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JuiceboxAbel

MK11 - Kung Lao Notes

Apr 26th, 2019
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  1. Kung Lao
  2. -------------
  3. FATALS
  4.  
  5. 1 - dfbd2 (close)
  6. 2 - dfd3 (close)
  7. ----------------------
  8. V1 - Lotus Fist
  9.  
  10. db1 Amp
  11. - orbital hat
  12. - auto-kombo extension
  13. - costs 1 ATK + 1 DEF
  14. - Amp: ALL meter
  15. - TWO hats!
  16. - extra db1: ALL meter
  17. - greater range
  18. ---
  19. V2 - Hat Tricks
  20.  
  21. bf2
  22. - hat toss
  23. - high fireball
  24. - adjustable (u/d)
  25.  
  26. db2 Amp
  27. - Z hat
  28. - mid, mid, low
  29. - down down: cancel
  30. - costs 1 DEF bar
  31. - Amp: recover faster
  32.  
  33. down, up
  34. - air OK!
  35. ---
  36. generics
  37.  
  38. df1 Amp
  39. - spin
  40. - kombo starter
  41. - Amp: more dmg
  42.  
  43. bf2
  44. - hat toss
  45. - high fireball
  46.  
  47. jump d4
  48. - divekick!
  49. - Amp: more dmg + knockdown
  50.  
  51. down, up
  52. - teleport!
  53. -> 1 H/+11/+2
  54. - counts as JIP if delayed! Kombo start!
  55. -> 2 O/KND/-5
  56. -> 3 throw
  57. -> 4 M/KND/-4
  58. -> Amp: delay an option
  59. - can be held
  60. ---------
  61. strings
  62. 12 x
  63. 121 x
  64. 122
  65. f12
  66. f13 x
  67. f13u2
  68. 21 x
  69. 21212 x
  70. 212124
  71. 214
  72. f21 x
  73. f214
  74. 34
  75. b32 x
  76. b321
  77.  
  78. lows
  79. - d3/d4/b4
  80. - b3
  81. - 12[2]
  82. - 3[4]
  83. - b32[1]
  84. v2
  85. - db2 [3rd hit]
  86.  
  87. overheads
  88. - hops
  89. - tele 2
  90.  
  91. Notable normals
  92.  
  93. - f4 M/i14/-3
  94.  
  95. block advantage
  96. - 2 H/0
  97. - 4 H/0
  98. - 21212 M/+1
  99. - tele 1 H/+2
  100.  
  101. v1
  102. - db1 M/varies
  103. - only on walk/jump/tele
  104.  
  105. v2
  106. - db2-Amp MML/varies
  107. - massive +, but slow on startup
  108.  
  109. Frame Trap after d1 (+11):
  110.  
  111. highs <= i11
  112. - 1 i8
  113. - 2 i8
  114. - d2 i11
  115.  
  116. mids/lows <= i17
  117. - f1 i10
  118. - f2 i15
  119. - b3 i16
  120. - b4 i14
  121. - f4 i14
  122. - d1 i7
  123. - d3 i7
  124. - d4 i11
  125. ---------
  126. Krushing Blows
  127.  
  128. d2
  129. - Kounter a high
  130. - Punish a high
  131.  
  132. back throw
  133. - after failed throw escape
  134.  
  135. f214
  136. - Kounter
  137. - Punish
  138.  
  139. jump d4-Amp
  140. - if previous hit was a jump d4
  141.  
  142. Tele 4
  143. - if previous hit was Tele 3
  144. ---------
  145. Kombos
  146.  
  147. opener 1
  148. - midscreen meterless
  149.  
  150. - midscreen 1-bar
  151.  
  152. - midscreen 2-bar
  153.  
  154. - corner meterless
  155.  
  156. - corner 1-bar
  157.  
  158. - corner 2-bar
  159.  
  160. opener 2
  161. - midscreen meterless
  162.  
  163. - midscreen 1-bar
  164.  
  165. - midscreen 2-bar
  166.  
  167. - corner meterless
  168.  
  169. - corner 1-bar
  170.  
  171. - corner 2-bar
  172.  
  173. etc.
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