yougotoof

oof lord test

Dec 24th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. -----------------------
  138. --MemeusV2--
  139. -------------------------------------------------------
  140. --A script By makhail07
  141.  
  142. --This edit by 2003boobear
  143.  
  144. --Discord Creterisk#2958 (not 2003boobear's discord)
  145. -------------------------------------------------------
  146.  
  147. local FavIDs = {
  148. 340106355, --Nefl Crystals
  149. 927529620, --Dimension
  150. 876981900, --Fantasy
  151. 398987889, --Ordinary Days
  152. 1117396305, --Oh wait, it's you.
  153. 885996042, --Action Winter Journey
  154. 919231299, --Sprawling Idiot Effigy
  155. 743466274, --Good Day Sunshine
  156. 727411183, --Knife Fight
  157. 1402748531, --The Earth Is Counting On You!
  158. 595230126 --Robot Language
  159. }
  160.  
  161.  
  162.  
  163. --The reality of my life isn't real but a Universe -makhail07
  164. wait()
  165. local Player = game.Players.localPlayer
  166. local Character = Player.Character
  167. local plr = game:service'Players'.LocalPlayer
  168. local Humanoid = Character.Humanoid
  169. local char = plr.Character
  170. local hum = char.Humanoid
  171. local ra = char["Right Arm"]
  172. local la= char["Left Arm"]
  173. local rl= char["Right Leg"]
  174. local ll = char["Left Leg"]
  175. local hed = char.Head
  176. local root = char.HumanoidRootPart
  177. local rootj = root.RootJoint
  178. local tors = char.Torso
  179. local mouse = plr:GetMouse()
  180. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  181. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  182. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  183. local cam = game.Workspace.CurrentCamera
  184. trazx = Instance.new("ParticleEmitter")
  185. c = game.Players.LocalPlayer.Character
  186.  
  187. --where i put all the warn things
  188.  
  189. warn ("Well Look at that, I finished it.")
  190. --Looks Like you decided to look though the script. Well, Hello.
  191. warn ("I had a fun time making this edit.")
  192. --I Really DID have fun editing this.
  193. warn ("I hope you Enjoy this. Go have Fun!")
  194. --Just don't abuse.
  195. warn ("Also, the original MemeusV2 was made by makhail07.")
  196. --Support makhail07 for making the original!
  197. warn ("This edit was made by me, 2003boobear.")
  198. --This is one of my best edits BY FAR, though.
  199. Character.Head.face.Texture = "rbxassetid://620619801"
  200.  
  201. -------------------------------------------------------
  202. --Start Good Stuff--
  203. -------------------------------------------------------
  204. CF = CFrame.new
  205. angles = CFrame.Angles
  206. attack = false
  207. timetofly = true
  208. Euler = CFrame.fromEulerAnglesXYZ
  209. Rad = math.rad
  210. IT = Instance.new
  211. BrickC = BrickColor.new
  212. Cos = math.cos
  213. Acos = math.acos
  214. Sin = math.sin
  215. Asin = math.asin
  216. Abs = math.abs
  217. Mrandom = math.random
  218. Floor = math.floor
  219. random = math.random
  220. radian = math.rad
  221. Vec3 = Vector3.new
  222. cFrame = CFrame.new
  223. Euler = CFrame.fromEulerAnglesXYZ
  224. -------------------------------------------------------
  225. --End Good Stuff--
  226. -------------------------------------------------------
  227. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  228. RSH, LSH = nil, nil
  229. RW = Instance.new("Weld")
  230. LW = Instance.new("Weld")
  231. RH = tors["Right Hip"]
  232. LH = tors["Left Hip"]
  233. RSH = tors["Right Shoulder"]
  234. LSH = tors["Left Shoulder"]
  235. RSH.Parent = nil
  236. LSH.Parent = nil
  237. RW.Name = "RW"
  238. RW.Part0 = tors
  239. RW.C0 = CF(1.5, 0.5, 0)
  240. RW.C1 = CF(0, 0.5, 0)
  241. RW.Part1 = ra
  242. RW.Parent = tors
  243. LW.Name = "LW"
  244. LW.Part0 = tors
  245. LW.C0 = CF(-1.5, 0.5, 0)
  246. LW.C1 = CF(0, 0.5, 0)
  247. LW.Part1 = la
  248. LW.Parent = tors
  249. Effects = {}
  250.  
  251. -------------------------------------------------------
  252. --Start HeartBeat--
  253. -------------------------------------------------------
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "Heartbeat"
  256. script:WaitForChild("Heartbeat")
  257.  
  258. frame = 1 / 60
  259. tf = 0
  260. allowframeloss = false
  261. tossremainder = false
  262.  
  263.  
  264. lastframe = tick()
  265. script.Heartbeat:Fire()
  266.  
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.Heartbeat:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.Heartbeat:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287. -------------------------------------------------------
  288. --End HeartBeat--
  289. -------------------------------------------------------
  290.  
  291. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  292. coroutine.resume(coroutine.create(function()
  293. local intensity = 1 * Intensity
  294. local rotM = 0.01 * Intensity
  295. for i = 0, Length, 0.1 do
  296. swait()
  297. intensity = intensity - 0.05 * Intensity / Length
  298. rotM = rotM - 5.0E-4 * Intensity / Length
  299. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  300. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  301. end
  302. Humanoid.CameraOffset = Vec3(0, 0, 0)
  303. end))
  304. end
  305.  
  306. local joyemoji = Instance.new('ParticleEmitter', tors)
  307. joyemoji.VelocitySpread = 2000
  308. joyemoji.Lifetime = NumberRange.new(1)
  309. joyemoji.Speed = NumberRange.new(40)
  310. joy= {}
  311. for i=0, 19 do
  312. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  313. end
  314. joyemoji.Size = NumberSequence.new(joy)
  315. joyemoji.Rate = 0
  316. joyemoji.LockedToPart = false
  317. joyemoji.LightEmission = 0
  318. joyemoji.Texture = "rbxassetid://1176402123"
  319. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  320.  
  321.  
  322. local LIT = Instance.new('ParticleEmitter', tors)
  323. LIT.VelocitySpread = 2000
  324. LIT.Lifetime = NumberRange.new(1)
  325. LIT.Speed = NumberRange.new(45)
  326. nani= {}
  327. for i=0, 19 do
  328. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  329. end
  330. LIT.Size = NumberSequence.new(nani)
  331. LIT.Rate = 0
  332. LIT.LockedToPart = false
  333. LIT.LightEmission = 0
  334. LIT.Texture = "rbxassetid://1492670151"
  335. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  336.  
  337. local toast = Instance.new('ParticleEmitter', tors)
  338. toast.VelocitySpread = 2000
  339. toast.Lifetime = NumberRange.new(1)
  340. toast.Speed = NumberRange.new(60)
  341. toasterstoasttoast= {}
  342. for i=0, 19 do
  343. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  344. end
  345. toast.Size = NumberSequence.new(toasterstoasttoast)
  346. toast.Rate = 0
  347. toast.LockedToPart = false
  348. toast.LightEmission = 0
  349. toast.Texture = "rbxassetid://436096230"
  350. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  351.  
  352. local ok = Instance.new('ParticleEmitter', tors)
  353. ok.VelocitySpread = 2000
  354. ok.Lifetime = NumberRange.new(1)
  355. ok.Speed = NumberRange.new(50)
  356. cool= {}
  357. for i=0, 19 do
  358. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  359. end
  360. ok.Size = NumberSequence.new(cool)
  361. ok.Rate = 0
  362. ok.LockedToPart = false
  363. ok.LightEmission = 0
  364. ok.Texture = "rbxassetid://636768448"
  365. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  366.  
  367. -------------------------------------------------------
  368. --Start Kyu's shitty stuff--
  369. -------------------------------------------------------
  370.  
  371. function ragdoll(model)
  372. local char = model
  373. torso = char.HumanoidRootPart
  374. torso2 = char.Torso
  375. LW.Parent = nil
  376. RW.Parent = nil
  377. LH.Parent = nil
  378. RH.Parent = nil
  379. if hum ~= nil then
  380. hum.PlatformStand = true
  381. end
  382.  
  383. local Head = char:FindFirstChild("Head")
  384. if Head then
  385. local Neck = Instance.new("Weld")
  386. Neck.Name = "Neck"
  387. Neck.Part0 = torso
  388. Neck.Part1 = Head
  389. Neck.C0 = CFrame.new(0, 1.5, 0)
  390. Neck.C1 = CFrame.new()
  391. Neck.Parent = torso
  392. end
  393. local Limb = char:FindFirstChild("Right Arm")
  394. if Limb then
  395.  
  396. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  397. local Joint = Instance.new("Glue")
  398. Joint.Name = "RightShoulder"
  399. Joint.Part0 = torso
  400. Joint.Part1 = Limb
  401. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  402. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  403. Joint.Parent = torso
  404.  
  405. local B = Instance.new("Part")
  406. B.TopSurface = 0
  407. B.BottomSurface = 0
  408. B.formFactor = "Symmetric"
  409. B.Size = Vector3.new(1, 1, 1)
  410. B.Transparency = 1
  411. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  412. B.Parent = char
  413. local W = Instance.new("Weld")
  414. W.Part0 = Limb
  415. W.Part1 = B
  416. W.C0 = CFrame.new(0, -0.5, 0)
  417. W.Parent = Limb
  418.  
  419. end
  420. local Limb = char:FindFirstChild("Left Arm")
  421. if Limb then
  422.  
  423. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  424. local Joint = Instance.new("Glue")
  425. Joint.Name = "LeftShoulder"
  426. Joint.Part0 = torso
  427. Joint.Part1 = Limb
  428. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  429. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  430. Joint.Parent = torso
  431.  
  432. local B = Instance.new("Part")
  433. B.TopSurface = 0
  434. B.BottomSurface = 0
  435. B.formFactor = "Symmetric"
  436. B.Size = Vector3.new(1, 1, 1)
  437. B.Transparency = 1
  438. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  439. B.Parent = char
  440. local W = Instance.new("Weld")
  441. W.Part0 = Limb
  442. W.Part1 = B
  443. W.C0 = CFrame.new(0, -0.5, 0)
  444. W.Parent = Limb
  445.  
  446. end
  447. local Limb = char:FindFirstChild("Right Leg")
  448. if Limb then
  449.  
  450. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  451. local Joint = Instance.new("Glue")
  452. Joint.Name = "RightHip"
  453. Joint.Part0 = torso
  454. Joint.Part1 = Limb
  455. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  456. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  457. Joint.Parent = torso
  458.  
  459. local B = Instance.new("Part")
  460. B.TopSurface = 0
  461. B.BottomSurface = 0
  462. B.formFactor = "Symmetric"
  463. B.Size = Vector3.new(1, 1, 1)
  464. B.Transparency = 1
  465. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  466. B.Parent = char
  467. local W = Instance.new("Weld")
  468. W.Part0 = Limb
  469. W.Part1 = B
  470. W.C0 = CFrame.new(0, -0.5, 0)
  471. W.Parent = Limb
  472.  
  473. end
  474. local Limb = char:FindFirstChild("Left Leg")
  475. if Limb then
  476.  
  477. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  478. local Joint = Instance.new("Glue")
  479. Joint.Name = "LeftHip"
  480. Joint.Part0 = torso
  481. Joint.Part1 = Limb
  482. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  483. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  484. Joint.Parent = torso
  485.  
  486. local B = Instance.new("Part")
  487. B.TopSurface = 0
  488. B.BottomSurface = 0
  489. B.formFactor = "Symmetric"
  490. B.Size = Vector3.new(1, 1, 1)
  491. B.Transparency = 1
  492. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  493. B.Parent = char
  494. local W = Instance.new("Weld")
  495. W.Part0 = Limb
  496. W.Part1 = B
  497. W.C0 = CFrame.new(0, -0.5, 0)
  498. W.Parent = Limb
  499.  
  500. end
  501. --[
  502. local Bar = Instance.new("Part")
  503. Bar.TopSurface = 0
  504. Bar.BottomSurface = 0
  505. Bar.formFactor = "Symmetric"
  506. Bar.Size = Vector3.new(1, 1, 1)
  507. Bar.Transparency = 1
  508. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  509. Bar.Parent = char
  510. local Weld = Instance.new("Weld")
  511. Weld.Part0 = torso
  512. Weld.Part1 = Bar
  513. Weld.C0 = CFrame.new(0, 0.5, 0)
  514. Weld.Parent = torso
  515. --]]
  516.  
  517. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  518.  
  519. end
  520.  
  521. -------------------------------------------------------
  522. --End Kyu's shitty stuff--
  523. -------------------------------------------------------
  524.  
  525. -------------------------------------------------------
  526. --Start Important Functions--
  527. -------------------------------------------------------
  528. function swait(num)
  529. if num == 0 or num == nil then
  530. game:service("RunService").Stepped:wait(0)
  531. else
  532. for i = 0, num do
  533. game:service("RunService").Stepped:wait(0)
  534. end
  535. end
  536. end
  537. function thread(f)
  538. coroutine.resume(coroutine.create(f))
  539. end
  540. function clerp(a, b, t)
  541. local qa = {
  542. QuaternionFromCFrame(a)
  543. }
  544. local qb = {
  545. QuaternionFromCFrame(b)
  546. }
  547. local ax, ay, az = a.x, a.y, a.z
  548. local bx, by, bz = b.x, b.y, b.z
  549. local _t = 1 - t
  550. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  551. end
  552. function QuaternionFromCFrame(cf)
  553. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  554. local trace = m00 + m11 + m22
  555. if trace > 0 then
  556. local s = math.sqrt(1 + trace)
  557. local recip = 0.5 / s
  558. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  559. else
  560. local i = 0
  561. if m00 < m11 then
  562. i = 1
  563. end
  564. if m22 > (i == 0 and m00 or m11) then
  565. i = 2
  566. end
  567. if i == 0 then
  568. local s = math.sqrt(m00 - m11 - m22 + 1)
  569. local recip = 0.5 / s
  570. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  571. elseif i == 1 then
  572. local s = math.sqrt(m11 - m22 - m00 + 1)
  573. local recip = 0.5 / s
  574. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  575. elseif i == 2 then
  576. local s = math.sqrt(m22 - m00 - m11 + 1)
  577. local recip = 0.5 / s
  578. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  579. end
  580. end
  581. end
  582. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  583. local xs, ys, zs = x + x, y + y, z + z
  584. local wx, wy, wz = w * xs, w * ys, w * zs
  585. local xx = x * xs
  586. local xy = x * ys
  587. local xz = x * zs
  588. local yy = y * ys
  589. local yz = y * zs
  590. local zz = z * zs
  591. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  592. end
  593. function QuaternionSlerp(a, b, t)
  594. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  595. local startInterp, finishInterp
  596. if cosTheta >= 1.0E-4 then
  597. if 1 - cosTheta > 1.0E-4 then
  598. local theta = math.acos(cosTheta)
  599. local invSinTheta = 1 / Sin(theta)
  600. startInterp = Sin((1 - t) * theta) * invSinTheta
  601. finishInterp = Sin(t * theta) * invSinTheta
  602. else
  603. startInterp = 1 - t
  604. finishInterp = t
  605. end
  606. elseif 1 + cosTheta > 1.0E-4 then
  607. local theta = math.acos(-cosTheta)
  608. local invSinTheta = 1 / Sin(theta)
  609. startInterp = Sin((t - 1) * theta) * invSinTheta
  610. finishInterp = Sin(t * theta) * invSinTheta
  611. else
  612. startInterp = t - 1
  613. finishInterp = t
  614. end
  615. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  616. end
  617. function rayCast(Position, Direction, Range, Ignore)
  618. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  619. end
  620. local RbxUtility = LoadLibrary("RbxUtility")
  621. local Create = RbxUtility.Create
  622.  
  623. -------------------------------------------------------
  624. --Start Damage Function--
  625. -------------------------------------------------------
  626. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  627. if hit.Parent == nil then
  628. return
  629. end
  630. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  631. for _, v in pairs(hit.Parent:children()) do
  632. if v:IsA("Humanoid") then
  633. h = v
  634. end
  635. end
  636. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  637. warn'No R15 allowed'
  638. hit.Parent:FindFirstChild("Head"):BreakJoints()
  639. end
  640.  
  641. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  642. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  643. if hit.Parent.DebounceHit.Value == true then
  644. return
  645. end
  646. end
  647. if insta == true then
  648. hit.Parent:FindFirstChild("Head"):BreakJoints()
  649. end
  650. local c = Create("ObjectValue"){
  651. Name = "creator",
  652. Value = game:service("Players").LocalPlayer,
  653. Parent = h,
  654. }
  655. game:GetService("Debris"):AddItem(c, .5)
  656. if HitSound ~= nil and HitPitch ~= nil then
  657. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  658. end
  659. local Damage = math.random(minim, maxim)
  660. local blocked = false
  661. local block = hit.Parent:findFirstChild("Block")
  662. if block ~= nil then
  663. if block.className == "IntValue" then
  664. if block.Value > 0 then
  665. blocked = true
  666. block.Value = block.Value - 1
  667. print(block.Value)
  668. end
  669. end
  670. end
  671. if blocked == false then
  672. h.Health = h.Health - Damage
  673. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  674. else
  675. h.Health = h.Health - (Damage / 2)
  676. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  677. end
  678. if Type == "Knockdown" then
  679. local hum = hit.Parent.Humanoid
  680. hum.PlatformStand = true
  681. coroutine.resume(coroutine.create(function(HHumanoid)
  682. swait(1)
  683. HHumanoid.PlatformStand = false
  684. end), hum)
  685. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  686. local bodvol = Create("BodyVelocity"){
  687. velocity = angle * knockback,
  688. P = 5000,
  689. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  690. Parent = hit,
  691. }
  692. local rl = Create("BodyAngularVelocity"){
  693. P = 3000,
  694. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  695. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  696. Parent = hit,
  697. }
  698. game:GetService("Debris"):AddItem(bodvol, .5)
  699. game:GetService("Debris"):AddItem(rl, .5)
  700. elseif Type == "Normal" then
  701. local vp = Create("BodyVelocity"){
  702. P = 500,
  703. maxForce = Vector3.new(math.huge, 0, math.huge),
  704. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  705. }
  706. if knockback > 0 then
  707. vp.Parent = hit.Parent.Torso
  708. end
  709. game:GetService("Debris"):AddItem(vp, .5)
  710. elseif Type == "Up" then
  711. local bodyVelocity = Create("BodyVelocity"){
  712. velocity = Vector3.new(0, 20, 0),
  713. P = 5000,
  714. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  715. Parent = hit,
  716. }
  717. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  718. elseif Type == "DarkUp" then
  719. coroutine.resume(coroutine.create(function()
  720. for i = 0, 1, 0.1 do
  721. swait()
  722. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  723. end
  724. end))
  725. local bodyVelocity = Create("BodyVelocity"){
  726. velocity = Vector3.new(0, 20, 0),
  727. P = 5000,
  728. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  729. Parent = hit,
  730. }
  731. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  732. elseif Type == "Snare" then
  733. local bp = Create("BodyPosition"){
  734. P = 2000,
  735. D = 100,
  736. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  737. position = hit.Parent.Torso.Position,
  738. Parent = hit.Parent.Torso,
  739. }
  740. game:GetService("Debris"):AddItem(bp, 1)
  741. elseif Type == "Freeze" then
  742. local BodPos = Create("BodyPosition"){
  743. P = 50000,
  744. D = 1000,
  745. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  746. position = hit.Parent.Torso.Position,
  747. Parent = hit.Parent.Torso,
  748. }
  749. local BodGy = Create("BodyGyro") {
  750. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  751. P = 20e+003,
  752. Parent = hit.Parent.Torso,
  753. cframe = hit.Parent.Torso.CFrame,
  754. }
  755. hit.Parent.Torso.Anchored = true
  756. coroutine.resume(coroutine.create(function(Part)
  757. swait(1.5)
  758. Part.Anchored = false
  759. end), hit.Parent.Torso)
  760. game:GetService("Debris"):AddItem(BodPos, 3)
  761. game:GetService("Debris"):AddItem(BodGy, 3)
  762. end
  763. local debounce = Create("BoolValue"){
  764. Name = "DebounceHit",
  765. Parent = hit.Parent,
  766. Value = true,
  767. }
  768. game:GetService("Debris"):AddItem(debounce, Delay)
  769. c = Create("ObjectValue"){
  770. Name = "creator",
  771. Value = Player,
  772. Parent = h,
  773. }
  774. game:GetService("Debris"):AddItem(c, .5)
  775. end
  776. end
  777. -------------------------------------------------------
  778. --End Damage Function--
  779. -------------------------------------------------------
  780.  
  781. -------------------------------------------------------
  782. --Start Damage Function Customization--
  783. -------------------------------------------------------
  784. function ShowDamage(Pos, Text, Time, Color)
  785. local Rate = (1 / 30)
  786. local Pos = (Pos or Vector3.new(0, 0, 0))
  787. local Text = (Text or "")
  788. local Time = (Time or 2)
  789. local Color = (Color or Color3.new(1, 0, 1))
  790. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  791. EffectPart.Anchored = true
  792. local BillboardGui = Create("BillboardGui"){
  793. Size = UDim2.new(3, 0, 3, 0),
  794. Adornee = EffectPart,
  795. Parent = EffectPart,
  796. }
  797. local TextLabel = Create("TextLabel"){
  798. BackgroundTransparency = 1,
  799. Size = UDim2.new(1, 0, 1, 0),
  800. Text = Text,
  801. Font = "Highway",
  802. TextColor3 = Color,
  803. TextScaled = true,
  804. Parent = BillboardGui,
  805. }
  806. game.Debris:AddItem(EffectPart, (Time))
  807. EffectPart.Parent = game:GetService("Workspace")
  808. delay(0, function()
  809. local Frames = (Time / Rate)
  810. for Frame = 1, Frames do
  811. wait(Rate)
  812. local Percent = (Frame / Frames)
  813. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  814. TextLabel.TextTransparency = Percent
  815. end
  816. if EffectPart and EffectPart.Parent then
  817. EffectPart:Destroy()
  818. end
  819. end)
  820. end
  821. -------------------------------------------------------
  822. --End Damage Function Customization--
  823. -------------------------------------------------------
  824.  
  825. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  826. for _, c in pairs(workspace:children()) do
  827. local hum = c:findFirstChild("Humanoid")
  828. if hum ~= nil then
  829. local head = c:findFirstChild("Head")
  830. if head ~= nil then
  831. local targ = head.Position - Part.Position
  832. local mag = targ.magnitude
  833. if magni >= mag and c.Name ~= plr.Name then
  834. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  835. end
  836. end
  837. end
  838. end
  839. end
  840.  
  841.  
  842. CFuncs = {
  843. Part = {
  844. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  845. local Part = Create("Part")({
  846. Parent = Parent,
  847. Reflectance = Reflectance,
  848. Transparency = Transparency,
  849. CanCollide = false,
  850. Locked = true,
  851. BrickColor = BrickColor.new(tostring(BColor)),
  852. Name = Name,
  853. Size = Size,
  854. Material = Material
  855. })
  856. RemoveOutlines(Part)
  857. return Part
  858. end
  859. },
  860. Mesh = {
  861. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  862. local Msh = Create(Mesh)({
  863. Parent = Part,
  864. Offset = OffSet,
  865. Scale = Scale
  866. })
  867. if Mesh == "SpecialMesh" then
  868. Msh.MeshType = MeshType
  869. Msh.MeshId = MeshId
  870. end
  871. return Msh
  872. end
  873. },
  874. Mesh = {
  875. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  876. local Msh = Create(Mesh)({
  877. Parent = Part,
  878. Offset = OffSet,
  879. Scale = Scale
  880. })
  881. if Mesh == "SpecialMesh" then
  882. Msh.MeshType = MeshType
  883. Msh.MeshId = MeshId
  884. end
  885. return Msh
  886. end
  887. },
  888. Weld = {
  889. Create = function(Parent, Part0, Part1, C0, C1)
  890. local Weld = Create("Weld")({
  891. Parent = Parent,
  892. Part0 = Part0,
  893. Part1 = Part1,
  894. C0 = C0,
  895. C1 = C1
  896. })
  897. return Weld
  898. end
  899. },
  900. Sound = {
  901. Create = function(id, par, vol, pit)
  902. coroutine.resume(coroutine.create(function()
  903. local S = Create("Sound")({
  904. Volume = vol,
  905. Pitch = pit or 1,
  906. SoundId = id,
  907. Parent = par or workspace
  908. })
  909. wait()
  910. S:play()
  911. game:GetService("Debris"):AddItem(S, 6)
  912. end))
  913. end
  914. },
  915. ParticleEmitter = {
  916. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  917. local fp = Create("ParticleEmitter")({
  918. Parent = Parent,
  919. Color = ColorSequence.new(Color1, Color2),
  920. LightEmission = LightEmission,
  921. Size = Size,
  922. Texture = Texture,
  923. Transparency = Transparency,
  924. ZOffset = ZOffset,
  925. Acceleration = Accel,
  926. Drag = Drag,
  927. LockedToPart = LockedToPart,
  928. VelocityInheritance = VelocityInheritance,
  929. EmissionDirection = EmissionDirection,
  930. Enabled = Enabled,
  931. Lifetime = LifeTime,
  932. Rate = Rate,
  933. Rotation = Rotation,
  934. RotSpeed = RotSpeed,
  935. Speed = Speed,
  936. VelocitySpread = VelocitySpread
  937. })
  938. return fp
  939. end
  940. }
  941. }
  942. function RemoveOutlines(part)
  943. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  944. end
  945. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  946. local Part = Create("Part")({
  947. formFactor = FormFactor,
  948. Parent = Parent,
  949. Reflectance = Reflectance,
  950. Transparency = Transparency,
  951. CanCollide = false,
  952. Locked = true,
  953. BrickColor = BrickColor.new(tostring(BColor)),
  954. Name = Name,
  955. Size = Size,
  956. Material = Material
  957. })
  958. RemoveOutlines(Part)
  959. return Part
  960. end
  961. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  962. local Msh = Create(Mesh)({
  963. Parent = Part,
  964. Offset = OffSet,
  965. Scale = Scale
  966. })
  967. if Mesh == "SpecialMesh" then
  968. Msh.MeshType = MeshType
  969. Msh.MeshId = MeshId
  970. end
  971. return Msh
  972. end
  973. function CreateWeld(Parent, Part0, Part1, C0, C1)
  974. local Weld = Create("Weld")({
  975. Parent = Parent,
  976. Part0 = Part0,
  977. Part1 = Part1,
  978. C0 = C0,
  979. C1 = C1
  980. })
  981. return Weld
  982. end
  983.  
  984.  
  985. -------------------------------------------------------
  986. --Start Effect Function--
  987. -------------------------------------------------------
  988. EffectModel = Instance.new("Model", char)
  989. Effects = {
  990. Block = {
  991. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  993. prt.Anchored = true
  994. prt.CFrame = cframe
  995. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. game:GetService("Debris"):AddItem(prt, 10)
  997. if Type == 1 or Type == nil then
  998. table.insert(Effects, {
  999. prt,
  1000. "Block1",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. elseif Type == 2 then
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Block2",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. else
  1018. table.insert(Effects, {
  1019. prt,
  1020. "Block3",
  1021. delay,
  1022. x3,
  1023. y3,
  1024. z3,
  1025. msh
  1026. })
  1027. end
  1028. end
  1029. },
  1030. Sphere = {
  1031. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1032. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1033. prt.Anchored = true
  1034. prt.CFrame = cframe
  1035. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1036. game:GetService("Debris"):AddItem(prt, 10)
  1037. table.insert(Effects, {
  1038. prt,
  1039. "Cylinder",
  1040. delay,
  1041. x3,
  1042. y3,
  1043. z3,
  1044. msh
  1045. })
  1046. end
  1047. },
  1048. Cylinder = {
  1049. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1050. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1051. prt.Anchored = true
  1052. prt.CFrame = cframe
  1053. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1054. game:GetService("Debris"):AddItem(prt, 10)
  1055. table.insert(Effects, {
  1056. prt,
  1057. "Cylinder",
  1058. delay,
  1059. x3,
  1060. y3,
  1061. z3,
  1062. msh
  1063. })
  1064. end
  1065. },
  1066. Wave = {
  1067. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1068. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1069. prt.Anchored = true
  1070. prt.CFrame = cframe
  1071. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1072. game:GetService("Debris"):AddItem(prt, 10)
  1073. table.insert(Effects, {
  1074. prt,
  1075. "Cylinder",
  1076. delay,
  1077. x3 / 60,
  1078. y3 / 60,
  1079. z3 / 60,
  1080. msh
  1081. })
  1082. end
  1083. },
  1084. Ring = {
  1085. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1086. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe
  1089. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1090. game:GetService("Debris"):AddItem(prt, 10)
  1091. table.insert(Effects, {
  1092. prt,
  1093. "Cylinder",
  1094. delay,
  1095. x3,
  1096. y3,
  1097. z3,
  1098. msh
  1099. })
  1100. end
  1101. },
  1102. Break = {
  1103. Create = function(brickcolor, cframe, x1, y1, z1)
  1104. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1105. prt.Anchored = true
  1106. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1107. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1108. local num = math.random(10, 50) / 1000
  1109. game:GetService("Debris"):AddItem(prt, 10)
  1110. table.insert(Effects, {
  1111. prt,
  1112. "Shatter",
  1113. num,
  1114. prt.CFrame,
  1115. math.random() - math.random(),
  1116. 0,
  1117. math.random(50, 100) / 100
  1118. })
  1119. end
  1120. },
  1121. Spiral = {
  1122. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1123. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1124. prt.Anchored = true
  1125. prt.CFrame = cframe
  1126. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1127. game:GetService("Debris"):AddItem(prt, 10)
  1128. table.insert(Effects, {
  1129. prt,
  1130. "Cylinder",
  1131. delay,
  1132. x3,
  1133. y3,
  1134. z3,
  1135. msh
  1136. })
  1137. end
  1138. },
  1139. Push = {
  1140. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1141. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1142. prt.Anchored = true
  1143. prt.CFrame = cframe
  1144. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. table.insert(Effects, {
  1147. prt,
  1148. "Cylinder",
  1149. delay,
  1150. x3,
  1151. y3,
  1152. z3,
  1153. msh
  1154. })
  1155. end
  1156. }
  1157. }
  1158. -------------------------------------------------------
  1159. --End Effect Function--
  1160. -------------------------------------------------------
  1161.  
  1162. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1163. local NSound = nil
  1164. coroutine.resume(coroutine.create(function()
  1165. NSound = Instance.new("Sound", PARENT)
  1166. NSound.Volume = VOLUME
  1167. NSound.Pitch = PITCH
  1168. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1169. swait()
  1170. NSound:play()
  1171. game:GetService("Debris"):AddItem(NSound, 10)
  1172. end))
  1173. return NSound
  1174. end
  1175.  
  1176.  
  1177.  
  1178.  
  1179.  
  1180. -------------------------------------------------------
  1181. --End Important Functions--
  1182. -------------------------------------------------------
  1183.  
  1184. chargeup = Instance.new("Sound", hed)
  1185. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1186. chargeup.Volume = 10
  1187. chargeup.Pitch = 1
  1188. chargeup.Looped = true
  1189. chargeup.TimePosition = 1
  1190.  
  1191. meme = Instance.new("Sound", hed)
  1192. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1193. meme.Volume = 10
  1194. meme.Pitch = 1
  1195. meme.Looped = true
  1196. meme.TimePosition = 1
  1197.  
  1198. local ohno = Instance.new("Sound")
  1199. ohno.Parent = hed
  1200. ohno.Volume = 10
  1201. ohno.Pitch = 1
  1202. ohno.Looped = true
  1203.  
  1204. local bass = Instance.new("Sound") --why
  1205. bass.Parent = hed
  1206. bass.Volume = 7
  1207. bass.Pitch = 1
  1208. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1209. bass.Looped = true
  1210.  
  1211. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1212. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1213. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1214. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1215. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1216. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1217.  
  1218. STHAP = Instance.new("Sound", hed)
  1219. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1220. STHAP.Volume = 10
  1221. STHAP.Pitch = 1
  1222. STHAP.Looped = false
  1223.  
  1224. forevergone = Instance.new("Sound", tors)
  1225. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1226. forevergone.Volume = 10
  1227. forevergone.Pitch = 1
  1228. forevergone.Looped = true
  1229. forevergone.TimePosition = 24
  1230.  
  1231. -------------------------------------------------------
  1232. --Start Music Option--
  1233. -------------------------------------------------------
  1234. local Music = Instance.new("Sound",tors)
  1235. Music.Volume = 2.5
  1236. Music.SoundId = "rbxassetid://"
  1237. Music.Looped = true
  1238. Music.Pitch = 1 --Pitcher
  1239. Music:Play()
  1240. -------------------------------------------------------
  1241. --End Music Option--
  1242. -------------------------------------------------------
  1243. --hi fat >:)
  1244. -------------------------------------------------------
  1245. --Start Attacks N Stuff--
  1246. -------------------------------------------------------
  1247. local sine=0
  1248. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1249. local Hitboxpart = Instance.new("Part", EffectModel)
  1250. RemoveOutlines(Hitboxpart)
  1251. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1252. Hitboxpart.CanCollide = false
  1253. Hitboxpart.Transparency = 1
  1254. Hitboxpart.Anchored = true
  1255. Hitboxpart.CFrame = Pose
  1256. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1257. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1258. end
  1259. function GEtOuT()
  1260. attack = true
  1261. hum.WalkSpeed = 10
  1262. Character.Head.face.Texture = "rbxassetid://494811799"
  1263. CreateSound("814652778", hed, 10, 1)
  1264. CreateSound("537371462", hed, 10, 1)
  1265. local vel3 = Instance.new("BodyVelocity",tors)
  1266. vel3.Velocity = Vector3.new(0,25,0)
  1267. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1268. for i = 0,12,0.1 do
  1269. swait()
  1270. CameraEnshaking(1, 2)
  1271. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1277. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1278. end
  1279. vel3:Destroy()
  1280. Character.Head.face.Texture = "rbxassetid://620619801"
  1281. attack = false
  1282. Humanoid.JumpPower = 50
  1283. hum.WalkSpeed = 16
  1284. end
  1285.  
  1286. function GEtOuT2()
  1287. attack = true
  1288. hum.WalkSpeed = 10
  1289. Humanoid.JumpPower = 0
  1290. Character.Head.face.Texture = "rbxassetid://494811799"
  1291. CreateSound("814652778", hed, 10, 1)
  1292. CreateSound("537371462", hed, 10, 1)
  1293. root.Velocity = root.CFrame.lookVector * 20
  1294. for i = 0,12,0.1 do
  1295. swait()
  1296. CameraEnshaking(1, 2)
  1297. root.Velocity = root.CFrame.lookVector * 50
  1298. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1304. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1305. end
  1306. Character.Head.face.Texture = "rbxassetid://620619801"
  1307. attack = false
  1308. Humanoid.JumpPower = 50
  1309. hum.WalkSpeed = 16
  1310. end
  1311. function Flight() --wowthatsdiffrent
  1312. attack = true
  1313. Character.Head.face.Texture = "rbxassetid://269748407"
  1314. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1315. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1316. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1317. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1318. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1319. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1320. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1321. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1322. local vel4 = Instance.new("BodyVelocity",ll)
  1323. vel4.Velocity = Vector3.new(0,4,0)
  1324. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1325. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1326. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1327. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1328. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1329. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1330. Trail2.Enabled = true
  1331. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1332. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1333. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1334. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1335. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1336. Trail3.Enabled = true
  1337. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1338. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1339. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1340. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1341. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1342. Trail4.Enabled = true
  1343. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1344. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1345. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1346. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1347. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1348. Trail5.Enabled = true
  1349. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1350. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1351. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1352. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1353. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1354. Trail.Enabled = false
  1355. ragdoll(char)
  1356. wait(1)
  1357. Character.Head.face.Texture = "rbxassetid://249062487"
  1358. CreateSound("948494432", hed, 10, 1)
  1359. wait(2)
  1360. Character.Head.face.Texture = "rbxassetid://269748407"
  1361. CreateSound("633394595", hed, 10, 1)
  1362. wait(2)
  1363. Character.Head.face.Texture = "rbxassetid://494811799"
  1364. STHAP:play()
  1365. wait(11)
  1366. forevergone:play()
  1367. end
  1368.  
  1369. function OBJECTION()
  1370. attack = true
  1371. hum.WalkSpeed = 10
  1372. Character.Head.face.Texture = "rbxassetid://55831869"
  1373. CreateSound("330859085", hed, 10, 1)
  1374. for i = 0,8,0.1 do
  1375. swait()
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1382. end
  1383. attack = false
  1384. Character.Head.face.Texture = "rbxassetid://620619801"
  1385. hum.WalkSpeed = 16
  1386. end
  1387.  
  1388. function Hello()
  1389. attack = true
  1390. hum.WalkSpeed = 10
  1391. Character.Head.face.Texture = "rbxassetid://334668738"
  1392. CreateSound("855338765", hed, 10, 0.9)
  1393. for i = 0,3,0.1 do
  1394. swait()
  1395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1401. end
  1402. attack = false
  1403. Character.Head.face.Texture = "rbxassetid://620619801"
  1404. hum.WalkSpeed = 16
  1405. end
  1406.  
  1407. function Victory()
  1408. attack = true
  1409. hum.WalkSpeed = 1.01
  1410. Character.Head.face.Texture = "rbxassetid://616284160"
  1411. Humanoid.Jump = true
  1412. CreateSound("130834939", hed, 10, 1)
  1413. for i = 0,3.7,0.1 do
  1414. swait()
  1415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1420. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1421. end
  1422. Humanoid.Jump = true
  1423. for i = 0,3.7,0.1 do
  1424. swait()
  1425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1429. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1430. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1431. end
  1432. Humanoid.Jump = true
  1433. for i = 0,3.7,0.1 do
  1434. swait()
  1435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1440. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1441. end
  1442. Humanoid.Jump = true
  1443. for i = 0,3.7,0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1451. end
  1452. Humanoid.Jump = true
  1453. for i = 0,3.7,0.1 do
  1454. swait()
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1461. end
  1462. attack = false
  1463. Character.Head.face.Texture = "rbxassetid://620619801"
  1464. hum.WalkSpeed = 16
  1465. end
  1466.  
  1467. function ShutTheHellUp()
  1468. attack = true
  1469. hum.WalkSpeed = 2.01
  1470. Character.Head.face.Texture = "rbxassetid://963148419"
  1471. CreateSound("336377340", hed, 10, 1)
  1472. for i = 0,3,0.1 do
  1473. swait()
  1474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1480. end
  1481. for i = 0,1.2,0.1 do
  1482. swait()
  1483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1489. end
  1490. for i = 0,1.2,0.1 do
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1498. end
  1499. for i = 0,1.2,0.1 do
  1500. swait()
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1507. end
  1508. for i = 0,1.2,0.1 do
  1509. swait()
  1510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1516. end
  1517. for i = 0,2,0.1 do
  1518. swait()
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1525. end
  1526. for i = 0,2,0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1534. end
  1535. hum.WalkSpeed = 16
  1536. Character.Head.face.Texture = "rbxassetid://620619801"
  1537. attack = false
  1538. end
  1539.  
  1540. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1541. attack = true
  1542. hum.WalkSpeed = 5
  1543. Humanoid.JumpPower = 175
  1544. Character.Head.face.Texture = "rbxassetid://1223903433"
  1545. CreateSound("145799973", hed, 10, 1)
  1546. local vel2 = Instance.new("BodyVelocity",tors)
  1547. vel2.Velocity = Vector3.new(0,1.2,0)
  1548. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1549. for i = 0,60,0.1 do
  1550. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1551. swait()
  1552. CameraEnshaking(1, 1)
  1553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1555. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1559. end
  1560. hum.WalkSpeed = 16
  1561. vel2:Destroy()
  1562. Character.Head.face.Texture = "rbxassetid://620619801"
  1563. Humanoid.JumpPower = 50
  1564. attack = false
  1565. end
  1566.  
  1567. function EndMySufferingV2() --why
  1568. attack = true
  1569. hum.WalkSpeed = 1.01
  1570. Character.Head.face.Texture = "rbxassetid://202210455"
  1571. local A = math.random(1,5)
  1572. if A == 1 then
  1573. meme.SoundId = "rbxassetid://295810519"
  1574. end
  1575. if A == 2 then
  1576. meme.SoundId = "rbxassetid://1124778077"
  1577. end
  1578. if A == 3 then
  1579. meme.SoundId = "rbxassetid://464157070"
  1580. end
  1581. if A == 4 then
  1582. meme.SoundId = "rbxassetid://146334595"
  1583. end
  1584. if A == 5 then
  1585. meme.SoundId = "rbxassetid://145536915"
  1586. end
  1587. meme:Play()
  1588. bass:Play()
  1589. joyemoji.Rate = 70
  1590. LIT.Rate = 70
  1591. ok.Rate = 70
  1592. toast.Rate = 70
  1593.  
  1594. for i = 0,50,0.1 do
  1595. swait()
  1596. CameraEnshaking(1, 10)
  1597. bass.Parent = hed
  1598. meme.Parent = hed
  1599. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1600. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1601. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1602. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1603. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1605. end
  1606. bass:Stop()
  1607. meme:Stop()
  1608. joyemoji.Rate = 0
  1609. LIT.Rate = 0
  1610. ok.Rate = 0
  1611. toast.Rate = 0
  1612. Character.Head.face.Texture = "rbxassetid://620619801"
  1613. attack = false
  1614. hum.WalkSpeed = 16
  1615. end
  1616.  
  1617. function HELP()
  1618. attack = true
  1619. hum.WalkSpeed = 1.01
  1620. Character.Head.face.Texture = "rbxassetid://307972876"
  1621. CreateSound("1123321019", hed, 10, 1)
  1622. for i = 0,15,0.1 do
  1623. swait()
  1624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1626. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1628. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1629. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1630. end
  1631. CreateSound("198462271", hed, 10, 1)
  1632. for i = 0,8,0.1 do
  1633. Character.Head.face.Texture = "rbxassetid://341497730"
  1634. swait()
  1635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1637. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1638. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1639. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1640. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1641. end
  1642. for i = 0,8,0.1 do
  1643. Character.Head.face.Texture = "rbxassetid://341497730"
  1644. swait()
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1651. end
  1652. CreateSound("948494432", hed, 10, 1)
  1653. for i = 0,7.5,0.1 do
  1654. Character.Head.face.Texture = "rbxassetid://249062487"
  1655. swait()
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1659. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1660. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1661. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1662. end
  1663. CreateSound("1542642349", hed, 10, 1)
  1664. for i = 0,10,0.1 do
  1665. Character.Head.face.Texture = "rbxassetid://270636807"
  1666. swait()
  1667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1669. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1670. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1671. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1672. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1673. end
  1674. CreateSound("269597232", hed, 10, 1)
  1675. for i = 0,6,0.1 do
  1676. Character.Head.face.Texture = "rbxassetid://265057155"
  1677. swait()
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1684. end
  1685. attack = false
  1686. Character.Head.face.Texture = "rbxassetid://620619801"
  1687. hum.WalkSpeed = 16
  1688. end
  1689.  
  1690. function Choose()
  1691. attack = true
  1692. hum.WalkSpeed = 1.01
  1693. Character.Head.face.Texture = "rbxassetid://374187112"
  1694. CreateSound("130784263", hed, 10, 1)
  1695. for i = 0,4,0.1 do
  1696. swait()
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1703. end
  1704. for i = 0,5,0.1 do
  1705. swait()
  1706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1712. end
  1713. attack = false
  1714. Character.Head.face.Texture = "rbxassetid://620619801"
  1715. hum.WalkSpeed = 16
  1716. end
  1717.  
  1718. function slap()
  1719. attack = true
  1720. hum.WalkSpeed = 10
  1721. CreateSound("146163534", hed, 10, 1)
  1722. Character.Head.face.Texture = "rbxassetid://293603561"
  1723. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1724. CameraEnshaking(1, 2)
  1725. for i = 0,4,0.1 do
  1726. swait()
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1732. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1733. end
  1734. Character.Head.face.Texture = "rbxassetid://620619801"
  1735. attack = false
  1736. hum.WalkSpeed = 16
  1737. end
  1738.  
  1739. function MYSPAGHETTTTTTT() --ow
  1740. attack = true
  1741. hum.WalkSpeed = 1.01
  1742. CreateSound("1282149571", hed, 10, 1)
  1743. Character.Head.face.Texture = "rbxassetid://1329282756"
  1744. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1745. CameraEnshaking(1, 2.2)
  1746. for i = 0,4,0.1 do
  1747. swait()
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1754. end
  1755. for i = 0,5,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1763. end
  1764. for i = 0,6,0.1 do
  1765. swait()
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1772. end
  1773. attack = false
  1774. Character.Head.face.Texture = "rbxassetid://620619801"
  1775. hum.WalkSpeed = 16
  1776. end
  1777.  
  1778.  
  1779. function dead()
  1780. attack = true
  1781. hum.WalkSpeed = 0.20
  1782. CreateSound("137225991", hed, 10, 1)
  1783. Character.Head.face.Texture = "rbxassetid://297512410"
  1784. for i = 0,1.1,0.1 do
  1785. swait()
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1792. end
  1793. for i = 0,1.1,0.1 do
  1794. swait()
  1795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1799. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1800. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1801. end
  1802. for i = 0,1.1,0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1808. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1809. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1810. end
  1811. for i = 0,1.1,0.1 do
  1812. swait()
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1819. end
  1820. for i = 0,1.1,0.1 do
  1821. swait()
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1826. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1827. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1828. end
  1829. for i = 0,1.1,0.1 do
  1830. swait()
  1831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1834. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1835. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1836. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1837. end
  1838. for i = 0,1.1,0.1 do
  1839. swait()
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1846. end
  1847. for i = 0,1.1,0.1 do
  1848. swait()
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1853. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1854. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1855. end
  1856. for i = 0,1.1,0.1 do
  1857. swait()
  1858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1862. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1863. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1864. end
  1865. Character.Head.face.Texture = "rbxassetid://273309187"
  1866. for i = 0,9,0.1 do
  1867. swait()
  1868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1872. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1874. end
  1875. attack = false
  1876. Character.Head.face.Texture = "rbxassetid://620619801"
  1877. hum.WalkSpeed = 16
  1878. end
  1879.  
  1880. function hap() --much hap
  1881. attack = true
  1882. hum.WalkSpeed = 0.10
  1883. CreateSound("363808674", hed, 10, 1)
  1884. Character.Head.face.Texture = "rbxassetid://315792941"
  1885. for i = 0,12,0.1 do
  1886. swait()
  1887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1889. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1890. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1891. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1893. end
  1894. CreateSound("233168827", hed, 10, 1)
  1895. Character.Head.face.Texture = "rbxassetid://335761015"
  1896. for i = 0,10,0.1 do
  1897. swait()
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1901. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1904. end
  1905. CreateSound("363808674", hed, 10, 1)
  1906. attack = false
  1907. Character.Head.face.Texture = "rbxassetid://620619801"
  1908. hum.WalkSpeed = 16
  1909. end
  1910.  
  1911. function HAAAAA() --KONO POWA
  1912. attack = true
  1913. hum.WalkSpeed = 1.01
  1914. Character.Head.face.Texture = "rbxassetid://305068389"
  1915. chargeup.Pitch = 1
  1916. for i = 0,7,0.1 do
  1917. swait()
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1920. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1921. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1922. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1924. end
  1925. Character.Head.face.Texture = "rbxassetid://313921371"
  1926. chargeup:play()
  1927. for i = 0,30,0.1 do
  1928. swait()
  1929. CameraEnshaking(1, 2)
  1930. chargeup.Parent = hed
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1933. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1934. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1935. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1936. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1937. end
  1938. chargeup:stop()
  1939. chargeup.Pitch = 1.1
  1940. chargeup.TimePosition = 1
  1941. chargeup:play()
  1942. Character.Head.face.Texture = "rbxassetid://304942859"
  1943. for i, v in pairs(c:children()) do
  1944. if v.ClassName == "Part" then
  1945. local tra = trazx:clone()
  1946. tra.Parent = v
  1947. tra.LightEmission = 1
  1948. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1949. tra.Rate = 15
  1950. tra.Rotation = NumberRange.new(-5, 5)
  1951. tra.Lifetime = NumberRange.new(1.5, 2)
  1952. tra.Size = NumberSequence.new({
  1953. NumberSequenceKeypoint.new(0, 0.1, 0),
  1954. NumberSequenceKeypoint.new(1, 0, 0)
  1955. })
  1956. tra.Transparency = NumberSequence.new({
  1957. NumberSequenceKeypoint.new(0, 1, 0),
  1958. NumberSequenceKeypoint.new(0.135, 0, 0),
  1959. NumberSequenceKeypoint.new(0.875, 0, 0),
  1960. NumberSequenceKeypoint.new(1, 1, 0)
  1961. })
  1962. tra.Speed = NumberRange.new(0.5)
  1963. tra.VelocitySpread = 360
  1964. tra.VelocityInheritance = 0.5
  1965. tra.ZOffset = 2
  1966. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1967. end
  1968. end
  1969. local tra = trazx:clone()
  1970. tra.Parent = c.HumanoidRootPart
  1971. tra.Texture = "rbxassetid://347730682"
  1972. tra.LightEmission = 0.8
  1973. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1974. tra.Rate = 250
  1975. tra.Rotation = NumberRange.new(-5, 5)
  1976. tra.Lifetime = NumberRange.new(0.75)
  1977. tra.Size = NumberSequence.new({
  1978. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1979. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1980. })
  1981. tra.Transparency = NumberSequence.new({
  1982. NumberSequenceKeypoint.new(0, 1, 0),
  1983. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1984. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1985. NumberSequenceKeypoint.new(0.699, 1, 0),
  1986. NumberSequenceKeypoint.new(1, 1, 0)
  1987. })
  1988. tra.Speed = NumberRange.new(15)
  1989. tra.VelocitySpread = 360
  1990. tra.VelocityInheritance = 0.5
  1991. tra.ZOffset = 3.5
  1992. tra.Acceleration = Vector3.new(0, 25, 0)
  1993. for i = 0,35,0.1 do
  1994. swait()
  1995. ohno.Parent = hed
  1996. CameraEnshaking(1, 3)
  1997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1999. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2000. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2001. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2002. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2003. end
  2004. chargeup:stop()
  2005. chargeup.Pitch = 1.3
  2006. chargeup.TimePosition = 1
  2007. chargeup:play()
  2008. tra:Destroy()
  2009. tra:Destroy()
  2010. Character.Head.face.Texture = "rbxassetid://280233855"
  2011. local tra = trazx:clone()
  2012. tra.Parent = c.HumanoidRootPart
  2013. tra.Texture = "rbxassetid://347730682"
  2014. tra.LightEmission = 0.8
  2015. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2016. tra.Rate = 250
  2017. tra.Rotation = NumberRange.new(-5, 5)
  2018. tra.Lifetime = NumberRange.new(0.3)
  2019. tra.Size = NumberSequence.new({
  2020. NumberSequenceKeypoint.new(0, 8, 0.875),
  2021. NumberSequenceKeypoint.new(1, 10, 0.875)
  2022. })
  2023. tra.Transparency = NumberSequence.new({
  2024. NumberSequenceKeypoint.new(0, 1, 0),
  2025. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2026. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2027. NumberSequenceKeypoint.new(0.699, 1, 0),
  2028. NumberSequenceKeypoint.new(1, 1, 0)
  2029. })
  2030. for i = 0,32,0.1 do
  2031. swait()
  2032. CameraEnshaking(1, 5)
  2033. chargeup.Parent = hed
  2034. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2041. end
  2042. chargeup:stop()
  2043. CreateSound("681582832", hed, 10, 1)
  2044. game.Players.LocalPlayer.Character:BreakJoints()
  2045. local S = Instance.new("Explosion",workspace)
  2046. S.Position = tors.Position
  2047. S.BlastPressure = 9
  2048. S.BlastRadius = 30
  2049. S.ExplosionType = 0
  2050. attack = false
  2051. hum.WalkSpeed = 16
  2052. Character.Head.face.Texture = "rbxassetid://295197013"
  2053. tra:Destroy()
  2054. CameraEnshaking(4, 30)
  2055. error("WARNING, TO MUCH ENERGY.")
  2056. end
  2057.  
  2058. function NEN()
  2059. attack = true
  2060. hum.WalkSpeed = 1.01
  2061. CreateSound("230292011", hed, 10, 1)
  2062. Character.Head.face.Texture = "rbxassetid://705269463"
  2063. for i = 0,4,0.1 do
  2064. swait()
  2065. CameraEnshaking(1, 3)
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2072. end
  2073. attack = false
  2074. Character.Head.face.Texture = "rbxassetid://620619801"
  2075. hum.WalkSpeed = 16
  2076. end
  2077.  
  2078. function FLYSKYHIGH()
  2079. attack = true
  2080. timetofly = false
  2081. hum.WalkSpeed = 0.05
  2082. Character.Head.face.Texture = "rbxassetid://705269463"
  2083. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2084. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2085. Humanoid.JumpPower = 0
  2086. for i = 0,300,0.1 do --thatsalongtime
  2087. swait()
  2088. CameraEnshaking(1, 7)
  2089. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2090. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2091. root.Velocity = root.CFrame.lookVector * 225
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2098. end
  2099. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2100. attack = false
  2101. Humanoid.JumpPower = 50
  2102. Character.Head.face.Texture = "rbxassetid://620619801"
  2103. hum.WalkSpeed = 16
  2104. wait(45)
  2105. timetofly = true
  2106. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2107. end
  2108.  
  2109.  
  2110. function highnoon()
  2111. attack = true
  2112. hum.WalkSpeed = 1.01
  2113. CreateSound("495316660", hed, 10, 1)
  2114. Character.Head.face.Texture = "rbxassetid://155195214"
  2115. CameraEnshaking(2, 4)
  2116. local Blobby = Instance.new("Part", char)
  2117. Blobby.Name = "Blob"
  2118. Blobby.CanCollide = false
  2119. Blobby.BrickColor = BrickColor.new("Really black")
  2120. Blobby.Transparency = 0
  2121. Blobby.Material = "Plastic"
  2122. Blobby.Size = Vector3.new(1, 1, 2)
  2123. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2124. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2125.  
  2126. local Weld = Instance.new("Weld", Blobby)
  2127. Weld.Part0 = ra
  2128. Weld.Part1 = Blobby
  2129. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2130. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2131.  
  2132. local M2 = Instance.new("SpecialMesh")
  2133. M2.Parent = Blobby
  2134. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2135. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2136. M2.Scale = Vector3.new(.002, .002, .002)
  2137. for i = 0,7.75,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2145. end
  2146. for i = 0,16.5,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2154. end
  2155. Blobby.Transparency = 1
  2156. Blobby:Destroy()
  2157. attack = false
  2158. Character.Head.face.Texture = "rbxassetid://620619801"
  2159. hum.WalkSpeed = 16
  2160. end
  2161.  
  2162. function somuchcancerwhy() --o no
  2163. attack = true
  2164. hum.WalkSpeed = 0.10
  2165. Character.Head.face.Texture = "rbxassetid://315074049"
  2166. local A = math.random(1,13)
  2167. if A == 1 then
  2168. ohno.SoundId = "rbxassetid://295810519"
  2169. ohno.TimePosition = 1
  2170. end
  2171. if A == 2 then
  2172. ohno.SoundId = "rbxassetid://488472970"
  2173. ohno.TimePosition = 2
  2174. end
  2175. if A == 3 then
  2176. ohno.SoundId = "rbxassetid://917045199"
  2177. ohno.TimePosition = 3
  2178. end
  2179. if A == 4 then
  2180. ohno.SoundId = "rbxassetid://324205173"
  2181. ohno.TimePosition = 1
  2182. end
  2183. if A == 5 then
  2184. ohno.SoundId = "rbxassetid://376134741"
  2185. ohno.TimePosition = 8
  2186. end
  2187. if A == 6 then
  2188. ohno.SoundId = "rbxassetid://164147183"
  2189. ohno.TimePosition = 0
  2190. end
  2191. if A == 7 then
  2192. ohno.SoundId = "rbxassetid://825526716"
  2193. ohno.TimePosition = 1
  2194. end
  2195. if A == 8 then
  2196. ohno.SoundId = "rbxassetid://185460366"
  2197. ohno.TimePosition = 0
  2198. end
  2199. if A == 9 then
  2200. ohno.SoundId = "rbxassetid://273319633"
  2201. ohno.TimePosition = 1
  2202. end
  2203. if A == 10 then
  2204. ohno.SoundId = "rbxassetid://506212392"
  2205. ohno.TimePosition = 2
  2206. end
  2207. if A == 11 then
  2208. ohno.SoundId = "rbxassetid://708297448"
  2209. ohno.TimePosition = 4
  2210. end
  2211. if A == 12 then
  2212. ohno.SoundId = "rbxassetid://497199103"
  2213. ohno.TimePosition = 9
  2214. end
  2215. if A == 13 then
  2216. ohno.SoundId = "rbxassetid://152833989"
  2217. ohno.TimePosition = 1
  2218. end
  2219. ohno:Play()
  2220. for i = 0,100,0.1 do
  2221. swait()
  2222. CameraEnshaking(2, 3)
  2223. ohno.Parent = hed
  2224. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2225. end
  2226. attack = false
  2227. ohno:Stop()
  2228. Character.Head.face.Texture = "rbxassetid://620619801"
  2229. hum.WalkSpeed = 16
  2230. end
  2231.  
  2232. function WRY() --WRYYYYYYY
  2233. attack = true
  2234. hum.WalkSpeed = 0.30
  2235. CreateSound("794081034", hed, 10, 1)
  2236. Character.Head.face.Texture = "rbxassetid://396389196"
  2237. for i = 0,2,0.1 do
  2238. swait()
  2239. CameraEnshaking(1, 2)
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2246. end
  2247. for i = 0,14.7,0.1 do
  2248. swait()
  2249. CameraEnshaking(1, 3)
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2256. end
  2257. attack = false
  2258. Character.Head.face.Texture = "rbxassetid://620619801"
  2259. hum.WalkSpeed = 16
  2260. end
  2261.  
  2262. function BOI()
  2263. attack = true
  2264. hum.WalkSpeed = 1.01
  2265. CreateSound("390901873", hed, 10, 1)
  2266. Character.Head.face.Texture = "rbxassetid://282463320"
  2267. for i = 0,4,0.1 do
  2268. swait()
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2275. end
  2276. for i = 0,4,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2284. end
  2285. attack = false
  2286. Character.Head.face.Texture = "rbxassetid://620619801"
  2287. hum.WalkSpeed = 16
  2288. end
  2289.  
  2290. function WhatHuh()
  2291. attack = true
  2292. hum.WalkSpeed = 1.01
  2293. CreateSound("130766865", hed, 10, 1)
  2294. Character.Head.face.Texture = "rbxassetid://276732672"
  2295. for i = 0,4,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2303. end
  2304. for i = 0,6.7,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2312. end
  2313. for i = 0,8.1,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2321. end
  2322. for i = 0,1,0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2330. end
  2331. for i = 0,1,0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2339. end
  2340. for i = 0,4,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2348. end
  2349. attack = false
  2350. Character.Head.face.Texture = "rbxassetid://620619801"
  2351. hum.WalkSpeed = 16
  2352. end
  2353.  
  2354. function NothingPersonal()
  2355. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2356. local HITBODY = mouse.Target.Parent
  2357. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2358. local HEAD = HITBODY:FindFirstChild("Head")
  2359. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2360. if TORS ~= nil and HUMAN ~= nil then
  2361. attack = true
  2362. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2363. TORS.Anchored = true
  2364. hum.WalkSpeed = 0
  2365. Character.Head.face.Texture = "rbxassetid://40770311"
  2366. CreateSound("1255922819", hed, 10, 1)
  2367. CameraEnshaking(2, 4)
  2368. end
  2369. wait(3.5)
  2370. for i = 0,9,0.1 do
  2371. swait()
  2372. for i = 1,2 do
  2373. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2374. CameraEnshaking(1, 7)
  2375. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2376. end
  2377. end
  2378. wait(.5)
  2379. TORS.Anchored = false
  2380. attack = false
  2381. Character.Head.face.Texture = "rbxassetid://620619801"
  2382. hum.WalkSpeed = 16
  2383. end
  2384. end
  2385.  
  2386. function VeryMuchWorrying()
  2387. attack = true
  2388. hum.WalkSpeed = 1.01
  2389. Character.Head.face.Texture = "rbxassetid://111523405"
  2390. CreateSound("1395854043", hed, 10, 1)
  2391. for i = 0,14,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2399. end
  2400. attack = false
  2401. Character.Head.face.Texture = "rbxassetid://620619801"
  2402. hum.WalkSpeed = 16
  2403. end
  2404.  
  2405. function Ashes() --Straight from... Whatever it was called.
  2406. attack = true
  2407. hum.WalkSpeed = 1.01
  2408. Character.Head.face.Texture = "rbxassetid://360687027"
  2409. CreateSound("290084602", tors, 10, 1)
  2410. for i = 0,6.2,0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2418. end
  2419. for i = 0,6.2,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2427. end
  2428. attack = false
  2429. Character.Head.face.Texture = "rbxassetid://620619801"
  2430. hum.WalkSpeed = 16
  2431. end
  2432.  
  2433. function AnotherOne() --WhAT ANOTHER ONE
  2434. attack = true
  2435. hum.WalkSpeed = 1.01
  2436. local icri = CreateSound("1205111204", hed, 10, 1)
  2437. swait(165)
  2438. local FRAME = tors.CFrame
  2439. repeat
  2440. swait()
  2441. Character.Head.face.Texture = "rbxassetid://582931093"
  2442. CameraEnshaking(1, 10)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2448. tors.CFrame = FRAME * CF(0,1,0)
  2449. swait()
  2450. tors.CFrame = FRAME
  2451. until icri.Playing == false
  2452. Character.Head.face.Texture = "rbxassetid://620619801"
  2453. attack = false
  2454. hum.WalkSpeed = 16
  2455. end
  2456.  
  2457. function Dance()
  2458. attack = true
  2459. hum.WalkSpeed = 1.01
  2460. CreateSound("838766490", hed, 10, 1)
  2461. Character.Head.face.Texture = "rbxassetid://258591579"
  2462. for i = 0,2,0.1 do
  2463. swait()
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2470. end
  2471. for i = 0,4,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2479. end
  2480. for i = 0,4,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2488. end
  2489. for i = 0,4,0.1 do
  2490. swait()
  2491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2497. end
  2498. for i = 0,4,0.1 do
  2499. swait()
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2506. end
  2507. for i = 0,4,0.1 do
  2508. swait()
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2515. end
  2516. for i = 0,4,0.1 do
  2517. swait()
  2518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2524. end
  2525. for i = 0,4,0.1 do
  2526. swait()
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2533. end
  2534. for i = 0,4,0.1 do
  2535. swait()
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2542. end
  2543. for i = 0,4,0.1 do
  2544. swait()
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2551. end
  2552. for i = 0,4,0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2560. end
  2561. for i = 0,4,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2569. end
  2570. for i = 0,4,0.1 do
  2571. swait()
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2578. end
  2579. for i = 0,4,0.1 do
  2580. swait()
  2581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2587. end
  2588. for i = 0,4,0.1 do
  2589. swait()
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2596. end
  2597. for i = 0,3,0.1 do
  2598. swait()
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2605. end
  2606. attack = false
  2607. Character.Head.face.Texture = "rbxassetid://620619801"
  2608. hum.WalkSpeed = 16
  2609. end
  2610.  
  2611. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2612. attack = true
  2613. Character.Head.face.Texture = "rbxassetid://266304560"
  2614. for i = 0,6,0.1 do
  2615. swait()
  2616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2621. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2622. end
  2623. CreateSound("1093102664", hed, 10, 1)
  2624. CameraEnshaking(3, 8)
  2625. for i = 0,2,0.1 do
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2631. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2632. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2633. end
  2634. Character.Head.face.Texture = "rbxassetid://30128383"
  2635. hum.MaxHealth = 0
  2636. ragdoll(char)
  2637. CreateSound("534269232", hed, 5, 1)
  2638. error("Seems like you just died.")
  2639. end
  2640.  
  2641. MoreTaunts = false
  2642. mouse.KeyDown:connect(function(key)
  2643. if attack == false then
  2644. if MoreTaunts == false then
  2645. if key == 'q' then
  2646. GEtOuT()
  2647. elseif key == 'e' then
  2648. GEtOuT2()
  2649. elseif key == 'x' then
  2650. OBJECTION()
  2651. elseif key == 'n' then
  2652. BOI()
  2653. elseif key == 'u' then
  2654. Victory()
  2655. elseif key == '3' then
  2656. hap()
  2657. elseif key == '6' then
  2658. Flight()
  2659. elseif key == '9' and timetofly then
  2660. FLYSKYHIGH()
  2661. elseif key == '9' then
  2662. local A = math.random(1,10)
  2663. if A == 1 then
  2664. warn ("This has a Cooldown, Please wait. :>")
  2665. end
  2666. if A == 2 then
  2667. warn ("You can't Fly All day, you know.")
  2668. end
  2669. if A == 3 then
  2670. warn ("Calm down there.")
  2671. end
  2672. if A == 4 then
  2673. warn ("Take a Break.")
  2674. end
  2675. if A == 5 then
  2676. warn ("*Elevator Music plays in the backround*")
  2677. end
  2678. if A == 6 then
  2679. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2680. end
  2681. if A == 7 then
  2682. warn ("Can you wait a LITTLE Longer?")
  2683. end
  2684. if A == 8 then
  2685. warn ("Like a tiger defying the laws of gravity...")
  2686. end
  2687. if A == 9 then
  2688. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2689. end
  2690. if A == 10 then
  2691. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2692. end
  2693. elseif key == 'k' then
  2694. Hello()
  2695. elseif key == '5' then
  2696. HAAAAA()
  2697. elseif key == '4' then
  2698. Dance()
  2699. elseif key == '1' then
  2700. HELP()
  2701. elseif key == '2' then
  2702. dead()
  2703. elseif key == 'j' then
  2704. WhatHuh()
  2705. elseif key == 'l' then
  2706. ShutTheHellUp()
  2707. elseif key == 'c' then
  2708. Choose()
  2709. elseif key == 'r' then
  2710. MYSPAGHETTTTTTT()
  2711. elseif key == 't' then
  2712. SpinMeDad()
  2713. elseif key == 'y' then
  2714. EndMySufferingV2()
  2715. elseif key == 'f' then
  2716. NEN()
  2717. elseif key == 'z' then
  2718. NothingPersonal()
  2719. elseif key == '7' then
  2720. somuchcancerwhy()
  2721. elseif key == '8' then
  2722. highnoon()
  2723. elseif key == 'v' then
  2724. VeryMuchWorrying()
  2725. elseif key == 'b' then
  2726. Ashes()
  2727. elseif key == 'p' then
  2728. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2729. elseif key == 'g' then
  2730. AnotherOne()
  2731. elseif key == 'h' then
  2732. slap()
  2733. elseif key == 'm' then
  2734. WRY()
  2735. end
  2736. end
  2737. end
  2738. end)
  2739.  
  2740. -------------------------------------------------------
  2741. --End Attacks N Stuff--
  2742. -------------------------------------------------------
  2743.  
  2744.  
  2745.  
  2746.  
  2747. while jumping do
  2748. Humanoid.Jump = true
  2749. wait(0.9)
  2750. end
  2751.  
  2752.  
  2753.  
  2754.  
  2755. -------------------------------------------------------
  2756. --Start Animations--
  2757. -------------------------------------------------------
  2758. local equipped = false
  2759. local idle = 0
  2760. local change = 1
  2761. local val = 0
  2762. local toim = 0
  2763. local idleanim = 0.4
  2764. hum.Animator.Parent = nil
  2765. while true do
  2766. swait()
  2767. sine = sine + change
  2768. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2769. local velderp = root.Velocity.y
  2770. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2771. if equipped == true or equipped == false then
  2772. if attack == false then
  2773. idle = idle + 1
  2774. else
  2775. idle = 0
  2776. end
  2777. if 1 < root.Velocity.y and hitfloor == nil then
  2778. Anim = "Jump"
  2779. if attack == false then
  2780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2785. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2786. end
  2787. elseif -1 > root.Velocity.y and hitfloor == nil then
  2788. Anim = "Fall"
  2789. if attack == false then
  2790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2792. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2794. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2795. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2796. end
  2797. elseif torvel < 1 and hitfloor ~= nil then
  2798. Anim = "Idle"
  2799. change = 1
  2800. if attack == false then
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2807. end
  2808. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2809. Anim = "Walk"
  2810. change = 1
  2811. if attack == false then
  2812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2814. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2815. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2816. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2818. end
  2819. end
  2820. end
  2821. if 0 < #Effects then
  2822. for e = 1, #Effects do
  2823. if Effects[e] ~= nil then
  2824. local Thing = Effects[e]
  2825. if Thing ~= nil then
  2826. local Part = Thing[1]
  2827. local Mode = Thing[2]
  2828. local Delay = Thing[3]
  2829. local IncX = Thing[4]
  2830. local IncY = Thing[5]
  2831. local IncZ = Thing[6]
  2832. if 1 >= Thing[1].Transparency then
  2833. if Thing[2] == "Block1" then
  2834. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2835. local Mesh = Thing[1].Mesh
  2836. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2837. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2838. elseif Thing[2] == "Block2" then
  2839. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2840. local Mesh = Thing[7]
  2841. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2842. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2843. elseif Thing[2] == "Block3" then
  2844. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2845. local Mesh = Thing[7]
  2846. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2847. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2848. elseif Thing[2] == "Cylinder" then
  2849. local Mesh = Thing[1].Mesh
  2850. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2851. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2852. elseif Thing[2] == "Blood" then
  2853. local Mesh = Thing[7]
  2854. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2855. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2856. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2857. elseif Thing[2] == "Elec" then
  2858. local Mesh = Thing[1].Mesh
  2859. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2860. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2861. elseif Thing[2] == "Disappear" then
  2862. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2863. elseif Thing[2] == "Shatter" then
  2864. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2865. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2866. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2867. Thing[6] = Thing[6] + Thing[5]
  2868. end
  2869. else
  2870. Part.Parent = nil
  2871. table.remove(Effects, e)
  2872. end
  2873. end
  2874. end
  2875. end
  2876. end
  2877. end
  2878. -------------------------------------------------------
  2879. --End Animations And Script--
  2880. -------------------------------------------------------
  2881.  
  2882. --cool beans boibiparti
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