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- =begin
- Unique Classes Script
- by Fomar0153
- Version 1.0
- ----------------------
- Notes
- ----------------------
- Useless by itself.
- This script allows for scripters to develop more individual
- characters or classes with less concern for
- ----------------------
- Instructions
- ----------------------
- Edit the case like this:
- when class_id # Class Name
- @data[actor_id] ||= Game_ClassName.new(actor_id)
- Follow the instructions in any Unique Class you add
- ----------------------
- Known Bugs
- ----------------------
- None
- =end
- class Game_Actors
- #--------------------------------------------------------------------------
- # ● Rewrites []
- #--------------------------------------------------------------------------
- def [](actor_id)
- return nil unless $data_actors[actor_id]
- case $data_actors[actor_id].class_id
- # All edits should take place in this case
- when 1 # Weapon Master
- @data[actor_id] ||= Game_WeaponMaster.new(actor_id)
- when 2, 3 # Blue Mage
- @data[actor_id] ||= Game_BlueMage.new(actor_id)
- when 4 # Skill Master
- @data[actor_id] ||= Game_SkillMaster.new(actor_id)
- else
- @data[actor_id] ||= Game_Actor.new(actor_id)
- end
- end
- end
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