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- Sorodin
- \-==START==-/
- As you enter the crypt, you can see five coffins lined up against the left wall, and a doorway to your right.
- Directly in front of you are three symbols.
- callousCraftswoman
- I examine the coffins
- and the symbols
- Sorodin
- A gear, twin wisps of air, and a skull symbol
- The coffins hold five identical carapacians, each one slowly decaying.
- They all have different necklaces.
- callousCraftswoman
- I examine the necklaces to see if they also have any strange symbols
- Sorodin
- The gear, the air wisps, the swirly symbol, a skull, and a blob-like symbol.
- callousCraftswoman
- hmmmm. Interesting. I make a mental note to remember these before entering the door on the right
- Sorodin
- You enter the doorway on the right.
- You enter into a large room with a giant drop-off in the middle of it.
- There's a bar keeping you from falling over, but you could easily jump over it.
- callousCraftswoman
- I examine the room to see what else it contains and the drop-off to see where it might lead
- Sorodin
- There's a door directly across from you, an opening on your left, and an angry ogre in the opposing corner.
- The drop-off leads straight down, and has a bottom not four feet down. Like a pool-like structure.
- callousCraftswoman
- As long as the ogre hasn't noticed me, I attempt to initiate a sneak attack
- Sorodin
- Roll Stealth
- callousCraftswoman
- !roll 1d20+5
- Tyche[Dice]
- (1d20+5) [3+5] : {8}
- Sorodin
- !roll 1d20
- Tyche[Dice]
- (1d20) [8] : {8}
- Sorodin
- Tie to you.
- He doesn't notice you.
- callousCraftswoman
- SNEAK ATTACK
- callousCraftswoman
- !roll 2#1d20+6
- Tyche[Dice]
- (1d20+6) [11+6] : {17} (1d20+6) [14+6] : {20}
- Sorodin
- Roll for damage.
- callousCraftswoman
- POWERSTRIKE
- !roll 1d6+8
- Tyche[Dice]
- (1d6+8) [3+8] : {11}
- Sorodin
- You deal a nice blow to it, and it staggers forwards before turning around.
- callousCraftswoman
- end turn
- Sorodin
- You can see it has a laser cannon attached to it's arm, as well as many tentacles dripping oil coming out from it's torso.
- It runs away 15 feet, and then turns to grapple you.
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [13+6] : {19}
- callousCraftswoman
- !roll 1d20+5 acro
- Tyche[Dice]
- (1d20+5) [3+5] : {8}
- Sorodin
- You fail to avoid it, and it grasps you with the tentacles.
- End turn.
- callousCraftswoman
- I attempt to escape
- !roll 1d20
- Tyche[Dice]
- (1d20) [12] : {12}
- Sorodin
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [10+6] : {16}
- Sorodin
- It holds you tight.
- callousCraftswoman
- I attempt to intimidate it into dropping me
- !roll 1d20+1
- Tyche[Dice]
- (1d20+1) [12+1] : {13}
- Sorodin
- !roll 2#1d20+4
- Tyche[Dice]
- (1d20+4) [9+4] : {13} (1d20+4) [20+4] : {24}
- Sorodin
- It crits, and reverses the intimidate on you.
- !roll 1d20
- Tyche[Dice]
- (1d20) [4] : {4}
- callousCraftswoman
- !roll 1d20+1
- Tyche[Dice]
- (1d20+1) [14+1] : {15}
- Sorodin
- Drat.
- You are not intimidated, but neither is he.
- callousCraftswoman
- end turn
- Sorodin
- It fires up a LAZOR BEAM, and fires at you.
- !roll 1d20+4
- Tyche[Dice]
- (1d20+4) [2+4] : {6}
- Sorodin
- LOLRIP
- It goes wide, though.
- End turn
- callousCraftswoman
- I attempt to escape again
- !roll 1d20
- Tyche[Dice]
- (1d20) [20] : {20}
- Sorodin
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [2+6] : {8}
- Sorodin
- well
- You wrench yourself free from the tentacles, causing the ogre to fall flat on it's face.
- It's now prone.
- Minor or move?
- callousCraftswoman
- I run within attacking range and end turn
- Sorodin
- The ogre, being idiotic enough to not run away and grapple you again, fires his lazor point-blank
- !roll 2#1d20+4
- Tyche[Dice]
- (1d20+4) [17+4] : {21} (1d20+4) [18+4] : {22}
- callousCraftswoman
- hit
- Sorodin
- !roll 1d6+2
- Tyche[Dice]
- (1d6+2) [1+2] : {3}
- Sorodin
- Take three damage.
- callousCraftswoman
- 41/44hp remaining
- Sorodin
- He gets up from being prone.
- End turn.
- callousCraftswoman
- I go for whatever juggular this monster has
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [10+6] : {16}
- Sorodin
- hit
- callousCraftswoman
- POWERSTRIKE
- !roll 1d6+8
- Tyche[Dice]
- (1d6+8) [2+8] : {10}
- Sorodin
- You deal another hefty blow to him, and...
- !roll 1d20
- Tyche[Dice]
- (1d20) [17] : {17}
- Sorodin
- He manages to not fall into the pool.
- Minor or move?
- callousCraftswoman
- end turn
- Sorodin
- He backs up 15 feet, before firing his lazor again.
- !roll 1d20+4
- Tyche[Dice]
- (1d20+4) [19+4] : {23}
- callousCraftswoman
- hit
- Sorodin
- !roll 1d8+2
- Tyche[Dice]
- (1d8+2) [3+2] : {5}
- Sorodin
- Take 5 damage.
- callousCraftswoman
- 36/44hp remaining
- Sorodin
- end turn
- callousCraftswoman
- I run up and continue my assault
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [2+6] : {8}
- Sorodin
- Miss.
- callousCraftswoman
- end turn
- Sorodin
- He backs up once more, and fires his laser. It's a blinding white now.
- !roll 1d20+4
- Tyche[Dice]
- (1d20+4) [17+4] : {21}
- callousCraftswoman
- hit
- Sorodin
- !roll 1d10+2
- Tyche[Dice]
- (1d10+2) [6+2] : {8}
- Sorodin
- Take 8 damage.
- callousCraftswoman
- 28/44hp remaining
- Sorodin
- end turn
- callousCraftswoman
- I continue my assault
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [13+6] : {19}
- Sorodin
- hit
- callousCraftswoman
- !roll 1d6+8 POWERSTRIKE
- Tyche[Dice]
- (1d6+8) [5+8] : {13}
- Sorodin
- You deal one final blow to him, and he explodes into a pile of gushers.
- Take 20 EXP.
- Take 52 build grist, 20 T1 grist, and 5 T2 grist.
- callousCraftswoman
- now that the monster is dead, I enter the opening that was previously on my left
- Sorodin
- Fuck, did I say left?
- It was right.
- Anyway, roll Perception.
- callousCraftswoman
- !roll 1d20+1
- Tyche[Dice]
- (1d20+1) [4+1] : {5}
- Sorodin
- You notice nothing as you enter the room.
- There is a chest directly across from you, made of a strange golden wood.
- callousCraftswoman
- I retreat a step and try examining the room closely
- the monster in the last room gives me reason to believe there are more
- Sorodin
- Roll Perception once more.
- callousCraftswoman
- !roll 1d20+1
- Tyche[Dice]
- (1d20+1) [7+1] : {8}
- Sorodin
- Again, nothing is noticed.
- The room is a true mystery.
- callousCraftswoman
- well, I suppose there isn't much threat to be seen
- I must still be careful, so I slowly creep up to the chest
- Sorodin
- You slowly creep up to the chest, and suddenly, the CLEVER TRAP IS SPRUNG!
- EVERYONE IS SO CLEARLY SURPRISED!
- Sorodin
- Two imps jump out from behind you, one sporting several tentacles oozing black sludge, and another sporting a sweet pair of red sneakers.
- Roll for Initiative
- callousCraftswoman
- !roll 1d20+4
- Tyche[Dice]
- (1d20+4) [3+4] : {7}
- Sorodin
- !roll 1d20+1
- Tyche[Dice]
- (1d20+1) [3+1] : {4}
- Sorodin
- !roll 1d20+1
- Tyche[Dice]
- (1d20+1) [19+1] : {20}
- Sorodin
- This is how the turn order goes.
- Sneakers -> You -> Sludge
- Sneakers takes the opportunity to run up to you in a blur of speed, and Claw at you.
- !roll 1d20
- Tyche[Dice]
- (1d20) [15] : {15}
- Sorodin
- Miss.
- However, it then uses Dash as a minor action, and speeds past you, shoving you to the side.
- !roll 1d3
- Tyche[Dice]
- (1d3) [3] : {3}
- Sorodin
- Take 3 damage.
- callousCraftswoman
- 34/53hp remaining
- Sorodin
- end turn
- callousCraftswoman
- I slice at the speedy imp
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [18+6] : {24}
- Sorodin
- hit
- callousCraftswoman
- !roll 1d6+6 POWERSTRIKE
- Tyche[Dice]
- (1d6+6) [4+8] : {12}
- Sorodin
- it kills.
- The Sanic imp explodes in a display of gushers and golden rings.
- The rings, however, vanish a few seconds after hitting the ground.
- Minor or move?
- callousCraftswoman
- end turn
- Sorodin
- The remaining imp runs back into the corner of the room, before slapping you with a tentacle.
- !roll 1d20
- Tyche[Dice]
- (1d20) [18] : {18}
- callousCraftswoman
- hit
- Sorodin
- !roll 1d4+2
- Tyche[Dice]
- (1d4+2) [4+2] : {6}
- Sorodin
- Take 6 damage.
- end turn
- callousCraftswoman
- I run up and slice the imp
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [2+6] : {8}
- Sorodin
- Miss.
- Minor or move?
- callousCraftswoman
- I attempt to intimidate it
- !roll 1d20+2
- Tyche[Dice]
- (1d20+2) [16+2] : {18}
- Sorodin
- !roll 1d20
- Tyche[Dice]
- (1d20) [8] : {8}
- Sorodin
- It is very scared of your sword.
- -1 to hit.
- callousCraftswoman
- end turn
- Sorodin
- However scared it may be, though, it will still claw at you.
- !roll 1d20-1
- Tyche[Dice]
- (1d20+-1) [8+-1] : {7}
- Sorodin
- And miss horribly.
- End turn.
- callousCraftswoman
- I slice again
- !roll 1d20+6
- Tyche[Dice]
- (1d20+6) [13+6] : {19}
- Sorodin
- hit
- callousCraftswoman
- !roll 1d6+8 POWERSTRIKE
- Tyche[Dice]
- (1d6+8) [3+8] : {11}
- Sorodin
- And that's barely enough to kill.
- He explodes into gushers as well.
- Take 20 EXP.
- Take 34 build grist and 7 T1 grist.
- callousCraftswoman
- With those pests dead, I go and open the chest
- Sorodin
- You open the chest, and obtain 1x SMALL KEY! (Note: It can only be used in this dungeon. If you use it elsewhere, you WILL be sued.)
- callousCraftswoman
- I captchalogue the key, return to the previous room and carefully enter through the doorway that was previously in front of me, preparing a major action to dodge any attacks
- Sorodin
- Roll Perception
- callousCraftswoman
- !roll 1d20+1
- Tyche[Dice]
- (1d20+1) [16+1] : {17}
- Sorodin
- You sense nothing wrong about the room.
- callousCraftswoman
- I prepare to dodge any surprise attacks and proceed forward, examining the room while I do
- Sorodin
- You proceed forwards, into the room.
- BUT ALAS, YOU FAILED TO DETECT MY CUNNING TRAP!
- ...which consists of absolutely nothing.
- There are five slots in the wall, and a locked door to your right.
- callousCraftswoman
- well, I think I know what should go into those slots, but I examine them first to be sure
- Sorodin
- They are small, and look like the symbols from earlier.
- callousCraftswoman
- As I thought
- I run back to the first room and carefully remove all five necklaces from the corpses
- CAREFULLY
- Sorodin
- Surprisingly, the corpses do not rise from their graves as you take the necklaces off.
- You feel a tinge of dissapointment.
- callousCraftswoman
- No matter. I return to the slot-room and insert each necklace carefully into their respective slots
- Sorodin
- You do so. There is no notable difference, but you hear some sliding from the next room.
- callousCraftswoman
- I attempt to decaptchalogue the small key to unlock the door it was obviously made for
- Sorodin
- You unlock the door.
- callousCraftswoman
- I prepare to dodge any surprise attacks and proceed into the newly unlocked room
- Sorodin
- You enter the next room, and there are five slots on the opposing wall.
- They are all open, and look like they can fit cylindrical objects.
- callousCraftswoman
- huh. The architects of this crypt must have had a blast designing it
- I examine the room for anything else
- Sorodin
- On the ground are two cylinders, with a skull and the wisp symbol on them.
- callousCraftswoman
- I pick them up and examine the cylindrical slots to see where to insert them
- Sorodin
- They would all fit them.
- callousCraftswoman
- that much was obvious from the get-go. I examine the slots for anything to indicate which symbol is the proper one
- Sorodin
- You can't figure it out. Roll Investigation to get a hint.
- If you'd like.
- callousCraftswoman
- !roll 1d20-1
- Tyche[Dice]
- (1d20+-1) [9+-1] : {8}
- Sorodin
- You notice that the places where you put the cylinders have lids that could probably slide open and closed.
- callousCraftswoman
- I examine every lid
- Sorodin
- They're all opened, and you can't close them.
- callousCraftswoman
- Then I insert the skull cylinder into the second slot and the wisp cylinder into the third slot
- WAIT
- I have an idea
- Sorodin
- Okay.
- callousCraftswoman
- the order of these symbols on the necklaces might correlate to this
- I insert the wisp cylinder into the second slot and the skull cylinder into the fourth
- Sorodin
- The necklace's positions have nothing to do with the holes, given that the holes are just randomly placed on the wall, while the necklaces are lined up.
- You insert those nonetheless.
- callousCraftswoman
- I attempt to close and examine the lids
- Sorodin
- Roll Investigation
- callousCraftswoman
- !roll 1d20-1
- Tyche[Dice]
- (1d20+-1) [7+-1] : {6}
- Sorodin
- Again, you notice no way to open or close it.
- callousCraftswoman
- well, I'm out of ideas for now. I return to the previous room and remove the necklaces from their slots while observing the cylinder slots
- Sorodin
- As you do so, all the cylinder slots close, one by one, as you take them out.
- callousCraftswoman
- I run up and examine the lids
- Sorodin
- The lids are just purple stone.
- callousCraftswoman
- damn
- \-==END==-/
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