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Apr 25th, 2018
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  1. NEED
  2. Story
  3. Introduce characters + universe
  4. Diplomatic mission, try to unify a whole inter-galactic comittee for something
  5.  
  6. - Problem in world (Antagonist, Protagonist(s))
  7. - Possible Solutions
  8. - Options for PCs
  9.  
  10. NOTES:
  11. N-Shift possible "effect the dice roll"
  12.  
  13. Lore
  14. - Units
  15. * osscil (os) - 1 galactic core oscillation (~1 earth second)
  16. * meter (m) - distance light travels in 1x10^-8os (=1 earth meter)
  17. * kilograms (kg) - 1000 grams (=1 earth kg)
  18. * humanity (hm) - 1 gram of human essence (~all your finger/toe-nails combined)
  19. * Trader Credits (cr) - 2cr would buy you a very nice pack of gum (credits are not universally accepted, but are common currency)
  20.  
  21. - Races
  22. The Humans:
  23. * Scarce/near extinction
  24. * Has essence (seen as gross or precious)
  25. * must hide self in perpetual armor (Clones/ODSTs/DOG from halflife) very dehumanizing
  26. * Natural attunement (Quantum resonants for N-Shifting)
  27.  
  28. The Ceth:
  29. * Squids/Octopus like
  30. * Quick learners, very high metabolism (need to eat every 1.5hrs or so)
  31. * Nomadic, very small tribes (ships of no more than 25Ceth usually)
  32. * tend to mingle/intermix with other species, but have genetic predisposition to racial purity (as far as breeding)
  33. * fairly reserved, still have tendency to rely on others, but are quite "street savvy"
  34. * race is proficient with mid-range weaponry, as well as blade/gun weapon thing (think farscape qualta blade)
  35.  
  36. The Bovarians:
  37. * Think Gan from star wars
  38. * They're cow people
  39. * slow metabolism, 5 stomachs
  40. * tendency towards peace
  41. * speak slowly, but tend to small talk quite a bit
  42. * proficiency with large, heavy weaponry and explosives
  43.  
  44. The Valikry:
  45. * Glow and are blue
  46. * mostly diplomats, good with words
  47. * look down on other races, but notorious for their genetic impurities (sleep around a lot)
  48. * they falsey attribute "glowing" property to racial purity, which they value almost as much as wealth
  49. * very well rounded in combat, leaning towards espionage
  50. * Cellular membrane skin very obvious (lightly illuminecent, light permiable)
  51. * human esque metabolism
  52. * do not like salmandrin
  53.  
  54. The Salmandrins:
  55. * flaming salamanders
  56. * fast metabolism
  57. * 2 legged, 1 tail
  58. * wear heated armor (which often ignites surrounding atmosphere, leading to the "flaming" aspect)
  59. * come from gas giant with metalic core as prime orbital around Blue quasar/Red giant binary system
  60. * Do not like valikry
  61.  
  62. The Vespula:
  63. * Bee people (yellow jackets)
  64. * wing spans allow flying
  65. * Tend to be war-driven
  66. * Individuals end up in guard or armory positions
  67. * Average metabolism
  68. * survives on mostly electrolyte + sugar diet
  69. * not particularly intelligent for technology
  70. * smart in combat situations, intelligence scales with numbers
  71. * Vespula occupied planets, a unit is chosen and becomes queen
  72. * Queen becomes factor of 15x larger, hyper intelligent
  73. * Queen diet becomes carnivorous, tends to have cravings for other species
  74. * Queen able to telepathically manipulate others (including across different species)
  75. * Queens have been known to get as big as entire building
  76. * Race has stingers, they can extract the venom and use as weapon
  77. * Racial taboo to use stinger as weapon directly
  78. * No direct sexuality, except queen is female
  79. * Proficient in all weaponry
  80.  
  81. The Tangarians:
  82. * Crab people
  83. * Lower intelligence
  84. * Space fairing, barely
  85. * progression accellerated by Valikry in attempt to make weaponized slave race
  86. * did not turn out way Valikry wanted, ended up being sold (entire race) to Vespula
  87. * Vespula planet with main infestation used them mostly as food
  88. * Global ethics committee determined this not okay, forced Vespula planet to disperse race to neighboring
  89. star systems
  90. * now seen in slum worlds + bar style space port towns
  91. * crab mandible arm, one utility cybernetic arm
  92. * hard outer shell, when opened exposes organs and genitalia (just kinda hangs in there)
  93. * proficient in most weaponry, but not elegant in any
  94. * tanky-health
  95.  
  96. The Contagion:
  97. * Race of human-robot monsters
  98. * entire goal is to assimilate all humanity into themselves
  99. * hive mind (think borg, but actually hive mind)
  100. * Tendency towards spider-like mandibles, with lots of razors and chainsaw blades
  101. * Come from uncharted space
  102. * hunt humans & human hybrids
  103. * Tend to buy entire space regions
  104.  
  105. The Flora:
  106. * Plant people
  107. * hair=pedals
  108. * skin = skin
  109. * hyper sexualized in culture (think Japan)
  110. * come in many different shapes, sizes, colors
  111. * decent intelligent, tend to be fleeting
  112. * very pretty (liked by other cultures)
  113. ^^SUBRACE: Flora-Fungi
  114. * Can have moss-afros
  115. * can be toxic
  116. * not pretty
  117. * have minor telepathic and telekentic capabilities
  118. * not good at communication
  119. * tend to be shunned by other cultures
  120.  
  121. The Falkian:
  122. * bird people Jedis
  123. * think they're above everyone else (because they didnt participate in galactic human slaughter)
  124. * actually are just pretentious assholes
  125. * can fly
  126. * average technology
  127. * average intelligence
  128. * deliberate to councils for pretty much all decisions, even the most trivial
  129. * tend to be slow to accept ideas & actions
  130. * think they have a democracy, actually live in large scale industrialized oligarchy
  131. * proficient with close range weapons only
  132. * (Think hawk man/hawk girl from dc)
  133. * Used to have long distance sight, lost from cross-breeding
  134. * some still (mistakenly) think they have long distance sight
  135. * (Look with your special eyes)
  136. * vulnerable to fire (feathered)
  137. * reclusive and xenophobic
  138.  
  139. The Kyrl
  140. * Jelly people
  141. * only female
  142. * can only reproduce through mass conversion cloning (cell reproduction)
  143. or through mixed race reproduction
  144. * Can eat other races
  145. * "blood" is extremely acidic, basically a giant stomach
  146. * glows after feeding, if so desired (enzyme)
  147. * not proficient with weapons except close range daggers/blades
  148. * entirely from space (no home planets)
  149. * live in space colonies
  150. * strong with communication
  151. * feeds quickly through mouth, or can directly absorb (less efficiently) via coerrsion (osmosis)
  152. * decently intelligent (can handle most complex systems)
  153. * dabbled in AI as a race (created Zion)
  154. * due to vast time spent in space, is fairly reactive to gamma radiation
  155. (must account for this on desert planets, or use shielding when orbiting close to sun)
  156. * fairly free-form
  157.  
  158. The Zion
  159. * AI race
  160. * mechanical nature allows fast change of bodies
  161. * "self" is stored in "Personality drive", similar in form to a floppy disk
  162. * intelligence matrix is powered by N-Shift (more humanity = more intelligence)
  163. * proficient in long range weaponry
  164. * "best" interaction with technology
  165. * able to self modify at will (i.e. swap out limbs) -- has draw-backs, can require hm, and result in lowered intelligence
  166. * when mixing with other races, the personality drive is melded with the creatures frontal cortex, resulting in a unity
  167. and occasional schizophrenic tendencies
  168.  
  169. - Technology
  170. N-Shift based Rail Gun (World destroyer class weapon)
  171.  
  172. - Side stories
  173. - Empires
  174. Falkian Empire
  175. Valikry Contingency
  176. ZION OPERATING STATE0
  177. ZION OPERATING STATE1
  178. ZION OPERATING STATE6
  179. Bovarian Beurocratic Company
  180. N-Shift Valikry-Kyrl Republic
  181. Bovarian-Salmandrin Trade Federation
  182. Salmandrin Peace Force
  183. Floran Confederacy
  184.  
  185. - Key systems
  186.  
  187.  
  188. - Worlds
  189.  
  190.  
  191. - Factions
  192. The uncharted zone - no factions
  193. - High in contagion
  194. - no contagion warning beacons
  195.  
  196. Galactic Neutral Core
  197. - each major race has designated planet
  198. - essentially the "UN" of the universe
  199. - no aggression pact, doesn't really get followed
  200. - tends not to be used for anything but Valikry - Falkian political stomping ground
  201.  
  202. Zion Occupation Space
  203. - Zion operating states share this faction
  204. - suprisingly hostile
  205.  
  206. The Derelict Zone
  207. - Lots of moons, asteroid belts
  208. - Many military outposts, to keep eye on one another
  209. - Several Prison colonies, think riddick movies
  210.  
  211. N-Territories
  212. - "Bermuta triangle esque"
  213. - Weird ass shit happens here
  214. - tons of N-Shift
  215. - many wormholes/black holes
  216. - strange transdementional races rumoured to be seen here
  217. - not a good place for beginners
  218. - Large scale mining operations cant happen often, usually causes huge
  219. political power shift when successful excavation
  220.  
  221.  
  222.  
  223. - Institutions
  224.  
  225. - Governments
  226. Bovarian Peace Council
  227. Falkian Task Force
  228.  
  229.  
  230. - Companies
  231. - Religions
  232. - Deities
  233. - Wars (Past & Future)
  234.  
  235. - Lore
  236. N-Shift lore
  237. Humans "discovered" N-Shifting as a thing, brought travel + technology to the universe.
  238. Then the universe ate them.
  239.  
  240. Language lore
  241. Something of a "solved problem". Global language determined by galactic neutral Core committee,
  242. one of the first decisions made. Few places where language is an issue, it is easily overcome
  243. by technological translation techniques.
  244.  
  245. Chronological Development
  246. Humans bring technology and n-shifting
  247. Zion are created
  248. galactic neutral core begins development
  249. main races, including humans council
  250. Contagion begins
  251. correlation to n-shifting found
  252. correlation to humans performing their enhanced n-shifting found
  253. people really start to fear contagion
  254. people start to fear humans (see humans as root of contagion)
  255. greed for humanity + fear of humans = much distress, such kill, WOW
  256. galactic human slaughter commences
  257. humans = mostly dead, not even johns
  258. galactic human slaughter finishes
  259. sparse communities of humans, become mainly drifters
  260. human essence becomes detectable (as sparcity leads to easier detection from previously "drowning" noise of human essence)
  261. humans being hunted by slavers, greed corps after hm, and of course contagion insessent search/slaughter/assimilation with them
  262. to counter this all humans (that dont want to die) wear full body, dehumanizing suits (think master chief or destiny characters)
  263. galactic neutral core forms ethic commitee to keep shit like this from happening again
  264. Tangarians are created
  265. Tangarians are eaten
  266. Tangarians are "freed" by ethics comitee
  267.  
  268.  
  269. Mechanics
  270. - Player Character traits
  271. Race(s)
  272. Survivability
  273. Perception
  274. Intelligence
  275. Mobility
  276. Gene Purity
  277.  
  278. - Skills
  279. N-Shifting:
  280. Mechanical Crafting:
  281. Technology:
  282. Engineering:
  283. Maintenance:
  284. Sneaking:
  285. Theft:
  286. Explosives/Demolition:
  287. Cooking:
  288. Persuasion:
  289. Lady Killer/Black Widow:
  290. Scavenging:
  291. Vehicle proficiency:
  292. Space Combat:
  293. Leadership:
  294. Acrobatics:
  295. Naturalism:
  296. Worldliness:
  297. Situational Awareness:
  298. Mental Fortitude:
  299.  
  300.  
  301. - Powers/Abilities/Perks
  302. Mid Range
  303. Close Courters
  304. Small Arms
  305. Long Range
  306. Healing
  307. Telekinesis
  308. Telepathy
  309. Repair
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