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- Not using cached read wrapper
- Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
- Stats thread started at 0.072641
- Loaded GFSDK_Aftermath_Lib.x64.dll
- ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
- Mounting plugin Paper2D
- Mounting plugin AISupport
- Mounting plugin LightPropagationVolume
- Mounting plugin ActorLayerUtilities
- Mounting plugin AnimationSharing
- Mounting plugin CLionSourceCodeAccess
- Mounting plugin CodeLiteSourceCodeAccess
- Mounting plugin GitSourceControl
- Mounting plugin KDevelopSourceCodeAccess
- Mounting plugin NullSourceCodeAccess
- Mounting plugin PerforceSourceControl
- Mounting plugin PlasticSourceControl
- Mounting plugin SubversionSourceControl
- Mounting plugin UObjectPlugin
- Mounting plugin VisualStudioCodeSourceCodeAccess
- Mounting plugin VisualStudioSourceCodeAccess
- Mounting plugin XCodeSourceCodeAccess
- Mounting plugin AssetManagerEditor
- Mounting plugin CryptoKeys
- Mounting plugin CurveEditorTools
- Mounting plugin DataValidation
- Mounting plugin FacialAnimation
- Mounting plugin GameplayTagsEditor
- Mounting plugin MacGraphicsSwitching
- Mounting plugin MaterialAnalyzer
- Mounting plugin MobileLauncherProfileWizard
- Mounting plugin PluginBrowser
- Mounting plugin SpeedTreeImporter
- Mounting plugin DatasmithContent
- Mounting plugin VariantManagerContent
- Mounting plugin AlembicImporter
- Mounting plugin AutomationUtils
- Mounting plugin BackChannel
- Mounting plugin CharacterAI
- Mounting plugin GeometryCache
- Mounting plugin PlatformCrypto
- Mounting plugin ProxyLODPlugin
- Mounting plugin SkeletalReduction
- Mounting plugin MagicLeap
- Mounting plugin MagicLeapMedia
- Mounting plugin MLSDK
- Mounting plugin AndroidMedia
- Mounting plugin AvfMedia
- Mounting plugin ImgMedia
- Mounting plugin MediaCompositing
- Mounting plugin MediaPlayerEditor
- Mounting plugin WebMMedia
- Mounting plugin WmfMedia
- Mounting plugin TcpMessaging
- Mounting plugin UdpMessaging
- Mounting plugin ActorSequence
- Mounting plugin LevelSequenceEditor
- Mounting plugin MatineeToLevelSequence
- Mounting plugin NetcodeUnitTest
- Mounting plugin NUTUnrealEngine4
- Mounting plugin OnlineSubsystemGooglePlay
- Mounting plugin OnlineSubsystemIOS
- Mounting plugin OnlineSubsystem
- Mounting plugin OnlineSubsystemNull
- Mounting plugin OnlineSubsystemUtils
- Mounting plugin LauncherChunkInstaller
- Mounting plugin AndroidDeviceProfileSelector
- Mounting plugin AndroidMoviePlayer
- Mounting plugin AndroidPermission
- Mounting plugin AppleImageUtils
- Mounting plugin AppleMoviePlayer
- Mounting plugin ArchVisCharacter
- Mounting plugin AssetTags
- Mounting plugin AudioCapture
- Mounting plugin CableComponent
- Mounting plugin CustomMeshComponent
- Mounting plugin EditableMesh
- Mounting plugin ExampleDeviceProfileSelector
- Mounting plugin GoogleCloudMessaging
- Mounting plugin IOSDeviceProfileSelector
- Mounting plugin LinuxDeviceProfileSelector
- Mounting plugin LocationServicesBPLibrary
- Mounting plugin MobilePatchingUtils
- Mounting plugin OculusVR
- Mounting plugin PhysXVehicles
- Mounting plugin PostSplashScreen
- Mounting plugin ProceduralMeshComponent
- Mounting plugin RuntimePhysXCooking
- Mounting plugin SignificanceManager
- Mounting plugin SteamVR
- Mounting plugin WebMMoviePlayer
- Mounting plugin WindowsMoviePlayer
- Mounting plugin ScreenshotTools
- Using libcurl 7.55.1-DEV
- - built for x86_64-pc-win32
- - supports SSL with OpenSSL/1.1.1
- - supports HTTP deflate (compression) using libz 1.2.8
- - other features:
- CURL_VERSION_SSL
- CURL_VERSION_LIBZ
- CURL_VERSION_IPV6
- CURL_VERSION_ASYNCHDNS
- CURL_VERSION_LARGEFILE
- CURL_VERSION_IDN
- CurlRequestOptions (configurable via config and command line):
- - bVerifyPeer = true - Libcurl will verify peer certificate
- - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- - bDontReuseConnections = false - Libcurl will reuse connections
- - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- - LocalHostAddr = Default
- - BufferSize = 65536
- OSS: Creating online subsystem instance for: NULL
- WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- Build: ++UE4+Release-4.24-CL-11590370
- Engine Version: 4.24.3-11590370+++UE4+Release-4.24
- Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
- Net CL: 10570792
- OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1060 6GB
- Compiled (64-bit): Feb 24 2020 15:39:18
- Compiled with Visual C++: 19.16.27032.01
- Build Configuration: Development
- Branch Name: ++UE4+Release-4.24
- Command Line: -EpicPortal -epicusername=officernickwilde -epicuserid=f177af0781d14a6e8451989dea8d3ef5 -epiclocale=en
- Base Directory: C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
- Installed Engine Build: 1
- Number of dev versions registered: 25
- Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
- Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
- Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
- Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
- Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
- Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
- Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
- Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
- Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- Object subsystem initialized
- Setting CVar [[con.DebugEarlyDefault:1]]
- Setting CVar [[r.setres:1280x720]]
- Setting CVar [[r.VSync:0]]
- Setting CVar [[r.RHICmdBypass:0]]
- Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- Setting CVar [[r.GPUCrashDebugging:0]]
- Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- Setting CVar [[s.FlushStreamingOnExit:1]]
- Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- Setting CVar [[gc.FlushStreamingOnGC:0]]
- Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- Setting CVar [[gc.AllowParallelGC:1]]
- Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- Setting CVar [[gc.CreateGCClusters:1]]
- Setting CVar [[gc.MinGCClusterSize:5]]
- Setting CVar [[gc.ActorClusteringEnabled:0]]
- Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.SkeletalMeshLODBias:0]]
- Setting CVar [[r.ViewDistanceScale:1.0]]
- Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.PostProcessAAQuality:4]]
- Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.LightFunctionQuality:1]]
- Setting CVar [[r.ShadowQuality:5]]
- Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- Setting CVar [[r.Shadow.MaxResolution:2048]]
- Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- Setting CVar [[r.Shadow.DistanceScale:1.0]]
- Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- Setting CVar [[r.DistanceFieldShadowing:1]]
- Setting CVar [[r.DistanceFieldAO:1]]
- Setting CVar [[r.AOQuality:2]]
- Setting CVar [[r.VolumetricFog:1]]
- Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- Setting CVar [[r.CapsuleShadows:1]]
- Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.MotionBlurQuality:4]]
- Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- Setting CVar [[r.AmbientOcclusionLevels:-1]]
- Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- Setting CVar [[r.DepthOfFieldQuality:2]]
- Setting CVar [[r.RenderTargetPoolMin:400]]
- Setting CVar [[r.LensFlareQuality:2]]
- Setting CVar [[r.SceneColorFringeQuality:1]]
- Setting CVar [[r.EyeAdaptationQuality:2]]
- Setting CVar [[r.BloomQuality:5]]
- Setting CVar [[r.FastBlurThreshold:100]]
- Setting CVar [[r.Upscale.Quality:3]]
- Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- Setting CVar [[r.LightShaftQuality:1]]
- Setting CVar [[r.Filter.SizeScale:1]]
- Setting CVar [[r.Tonemapper.Quality:5]]
- Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.Streaming.MipBias:0]]
- Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- Setting CVar [[r.Streaming.Boost:1]]
- Setting CVar [[r.MaxAnisotropy:8]]
- Setting CVar [[r.VT.MaxAnisotropy:8]]
- Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- Setting CVar [[r.Streaming.PoolSize:1000]]
- Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- Setting CVar [[r.RefractionQuality:2]]
- Setting CVar [[r.SSR.Quality:3]]
- Setting CVar [[r.SSR.HalfResSceneColor:0]]
- Setting CVar [[r.SceneColorFormat:4]]
- Setting CVar [[r.DetailMode:2]]
- Setting CVar [[r.TranslucencyVolumeBlur:1]]
- Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- Setting CVar [[r.SSS.Scale:1]]
- Setting CVar [[r.SSS.SampleSet:2]]
- Setting CVar [[r.SSS.Quality:1]]
- Setting CVar [[r.SSS.HalfRes:1]]
- Setting CVar [[r.SSGI.Quality:3]]
- Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- Setting CVar [[r.ParticleLightQuality:2]]
- Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[foliage.DensityScale:1.0]]
- Setting CVar [[grass.DensityScale:1.0]]
- Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- Selected Device Profile: [Windows]
- Applying CVar settings loaded from the selected device profile: [Windows]
- Platform has ~ 8 GB [8510300160 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- Going up to parent DeviceProfile []
- Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.SkeletalMeshLODBias:0]]
- Setting CVar [[r.ViewDistanceScale:1.0]]
- Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.PostProcessAAQuality:4]]
- Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.LightFunctionQuality:1]]
- Setting CVar [[r.ShadowQuality:5]]
- Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- Setting CVar [[r.Shadow.MaxResolution:2048]]
- Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- Setting CVar [[r.Shadow.DistanceScale:1.0]]
- Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- Setting CVar [[r.DistanceFieldShadowing:1]]
- Setting CVar [[r.DistanceFieldAO:1]]
- Setting CVar [[r.AOQuality:2]]
- Setting CVar [[r.VolumetricFog:1]]
- Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- Setting CVar [[r.CapsuleShadows:1]]
- Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.MotionBlurQuality:4]]
- Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- Setting CVar [[r.AmbientOcclusionLevels:-1]]
- Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- Setting CVar [[r.DepthOfFieldQuality:2]]
- Setting CVar [[r.RenderTargetPoolMin:400]]
- Setting CVar [[r.LensFlareQuality:2]]
- Setting CVar [[r.SceneColorFringeQuality:1]]
- Setting CVar [[r.EyeAdaptationQuality:2]]
- Setting CVar [[r.BloomQuality:5]]
- Setting CVar [[r.FastBlurThreshold:100]]
- Setting CVar [[r.Upscale.Quality:3]]
- Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- Setting CVar [[r.LightShaftQuality:1]]
- Setting CVar [[r.Filter.SizeScale:1]]
- Setting CVar [[r.Tonemapper.Quality:5]]
- Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.Streaming.MipBias:0]]
- Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- Setting CVar [[r.Streaming.Boost:1]]
- Setting CVar [[r.MaxAnisotropy:8]]
- Setting CVar [[r.VT.MaxAnisotropy:8]]
- Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- Setting CVar [[r.Streaming.PoolSize:1000]]
- Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- Setting CVar [[r.RefractionQuality:2]]
- Setting CVar [[r.SSR.Quality:3]]
- Setting CVar [[r.SSR.HalfResSceneColor:0]]
- Setting CVar [[r.SceneColorFormat:4]]
- Setting CVar [[r.DetailMode:2]]
- Setting CVar [[r.TranslucencyVolumeBlur:1]]
- Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- Setting CVar [[r.SSS.Scale:1]]
- Setting CVar [[r.SSS.SampleSet:2]]
- Setting CVar [[r.SSS.Quality:1]]
- Setting CVar [[r.SSS.HalfRes:1]]
- Setting CVar [[r.SSGI.Quality:3]]
- Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- Setting CVar [[r.ParticleLightQuality:2]]
- Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[foliage.DensityScale:1.0]]
- Setting CVar [[grass.DensityScale:1.0]]
- Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Oliver/AppData/Local/UnrealEngine/4.24/Saved/Config/Windows/Engine.ini]
- Computer: OLLIVERS-HACKIN
- User: Oliver
- CPU Page size=4096, Cores=4
- High frequency timer resolution =10.000000 MHz
- Memory total: Physical=7.9GB (8GB approx)
- Platform Memory Stats for Windows
- Process Physical Memory: 103.94 MB used, 103.95 MB peak
- Process Virtual Memory: 99.83 MB used, 99.83 MB peak
- Physical Memory: 4192.76 MB used, 3923.29 MB free, 8116.05 MB total
- Virtual Memory: 5121.15 MB used, 134212608.00 MB free, 134217728.00 MB total
- WindowsPlatformFeatures enabled
- Using OS detected language (en-US).
- Using OS detected locale (en-US).
- No specific localization for 'en-US' exists, so the 'en' localization will be used.
- Setting process to per monitor DPI aware
- Windows GetLastError: The operation completed successfully. (0)
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