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  1. 09[19:10] <~tubes|GM> You skulk down a backalley late Sunday night. You'd been careful not to draw any attention to yourself, and spent the weekend scoping out your target. The plans that flashed through your mind demanded...something. There was a drive there, a need, to take the...thing...you'd stuck in your chest and improve upon it. Advance it, grow stronger. Add to it. Whatever the source of your power, it had immediately grabbed upon the valuable things you'd spotted in the window of a local jewlery store, a sort of family operation - there wasn't a huge market for that sort of stuff in town, and it was mostly trinkets - but there was some good stuff stashed in there, for the wealthier tourists.
  2. 09[19:10] <~tubes|GM> You'd mostly come to Cayo to get some nicer weather, try and get a new market for your startup - but then it'd struck you. What the hell had anyone ever done for you? Fuck it, you'd take what you need. You'd taken it all without complaint, gotten nothing in return, and now it was time to take a little back. Be a Heartless Bitch, as it were. Like your fucking sister. You try to put that thought away and focus on the task at hand, though whatever give you ideas for your power, now that you've given it some focus, is also trying to convince you that that oozing pile of mush over there would taste great with a a salad. Or maybe it was the salad. Whatever.
  3. 09[19:10] <~tubes|GM> At any rate, you find yourself at the back door to the jewlery shop. Unlike the front, there's no sign proclaiming it to be alarmed, but there is a heavy, barred gate locked over it. There's a normal sized garbage bin, the drain from the gutter, and some less protected windows above that, up on the second floor, though there was no evidence of what or who was up there from your inital stakeout. ||
  4. [19:12] <Turn|Heartless> ...
  5. 03[19:14] * iridium248 (iridium248@net-72k.a9u.116.203.IP) has joined #WDCayo
  6. [19:15] <Turn|Heartless> Kerri had always thought of herself as a reasonable, well-adjusted woman. Sure, she had a couple of lingering emotional issues from years of unintentional, neglectful favoritism by her parents and sisters, but who's keeping count? But that itch in the back of her mind, it just couldn't be ignore, couldn't be beaten down...
  7. [19:16] <Turn|Heartless> When she made the heart, it was like being a child again. To discover the joy and thrill that she got out of programming, one of the few things she was able to get into as a kid. Her sisters got sports classes, she got the community fencing and school programming initiatives. This was something stronger, though.
  8. [19:18] <Turn|Heartless> Cayo Hueso was a second chance for her, in a weird way. Somewhere for her to explore her dreams and desires in a way that didn't really harm anyone. Well, no one close to her. Maybe someday she could go back to being a nice woman, but for now she was just going to be a heartless bitch.
  9. [19:20] <Turn|Heartless> Looking at the jewelry shop, her lips pursed as she looked over the situation, before sighing. Not time to activate her heart yet, so she was just going to go up to the gate and attempt to open up the gating that locked away the door underneath.||
  10. 09[19:21] <~tubes|GM> It's locked. The method is a fairly sturdy-looking padlock, locked on a hinge attaching the metal gate to a metal frame set around the door. ||
  11. [19:23] <Turn|Heartless> Mm, the lock was no good. Roughly she had...six hours of charge in her heart, so she wasn't too worried about running out of power. Kerri activated it, and let the transformation take place.||
  12. 09[19:37] <~tubes|GM> You feel power flow into the rest of your body as your heart, the alien thing beating in your chest - almost entirely, but not quite unlike, your actual heart (which, you're not really sure is even still there).
  13. 09[19:37] <~tubes|GM> It's a subtle change, and no small amount of it goes to your figure, your skin, your face. You'd watched it happen in the mirror, and you knew your complexion was improving, tiny imperfections in your face ironing out, your body becoming just that little bit more symetrical and well-proportioned. More beautiful for lack of a better word.
  14. 09[19:37] <~tubes|GM> Meanwhile, pressure built and then relased in your arms, small pops and cracks as bone and muscle rearranged themselves into new configurations. Your left arm swelled, then evened out, then swells again, becoming thick with muscle and sinew, even moreso than the rest of your body. You test it, and it whips out explosively, before winding back slowly - not like your normal arm.
  15. 09[19:37] <~tubes|GM> Armored sections appear on your body, protecting your more vulnerable parts, while still allowing you freedom of movement. They continue to expand, growing feathered and fringed extentions. They would mess with your profile, making you an even harder target.
  16. 09[19:37] <~tubes|GM> The heart thrums in your chest, heady with power, as all your changes settle in their places. There's a swelling, a pressure. A nub appears at your right wrist, and then starts to push it's way out. The hilt of a sword. A weapon. ||
  17. [19:39] <Turn|Heartless> ...
  18. [19:40] <Turn|Heartless> It's not pain, because that's not a good way to describe it. More like she was becoming something better than she was before, improving and adapting to whatever parameters she's set forth. However, Kerri's aware that this simple level of mutations aren't the end of the line for her. No, they're just the beginning.
  19. [19:42] <Turn|Heartless> Standing there in front of the door, her arm reared back, and then whipped forward towards the lock, seeking to break it with the growing sword. Ah, it felt good, didn't it? To push herself beyond what she thought possible, and become something even more beautiful.||
  20. [19:50] <Turn|Heartless> $roll 1d6 lock break
  21. [19:50] <+[ATM]> Turn|Heartless "lock break" [1] = 1
  22. 09[19:51] <~tubes|GM> You whip your sword at the lock, but even with the keen edge of your weapon and the power coursing through you, it bounces off. You manage to chip your sword a little and leave a bit of a scratch on the lock. ||
  23. [19:52] <Turn|Heartless> Not her best moment. She'd give it another go, but with a flurry of strikes. She's got time to kill, and a nice blade to learn to use. It's different from a fencing foil, but the weight makes her feel far more confident in her hits.||
  24. 03[19:54] * JustLurking is now known as Lurks|GM
  25. [19:56] <Turn|Heartless> $roll 2h6 sword pls
  26. [19:56] <+[ATM]> Turn|Heartless "sword pls" (2) [5] = 5
  27. [19:58] <Turn|Heartless> $roll 1d6 mighty blow
  28. [19:58] <+[ATM]> Turn|Heartless "mighty blow" [6] = 6
  29. 09[20:02] <~tubes|GM> You step back and take a look this time, and wind up, unleashing a fury of strikes on the exact same spot - right where the bar of the lock sinks back into the mechanism, right where. Your modified arm winds up and strikes the same spot again, and again, with unerring accuracy - two, three, four times, and on the fifth, something in the abused mechanism of the lock gives up. You give it a good shake and it comes unlocked. Your sword is a bit chipped, but it's still got plent of sharp spots, and well, it's not like you needed to take it home and oil it or anything. ||
  30. [20:05] <Turn|Heartless> She smiled under her mask, satisfied with the test of her sword. Metal was one thing, but it required further assessment when applied to the yielding flesh of her enemies. For scientific curiosity, really. Kerri doubted that anyone would really fight her, at least with the way the Cape community of Cayo Hueso worked.
  31. [20:05] <Turn|Heartless> With her path unobstructed she simply opened the door and cautiously walked in.||
  32. 09[20:06] <~tubes|GM> The door is also locked. It doesn't look like there's anything fancy about this one, though. ||
  33. [20:10] <Turn|Heartless> She doesn't really care much about the type of door. She'll kick it open, aiming slightly off from where the doorknob met the wall.||
  34. [20:15] <Turn|Heartless> $roll 1d6 I hate doors
  35. [20:15] <+[ATM]> Turn|Heartless "I hate doors" [3] = 3
  36. 03[20:18] * Wellwick (wellwick@net-nulv2n.cable.virginm.net) Quit (Quit: Leaving)
  37. 09[20:18] <~tubes|GM> You kick the door once, and the frame splinters, but it doesn't quite come off. The second time does the job, and the strike plate comes flying off, taking a chunk of wood with it. The door slams open. ||
  38. 03[20:48] * FossilDuke is now known as FossDriving
  39. 03[21:16] * Non|Sonderman (Nonagon@net-84u.kg5.218.47.IP) Quit (Connection closed)
  40. 03[21:18] * Nonagon (Nonagon@net-84u.kg5.218.47.IP) has joined #WDCayo
  41. 03[21:19] * Nonagon is now known as Non|Sonderman
  42. 03[21:20] * FossDriving is now known as Fossil
  43. 03[21:33] * CaptN|away (CaptNaway@net-20l.dga.141.174.IP) has joined #WDCayo
  44. 03[21:33] * CaptN|away is now known as CaptNameless
  45. 03[21:40] * iridium248 (iridium248@net-72k.a9u.116.203.IP) Quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  46. [22:00] <Turn|Heartless> It's a little bit of effort, but no one ever accused her of being a quitter. She'll step into the building, her bony sword raised at the ready, and keeping alert of anyone coming.||
  47. 09[22:06] <~tubes|GM> You step through into a backroom. What looks to be a workshop of some kind. There's half finished pieces all over the place, along with the necessary materials, and a few small kilns. Clamps and eyeglasses hold jewlery in various stages of assembly or disassembly. Most of it is on tables or benches lining the wall, but there's a gap for some large safes, and another one to allow access to a staircase, which goes up and cuts a corner, blocking further view up it. ||
  48. [22:06] <Turn|Heartless> ((Do I have my duffel bag?))
  49. 09[22:07] <~tubes|GM> ((sure))
  50. 09[22:09] <~tubes|GM> ((sorry, there's another door also, presumably to the showroom))
  51. [22:10] <Turn|Heartless> There isn't too much of note in the room, but some of the tools do look a little useful. She'll grab whatever's small and light when it comes to some of the tools, and whatever half-finished pieces are lying around, before carefully beginning to creep towards the staircase. There didn't appear to be finished pieces lying around, which was a shame.
  52. [22:11] <Turn|Heartless> The front room might not be accessible, a small worry to Kerri, but the tools alone would likely help in later development of her heart. For the moment, it's time to sneak around.||
  53. [22:11] <Turn|Heartless> $roll 1d6 who dat
  54. [22:11] <+[ATM]> Turn|Heartless "who dat" [2] = 2
  55. 03[22:16] * Lurks|GM is now known as JustLurking
  56. 03[22:19] * Non|Sonderman is now known as Nonagon
  57. 03[22:19] * soulpelt| is now known as soulpelt|sleep
  58. 09[22:23] <~tubes|GM> You start grabbing whatever looks valuable, the mostly finished pieces. Some of them are intact, with just a broken clasp or something similar, so you're probably getting your money's worth. The tools are mostly just smaller, more delicate versions of things you're already familiar enough with, plus some similar but more specialized looking versions. You do notice that one of the safes has an electronic lock - one that you recognize. It's an advanced model, sensitive to tampering and wired for remote alarms, but you think you remember some of the manufacturing flaws for it. ||
  59. [22:26] <Turn|Heartless> That's the question, isn't it
  60. [22:26] <Turn|Heartless> ((OOps, hit enter too quickly.))
  61. [22:28] <Turn|Heartless> That's the question, isn't it? Does she want to risk her luck and gamble for something more profitable inside, or make a cleaner getaway with her goods? In the end, she decides it's worth giving the electronic lock a shot, but keeps alert for the sound of feet stomping against the ground, or sirens. Hopefully, she'll be in and out...||
  62. [22:31] <Turn|Heartless> $roll 1d6 i hear u
  63. [22:31] <+[ATM]> Turn|Heartless "i hear u" [6] = 6
  64. 09[22:32] <~tubes|GM> You bend over to examine the lock, but before you can start to unravel it, you hear a creak. A very specific kind of creak. Someone is coming down the stairs. ||
  65. 03[22:33] * Teruzi|GM is now known as Teruzi
  66. [22:35] <Turn|Heartless> Unfortunately, this means she's just going to talk someone out of being a hero, or calling the cops. In a tourist town like this, everyone was likely insured, especially with the a hurricanes that were prone to hitting Florida. It was a small loss for them, so couldn't they just deal with it?
  67. [22:36] <Turn|Heartless> Kerri stood up and walked right around the corner, hiding in front of the steps. She'd threaten whoever came down, finish her work, and go on her merry way. That was the plan at least.||
  68. [22:52] <Turn|Heartless> $roll 2h6 sneaky beaky
  69. [22:52] <+[ATM]> Turn|Heartless "sneaky beaky" [1] (1) = 1
  70. 09[22:53] <~tubes|GM> $roll 1d6 GW
  71. 04[22:53] <+[ATM]> tubes|GM "GW" [6] = 6
  72. 03[22:56] * CaptNameless is now known as CaptNasleep
  73. 09[22:56] <~tubes|GM> A man steps down the stairs. He's an older gentleman with a tan, hair thinning, but he looks like he keeps himself in shape. He's got a baseball bat. As soon as he steps off the last stair,He turns, and looks straight at you. There's an awkward moment of you both staring at each other, before he snaps into action.
  74. 09[22:56] <~tubes|GM> "Jesus Christ-" He gets out, before making a mad dash for the front room. ||
  75. 03[22:57] * CaptNasleep (CaptNaway@net-20l.dga.141.174.IP) Quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  76. [22:57] <Turn|Heartless> ((How much is in the duffel bag, material wise?))
  77. 03[22:57] * CaptNasleep (CaptNasleep@net-20l.dga.141.174.IP) has joined #WDCayo
  78. 03[23:02] * CaptNasleep (CaptNasleep@net-20l.dga.141.174.IP) Quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  79. [23:05] <Turn|Heartless> Yeah, she's not the best at this, and it's her first night out. In time Kerri was positive that she was going to get better at this whole villain thing, but this guy had to get knocked out. She'd call him an ambulance when she was done.
  80. [23:06] <Turn|Heartless> Her blade was long, but the arm it was attached to was even longer. It was child's play for her to swing out at him, and then attempt to close the distance to kick his back.||
  81. [23:07] <Turn|Heartless> $roll 2h6 sword of the stranger
  82. [23:07] <+[ATM]> Turn|Heartless "sword of the stranger" [4] (3) = 4
  83. 09[23:08] <~tubes|GM> $roll 1d6 ath
  84. 04[23:08] <+[ATM]> tubes|GM "ath" [1] = 1
  85. 03[23:08] * CaptNasleep (CaptNasleep@net-20l.dga.141.174.IP) has joined #WDCayo
  86. [23:10] <Turn|Heartless> $roll 1d6 kick to the back
  87. [23:10] <+[ATM]> Turn|Heartless "kick to the back" [2] = 2
  88. [23:10] <Turn|Heartless> $roll 1d6 attack of opportunity
  89. [23:10] <+[ATM]> Turn|Heartless "attack of opportunity" [3] = 3
  90. 09[23:11] <~tubes|GM> $roll 1d6 AG
  91. 04[23:11] <+[ATM]> tubes|GM "AG" [5] = 5
  92. 09[23:11] <~tubes|GM> $roll 1d6 AG
  93. 04[23:11] <+[ATM]> tubes|GM "AG" [2] = 2
  94. 09[23:15] <~tubes|GM> $roll 1d6 GG
  95. 04[23:15] <+[ATM]> tubes|GM "GG" [5] = 5
  96. 03[23:24] * Teruzi (Andres@net-pk7.cnc.190.190.IP) Quit (Quit: sleeep)
  97. 09[23:24] <~tubes|GM> The man makes a run for it, but he's simply not good enough. This time, you're better. Like you were. Like you always should have been.
  98. 09[23:24] <~tubes|GM> Your enhanced left arm snaps out, blade in hand. It's more like a spring loaded mousetrap than any human arm, and it pops 'open', giving glimpses of glistening muscle in the faint light filtering in from outside, reinforced with ligament and cartildge. It covers the distance in moments, five or six feet.
  99. 09[23:24] <~tubes|GM> You catch him cleanly across the back of the head as your wrist snaps the blade. There's a brief glimmer as the flick of the blade sends blood flying to the floor. He stumbles.
  100. 09[23:24] <~tubes|GM> With another inhuman motion, your arm snaps forward another foot, and your wrist yaws 90 degrees to hook his neck with the back of the blade and drag him back, your arm folding in on itself as you step forward. He turns, stumbling, and the baseball bat is there to block your attempt to fold his gut over your foot, but it's all for naught, as you take another step forward and headbutt him in the face, his nose breaking with an audible crack. He drops the bat and collapses to his hands and knees, wobbly, barely concious. There's a patter as the blood from his face and scalp drips to the floor, and he spits out a mouthfull of blood.
  101. 09[23:24] <~tubes|GM> "...please..." he manages to get out, his voice a hoarse whisper. ||
  102. [23:27] <Turn|Heartless> Kerri's of two minds when it comes to the entire situation. It feels good to have someone at her mercy, to defeat them and bring them to the ground. She could bring down her blade for a final strike and end him, end his life right then and there. Parse him into pieces for advancement, with the benefit of leaving no witnesses.
  103. [23:28] <Turn|Heartless> It's the smart, cold thing to do. But the very thought of it shocks her, and she nearly drops the blade. God, what did she just consider to do? It seemed so logical, and so easy, but... She walked over to him, brought her foot back, and slammed it down onto him. He'll need medical attention, but this man would live.||
  104. 09[23:31] <~tubes|GM> $roll 1d6-3
  105. 04[23:31] <+[ATM]> tubes|GM [5] -3 = 2
  106. 09[23:32] <~tubes|GM> You bring your leg back and kick him in the jaw. He was tough, but the last blow proved more than enough and he slumps to the floor, blood pooling around his head. It looked bad, but scalp wounds usually did. Worse than they were anyway. ||
  107. [23:34] <Turn|Heartless> She'll get him an ambulance later. For now she went to that safe, and moved to get it open as quick as possible.||
  108. [23:37] <Turn|Heartless> $3h6+2
  109. [23:37] <Turn|Heartless> $roll 3h6+2
  110. [23:37] <+[ATM]> Turn|Heartless [6] (5) (2) +2 = 8
  111. 09[23:41] <~tubes|GM> Time to get to the good stuff. You look at the lock for a moment, trying to remember what blueprints looked like...Oh right, there was a factory recall. They were sensitive to shock, but none of the instruments were shielded, so if you gave it a shock, the whole thing fried. And let anyone into the safe. ||
  112. 09[23:42] <~tubes|GM> ((shock as in impact. as in trying to force it sets it off))
  113. [23:42] <Turn|Heartless> Huh. Simple enough solution, so Kerri whacked it with the sword.||
  114. 03[23:44] * CaptNasleep (CaptNasleep@net-20l.dga.141.174.IP) Quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  115. 09[23:46] <~tubes|GM> ((no no no no. whacking it sets it off. Electricity fries it and makes it open))
  116. [23:47] <Turn|Heartless> ((Oh. Well, is there anywhere she can get electricity from?))
  117. [23:48] <Turn|Heartless> Wait, no, whacking it will set it off. She gets to work quickly juryrigging a quick wiring setup to elicit a shock onto the safe.||
  118. [23:50] <Turn|Heartless> $roll 1d6+2
  119. [23:50] <+[ATM]> Turn|Heartless [2] +2 = 4
  120. 09[23:54] <~tubes|GM> Wasn't one of those tools...? Right, you needed this, and that...
  121. 09[23:54] <~tubes|GM> Five minutes later, you've got a live wire, ends stripped, plugged into the wall. And some heavy gloves, which were hanging out near a kiln. You're not really sure what electricity might do to you and what you've got stuck inside you, but probably better not to find out. ||
  122. [23:55] <Turn|Heartless> She's careful while she works with the wires, not really her strong suit but something Kerri picked up along the way. When everything's finished, she lets the electricity do it it's work.||
  123. 09[23:56] <~tubes|GM> You touch the wires to the pad. There's a burning smell, a couple of pops, some electrical smoke, and then the pad dies. There's a faint clunk as the bolt drops and the safe opens. ||
  124. [23:56] <Turn|Heartless> There was grin that spread across her face under the mask, and she popped open the safe, eager to grab what was inside.||
  125. Session Time: Thu Feb 16 00:00:00 2017
  126. 09[00:01] <~tubes|GM> Jackpot. There are several bars of pure gold, a plate of diamonds, and a couple of extremely valuable and complex-looking pieces. Also, a revolver, with a box of ammunition next to it. It's fairly old looking, but well-cared for. A personal piece, maybe? ||
  127. [00:02] <Turn|Heartless> She could cry. Kerri could honest to god cry.
  128. [00:02] <Turn|Heartless> Everything is quickly scooped up into the bag, and she leaves the way she came in, her blade at the ready. If the cops had arrived, though, she would have heard them.||
  129. 09[00:14] <~tubes|GM> You scoop everything into your bag, and hurry out. It's about 1 in the morning, at this point, and you head down the backalley. Just as you think you're out scott free, however, you spot someone sitting on a nearby roof. It looks like he's wearing a purple cape, but there's not enough light to tell much more than that. ||
  130. [00:18] <Turn|Heartless> On the surface, the situation seemed entirely fine. She had her bag that was now heavy with all sorts of items, and was making an exit out of the building and into the night. The perfect crime, besides the victimized old man she'd left back inside of the jewelry store. He'd be fine, right? Anything to assuage the mounting guilt on the situation.
  131. [00:19] <Turn|Heartless> However, there was one tiny little flaw. The man sitting on the nearby roof definitely wasn't there for his own fun. She'd stop, and try to see if she could recognize him. Maybe it was someone Kerri /wanted/ to talk to.||
  132. 03[00:19] * Turn|Heartless is now known as TurnToSleep
  133. 03[00:21] * JustLurking (uid195947@brockwell.irccloud.com) Quit (Quit: Connection closed for inactivity)
  134. 09[00:22] <~tubes|GM> |||
  135. 09[13:05] <~tubes|GM> [00:18:07] <Turn|Heartless> On the surface, the situation seemed entirely fine. She had her bag that was now heavy with all sorts of items, and was making an exit out of the building and into the night. The perfect crime, besides the victimized old man she'd left back inside of the jewelry store. He'd be fine, right? Anything to assuage the mounting guilt on the situation.
  136. 09[13:05] <~tubes|GM> [00:19:40] <Turn|Heartless> However, there was one tiny little flaw. The man sitting on the nearby roof definitely wasn't there for his own fun. She'd stop, and try to see if she could recognize him. Maybe it was someone Kerri /wanted/ to talk to.||
  137. 09[13:06] <~tubes|GM> ...
  138. 09[13:08] <~tubes|GM> You keep a brisk pace down the alley, and as you get closer, you can hear him singing.
  139. 09[13:11] <~tubes|GM> "Just a small town girl! Livin' in a lonely world!"
  140. [13:13] <Turn|Heartless> $roll 1d6+2 who dis
  141. [13:13] <+[ATM]> Turn|Heartless "who dis" [3] +2 = 5
  142. 09[13:20] <~tubes|GM> ...?
  143. 09[13:20] <~tubes|GM> "Just a city boy! Born and raised in South Detroit!"
  144. 09[13:20] <~tubes|GM> As far as you can tell, he's singing to absolutely nobody. He really starts getting into it, standing up and emoting with his hands as he hits the chorus. He's still standing on the roof.
  145. 09[13:20] <~tubes|GM> "Don't stop! Believing!"
  146. 09[13:20] <~tubes|GM> He doesn't really seem to be paying attention to you as he belts out the lyrics to a vintage rock song.
  147. 09[13:20] <~tubes|GM> When you get a closer look at him, you're pretty sure who it is. Lucky 13. Self-proclaimed Robin Hood and 'sexual panther', whatever that means. He's wearing a gaudy, shimmering purple cloak and a pointed, wide-brimmed hat of the same material, which wouldn't look out of place on a fantasy wizard. The cloak is festooned with traditional good luck charms - clovers, horseshoes, rabbit's feet, the works. His face is covered by a cheap plastic domino mask, held on with some string.
  148. 09[13:20] <~tubes|GM> He's wearing ordinary jeans and a t-shirt underneath it. The T-shirt has a design on it, but you can't see it from here.
  149. 09[13:20] <~tubes|GM> "STRANGERS! WAITING! UP AND DOWN THE BOUUUUULEEEEEEEEVAAAAAARD!" He's bound to wake someone up at this point. ||
  150. [13:24] <Turn|Heartless> Man, she thought it was actually someone important. No, it's a bozo who doesn't really really flip to one side of the hero-villain divide. Maybe when her powers were stronger, he could be of serious use to her, but until then he was just an idiot and someone likely to get her caught if he kept singing.
  151. [13:25] <Turn|Heartless> "Hey, hey you! Stop it!" She points to him, because who else is on a roof singing Journey this time of night? Or was it morning already? She hadn't checked her phone quite yet.
  152. [13:26] <Turn|Heartless> "You're gonna wake someone up, asshole! I'm trying to make a clean getaway here!"||
  153. [13:32] <Turn|Heartless> $roll 1d6 wits
  154. [13:32] <+[ATM]> Turn|Heartless "wits" [2] = 2
  155. -
  156. 04[13:37] Turn|Heartless is uid185268@192.184.10.9 * Vincent Mason
  157. 04[13:37] Turn|Heartless on #WDPortland #parahumans #Weaverdice #Gamedesign #Pactdice #WDBogota #WDCleveland2 #MotorCity #WDMillersCreek #WDFortTown #WDWilmington ~#WDPittsburgh2 #WDPueblo #Comics #Sanction #WDSanRaul2 #WDSanRaul #WDCleveland #WDSicolBend2 #WDtallahassee #WDMillersCreek2 #WDAuterville #WDCayo #Tabletop #WDBerlin #WDFairbanks #WDMiami #WDSicolBend ~#WDPittsburgh
  158. 04[13:37] Turn|Heartless using irc.parahumans.net Parahumans IRC Network
  159. 04[13:37] Turn|Heartless is logged in as Turncoat
  160. 04[13:37] Turn|Heartless has been idle 3mins 39secs, signed on Fri Feb 17 09:06:07
  161. 04[13:37] Turn|Heartless End of /WHOIS list.
  162. -
  163. 09[13:40] <~tubes|GM> "STREET LIGHT! PEOPLE! DON'T STOP! BEL-" He cuts off as you start shouting at him.
  164. 09[13:40] <~tubes|GM> "Oh, finally! I was waiting for you." He promptly jumps off the roof. His fall is conviently broken by a stack of discarded matresses. He walks up to you, and takes a bow. Now that you can get a closer look at him, he's pretty young, probably no more than 20.
  165. 09[13:40] <~tubes|GM> "Hey, important question, do you like my shirt?" He shows you his shirt. It's got a Queen of Hearts on it. ||
  166. [13:42] <Turn|Heartless> She did like his shirt, but for entirely different reasons than he might have imagined. Hoisting her duffel bag over her shoulder, her blade hung casually in her hand. Kerri was more than happy to strike out if this guy happened to get too weird or crazy for her liking. Not to kill him, but to send a warning.
  167. [13:44] <Turn|Heartless> "I don't give a shit about your shirt!" She hissed, feeling her fists curl into tight balls as he spoke. "I'm just trying to get away, but no, here you come with your stupid song..."||
  168. 09[13:49] <~tubes|GM> He takes a step back at your hiss.
  169. 09[13:49] <~tubes|GM> "woah, look, I was just trying to hype myself up, you know? Gotta make a good impression with the ladies...You are from a small town, right? Wait, no, I'm not from Detroit either..." He trails off, muttering a few curses to himself, but quickly focuses back on the conversation at hand.
  170. 09[13:49] <~tubes|GM> "Alright, so, about the getaway thing. I don't suppose you could, kinda, hold off on it?" ||
  171. [13:55] <Turn|Heartless> She gives him a simple, unequivocal answer. "No."||
  172. [13:59] <Turn|Heartless> $roll 1d6+1
  173. [13:59] <+[ATM]> Turn|Heartless [1] +1 = 2
  174. 03[14:00] * Camtist (uid157531@highgate.irccloud.com) Quit (Quit: Connection closed for inactivity)
  175. 09[14:01] <~tubes|GM> "...are you sure?" He says, after a moment's pause. ||
  176. [14:03] <Turn|Heartless> "Unless you can come up with a good reason for me to stay, yeah." Kerri's exposed, and she doesn't really like being out in the open. "Look, I'm sure you're entertaining and entirely charming, but I'd prefer to leave before someone calls the cops."||
  177. 09[14:04] <~tubes|GM> "Well, I mean...you stole it, and that's kind of illegal. A crime! You'll go to jail, and stuff!" He waves his hands to punctuate the seriousness of this statement. ||
  178. [14:08] <Turn|Heartless> "Yeah, I stole it. I also severely wounded a man inside of the building." The typical heroic dilemma, with real life consequences. "So you can try to tangle with me, or you can go and make sure he won't bleed out on the floor." He can't do both, though.||
  179. 09[14:10] <~tubes|GM> He actually appears to be considering this. "So...can you elaborate on what exactly you mean by 'tangle'?" ||
  180. [14:13] <Turn|Heartless> "Tangle means you try to fight me, and end up cut to ribbons." She's slowly backing off from him, but is still staying alert. If he was playing dumb, Lucky 13 would have more to worry about than her anger.||
  181. [14:14] <Turn|Heartless> $roll 1d6 what now
  182. [14:14] <+[ATM]> Turn|Heartless "what now" [4] = 4
  183. [14:20] <Turn|Heartless> $roll 1d6 stay alert
  184. [14:20] <+[ATM]> Turn|Heartless "stay alert" [6] = 6
  185. 09[14:23] <~tubes|GM> You back up a little bit, and almost trip over a crack in the concrete, barely managing to recover. Lucky 13 doesn't move. You're pretty sure that crack wasn't there before. And how the hell would sneakers catch on a crack, anyway? It's not like you were wearing heels or osmething.
  186. 09[14:23] <~tubes|GM> "Hmmm...I don't think anyone dies...," He says, though he seems to be talking more to himself.
  187. 09[14:23] <~tubes|GM> "Look, are you /super/ sure you don't want to just like, put it back? Spike will probably take the blame if we ask, he's a good guy like that." He pauses for a moment.
  188. 09[14:23] <~tubes|GM> "If not, could I get your number?" ||
  189. 03[14:23] * FD|GM is now known as FossilDuke
  190. 03[14:23] * soulpelt|TBG is now known as soulpelt|
  191. [14:29] <Turn|Heartless> This guy was really starting to get on her nerves, and the only restraint that kept her large arm from lashing out? She didn't want any bodies attached to her name, not quite yet. That was a road Kerri wasn't positive she wanted to go down, not quite yet. The stumble nearly set her over the edge, but she paused and looked at him.
  192. [14:30] <Turn|Heartless> "One, I'm not putting it back. Two, I'm married, so you're barking up the wrong tree." With that, she'd just turn around and begin to jog away. He really wasn't the time.||
  193. 03[14:33] * Camtist (uid157531@highgate.irccloud.com) has joined #WDCayo
  194. [14:34] <Turn|Heartless> $roll 1d6 goddamnit kid
  195. [14:34] <+[ATM]> Turn|Heartless "goddamnit kid" [5] = 5
  196. [14:36] <Turn|Heartless> $roll 1d6 witty title
  197. [14:36] <+[ATM]> Turn|Heartless "witty title" [2] = 2
  198. 03[14:40] * Wellwick (wellwick@net-nulv2n.cable.virginm.net) Quit (Quit: Leaving)
  199. 09[14:42] <~tubes|GM> You start to walk away and barely avoid tripping. Again.
  200. 09[14:42] <~tubes|GM> "Pretty please?" He says.
  201. 09[14:42] <~tubes|GM> "Look, man," He starts, "I don't really want this to get ugly. Things are already getting ugly, you know? How about you put it back and I buy you dinner. I know this pretty sweet 24/7 diner over on the Boardwalk..." He seems to think this is a tempting offer. ||
  202. [14:43] <Turn|Heartless> ((Is he within the reach of her weapon?
  203. 09[14:46] <~tubes|GM> ((probably yes, definitely yes if you use your augmented limb))
  204. [14:47] <Turn|Heartless> ((Then I will attack him.))
  205. [14:47] <Turn|Heartless> ((Two attacks, but likely more given how my power works.))
  206. 09[14:49] <~tubes|GM> ((post an attack, then))
  207. [14:53] <Turn|Heartless> Yeah, she's not dealing with his nonsense anymore. The little itch in the back of her mind is desperate to tear at the materials in her duffel bag, to remold her heart into something marvelous. She's got enough there for a big boost, at least for the foreseeable future. Maybe enough to make a backup heart or two.
  208. [14:54] <Turn|Heartless> Kerri's barely thinking when her arm whips up with the blade towards Lucky, with the intent to harm him with small, but precise slashes.||
  209. [15:02] <Turn|Heartless> $roll 2h6+1 enguarde
  210. [15:02] <+[ATM]> Turn|Heartless "enguarde" (1) [4] +1 = 5
  211. 09[15:02] <~tubes|GM> $roll 1d6+2
  212. 04[15:02] <+[ATM]> tubes|GM [2] +2 = 4
  213. [15:04] <Turn|Heartless> $roll 2h6+1 once again
  214. [15:04] <+[ATM]> Turn|Heartless "once again" (1) [4] +1 = 5
  215. 09[15:11] <~tubes|GM> $roll 1d6-1 LG
  216. 04[15:11] <+[ATM]> tubes|GM "LG" [4] -1 = 3
  217. 09[15:27] <~tubes|GM> Mildly irritated, you turn and reach over as if you were swatting a fly. Instead of a flyswatter, you've got a keen-edged blade at the end of a power-enhanced arm. It's not nearly as far as the last time, but your arm still snaps out, extending, ensuring a clean cut.
  218. 09[15:27] <~tubes|GM> Lucky saw the first shot coming, and this time it's obvious - a pothole snaps into place below him, one that wasn't there before - but it's not enough. The joints in your arm abrupbtly shift 180 degrees and reverse the momentum of your blow in the opposite direction, even as he drops an extra foot down and forward to try and dodge. Powered by your enhanced musculature, the blow slices him across the chest, ruining the shirt he'd shown you. A pity.
  219. 09[15:27] <~tubes|GM> The blow continues all the way down from shoulder, to hip, to thigh, digging an ugly furrow and exiting with a spray of blood.
  220. 09[15:27] <~tubes|GM> Just for good measure, you shift your joints and musculature yet again and reverse the blow, yet again, bringing it up and back across his chest, further shredding his cloak and shirt, and eliciting yet another bloody spray.
  221. 09[15:27] <~tubes|GM> Your enhanced limb snaps back into place and a more normal configuration. It had all happened in a matter of seconds; Lucky collapses to the ground, his front covered in blood. He twitches for a moment, trying to exert some strength, but it amounts to nothing, and the fight goes out of him, as he lies there, bleeding, groaning. The front of his cloak is in tatters, and his hat lies a foot away from him, on the ground. Blood starts to stain his cloak, the remnants of his shirt and pants, and the ground beneath him. ||
  222. [15:31] <Turn|Heartless> ...It's a little disconcerting to see the ease that she can dispose of other parahumans, especially when they're using their powers to stop her. However, he didn't seem like much of a trooper to begin with, so shouldn't have been surprised. He's not dead, not yet, but this will be a warning for the future.
  223. [15:32] <Turn|Heartless> A sigh rolled out of her as she whipped her blade free of blood, before starting to quickly run away. She needed to get a good distance away, and that's when she'd try to call the two men she'd injured an ambulance.||
  224. 09[15:49] <~tubes|GM> You glance back at Lucky, as you start to jog away. Looks like he's still breathing, twitching with the occassional pain caused by the twitches and so on and so forth. You try your best to put it out of your mind as you round the corner, goodies in hand. They'd gotten in your way. You'd had enough, hadn't you? What the hell had they ever done for you? These assholes, they spent all their time laughing it up on the beach. Meanwhile, you did nothing but your best, every day, and you got jack-shit. Yeah. Fuck 'em.
  225. 09[15:49] <~tubes|GM> That's what you tell yourself, anyway, and whatever gives you your plans agrees - the few doubts you have are almost drowned out by the plans, blueprints, and designs that fill your head, all the things you can do with your new materials....though it also seems to imply that you could have gotten more. You're not really sure what though, and that same voice keeps telling you to toss your lunch salad in antifreeze, so probably best to ignore it.
  226. 09[15:49] <~tubes|GM> They'd fucked up, but there wasn't much reason for them to die for it, you think...You pull out the cheap burner phone from your duffel and call an amublance. The operator tries to keep you on the line, but you promptly hang up, pull the battery out of your phone, and toss both in a dumpster. Good deed for the day, done.
  227. 09[15:49] <~tubes|GM> Time to see what more you can do. ||||
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