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  1. Welcome to Letter from the Producer Live LI! (finally)
  2. As usual we have Yoshi-P and Foxclon, + Aimi for live translation
  3. They are broadcasting from SF today, and above is the title screen for ShB
  4. Between the EU and NA media tours, they had to do 37 interviews, some of which with multiple media outlets (~120 in total)
  5. Attachment file type: unknown
  6. unknown.png
  7. 2.05 MB
  8. The first half of the live letter will be general gameplay changes and battle system changes, and the second half will be about role balancing and job changes
  9. The live letter will be 3-4 hours long
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  12. 1.90 MB
  13. Starting with a recap of Shadowbringers info
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  16. 1.78 MB
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  19. 1.82 MB
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  22. 1.91 MB
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  25. 1.74 MB
  26. Time to get straight into new stuff
  27. Attachment file type: unknown
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  29. 3.89 MB
  30. FATEs will now provide more rewards other than EXP
  31. Now that there are other ways of leveling, they're adding more incentive to do FATEs
  32. Attachment file type: unknown
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  34. 2.93 MB
  35. FATEs drop tokens that can be exchanged for various rewards
  36. You'll also learn more about the First's regional lore through them
  37. It's not tied to MSQ, but the more FATEs you complete, the more items you unlock in the shop
  38. Next, about side quests
  39. Side quests in new regions will be level synced, and can be taken at lv70
  40. This means you can use them to level alt jobs more easily
  41. Attachment file type: unknown
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  43. 2.39 MB
  44. Next, a new type of quest
  45. Attachment file type: unknown
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  47. 1.95 MB
  48. Shadowbringers add "Role Quests"
  49. The First has its own heroes, and you can retrace their journeys
  50. You need to complete one of the quest lines in order to progress in MSQ
  51. A lot of effort was put into these role quests, and they have special event battles
  52. Attachment file type: unknown
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  54. 1.99 MB
  55. The new jobs will have their own job quests from 60-70 to show how they're integrated into the game's lore
  56. And each job has its own lv80 quest
  57. But aside from that, they're shifting to role quests
  58. Attachment file type: unknown
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  60. 2.66 MB
  61. Next, crafting/gathering quests
  62. These have also been consolidated into five sets of quests
  63. These quests are based in the Crystarium
  64. Attachment file type: unknown
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  66. 2.23 MB
  67. Next, UI updates
  68. As you may have seen during the test stream, there's a new UI theme - light skin
  69. Attachment file type: unknown
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  71. 2.09 MB
  72. Showing some in-game examples
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  75. 2.68 MB
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  78. 2.76 MB
  79. You need to relog in order to apply the change
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  85. 3.02 MB
  86. 8 cross-world linkshells!
  87. They are asking stream viewers how many people are raiders, have experienced wiping at 1%
  88. Target HP will now show decimals under 1%
  89. So now you can wipe at 0.8% instead of 1%
  90. (Since 1% is not as accurate now that enemies have so much HP)
  91. Party list info will also be updated
  92. You'll be able to see HP more clearly
  93. For housing enthusiasts, a furniture placement preview is now available
  94. Attachment file type: unknown
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  96. 2.38 MB
  97. There are also many gameplay/QoL updates that will have to wait until the patch notes
  98. Next, finally, battle system changes
  99. Attachment file type: unknown
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  101. 1.88 MB
  102. First, the Charged Action system
  103. There are new abilities designed for more versatile usage that can gain charges for later use
  104. Not all actions are chargeable, but certain ones can be stacked
  105. ...I deleted the wrong message, but anyway, for example actions with timers where the usage can get wasted
  106. Attachment file type: unknown
  107. unknown.png
  108. 2.49 MB
  109. For example, Shoulder Tackle above
  110. and NIN's Kassatsu
  111. When the recast timer cycles, you gain a charge (up to a certain maximum limit)
  112. And can save it for later
  113. Attachment file type: unknown
  114. unknown.png
  115. 3.21 MB
  116. An example from one of DNC's skills, that can be charged up to 3
  117. Using it makes the stack go down to 2, while the recast timer is still cycling
  118. And then when it finishes, it goes back to 3 stacks
  119. By having 3 stacks, you can use it 3 times in a row
  120. This way, if you have to hold something such as a gap closer, you won't be "losing" usages
  121. Charges will also continue out of combat
  122. Charges are based on the action, so some jobs have chargeable actions and some jobs don't
  123. Next, Casting Interruption system
  124. There already is an interrupt system (e.g. stuns), but it wasn't clear
  125. "Silence" is being rolled into this new system
  126. It was also not clear which enemy actions were interruptible or not without trying, so now this system is going to make it so that certain actions are meant to be interrupted
  127. And the UI will make them clear
  128. Attachment file type: unknown
  129. unknown.png
  130. 2.20 MB
  131. There'll be an animation around the cast bar
  132. And when you interrupt, it shows an INTERRUPTED message
  133. Attachment file type: unknown
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  135. 2.11 MB
  136. Tanks and ranged DPS will have the role actions for interrupting
  137. Speaking of which, role actions are no longer customizable
  138. and there will be a set number of role actions for each role that are automatically obtained
  139. Role actions have also been cut down
  140. Attachment file type: unknown
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  142. 2.25 MB
  143. ^ the number of role actions for each role
  144. Next, MP and TP
  145. TP will be removed
  146. and all jobs will use MP
  147. And there is a 10,000 cap on MP
  148. Many spell MP costs are percentage-based, so setting the cap to 10,000 makes it more intuitive to see how expensive they are
  149. Piety will still remain as an attribute, that only affects healers
  150. PIE will make your MP regen faster
  151. Attachment file type: unknown
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  153. 2.21 MB
  154. The removal of TP means you won't have to manage resources for certain actions
  155. Next, main attributes and materia
  156. Gearing difficulty will be adjusted for each role
  157. Especially for tanks, this has been an issue
  158. Accessory attributes will be revised
  159. Tank accessories will have VIT/STR and others will have VIT
  160. Main attribute materia are also no longer meldable
  161. Main stat materia that is already melded will have no beneficial effects
  162. (Accessories are being buffed to offset this)
  163. Main stat materia will no longer be obtainable, either
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  166. 2.47 MB
  167. Token/savage gear, including accesssories and belts, will have 2 materia slots
  168. This will make them more powerful overall
  169. Next, major changes to the pet system
  170. Pets are no longer affected by attacks, and cannot die
  171. Pet actions are also being removed from the pet hotbar and recategorized as player actions
  172. This means that Titan egi and Topaz Carbuncle will be revised, since they can't be targeted by enemies anymore
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  175. 2.48 MB
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  178. 2.51 MB
  179. Pet actions are now shared, to save hotbar space
  180. Other general adjustments:
  181. Battle system calculation adjustments
  182. Side note that the media embargo for the media tour is May 29, so on that date you'll start seeing that information come
  183. Keep in mind that calculations have been changed, so potencies may not mean what you think they do
  184. And you shouldn't compare to current potencies
  185. Chain bonuses are also being removed from dungeons, to standardize EXP gain
  186. (This is not an EXP nerf)
  187. The damage limit is also being increased from 999,999 → 9,999,999
  188. Attachment file type: unknown
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  190. 2.40 MB
  191. You may see this number during enrage :)
  192. Since these numbers are being inflated so much, by 6.0 they'll have to be rescaled
  193. (6.0 confirmed)
  194. Next, the party bonus will be adjusted
  195. You'll gain parameters based on the number of players filling each role
  196. The limit gauge fill rate will also be adjusted (for 5.0 and later regions only)
  197. This was done because of how the limit gauge mechanics were being taken advantage of in raids
  198. And how speedruns were based solely on how fast you could raise your LB gauge
  199. Again, this change doesn't affect 4.0 and below
  200. Next, barrier shields will also be displayed in the party list
  201. Attachment file type: unknown
  202. unknown.png
  203. 2.40 MB
  204. So that you can get a visual representation of the shields that are applied
  205. Also, the triangle below the BLM's HP indicates that their HP is not full
  206. So it'll be easier to see who's at full HP and who isn't
  207. This wraps up this section
  208. Yoshida apologizes to Japanese viewers for the delayed start, because now it's time to go to work/school
  209. The next half will go over the different jobs and roles, but before that, they'll show a video
  210. So that people can see that first
  211. Video -> Break -> Second half of LL
  212. (Hoping that the video audio is OK.....)
  213. The latter half will start at 3:50 PM PT
  214. Job action video now playing
  215. With... no sound...
  216. Annnnnd they cut it
  217. "I think we are cursed in terms of sound"
  218. It really needs to have sound, and it can't be picked up on mics
  219. 10 minute break now
  220. Shini-tanToday at 3:40 PM
  221. Now back and hopefully ready to show the job action video!
  222. It works! And has sound!
  223. Attachment file type: unknown
  224. unknown.png
  225. 1.63 MB
  226. (Not going to attempt to take screenshots of individual skills; you'd best look for the video afterwards when you can)
  227. Shini-tanToday at 3:55 PM
  228. Job action video is done! Did you enjoy it?
  229. Now they're going to play the video again, with their commentary on top
  230. Starting off with Gunbreaker, which uses different magically charged cartridges
  231. WHenever you execute a weapon skill, there's a trigger you use
  232. Takes inspiration from the FF8 gunblade
  233. BRD had a lot of things to manage, so it's been revised
  234. It shouldn't feel much different, and you can still execute your actions while moving around
  235. DRG also has less to manage, and their jumps are faster
  236. They also get a certain familiar red move
  237. BLM is also a simple evolution
  238. The biggest change is that when changing between AF3 and UI3, you no longer need to consume MP to do so
  239. As well as 2 polyglot stacks
  240. AST has changed quite a bit with regards to cards
  241. Card effects have been revised and all of them are DPS buffs now
  242. You still have to choose who to deal each card to
  243. There are also mechanics depending on combinations of cards
  244. SAM is another simple evolution, and iai usage is clearer
  245. For the tanks, offensive stances have been removed
  246. (This will be explained in detail later)
  247. WAR has some kind of buff it can use on allies
  248. They won't say too much about RDM because they have to save it for later, but it's a "nice evolution"
  249. Displacement has also been adjusted so that you won't fall off and die while using it
  250. MNK now has a 4th GL stack
  251. As well as an action that lets you keep your GL stacks up
  252. PLD gets a gap closer
  253. There is also a certain action that now no longer has cast times
  254. For NIN, Kassatsu is a charged action (as mentioned earlier)
  255. The splitting into multiple copies skill is Bunshin
  256. WHM - lilies have been changed
  257. They accumulate over time
  258. Also wings
  259. SCH - in addition to changed pet behaviour, as well as the big Seraph fairy
  260. I think they said something about the fairies functioning similarly
  261. SMN summons are now insta-cast
  262. And again, pet actions are player actions now
  263. And of course, Phoenix summon
  264. Similar to how Bahamut was implemented
  265. MCH looks very different and has a lot of new gadgets
  266. The gauss barrel is gone
  267. And they get a robot and a drill
  268. DNC revolves around the concept of steps
  269. It's something unique that we haven't seen in FFXIV before, so they want to show an actual ingame demo later
  270. DRK - dark arts is gone
  271. And you can summon your inner darkside to fight alongside you
  272. Attachment file type: unknown
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  274. 2.69 MB
  275. Pointing out the 16 million players number in that video
  276. ((Due to the delayed start of this live letter, I won't be able to stay for the entire remaining duration, but @iluna minori will take over for me hopefully!))
  277. Attachment file type: unknown
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  279. 2.09 MB
  280. iluna minoriToday at 4:12 PM
  281. Hello here, taking over for next section - Job Synergy
  282. First, In order to address rigid party composition and is perception
  283. For one, the effectiveness of synergies between jobs will be reduced.
  284. All debuff reducing resistence will be removed.
  285. Example: Slashing, Blunt, Piercing debuff will be removed.
  286. Actions values will be revised, and certain actions will be removed
  287. Dancers are more classified as a Buffer
  288. Attachment file type: unknown
  289. chrome_2019-05-24_07-14-04.jpg
  290. 329.50 KB
  291. Do note - Synergy does not ENTIRELY go away, it's just emphasized a lot more lesser than before.
  292. (except Dancer, which is stated there)
  293. Next, Tank Role jobs. It's going to be long!
  294. First, Adjustments will be made to account for the main and off tank roles.
  295. There were a lot of debates for this
  296. As the result, they decided that all four tank jobs including Gunbreaker will all be viable as MT and OT
  297. The reason why they did this is because when parties are formed, when players gather, the chances of getting 2 MT or OT is very high and some might even disband, so they have to address that issue
  298. They also have to ensure all tanks will have 3 actions: apply defense buffs to party member, yourself, and enhance defenses.
  299. Job effectiveness will vary depending on player skill
  300. Attachment file type: unknown
  301. chrome_2019-05-24_07-17-44.jpg
  302. 321.88 KB
  303. Next
  304. Offensive stances will be removed.
  305. You only need to now toggle tank stances on or off.
  306. Tank stances itself will be adjusted
  307. Damage dealt and received reductions/ max HP increase effects will be removed
  308. Your enmity generation will be increased (all attacks will increase enmity)
  309. This applies to all your attacks as tank
  310. Adjustments will be made to emphasize the reduced damage received aspect of tanks
  311. Attachment file type: unknown
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  313. 301.41 KB
  314. With the change, enmity generating combos will be removed.
  315. Previously players may want to avoid enmity combos because they want to focus on their DPS capability, but with this, it will change
  316. Your skill rotation, regardless of being MT/ST, will not change when altering between MT/OT
  317. Tank Mastery Trait will be added.
  318. With this trait, all damage received will be reduced by 20%
  319. Bonuses to max HP and damage dealt based on certain attributes will be granted
  320. Luna 🌙Today at 4:24 PM
  321. Attachment file type: unknown
  322. unknown.png
  323. 1.93 MB
  324. iluna minoriToday at 4:24 PM
  325. So recap.
  326. 1. You want to generate enmity - turn tank stance on
  327. 2. You should apply buff defense to yourself when needed.
  328. 3. Apply defense buff to your party members
  329. 4. You can help out your MT by turning off tank stance when being OT
  330. First Paladin - Sword Oath is gone.
  331. But the playing feel does not change just because Sword Oath is gone, Riot Sword will have additional buff where there will be no casting time.
  332. Luna 🌙Today at 4:26 PM
  333. (Destroyer = Deliverance's name in japanese)
  334. iluna minoriToday at 4:26 PM
  335. Sheltron will also be changed.
  336. for WAR - Deliverance will be gone
  337. Luna 🌙Today at 4:27 PM
  338. DRK getting aoe shield
  339. iluna minoriToday at 4:28 PM
  340. The playing style doesn't change. A new buff will be applied when you use certain action and when you use Fell Cleave. So that will be your most powerful asset to utilize
  341. DRK wise, the removal of Dark Arts is the major aspect of it
  342. Luna 🌙Today at 4:28 PM
  343. the "certain action" above seems to be Inner Release but Aimi did not say the full name of the action so I am not sure
  344. iluna minoriToday at 4:29 PM
  345. With the DRK defense buffs, and also the "inner soul" thing you can summon, you can now use them to deal significant damage.
  346. Now, we move to Gunbreaker demonstration
  347. Enjoy the demonstration with Aimi's explanation provided to you!
  348. Attachment file type: unknown
  349. chrome_2019-05-24_07-29-36.jpg
  350. 405.58 KB
  351. You also have healing action, Aurora available for you
  352. Attachment file type: unknown
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  354. 462.74 KB
  355. There are some comments about how the HP gets over 6 digits now
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  358. 3.21 MB
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  361. 3.22 MB
  362. Yesterday there was a media tour with the streamers and influencers where they managed to experience how Gunbreaker plays and feel like
  363. Look forward to their explanation video which will be posted after the embargo lifts!
  364. Next
  365. we move to Healer Role
  366. Healers will now thoroughly rebalanced to emphasize a more pure healing role
  367. Before we touch details though, there is one important announcement
  368. Protect is removed
  369. Thank you for your long years of service, Protect!
  370. Next, New actions will be added to address gaps in each healer's repertoire
  371. First, WHM will receive an instant heal to mitigate cast times of other abilities
  372. While it has very powerful spells, it does need some time to cast and you were kinda restricted on the mobility, but with the adjustment, you have more instant heals so your mobility will increase, and make up more time to execute other actions, like offensive moves or prepare the next cast, allowing your management to be in much lighter state. Once you get to higher level, aside from the while lily, there will be a black lily implementation that allows you to cast powerful offensive spells
  373. Next, SCH
  374. Scholar pet actions will be revised, while direct heals and barrier will be adjusted, the playstyle however will not change that much.
  375. With the more healer spells given to you, SCH can now work on more healing instead of just focus purely on what they did best - mitigation
  376. Luna 🌙Today at 4:40 PM
  377. (they said it before, but Selene and Eos are now just skins; both will have identical spells, just summon the one with the appearance you want)
  378. iluna minoriToday at 4:41 PM
  379. As shown in the Job Action video just now, you can now summon the Seraph for a temporary moment and utilize Seraph to cast more powerful healing spells.
  380. Some are worried that the adjustment to SCH's direct healing will make it overpowered, Yoshida reassures that it won't
  381. for AST, Stances and card effects will be adjusted.
  382. Attachment file type: unknown
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  384. 331.54 KB
  385. Luna 🌙Today at 4:43 PM
  386. Draw and card usage will get independent cooldowns; no more need to rush using a card to restart the Draw timer ASAP
  387. iluna minoriToday at 4:43 PM
  388. All cards will have relation on increasing your party's DPS
  389. But the core gameplay itself will not change that much
  390. Luna 🌙Today at 4:45 PM
  391. when trying out the jobs, Yoshida wants you to look more at the play feel than at the numbers
  392. they skipped slides too quickly
  393. iluna minoriToday at 4:45 PM
  394. Of course, all offensive spells for healers will be looked into
  395. Luna 🌙Today at 4:46 PM
  396. Attachment file type: unknown
  397. unknown.png
  398. 1.62 MB
  399. iluna minoriToday at 4:46 PM
  400. One month left, and Yoshida is 46, and he's grumbling
  401. but ganbare!
  402. Tired, but let's move forward!
  403. for DPS, Design concepts will be more traditional and mechanics will be revised accordingly
  404. Luna 🌙Today at 4:48 PM
  405. MNK / DRG / NIN / SAM / BLM / RDM are keeping their base Stormblood design and are getting incremental improvements
  406. implementing Greased Lightning 4 was greatly influenced by player feedback from Stormblood
  407. Skill Speed levels at higher item levels (e.g. 5.4 tier) might make Monk harder to play
  408. Heavy Thrust is yeeted
  409. iluna minoriToday at 4:51 PM
  410. do be advised that 5.4 that you may not want to put too much Spell Speed for MNK
  411. Luna 🌙Today at 4:52 PM
  412. Hagakure also removed to simplify resource management, giving preference to using more Midare Setsugekkas
  413. Ninja is getting the threat management abilities removed due to the Tank revision making them unneeded
  414. there will be "high level mudras" that require special conditions to use, and the Kagebunshin ability (shadow clone)
  415. Live Black Mage demo
  416. Attachment file type: unknown
  417. unknown.png
  418. 129.35 KB
  419. instantly refreshes your Umbral Ice duration and gets you a single Umbral Ice and a single Umbral Heart stack per use -- you can spam it during downtime
  420. iluna minoriToday at 4:56 PM
  421. Attachment file type: unknown
  422. chrome_2019-05-24_07-55-28.jpg
  423. 358.15 KB
  424. Luna 🌙Today at 4:58 PM
  425. MP cost of Ice spells from Astral Fire is now 0
  426. Xenoglossy is an instant for consuming Polyglot stacks
  427. Attachment file type: unknown
  428. unknown.png
  429. 157.90 KB
  430. Mana Shift removed
  431. Despair is a single-target Flare equivalent. They say it works like Flare so the MP Cost is likely not exactly 10000, but rather whatever your MP value is.
  432. Displacement gets a paired ability (shares cooldown, same duration) that does not knock you back
  433. RDM combo finishers (after Holy/Flare) get an additional instant-cast spell to be combo'd after it. The one demonstrated was Scorch, used right after Holy.
  434. RDM also gets aspected AOE magic
  435. BRD / MCH / SMN getting significant changes
  436. MCH is practically a new job
  437. iluna minoriToday at 5:03 PM
  438. Attachment file type: unknown
  439. unknown.png
  440. 3.32 MB
  441. Luna 🌙Today at 5:03 PM
  442. they're trying to follow a design philosophy where getting more of any gauge is always a good thing to have
  443. in contrast to Stormblood MCH that wanted to avoid unintended overheats
  444. MCH's image involves using a lot more varied machinery; chains, drills, robots, etc
  445. https://media.discordapp.net/attachments/581271250723405864/581271298668363786/unknown.png (someone sent me this, captured from a frame in the RDM demo)
  446.  
  447. BRD and SMN getting a partial rework
  448. Attachment file type: unknown
  449. unknown.png
  450. 2.21 MB
  451. SMN pet summon skills are all instants now
  452. "Phoenix is usable while you can't use Bahamut"
  453. BRD is getting adjustments to make it easier to play, and reduce the party synergy impact of the presence of the BRD
  454. songs no longer give Crit +2%
  455. they are now linked to DoT crits (?)
  456. There is now a Soul Voice gauge, which will be used for higher level abilities
  457. Dancer live demo
  458. Dancer has Steps
  459. and can link to a given Dance Partner
  460. when the Dance Partner does an action, there is a chance they build the Dancer gauge
  461. Dance Partner seems to be an undefined duration buff. Think dragoon tether, but without a timer or tether.
  462. once a Dance is entered, you can only execute Dance Step actions. It has a short cooldown.
  463. Attachment file type: unknown
  464. unknown.png
  465. 528.47 KB
  466. the timer on the small gauge is the remaining time of the dance buff
  467. Dancer has both meelee and ranged attacks
  468. the rotation is proc based, intended to be easy to execute
  469. the Dance itself looks like a minigame where you press Steps (4 different Steps) in the correct sequence; the sequence that needs to be pressed is shown in the job gauge, you don't get to manipulate the sequence like with Mudras.
  470. Attachment file type: unknown
  471. unknown.png
  472. 630.73 KB
  473. iluna minoriToday at 5:22 PM
  474. Attachment file type: unknown
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  476. 3.21 MB
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  479. 3.17 MB
  480. Attachment file type: unknown
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  482. 3.08 MB
  483. Luna 🌙Today at 5:22 PM
  484. once the Spirit Gauge has accumulated to 50, you unlock access to higher utility dances
  485. iluna minoriToday at 5:22 PM
  486. Attachment file type: unknown
  487. unknown.png
  488. 2.76 MB
  489. Luna 🌙Today at 5:23 PM
  490. all of the Expansion-related announcements are done
  491. Attachment file type: unknown
  492. unknown.png
  493. 2.12 MB
  494. There will be an FF14 presentation during the Square Enix Live
  495. keep your expectations low -- E3 presentations are aimed at non-players
  496. Attachment file type: unknown
  497. unknown.png
  498. 2.04 MB
  499. the next live letter will also be broadcast from the US, but from the Square-Enix headquarters instead of this rental venue
  500. Attachment file type: unknown
  501. unknown.png
  502. 1.69 MB
  503. Hori is known in Japan for making 3rd party controllers
  504. styrofoam prototype
  505. Attachment file type: unknown
  506. unknown.png
  507. 1.96 MB
  508. analog stick pit is movable to adjust for hand size
  509. yoshida had lots of feedback, especially while playtesting Dancer with the device
  510. Attachment file type: unknown
  511. unknown.png
  512. 1.85 MB
  513. second prototype
  514. Attachment file type: unknown
  515. unknown.png
  516. 1.67 MB
  517. the FF14 team has other people who also use left-handed devices so they had the team members try it out as well
  518. third and final prototype -- thumb stick height lowered, slope / curve added to keys
  519. Attachment file type: unknown
  520. unknown.png
  521. 1.79 MB
  522. price target around ¥10,000
  523. Shini-tanToday at 5:34 PM
  524. (I'm back!)
  525. Yoshida mentions that a certain model of this type of device (Logitech?) is going out of production, so this might be a good alternative for users to consider
  526. Attachment file type: unknown
  527. unknown.png
  528. 2.01 MB
  529. Attachment file type: unknown
  530. unknown.png
  531. 1.86 MB
  532. Eorzean Symphony returns this year in Yokohama, see slide for details
  533. Stormblood songs may be performed
  534. Similar in scope to the previous Eorzean Symphony
  535. Attachment file type: unknown
  536. unknown.png
  537. 2.55 MB
  538. This screenshot was posted in the last regular Letter from the Producer (the first one in 3 years)
  539. Attachment file type: unknown
  540. unknown.png
  541. 2.04 MB
  542. The official benchmark will be available... today! At 7pm PT
  543. Luna 🌙Today at 5:39 PM
  544. Benchmark comes out in 1h20m
  545. Japan Time is more reliable because of no summer time :haha:
  546. Shini-tanToday at 5:40 PM
  547. They apologize for the delays at the start, and thank the staff members
  548. Luna 🌙Today at 5:41 PM
  549. there are unannounced things that they will speak of in the Live Letter after E3
  550. Shini-tanToday at 5:43 PM
  551. Yoshida says they were discussing the stream issues earlier, and deduced that the technical difficulties were probably the result of them underestimating the amount of preparation time that would be needed, rather than being the staff's fault
  552. Because they are used to having such smooth broadcasts
  553. They will be more diligent in the future, and keep their guard up so that something like this won't happen again
  554. Now they're going to show a video of the benchmark
  555. After the stream is over, the benchmark video will also be uploaded in 4k 60fps
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