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- - if (!deathmatch && ExistingFile(fileName))
- + if (!deathmatch && ExistingFile(fileName) && lvl[gameepisode][gamemap] != 0)
- { // Unarchive map
- SV_LoadMap();
- }
- @@ -532,6 +534,7 @@
- }
- }
- }
- + lvl[gameepisode][gamemap] = 1;
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