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- Earth Shaker
- [Class] [+Defense]
- Prerequisites: Elemental Connection (Ground), Novice Intuition, Novice Focus
- Static
- Effect: Pick two of Bulldoze, Mud Shot, Mud-Slap, or Sand-Attack. You learn the chosen Moves.
- Earthen Bond
- [+Defense]
- Prerequisites: Earth Shaker
- Static
- Effect: You gain the Tremorsense and Groundshaper Capabilities, and you gain Naturewalk for Cave, Mountain and Desert.
- Earth Mother's Blessing
- [Ranked 2] [+Defense]
- Rank 1 Prerequisites: Adept Focus or Intuition
- Rank 2 Prerequisites: Ground Out, Master Focus or Intuition
- Static
- Effect: Each Rank, choose Mud Dweller, Arena Trap, or Lightning Rod. You gain the chosen Ability.
- Wall Of Earth
- [+Defense]
- Prerequisites: Earth Shaker
- X AP - Special
- Effect: You create up to 4 meters of wall within 8 Meters. All 4 meters must be adjacent with at least one other space of the wall. You may have up to 8 Meters of wall active at any time. You may use this Feature on your own turn as a Standard Action for no AP cost, or, once per Scene, you may activate this Feature as a Standard Action Interrupt for 2 AP. You may only use this Feature in areas with sufficient sources of soil or mud nearby.
- Ground Out
- [+Defense]
- Prerequisites: Earth Shaker, Expert Focus or Intuition
- Static
- Effect: Pick two of Drill Run, Spikes, Magnitude, or Mud Bomb. You learn the chosen Moves.
- Earthshifter
- [+Defense]
- Prerequisites: Ground Out
- Scene x2 – Swift Action
- Trigger: You hit with a damaging Ground Type Move
- Effect: You initiate a Trip Maneuver against all targets of the Move. The Maneuver automatically hits, and you may use your Focus or Intuition for the opposed check.
- Tectonic Shift
- [+Defense]
- Prerequisites: Ground Out, Master Focus or Intuition
- Static
- Effect: Pick two of Earthquake, Shore Up, Earth Power, or Sand Tomb. You learn the chosen Moves.
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