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  1. Not using cached read wrapper
  2. Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  3. Stats thread started at 0.072641
  4. Loaded GFSDK_Aftermath_Lib.x64.dll
  5. ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  6. Mounting plugin Paper2D
  7. Mounting plugin AISupport
  8. Mounting plugin LightPropagationVolume
  9. Mounting plugin ActorLayerUtilities
  10. Mounting plugin AnimationSharing
  11. Mounting plugin CLionSourceCodeAccess
  12. Mounting plugin CodeLiteSourceCodeAccess
  13. Mounting plugin GitSourceControl
  14. Mounting plugin KDevelopSourceCodeAccess
  15. Mounting plugin NullSourceCodeAccess
  16. Mounting plugin PerforceSourceControl
  17. Mounting plugin PlasticSourceControl
  18. Mounting plugin SubversionSourceControl
  19. Mounting plugin UObjectPlugin
  20. Mounting plugin VisualStudioCodeSourceCodeAccess
  21. Mounting plugin VisualStudioSourceCodeAccess
  22. Mounting plugin XCodeSourceCodeAccess
  23. Mounting plugin AssetManagerEditor
  24. Mounting plugin CryptoKeys
  25. Mounting plugin CurveEditorTools
  26. Mounting plugin DataValidation
  27. Mounting plugin FacialAnimation
  28. Mounting plugin GameplayTagsEditor
  29. Mounting plugin MacGraphicsSwitching
  30. Mounting plugin MaterialAnalyzer
  31. Mounting plugin MobileLauncherProfileWizard
  32. Mounting plugin PluginBrowser
  33. Mounting plugin SpeedTreeImporter
  34. Mounting plugin DatasmithContent
  35. Mounting plugin VariantManagerContent
  36. Mounting plugin AlembicImporter
  37. Mounting plugin AutomationUtils
  38. Mounting plugin BackChannel
  39. Mounting plugin CharacterAI
  40. Mounting plugin GeometryCache
  41. Mounting plugin PlatformCrypto
  42. Mounting plugin ProxyLODPlugin
  43. Mounting plugin SkeletalReduction
  44. Mounting plugin MagicLeap
  45. Mounting plugin MagicLeapMedia
  46. Mounting plugin MLSDK
  47. Mounting plugin AndroidMedia
  48. Mounting plugin AvfMedia
  49. Mounting plugin ImgMedia
  50. Mounting plugin MediaCompositing
  51. Mounting plugin MediaPlayerEditor
  52. Mounting plugin WebMMedia
  53. Mounting plugin WmfMedia
  54. Mounting plugin TcpMessaging
  55. Mounting plugin UdpMessaging
  56. Mounting plugin ActorSequence
  57. Mounting plugin LevelSequenceEditor
  58. Mounting plugin MatineeToLevelSequence
  59. Mounting plugin NetcodeUnitTest
  60. Mounting plugin NUTUnrealEngine4
  61. Mounting plugin OnlineSubsystemGooglePlay
  62. Mounting plugin OnlineSubsystemIOS
  63. Mounting plugin OnlineSubsystem
  64. Mounting plugin OnlineSubsystemNull
  65. Mounting plugin OnlineSubsystemUtils
  66. Mounting plugin LauncherChunkInstaller
  67. Mounting plugin AndroidDeviceProfileSelector
  68. Mounting plugin AndroidMoviePlayer
  69. Mounting plugin AndroidPermission
  70. Mounting plugin AppleImageUtils
  71. Mounting plugin AppleMoviePlayer
  72. Mounting plugin ArchVisCharacter
  73. Mounting plugin AssetTags
  74. Mounting plugin AudioCapture
  75. Mounting plugin CableComponent
  76. Mounting plugin CustomMeshComponent
  77. Mounting plugin EditableMesh
  78. Mounting plugin ExampleDeviceProfileSelector
  79. Mounting plugin GoogleCloudMessaging
  80. Mounting plugin IOSDeviceProfileSelector
  81. Mounting plugin LinuxDeviceProfileSelector
  82. Mounting plugin LocationServicesBPLibrary
  83. Mounting plugin MobilePatchingUtils
  84. Mounting plugin OculusVR
  85. Mounting plugin PhysXVehicles
  86. Mounting plugin PostSplashScreen
  87. Mounting plugin ProceduralMeshComponent
  88. Mounting plugin RuntimePhysXCooking
  89. Mounting plugin SignificanceManager
  90. Mounting plugin SteamVR
  91. Mounting plugin WebMMoviePlayer
  92. Mounting plugin WindowsMoviePlayer
  93. Mounting plugin ScreenshotTools
  94. Using libcurl 7.55.1-DEV
  95. - built for x86_64-pc-win32
  96. - supports SSL with OpenSSL/1.1.1
  97. - supports HTTP deflate (compression) using libz 1.2.8
  98. - other features:
  99. CURL_VERSION_SSL
  100. CURL_VERSION_LIBZ
  101. CURL_VERSION_IPV6
  102. CURL_VERSION_ASYNCHDNS
  103. CURL_VERSION_LARGEFILE
  104. CURL_VERSION_IDN
  105. CurlRequestOptions (configurable via config and command line):
  106. - bVerifyPeer = true - Libcurl will verify peer certificate
  107. - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  108. - bDontReuseConnections = false - Libcurl will reuse connections
  109. - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  110. - LocalHostAddr = Default
  111. - BufferSize = 65536
  112. OSS: Creating online subsystem instance for: NULL
  113. WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  114. OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  115. Build: ++UE4+Release-4.24-CL-11590370
  116. Engine Version: 4.24.3-11590370+++UE4+Release-4.24
  117. Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
  118. Net CL: 10570792
  119. OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1060 6GB
  120. Compiled (64-bit): Feb 24 2020 15:39:18
  121. Compiled with Visual C++: 19.16.27032.01
  122. Build Configuration: Development
  123. Branch Name: ++UE4+Release-4.24
  124. Command Line: -EpicPortal -epicusername=officernickwilde -epicuserid=f177af0781d14a6e8451989dea8d3ef5 -epiclocale=en
  125. Base Directory: C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
  126. Installed Engine Build: 1
  127. Number of dev versions registered: 25
  128. Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  129. Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  130. Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  131. Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
  132. Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
  133. Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  134. Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  135. Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  136. Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
  137. Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  138. Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
  139. Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  140. Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  141. Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  142. Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  143. Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  144. Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  145. Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  146. Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  147. FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  148. Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
  149. Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  150. Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
  151. Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
  152. Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  153. Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  154. Object subsystem initialized
  155. Setting CVar [[con.DebugEarlyDefault:1]]
  156. Setting CVar [[r.setres:1280x720]]
  157. Setting CVar [[r.VSync:0]]
  158. Setting CVar [[r.RHICmdBypass:0]]
  159. Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  160. Setting CVar [[r.GPUCrashDebugging:0]]
  161. Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  162. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  163. Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  164. Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  165. Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  166. Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  167. Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  168. Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  169. Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  170. Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  171. Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  172. Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  173. Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  174. Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  175. Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  176. Setting CVar [[s.FlushStreamingOnExit:1]]
  177. Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  178. Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  179. Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  180. Setting CVar [[gc.FlushStreamingOnGC:0]]
  181. Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  182. Setting CVar [[gc.AllowParallelGC:1]]
  183. Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  184. Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  185. Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  186. Setting CVar [[gc.CreateGCClusters:1]]
  187. Setting CVar [[gc.MinGCClusterSize:5]]
  188. Setting CVar [[gc.ActorClusteringEnabled:0]]
  189. Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  190. Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  191. Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  192. Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  193. Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  194. Setting CVar [[r.SkeletalMeshLODBias:0]]
  195. Setting CVar [[r.ViewDistanceScale:1.0]]
  196. Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  197. Setting CVar [[r.PostProcessAAQuality:4]]
  198. Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  199. Setting CVar [[r.LightFunctionQuality:1]]
  200. Setting CVar [[r.ShadowQuality:5]]
  201. Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  202. Setting CVar [[r.Shadow.MaxResolution:2048]]
  203. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  204. Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  205. Setting CVar [[r.Shadow.DistanceScale:1.0]]
  206. Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  207. Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  208. Setting CVar [[r.DistanceFieldShadowing:1]]
  209. Setting CVar [[r.DistanceFieldAO:1]]
  210. Setting CVar [[r.AOQuality:2]]
  211. Setting CVar [[r.VolumetricFog:1]]
  212. Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  213. Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  214. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  215. Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  216. Setting CVar [[r.CapsuleShadows:1]]
  217. Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  218. Setting CVar [[r.MotionBlurQuality:4]]
  219. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  220. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  221. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  222. Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  223. Setting CVar [[r.DepthOfFieldQuality:2]]
  224. Setting CVar [[r.RenderTargetPoolMin:400]]
  225. Setting CVar [[r.LensFlareQuality:2]]
  226. Setting CVar [[r.SceneColorFringeQuality:1]]
  227. Setting CVar [[r.EyeAdaptationQuality:2]]
  228. Setting CVar [[r.BloomQuality:5]]
  229. Setting CVar [[r.FastBlurThreshold:100]]
  230. Setting CVar [[r.Upscale.Quality:3]]
  231. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  232. Setting CVar [[r.LightShaftQuality:1]]
  233. Setting CVar [[r.Filter.SizeScale:1]]
  234. Setting CVar [[r.Tonemapper.Quality:5]]
  235. Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  236. Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  237. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  238. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  239. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  240. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  241. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  242. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  243. Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  244. Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  245. Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  246. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  247. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  248. Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  249. Setting CVar [[r.Streaming.MipBias:0]]
  250. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  251. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  252. Setting CVar [[r.Streaming.Boost:1]]
  253. Setting CVar [[r.MaxAnisotropy:8]]
  254. Setting CVar [[r.VT.MaxAnisotropy:8]]
  255. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  256. Setting CVar [[r.Streaming.PoolSize:1000]]
  257. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  258. Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  259. Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  260. Setting CVar [[r.RefractionQuality:2]]
  261. Setting CVar [[r.SSR.Quality:3]]
  262. Setting CVar [[r.SSR.HalfResSceneColor:0]]
  263. Setting CVar [[r.SceneColorFormat:4]]
  264. Setting CVar [[r.DetailMode:2]]
  265. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  266. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  267. Setting CVar [[r.SSS.Scale:1]]
  268. Setting CVar [[r.SSS.SampleSet:2]]
  269. Setting CVar [[r.SSS.Quality:1]]
  270. Setting CVar [[r.SSS.HalfRes:1]]
  271. Setting CVar [[r.SSGI.Quality:3]]
  272. Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  273. Setting CVar [[r.ParticleLightQuality:2]]
  274. Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  275. Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  276. Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  277. Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  278. Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  279. Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  280. Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  281. Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  282. Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  283. Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  284. Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  285. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  286. Setting CVar [[foliage.DensityScale:1.0]]
  287. Setting CVar [[grass.DensityScale:1.0]]
  288. Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  289. Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  290. Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  291. Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  292. Selected Device Profile: [Windows]
  293. Applying CVar settings loaded from the selected device profile: [Windows]
  294. Platform has ~ 8 GB [8510300160 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  295. Going up to parent DeviceProfile []
  296. Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  297. Setting CVar [[r.SkeletalMeshLODBias:0]]
  298. Setting CVar [[r.ViewDistanceScale:1.0]]
  299. Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  300. Setting CVar [[r.PostProcessAAQuality:4]]
  301. Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  302. Setting CVar [[r.LightFunctionQuality:1]]
  303. Setting CVar [[r.ShadowQuality:5]]
  304. Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  305. Setting CVar [[r.Shadow.MaxResolution:2048]]
  306. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  307. Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  308. Setting CVar [[r.Shadow.DistanceScale:1.0]]
  309. Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  310. Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  311. Setting CVar [[r.DistanceFieldShadowing:1]]
  312. Setting CVar [[r.DistanceFieldAO:1]]
  313. Setting CVar [[r.AOQuality:2]]
  314. Setting CVar [[r.VolumetricFog:1]]
  315. Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  316. Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  317. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  318. Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  319. Setting CVar [[r.CapsuleShadows:1]]
  320. Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  321. Setting CVar [[r.MotionBlurQuality:4]]
  322. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  323. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  324. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  325. Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  326. Setting CVar [[r.DepthOfFieldQuality:2]]
  327. Setting CVar [[r.RenderTargetPoolMin:400]]
  328. Setting CVar [[r.LensFlareQuality:2]]
  329. Setting CVar [[r.SceneColorFringeQuality:1]]
  330. Setting CVar [[r.EyeAdaptationQuality:2]]
  331. Setting CVar [[r.BloomQuality:5]]
  332. Setting CVar [[r.FastBlurThreshold:100]]
  333. Setting CVar [[r.Upscale.Quality:3]]
  334. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  335. Setting CVar [[r.LightShaftQuality:1]]
  336. Setting CVar [[r.Filter.SizeScale:1]]
  337. Setting CVar [[r.Tonemapper.Quality:5]]
  338. Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  339. Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  340. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  341. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  342. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  343. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  344. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  345. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  346. Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  347. Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  348. Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  349. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  350. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  351. Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  352. Setting CVar [[r.Streaming.MipBias:0]]
  353. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  354. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  355. Setting CVar [[r.Streaming.Boost:1]]
  356. Setting CVar [[r.MaxAnisotropy:8]]
  357. Setting CVar [[r.VT.MaxAnisotropy:8]]
  358. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  359. Setting CVar [[r.Streaming.PoolSize:1000]]
  360. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  361. Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  362. Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  363. Setting CVar [[r.RefractionQuality:2]]
  364. Setting CVar [[r.SSR.Quality:3]]
  365. Setting CVar [[r.SSR.HalfResSceneColor:0]]
  366. Setting CVar [[r.SceneColorFormat:4]]
  367. Setting CVar [[r.DetailMode:2]]
  368. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  369. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  370. Setting CVar [[r.SSS.Scale:1]]
  371. Setting CVar [[r.SSS.SampleSet:2]]
  372. Setting CVar [[r.SSS.Quality:1]]
  373. Setting CVar [[r.SSS.HalfRes:1]]
  374. Setting CVar [[r.SSGI.Quality:3]]
  375. Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  376. Setting CVar [[r.ParticleLightQuality:2]]
  377. Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  378. Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  379. Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  380. Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  381. Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  382. Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  383. Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  384. Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  385. Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  386. Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  387. Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  388. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  389. Setting CVar [[foliage.DensityScale:1.0]]
  390. Setting CVar [[grass.DensityScale:1.0]]
  391. Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
  392. Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  393. Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  394. Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  395. Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  396. Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  397. Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  398. Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
  399. Computer: OLLIVERS-HACKIN
  400. User: Oliver
  401. CPU Page size=4096, Cores=4
  402. High frequency timer resolution =10.000000 MHz
  403. Memory total: Physical=7.9GB (8GB approx)
  404. Platform Memory Stats for Windows
  405. Process Physical Memory: 103.94 MB used, 103.95 MB peak
  406. Process Virtual Memory: 99.83 MB used, 99.83 MB peak
  407. Physical Memory: 4192.76 MB used, 3923.29 MB free, 8116.05 MB total
  408. Virtual Memory: 5121.15 MB used, 134212608.00 MB free, 134217728.00 MB total
  409. WindowsPlatformFeatures enabled
  410. Using OS detected language (en-US).
  411. Using OS detected locale (en-US).
  412. No specific localization for 'en-US' exists, so the 'en' localization will be used.
  413. Setting process to per monitor DPI aware
  414. Windows GetLastError: The operation completed successfully. (0)
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