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- #include <a_samp>
- new Text:Teste;
- forward PosTextDraw();
- public OnFilterScriptInit()
- {
- Teste = TextDrawCreate(320.0, 200.0, "Territorio: ~g~Came-A-Lot");
- TextDrawColor(Teste, 0xFFF000FF);
- TextDrawAlignment(Teste, 2);
- TextDrawFont(Teste, 0);
- TextDrawLetterSize(Teste, 2.5, 2.5);
- TextDrawUseBox(Teste, 1);
- TextDrawBoxColor(Teste, 0x000000AA); //preto
- SetTimer("PosTextDraw", 1000, 1);
- return 1;
- }
- public PosTextDraw()
- {
- for(new i; i < MAX_PLAYERS; i++)
- {
- new Float:pos[3];
- GetPlayerPos(i, pos[0], pos[1], pos[2]);
- if( pos[0] >= 2080.1418 && //X-
- pos[1] >= 981.61050 && //Y-
- pos[0] <= 2342.2400 && //X+
- pos[1] <= 1185.9844) //Y+
- {
- TextDrawShowForPlayer(i, Teste);
- } else {
- TextDrawHideForPlayer(i, Teste);
- }
- }
- //n�o pdoemos usar "return" em um loop com players, ai s� funcionaria pro ID 0
- }
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