmental Tech (+ValkyrieLib)(yes this is going to leave big holes in existing worlds), Embers, Psi, Psionic upgrades
  441. - Updated a bunch of mods. I swear I'll keep better track of this once I actually do a public release
  442. - Added the ability bottle to scavenger mode
  443. - Added the Archaeologist NPC, gives tutorial about ability totems
  444. - Added the Banker and Teller NPCs. Banker gives access to item bank, teller converts coins between types
  445. - Added worms from waterstrainer and actually additions, and glass shards from terraqueous to the levelup digging loot tables
  446. - Added recipe to swap between waterstrainer and AA worms
  447. - Edited default ReC loot pools
  448. - Edited waterstrainer pools to incorporate items from aquaculture, and the fish from dungeontactics
  449. Known Issue: A bug caused by a conflict with AE2 means most of the items and blocks in Ice&Fire show up as missing textures. This should be fixed soonish
  450.  
  451. 0.6
  452. - Added MobProperties, Grimoire of Gaia, Controlling, Default Options, Mowzie's Mobs, RandomRestockableCrates, ItemZoom, Loottweaker, Big doors, Aquaculture, Plants
  453. - Swapped RTG out in favour of ATG as main worldgen mod
  454. - Removed Calculator and SonarCore, Not Enough Wands, Morph o Tool
  455. - Updated a bunch of mods
  456. - Lowered the volume of sounds from Ambient Sounds
  457. - disabled moving spawners with chest transporters
  458. - First NPC content - traveller at spawn for a brief getting started tutorial, armourers and millers in villages
  459. - removed a bunch of armour, totems and AA drill cores from various loot pools
  460. - added a few things to some loot pools, more still to be done on this
  461. - If in scavenger mode, some (read: quite a few) armour types are still as yet unobtainable, pending inclusion of more NPC structures, quests and minibosses
  462.  
  463. 0.5
  464. - Armour scavenging!
  465. - All Armour is now affected by scavenger mode - buy armour grab bags at new merchants in villages
  466. - NOT FULLY IMPLEMENTED AS OF PRE5 DUE TO PRE5 BEING FOR GROUP BUILDING PURPOSES
  467. - Removed Builders Guides
  468. - Swapped The One Probe + TOP addons for HWYLA and WAILA Harvestability
  469. - Added Ambient Sounds, Astral Sorcery
  470.  
  471. 0.4
  472. - Added Embers, Holographic Victory Monument, Literal Ascension, Terraqueous, Earthworks, Ars Magicka 2 Reloaded, Bibliocraft and Custom NPCs
  473. - Removed Forestry, Gendustry, JEI Bees, Deep Resonance (and ElecCore)
  474. - Added Custom structures to Recurrent Complex for specific items
  475. - Many such structures will be used for obtaining items needed for various mods.
  476. - In the newly added Scavenger mode (same system as used by FTB Infinity and PO2 etc) these structures will be the only way to get these items
  477. - At this stage only Botania's Pure Daisy is affected by Scavenger mode, but this will be expanded soon enough
  478. - When you start a world you now spawn with a warp stone and a waystone structure at spawn
  479. - This serves as an ingame grounded alternative to the FTBUtils /spawn command (which along with /home and /back is disabled)
  480. - Tweaks to how everlasting abilities are earned:
  481. - You no longer spawn with an ability bottle - you will need to craft one
  482. - Totems no longer drop from mobs with glowing particles - thay are now specifically obtained from various structures, with different abilities being in different structures.
  483. - Can only have a maximum of 6 different abilities active at any one time
  484.  
  485. 0.3
  486. - Updated a few mods
  487. - Swapped Expandable Backpacks out for Iron Backpacks
  488. - Added LIT and Gemulation
  489. - Fixed oregen (lead, silver, copper and tin were previously only available through RC mine style gen)
  490. - forestry now provides copper and tin, while IE provides lead, silver, bauxite and nickel
  491. - reduced chance of getting Levels' void ability on armour
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