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MP TEST CHANGELIST 27th Jan

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Jan 28th, 2021
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  1. MP TEST CHANGELIST 27th Jan
  2.  
  3. SYNC
  4.  
  5. Made teleport more aggressive on players who got a little desync-ed, which should help avoiding weird behavior in MP (this will require more testing)
  6.  
  7. Helmets and hats falling from zombies now synced. (the one for player might works too, but didn't tested as it's tricky).
  8. Synced walkspeed/walkinjury.
  9. Synced clothing patching action.
  10. Improved sync of climbing fences
  11. - Synced hit context and result for local zombie
  12. - Synced bumped/falling on ground sync.
  13.  
  14. GAMEPLAY
  15.  
  16. - Previously to seed/water/harvest you needed to right click on every plant and select an action. Now once you selected seeds, water or harvest, you'll have a cursor to water multiple plants easily.
  17.  
  18. BALANCE
  19.  
  20. - Added more tailoring books to kitchen.
  21. - Added rifles in shed/garage.
  22. - Zombies now do more damage to fences when crowding against/over them
  23.  
  24. FIXES
  25.  
  26. - Fixed the "Chars aren’t saved on the client anymore" issue by deleting all cached map data in client's save dir
  27. - Fixed desync issue for animations (hopefully)
  28. - Fixed infinite fitness with radio/tv
  29. - Fixed collide with wall not synced anymore.
  30. - Fixed when players push a zombie in MP they don't move backwards, even though they are playing the stagger back anim
  31. - Fixed double hit sound when fighting zombies in MP.
  32. - Fixed autovault over fence not working in MP.
  33. - Fixed tailoring book/farming mag not spawning in shelves.
  34. - Fixed water container in office weighting 3.
  35. - Fixed white display not cooling food.
  36. - Fixed climbing over fence falling being calculated on remote & local players. Now only the local player will, before sending state.
  37. - Fixed colliding with walls.
  38. - Fixed falling with weapons doing a weird loop anim
  39. - Fixed players not being able to move when they have been shot.
  40. - Fixed a bug in replay manager
  41.  
  42. TECHNICAL
  43.  
  44. - Optimized game variable look-ups.
  45. - AnimCondition no longer repeatedly searches for the same variable by name.
  46. - Instead, it creates an AnimationVariableHandle and re-uses it.
  47. - GameProfiler.invokeAndMeasure now check whether or not the recorder is running, and avoid capturing a new Lambda
  48.  
  49. - Performance improvement. Added an early-out to updateTwistBone
  50. - If the current twist is <1 degree, the function aborts.
  51. - Appears to make no visual difference.
  52.  
  53. - Sync zombie damage from being hit by car
  54. - Fixed desync issue when doing 2 actions in a row (taking then eating, etc.)
  55. - Foraging % issue fixed
  56.  
  57. - Added AttackNetworkState to IsoGameCharacter.doDeferredMovement(). Zombies can now move while attacking
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