Tzivos

[S] Lavira: Descend into the Crypt

Mar 13th, 2017
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.35 KB | None | 0 0
  1. Sorodin
  2. \-==START==-/
  3. As you enter the crypt, you can see five coffins lined up against the left wall, and a doorway to your right.
  4. Directly in front of you are three symbols.
  5. callousCraftswoman
  6. I examine the coffins
  7. and the symbols
  8. Sorodin
  9. A gear, twin wisps of air, and a skull symbol
  10. The coffins hold five identical carapacians, each one slowly decaying.
  11. They all have different necklaces.
  12. callousCraftswoman
  13. I examine the necklaces to see if they also have any strange symbols
  14. Sorodin
  15. The gear, the air wisps, the swirly symbol, a skull, and a blob-like symbol.
  16. callousCraftswoman
  17. hmmmm. Interesting. I make a mental note to remember these before entering the door on the right
  18. Sorodin
  19. You enter the doorway on the right.
  20. You enter into a large room with a giant drop-off in the middle of it.
  21. There's a bar keeping you from falling over, but you could easily jump over it.
  22. callousCraftswoman
  23. I examine the room to see what else it contains and the drop-off to see where it might lead
  24. Sorodin
  25. There's a door directly across from you, an opening on your left, and an angry ogre in the opposing corner.
  26. The drop-off leads straight down, and has a bottom not four feet down. Like a pool-like structure.
  27. callousCraftswoman
  28. As long as the ogre hasn't noticed me, I attempt to initiate a sneak attack
  29. Sorodin
  30. Roll Stealth
  31. callousCraftswoman
  32. !roll 1d20+5
  33. Tyche[Dice]
  34. (1d20+5) [3+5] : {8}
  35. Sorodin
  36. !roll 1d20
  37. Tyche[Dice]
  38. (1d20) [8] : {8}
  39. Sorodin
  40. Tie to you.
  41. He doesn't notice you.
  42. callousCraftswoman
  43. SNEAK ATTACK
  44. callousCraftswoman
  45. !roll 2#1d20+6
  46. Tyche[Dice]
  47. (1d20+6) [11+6] : {17} (1d20+6) [14+6] : {20}
  48. Sorodin
  49. Roll for damage.
  50. callousCraftswoman
  51. POWERSTRIKE
  52. !roll 1d6+8
  53. Tyche[Dice]
  54. (1d6+8) [3+8] : {11}
  55. Sorodin
  56. You deal a nice blow to it, and it staggers forwards before turning around.
  57. callousCraftswoman
  58. end turn
  59. Sorodin
  60. You can see it has a laser cannon attached to it's arm, as well as many tentacles dripping oil coming out from it's torso.
  61. It runs away 15 feet, and then turns to grapple you.
  62. !roll 1d20+6
  63. Tyche[Dice]
  64. (1d20+6) [13+6] : {19}
  65. callousCraftswoman
  66. !roll 1d20+5 acro
  67. Tyche[Dice]
  68. (1d20+5) [3+5] : {8}
  69. Sorodin
  70. You fail to avoid it, and it grasps you with the tentacles.
  71. End turn.
  72. callousCraftswoman
  73. I attempt to escape
  74. !roll 1d20
  75. Tyche[Dice]
  76. (1d20) [12] : {12}
  77. Sorodin
  78. !roll 1d20+6
  79. Tyche[Dice]
  80. (1d20+6) [10+6] : {16}
  81. Sorodin
  82. It holds you tight.
  83. callousCraftswoman
  84. I attempt to intimidate it into dropping me
  85. !roll 1d20+1
  86. Tyche[Dice]
  87. (1d20+1) [12+1] : {13}
  88. Sorodin
  89. !roll 2#1d20+4
  90. Tyche[Dice]
  91. (1d20+4) [9+4] : {13} (1d20+4) [20+4] : {24}
  92. Sorodin
  93. It crits, and reverses the intimidate on you.
  94. !roll 1d20
  95. Tyche[Dice]
  96. (1d20) [4] : {4}
  97. callousCraftswoman
  98. !roll 1d20+1
  99. Tyche[Dice]
  100. (1d20+1) [14+1] : {15}
  101. Sorodin
  102. Drat.
  103. You are not intimidated, but neither is he.
  104. callousCraftswoman
  105. end turn
  106. Sorodin
  107. It fires up a LAZOR BEAM, and fires at you.
  108. !roll 1d20+4
  109. Tyche[Dice]
  110. (1d20+4) [2+4] : {6}
  111. Sorodin
  112. LOLRIP
  113. It goes wide, though.
  114. End turn
  115. callousCraftswoman
  116. I attempt to escape again
  117. !roll 1d20
  118. Tyche[Dice]
  119. (1d20) [20] : {20}
  120. Sorodin
  121. !roll 1d20+6
  122. Tyche[Dice]
  123. (1d20+6) [2+6] : {8}
  124. Sorodin
  125. well
  126. You wrench yourself free from the tentacles, causing the ogre to fall flat on it's face.
  127. It's now prone.
  128. Minor or move?
  129. callousCraftswoman
  130. I run within attacking range and end turn
  131. Sorodin
  132. The ogre, being idiotic enough to not run away and grapple you again, fires his lazor point-blank
  133. !roll 2#1d20+4
  134. Tyche[Dice]
  135. (1d20+4) [17+4] : {21} (1d20+4) [18+4] : {22}
  136. callousCraftswoman
  137. hit
  138. Sorodin
  139. !roll 1d6+2
  140. Tyche[Dice]
  141. (1d6+2) [1+2] : {3}
  142. Sorodin
  143. Take three damage.
  144. callousCraftswoman
  145. 41/44hp remaining
  146. Sorodin
  147. He gets up from being prone.
  148. End turn.
  149. callousCraftswoman
  150. I go for whatever juggular this monster has
  151. !roll 1d20+6
  152. Tyche[Dice]
  153. (1d20+6) [10+6] : {16}
  154. Sorodin
  155. hit
  156. callousCraftswoman
  157. POWERSTRIKE
  158. !roll 1d6+8
  159. Tyche[Dice]
  160. (1d6+8) [2+8] : {10}
  161. Sorodin
  162. You deal another hefty blow to him, and...
  163. !roll 1d20
  164. Tyche[Dice]
  165. (1d20) [17] : {17}
  166. Sorodin
  167. He manages to not fall into the pool.
  168. Minor or move?
  169. callousCraftswoman
  170. end turn
  171. Sorodin
  172. He backs up 15 feet, before firing his lazor again.
  173. !roll 1d20+4
  174. Tyche[Dice]
  175. (1d20+4) [19+4] : {23}
  176. callousCraftswoman
  177. hit
  178. Sorodin
  179. !roll 1d8+2
  180. Tyche[Dice]
  181. (1d8+2) [3+2] : {5}
  182. Sorodin
  183. Take 5 damage.
  184. callousCraftswoman
  185. 36/44hp remaining
  186. Sorodin
  187. end turn
  188. callousCraftswoman
  189. I run up and continue my assault
  190. !roll 1d20+6
  191. Tyche[Dice]
  192. (1d20+6) [2+6] : {8}
  193. Sorodin
  194. Miss.
  195. callousCraftswoman
  196. end turn
  197. Sorodin
  198. He backs up once more, and fires his laser. It's a blinding white now.
  199. !roll 1d20+4
  200. Tyche[Dice]
  201. (1d20+4) [17+4] : {21}
  202. callousCraftswoman
  203. hit
  204. Sorodin
  205. !roll 1d10+2
  206. Tyche[Dice]
  207. (1d10+2) [6+2] : {8}
  208. Sorodin
  209. Take 8 damage.
  210. callousCraftswoman
  211. 28/44hp remaining
  212. Sorodin
  213. end turn
  214. callousCraftswoman
  215. I continue my assault
  216. !roll 1d20+6
  217. Tyche[Dice]
  218. (1d20+6) [13+6] : {19}
  219. Sorodin
  220. hit
  221. callousCraftswoman
  222. !roll 1d6+8 POWERSTRIKE
  223. Tyche[Dice]
  224. (1d6+8) [5+8] : {13}
  225. Sorodin
  226. You deal one final blow to him, and he explodes into a pile of gushers.
  227. Take 20 EXP.
  228. Take 52 build grist, 20 T1 grist, and 5 T2 grist.
  229. callousCraftswoman
  230. now that the monster is dead, I enter the opening that was previously on my left
  231. Sorodin
  232. Fuck, did I say left?
  233. It was right.
  234. Anyway, roll Perception.
  235. callousCraftswoman
  236. !roll 1d20+1
  237. Tyche[Dice]
  238. (1d20+1) [4+1] : {5}
  239. Sorodin
  240. You notice nothing as you enter the room.
  241. There is a chest directly across from you, made of a strange golden wood.
  242. callousCraftswoman
  243. I retreat a step and try examining the room closely
  244. the monster in the last room gives me reason to believe there are more
  245. Sorodin
  246. Roll Perception once more.
  247. callousCraftswoman
  248. !roll 1d20+1
  249. Tyche[Dice]
  250. (1d20+1) [7+1] : {8}
  251. Sorodin
  252. Again, nothing is noticed.
  253. The room is a true mystery.
  254. callousCraftswoman
  255. well, I suppose there isn't much threat to be seen
  256. I must still be careful, so I slowly creep up to the chest
  257. Sorodin
  258. You slowly creep up to the chest, and suddenly, the CLEVER TRAP IS SPRUNG!
  259. EVERYONE IS SO CLEARLY SURPRISED!
  260. Sorodin
  261. Two imps jump out from behind you, one sporting several tentacles oozing black sludge, and another sporting a sweet pair of red sneakers.
  262. Roll for Initiative
  263. callousCraftswoman
  264. !roll 1d20+4
  265. Tyche[Dice]
  266. (1d20+4) [3+4] : {7}
  267. Sorodin
  268. !roll 1d20+1
  269. Tyche[Dice]
  270. (1d20+1) [3+1] : {4}
  271. Sorodin
  272. !roll 1d20+1
  273. Tyche[Dice]
  274. (1d20+1) [19+1] : {20}
  275. Sorodin
  276. This is how the turn order goes.
  277. Sneakers -> You -> Sludge
  278. Sneakers takes the opportunity to run up to you in a blur of speed, and Claw at you.
  279. !roll 1d20
  280. Tyche[Dice]
  281. (1d20) [15] : {15}
  282. Sorodin
  283. Miss.
  284. However, it then uses Dash as a minor action, and speeds past you, shoving you to the side.
  285. !roll 1d3
  286. Tyche[Dice]
  287. (1d3) [3] : {3}
  288. Sorodin
  289. Take 3 damage.
  290. callousCraftswoman
  291. 34/53hp remaining
  292. Sorodin
  293. end turn
  294. callousCraftswoman
  295. I slice at the speedy imp
  296. !roll 1d20+6
  297. Tyche[Dice]
  298. (1d20+6) [18+6] : {24}
  299. Sorodin
  300. hit
  301. callousCraftswoman
  302. !roll 1d6+6 POWERSTRIKE
  303. Tyche[Dice]
  304. (1d6+6) [4+8] : {12}
  305. Sorodin
  306. it kills.
  307. The Sanic imp explodes in a display of gushers and golden rings.
  308. The rings, however, vanish a few seconds after hitting the ground.
  309. Minor or move?
  310. callousCraftswoman
  311. end turn
  312. Sorodin
  313. The remaining imp runs back into the corner of the room, before slapping you with a tentacle.
  314. !roll 1d20
  315. Tyche[Dice]
  316. (1d20) [18] : {18}
  317. callousCraftswoman
  318. hit
  319. Sorodin
  320. !roll 1d4+2
  321. Tyche[Dice]
  322. (1d4+2) [4+2] : {6}
  323. Sorodin
  324. Take 6 damage.
  325. end turn
  326. callousCraftswoman
  327. I run up and slice the imp
  328. !roll 1d20+6
  329. Tyche[Dice]
  330. (1d20+6) [2+6] : {8}
  331. Sorodin
  332. Miss.
  333. Minor or move?
  334. callousCraftswoman
  335. I attempt to intimidate it
  336. !roll 1d20+2
  337. Tyche[Dice]
  338. (1d20+2) [16+2] : {18}
  339. Sorodin
  340. !roll 1d20
  341. Tyche[Dice]
  342. (1d20) [8] : {8}
  343. Sorodin
  344. It is very scared of your sword.
  345. -1 to hit.
  346. callousCraftswoman
  347. end turn
  348. Sorodin
  349. However scared it may be, though, it will still claw at you.
  350. !roll 1d20-1
  351. Tyche[Dice]
  352. (1d20+-1) [8+-1] : {7}
  353. Sorodin
  354. And miss horribly.
  355. End turn.
  356. callousCraftswoman
  357. I slice again
  358. !roll 1d20+6
  359. Tyche[Dice]
  360. (1d20+6) [13+6] : {19}
  361. Sorodin
  362. hit
  363. callousCraftswoman
  364. !roll 1d6+8 POWERSTRIKE
  365. Tyche[Dice]
  366. (1d6+8) [3+8] : {11}
  367. Sorodin
  368. And that's barely enough to kill.
  369. He explodes into gushers as well.
  370. Take 20 EXP.
  371. Take 34 build grist and 7 T1 grist.
  372. callousCraftswoman
  373. With those pests dead, I go and open the chest
  374. Sorodin
  375. You open the chest, and obtain 1x SMALL KEY! (Note: It can only be used in this dungeon. If you use it elsewhere, you WILL be sued.)
  376. callousCraftswoman
  377. I captchalogue the key, return to the previous room and carefully enter through the doorway that was previously in front of me, preparing a major action to dodge any attacks
  378. Sorodin
  379. Roll Perception
  380. callousCraftswoman
  381. !roll 1d20+1
  382. Tyche[Dice]
  383. (1d20+1) [16+1] : {17}
  384. Sorodin
  385. You sense nothing wrong about the room.
  386. callousCraftswoman
  387. I prepare to dodge any surprise attacks and proceed forward, examining the room while I do
  388. Sorodin
  389. You proceed forwards, into the room.
  390. BUT ALAS, YOU FAILED TO DETECT MY CUNNING TRAP!
  391. ...which consists of absolutely nothing.
  392. There are five slots in the wall, and a locked door to your right.
  393. callousCraftswoman
  394. well, I think I know what should go into those slots, but I examine them first to be sure
  395. Sorodin
  396. They are small, and look like the symbols from earlier.
  397. callousCraftswoman
  398. As I thought
  399. I run back to the first room and carefully remove all five necklaces from the corpses
  400. CAREFULLY
  401. Sorodin
  402. Surprisingly, the corpses do not rise from their graves as you take the necklaces off.
  403. You feel a tinge of dissapointment.
  404. callousCraftswoman
  405. No matter. I return to the slot-room and insert each necklace carefully into their respective slots
  406. Sorodin
  407. You do so. There is no notable difference, but you hear some sliding from the next room.
  408. callousCraftswoman
  409. I attempt to decaptchalogue the small key to unlock the door it was obviously made for
  410. Sorodin
  411. You unlock the door.
  412. callousCraftswoman
  413. I prepare to dodge any surprise attacks and proceed into the newly unlocked room
  414. Sorodin
  415. You enter the next room, and there are five slots on the opposing wall.
  416. They are all open, and look like they can fit cylindrical objects.
  417. callousCraftswoman
  418. huh. The architects of this crypt must have had a blast designing it
  419. I examine the room for anything else
  420. Sorodin
  421. On the ground are two cylinders, with a skull and the wisp symbol on them.
  422. callousCraftswoman
  423. I pick them up and examine the cylindrical slots to see where to insert them
  424. Sorodin
  425. They would all fit them.
  426. callousCraftswoman
  427. that much was obvious from the get-go. I examine the slots for anything to indicate which symbol is the proper one
  428. Sorodin
  429. You can't figure it out. Roll Investigation to get a hint.
  430. If you'd like.
  431. callousCraftswoman
  432. !roll 1d20-1
  433. Tyche[Dice]
  434. (1d20+-1) [9+-1] : {8}
  435. Sorodin
  436. You notice that the places where you put the cylinders have lids that could probably slide open and closed.
  437. callousCraftswoman
  438. I examine every lid
  439. Sorodin
  440. They're all opened, and you can't close them.
  441. callousCraftswoman
  442. Then I insert the skull cylinder into the second slot and the wisp cylinder into the third slot
  443. WAIT
  444. I have an idea
  445. Sorodin
  446. Okay.
  447. callousCraftswoman
  448. the order of these symbols on the necklaces might correlate to this
  449. I insert the wisp cylinder into the second slot and the skull cylinder into the fourth
  450. Sorodin
  451. The necklace's positions have nothing to do with the holes, given that the holes are just randomly placed on the wall, while the necklaces are lined up.
  452. You insert those nonetheless.
  453. callousCraftswoman
  454. I attempt to close and examine the lids
  455. Sorodin
  456. Roll Investigation
  457. callousCraftswoman
  458. !roll 1d20-1
  459. Tyche[Dice]
  460. (1d20+-1) [7+-1] : {6}
  461. Sorodin
  462. Again, you notice no way to open or close it.
  463. callousCraftswoman
  464. well, I'm out of ideas for now. I return to the previous room and remove the necklaces from their slots while observing the cylinder slots
  465. Sorodin
  466. As you do so, all the cylinder slots close, one by one, as you take them out.
  467. callousCraftswoman
  468. I run up and examine the lids
  469. Sorodin
  470. The lids are just purple stone.
  471. callousCraftswoman
  472. damn
  473. \-==END==-/
Add Comment
Please, Sign In to add comment