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- on death of player:
- add 1 to {kill.%uuid of attacker%}
- on first join:
- set {kill.%uuid of player%} to 0
- command /stats [<offline player>]:
- trigger:
- if arg 1 is set:
- send "&e%arg 1%のキル数: %{kill.%uuid of arg 1%}%" to player
- stop
- command /resetstats [<offline player>]:
- permission: skript.stats.reset
- trigger:
- if arg 1 is set:
- set {kill.%uuid of arg 1%} to 0
- stop
- else:
- send "&c権限がありません" to player
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