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Apr 22nd, 2018
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  1. Risk level: in % chances, not based off ko's only rolls.
  2. death - 0%, Maiming - 10%, lesser but permanent - 25%, Temp injury - 25%
  3. Story Line:
  4. Yex'ing and Misato seek the land, roaming an old abandonned stretch, the path trecherous for most if not all life. Their efforts coming to bring them to a natural spectacle, a goliath of a sink hole, the likes of which baring great depths. It will be an impressive sight, and the first signs of finding the shrine, however, the shrine itself seems more hospitable to life, even if in a seeming miasmic cloud of dust, land undisturbed for many years, clearly rent open recently by the natural phenomenon. Enterring the caves they have hours to get in and find the shrine, however there will be winding caves.
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  6. Three paths, Route one: short 1 hour to complete before finding the shrine, does not come with special meeting. No special loot rewards. Roll for falling into a pit and taking the lesser perm nerf on this path, this can happen up to three times, and will be applied as one singular nerf.
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  8. Two: medium 1.5 hour to complete before finding the shrine, comes with special meeting of the spirit of the hero of the shrine. Meeting the hero's spirit will grant Loot reward B permanently on Yex'ing and Misatos weapons alike.
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  10. Three: Medium 2-2.5 hours to complete depends on how many rounds they take with an ec, does not come with special meeting of the hero's spirit. Lots of filler, but Loot reward C is guaranteed from it.
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  12. As they progress beyond this they arrive at the Shrine, which they encounter a bone Kaor a mix of earth magic, blood, and nature (blood + nature being fluffed as flesh manipulation) Defeating them they secure the stability of this domain and make the surface safe for fauna and flora alike to return to, finding that it was the source of the sinkhole, and their fortune in finding the shrine. After the winning in the fight they roll for reward A before moving onto the final scene. If they fail however? The shrine is destroyed, before they can arrive to it and meet the final scene.
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  14. At the Shrine, Yex'ing is free to do one of three options, marked on the statue, beseeched of those who observe the shrine. Pray, confess, or meditate, regardless of if the spirit saw them before? It speaks to them at this point, manifesting, and regarding, based on the chosen action, Yex'ings actions on the matter, observing his humanity and the like. After this scene, they are free, relinquished to go one.
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  16. Loot Rewards:
  17. A: Rolls including Adamantium, steel, Mythril, and orchilacum, orderred in most to least from the rolls. based on 1 100. as well as a second 1 100 for Poppylus, Sugar caps, and Soothe Reed (limit one per roll) on the same orientation of most to least, and in mixxes of the supplies.
  18. B: +1 vit added on their pendant slots. Making the item in question a full on unique.
  19. C: 10 units of scales each and a 1 20 to determine if they get 5 orchilacum as well.
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