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UE4.17.1 FMOD Crash Report

Sep 21st, 2017
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  1. LoginId:c7f0735f4339324e9f6b05bb70946ef9
  2. EpicAccountId:dbe2bd30be5d42e4a9ced8613bdaf6cf
  3.  
  4. Access violation - code c0000005 (first/second chance not available)
  5.  
  6. UE4Editor_Core!rml::internal::Block::findObjectSize()
  7. UE4Editor_Core!FMallocTBB::Realloc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:85]
  8. UE4Editor_Core!FMemory::Realloc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\hal\fmemory.inl:48]
  9. UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::ResizeGrow() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\containers\array.h:2230]
  10. UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::AddUniqueImpl<TScriptDelegate<FWeakObjectPtr> const & __ptr64>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\containers\array.h:1810]
  11. UE4Editor_UnrealEd!FBlueprintEditorUtils::FixLevelScriptActorBindings() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:7068]
  12. UE4Editor_Engine!ULevel::OnLevelScriptBlueprintChanged() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\level.cpp:1943]
  13. UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:823]
  14. UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:189]
  15. UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:750]
  16. UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:3291]
  17. UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  18. UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  19. UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97]
  20. UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:305]
  21. UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
  22. UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497]
  23. UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  24. UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
  25. UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
  26. UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5199]
  27. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:232]
  28. UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5188]
  29. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5690]
  30. UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5670]
  31. UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1718]
  32. UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2161]
  33. UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:881]
  34. UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:721]
  35. user32
  36. user32
  37. UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
  38. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3151]
  39. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
  40. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  41. UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  42. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  43. kernel32
  44. ntdll
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