Ehibika

Pokemod Beta Changelog 53

Feb 13th, 2021 (edited)
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  1. //#region -=-=- Beta 53 -=-=-
  2. /*
  3. *
  4. *
  5. * ===|Gameplay Changes|===
  6. *
  7. * Stat changes now work on fixed times,
  8. * Normal stat debuffs all last 30 seconds
  9. * Self inflicted stat debuffs all last 10 seconds
  10. *
  11. * Grind buffs (hone claws/Rock polish) and conditional buffs (Rage/Meditate) retain their normal durations
  12. *
  13. * Fixed a bug where weakness damage caused frozen players to move again
  14. *
  15. * fixed a bug that caused ice moves to continuously extend the freeze status (most noticeable with blizzard)
  16. *
  17. * ===|Pokemon Changes|===
  18. *
  19. * The following have seen major moveset adjustments
  20. * Ralts family
  21. * Cleffa family
  22. * Igglybuff family
  23. * Slugma Family
  24. * Scyther Family
  25. * Cyndaquil Family
  26. *
  27. * the following have seen minor moveset adjustments
  28. * Slowpoke family
  29. * Drowzee family
  30. * Munchlax family
  31. * Makuhita family
  32. * Vulpix family
  33. * Vulpix_A Family
  34. * Geodude family
  35. * Geodude_A Family
  36. * Turtwig Family
  37. * Staryu Family
  38. * solosis family
  39. * Exeggcute family
  40. * Squirtle Family
  41. * Snover family
  42. * Torkoal
  43. * ferroseed family
  44. * Onix family
  45. * Seviper
  46. *
  47. *
  48. *
  49. * ===|Move Changes|===
  50. *
  51. * Status effects procced by damaging moves now work on a buildup system, thus requiring consecutive
  52. * hits from status proccing move unless that move is indended to guarantee a status proc.
  53. *
  54. * Paralysis status duration was changed, short paralysis from 3 seconds to 5, long paralysis from 6 seconds to 10
  55. *
  56. * New indicator was made for targeted moves, and some targeted moves can be used without a target
  57. *
  58. * Many biting class moves have now been recoded, working like large, short ranged projectiles
  59. * that are ground locked when aiming down while grounded. moves effected include:
  60. * Bite
  61. * Crunch
  62. * FireFang
  63. * IceFang
  64. * ThunderFang
  65. * DrainingKiss
  66. * LeechLife
  67. * BugBite
  68. *
  69. * Damaging moves that dropped sp.def in cannon now work under a cumulative system, where successive
  70. * hits from any of these moves will result in a SP.def drop, this specific debuff is shared across
  71. * all moves under this, which includes:
  72. * energyball
  73. * Flashcannon
  74. * BugBuzz
  75. * ShadowBall
  76. * Psychic
  77. * FocusBlast
  78. * EarthPower
  79. *
  80. * Total number of hazards per player increased from 30 > 60
  81. *
  82. * [New Moves]
  83. * BodySlam
  84. * FairyWind
  85. *
  86. * [Bite]
  87. * Pulls enemies towards you on hit
  88. *
  89. * [Crunch]
  90. * Pulls enemies towards you on hit
  91. * Can now lower defense on hit
  92. *
  93. * [FireFang]
  94. * Pulls enemies towards you on hit
  95. *
  96. * [IceFang]
  97. * Pulls enemies towards you on hit
  98. *
  99. * [ThunderFang]
  100. * *NEW MOVE*
  101. * Pulls enemies towards you on hit
  102. *
  103. * [Leer]
  104. * FX were changed to make it clear that the move is NOT a damaging attack
  105. * Hitbox increased
  106. *
  107. * [Glare]
  108. * Similar FX changes to leer
  109. * Hitbox increased
  110. *
  111. * [Growl]
  112. * now effects all surounding opponents in an AOE
  113. * new VFX
  114. *
  115. * [TailWhip]
  116. * now effects all surrounding opponents in an AOE
  117. * new VFX
  118. *
  119. * [MoonBlast]
  120. * Can now reduce SP.Atk on hit
  121. *
  122. * [Inferno]
  123. * Can now proc burn
  124. *
  125. * [FlameWheel]
  126. * PP increased from 10 > 35
  127. *
  128. * [Stealth rock]
  129. * Spread increased for more coverage
  130. * PP increased from 5 > 20
  131. *
  132. * [Spikes]
  133. * PP increased from 5 > 20
  134. *
  135. * [Toxic Spikes]
  136. * PP increased from 5 > 20
  137. *
  138. * [Captivate]
  139. * Reworked to be a targeted move
  140. *
  141. * [Fake Tears]
  142. * Reworked to be a targeted move
  143. *
  144. * [Swift]
  145. * Power increased
  146. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  147. *
  148. * [Psyshock]
  149. * Power increased
  150. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  151. *
  152. * [MegaDrain]
  153. * No longer a targeted move, but has a long hitbox similar to flamethrower
  154. * Damage increased
  155. * Hit intervals increased
  156. *
  157. * [MudBomb]
  158. * Updated arc aiming code
  159. *
  160. * [MudShot]
  161. * Now fires in a shotgun spread
  162. * damage adjusted
  163. *
  164. * [Hydropump]
  165. * Power increased
  166. *
  167. * [CloseCombat]
  168. * Power Increased
  169. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  170. *
  171. * [Thrash]
  172. * Power Increased
  173. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  174. *
  175. * [Outrage]
  176. * Power Increased
  177. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  178. *
  179. * [IcicleSpear]
  180. * Power Increased
  181. * Stack charge time reduced
  182. *
  183. * [RockBlast]
  184. * Power Increased
  185. *
  186. * [Bubble]
  187. * Power Increased
  188. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  189. *
  190. * [BubbleBeam]
  191. * now works similar to Flamethrower, being a long hitbox instead of a spray of projectiles
  192. * Damage decreased
  193. * can now lower speed
  194. *
  195. * [Blizzard]
  196. * Power Increased
  197. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  198. *
  199. * [PetalBlizzard]
  200. * Power Increased
  201. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  202. *
  203. * [Razorleaf]
  204. * Power Increased
  205. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  206. *
  207. * [AirCutter]
  208. * Power Increased
  209. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  210. *
  211. * [SilverWind]
  212. * Power Increased
  213. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  214. * now may boost a random stat upon hit
  215. *
  216. * [PoisonJab]
  217. * Power Increased
  218. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  219. * projectile spread reduced
  220. *
  221. * [IronTail]
  222. * can now lower defense on hit
  223. *
  224. * [Mist]
  225. * Can now block/purge all self inflicted stat debuffs
  226. * Will now absorb one haze attempt, removing mist but protecting your status
  227. * Mist duration increased from 7 > 30 seconds
  228. * Can now block taunt
  229. *
  230. * [Haze]
  231. * Haze duration increased from 7 > 30 seconds
  232. *
  233. * [Taunt]
  234. * Now Shuts off all timer buffs upon use.
  235. * Duration increased from 7 > 15 seconds
  236. *
  237. * [Reflect]
  238. * duration increased from 15 > 30 seconds
  239. * PP reduced from 10 > 5
  240. *
  241. * [LightScreen]
  242. * duration increased from 15 > 30 seconds
  243. * PP reduced from 10 > 5
  244. *
  245. * [CraftyShield]
  246. * duration increased from 15 > 30 seconds
  247. * PP reduced from 10 > 5
  248. *
  249. * [Smokescreen]
  250. * Now give allies within it the same evasion state as detect, allowing them to dodge
  251. * projectiles but not AOE attacks
  252. *
  253. * [Future Sight]
  254. * can now leave behind 3 traps
  255. *
  256. * can now only have 1 smokescreen out.
  257. *
  258. * [DracoMeteor]
  259. * Power Increased
  260. * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
  261. *
  262. * ===|TM Changes|===
  263. * TM Thrash has been replaced with TM Bodyslam
  264. * TM Firefang added
  265. * TM IceFang added
  266. * TM ThunderFang added
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