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- Souldrift Warrior
- Level 4/Aqua/Water/effect
- Pandemonium effect
- Scales 1/6
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- All monsters your opponent controls lose 300 ATK/DEF for each Ice counter on the field. If a "Souldrift" card would be destroyed: You can remove 1 Ice counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 2 Ice counters from anywhere on the field; Special Summon 1 "Souldrift" monster from your hand or Deck. You can only use this effect of "Souldrift Warrior" once per turn.
- 1800 ATK/1400 DEF
- Souldrift Mage
- Level 4/Aqua/Water/EFFEC
- Pandemonium effect
- Scales 3/9
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- All monsters you control gain 300 ATK/DEF for each Ice counter on the field. If your opponent would Special Summon a monster during the Battle Phase: you can remove 1 Ice counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 2 Ice counters from anywhere on the field; Add 1 "Souldrift" Spell/Trap from your Deck to your hand. You can only use this effect of "Souldrift Mage" once per turn.
- 1300 ATK/ 600 DEF.
- Souldrift Wanderer
- Level 1/Aqua/Water/effect
- Pandemonium effect
- Scales 5/0
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- All monsters you control cannot be destroyed by card effects as long as there is a Ice counter on the field. If a "Souldrift" monster would be destroyed by battle: You can remove 1 Ice counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 2 Ice counters from anywhere on the field; Shuffle 1 card your opponent controls into the Deck. You can only use this effect of "Souldrift Wanderer" once per turn.
- 700 ATK/600 DEF.
- Souldrift Jester
- Level 8/Aqua/Water/effect
- Pandemonium effect
- Scales 4/7
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- If a monster your opponent controls would be destroyed by battle: Place 1 Ice counter anywhere on the field. If your opponent would gain LP: You can remove 1 Frostbite counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 4 Ice counters from anywhere on the field; Activate 1 "Souldrift" pandemonium monster from your Deck in your pandemonium zone. You can only use this effect of "Souldrift Jester" once per turn.
- 2500 ATK/1500 DEF.
- Souldrift Charlatan
- Level 6/Aqua/Water/effect
- Pandemonium effect
- Scales 6/9
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- If an effect of a monster your opponent controls would add a card to their hand: You can remove 1 Ice counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 2 Ice counters from anywhere on the field; Special Summon 1 "Souldrift" monster from your GY in Defense Position. You can only use this effect of "Souldrift Charlatan" once per turn.
- 2000 ATK/1500 DEF.
- Souldrift Emperor
- Level 9/Aqua/Water/effect
- Pandemonium effect
- Scales 0/9
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- All "Souldrift" monsters you control can inflict piercing damage. If your opponent would tribute a monster you control: You can remove 1 Ice counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 4 Ice counters from anywhere on the field (Quick Effect); Negate effects of up to 2 monsters your opponent controls. You can only use this effect of "Souldrift Emperor" once per turn.
- 3500 ATK/2000 DEF.
- Souldrift Queen
- Level 9/Aqua/Water/effect
- Pandemonium effect
- Scales 1/5
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- Your opponent cannot inflict piercing damage to "Souldrift" monsters you control. If your opponent would shuffle a monster you control into the Deck: You can remove 1 Ice counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 4 Ice counters from anywhere on the field (Quick Effect); Negate effects of up to 2 Spell/Traps your opponent controls. You can only use this effect of "Souldrift Queen" once per turn.
- 2800 ATK/ 1500 DEF.
- Souldrift Prince
- Level 5/Aqua/Water/effect
- Pandemonium effect
- Scales 4/8
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- Once per turn: Place 1 Ice counter on anywhere on the field. If your opponent would attack directly: You can remove 1 Ice counter instead. You can only activate this effect of "Souldrift Prince" twice per turn.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 2 Ice counters from anywhere on the field; Gain 300 LP for each Ice counter on the field. You can only use this effect of "Souldrift Prince" once per turn.
- 1500 ATK/ 2000 DEF.
- Souldrift Princess
- Level 5/Aqua/Water/effect
- Pandemonium effect
- Scales 2/5
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- Once per turn: Place 1 Ice counter on anywhere on the field. If your opponent would attach "Souldrift" cards you control to Xyz monsters as material: You can remove 1 Ice counter instead.
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- Monster effect
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- When this card is Pandemonium Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 2 Ice counters from anywhere on the field; Your opponent loses 300 LP for each Ice counter on the field. You can only use this effect of "Souldrift Princess" once per turn.
- 2000 ATK/ 1500 DEF.
- Souldrift Dragon Deity
- Level 12/Dragon/Water/effect
- Pandemonium effect
- Scales 3/1
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- If your opponent would activate a card effect that would send a "Souldrift" card(s) from the field to your hand: You can remove 1 Ice counter instead.
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- Monster effect
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- Must be Special Summoned (from your hand), by tributing three "Souldrift" monsters you control, and cannot be summoned by other ways. When this card is Special Summoned: Place 2 Ice counters on 1 monster your opponent controls.
- While you have a "Souldrift" monster on the field, you can remove 8 Ice counters from anywhere on the field; banish all cards on the field, except "Souldrift" cards. You cannot attack with any monsters the turn you activate this effect, except this card. You can only use this effect of "Souldrift Dragon Deity" once per turn.
- 4000 ATK/ 3500 DEF.
- Souldrift Aurora
- Quick play spell
- If your opponent would activate a Spell/Trap that would destroy 1 or more "Souldrift" monsters you control: Negate the Spell/Trap, and if you do, destroy it. After this effect: place 4 Ice counters anywhere on the field.
- Souldrift Palace
- Field Spell
- Once per turn: Place 1 Ice counter on all cards on the field. During your Main Phase, you can remove up to 5 Icd counters; activate 1 of the following effects based on the number of Icd counters removed.
- ●1+: All "Souldrift" monsters you control gain 500 ATK/DEF.
- ●2+: Shuffle 1 card on the field into the Deck (except Extra Deck monsters)
- ●3+: Gain 1000 LP, and your opponent loses 1000 LP.
- ●4+: Negate the effects of 1 card your opponent controls.
- ●5: Draw 1 card.
- You can only activate each effect of "Souldrift Palace" once per turn.
- Souldrift Frozen Blizzard
- Counter-Trap
- If your opponent would attack you directly: Negate the attack, end the Battle Phase, then place 1 Ice counter on all monsters your opponent controls. You can only activate this effect of "Souldrift Frozen Blizzard" once per turn.
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