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Bonkers character concept

May 25th, 2019
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  1. Bonkers character concept: I suggest Bonkers a semi clone of Dedede, much like how Isabelle is a semi clone of Villager. Much like both Dedede and the Hammer Ability, Bonkers is focused on doing disgusting amounts of damage.
  2.  
  3. Jab:
  4. Same as Dedede’s.
  5.  
  6. Dash Attack:
  7.  
  8.  
  9. Forward Tilt: Hammer Nail.
  10. Bonkers smashes the ground directly in front of him, with a bury sweetspot much like K.Rools Down Tilt.
  11. (Inspired by the neutral attack of the Hammer Ability)
  12.  
  13. Down Tilt:
  14. Bonkers quickly swings his hammer downwards. Is powerful at the tip and can trip up close.
  15.  
  16. Up Tilt:
  17. Bonkers thrusts the top of his hammer upwards, much like Meta Knights up tilt.
  18.  
  19. Up Air:
  20. Same as Dedede’s.
  21.  
  22. Neutral Air:
  23.  
  24.  
  25. Forward Air:
  26. Same as Dedede’s. But more powerful to compensate for Bonkers’s recovery making it more risky offstage.
  27.  
  28. Back Air:
  29. Same as Dedede’s. But more powerful to compensate for Bonkers’s recovery making it more risky offstage.
  30.  
  31. Down Air:
  32. Same as Dedede’s. But more powerful to compensate for Bonkers’s recovery making it more risky offstage.
  33.  
  34. Forward Smash:
  35. Same as Dedede’s
  36.  
  37. Down Smash:
  38. Same as Dedede’s
  39.  
  40. Up Smash:
  41. Same as Dedede’s
  42.  
  43. Neutral Special:
  44.  
  45.  
  46. Down Special:
  47. Same as Dedede’s.
  48.  
  49. Side Special: Coconut Bombs.
  50. Bonkers tosses his signature coconut bombs out much like how Dedede throws out his Gordos. The angle of the bomb can be adjusted just like the Gordos; and if you hold the button instead of pressing it, Bonkers will throw out 3 bombs instead of one, at the cost of the attack taking longer to preform.
  51.  
  52. Up Special: Bluster Hammer Twirl.
  53. Bonkers points his hammer downwards and twirls it, creating gust of wind below him, propelling him upwards slightly. (About as much as the Belmonts Up Special)
  54. (Based off the Hammer Twirl when equipped with the wind element in Kirby Star Allies)
  55.  
  56. Grab:
  57. Same as Dedede’s.
  58.  
  59. Pummel:
  60. Same as Dedede’s.
  61.  
  62. Forward Throw:
  63. Same as Dedede’s.
  64.  
  65. Back Throw:
  66. Same as Dedede’s.
  67.  
  68. Up Throw:
  69. Same as Dedede’s.
  70.  
  71. Down Throw:
  72. Throws the opponent down and stomps them. Effectively the same as Dedede’s.
  73.  
  74. Final Smash: Grand Hammer
  75. Bonkers becomes Super Bonkers from Kirby’s Return to Dreamland, and swings in front of him. Any opponents who are caught in it are transitioned to a cutscene. This shows the opponent in the tower level from Kirby’s Return to Dreamland as Bonkers slams down the golden Grand Hammer onto them. This sends the opponent straight upwards.
  76.  
  77. Taunt 1:
  78. Bonkers jumps in place twice.
  79.  
  80. Taunt 2:
  81.  
  82.  
  83. Taunt 3:
  84.  
  85.  
  86. Victory Animation 1:
  87.  
  88.  
  89. Victory Animation 2:
  90.  
  91.  
  92. Victory Animation 3:
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