Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //#region -=-=- Beta 53 -=-=-
- /*
- *
- *
- * ===|Gameplay Changes|===
- *
- * Stat changes now work on fixed times,
- * Normal stat debuffs all last 30 seconds
- * Self inflicted stat debuffs all last 10 seconds
- *
- * Grind buffs (hone claws/Rock polish) and conditional buffs (Rage/Meditate) retain their normal durations
- *
- * Fixed a bug where weakness damage caused frozen players to move again
- *
- * fixed a bug that caused ice moves to continuously extend the freeze status (most noticeable with blizzard)
- *
- * ===|Pokemon Changes|===
- *
- * The following have seen major moveset adjustments
- * Ralts family
- * Cleffa family
- * Igglybuff family
- * Slugma Family
- * Scyther Family
- * Cyndaquil Family
- *
- * the following have seen minor moveset adjustments
- * Slowpoke family
- * Drowzee family
- * Munchlax family
- * Makuhita family
- * Vulpix family
- * Vulpix_A Family
- * Geodude family
- * Geodude_A Family
- * Turtwig Family
- * Staryu Family
- * solosis family
- * Exeggcute family
- * Squirtle Family
- * Snover family
- * Torkoal
- * ferroseed family
- * Onix family
- * Seviper
- *
- *
- *
- * ===|Move Changes|===
- *
- * Status effects procced by damaging moves now work on a buildup system, thus requiring consecutive
- * hits from status proccing move unless that move is indended to guarantee a status proc.
- *
- * Paralysis status duration was changed, short paralysis from 3 seconds to 5, long paralysis from 6 seconds to 10
- *
- * New indicator was made for targeted moves, and some targeted moves can be used without a target
- *
- * Many biting class moves have now been recoded, working like large, short ranged projectiles
- * that are ground locked when aiming down while grounded. moves effected include:
- * Bite
- * Crunch
- * FireFang
- * IceFang
- * ThunderFang
- * DrainingKiss
- * LeechLife
- * BugBite
- *
- * Damaging moves that dropped sp.def in cannon now work under a cumulative system, where successive
- * hits from any of these moves will result in a SP.def drop, this specific debuff is shared across
- * all moves under this, which includes:
- * energyball
- * Flashcannon
- * BugBuzz
- * ShadowBall
- * Psychic
- * FocusBlast
- * EarthPower
- *
- * Total number of hazards per player increased from 30 > 60
- *
- * [New Moves]
- * BodySlam
- * FairyWind
- *
- * [Bite]
- * Pulls enemies towards you on hit
- *
- * [Crunch]
- * Pulls enemies towards you on hit
- * Can now lower defense on hit
- *
- * [FireFang]
- * Pulls enemies towards you on hit
- *
- * [IceFang]
- * Pulls enemies towards you on hit
- *
- * [ThunderFang]
- * *NEW MOVE*
- * Pulls enemies towards you on hit
- *
- * [Leer]
- * FX were changed to make it clear that the move is NOT a damaging attack
- * Hitbox increased
- *
- * [Glare]
- * Similar FX changes to leer
- * Hitbox increased
- *
- * [Growl]
- * now effects all surounding opponents in an AOE
- * new VFX
- *
- * [TailWhip]
- * now effects all surrounding opponents in an AOE
- * new VFX
- *
- * [MoonBlast]
- * Can now reduce SP.Atk on hit
- *
- * [Inferno]
- * Can now proc burn
- *
- * [FlameWheel]
- * PP increased from 10 > 35
- *
- * [Stealth rock]
- * Spread increased for more coverage
- * PP increased from 5 > 20
- *
- * [Spikes]
- * PP increased from 5 > 20
- *
- * [Toxic Spikes]
- * PP increased from 5 > 20
- *
- * [Captivate]
- * Reworked to be a targeted move
- *
- * [Fake Tears]
- * Reworked to be a targeted move
- *
- * [Swift]
- * Power increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [Psyshock]
- * Power increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [MegaDrain]
- * No longer a targeted move, but has a long hitbox similar to flamethrower
- * Damage increased
- * Hit intervals increased
- *
- * [MudBomb]
- * Updated arc aiming code
- *
- * [MudShot]
- * Now fires in a shotgun spread
- * damage adjusted
- *
- * [Hydropump]
- * Power increased
- *
- * [CloseCombat]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [Thrash]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [Outrage]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [IcicleSpear]
- * Power Increased
- * Stack charge time reduced
- *
- * [RockBlast]
- * Power Increased
- *
- * [Bubble]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [BubbleBeam]
- * now works similar to Flamethrower, being a long hitbox instead of a spray of projectiles
- * Damage decreased
- * can now lower speed
- *
- * [Blizzard]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [PetalBlizzard]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [Razorleaf]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [AirCutter]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * [SilverWind]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- * now may boost a random stat upon hit
- *
- * [PoisonJab]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- * projectile spread reduced
- *
- * [IronTail]
- * can now lower defense on hit
- *
- * [Mist]
- * Can now block/purge all self inflicted stat debuffs
- * Will now absorb one haze attempt, removing mist but protecting your status
- * Mist duration increased from 7 > 30 seconds
- * Can now block taunt
- *
- * [Haze]
- * Haze duration increased from 7 > 30 seconds
- *
- * [Taunt]
- * Now Shuts off all timer buffs upon use.
- * Duration increased from 7 > 15 seconds
- *
- * [Reflect]
- * duration increased from 15 > 30 seconds
- * PP reduced from 10 > 5
- *
- * [LightScreen]
- * duration increased from 15 > 30 seconds
- * PP reduced from 10 > 5
- *
- * [CraftyShield]
- * duration increased from 15 > 30 seconds
- * PP reduced from 10 > 5
- *
- * [Smokescreen]
- * Now give allies within it the same evasion state as detect, allowing them to dodge
- * projectiles but not AOE attacks
- *
- * [Future Sight]
- * can now leave behind 3 traps
- *
- * can now only have 1 smokescreen out.
- *
- * [DracoMeteor]
- * Power Increased
- * Damage is now buffered, Each consecutive hit only dealing 1/10 of the first hit's damage
- *
- * ===|TM Changes|===
- * TM Thrash has been replaced with TM Bodyslam
- * TM Firefang added
- * TM IceFang added
- * TM ThunderFang added
Add Comment
Please, Sign In to add comment