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- // Cuvanje oruzija kod posla
- enum WepData
- {
- Weapon1,
- Weapon1a,
- Weapon2,
- Weapon2a,
- Weapon3,
- Weapon3a,
- Weapon4,
- Weapon4a,
- Weapon5,
- Weapon5a,
- Weapon6,
- Weapon6a,
- Weapon7,
- Weapon7a,
- Weapon8,
- Weapon8a,
- Weapon9,
- Weapon9a,
- Weapon10,
- Weapon10a,
- Weapon11,
- Weapon11a,
- Weapon12,
- Weapon12a,
- }
- new WeaponInfo[MAX_PLAYERS][WepData];
- //
- SpremiOruzije( playerid ) {
- GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
- GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
- GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
- GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
- GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
- GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
- GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
- GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
- GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
- GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
- GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
- GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
- }
- StaroOruzije( playerid ) {
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
- GiveWeaponToPlayer(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
- }
- //kad stavljas kameru igracu
- SpremiOruzije( playerid );
- ResetAllWeapons( playerid );
- //kad kamera zavrsi
- ResetAllWeapons( playerid );
- StaroOruzije( playerid );
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