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- /*
- ___ _ _ _ _ _
- / __\_ _| | | ___ _ _| |_ /\/\ (_)_ __ (_) __ _ __ _ _ __ ___ ___
- / _\/ _` | | |/ _ \| | | | __| / \| | '_ \| |/ _` |/ _` | '_ ` _ \ / _ \
- / / | (_| | | | (_) | |_| | |_ / /\/\ \ | | | | | (_| | (_| | | | | | | __/
- \/ \__,_|_|_|\___/ \__,_|\__| \/ \/_|_| |_|_|\__, |\__,_|_| |_| |_|\___|
- |___/v1.0
- Fallout Minigame ili na našem 'Igra na ispadanje' koja je namijenjena za zabavu.
- Kako bi ste pristupili ili pokrenuli igru upisati ce te /fallout, to jest /napustifallout
- Da bi igra uspješno započela potrebna su minimalno 3 igrača u istoj, inaće se igra prekida i nema pobjednika.
- (Minimalan broj igrača je podesiv putem skripte, za sada je na 3)
- Igra se sastoji od 76 padajućih platformi koje padaju nakon jedne sekunde i tako sužava prostor za kretnju,
- ukoliko ste stali na platformu koja pada, tada ste eliminirani i zadnji igrac koji ostane na platformi je pobjednik.
- Vrijeme igre je neograničeno, a cilj je ostati što duže na preostalim platformama i tako stići to vrijedne nagrade.
- Napravljena je i 'Info Ploča' koja pokazuje koliko je igrača u igri, vrijeme i naravno koliko je preostalo platformi do kraja igre.
- Funkcije su pisane na engleskom jeziku a tekst na hrvatskom.
- (Važan podatak: Važno je da kod prebacite u mod da ne dođe do raznih komplikacija)
- Ova skripta je rađena za nekadašnji ISG/NEF te je samo dodato par stvari da skripta izgleda bolje.
- Ugodna zabava @ Bolex_ ;)
- Zahvala: Bratu Hazonu za testiranje
- */
- #define FILTERSCRIPT
- #include a_samp
- #include streamer
- #include izcmd
- #define function%0(%1) forward%0(%1); public%0(%1)
- #define InFallout(%0) GetPVarInt(%0,"In_Fallout")
- #define FALLOUT_COUNT 30
- #define MIN_FALLOUT_PLAYER 3
- #define BIJELA "{FFFFFF}"
- #define NCRVENA "{FF4500}"
- new
- string[128],
- hms[3],
- Float:fallpos[3],
- fObjects[76],
- fall_objects = 76,
- fall_players = false,
- bool: FalloutStarted = false,
- bool: FalloutRun = false,
- FalloutStartTimer = -1,
- falloutcount = FALLOUT_COUNT,
- FalloutDeathTimer,
- Text:fall_td, Text:fall_boxtd, Text:fall_previewtd, Text:fall_smallboxtd, Text:fall_fnametd,
- fall_time,
- f_object
- ;
- new Float:falloutpos[15][4]={
- {-988.0902,-659.1328,261.1797,218.4480}, {-977.8398,-658.9387,261.1795,180.0},
- {-966.5896,-659.5820,261.1799,180.0}, {-958.3835,-659.4771,261.1799,145.0},
- {-958.1046,-671.3028,261.1804,90.0}, {-957.2604,-684.1865,261.1788,90.0},
- {-957.6481,-697.5299,261.1801,45.0}, {-970.7908,-697.2638,261.1800,0.0},
- {-981.4674,-697.1113,261.1799,0.0}, {-976.2013,-679.8033,261.1793,347.2058},
- {-970.8993,-667.8923,261.1787,90.0}, {-981.1204,-669.2873,261.1794,235.9321},
- {-964.1179,-680.9289,261.1798,97.1868}, {-969.1664,-690.2943,261.1792,0.0},
- {-980.8322,-681.1248,261.1800,0.0}
- };
- public OnFilterScriptInit() {
- fall_boxtd = TextDrawCreate(110.000000, 183.500000, "_");
- TextDrawLetterSize(fall_boxtd, 0.000000, 3.865278);
- TextDrawTextSize(fall_boxtd, -2.000000, 0.000000);
- TextDrawAlignment(fall_boxtd, 1);
- TextDrawColor(fall_boxtd, 0);
- TextDrawUseBox(fall_boxtd, true);
- TextDrawBoxColor(fall_boxtd, 102);
- TextDrawSetShadow(fall_boxtd, 0);
- TextDrawSetOutline(fall_boxtd, 0);
- TextDrawFont(fall_boxtd, 0);
- fall_td = TextDrawCreate(31.500000, 190.312500, " ");
- TextDrawLetterSize(fall_td, 0.128000, 0.733751);
- TextDrawAlignment(fall_td, 1);
- TextDrawColor(fall_td, -1);
- TextDrawSetShadow(fall_td, 0);
- TextDrawSetOutline(fall_td, 1);
- TextDrawBackgroundColor(fall_td, 51);
- TextDrawFont(fall_td, 1);
- TextDrawSetProportional(fall_td, 1);
- fall_previewtd = TextDrawCreate(75.500000, 158.812500, "_");
- TextDrawLetterSize(fall_previewtd, 0.449999, 1.600000);
- TextDrawTextSize(fall_previewtd, 39.500000, 49.437500);
- TextDrawAlignment(fall_previewtd, 1);
- TextDrawColor(fall_previewtd, -1);
- TextDrawBackgroundColor(fall_previewtd, 0x00000000);
- TextDrawSetShadow(fall_previewtd, 0);
- TextDrawSetOutline(fall_previewtd, 1);
- TextDrawFont(fall_previewtd, 5);
- TextDrawSetProportional(fall_previewtd, 1);
- TextDrawSetPreviewModel(fall_previewtd, 1697);
- TextDrawSetPreviewRot(fall_previewtd, 15.000000, 20.000000, 20.000000, 1.000000);
- fall_smallboxtd = TextDrawCreate(5.000000, 189.625000, "_");
- TextDrawLetterSize(fall_smallboxtd, 0.000000, 2.211111);
- TextDrawTextSize(fall_smallboxtd, -2.000000, 0.000000);
- TextDrawAlignment(fall_smallboxtd, 1);
- TextDrawColor(fall_smallboxtd, 0);
- TextDrawUseBox(fall_smallboxtd, true);
- TextDrawBoxColor(fall_smallboxtd, 102);
- TextDrawSetShadow(fall_smallboxtd, 0);
- TextDrawSetOutline(fall_smallboxtd, 0);
- TextDrawFont(fall_smallboxtd, 0);
- fall_fnametd = TextDrawCreate(31.000000, 175.437500, "~r~F~w~allout");
- TextDrawLetterSize(fall_fnametd, 0.317000, 1.258749);
- TextDrawAlignment(fall_fnametd, 1);
- TextDrawColor(fall_fnametd, -1);
- TextDrawSetShadow(fall_fnametd, 0);
- TextDrawSetOutline(fall_fnametd, 1);
- TextDrawBackgroundColor(fall_fnametd, 51);
- TextDrawFont(fall_fnametd, 3);
- TextDrawSetProportional(fall_fnametd, 1);
- return 1;
- }
- FreshFalloutTD() {
- if(FalloutRun == false) return 0;
- ConvertIntToDate(((GetTickCount()-fall_time)/1000), hms[0], hms[1], hms[2]);
- new str[128] = EOS;
- format(str, sizeof(str), "~h~~h~~h~UKUPNO IGRACA: ~b~~h~%i~n~~h~~h~~h~~h~VRIJEME: ~r~~h~%02i:%02i~n~~h~~h~~h~~h~PREOSTALIH PODLOGA: ~y~~h~~h~%i", fall_players, hms[1], hms[2], fall_objects);
- TextDrawSetString(fall_td, str);
- return 1;
- }
- public OnFilterScriptExit() {
- for(new i = 0; i < 76; i++) DestroyDynamicObject(fObjects[i]);
- if(FalloutStarted == true) DeleteFallout();
- return 1;
- }
- public OnPlayerCommandReceived(playerid, cmdtext[]) {
- if(InFallout(playerid) && strcmp(cmdtext, "/napustifallout")) return SendClientMessage(playerid, -1, ""BIJELA"("NCRVENA"greska"BIJELA") Komandu mozete koristiti samo kada st1e u igri");
- return 1;
- }
- CMD:fallout(playerid) {
- if(InFallout(playerid)) return SendClientMessage(playerid, -1, "* Vec ste u igri.");
- if(FalloutRun == true) return SendClientMessage(playerid, -1, ""BIJELA"("NCRVENA"FALLOUT"BIJELA") Igra je vec zapocela. Pokusajte kasnije.");
- if(!FalloutStarted) {
- StartFallout();
- JoinFallout(playerid);
- }else JoinFallout(playerid);
- return 1;
- }
- CMD:napustifallout(playerid) {
- if(!InFallout(playerid)) return SendClientMessage(playerid, -1, "* Niste u igri da bi koristili komandu.");
- fall_players --;
- SetPVarInt(playerid, "In_Fallout", 0);
- TextDrawHideForPlayer(playerid, fall_td);
- TextDrawHideForPlayer(playerid, fall_boxtd);
- TextDrawHideForPlayer(playerid, fall_previewtd);
- TextDrawHideForPlayer(playerid, fall_smallboxtd);
- TextDrawHideForPlayer(playerid, fall_fnametd);
- SetPlayerVirtualWorld(playerid, 0);
- SpawnPlayer(playerid);
- format(string, sizeof(string), ""BIJELA"("NCRVENA"FALLOUT"BIJELA") %s je %s fallout igru.", Name(playerid), (FalloutRun == true ? ("izgubio") : ("napustio")));
- SendClientMessageToAll(-1, string);
- return 1;
- }
- function StartFallout() {
- if(FalloutStarted == true) return 0;
- FalloutStarted = true;
- LoadFalloutMap();
- fall_objects = 76;
- fall_players = false;
- SendClientMessageToAll(-1, ""BIJELA"("NCRVENA"FALLOUT"BIJELA") Fallout igra zapocinje za 30 sekundi. /fallout da se pridruzite");
- return 1;
- }
- function JoinFallout(playerid) {
- if(FalloutStarted == false) return 0;
- if(FalloutRun == true) return 0;
- if(FalloutStartTimer == -1) FalloutStartTimer = SetTimer("FalloutCounter", 1000, true);
- new r = random(sizeof(falloutpos));
- SetPlayerPos(playerid, falloutpos[r][0], falloutpos[r][1], falloutpos[r][2]);
- SetPlayerFacingAngle(playerid, falloutpos[r][3]);
- SetPlayerVirtualWorld(playerid, 100);
- SetCameraBehindPlayer(playerid);
- SetPlayerCameraLookAt(playerid, falloutpos[r][0], falloutpos[r][1], falloutpos[r][2]);
- SetPlayerCameraPos(playerid, falloutpos[r][0], falloutpos[r][1], falloutpos[r][2]+25);
- TogglePlayerControllable(playerid, false);
- SetPVarInt(playerid, "In_Fallout", 1);
- fall_players ++;
- format(string, sizeof(string), ""BIJELA"("NCRVENA"FALLOUT"BIJELA") %s "BIJELA"se je pridruzio fallout igri. [%i/15]", Name(playerid), fall_players);
- SendClientMessageToAll(-1, string);
- return 1;
- }
- function FalloutCounter() {
- falloutcount--;
- format(string, sizeof(string), "~y~IGRA ZAPOCINJE ZA~n~~g~~h~~h~~h~(%02i)", falloutcount);
- for(new i; i < MAX_PLAYERS; i++) {
- if(InFallout(i)) GameTextForPlayer(i, string, 2000, 4);
- }
- if(!falloutcount) {
- if(fall_players < MIN_FALLOUT_PLAYER) return DeleteFallout();
- for(new i; i < MAX_PLAYERS; i++) {
- if(InFallout(i)) {
- GameTextForPlayer(i, "~g~GO! GO! GO!", 2000, 4);
- TogglePlayerControllable(i, true);
- SetCameraBehindPlayer(i);
- TextDrawShowForPlayer(i, fall_boxtd);
- TextDrawShowForPlayer(i, fall_td);
- TextDrawShowForPlayer(i, fall_previewtd);
- TextDrawShowForPlayer(i, fall_smallboxtd);
- TextDrawShowForPlayer(i, fall_fnametd);
- fall_time = GetTickCount();
- }
- }
- KillTimer(FalloutStartTimer);
- FalloutRun = true;
- FalloutDeathTimer = SetTimer("FalloutGameUpdate", 1000, true);
- }
- return 1;
- }
- function FalloutCheck() {
- if(fall_objects == 1 && fall_players > 1) {
- SendClientMessageToAll(-1, ""BIJELA"("NCRVENA"FALLOUT"BIJELA") Fallout igra je završena. Nema pobjednika ove runde.");
- DeleteFallout();
- return 1;
- }
- new Float:Pos[3];
- if(fall_players == MIN_FALLOUT_PLAYER-1) {
- if(!fall_players) {
- SendClientMessageToAll(-1, ""BIJELA"("NCRVENA"FALLOUT"BIJELA") Fallout igra je odgodena jer nema dovoljno igraca.");
- DeleteFallout();
- return 1;
- }
- format(string, sizeof(string), ""BIJELA"("NCRVENA"FALLOUT"BIJELA") {%06x}%s "BIJELA"je pobijedio fallout igru. Dobitak 8000$", GetPlayerColor(FalloutWinner()) >>> 8, Name(FalloutWinner()));
- SendClientMessageToAll(-1, string);
- GivePlayerMoney(FalloutWinner(), 8000);
- DeleteFallout();
- return 1;
- }
- for(new i; i < MAX_PLAYERS; i++) {
- if(InFallout(i)) {
- FreshFalloutTD();
- GetPlayerPos(i, Pos[0], Pos[1], Pos[2]);
- if(Pos[2] < 250.0) return cmd_napustifallout(i);
- }
- }
- return 1;
- }
- function FalloutGameUpdate() {
- if(FalloutStarted == false || FalloutRun == false) return 0;
- FalloutCheck();
- refunction:
- f_object = fObjects[random(75)];
- GetDynamicObjectPos(f_object, fallpos[0], fallpos[1], fallpos[2]);
- if(fallpos[2] != 260.0) goto refunction;
- GetDynamicObjectRot(f_object, fallpos[0], fallpos[1], fallpos[2]);
- SetDynamicObjectRot(f_object, fallpos[0]+6.0, fallpos[1], fallpos[2]);
- SetTimerEx("LeftFalloutObject", 900, false, "i", f_object);
- return 1;
- }
- function LeftFalloutObject(f_randobject) {
- if(!fall_objects) return 0;
- GetDynamicObjectPos(f_randobject, fallpos[0], fallpos[1], fallpos[2]);
- MoveDynamicObject(f_randobject, fallpos[0], fallpos[1], fallpos[2]-100, 10.0, 0, 0, 0);
- fall_objects --;
- return 1;
- }
- stock DeleteFallout() {
- if(FalloutStarted == false) return 0;
- for(new i; i < MAX_PLAYERS; i++) {
- if(InFallout(i)) {
- SetPVarInt(i, "In_Fallout", 0);
- SetPlayerVirtualWorld(i, 0);
- TextDrawHideForPlayer(i, fall_boxtd);
- TextDrawHideForPlayer(i, fall_td);
- TextDrawHideForPlayer(i, fall_previewtd);
- TextDrawHideForPlayer(i, fall_smallboxtd);
- TextDrawHideForPlayer(i, fall_fnametd);
- SpawnPlayer(i);
- }
- KillTimer(FalloutStartTimer);
- KillTimer(FalloutDeathTimer);
- falloutcount = FALLOUT_COUNT;
- FalloutStartTimer = -1;
- FalloutRun = false;
- FalloutStarted = false;
- fall_time = false;
- }
- for(new i = 0; i < 76; i++) DestroyDynamicObject(fObjects[i]);
- return 1;
- }
- stock FalloutWinner() {
- for(new i; i < MAX_PLAYERS; i++) if(InFallout(i)) return i;
- return -1;
- }
- stock ConvertIntToDate(All, &Hour, &Minute, &Second) {
- Hour = All / 3600;
- All = All - (Hour*3600);
- Minute = All / 60;
- All = All - (Minute*60);
- Second = All;
- All = All - Second;
- }
- Name(playerid) { new n[24]; GetPlayerName(playerid, n, 24); return n; }
- LoadFalloutMap() {
- fObjects[0] = CreateDynamicObject(1697,-984.5000000,-659.2000100,260.0,31.7670000,0.0,0.0, 100);
- fObjects[1] = CreateDynamicObject(1697,-988.9660000,-659.2000100,260.0,31.7610000,0.0,0.0, 100);
- fObjects[2] = CreateDynamicObject(1697,-980.0332000,-659.1992200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[3] = CreateDynamicObject(1697,-975.5673800,-659.1992200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[4] = CreateDynamicObject(1697,-971.1015600,-659.1992200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[5] = CreateDynamicObject(1697,-966.6357400,-659.1992200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[6] = CreateDynamicObject(1697,-962.1699200,-659.1992200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[7] = CreateDynamicObject(1697,-957.7031200,-659.1992200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[8] = CreateDynamicObject(1697,-984.5000000,-664.5600000,260.0,31.7610000,0.0,0.0, 100);
- fObjects[9] = CreateDynamicObject(1697,-988.9660000,-669.9199800,260.0,31.7670000,0.0,0.0, 100);
- fObjects[10] = CreateDynamicObject(1697,-988.9660000,-675.2799700,260.0,31.7670000,0.0,0.0, 100);
- fObjects[11] = CreateDynamicObject(1697,-988.9660000,-680.6399500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[12] = CreateDynamicObject(1697,-988.9660000,-685.9999400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[13] = CreateDynamicObject(1697,-988.9660000,-691.3599200,260.0,31.7670000,0.0,0.0, 100);
- fObjects[14] = CreateDynamicObject(1697,-988.9660000,-696.7199100,260.0,31.7670000,0.0,0.0, 100);
- fObjects[15] = CreateDynamicObject(1697,-988.9658200,-664.5595700,260.0,31.7610000,0.0,0.0, 100);
- fObjects[16] = CreateDynamicObject(1697,-980.0341800,-664.5595700,260.0,31.7610000,0.0,0.0, 100);
- fObjects[17] = CreateDynamicObject(1697,-975.5683600,-664.5605500,260.0,31.7610000,0.0,0.0, 100);
- fObjects[18] = CreateDynamicObject(1697,-971.1025400,-664.5605500,260.0,31.7610000,0.0,0.0, 100);
- fObjects[19] = CreateDynamicObject(1697,-966.6367200,-664.5615200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[20] = CreateDynamicObject(1697,-962.1709000,-664.5615200,260.0,31.7610000,0.0,0.0, 100);
- fObjects[21] = CreateDynamicObject(1697,-957.7050800,-664.5625000,260.0,31.7610000,0.0,0.0, 100);
- fObjects[22] = CreateDynamicObject(1697,-984.5000000,-669.9199800,260.0,31.7670000,0.0,0.0, 100);
- fObjects[23] = CreateDynamicObject(1697,-984.5000000,-675.2799700,260.0,31.7670000,0.0,0.0, 100);
- fObjects[24] = CreateDynamicObject(1697,-984.5000000,-680.6399500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[25] = CreateDynamicObject(1697,-984.5000000,-685.9999400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[26] = CreateDynamicObject(1697,-984.5000000,-691.3599200,260.0,31.7670000,0.0,0.0, 100);
- fObjects[27] = CreateDynamicObject(1697,-984.5000000,-696.7199100,260.0,31.7670000,0.0,0.0, 100);
- fObjects[28] = CreateDynamicObject(1697,-980.0351600,-669.9199200,260.0,31.7670000,0.0,0.0, 100);
- fObjects[29] = CreateDynamicObject(1697,-980.0361300,-675.2802700,260.0,31.7670000,0.0,0.0, 100);
- fObjects[30] = CreateDynamicObject(1697,-980.0371100,-680.6406200,260.0,31.7670000,0.0,0.0, 100);
- fObjects[31] = CreateDynamicObject(1697,-980.0380900,-686.0009800,260.0,31.7670000,0.0,0.0, 100);
- fObjects[32] = CreateDynamicObject(1697,-980.0390600,-691.3613300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[33] = CreateDynamicObject(1697,-980.0400400,-696.7216800,260.0,31.7670000,0.0,0.0, 100);
- fObjects[34] = CreateDynamicObject(1697,-975.5693400,-669.9218700,260.0,31.7670000,0.0,0.0, 100);
- fObjects[35] = CreateDynamicObject(1697,-975.5703100,-675.2832000,260.0,31.7670000,0.0,0.0, 100);
- fObjects[36] = CreateDynamicObject(1697,-975.5712900,-680.6445300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[37] = CreateDynamicObject(1697,-975.5722700,-686.0058600,260.0,31.7670000,0.0,0.0, 100);
- fObjects[38] = CreateDynamicObject(1697,-975.5732400,-691.3671900,260.0,31.7670000,0.0,0.0, 100);
- fObjects[39] = CreateDynamicObject(1697,-975.5742200,-696.7285200,260.0,31.7670000,0.0,0.0, 100);
- fObjects[40] = CreateDynamicObject(1697,-971.1035200,-669.9218700,260.0,31.7670000,0.0,0.0, 100);
- fObjects[41] = CreateDynamicObject(1697,-971.1044900,-675.2832000,260.0,31.7670000,0.0,0.0, 100);
- fObjects[42] = CreateDynamicObject(1697,-971.1054700,-680.6445300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[43] = CreateDynamicObject(1697,-971.1064500,-686.0058600,260.0,31.7670000,0.0,0.0, 100);
- fObjects[44] = CreateDynamicObject(1697,-971.1074200,-691.3671900,260.0,31.7670000,0.0,0.0, 100);
- fObjects[45] = CreateDynamicObject(1697,-971.1084000,-696.7285200,260.0,31.7670000,0.0,0.0, 100);
- fObjects[46] = CreateDynamicObject(1697,-971.1035200,-669.9218700,260.0,31.7670000,0.0,0.0, 100);
- fObjects[47] = CreateDynamicObject(1697,-971.1044900,-675.2832000,260.0,31.7670000,0.0,0.0, 100);
- fObjects[48] = CreateDynamicObject(1697,-971.1054700,-680.6445300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[49] = CreateDynamicObject(1697,-971.1064500,-686.0058600,260.0,31.7670000,0.0,0.0, 100);
- fObjects[50] = CreateDynamicObject(1697,-971.1074200,-691.3671900,260.0,31.7670000,0.0,0.0, 100);
- fObjects[51] = CreateDynamicObject(1697,-971.1084000,-696.7285200,260.0,31.7670000,0.0,0.0, 100);
- fObjects[52] = CreateDynamicObject(1697,-966.6377000,-669.9238300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[53] = CreateDynamicObject(1697,-966.6386700,-675.2861300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[54] = CreateDynamicObject(1697,-966.6396500,-680.6484400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[55] = CreateDynamicObject(1697,-966.6406200,-686.0107400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[56] = CreateDynamicObject(1697,-966.6416000,-691.3730500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[57] = CreateDynamicObject(1697,-966.6425800,-696.7353500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[58] = CreateDynamicObject(1697,-966.6377000,-669.9238300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[59] = CreateDynamicObject(1697,-966.6386700,-675.2861300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[60] = CreateDynamicObject(1697,-966.6396500,-680.6484400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[61] = CreateDynamicObject(1697,-966.6406200,-686.0107400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[62] = CreateDynamicObject(1697,-966.6416000,-691.3730500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[63] = CreateDynamicObject(1697,-966.6425800,-696.7353500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[64] = CreateDynamicObject(1697,-962.1718700,-669.9238300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[65] = CreateDynamicObject(1697,-962.1728500,-675.2861300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[66] = CreateDynamicObject(1697,-962.1738300,-680.6484400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[67] = CreateDynamicObject(1697,-962.1748000,-686.0107400,260.0,31.7670000,0.0,0.0, 100);
- fObjects[68] = CreateDynamicObject(1697,-962.1757800,-691.3730500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[69] = CreateDynamicObject(1697,-962.1767600,-696.7353500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[70] = CreateDynamicObject(1697,-957.7070300,-669.9259000,260.0,31.7670000,0.0,0.0, 100);
- fObjects[71] = CreateDynamicObject(1697,-957.7089800,-675.2892500,260.0,31.7670000,0.0,0.0, 100);
- fObjects[72] = CreateDynamicObject(1697,-957.7109400,-680.6525900,260.0,31.7670000,0.0,0.0, 100);
- fObjects[73] = CreateDynamicObject(1697,-957.7128900,-686.0159300,260.0,31.7670000,0.0,0.0, 100);
- fObjects[74] = CreateDynamicObject(1697,-957.7148400,-691.3792700,260.0,31.7670000,0.0,0.0, 100);
- fObjects[75] = CreateDynamicObject(1697,-957.7168000,-696.7426100,260.0,31.7670000,0.0,0.0, 100);
- return 1;
- }
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