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Mar 17th, 2019
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  1. --game:service'Players'.localPlayer.Character:FindFirstChildOfClass'Humanoid'.Health = 1
  2.  
  3. -- THE REANIMATED V2 --
  4. -- CREATED BY DJPOOTIS2 --
  5. -- CREDIT TO QUIL_CYNDAQUIL FOR THE ORIGINAL REANIMATED --
  6.  
  7.  
  8.  
  9. wait(1 / 60)
  10. print'pls no leek kthx'
  11.  
  12. --https://github.com/Mokiros/roblox-FE-compatibility
  13. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  14. local Player,game,owner = owner,game
  15. local RealPlayer = Player
  16. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  17. local Effects = {};
  18. local Player =owner
  19. local Character = Player.Character;
  20. local UID = Player.UserId;
  21. local Humanoid = Character:FindFirstChildOfClass"Humanoid"
  22. local Render = game:service'RunService'.RenderStepped;
  23. local animSpeed = 1;
  24. local change = 2 / animSpeed;
  25. local PlayerSize = 1; -- For Scaling
  26. local Timer = 0;
  27. local RootPart = Character['HumanoidRootPart']
  28. local Torso = Character['Torso']
  29. local LeftArm = Character['Left Arm']
  30. local RightArm = Character['Right Arm']
  31. local LeftLeg = Character['Left Leg']
  32. local RightLeg = Character['Right Leg']
  33. local Head = Character['Head']
  34. local Mouse = Player:GetMouse();
  35. local Blocking = false
  36. local Staggered = false
  37. local sine,Sine = Timer,Timer;
  38. local AAA = false
  39. local FX = Instance.new("Folder",Character)
  40. FX.Name = "Effects"
  41.  
  42.  
  43. repeat wait() until Humanoid.Health < 50
  44.  
  45.  
  46. function clerp(A,B,C)
  47. return A:lerp(B,C / animSpeed)
  48. end
  49.  
  50.  
  51.  
  52. local SpecialKeys = {
  53. [48] = "LShift",
  54. [13] = "Enter",
  55. [32] = "Space",
  56. [47] = "RShift",
  57. [92] = "Backslash",
  58. [50] = "LCtrl",
  59. [52] = "LAlt",
  60. [49] = "RCtrl",
  61. [51] = "RAlt",
  62. [8] = "Backspace",
  63. [45] = "CapsLock"
  64. }
  65.  
  66. function Create(cl)
  67. local inst = Instance.new(cl)
  68. return function(prop)
  69. for i,v in next, prop do
  70. pcall(function()
  71. inst[i] = v
  72. end)
  73. end
  74. return inst
  75. end, inst
  76. end
  77.  
  78. function BlockEffect(CFram,initSize,initTrans,BC,sizeInc,transInc,maxTime)
  79. local Block = Create("Part"){
  80. Size = initSize,
  81. Parent = FX,
  82. Transparency = initTrans,
  83. Anchored = true,
  84. CanCollide = false,
  85. BrickColor = BC,
  86. TopSurface=10,
  87. BottomSurface=10,
  88. CFrame = CFram
  89. }
  90. table.insert(Effects,{"Block1",Block,sizeInc,transInc,time(),maxTime,CFram})
  91. end
  92.  
  93. function replaceWeld(weld)
  94. assert(pcall(function()
  95. assert(game.IsA(weld,'Instance'))
  96. end),'Should be ROBLOX instance')
  97. if weld:IsA"Motor6D" or weld:IsA"Weld" then
  98. local w = Instance.new("Weld",weld.Parent)
  99. w.Part0 = weld.Part0;
  100. w.Part1 = weld.Part1;
  101. w.Name = weld.Name;
  102. w.C0 = weld.C0;
  103. w.C1 = weld.C1;
  104. return w;
  105. end
  106. return nil
  107. end
  108.  
  109. local Sounds = {
  110. Splatter = "http://www.roblox.com/asset/?id=206082327",
  111. Charge = "http://www.roblox.com/asset/?id=136007472"
  112. }
  113.  
  114. local Abcd = {}
  115. for i,v in next, Character:children() do
  116. for _,w in next, v:children() do
  117. if w:IsA"Weld" or w:IsA"Motor6D" then
  118. Abcd[w.Name] = {w,w.Parent}
  119. end
  120. end
  121. end
  122.  
  123. for i,v in next, Abcd do v[1].Parent = v[2] end
  124.  
  125. local Welds = {
  126. RS = replaceWeld(Abcd['Right Shoulder'][1]),
  127. LS = replaceWeld(Abcd['Left Shoulder'][1]),
  128. RH = replaceWeld(Abcd['Right Hip'][1]),
  129. LH = replaceWeld(Abcd['Left Hip'][1]),
  130. NK = replaceWeld(Abcd['Neck'][1]),
  131. --RJ = Abcd['RootJoint'][1]
  132. RJ = replaceWeld(Abcd['RootJoint'][1])
  133. }
  134.  
  135. Welds.RJ.C0 = CFrame.new(0,0,0);
  136. Welds.RJ.C1 = CFrame.new(0,0,0);
  137.  
  138. Welds.RS.C0 = CFrame.new(1 * PlayerSize,0.5 * PlayerSize,0)
  139. Welds.RS.C1 = CFrame.new(-0.5 * PlayerSize,0.5 * PlayerSize,0)
  140.  
  141. Welds.LS.C0 = CFrame.new(-1 * PlayerSize,0.5 * PlayerSize,0)
  142. Welds.LS.C1 = CFrame.new(0.5 * PlayerSize,0.5 * PlayerSize,0)
  143.  
  144. Welds.RH.C0 = CFrame.new(1 * PlayerSize,-1 * PlayerSize,0)
  145. Welds.RH.C1 = CFrame.new(0.5 * PlayerSize,1 * PlayerSize,0)
  146.  
  147. Welds.LH.C0 = CFrame.new(-1 * PlayerSize,-1 * PlayerSize,0)
  148. Welds.LH.C1 = CFrame.new(-0.5 * PlayerSize,1 * PlayerSize,0)
  149.  
  150. Welds.NK.C0 = CFrame.new(0 * PlayerSize,1 * PlayerSize,0)
  151. Welds.NK.C1 = CFrame.new(0 * PlayerSize,-0.5 * PlayerSize,0)
  152.  
  153.  
  154. local Nibba = {};
  155. for i,v in next, Welds do Nibba[i] = {C0 = v.C0, C1 = v.C1} end
  156.  
  157. -- intro
  158. Humanoid.MaxHealth = 100000
  159. wait()
  160. Humanoid.Health = 100000
  161. local MiscFunctions = {
  162. RayC = function(Position, Direction, Range, Ignore)
  163. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  164. end,
  165. GetKey = function(Key)
  166. local ByteKey = string.byte(Key)
  167. if SpecialKeys[ByteKey] then
  168. return SpecialKeys[ByteKey]
  169. else
  170. return Key
  171. end
  172. end
  173. }
  174.  
  175. local truflyposy = Torso.Position.Y+15
  176. local flyposy = truflyposy
  177. local bodfly = Instance.new("BodyPosition", Torso)
  178. bodfly.Name = "Fly"
  179. bodfly.maxForce = Vector3.new(0,10000,0)
  180. bodfly.Position = Vector3.new(0,flyposy,0)
  181.  
  182.  
  183. New = function(Object, Parent, Name, Data)
  184. local Object = Instance.new(Object)
  185. for Index, Value in pairs(Data or {}) do
  186. Object[Index] = Value
  187. end
  188. Object.Parent = Parent
  189. Object.Name = Name
  190. return Object
  191. end
  192.  
  193.  
  194. local currentHealth = Humanoid.Health
  195. local Block = New("BoolValue",Character,"Block",{Value=false})
  196. local Stagger = New("BoolValue",Character,"Stagger",{Value=false})
  197. local Dam = 0;
  198. Block.Changed:connect(function(v)
  199. Blocking = v
  200. if v == true then
  201. currentHealth=Humanoid.Health
  202. end
  203. end)
  204.  
  205. local s = Instance.new("Sound",Torso)
  206. s.Name = "Reanimate"
  207. s.Volume = 1--a
  208. s.Pitch = 0.66
  209. s.Looped = true
  210. s.SoundId = "rbxassetid://450193952"
  211. s:Play()
  212.  
  213. local Shield = New("Part",Character,"Shield",{Transparency=1,BrickColor = BrickColor.new"Really black",Size = Vector3.new(10,10,10),CanCollide=false,Anchored=true})
  214. local ShieldMesh = Create("SpecialMesh"){Parent=Shield,MeshType=Enum.MeshType.Sphere}
  215.  
  216. local Debounces = {
  217. CanAttack = true;
  218. StopAnims = false;
  219. Height = 15;
  220. Target = nil;
  221. Form = 1
  222. }
  223.  
  224. function NewSound(id,parent,vol,pitch,autoDel)
  225. coroutine.resume(coroutine.create(function()
  226. local S = Create("Sound"){
  227. Volume = vol,
  228. Pitch = pitch or 1,
  229. SoundId = id,
  230. Parent = parent or workspace,
  231. }
  232. wait()
  233. S:play()
  234. game:GetService("Debris"):AddItem(S, S.TimeLength+1)
  235. end))
  236. end
  237.  
  238. local nametag = Instance.new("BillboardGui",Character.Head)
  239. nametag.StudsOffset = Vector3.new(0,2,0)
  240. nametag.Adornee = Character.Head
  241. nametag.Size = UDim2.new(0,200,0,50)
  242.  
  243. local text = Instance.new("TextLabel",nametag)
  244. text.Size = UDim2.new(0,200,0,50)
  245. text.BackgroundTransparency = 1
  246. text.Text = "The Reanimated"
  247. text.TextColor3 = Color3.new(180/255,0,0)
  248. text.TextStrokeColor3 = Color3.new(0,0,0)
  249. text.Font = Enum.Font.Fantasy
  250. text.TextScaled = true
  251. text.TextStrokeTransparency = 0
  252.  
  253. Stagger.Changed:connect(function(v)
  254. if v == true and Staggered == false then
  255. Blocking = false
  256. Block.Value = false
  257. Shield.Transparency = 1;
  258. coroutine.wrap(function()
  259. Staggered = true
  260. local tPos
  261. coroutine.wrap(function()
  262. for i = 5, 0, -.1 do
  263. s.Volume = i;
  264. wait()
  265. end
  266. tPos = s.TimePosition
  267. s:Stop()
  268. end)()
  269. if Humanoid.Health > 1000 then
  270. wait(math.random(5,8))
  271. Staggered = false
  272. Stagger.Value = false
  273. Humanoid.WalkSpeed = 16;
  274. Humanoid.JumpPower = 50;
  275. s.Volume = 5
  276. s.Playing = true
  277. s.TimePosition = tPos
  278. elseif Debounces.Form == 1 then
  279. Humanoid.MaxHealth = math.huge
  280. wait(2)
  281. for i = 1, 3 do
  282. local pitch = 1
  283. if i > 1 then pitch = 1 + (i/10)-.1 end
  284. NewSound(Sounds.Charge,Character,10,pitch)
  285. BlockEffect(Torso.CFrame,Vector3.new(2,2,2),0,BrickColor.new'Crimson',0,.01,5)
  286. wait(5)
  287. end
  288. Debounces.StopAnims = true
  289. Stagger.Value = false
  290. Staggered = false
  291. animSpeed = 3
  292. for i = 0, 1, 0.1 do
  293. Render:wait()
  294. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  295. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  296. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  297. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  298. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  299. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  300. end
  301. for i = 0, 1, 0.1 do
  302. Render:wait()
  303. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.510724425, -0.0124477595, 1, 0, 0, 0, 0.923526525, -0.383535087, 0, 0.383535087, 0.923526525),0.3)
  304. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798428, -0.988541842, -0.367843091, 0.998180866, 0.0602903217, -1.20356412e-06, -0.0599078164, 0.991850197, 0.112446919, 0.00678065419, -0.112242267, 0.993657887),0.3)
  305. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999966621, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),0.3)
  306. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933991432, -0.982733488, -0.118956119, 0.997888863, -0.0649459437, 0, 0.0631561726, 0.970389128, -0.233145028, 0.0151418243, 0.232652828, 0.972442091),0.3)
  307. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.537676752, -0.140046388, 1, 0, 0, 0, 0.907491684, -0.420070529, 0, 0.420070529, 0.907491684),0.3)
  308. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-8.21182233e-10, 0.0137771368, -0.453442693, 1, -5.79621222e-08, -1.38965399e-08, 5.96047016e-08, 0.972442091, 0.233145028, 0, -0.233145028, 0.972442091),0.3)
  309. end
  310. wait(.25)
  311. for i = 0, 1, 0.1 do
  312. Render:wait()
  313. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  314. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  315. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  316. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  317. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  318. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  319. end
  320. wait(.5)
  321. Debounces.StopAnims = false
  322. Staggered = true
  323. wait(2)
  324. Debounces.StopAnims = true
  325. Staggered = false
  326. for i = 0, 1, 0.1 do
  327. Render:wait()
  328. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  329. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  330. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  331. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  332. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  333. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  334. end
  335. wait(.1)
  336. for i = 0, 1, 0.1 do
  337. Render:wait()
  338. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.510724425, -0.0124477595, 1, 0, 0, 0, 0.923526525, -0.383535087, 0, 0.383535087, 0.923526525),0.3)
  339. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798428, -0.988541842, -0.367843091, 0.998180866, 0.0602903217, -1.20356412e-06, -0.0599078164, 0.991850197, 0.112446919, 0.00678065419, -0.112242267, 0.993657887),0.3)
  340. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999966621, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),0.3)
  341. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933991432, -0.982733488, -0.118956119, 0.997888863, -0.0649459437, 0, 0.0631561726, 0.970389128, -0.233145028, 0.0151418243, 0.232652828, 0.972442091),0.3)
  342. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.537676752, -0.140046388, 1, 0, 0, 0, 0.907491684, -0.420070529, 0, 0.420070529, 0.907491684),0.3)
  343. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-8.21182233e-10, 0.0137771368, -0.453442693, 1, -5.79621222e-08, -1.38965399e-08, 5.96047016e-08, 0.972442091, 0.233145028, 0, -0.233145028, 0.972442091),0.3)
  344. end
  345. for i = 0, 1, 0.1 do
  346. Render:wait()
  347. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.957167327, 0.453155667, 0, 0.995972455, 0.0896599814, 0, -0.0896599814, 0.995972455, 0, 0, 0, 1),0.3)
  348. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938796461, -0.971975207, -0.0260774065, 0.998180985, 0.0602893308, -1.15168412e-07, -0.0602699406, 0.997859955, 0.0253591333, 0.001529, -0.0253129955, 0.999678493),0.3)
  349. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56876625e-06, 1.01717365, 3.16500664e-05, 1, -5.75538159e-08, -1.55009161e-08, 5.96047016e-08, 0.965591908, 0.260061979, 0, -0.260061979, 0.965591908),0.3)
  350. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.841966629, -0.93981564, 0.00444914401, 0.988348246, -0.152201191, -0.00160468766, 0.151723087, 0.984291553, 0.0902784094, -0.0121610025, -0.0894699693, 0.995915294),0.3)
  351. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.959337294, 0.455741018, 0, 0.996389091, -0.0849050656, 0, 0.0849050656, 0.996389091, 0, 0, 0, 1),0.3)
  352. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  353. end
  354. wait(1)
  355. for i = 0, 1, 0.1 do
  356. Render:wait()
  357. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.957167327, 0.453155667, 0, 0.995972455, 0.0896599814, 0, -0.0896599814, 0.995972455, 0, 0, 0, 1),0.3)
  358. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938795805, -0.972622752, -0.0448461361, 0.998180866, 0.0602902845, 3.4001016e-07, -0.0602329336, 0.997231245, 0.0436113216, 0.00262899976, -0.0435320102, 0.999048591),0.3)
  359. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56957888e-06, 1.00353312, -0.00958478451, 1, -5.91799605e-08, 7.10303238e-09, 5.96047016e-08, 0.992874026, -0.119168997, 0, 0.119168997, 0.992874026),0.3)
  360. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.841966808, -0.940919042, 0.0270861164, 0.988348246, -0.152201146, -0.00160710467, 0.151278093, 0.983411133, -0.100088336, 0.0168140028, 0.0986790136, 0.994977295),0.3)
  361. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.959337294, 0.455741018, 0, 0.996389091, -0.0849050656, 0, 0.0849050656, 0.996389091, 0, 0, 0, 1),0.3)
  362. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  363. end
  364. wait(2)
  365. BlockEffect(Torso.CFrame,Vector3.new(5,5,5),0,BrickColor.new'Really red',.5,.01,15)
  366. NewSound("rbxassetid://300916057",Character,10,0.75)
  367. local spik = Create("Part"){
  368. Parent = Character,
  369. Size = Vector3.new(1,1,1),
  370. BrickColor = BrickColor.new"Really black",
  371. CanCollide = false,
  372. Anchored = false,
  373. }
  374. local spikWeld = Create("Weld"){
  375. Parent = spik,
  376. Part0 = spik,
  377. Part1 = RightArm,
  378. C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,math.rad(180))
  379. }
  380. local spikMesh = Create("SpecialMesh"){
  381. MeshId = "http://www.roblox.com/asset/?id=1033714",
  382. Scale = Vector3.new(.9,4.4,.9),
  383. Parent=spik
  384. }
  385. s.SoundId = "rbxassetid://674318415"
  386. s.Volume = 5
  387. s.Pitch = 0.95
  388. wait()
  389. s:Play()
  390. Debounces.Form = 2
  391. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  392. for i = 0, 1, 0.1 do
  393. Render:wait()
  394. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.96031338, 0.458367467, 0.0712135136, 0.977983236, 0.208683625, -1.09164137e-06, -0.192756981, 0.903345942, 0.383159161, 0.0799600258, -0.374722987, 0.923682392),0.3)
  395. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.802276373, -0.685330868, 0.0988606215, 0.952915251, 0.274171591, 0.12954776, -0.301331997, 0.903977334, 0.303354621, -0.0339370072, -0.328108102, 0.944030404),0.3)
  396. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.984225392, 0.0595060661, 1, 2.84217094e-14, -7.99360578e-15, -2.84217094e-14, 0.987590373, -0.157053158, 3.79543012e-15, 0.157053158, 0.987590373),0.3)
  397. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(1.02662873, -0.795234203, -0.0578379631, 0.972567916, -0.232620284, -2.52999121e-06, 0.219105512, 0.916058242, 0.335904032, -0.078135483, -0.3266882, 0.941899419),0.3)
  398. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.03257418, 0.42650333, 0.0804126412, 0.989078343, -0.137227014, -0.0537911914, 0.147393152, 0.920861006, 0.360958546, 9.50844594e-07, -0.364944667, 0.931029499),0.3)
  399. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, 2.74832177, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  400. end
  401. wait(2)
  402. animSpeed = 1
  403. for i = 0, 2, 0.1 do
  404. Render:wait()
  405. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.866948485, 0.44115752, 0.0256533176, 0.948088408, 0.318024814, -2.84144647e-07, -0.239282295, 0.713343978, 0.658701897, 0.209483296, -0.624509335, 0.752403975),0.3)
  406. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.941843748, -0.900618196, 0.249934077, 0.998185635, 0.0572476164, 0.0189161301, -0.0242055617, 0.667864025, -0.743898809, -0.0552191995, 0.74208647, 0.668032646),0.3)
  407. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 1.09470928, -0.29286626, 1, 0, 0, 0, 0.810512304, -0.58572489, 0, 0.58572489, 0.810512304),0.3)
  408. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.979326308, -0.997037768, -0.41112265, 0.997888803, -0.0340288281, -0.0553171262, 0.0260743182, 0.989999413, -0.138641536, 0.0594817251, 0.136906475, 0.988796711),0.3)
  409. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.378619969, -0.695617378, 1, 0, 0, 0, 0.388423771, -0.921481013, 0, 0.921481013, 0.388423771),0.3)
  410. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(5.30109681e-08, -0.889375567, -1.23891258, 1, -2.39302143e-08, -5.45899788e-08, 5.96047016e-08, 0.401481986, 0.915866971, 0, -0.915866971, 0.401481986),0.3)
  411. end
  412. Debounces.StopAnims = false
  413. Staggered = false
  414. Humanoid.WalkSpeed = 14
  415. Humanoid.MaxHealth = 10e3
  416. wait()
  417. Humanoid.Health = 10e3
  418. end
  419. end)()
  420. end
  421. end)
  422.  
  423.  
  424.  
  425.  
  426. local hideName = Head:Clone()
  427. hideName.Parent = Character
  428. hideName.Name = "Hide"
  429.  
  430. function GetTorso(v)
  431. return v:FindFirstChild"Torso" or v:FindFirstChild"UpperTorso"
  432. end
  433. hideName.BrickColor = BrickColor.new("Really black")
  434. hideName:FindFirstChildOfClass"Decal":destroy()
  435. hideName.BillboardGui:destroy()
  436. Head:FindFirstChildOfClass"Decal":destroy()
  437. for i,v in next, Character:children() do
  438. if v:IsA"BasePart" and v ~= RootPart then
  439. v.BrickColor = BrickColor.new"Really black"
  440. end
  441. end
  442. Head.Transparency = 1
  443.  
  444.  
  445. coroutine.wrap(function()
  446. while wait() do
  447. wait(3)
  448. text.Text = "GIVE UP"
  449. wait()
  450. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  451. wait(2)
  452. local str = ""
  453. for i = 1, math.random(3,25) do
  454. str = str..string.char(math.random(65,122))
  455. end
  456. text.Text = str
  457. wait()
  458. str = ""
  459. for i = 1, math.random(12,25) do
  460. str = str..string.char(math.random(48,122))
  461. end
  462. wait()
  463. text.Text = str
  464. wait()
  465. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  466. wait(1)
  467. text.Text = "BE GONE THOT"
  468. wait()
  469. text.Text = "Burn in hell."
  470. wait()
  471. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  472. wait(2)
  473. text.Text = "You made me do this.";
  474. wait()
  475. text.Text = "edgy";
  476. wait()
  477. for i = 1, math.random(12,25) do
  478. str = str..string.char(math.random(48,57))
  479. end
  480. text.Text = str
  481. wait()
  482. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  483. wait(2)
  484. end
  485. end)()
  486. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  487. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  488. if BodyColors then
  489. BodyColors.HeadColor = BrickColor.new"Really black"
  490. BodyColors.TorsoColor = BrickColor.new"Really black"
  491. BodyColors.LeftArmColor = BrickColor.new"Really black"
  492. BodyColors.RightArmColor = BrickColor.new"Really black"
  493. BodyColors.LeftLegColor = BrickColor.new"Really black"
  494. BodyColors.RightLegColor = BrickColor.new"Really black"
  495. end
  496.  
  497.  
  498.  
  499. local AnimStance = 1;
  500. local Animation = "Idle";
  501.  
  502.  
  503. local BBG = Instance.new("BillboardGui",Character)
  504. BBG.Size = UDim2.new(10,0,10,0)
  505. BBG.Enabled = false
  506. local TargetCircle = Instance.new("ImageLabel",BBG)
  507. TargetCircle.Position = UDim2.new(0,0,0,0)
  508. TargetCircle.Size = UDim2.new(1,0,1,0)
  509. TargetCircle.Image = "rbxassetid://418573253"
  510. TargetCircle.BackgroundTransparency = 1
  511. TargetCircle.ImageColor3 = Color3.new(1,0,0)
  512. local TargetCircle2 = TargetCircle:Clone()
  513. TargetCircle2.Parent = BBG
  514. TargetCircle2.ImageTransparency = 1;
  515.  
  516.  
  517.  
  518.  
  519. function TargetSelect(ch)
  520. local dd=coroutine.wrap(function()
  521. if Debounces.Target ~= ch then
  522. Debounces.Target = ch
  523. TargetCircle2.Size = UDim2.new(1,0,1,0)
  524. TargetCircle2.ImageTransparency = 0
  525. TargetCircle2.Position = UDim2.new(0,0,0,0)
  526. for i = 0, 2, 0.1 do
  527. wait()
  528. TargetCircle2.Size = TargetCircle2.Size + UDim2.new(.05,0,.05,0)
  529. TargetCircle2.Position = TargetCircle2.Position + UDim2.new(-.025,0,-.025,0)
  530. TargetCircle2.ImageTransparency = TargetCircle2.ImageTransparency + 0.05
  531. end
  532. end
  533. end)()
  534. end
  535. Mouse.KeyDown:connect(function(k)
  536. if k == 'q' then
  537. if Debounces.Height > 5 then
  538. Debounces.Height = Debounces.Height - 5
  539. end
  540. end
  541. end)
  542.  
  543.  
  544. Mouse.KeyDown:connect(function(k)
  545. if k == 'e' then
  546. if Debounces.Height < 100 then
  547. Debounces.Height = Debounces.Height + 5
  548. end
  549. end
  550. end)
  551.  
  552. function ShowDamage(Pos, Text, Time, Color)
  553. coroutine.wrap(function()
  554. local Rate = (1 / 30)
  555. local Pos = (Pos or Vector3.new(0, 0, 0))
  556. local Text = (Text or "")
  557. local Time = (Time or 2)
  558. local Color = (Color or Color3.new(1, 0, 1))
  559. local EffectPart = Create("Part"){
  560. Parent=workspace,
  561. Material=Enum.Material.SmoothPlastic,
  562. Reflectance = 0,
  563. Transparency = 1,
  564. BrickColor = BrickColor.new(Color),
  565. Name = "Effect",
  566. Size = Vector3.new(0,0,0),
  567. Anchored = true
  568. }
  569. local BillboardGui = Create("BillboardGui"){
  570. Size = UDim2.new(3, 0, 3, 0),
  571. Adornee = EffectPart,
  572. Parent = EffectPart,
  573. }
  574. local TextLabel = Create("TextLabel"){
  575. BackgroundTransparency = 1,
  576. Size = UDim2.new(1, 0, 1, 0),
  577. Text = Text,
  578. Font = "SciFi",
  579. TextColor3 = Color,
  580. TextScaled = true,
  581. Parent = BillboardGui,
  582. }
  583. game.Debris:AddItem(EffectPart, (Time))
  584. EffectPart.Parent = game:GetService("Workspace")
  585. delay(0, function()
  586. local Frames = (Time / Rate)
  587. for Frame = 1, Frames do
  588. wait(Rate)
  589. local Percent = (Frame / Frames)
  590. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  591. TextLabel.TextTransparency = Percent
  592. end
  593. if EffectPart and EffectPart.Parent then
  594. EffectPart:Destroy()
  595. end
  596. end) end)()
  597. end
  598.  
  599.  
  600.  
  601. Humanoid.HealthChanged:connect(function(health)
  602. if Blocking or Humanoid.Health <= 1000 then
  603. if currentHealth > health then
  604. Dam = Dam + (currentHealth - health)
  605. if(math.random(1,30) == 23 and currentHealth - health > 15) or Dam > 250 then
  606. Stagger.Value = true
  607. Dam = 0;
  608. end
  609. Humanoid.Health = currentHealth
  610. else
  611. currentHealth = Humanoid.Health
  612. end
  613. end
  614. end)
  615.  
  616.  
  617. function DealDamage(hit,min,max,typ,knockback)
  618. spawn(function() local ch = hit.Parent
  619. if ch then
  620. local hum = ch:FindFirstChildOfClass"Humanoid"
  621. if hum then
  622. local c = Create("ObjectValue"){
  623. Name = "creator",
  624. Value = Player,
  625. Parent = hum,
  626. }
  627. if hum.Health >= math.huge then
  628. hum.Health = 0;
  629. else
  630. local dam = math.random(min,max)
  631. if typ == 1 or typ == "Knockdown" then
  632. hum.PlatformStand = true
  633. coroutine.resume(coroutine.create(function(HHumanoid)
  634. wait(1)
  635. HHumanoid.PlatformStand = false
  636. end), hum)
  637. local angle = (hit.Position - (RootPart.Position + Vector3.new(0, 0, 0))).unit
  638. local bodvol = Create("BodyVelocity"){
  639. velocity = angle * knockback,
  640. P = 5000,
  641. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  642. Parent = hit,
  643. }
  644. local rl = Create("BodyAngularVelocity"){
  645. P = 3000,
  646. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  647. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  648. Parent = hit,
  649. }
  650. game:GetService("Debris"):AddItem(bodvol, .5)
  651. game:GetService("Debris"):AddItem(rl, .5)
  652. elseif typ == 2 or typ == "Up" then
  653. local bodyVelocity = Create("BodyVelocity"){
  654. velocity = Vector3.new(0, 20, 0),
  655. P = 5000,
  656. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  657. Parent = hit,
  658. }
  659. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  660. end
  661. local blok=false
  662. if hit.Parent:FindFirstChild"Block" and hit.Parent.Block:IsA"BoolValue" then
  663. blok = hit.Parent.Block.Value
  664. end
  665. if not blok then
  666. if dam >= hum.Health and hum.Health > 0 then
  667. ch:BreakJoints() -- ded
  668. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), math.floor(hum.Health), 1.5, BrickColor.new"New Yeller".Color)
  669. else
  670. hum.Health = hum.Health - dam; -- Damaged af
  671. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), -dam, 1.5, BrickColor.new"Really red".Color)
  672. end
  673. else
  674. if dam >= hum.MaxHealth then
  675. if hit.Parent:FindFirstChild"Stagger" and hit.Parent.Stagger:IsA"BoolValue" then
  676. hit.Parent.Stagger.Value = true
  677. end
  678. end
  679. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), "0 [BLOCKED]", 1.5, BrickColor.new"Deep blue".Color)
  680. end
  681. end
  682. end
  683. end end)
  684. end
  685.  
  686. Mouse.KeyDown:connect(function(k)
  687. if not Debounces.CanAttack then return end
  688. if k == 't' then
  689. if Mouse.Target and Mouse.Target.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass"Humanoid" then
  690.  
  691. TargetSelect(Mouse.Target.Parent)
  692. Debounces.StopAnims = true
  693. Debounces.CanAttack = false
  694. for i = 0, 1, 0.1 do
  695. Render:wait()
  696. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.749353647, 0.529431522, -0.318006754, 0.870845377, 0.491561323, -1.26892701e-08, 0.000982132158, -0.0017399512, -1.00000119, -0.491561741, 0.870841324, -0.00199800706),0.3)
  697. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791871, -0.971642613, 5.57018484e-06, 0.998180926, 0.0602899864, -5.06639481e-07, -0.0602899864, 0.998180866, -1.64997255e-06, 3.87430191e-07, 1.67451799e-06, 1),0.3)
  698. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.79242237e-06, 0.999970436, 2.18215064e-06, 0.871591508, 0, 0.490233004, 0, 1, 0, -0.490233004, 0, 0.871591508),0.3)
  699. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.88020426, -0.991442442, -0.325477958, 0.829835236, -0.0540084504, 0.555388868, 0.0649459437, 0.997888863, 0, -0.554216385, 0.0360702537, 0.831590831),0.3)
  700. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999982893, 0.5, 5.72204681e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),0.3)
  701. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-0.314259201, -9.72405587e-07, -0.0365651473, 0.831590831, -5.96047016e-08, -0.555388868, 4.95667223e-08, 1, -3.31037882e-08, 0.555388868, 0, 0.831590831),0.3)
  702. end
  703. wait(.25)
  704. Debounces.StopAnims = false
  705. Debounces.CanAttack = true
  706. end
  707. end
  708. end)
  709.  
  710.  
  711. function lemmeSmash()
  712. Debounces.StopAnims = true;
  713. Debounces.CanAttack = false;
  714. bodfly.maxForce = Vector3.new(0,0,0)
  715. Humanoid.WalkSpeed = 0;
  716. for i = 0, 1, 0.1 do
  717. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.488716155, 0.780109823, 0.457863212, 0.745127141, -0.646241188, -0.164796278, -0.489368647, -0.697676837, 0.523226142, -0.453104883, -0.30922389, -0.836108029),0.3)
  718. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01720929, -0.81690973, 0.114664078, 0.980750799, -0.156917572, 0.116210438, 0.0737357512, 0.848702729, 0.523705065, -0.180806607, -0.505055189, 0.843936324),0.3)
  719. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(0.00453206943, 0.999973655, 0.028306013, 0.952204227, -2.38791108e-06, 0.30546236, 1.28149986e-06, 1.00000024, 3.86126339e-06, -0.30546242, -3.24007124e-06, 0.952204168),0.3)
  720. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939718723, -0.739218235, 0.026011765, 0.980075598, -0.187025875, -0.0668824464, 0.184607938, 0.733462572, 0.654180944, -0.0732929856, -0.653493643, 0.753375232),0.3)
  721. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.717984557, 0.820842624, 0.234413534, 0.920299292, 0.389635861, 0.0351158679, 0.289311707, -0.738254428, 0.609326959, 0.263340056, -0.550603747, -0.792141199),0.3)
  722. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.162275195, 3.46984816, 0.896643281, 0.9812693, 0.0632104352, -0.18198818, -0.162884384, 0.776656687, -0.608504593, 0.102877997, 0.626747012, 0.77240169),0.3)
  723. Render:wait()
  724. end
  725. wait(.5)
  726. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  727. if not HitPart then repeat wait()
  728. HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  729. until HitPart end
  730.  
  731. for i = 0, 1, 0.1 do
  732. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.748417437, 0.527753711, 0.0688961446, 0.878371775, -0.474504381, -0.0575220138, -0.365080416, -0.588349223, -0.721499443, 0.308511674, 0.654744983, -0.690021634),0.3)
  733. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01721013, -0.81689477, 0.114658713, 0.98075068, -0.156915724, 0.116214454, 0.07373254, 0.848704398, 0.523702681, -0.180808902, -0.505052984, 0.843937159),0.3)
  734. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(0.0045316536, 0.999977291, 0.0283063259, 0.952202857, 7.04079866e-07, 0.305466533, -1.92970037e-06, 1.00000012, 3.66382301e-06, -0.305466533, -4.07919288e-06, 0.952203035),0.3)
  735. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939715385, -0.739198625, 0.026006639, 0.980075598, -0.187026337, -0.0668823719, 0.184608728, 0.733467162, 0.65417552, -0.0732920468, -0.653488576, 0.753379941),0.3)
  736. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.656759143, 0.84335506, -0.087890625, 0.779310405, 0.600602627, 0.178750947, 0.442559242, -0.325564891, -0.83555305, -0.443640321, 0.730263054, -0.519518375),0.3)
  737. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.162277102, -2.04159951, -0.00202780962, 0.9812693, 0.0632093176, -0.18198888, 0.165509388, 0.206879422, 0.96426791, 0.0986000001, -0.976322532, 0.192541793),0.3)
  738. Render:wait()
  739. end
  740. for i = 1, 5 do
  741. local pa = New("Part",Character,"Hit"..i,{Anchored=true,CanCollide = false,CFrame = (RootPart.CFrame * CFrame.new(0,-4.04159951,-(i*5))),Size=Vector3.new(3,7,3)})
  742. local startpos = (RootPart.CFrame * CFrame.new(0,-2.04159951,-(i*5))).p;
  743. local endpos = (RootPart.CFrame * CFrame.new(0,-2.04159951,-(i*5))).p + Vector3.new(0,-1,0);
  744. local length = 100;
  745.  
  746. local ray = Ray.new(startpos, (endpos - startpos).unit*length)
  747. local hit, hitpos = workspace:FindPartOnRay( ray, Character )
  748. local size = (startpos-hitpos).magnitude
  749. if hit and hit.CanCollide then
  750. pa.BrickColor = hit.BrickColor;
  751. pa.Material = hit.Material;
  752. pa.Transparency = hit.Transparency
  753. pa.Reflectance = hit.Reflectance
  754. pa.TopSurface,pa.BottomSurface,pa.BackSurface,pa.LeftSurface,pa.RightSurface,pa.FrontSurface = hit.TopSurface,hit.BottomSurface,hit.BackSurface,hit.LeftSurface,hit.RightSurface,hit.FrontSurface
  755. pa.CFrame = CFrame.new(hitpos)*CFrame.new(0,-0.5,0)
  756. for i = 1, 15 do
  757. local aa = pa:Clone()
  758. aa.Parent = workspace
  759. aa.Name = pa.Name.."Fly"..i
  760. aa.CanCollide = false
  761. aa.Anchored = false
  762. aa.CFrame = CFrame.new(hitpos)*CFrame.new(0,-2,0)
  763. aa.Size = Vector3.new(.75,.75,.75)
  764. aa.Velocity = Vector3.new(math.random(-25,25),65,math.random(-25,25))
  765. game:service'Debris':AddItem(aa,2)
  766. end
  767.  
  768. else
  769. pa:remove()
  770. end
  771. coroutine.wrap(function()
  772. for i = 1,5,.3 do
  773. pa.CFrame = pa.CFrame*CFrame.new(0,.3,0)
  774. Render:wait()
  775. end
  776. end)()
  777. local Dealt = {}
  778. for i,v in next, workspace:children() do
  779. local h = v:FindFirstChildOfClass"Humanoid"
  780. if h and v ~= Character then
  781. for _,p in next, v:children() do
  782. if p and p:IsA"BasePart" and not Dealt[h] then
  783. if (p.CFrame.p - pa.CFrame.p).magnitude <= 5 then
  784. DealDamage(p,35,45,"Knockdown",5)
  785. Dealt[h] = true
  786. end
  787. end
  788. end
  789. end
  790. end
  791. coroutine.wrap(function()
  792. wait(1)
  793. pa.Anchored = false
  794. pa.Velocity = Vector3.new(math.random(-25,25),math.random(25,50),math.random(-25,25))
  795. for i = 0, 1, .1 do
  796. pa.Transparency = i
  797. wait()
  798. end
  799. pa:destroy()
  800. end)()
  801. wait(.1)
  802. end
  803. Debounces.StopAnims = false;
  804. bodfly.maxForce = Vector3.new(0,10000,0)
  805. Humanoid.WalkSpeed = 16
  806. wait(1)
  807. Debounces.CanAttack = true;
  808.  
  809. end
  810.  
  811. Mouse.KeyDown:connect(function(k)
  812. if not Debounces.CanAttack then return end
  813. if k == 'x' then
  814. lemmeSmash()
  815. end
  816. end)
  817. Mouse.KeyDown:connect(function(k)
  818. if not Debounces.CanAttack then return end
  819. if k == 'z' then
  820. if Debounces.Target then
  821. local hum = Debounces.Target:FindFirstChildOfClass"Humanoid"
  822. local ts = GetTorso(Debounces.Target)
  823. if ts and hum then
  824. bodfly.maxForce = Vector3.new(0,0,0)
  825.  
  826. Debounces.CanAttack = false
  827. Debounces.StopAnims = true
  828. ts.Anchored = true
  829. Torso.CFrame = ts.CFrame* CFrame.new(0,0,2.5)
  830. wait(.05)
  831. RootPart.Anchored = true
  832.  
  833. local spik = Create("Part"){
  834. Parent = Character,
  835. Size = Vector3.new(1,1,1),
  836. BrickColor = BrickColor.new"Really black",
  837. CanCollide = false,
  838. Anchored = false,
  839. }
  840. local spikWeld = Create("Weld"){
  841. Parent = spik,
  842. Part0 = spik,
  843. Part1 = RightArm,
  844. C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,math.rad(180))
  845. }
  846. local spikMesh = Create("SpecialMesh"){
  847. MeshId = "http://www.roblox.com/asset/?id=1033714",
  848. Scale = Vector3.new(.9,0,.9),
  849. Parent=spik
  850. }
  851. coroutine.wrap(function()
  852. for i = 0, 1, .1 do
  853. wait()
  854. spikMesh.Scale = spikMesh.Scale + Vector3.new(0,.4,0)
  855. end
  856. end)()
  857. for i = 0, 1, 0.1 do
  858. Render:wait()
  859. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.03262377, 0.499999821, 0.0776929557, 0.954159379, 5.68723841e-08, 0.299299121, -5.96047016e-08, 1, 0, -0.299299151, -1.78396373e-08, 0.954159379),0.3)
  860. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.974237084, -0.971644759, 0.0593782961, 0.952423692, 0.0575263277, 0.299299121, -0.0602900609, 0.998180926, 0, -0.298754692, -0.0180447642, 0.954159379),0.3)
  861. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67572112e-06, 0.999969721, -1.90734909e-06, 1.00000012, 0, -2.98023224e-08, 0, 1, 0, -2.98023224e-08, 0, 1.00000012),0.3)
  862. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.937546134, -0.969608068, -0.103131026, 0.95214504, -0.0619687811, 0.299299121, 0.0649459437, 0.997888863, 0, -0.298667282, 0.0194382649, 0.954159379),0.3)
  863. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.59716332, 0.405694842, -0.0804495215, -0.787500203, -0.608287811, -0.0991746783, 0.616313934, -0.777244568, -0.126725808, 4.17232513e-07, -0.1609236, 0.986967683),0.3)
  864. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.00855524838, 5.09932985e-10, 0.234931499, 0.954159379, -5.96047016e-08, -0.299299151, 5.68723841e-08, 1, -1.78396373e-08, 0.299299121, 0, 0.954159379),0.3)
  865. end
  866. wait(1)
  867. for i = 0, 1, 0.1 do
  868. Render:wait()
  869. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.83961904, 0.262459755, -0.408313513, 0.90130657, -0.385265261, -0.198038101, -0.0957074538, 0.268767089, -0.958438635, 0.422478259, 0.882803321, 0.205367789),0.3)
  870. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.828836083, -0.846793652, -0.774183393, 0.906985343, 0.0201243348, -0.420681447, -0.0561491959, 0.995718896, -0.0734244809, 0.417402804, 0.0902158469, 0.904232502),0.3)
  871. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.29794465e-06, 0.999969959, 2.93979747e-06, 0.927569628, 0, -0.37364763, 0, 1, 0, 0.373648614, 0, 0.927571833),0.3)
  872. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.889647722, -0.975549698, 0.307303488, 0.897107303, -0.0103198439, -0.441692501, 0.0649457797, 0.991947174, 0.108733073, 0.437013566, -0.126231283, 0.890553236),0.3)
  873. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.729797602, 0.490691334, 0.624226809, 0.944735527, -0.327856302, -4.40888107e-06, -0.0213314593, -0.0614544079, -0.997886777, 0.327161282, 0.942734718, -0.0650513321),0.3)
  874. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(2.08616257e-07, 1.24344979e-14, 0.180002525, 0.899005234, -5.96047016e-08, 0.437938124, 5.35849374e-08, 1, 2.61031712e-08, -0.437938124, 0, 0.899005234),0.3)
  875. end
  876. wait(1)
  877.  
  878. local asd = Instance.new("ParticleEmitter")
  879. asd.Parent = ts
  880. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  881. asd.LightEmission = .1
  882. asd.Size = NumberSequence.new(0.2)
  883. asd.Texture = "http://www.roblox.com/asset/?ID=771221224"
  884. local aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  885. local bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  886. asd.Transparency = bbb
  887. asd.Size = aaa
  888. asd.ZOffset = .9
  889. asd.Acceleration = Vector3.new(0, -5, 0)
  890. asd.LockedToPart = false
  891. asd.EmissionDirection = "Back"
  892. asd.Lifetime = NumberRange.new(1, 2)
  893. asd.Rate = 1000
  894. asd.Rotation = NumberRange.new(-100, 100)
  895. asd.RotSpeed = NumberRange.new(-100, 100)
  896. asd.Speed = NumberRange.new(6)
  897. asd.VelocitySpread = 10000
  898. asd.Enabled=true
  899. game:service'Debris':AddItem(asd,3)
  900. DealDamage(ts,hum.MaxHealth,hum.MaxHealth)
  901. --Funcs["Sound"].Create("http://www.roblox.com/asset/?id=206082273", c.Torso, 1.2, .8)
  902. NewSound(Sounds.Splatter,ts,10,.8)
  903. coroutine.wrap(function()
  904. wait(1)
  905. asd.Enabled = false
  906. end)()
  907. for i = 0, 1, 0.1 do
  908. Render:wait()
  909. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.815793931, 0.556805134, 0.432230413, 0.983558834, 0.161693007, 0.0804304853, 0.0306141376, 0.289640456, -0.956645846, -0.17797868, 0.943379164, 0.279928088),0.6)
  910. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01584959, -0.968699098, -0.525063455, 0.986992538, 0.0442602821, -0.154553816, -0.0561491959, 0.995718896, -0.0734244809, 0.15064235, 0.081147477, 0.985252321),0.6)
  911. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(8.50338802e-06, 0.999969959, 2.23593474e-06, 0.999260426, 0, -0.0384474099, 0, 1, 0, 0.0384474099, 0, 0.999260426),0.6)
  912. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939919233, -0.97554934, 0.0496133566, 0.982915521, -0.0447851829, -0.178525895, 0.0649457797, 0.991947174, 0.108733073, 0.172218636, -0.118469916, 0.97790885),0.6)
  913. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.337836921, 0.570898354, -0.727853239, 0.993010044, 0.116654187, -0.0179721266, -0.0105190175, -0.0641946197, -0.997882068, -0.117560819, 0.991095901, -0.0625188202),0.6)
  914. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-5.88595867e-07, -3.50830476e-14, 0.180002451, 0.984995008, -5.96047016e-08, 0.172582999, 5.87103344e-08, 1, 1.02867581e-08, -0.172582999, 0, 0.984995008),0.6)
  915. end
  916.  
  917. wait(1)
  918. ts.Anchored = false
  919. coroutine.wrap(function()
  920. for i = 0, 1, .1 do
  921. wait()
  922. spikMesh.Scale = spikMesh.Scale - Vector3.new(0,.4,0)
  923. spikWeld.C0 = spikWeld.C0 * CFrame.new(0,-.1,0)
  924. end
  925. spik:Destroy()
  926. end)()
  927. for i = 0, 1, 0.1 do
  928. Render:wait()
  929. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.03262377, 0.499999821, 0.0776929557, 0.954159379, 5.68723841e-08, 0.299299121, -5.96047016e-08, 1, 0, -0.299299151, -1.78396373e-08, 0.954159379),0.3)
  930. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.974237084, -0.971644759, 0.0593782961, 0.952423692, 0.0575263277, 0.299299121, -0.0602900609, 0.998180926, 0, -0.298754692, -0.0180447642, 0.954159379),0.3)
  931. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67572112e-06, 0.999969721, -1.90734909e-06, 1.00000012, 0, -2.98023224e-08, 0, 1, 0, -2.98023224e-08, 0, 1.00000012),0.3)
  932. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.937546134, -0.969608068, -0.103131026, 0.95214504, -0.0619687811, 0.299299121, 0.0649459437, 0.997888863, 0, -0.298667282, 0.0194382649, 0.954159379),0.3)
  933. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.59716332, 0.405694842, -0.0804495215, -0.787500203, -0.608287811, -0.0991746783, 0.616313934, -0.777244568, -0.126725808, 4.17232513e-07, -0.1609236, 0.986967683),0.3)
  934. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.00855524838, 5.09932985e-10, 0.234931499, 0.954159379, -5.96047016e-08, -0.299299151, 5.68723841e-08, 1, -1.78396373e-08, 0.299299121, 0, 0.954159379),0.3)
  935. end
  936. wait(0.5)
  937. Debounces.StopAnims = false
  938. RootPart.Anchored = false
  939.  
  940. bodfly.maxForce = Vector3.new(0,10000,0)
  941. wait(1)
  942. Debounces.CanAttack = true
  943. end
  944. end
  945. end
  946. end)
  947. Mouse.KeyDown:connect(function(k)
  948. if not Debounces.CanAttack then return end
  949. if k == 'l' then
  950. if Debounces.Target then
  951. Debounces.CanAttack=false
  952. local rp = GetTorso(Debounces.Target)
  953. local hum = Debounces.Target:FindFirstChildOfClass"Humanoid"
  954. if rp and hum then
  955. local HitPart, Position = MiscFunctions.RayC(rp.Position, (CFrame.new(rp.Position, rp.Position - Vector3.new(0, 1, 0))).lookVector, 10000000000, Debounces.Target)
  956. if HitPart then
  957. local MagicCircle = New("Part",rp.Parent,"MagicCircle",{Anchored=true,Transparency = 1,Transparency = 1,Size = Vector3.new(0, 0.100000001, 0),CFrame = CFrame.new(-47.1200218, -0.0499959588, -21.4949875, 1, 0, 0, 0, 1, 0, 0, 0, 1),Locked = true,CanCollide = false})
  958. New("Decal",MagicCircle,"Decal",{Face = Enum.NormalId.Top,Texture = TargetCircle.Image,})
  959. New("Decal",MagicCircle,"Decal",{Face = Enum.NormalId.Bottom,Texture = TargetCircle.Image,})
  960. local rad = 0;
  961. local a,b = hum.WalkSpeed,hum.JumpPower
  962. coroutine.wrap(function()
  963. repeat wait()
  964. rad = rad + 2
  965. hum.WalkSpeed = 0
  966. rp.Anchored = true
  967. hum.JumpPower = 0
  968. if HitPart then
  969. MagicCircle.CFrame = CFrame.new(Position)*CFrame.Angles(0,math.rad(rad),0)
  970. end
  971. until not MagicCircle.Parent
  972. end)()
  973. coroutine.wrap(function()
  974. for i = 1, 10, .5 do
  975. MagicCircle.Size = Vector3.new(i,0.1,i)
  976. Render:wait()
  977. end
  978. end)()
  979. wait(3)
  980. local startpos = MagicCircle.CFrame.p;
  981. local endpos = (MagicCircle.CFrame * CFrame.new(0,50,0)).p;
  982. local length = 200;
  983.  
  984. local ray = Ray.new(startpos, (endpos - startpos).unit*length)
  985. local hit, hitpos = workspace:FindPartOnRay( ray, rp.Parent )
  986.  
  987. local size = (startpos-hitpos).magnitude
  988.  
  989. local beam = Instance.new("Part", rp.Parent)
  990. beam.BrickColor = BrickColor.new("Really red")
  991. beam.FormFactor = "Custom"
  992. beam.Material = "Neon"
  993. beam.Transparency = 0.25
  994. beam.Anchored = true
  995. beam.Locked = true
  996. beam.CanCollide = false
  997. local m = Instance.new("CylinderMesh", beam)
  998. coroutine.wrap(function()
  999. for i = 1, length/2 do
  1000. DealDamage(rp,1,3,0,3)
  1001. wait()
  1002. end
  1003. end)()
  1004. for i = 1, length do
  1005. beam.Size = Vector3.new(5, i, 5)
  1006. beam.CFrame = CFrame.new(startpos, hitpos) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, i/2, 0)
  1007. Render:wait()
  1008. end
  1009. coroutine.wrap(function()
  1010. repeat Render:wait()
  1011. beam.CFrame = beam.CFrame * CFrame.new(0,1.5,0)
  1012. until not beam.Parent
  1013. end)()
  1014. Debounces.Target = nil
  1015. wait(1)
  1016. hum.WalkSpeed = a
  1017. hum.JumpPower = b
  1018. rp.Anchored = false
  1019. coroutine.wrap(function()
  1020. for i = 10,0, -.5 do
  1021. MagicCircle.Size = Vector3.new(i,0.1,i)
  1022. beam.Size = Vector3.new(i/2,beam.Size.y,i/2)
  1023. Render:wait()
  1024. end
  1025. beam:destroy()
  1026. MagicCircle:destroy()
  1027. end)()
  1028.  
  1029. wait(3)
  1030. Debounces.CanAttack = true
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end)
  1036.  
  1037.  
  1038. Mouse.KeyDown:connect(function(k)
  1039. if k == 'b' then
  1040. Block.Value = not Block.Value
  1041. end
  1042. end)
  1043. Render:connect(function()
  1044. Timer = Timer + change;
  1045. TargetCircle.Rotation = TargetCircle.Rotation + 1
  1046. TargetCircle2.Rotation = TargetCircle2.Rotation + 1.5
  1047. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10000000000, Character)
  1048. local Velocity = RootPart.Velocity.y
  1049. if Debounces.Target and Debounces.Target.Parent and (GetTorso(Debounces.Target)) then
  1050. BBG.Adornee = (GetTorso(Debounces.Target))
  1051. BBG.Enabled = true
  1052. else
  1053. BBG.Enabled = false
  1054. end
  1055. if not Debounces.CanAttack then
  1056. Block.Value = false
  1057. Shield.Transparency = 1
  1058. end
  1059. Shield.CFrame = Torso.CFrame
  1060. if Staggered then
  1061. Debounces.StopAnims = false
  1062. end
  1063. if HitPart then
  1064. flyposy = Position.Y + Debounces.Height
  1065. bodfly.Position = Vector3.new(0,flyposy,0) + Vector3.new(0,math.sin(time()*2),0)
  1066. end
  1067. if Debounces.StopAnims == false then
  1068. if not Blocking and not Staggered then
  1069. Shield.Transparency = 1
  1070.  
  1071. if Debounces.Form == 1 then
  1072. bodfly.maxForce = Vector3.new(0,10000,0)
  1073. else
  1074. bodfly.maxForce = Vector3.new(0,0,0)
  1075. end
  1076. if Debounces.Form == 1 then
  1077. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then
  1078. Animation = "Walk"
  1079. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.43998528, -0.0200023949, 1.25887524e-07, 1.58933133e-08, 1, 8.74227766e-08, -1, 1.58933133e-08, 5.21080863e-15, 3.82137093e-15, -8.74227766e-08, 1),0.3)
  1080. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1081. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56694999e-06, 1.04764235, 0.0330726653, 1, -5.39217062e-08, -2.54001957e-08, 5.96047016e-08, 0.904655278, 0.426144153, 0, -0.426144153, 0.904655278),0.3)
  1082. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1083. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.50998449, 0.0300008059, -1.32007045e-07, -1.0331609e-07, -1, 8.74227766e-08, 1, -1.0331609e-07, 5.21080863e-15, 3.82137093e-15, 8.74227766e-08, 1),0.3)
  1084. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1085.  
  1086. end
  1087. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 then
  1088. Animation = "Idle"
  1089. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.43998528, -0.0200023949, 1.25887524e-07, 1.58933133e-08, 1, 8.74227766e-08, -1, 1.58933133e-08, 5.21080863e-15, 3.82137093e-15, -8.74227766e-08, 1),0.3)
  1090. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1091. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56694999e-06, 1.04764235, 0.0330726653, 1, -5.39217062e-08, -2.54001957e-08, 5.96047016e-08, 0.904655278, 0.426144153, 0, -0.426144153, 0.904655278),0.3)
  1092. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1093. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.50998449, 0.0300008059, -1.32007045e-07, -1.0331609e-07, -1, 8.74227766e-08, 1, -1.0331609e-07, 5.21080863e-15, 3.82137093e-15, 8.74227766e-08, 1),0.3)
  1094. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1095.  
  1096. end
  1097. elseif Debounces.Form == 2 then
  1098. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1099. local RightLeg = CFrame.new(0.5,-1,0)
  1100. local LeftLeg = CFrame.new(-0.5,-1,0)
  1101.  
  1102. local lefth = (Torso.CFrame*LeftLeg)
  1103. local righth = (Torso.CFrame*RightLeg)
  1104.  
  1105. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1106.  
  1107. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1108.  
  1109. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1110. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1111. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 then
  1112. change = 1
  1113. animSpeed = 1
  1114. Animation = "Idle"
  1115. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.961833239, 0.440066099, 0.0780077577, 0.953329682, 0.100562967, 0.284692347, -0.113068029, 0.99319917, 0.027791908, -0.27996099, -0.0586844534, 0.958216727) * CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1116. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.91118443, -0.97164464, 0.22248897, 0.957737267, 0.0578472652, 0.281767905, -0.0602900609, 0.998180926, 0, -0.281255335, -0.0169878043, 0.95948261)* CFrame.new(0,-math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1117. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(-0.0495610274, 0.999970198, -0.17531918, 0.95948261, 5.71896734e-08, 0.281767905, -5.96047016e-08, 1, 0, -0.281767905, -1.67946919e-08, 0.95948261),0.3)
  1118. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933993161, -0.969608426, -4.23755137e-06, 0.997888803, -0.0649460182, 9.83476639e-07, 0.0649460182, 0.997888803, 5.11299618e-07, -1.01327896e-06, -4.45172191e-07, 1)* CFrame.new(0,-math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1119. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.965822756, 0.469076186, -0.0408892557, 0.997545183, -0.0697716698, 0.00597444177, 0.0700270012, 0.993907094, -0.0851181746, 8.34465027e-07, 0.0853275955, 0.99635303) * CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1120. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-0.00183804333, 2.38309013e-07, 0.18217741, 0.95948261, -5.96047016e-08, -0.281767905, 5.71896734e-08, 1, -1.67946919e-08, 0.281767905, 0, 0.95948261)* CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1121. Welds.RS.C1 = Nibba.RS.C1
  1122. Welds.LS.C1 = Nibba.LS.C1
  1123. Welds.RH.C1 = Nibba.RH.C1
  1124. Welds.LH.C1 = Nibba.LH.C1
  1125. end
  1126. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then
  1127. Animation = "Walk"
  1128. change = 0.75
  1129. animSpeed = .5
  1130. sine = Timer
  1131. Welds.RJ.C0 = clerp(Welds.RJ.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1132. Welds.NK.C0 = clerp(Welds.NK.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1133. Welds.RS.C0 = clerp(Welds.RS.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1134. Welds.RS.C1 = clerp(Welds.RS.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1135. Welds.LS.C0 = clerp(Welds.LS.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1136. Welds.LS.C1 = clerp(Welds.LS.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1137. Welds.RH.C0 = Welds.RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.4)
  1138. Welds.RH.C1 = Welds.RH.C1:lerp(CFrame.new(0, 1, 0),.4)
  1139.  
  1140. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1141. Welds.LH.C0 = Welds.LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.4)
  1142. Welds.LH.C1 = Welds.LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1143. end
  1144.  
  1145.  
  1146. end
  1147. elseif not Staggered and Blocking then
  1148. Shield.Transparency = 0.5
  1149. if Debounces.Form == 1 then
  1150. bodfly.maxForce = Vector3.new(0,10000,0)
  1151. else
  1152. bodfly.maxForce = Vector3.new(0,0,0)
  1153. end
  1154. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.63528585, 1.58541811, 0, -0.859554768, -0.511043787, -0, 0.511043787, -0.859554768, 0, 0, 0, 1),0.3)
  1155. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1156. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999970436, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),0.3)
  1157. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1158. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.48705506, 1.51609397, 0, -0.880973876, 0.473165005, 0, -0.473165005, -0.880973876, 0, 0, 0, 1),0.3)
  1159. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1160. else
  1161. bodfly.maxForce = Vector3.new(0,0,0)
  1162. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1163. Debounces.Height = 15
  1164. Humanoid.WalkSpeed = 0;
  1165. Humanoid.JumpPower = 0;
  1166. Block.Value = false
  1167. if HitPart then
  1168. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.640523791, 0.363386691, -0.187354088, 0.882178843, -0.469171077, 0.0405215099, 0.323820531, 0.541897535, -0.77556026, 0.341909051, 0.697303474, 0.629974127),0.3)
  1169. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798308, -0.181652665, -0.970001221, 0.998185337, 0.0602902696, 0, -0.0602902696, 0.998185337, 0, 0, 0, 1),0.3)
  1170. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67573431e-06, 1.16696692, -0.0379120111, 1.00000215, -1.25410793e-12, 1.30739863e-12, 7.31859018e-13, 0.799952567, 0.600078225, -1.74815815e-12, -0.600076914, 0.799950838),0.3)
  1171. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.970071673, -1.45061886, -0.626533508, 0.997890949, -0.0595593862, -0.0258963984, 0.0411370844, 0.271099001, 0.961675525, -0.0502560101, -0.960708022, 0.272976518),0.3)
  1172. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.324166238, 0.491504431, -0.113374591, 0.787475705, 0.59367907, -0.165628135, -0.510979354, 0.478564709, -0.714058876, -0.344654739, 0.646933854, 0.68021971),0.3)
  1173. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0.930005014, 0, 1.00000429, 0, -0, 0, 1.00000429, 0, -0, 0, 1),0.3)
  1174. else
  1175. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.94055295, 0.522880554, 0.0127705485, 0.991907895, 0.126959711, 1.80302391e-06, -0.118272923, 0.924034774, 0.363553584, 0.0461549945, -0.360611916, 0.931573272),0.3)
  1176. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.875812769, -0.997663736, -0.177298278, 0.9927091, 0.120535254, 9.10893164e-07, -0.114734955, 0.944941044, -0.306467593, -0.0369410031, 0.304233015, 0.95188117),0.3)
  1177. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999970436, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),0.3)
  1178. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.842404008, -0.969340682, 0.0743760765, 0.988412261, -0.151793584, -1.79151257e-07, 0.146990091, 0.957133949, 0.249576986, -0.0378840081, -0.246684983, 0.968355),0.3)
  1179. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.879104972, 0.418311387, 0.120524362, 0.954071641, -0.287687421, -0.0835666433, 0.299579889, 0.916202128, 0.266132116, 8.48108925e-07, -0.278944045, 0.960307479),0.3)
  1180. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1181.  
  1182. end
  1183.  
  1184. end
  1185. else
  1186. Shield.Transparency = 1
  1187. Block.Value = false
  1188. end
  1189. end)
  1190.  
  1191. while wait() do
  1192. for i,v in next, Effects do
  1193. if v[1] == 'Block1' then
  1194. v[2].Size = v[2].Size + Vector3.new(v[3],v[3],v[3])
  1195. v[2].Transparency = v[2].Transparency + v[4]
  1196. v[2].CFrame = v[2].CFrame * CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
  1197. if v[2].Transparency >= 1 or time() - v[5] >= v[6] then
  1198. table.remove(Effects,i)
  1199. v[2]:destroy()
  1200. end
  1201. end
  1202. end
  1203. end
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