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- Performance: [ void Server::update(float): 75.215 ms; 100% ]
- [ void Galaxy::update(float): 42.043 ms; 55.9% ]
- [ void Galaxy::updateSectors(float): 41.899 ms; 55.7% ]
- [ void Galaxy::updateJumpingEntities(): 0.105 ms; 0.1% ]
- [ void Galaxy::updateWormHoleResults(): 0.008 ms; 0% ]
- [ void Galaxy::updateEntityTransfers(): 0.005 ms; 0% ]
- [ MessageServer update: 0.39 ms; 0.5% ]
- [ void Server::updatePlayerCommunicators(float): 0.239 ms; 0.3% ]
- [ void SectorDatabase::update(): 0.015 ms; 0% ]
- [ void FactionDatabase::update(float): 0.013 ms; 0% ]
- ########################################################
- Profiling stats for sector (-155:-61) (1 players, 566 entities):
- Scene (-155:-61):
- Entities: 566, awake: 318
- Ship: 2
- Turret: 53
- Wreckage: 347
- Loot: 164
- ---# Last 20 long frames: #---
- [ root: 92.695 ms; 100% ]
- [ virtual void Sector::update(float): 92.688 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 73.84 ms; 79.7% ]
- [ Physics: 20.777 ms; 22.4% ]
- [ Weapons: 14.654 ms; 15.8% ]
- [ Turret: 9.255 ms; 10% ]
- [ EnergySystem: 3.259 ms; 3.5% ]
- [ LootPhysics: 3.051 ms; 3.3% ]
- [ virtual void Scene::updateShotCollision(float): 17.744 ms; 19.1% ]
- [ virtual void Scene::updateCollision(float): 0.921 ms; 1% ]
- [ virtual void Scene::updateShots(float): 0.076 ms; 0.1% ]
- [ virtual void Sector::updateFactions(float): 0.063 ms; 0.1% ]
- [ root: 670.064 ms; 100% ]
- [ virtual void Sector::update(float): 670.056 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 114.569 ms; 17.1% ]
- [ Physics: 33.717 ms; 5% ]
- [ Weapons: 24.208 ms; 3.6% ]
- [ EnergySystem: 12.181 ms; 1.8% ]
- [ Turret: 8.915 ms; 1.3% ]
- [ LootPhysics: 3.94 ms; 0.6% ]
- [ virtual void Scene::updateShotCollision(float): 35.957 ms; 5.4% ]
- [ virtual void Scene::updateCollision(float): 1.003 ms; 0.1% ]
- [ virtual void Sector::updateFactions(float): 0.063 ms; 0% ]
- [ virtual void Scene::updateShots(float): 0.062 ms; 0% ]
- [ root: 859.636 ms; 100% ]
- [ virtual void Sector::update(float): 859.629 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 846.669 ms; 98.5% ]
- [ virtual void Scene::updateComponents(float): 11.882 ms; 1.4% ]
- [ Physics: 3.278 ms; 0.4% ]
- [ Weapons: 2.446 ms; 0.3% ]
- [ Turret: 1.844 ms; 0.2% ]
- [ EnergySystem: 0.504 ms; 0.1% ]
- [ ShipAI: 0.3 ms; 0% ]
- [ virtual void Scene::updateCollision(float): 0.939 ms; 0.1% ]
- [ virtual void Sector::updateFactions(float): 0.066 ms; 0% ]
- [ virtual void Scene::updateShots(float): 0.03 ms; 0% ]
- [ root: 78.796 ms; 100% ]
- [ virtual void Sector::update(float): 78.789 ms; 100% ]
- [ void Sector::update() broadcast updates: 70.509 ms; 89.5% ]
- [ virtual void Scene::updateComponents(float): 5.048 ms; 6.4% ]
- [ Physics: 1.572 ms; 2% ]
- [ Turret: 1.002 ms; 1.3% ]
- [ EnergySystem: 0.291 ms; 0.4% ]
- [ LootPhysics: 0.225 ms; 0.3% ]
- [ Weapons: 0.188 ms; 0.2% ]
- [ virtual void Scene::updateShotCollision(float): 2.144 ms; 2.7% ]
- [ virtual void Scene::updateCollision(float): 0.944 ms; 1.2% ]
- [ virtual void Sector::updateFactions(float): 0.064 ms; 0.1% ]
- [ root: 61.917 ms; 100% ]
- [ virtual void Sector::update(float): 61.91 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 47.551 ms; 76.8% ]
- [ Physics: 12.163 ms; 19.6% ]
- [ Weapons: 8.712 ms; 14.1% ]
- [ Turret: 8.011 ms; 12.9% ]
- [ LootPhysics: 1.882 ms; 3% ]
- [ EnergySystem: 1.792 ms; 2.9% ]
- [ virtual void Scene::updateShotCollision(float): 13.135 ms; 21.2% ]
- [ virtual void Scene::updateCollision(float): 0.957 ms; 1.5% ]
- [ virtual void Scene::updateShots(float): 0.073 ms; 0.1% ]
- [ virtual void Sector::updateFactions(float): 0.065 ms; 0.1% ]
- [ root: 381.865 ms; 100% ]
- [ virtual void Sector::update(float): 381.857 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 349.529 ms; 91.5% ]
- [ Physics: 92.888 ms; 24.3% ]
- [ Weapons: 63.493 ms; 16.6% ]
- [ Turret: 43.224 ms; 11.3% ]
- [ Turrets: 21.336 ms; 5.6% ]
- [ LootPhysics: 13.452 ms; 3.5% ]
- [ virtual void Scene::updateShotCollision(float): 29.258 ms; 7.7% ]
- [ virtual void Scene::updateCollision(float): 1.067 ms; 0.3% ]
- [ virtual void Scene::updateShots(float): 0.153 ms; 0% ]
- [ virtual void Sector::updateFactions(float): 0.061 ms; 0% ]
- [ root: 2573.42 ms; 100% ]
- [ virtual void Sector::update(float): 2573.42 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 2518.09 ms; 97.8% ]
- [ virtual void Scene::updateComponents(float): 54.088 ms; 2.1% ]
- [ Physics: 14.906 ms; 0.6% ]
- [ Turret: 7.812 ms; 0.3% ]
- [ Weapons: 7.459 ms; 0.3% ]
- [ LootPhysics: 2.76 ms; 0.1% ]
- [ EnergySystem: 2.242 ms; 0.1% ]
- [ virtual void Scene::updateCollision(float): 1.086 ms; 0% ]
- [ virtual void Sector::updateFactions(float): 0.061 ms; 0% ]
- [ virtual void Scene::updateShots(float): 0.046 ms; 0% ]
- [ root: 472.262 ms; 100% ]
- [ virtual void Sector::update(float): 472.255 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 358.751 ms; 76% ]
- [ void Sector::update() broadcast updates: 79.781 ms; 16.9% ]
- [ virtual void Scene::updateComponents(float): 31.526 ms; 6.7% ]
- [ Physics: 7.646 ms; 1.6% ]
- [ Deferred components: 4.768 ms; 1% ]
- [ DeletionTimer: 2.715 ms; 0.6% ]
- [ TurretAI: 0.705 ms; 0.1% ]
- [ CrewPayday: 0.12 ms; 0% ]
- [ CraftDecay: 0.029 ms; 0% ]
- [ Hangar: 0.01 ms; 0% ]
- [ Turret: 4.314 ms; 0.9% ]
- [ Weapons: 3.689 ms; 0.8% ]
- [ EnergySystem: 1.268 ms; 0.3% ]
- [ virtual void Scene::updateCollision(float): 2.023 ms; 0.4% ]
- [ virtual void Scene::updateShots(float): 0.063 ms; 0% ]
- [ root: 237.09 ms; 100% ]
- [ virtual void Sector::update(float): 237.083 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 187.873 ms; 79.2% ]
- [ virtual void Scene::updateComponents(float): 47.698 ms; 20.1% ]
- [ Physics: 17.815 ms; 7.5% ]
- [ Weapons: 7.406 ms; 3.1% ]
- [ Turret: 6.026 ms; 2.5% ]
- [ EnergySystem: 1.638 ms; 0.7% ]
- [ ControlUnit: 1.586 ms; 0.7% ]
- [ virtual void Scene::updateCollision(float): 1.348 ms; 0.6% ]
- [ virtual void Sector::updateFactions(float): 0.067 ms; 0% ]
- [ virtual void Scene::updateShots(float): 0.051 ms; 0% ]
- [ root: 316.421 ms; 100% ]
- [ virtual void Sector::update(float): 316.415 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 304.009 ms; 96.1% ]
- [ virtual void Scene::updateComponents(float): 10.682 ms; 3.4% ]
- [ Physics: 3.076 ms; 1% ]
- [ Turret: 1.938 ms; 0.6% ]
- [ Weapons: 1.158 ms; 0.4% ]
- [ ShipAI: 0.541 ms; 0.2% ]
- [ EnergySystem: 0.508 ms; 0.2% ]
- [ virtual void Scene::updateCollision(float): 1.544 ms; 0.5% ]
- [ virtual void Sector::updateFactions(float): 0.066 ms; 0% ]
- [ virtual void Scene::updateShots(float): 0.044 ms; 0% ]
- [ root: 72.024 ms; 100% ]
- [ virtual void Sector::update(float): 72.017 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 60 ms; 83.3% ]
- [ virtual void Scene::updateComponents(float): 10.451 ms; 14.5% ]
- [ Physics: 2.903 ms; 4% ]
- [ Turret: 1.758 ms; 2.4% ]
- [ Weapons: 1.596 ms; 2.2% ]
- [ EnergySystem: 0.466 ms; 0.6% ]
- [ Turrets: 0.359 ms; 0.5% ]
- [ virtual void Scene::updateCollision(float): 1.419 ms; 2% ]
- [ virtual void Sector::updateFactions(float): 0.066 ms; 0.1% ]
- [ virtual void Scene::updateShots(float): 0.037 ms; 0.1% ]
- [ root: 66.654 ms; 100% ]
- [ virtual void Sector::update(float): 66.647 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 49.315 ms; 74% ]
- [ virtual void Scene::updateComponents(float): 14.789 ms; 22.2% ]
- [ Weapons: 4.068 ms; 6.1% ]
- [ Physics: 3.074 ms; 4.6% ]
- [ Turret: 1.823 ms; 2.7% ]
- [ Deferred components: 1.355 ms; 2% ]
- [ TurretAI: 0.972 ms; 1.5% ]
- [ Hangar: 0.01 ms; 0% ]
- [ : 0.001 ms; 0% ]
- [ EnergySystem: 0.551 ms; 0.8% ]
- [ virtual void Scene::updateCollision(float): 2.393 ms; 3.6% ]
- [ virtual void Sector::updateFactions(float): 0.064 ms; 0.1% ]
- [ virtual void Scene::updateShots(float): 0.041 ms; 0.1% ]
- [ root: 82.848 ms; 100% ]
- [ virtual void Sector::update(float): 82.841 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 54.566 ms; 65.9% ]
- [ Weapons: 12.651 ms; 15.3% ]
- [ Physics: 12.404 ms; 15% ]
- [ Turret: 7.632 ms; 9.2% ]
- [ EnergySystem: 1.951 ms; 2.4% ]
- [ LootPhysics: 1.723 ms; 2.1% ]
- [ virtual void Scene::updateShotCollision(float): 24.052 ms; 29% ]
- [ virtual void Scene::updateCollision(float): 4.028 ms; 4.9% ]
- [ virtual void Scene::updateShots(float): 0.085 ms; 0.1% ]
- [ virtual void Sector::updateFactions(float): 0.067 ms; 0.1% ]
- [ root: 404.405 ms; 100% ]
- [ virtual void Sector::update(float): 404.398 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 212.064 ms; 52.4% ]
- [ virtual void Scene::updateComponents(float): 157.052 ms; 38.8% ]
- [ Physics: 34.391 ms; 8.5% ]
- [ Weapons: 33.061 ms; 8.2% ]
- [ Turret: 32.252 ms; 8% ]
- [ LootPhysics: 6.18 ms; 1.5% ]
- [ EnergySystem: 5.444 ms; 1.3% ]
- [ virtual void Scene::updateCollision(float): 2.62 ms; 0.6% ]
- [ virtual void Scene::updateShots(float): 0.086 ms; 0% ]
- [ virtual void Sector::updateDeferred(GameScript&, float): 0.078 ms; 0% ]
- [ root: 1185.77 ms; 100% ]
- [ virtual void Sector::update(float): 1185.76 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 1100.2 ms; 92.8% ]
- [ virtual void Scene::updateComponents(float): 82.908 ms; 7% ]
- [ Weapons: 19.648 ms; 1.7% ]
- [ Physics: 19.55 ms; 1.6% ]
- [ Turret: 11.123 ms; 0.9% ]
- [ ControlUnit: 3.297 ms; 0.3% ]
- [ LootPhysics: 3.19 ms; 0.3% ]
- [ virtual void Scene::updateCollision(float): 1.505 ms; 0.1% ]
- [ virtual void Scene::updateShots(float): 0.121 ms; 0% ]
- [ virtual void Sector::updateFactions(float): 0.068 ms; 0% ]
- [ root: 641.897 ms; 100% ]
- [ virtual void Sector::update(float): 641.89 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 430.7 ms; 67.1% ]
- [ virtual void Scene::updateComponents(float): 163.779 ms; 25.5% ]
- [ Weapons: 39.085 ms; 6.1% ]
- [ Physics: 37.062 ms; 5.8% ]
- [ Turret: 27.758 ms; 4.3% ]
- [ LootPhysics: 5.896 ms; 0.9% ]
- [ EnergySystem: 5.686 ms; 0.9% ]
- [ virtual void Scene::updateCollision(float): 47.186 ms; 7.4% ]
- [ virtual void Scene::updateShots(float): 0.105 ms; 0% ]
- [ virtual void Sector::updateFactions(float): 0.063 ms; 0% ]
- [ root: 1252.88 ms; 100% ]
- [ virtual void Sector::update(float): 1252.88 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 1195.04 ms; 95.4% ]
- [ virtual void Scene::updateComponents(float): 54.56 ms; 4.4% ]
- [ Weapons: 20.012 ms; 1.6% ]
- [ Physics: 9.65 ms; 0.8% ]
- [ Turret: 6.993 ms; 0.6% ]
- [ LootPhysics: 1.828 ms; 0.1% ]
- [ EnergySystem: 1.67 ms; 0.1% ]
- [ virtual void Scene::updateCollision(float): 3.115 ms; 0.2% ]
- [ virtual void Sector::updateFactions(float): 0.066 ms; 0% ]
- [ virtual void Scene::updateShots(float): 0.05 ms; 0% ]
- [ root: 332.342 ms; 100% ]
- [ virtual void Sector::update(float): 332.333 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 273.15 ms; 82.2% ]
- [ void Sector::update() broadcast updates: 47.144 ms; 14.2% ]
- [ virtual void Scene::updateComponents(float): 10.571 ms; 3.2% ]
- [ Physics: 2.832 ms; 0.9% ]
- [ Turret: 1.847 ms; 0.6% ]
- [ Weapons: 1.55 ms; 0.5% ]
- [ EnergySystem: 0.546 ms; 0.2% ]
- [ ShipAI: 0.405 ms; 0.1% ]
- [ virtual void Scene::updateCollision(float): 1.293 ms; 0.4% ]
- [ virtual void Sector::updateFactions(float): 0.071 ms; 0% ]
- [ root: 56.799 ms; 100% ]
- [ virtual void Sector::update(float): 56.79 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 45.026 ms; 79.3% ]
- [ virtual void Scene::updateComponents(float): 10.399 ms; 18.3% ]
- [ Physics: 2.728 ms; 4.8% ]
- [ Turret: 1.942 ms; 3.4% ]
- [ Weapons: 1.527 ms; 2.7% ]
- [ EnergySystem: 0.505 ms; 0.9% ]
- [ ShipAI: 0.339 ms; 0.6% ]
- [ virtual void Scene::updateCollision(float): 1.214 ms; 2.1% ]
- [ virtual void Sector::updateFactions(float): 0.071 ms; 0.1% ]
- [ virtual void Scene::updateShots(float): 0.032 ms; 0.1% ]
- [ root: 65.602 ms; 100% ]
- [ virtual void Sector::update(float): 65.593 ms; 100% ]
- [ virtual void Scene::updateShotCollision(float): 52.445 ms; 79.9% ]
- [ virtual void Scene::updateComponents(float): 11.821 ms; 18% ]
- [ Physics: 2.865 ms; 4.4% ]
- [ Weapons: 2.378 ms; 3.6% ]
- [ Turret: 1.73 ms; 2.6% ]
- [ ControlUnit: 0.781 ms; 1.2% ]
- [ EnergySystem: 0.472 ms; 0.7% ]
- [ virtual void Scene::updateCollision(float): 1.16 ms; 1.8% ]
- [ virtual void Sector::updateFactions(float): 0.071 ms; 0.1% ]
- [ virtual void Scene::updateShots(float): 0.05 ms; 0.1% ]
- ---# All last 20 frames: #---
- [ root: 13.398 ms; 100% ]
- [ virtual void Sector::update(float): 13.39 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.368 ms; 69.9% ]
- [ Physics: 2.987 ms; 22.3% ]
- [ Weapons: 1.438 ms; 10.7% ]
- [ Turret: 0.699 ms; 5.2% ]
- [ EnergySystem: 0.472 ms; 3.5% ]
- [ ControlUnit: 0.397 ms; 3% ]
- [ virtual void Scene::updateShotCollision(float): 3.02 ms; 22.5% ]
- [ virtual void Scene::updateCollision(float): 0.814 ms; 6.1% ]
- [ virtual void Sector::updateFactions(float): 0.13 ms; 1% ]
- [ virtual void Scene::updateShots(float): 0.022 ms; 0.2% ]
- [ root: 13.4 ms; 100% ]
- [ virtual void Sector::update(float): 13.393 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.792 ms; 73.1% ]
- [ Physics: 2.944 ms; 22% ]
- [ Weapons: 1.478 ms; 11% ]
- [ Deferred components: 0.853 ms; 6.4% ]
- [ CrewBehaviour: 0.178 ms; 1.3% ]
- [ TurretAI: 0.171 ms; 1.3% ]
- [ DamageContributors: 0.099 ms; 0.7% ]
- [ Turret: 0.702 ms; 5.2% ]
- [ EnergySystem: 0.453 ms; 3.4% ]
- [ virtual void Scene::updateShotCollision(float): 2.576 ms; 19.2% ]
- [ virtual void Scene::updateCollision(float): 0.826 ms; 6.2% ]
- [ virtual void Sector::updateFactions(float): 0.061 ms; 0.5% ]
- [ virtual void Sector::updateDeferred(GameScript&, float): 0.052 ms; 0.4% ]
- [ root: 13.8 ms; 100% ]
- [ virtual void Sector::update(float): 13.792 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.915 ms; 71.8% ]
- [ Physics: 3.3 ms; 23.9% ]
- [ Weapons: 1.64 ms; 11.9% ]
- [ Turret: 0.675 ms; 4.9% ]
- [ EnergySystem: 0.551 ms; 4% ]
- [ LootPhysics: 0.549 ms; 4% ]
- [ virtual void Scene::updateShotCollision(float): 2.869 ms; 20.8% ]
- [ virtual void Scene::updateCollision(float): 0.88 ms; 6.4% ]
- [ virtual void Sector::updateFactions(float): 0.065 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.025 ms; 0.2% ]
- [ root: 16.27 ms; 100% ]
- [ virtual void Sector::update(float): 16.262 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 11.143 ms; 68.5% ]
- [ Physics: 3.29 ms; 20.2% ]
- [ Weapons: 1.87 ms; 11.5% ]
- [ LootPhysics: 1.001 ms; 6.2% ]
- [ Turret: 0.697 ms; 4.3% ]
- [ ControlUnit: 0.558 ms; 3.4% ]
- [ virtual void Scene::updateShotCollision(float): 3.862 ms; 23.7% ]
- [ virtual void Scene::updateCollision(float): 0.83 ms; 5.1% ]
- [ virtual void Sector::updateFactions(float): 0.065 ms; 0.4% ]
- [ virtual void Scene::updateShots(float): 0.023 ms; 0.1% ]
- [ root: 12.982 ms; 100% ]
- [ virtual void Sector::update(float): 12.974 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.505 ms; 73.2% ]
- [ Physics: 3.34 ms; 25.7% ]
- [ Weapons: 1.352 ms; 10.4% ]
- [ Turret: 0.692 ms; 5.3% ]
- [ EnergySystem: 0.592 ms; 4.6% ]
- [ Turrets: 0.349 ms; 2.7% ]
- [ virtual void Scene::updateShotCollision(float): 2.446 ms; 18.8% ]
- [ virtual void Scene::updateCollision(float): 0.885 ms; 6.8% ]
- [ virtual void Sector::updateFactions(float): 0.066 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.026 ms; 0.2% ]
- [ root: 15.371 ms; 100% ]
- [ virtual void Sector::update(float): 15.363 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 10.026 ms; 65.2% ]
- [ Physics: 3.189 ms; 20.7% ]
- [ Weapons: 1.602 ms; 10.4% ]
- [ Turret: 0.7 ms; 4.6% ]
- [ LootPhysics: 0.551 ms; 3.6% ]
- [ EnergySystem: 0.499 ms; 3.2% ]
- [ virtual void Scene::updateShotCollision(float): 4.377 ms; 28.5% ]
- [ virtual void Scene::updateCollision(float): 0.832 ms; 5.4% ]
- [ virtual void Sector::updateFactions(float): 0.063 ms; 0.4% ]
- [ virtual void Scene::updateShots(float): 0.023 ms; 0.2% ]
- [ root: 13.689 ms; 100% ]
- [ virtual void Sector::update(float): 13.682 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 10.025 ms; 73.2% ]
- [ Physics: 3.163 ms; 23.1% ]
- [ Weapons: 1.281 ms; 9.4% ]
- [ Turret: 0.702 ms; 5.1% ]
- [ EnergySystem: 0.516 ms; 3.8% ]
- [ LootPhysics: 0.406 ms; 3% ]
- [ virtual void Scene::updateShotCollision(float): 2.704 ms; 19.8% ]
- [ virtual void Scene::updateCollision(float): 0.828 ms; 6% ]
- [ virtual void Sector::updateFactions(float): 0.063 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.026 ms; 0.2% ]
- [ root: 13.074 ms; 100% ]
- [ virtual void Sector::update(float): 13.068 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 9.039 ms; 69.1% ]
- [ Physics: 2.905 ms; 22.2% ]
- [ Weapons: 1.646 ms; 12.6% ]
- [ Turret: 0.685 ms; 5.2% ]
- [ EnergySystem: 0.473 ms; 3.6% ]
- [ LootPhysics: 0.306 ms; 2.3% ]
- [ virtual void Scene::updateShotCollision(float): 3.103 ms; 23.7% ]
- [ virtual void Scene::updateCollision(float): 0.804 ms; 6.2% ]
- [ virtual void Sector::updateFactions(float): 0.061 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.024 ms; 0.2% ]
- [ root: 14.271 ms; 100% ]
- [ virtual void Sector::update(float): 14.262 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.684 ms; 67.9% ]
- [ Physics: 3.222 ms; 22.6% ]
- [ Weapons: 1.663 ms; 11.7% ]
- [ Turret: 0.761 ms; 5.3% ]
- [ EnergySystem: 0.512 ms; 3.6% ]
- [ LootPhysics: 0.291 ms; 2% ]
- [ virtual void Scene::updateShotCollision(float): 3.573 ms; 25% ]
- [ virtual void Scene::updateCollision(float): 0.871 ms; 6.1% ]
- [ virtual void Sector::updateFactions(float): 0.066 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.025 ms; 0.2% ]
- [ root: 14.965 ms; 100% ]
- [ virtual void Sector::update(float): 14.957 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.822 ms; 65.6% ]
- [ Physics: 3.241 ms; 21.7% ]
- [ Weapons: 1.372 ms; 9.2% ]
- [ Turret: 0.689 ms; 4.6% ]
- [ EnergySystem: 0.502 ms; 3.4% ]
- [ LootPhysics: 0.301 ms; 2% ]
- [ virtual void Scene::updateShotCollision(float): 4.161 ms; 27.8% ]
- [ virtual void Scene::updateCollision(float): 0.849 ms; 5.7% ]
- [ virtual void Sector::updateFactions(float): 0.065 ms; 0.4% ]
- [ virtual void Scene::updateShots(float): 0.022 ms; 0.1% ]
- [ root: 11.163 ms; 100% ]
- [ virtual void Sector::update(float): 11.156 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.103 ms; 81.5% ]
- [ Physics: 3.04 ms; 27.2% ]
- [ Weapons: 1.43 ms; 12.8% ]
- [ Turret: 0.728 ms; 6.5% ]
- [ EnergySystem: 0.46 ms; 4.1% ]
- [ LootPhysics: 0.348 ms; 3.1% ]
- [ virtual void Scene::updateShotCollision(float): 1.136 ms; 10.2% ]
- [ virtual void Scene::updateCollision(float): 0.797 ms; 7.1% ]
- [ virtual void Sector::updateFactions(float): 0.061 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.025 ms; 0.2% ]
- [ root: 15.348 ms; 100% ]
- [ virtual void Sector::update(float): 15.341 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 9.716 ms; 63.3% ]
- [ Physics: 2.928 ms; 19.1% ]
- [ Weapons: 1.619 ms; 10.5% ]
- [ Turret: 0.667 ms; 4.3% ]
- [ EnergySystem: 0.477 ms; 3.1% ]
- [ Deferred components: 0.468 ms; 3% ]
- [ TurretAI: 0.201 ms; 1.3% ]
- [ virtual void Scene::updateShotCollision(float): 4.595 ms; 29.9% ]
- [ virtual void Scene::updateCollision(float): 0.898 ms; 5.8% ]
- [ virtual void Sector::updateFactions(float): 0.062 ms; 0.4% ]
- [ virtual void Scene::updateShots(float): 0.02 ms; 0.1% ]
- [ root: 12.101 ms; 100% ]
- [ virtual void Sector::update(float): 12.094 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.939 ms; 82.1% ]
- [ Physics: 3.242 ms; 26.8% ]
- [ Weapons: 1.34 ms; 11.1% ]
- [ Turret: 0.701 ms; 5.8% ]
- [ EnergySystem: 0.497 ms; 4.1% ]
- [ LootPhysics: 0.389 ms; 3.2% ]
- [ virtual void Scene::updateShotCollision(float): 1.151 ms; 9.5% ]
- [ virtual void Scene::updateCollision(float): 0.881 ms; 7.3% ]
- [ virtual void Sector::updateFactions(float): 0.063 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.022 ms; 0.2% ]
- [ root: 14.421 ms; 100% ]
- [ virtual void Sector::update(float): 14.412 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 10.577 ms; 73.3% ]
- [ Physics: 3.363 ms; 23.3% ]
- [ Weapons: 2.603 ms; 18.1% ]
- [ Turret: 0.682 ms; 4.7% ]
- [ EnergySystem: 0.51 ms; 3.5% ]
- [ LootPhysics: 0.291 ms; 2% ]
- [ virtual void Scene::updateShotCollision(float): 2.834 ms; 19.7% ]
- [ virtual void Scene::updateCollision(float): 0.872 ms; 6% ]
- [ virtual void Sector::updateFactions(float): 0.067 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.022 ms; 0.2% ]
- [ root: 8.228 ms; 100% ]
- [ virtual void Sector::update(float): 8.22 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 4.22 ms; 51.3% ]
- [ Physics: 1.594 ms; 19.4% ]
- [ Turret: 0.383 ms; 4.7% ]
- [ Weapons: 0.258 ms; 3.1% ]
- [ EnergySystem: 0.257 ms; 3.1% ]
- [ LootPhysics: 0.165 ms; 2% ]
- [ virtual void Scene::updateShotCollision(float): 3.042 ms; 37% ]
- [ virtual void Scene::updateCollision(float): 0.842 ms; 10.2% ]
- [ virtual void Sector::updateFactions(float): 0.054 ms; 0.7% ]
- [ virtual void Scene::updateShots(float): 0.026 ms; 0.3% ]
- [ root: 16.422 ms; 100% ]
- [ virtual void Sector::update(float): 16.414 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 10.86 ms; 66.1% ]
- [ Physics: 3.513 ms; 21.4% ]
- [ Weapons: 1.971 ms; 12% ]
- [ Turret: 0.721 ms; 4.4% ]
- [ EnergySystem: 0.544 ms; 3.3% ]
- [ LootPhysics: 0.444 ms; 2.7% ]
- [ virtual void Scene::updateShotCollision(float): 4.439 ms; 27% ]
- [ virtual void Scene::updateCollision(float): 0.978 ms; 6% ]
- [ virtual void Sector::updateFactions(float): 0.064 ms; 0.4% ]
- [ virtual void Scene::updateShots(float): 0.026 ms; 0.2% ]
- [ root: 8.037 ms; 100% ]
- [ virtual void Sector::update(float): 8.03 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 4.673 ms; 58.1% ]
- [ Physics: 1.643 ms; 20.4% ]
- [ Turret: 0.399 ms; 5% ]
- [ EnergySystem: 0.278 ms; 3.5% ]
- [ Weapons: 0.269 ms; 3.3% ]
- [ LootPhysics: 0.253 ms; 3.1% ]
- [ virtual void Scene::updateShotCollision(float): 2.368 ms; 29.5% ]
- [ virtual void Scene::updateCollision(float): 0.868 ms; 10.8% ]
- [ virtual void Sector::updateFactions(float): 0.063 ms; 0.8% ]
- [ virtual void Scene::updateShots(float): 0.021 ms; 0.3% ]
- [ root: 12.185 ms; 100% ]
- [ virtual void Sector::update(float): 12.177 ms; 99.9% ]
- [ virtual void Scene::updateComponents(float): 9.892 ms; 81.2% ]
- [ Physics: 3.081 ms; 25.3% ]
- [ Weapons: 1.516 ms; 12.4% ]
- [ LootPhysics: 0.722 ms; 5.9% ]
- [ Turret: 0.687 ms; 5.6% ]
- [ EnergySystem: 0.503 ms; 4.1% ]
- [ virtual void Scene::updateShotCollision(float): 1.301 ms; 10.7% ]
- [ virtual void Scene::updateCollision(float): 0.857 ms; 7% ]
- [ virtual void Sector::updateFactions(float): 0.064 ms; 0.5% ]
- [ virtual void Scene::updateShots(float): 0.024 ms; 0.2% ]
- [ root: 24.11 ms; 100% ]
- [ virtual void Sector::update(float): 24.103 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 20.14 ms; 83.5% ]
- [ ControlUnit: 10.22 ms; 42.4% ]
- [ Physics: 3.167 ms; 13.1% ]
- [ Weapons: 1.331 ms; 5.5% ]
- [ Turret: 0.756 ms; 3.1% ]
- [ EnergySystem: 0.501 ms; 2.1% ]
- [ virtual void Scene::updateShotCollision(float): 2.785 ms; 11.6% ]
- [ virtual void Scene::updateCollision(float): 0.878 ms; 3.6% ]
- [ virtual void Scene::updateShots(float): 0.193 ms; 0.8% ]
- [ virtual void Sector::updateFactions(float): 0.065 ms; 0.3% ]
- [ root: 14.57 ms; 100% ]
- [ virtual void Sector::update(float): 14.563 ms; 100% ]
- [ virtual void Scene::updateComponents(float): 10.556 ms; 72.5% ]
- [ Physics: 3.2 ms; 22% ]
- [ Weapons: 2.71 ms; 18.6% ]
- [ Turret: 0.701 ms; 4.8% ]
- [ EnergySystem: 0.463 ms; 3.2% ]
- [ LootPhysics: 0.331 ms; 2.3% ]
- [ virtual void Scene::updateShotCollision(float): 2.941 ms; 20.2% ]
- [ virtual void Scene::updateCollision(float): 0.835 ms; 5.7% ]
- [ virtual void Sector::updateFactions(float): 0.142 ms; 1% ]
- [ virtual void Scene::updateShots(float): 0.051 ms; 0.4% ]
- ########################################################
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