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๐Ÿ’  (2.30.0) All New Sync Grids

Feb 23rd, 2023
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  1. Trainer : Lorelei
  2. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: ๐ŸŸฆ Blue
  6.  
  7. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  8. Sp. Atk 5
  9. Sp. Atk 5
  10. Color Grid: ๐ŸŸฆ Blue
  11.  
  12. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: ๐ŸŸฆ Blue
  16.  
  17. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Sp. Atk 5
  19. Sp. Atk 5
  20. Color Grid: ๐ŸŸฆ Blue
  21.  
  22. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: ๐ŸŸฆ Blue
  26.  
  27. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: ๐ŸŸฆ Blue
  31.  
  32. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  33. Defense 5
  34. Defense 5
  35. Color Grid: ๐ŸŸฆ Blue
  36. 1 or more adjacent tiles must be activated
  37. Release Date: 25-03-2023 06:00:00
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. Sp. Atk 5
  41. Sp. Atk 5
  42. Color Grid: ๐ŸŸฆ Blue
  43. 1 or more adjacent tiles must be activated
  44. Release Date: 25-03-2023 06:00:00
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Sp. Def 5
  48. Sp. Def 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51. Release Date: 25-03-2023 06:00:00
  52.  
  53. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  54. Speed 5
  55. Speed 5
  56. Color Grid: ๐ŸŸฆ Blue
  57. 1 or more adjacent tiles must be activated
  58. Release Date: 25-03-2023 06:00:00
  59.  
  60. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  61. Ice Beam: Power 3
  62. Ice Beam: Power โ†‘ 3
  63. Color Grid: ๐ŸŸฉ Green
  64. 1 or more adjacent tiles must be activated
  65. Release Date: 25-03-2023 06:00:00
  66.  
  67. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  68. Ice Beam: Power 3
  69. Ice Beam: Power โ†‘ 3
  70. Color Grid: ๐ŸŸฉ Green
  71. 1 or more adjacent tiles must be activated
  72. Move level must be 2 or higher
  73. Release Date: 25-03-2023 06:00:00
  74.  
  75. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  76. Sp. Atk 5
  77. Sp. Atk 5
  78. Color Grid: ๐ŸŸฆ Blue
  79. 1 or more adjacent tiles must be activated
  80. Release Date: 25-03-2023 06:00:00
  81.  
  82. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  83. Ice Beam: Power 3
  84. Ice Beam: Power โ†‘ 3
  85. Color Grid: ๐ŸŸฉ Green
  86. 1 or more adjacent tiles must be activated
  87. Move level must be 2 or higher
  88. Release Date: 25-03-2023 06:00:00
  89.  
  90. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  91. Freeze Synergy 3
  92. Powers up the userโ€™s moves when the target is frozen.
  93. Color Grid: ๐ŸŸจ Yellow
  94. 1 or more adjacent tiles must be activated
  95. Move level must be 3 or higher
  96. Release Date: 25-03-2023 06:00:00
  97.  
  98. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  99. Ice Beam: Move Gauge Refresh 3
  100. Move: Ice Beam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  101. Color Grid: ๐ŸŸฅ Red
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 2 or higher
  104. Release Date: 25-03-2023 06:00:00
  105.  
  106. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  107. Sharp Entry 1
  108. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  109. Color Grid: ๐ŸŸจ Yellow
  110. 1 or more adjacent tiles must be activated
  111. Move level must be 3 or higher
  112. Release Date: 25-03-2023 06:00:00
  113.  
  114. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  115. Defense 5
  116. Defense 5
  117. Color Grid: ๐ŸŸฆ Blue
  118. 1 or more adjacent tiles must be activated
  119. Release Date: 25-03-2023 06:00:00
  120.  
  121. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  122. Sp. Atk 5
  123. Sp. Atk 5
  124. Color Grid: ๐ŸŸฆ Blue
  125. 1 or more adjacent tiles must be activated
  126. Release Date: 25-03-2023 06:00:00
  127.  
  128. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  129. Blizzard: Power 3
  130. Blizzard: Power โ†‘ 3
  131. Color Grid: ๐ŸŸฉ Green
  132. 1 or more adjacent tiles must be activated
  133. Release Date: 25-03-2023 06:00:00
  134.  
  135. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  136. X Speed: MP Refresh 2
  137. Move: X Speed Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  138. Color Grid: ๐ŸŸฅ Red
  139. 1 or more adjacent tiles must be activated
  140. Move level must be 2 or higher
  141. Release Date: 25-03-2023 06:00:00
  142.  
  143. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  144. Blizzard: Power 3
  145. Blizzard: Power โ†‘ 3
  146. Color Grid: ๐ŸŸฉ Green
  147. 1 or more adjacent tiles must be activated
  148. Release Date: 25-03-2023 06:00:00
  149.  
  150. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  151. Sp. Atk 10
  152. Sp. Atk 10
  153. Color Grid: ๐ŸŸฆ Blue
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 2 or higher
  156. Release Date: 25-03-2023 06:00:00
  157.  
  158. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  159. Brace Yourself!: MP Refresh 2
  160. Move: Brace Yourself! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  161. Color Grid: ๐ŸŸฅ Red
  162. 1 or more adjacent tiles must be activated
  163. Move level must be 2 or higher
  164. Release Date: 25-03-2023 06:00:00
  165.  
  166. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  167. Towering Force
  168. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s sync move.
  169. Color Grid: ๐ŸŸจ Yellow
  170. 1 or more adjacent tiles must be activated
  171. Move level must be 3 or higher
  172. Release Date: 25-03-2023 06:00:00
  173.  
  174. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  175. Brace Yourself!: Ramp Up 2
  176. Move: Brace Yourself! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  177. Color Grid: ๐ŸŸฅ Red
  178. 1 or more adjacent tiles must be activated
  179. Move level must be 3 or higher
  180. Release Date: 25-03-2023 06:00:00
  181.  
  182. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  183. Sp. Atk 5
  184. Sp. Atk 5
  185. Color Grid: ๐ŸŸฆ Blue
  186. 1 or more adjacent tiles must be activated
  187. Release Date: 25-03-2023 06:00:00
  188.  
  189. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  190. Blizzard: Power 3
  191. Blizzard: Power โ†‘ 3
  192. Color Grid: ๐ŸŸฉ Green
  193. 1 or more adjacent tiles must be activated
  194. Release Date: 25-03-2023 06:00:00
  195.  
  196. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  197. Blizzard: Accuracy 10
  198. Blizzard: Accuracy โ†‘ 10
  199. Color Grid: ๐ŸŸฉ Green
  200. 1 or more adjacent tiles must be activated
  201. Release Date: 25-03-2023 06:00:00
  202.  
  203. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  204. Blizzard: Power 3
  205. Blizzard: Power โ†‘ 3
  206. Color Grid: ๐ŸŸฉ Green
  207. 1 or more adjacent tiles must be activated
  208. Release Date: 25-03-2023 06:00:00
  209.  
  210. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  211. Blizzard: Move Gauge Refresh 3
  212. Move: Blizzard Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  213. Color Grid: ๐ŸŸฅ Red
  214. 1 or more adjacent tiles must be activated
  215. Move level must be 2 or higher
  216. Release Date: 25-03-2023 06:00:00
  217.  
  218. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  219. Blizzard: Accuracy 10
  220. Blizzard: Accuracy โ†‘ 10
  221. Color Grid: ๐ŸŸฉ Green
  222. 1 or more adjacent tiles must be activated
  223. Move level must be 2 or higher
  224. Release Date: 25-03-2023 06:00:00
  225.  
  226. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  227. Heavy Hail 5
  228. Powers up the userโ€™s sync move during a hailstorm.
  229. Color Grid: ๐ŸŸจ Yellow
  230. 1 or more adjacent tiles must be activated
  231. Move level must be 3 or higher
  232. Release Date: 25-03-2023 06:00:00
  233.  
  234. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  235. Natural Remedy
  236. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  237. Color Grid: ๐ŸŸจ Yellow
  238. 1 or more adjacent tiles must be activated
  239. Move level must be 2 or higher
  240. Release Date: 25-03-2023 06:00:00
  241.  
  242. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  243. Hostile Environment 1
  244. Raises the chance of inflicting status conditions with the additional effects of moves.
  245. Color Grid: ๐ŸŸจ Yellow
  246. 1 or more adjacent tiles must be activated
  247. Move level must be 3 or higher
  248. Release Date: 25-03-2023 06:00:00
  249.  
  250. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  251. HP 10
  252. HP 10
  253. Color Grid: ๐ŸŸฆ Blue
  254. 1 or more adjacent tiles must be activated
  255. Release Date: 25-03-2023 06:00:00
  256.  
  257. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  258. Sp. Atk 5
  259. Sp. Atk 5
  260. Color Grid: ๐ŸŸฆ Blue
  261. 1 or more adjacent tiles must be activated
  262. Release Date: 25-03-2023 06:00:00
  263.  
  264. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  265. Ice Beam: Power 3
  266. Ice Beam: Power โ†‘ 3
  267. Color Grid: ๐ŸŸฉ Green
  268. 1 or more adjacent tiles must be activated
  269. Release Date: 25-03-2023 06:00:00
  270.  
  271. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  272. Sp. Def 5
  273. Sp. Def 5
  274. Color Grid: ๐ŸŸฆ Blue
  275. 1 or more adjacent tiles must be activated
  276. Release Date: 25-03-2023 06:00:00
  277.  
  278. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  279. Snow Shelter
  280. Protects the user from damage from a hailstorm.
  281. Color Grid: ๐ŸŸจ Yellow
  282. 1 or more adjacent tiles must be activated
  283. Release Date: 25-03-2023 06:00:00
  284.  
  285. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  286. Ice Beam: Power 3
  287. Ice Beam: Power โ†‘ 3
  288. Color Grid: ๐ŸŸฉ Green
  289. 1 or more adjacent tiles must be activated
  290. Release Date: 25-03-2023 06:00:00
  291.  
  292. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  293. Hasty Hail 2
  294. Quickly charges the move gauge during a hailstorm.
  295. Color Grid: ๐ŸŸจ Yellow
  296. 1 or more adjacent tiles must be activated
  297. Move level must be 2 or higher
  298. Release Date: 25-03-2023 06:00:00
  299.  
  300. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  301. HP 20
  302. HP 20
  303. Color Grid: ๐ŸŸฆ Blue
  304. 1 or more adjacent tiles must be activated
  305. Move level must be 2 or higher
  306. Release Date: 25-03-2023 06:00:00
  307.  
  308. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  309. Invigorating Hail 1
  310. Powers up the userโ€™s moves during a hailstorm.
  311. Color Grid: ๐ŸŸจ Yellow
  312. 1 or more adjacent tiles must be activated
  313. Move level must be 2 or higher
  314. Release Date: 25-03-2023 06:00:00
  315.  
  316. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  317. Healing Hail 1
  318. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a hailstorm.
  319. Color Grid: ๐ŸŸจ Yellow
  320. 1 or more adjacent tiles must be activated
  321. Move level must be 3 or higher
  322. Release Date: 25-03-2023 06:00:00
  323.  
  324. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  325. Endurance
  326. When the user enters battle with full HP, applies the Enduring effect to it.
  327. Color Grid: ๐ŸŸจ Yellow
  328. 1 or more adjacent tiles must be activated
  329. Move level must be 3 or higher
  330. Release Date: 25-03-2023 06:00:00
  331.  
  332. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  333. Freezing Terror Blizzard: Power 25
  334. Freezing Terror Blizzard: Power โ†‘ 25
  335. Color Grid: ๐ŸŸช Purple
  336. 1 or more adjacent tiles must be activated
  337. Move level must be 3 or higher
  338. Release Date: 25-03-2023 06:00:00
  339.  
  340. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  341. Freezing Terror Blizzard: Power 25
  342. Freezing Terror Blizzard: Power โ†‘ 25
  343. Color Grid: ๐ŸŸช Purple
  344. 1 or more adjacent tiles must be activated
  345. Move level must be 3 or higher
  346. Release Date: 25-03-2023 06:00:00
  347.  
  348. ======================
  349. Trainer : Lance
  350.  
  351. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  352. Sharp Entry 1
  353. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  354. Color Grid: ๐ŸŸจ Yellow
  355. 1 or more adjacent tiles must be activated
  356. Move level must be 2 or higher
  357. Release Date: 25-03-2023 06:00:00
  358.  
  359. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  360. Initial Injured Damage Guard
  361. Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle.
  362. Color Grid: ๐ŸŸจ Yellow
  363. 1 or more adjacent tiles must be activated
  364. Move level must be 4 or higher
  365. Release Date: 25-03-2023 06:00:00
  366.  
  367. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  368. Injured Propulsion
  369. Reduces the userโ€™s sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle.
  370. Color Grid: ๐ŸŸจ Yellow
  371. 1 or more adjacent tiles must be activated
  372. Move level must be 5 or higher
  373. Release Date: 25-03-2023 06:00:00
  374.  
  375. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  376. Quick Cure
  377. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  378. Color Grid: ๐ŸŸจ Yellow
  379. 1 or more adjacent tiles must be activated
  380. Move level must be 2 or higher
  381. Release Date: 25-03-2023 06:00:00
  382.  
  383. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  384. Initial Injured Recovery
  385. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle.
  386. Color Grid: ๐ŸŸจ Yellow
  387. 1 or more adjacent tiles must be activated
  388. Move level must be 4 or higher
  389. Release Date: 25-03-2023 06:00:00
  390.  
  391. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  392. Initial Injured Ferocity
  393. Raises the userโ€™s Attack and Sp.ย Atk by 6 stat ranks the first time its HP drops to 60% or below each battle.
  394. Color Grid: ๐ŸŸจ Yellow
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 5 or higher
  397. Release Date: 25-03-2023 06:00:00
  398.  
  399. Cell 55 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  400. Attack 20
  401. Attack 20
  402. Color Grid: ๐ŸŸฆ Blue
  403. 1 or more adjacent tiles must be activated
  404. Release Date: 25-03-2023 06:00:00
  405.  
  406. Cell 56 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  407. Furious Brain
  408. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  409. Color Grid: ๐ŸŸจ Yellow
  410. 1 or more adjacent tiles must be activated
  411. Move level must be 2 or higher
  412. Release Date: 25-03-2023 06:00:00
  413.  
  414. Cell 57 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  415. Haymaker
  416. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  417. Color Grid: ๐ŸŸจ Yellow
  418. 1 or more adjacent tiles must be activated
  419. Move level must be 3 or higher
  420. Release Date: 25-03-2023 06:00:00
  421.  
  422. Cell 58 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  423. Sp. Atk 20
  424. Sp. Atk 20
  425. Color Grid: ๐ŸŸฆ Blue
  426. 1 or more adjacent tiles must be activated
  427. Release Date: 25-03-2023 06:00:00
  428.  
  429. Cell 59 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  430. Now or Never!: Ramp Up 2
  431. Move: Now or Never! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  432. Color Grid: ๐ŸŸฅ Red
  433. 1 or more adjacent tiles must be activated
  434. Move level must be 2 or higher
  435. Release Date: 25-03-2023 06:00:00
  436.  
  437. Cell 60 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  438. Critical Eye 1
  439. Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  440. Color Grid: ๐ŸŸจ Yellow
  441. 1 or more adjacent tiles must be activated
  442. Move level must be 3 or higher
  443. Release Date: 25-03-2023 06:00:00
  444.  
  445. ====================================================
  446. Trainer : May (Anniversary 2022)
  447.  
  448. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  449. Unflappable
  450. Prevents the user from flinching.
  451. Color Grid: ๐ŸŸจ Yellow
  452. 1 or more adjacent tiles must be activated
  453. Move level must be 2 or higher
  454. Release Date: 27-03-2023 06:00:00
  455.  
  456. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  457. Team Healing Entry
  458. Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle.
  459. Color Grid: ๐ŸŸจ Yellow
  460. 1 or more adjacent tiles must be activated
  461. Move level must be 4 or higher
  462. Release Date: 27-03-2023 06:00:00
  463.  
  464. Cell 51 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Supreme Entry
  466. Applies the Supereffective โ†‘ Next effect to the user when it enters a battle.
  467. Color Grid: ๐ŸŸจ Yellow
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 5 or higher
  470. Release Date: 27-03-2023 06:00:00
  471.  
  472. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  473. Acuity
  474. Accuracy cannot be lowered.
  475. Color Grid: ๐ŸŸจ Yellow
  476. 1 or more adjacent tiles must be activated
  477. Move level must be 2 or higher
  478. Release Date: 27-03-2023 06:00:00
  479.  
  480. Cell 53 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  481. Befuddle 1
  482. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank when the user enters a battle.
  483. Color Grid: ๐ŸŸจ Yellow
  484. 1 or more adjacent tiles must be activated
  485. Move level must be 4 or higher
  486. Release Date: 27-03-2023 06:00:00
  487.  
  488. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  489. Psychic Wish: BOGO 9
  490. Move: Psychic Wish Applies the Free Move Next effect to the user when its move is successful.
  491. Color Grid: ๐ŸŸฅ Red
  492. 1 or more adjacent tiles must be activated
  493. Move level must be 5 or higher
  494. Release Date: 27-03-2023 06:00:00
  495.  
  496. ====================================================
  497. Trainer : Gloria
  498.  
  499. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  500. Critical Strike 2
  501. Powers up the userโ€™s attacks when they become critical hits.
  502. Color Grid: ๐ŸŸจ Yellow
  503. 1 or more adjacent tiles must be activated
  504. Move level must be 2 or higher
  505. Release Date: 01-03-2023 06:00:00
  506.  
  507. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  508. Haymaker
  509. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  510. Color Grid: ๐ŸŸจ Yellow
  511. 1 or more adjacent tiles must be activated
  512. Move level must be 4 or higher
  513. Release Date: 01-03-2023 06:00:00
  514.  
  515. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  516. Rebuff Reducing Hit (Steel)
  517. Lowers the targetโ€™s Steel Type Rebuff by 1 rank the first time the userโ€™s attack move is successful each battle.
  518. Color Grid: ๐ŸŸจ Yellow
  519. 1 or more adjacent tiles must be activated
  520. Move level must be 5 or higher
  521. Release Date: 01-03-2023 06:00:00
  522.  
  523. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  524. Sharp Entry 1
  525. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  526. Color Grid: ๐ŸŸจ Yellow
  527. 1 or more adjacent tiles must be activated
  528. Move level must be 2 or higher
  529. Release Date: 01-03-2023 06:00:00
  530.  
  531. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  532. Defense Crush 9
  533. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  534. Color Grid: ๐ŸŸจ Yellow
  535. 1 or more adjacent tiles must be activated
  536. Move level must be 4 or higher
  537. Release Date: 01-03-2023 06:00:00
  538.  
  539. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  540. Laser-Sharp Focus!: Super Preparation 9
  541. Move: Laser-Sharp Focus! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  542. Color Grid: ๐ŸŸฅ Red
  543. 1 or more adjacent tiles must be activated
  544. Move level must be 5 or higher
  545. Release Date: 01-03-2023 06:00:00
  546.  
  547.  
  548. ====================================================
  549. Trainer : Gloria (Lodge)
  550. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  551. HP 10
  552. HP 10
  553. Color Grid: ๐ŸŸฆ Blue
  554.  
  555. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  556. Attack 5
  557. Attack 5
  558. Color Grid: ๐ŸŸฆ Blue
  559.  
  560. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  561. Defense 5
  562. Defense 5
  563. Color Grid: ๐ŸŸฆ Blue
  564.  
  565. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  566. Attack 5
  567. Attack 5
  568. Color Grid: ๐ŸŸฆ Blue
  569.  
  570. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  571. Sp. Def 5
  572. Sp. Def 5
  573. Color Grid: ๐ŸŸฆ Blue
  574.  
  575. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  576. Speed 5
  577. Speed 5
  578. Color Grid: ๐ŸŸฆ Blue
  579.  
  580. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  581. Defense 5
  582. Defense 5
  583. Color Grid: ๐ŸŸฆ Blue
  584. 1 or more adjacent tiles must be activated
  585.  
  586. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  587. Sp. Def 5
  588. Sp. Def 5
  589. Color Grid: ๐ŸŸฆ Blue
  590. 1 or more adjacent tiles must be activated
  591.  
  592. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  593. Speed 5
  594. Speed 5
  595. Color Grid: ๐ŸŸฆ Blue
  596. 1 or more adjacent tiles must be activated
  597.  
  598. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  599. Attack 5
  600. Attack 5
  601. Color Grid: ๐ŸŸฆ Blue
  602. 1 or more adjacent tiles must be activated
  603.  
  604. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  605. Defense 5
  606. Defense 5
  607. Color Grid: ๐ŸŸฆ Blue
  608. 1 or more adjacent tiles must be activated
  609.  
  610. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  611. Razor Leaf: Power 3
  612. Razor Leaf: Power โ†‘ 3
  613. Color Grid: ๐ŸŸฉ Green
  614. 1 or more adjacent tiles must be activated
  615.  
  616. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  617. Razor Leaf: Move Gauge Refresh 3
  618. Move: Razor Leaf Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  619. Color Grid: ๐ŸŸฅ Red
  620. 1 or more adjacent tiles must be activated
  621. Move level must be 2 or higher
  622.  
  623. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  624. Razor Leaf: Accuracy 5
  625. Razor Leaf: Accuracy โ†‘ 5
  626. Color Grid: ๐ŸŸฉ Green
  627. 1 or more adjacent tiles must be activated
  628. Move level must be 2 or higher
  629.  
  630. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  631. Razor Leaf: Power 3
  632. Razor Leaf: Power โ†‘ 3
  633. Color Grid: ๐ŸŸฉ Green
  634. 1 or more adjacent tiles must be activated
  635. Move level must be 2 or higher
  636.  
  637. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  638. Spice It Up Grass Impact: Power 25
  639. Spice It Up Grass Impact: Power โ†‘ 25
  640. Color Grid: ๐ŸŸฉ Green
  641. 1 or more adjacent tiles must be activated
  642. Move level must be 3 or higher
  643.  
  644. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  645. Rejuvenate 6
  646. Charges the userโ€™s move gauge by 6 after using a sync move.
  647. Color Grid: ๐ŸŸจ Yellow
  648. 1 or more adjacent tiles must be activated
  649. Move level must be 3 or higher
  650.  
  651. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  652. Sp. Def 5
  653. Sp. Def 5
  654. Color Grid: ๐ŸŸฆ Blue
  655. 1 or more adjacent tiles must be activated
  656.  
  657. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  658. Speed 5
  659. Speed 5
  660. Color Grid: ๐ŸŸฆ Blue
  661. 1 or more adjacent tiles must be activated
  662.  
  663. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  664. Defense 5
  665. Defense 5
  666. Color Grid: ๐ŸŸฆ Blue
  667. 1 or more adjacent tiles must be activated
  668.  
  669. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  670. HP 10
  671. HP 10
  672. Color Grid: ๐ŸŸฆ Blue
  673. 1 or more adjacent tiles must be activated
  674.  
  675. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  676. Wood Hammer: Power 3
  677. Wood Hammer: Power โ†‘ 3
  678. Color Grid: ๐ŸŸฉ Green
  679. 1 or more adjacent tiles must be activated
  680.  
  681. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  682. Wood Hammer: Power 3
  683. Wood Hammer: Power โ†‘ 3
  684. Color Grid: ๐ŸŸฉ Green
  685. 1 or more adjacent tiles must be activated
  686.  
  687. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  688. Wood Hammer: Move Gauge Refresh 3
  689. Move: Wood Hammer Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  690. Color Grid: ๐ŸŸฅ Red
  691. 1 or more adjacent tiles must be activated
  692. Move level must be 2 or higher
  693.  
  694. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  695. Wood Hammer: Power 3
  696. Wood Hammer: Power โ†‘ 3
  697. Color Grid: ๐ŸŸฉ Green
  698. 1 or more adjacent tiles must be activated
  699. Move level must be 2 or higher
  700.  
  701. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  702. Attack 10
  703. Attack 10
  704. Color Grid: ๐ŸŸฆ Blue
  705. 1 or more adjacent tiles must be activated
  706. Move level must be 2 or higher
  707.  
  708. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  709. Spice It Up Grass Impact: Power 25
  710. Spice It Up Grass Impact: Power โ†‘ 25
  711. Color Grid: ๐ŸŸฉ Green
  712. 1 or more adjacent tiles must be activated
  713. Move level must be 3 or higher
  714.  
  715. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  716. Standfast 5
  717. Reduces recoil damage received from using moves that have the recoil effect tag.
  718. Color Grid: ๐ŸŸจ Yellow
  719. 1 or more adjacent tiles must be activated
  720. Move level must be 3 or higher
  721.  
  722. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  723. Attack 5
  724. Attack 5
  725. Color Grid: ๐ŸŸฆ Blue
  726. 1 or more adjacent tiles must be activated
  727.  
  728. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  729. Speed 5
  730. Speed 5
  731. Color Grid: ๐ŸŸฆ Blue
  732. 1 or more adjacent tiles must be activated
  733.  
  734. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  735. Defense 5
  736. Defense 5
  737. Color Grid: ๐ŸŸฆ Blue
  738. 1 or more adjacent tiles must be activated
  739.  
  740. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  741. Wood Hammer: Power 3
  742. Wood Hammer: Power โ†‘ 3
  743. Color Grid: ๐ŸŸฉ Green
  744. 1 or more adjacent tiles must be activated
  745.  
  746. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  747. Glorious Advantage!: Move Gauge Refresh 3
  748. Move: Glorious Advantage! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  749. Color Grid: ๐ŸŸฅ Red
  750. 1 or more adjacent tiles must be activated
  751. Move level must be 2 or higher
  752.  
  753. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  754. Glorious Advantage!: MP Refresh 3
  755. Move: Glorious Advantage! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  756. Color Grid: ๐ŸŸฅ Red
  757. 1 or more adjacent tiles must be activated
  758. Move level must be 2 or higher
  759.  
  760. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  761. Dire Hit +: Slippery 1
  762. Move: Dire Hit + Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  763. Color Grid: ๐ŸŸฅ Red
  764. 1 or more adjacent tiles must be activated
  765. Move level must be 2 or higher
  766.  
  767. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  768. Glorious Advantage!: Berserker 1
  769. Move: Glorious Advantage! Raises the userโ€™s Attack by 1 stat rank when its move is successful.
  770. Color Grid: ๐ŸŸฅ Red
  771. 1 or more adjacent tiles must be activated
  772. Move level must be 3 or higher
  773.  
  774. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  775. Furious Brawn
  776. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  777. Color Grid: ๐ŸŸจ Yellow
  778. 1 or more adjacent tiles must be activated
  779. Move level must be 3 or higher
  780.  
  781. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  782. Attack 5
  783. Attack 5
  784. Color Grid: ๐ŸŸฆ Blue
  785. 1 or more adjacent tiles must be activated
  786.  
  787. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  788. Headstrong
  789. Attack cannot be lowered.
  790. Color Grid: ๐ŸŸจ Yellow
  791. 1 or more adjacent tiles must be activated
  792.  
  793. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  794. Razor Leaf: Power 3
  795. Razor Leaf: Power โ†‘ 3
  796. Color Grid: ๐ŸŸฉ Green
  797. 1 or more adjacent tiles must be activated
  798.  
  799. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  800. Razor Leaf: Power 3
  801. Razor Leaf: Power โ†‘ 3
  802. Color Grid: ๐ŸŸฉ Green
  803. 1 or more adjacent tiles must be activated
  804.  
  805. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  806. Dire Hit +: MP Refresh 2
  807. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  808. Color Grid: ๐ŸŸฅ Red
  809. 1 or more adjacent tiles must be activated
  810. Move level must be 2 or higher
  811.  
  812. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  813. Amped Up 1
  814. Raises the userโ€™s Speed by 1 stat rank when it lands a critical hit.
  815. Color Grid: ๐ŸŸจ Yellow
  816. 1 or more adjacent tiles must be activated
  817. Move level must be 2 or higher
  818.  
  819. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  820. Turbo Turf 2
  821. Quickly charges the move gauge when the terrain is Grassy Terrain.
  822. Color Grid: ๐ŸŸจ Yellow
  823. 1 or more adjacent tiles must be activated
  824. Move level must be 2 or higher
  825.  
  826. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  827. Super Syncer
  828. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  829. Color Grid: ๐ŸŸจ Yellow
  830. 1 or more adjacent tiles must be activated
  831. Move level must be 3 or higher
  832.  
  833. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  834. Double Down 5
  835. Powers up the userโ€™s sync moves that are super effective.
  836. Color Grid: ๐ŸŸจ Yellow
  837. 1 or more adjacent tiles must be activated
  838. Move level must be 3 or higher
  839.  
  840. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  841. Spice It Up Grass Impact: Power 25
  842. Spice It Up Grass Impact: Power โ†‘ 25
  843. Color Grid: ๐ŸŸช Purple
  844. 1 or more adjacent tiles must be activated
  845. Move level must be 3 or higher
  846.  
  847. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  848. Spice It Up Grass Impact: Power 25
  849. Spice It Up Grass Impact: Power โ†‘ 25
  850. Color Grid: ๐ŸŸช Purple
  851. 1 or more adjacent tiles must be activated
  852. Move level must be 3 or higher
  853.  
  854. ==============================
  855. Trainer : Hop (Champion)
  856. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  857. HP 10
  858. HP 10
  859. Color Grid: ๐ŸŸฆ Blue
  860.  
  861. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  862. Attack 5
  863. Attack 5
  864. Color Grid: ๐ŸŸฆ Blue
  865.  
  866. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  867. Defense 5
  868. Defense 5
  869. Color Grid: ๐ŸŸฆ Blue
  870.  
  871. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  872. Attack 5
  873. Attack 5
  874. Color Grid: ๐ŸŸฆ Blue
  875.  
  876. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  877. Sp. Def 5
  878. Sp. Def 5
  879. Color Grid: ๐ŸŸฆ Blue
  880.  
  881. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  882. Speed 5
  883. Speed 5
  884. Color Grid: ๐ŸŸฆ Blue
  885.  
  886. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  887. Attack 5
  888. Attack 5
  889. Color Grid: ๐ŸŸฆ Blue
  890. 1 or more adjacent tiles must be activated
  891.  
  892. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  893. Speed 5
  894. Speed 5
  895. Color Grid: ๐ŸŸฆ Blue
  896. 1 or more adjacent tiles must be activated
  897.  
  898. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  899. Defense 5
  900. Defense 5
  901. Color Grid: ๐ŸŸฆ Blue
  902. 1 or more adjacent tiles must be activated
  903.  
  904. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  905. Sp. Def 5
  906. Sp. Def 5
  907. Color Grid: ๐ŸŸฆ Blue
  908. 1 or more adjacent tiles must be activated
  909.  
  910. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  911. Thunderous Kick: Power 2
  912. Thunderous Kick: Power โ†‘ 2
  913. Color Grid: ๐ŸŸฉ Green
  914. 1 or more adjacent tiles must be activated
  915.  
  916. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  917. Thunderous Kick: Power 2
  918. Thunderous Kick: Power โ†‘ 2
  919. Color Grid: ๐ŸŸฉ Green
  920. 1 or more adjacent tiles must be activated
  921. Move level must be 2 or higher
  922.  
  923. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  924. Thunderous Kick: Power 2
  925. Thunderous Kick: Power โ†‘ 2
  926. Color Grid: ๐ŸŸฉ Green
  927. 1 or more adjacent tiles must be activated
  928.  
  929. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  930. Thunderous Kick: Move Gauge Refresh 3
  931. Move: Thunderous Kick Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  932. Color Grid: ๐ŸŸฅ Red
  933. 1 or more adjacent tiles must be activated
  934. Move level must be 2 or higher
  935.  
  936. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  937. Chase Down 3
  938. Powers up the userโ€™s moves when the targetโ€™s Speed is lowered.
  939. Color Grid: ๐ŸŸจ Yellow
  940. 1 or more adjacent tiles must be activated
  941. Move level must be 3 or higher
  942.  
  943. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  944. Ready for a Brawl 2
  945. Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone.
  946. Color Grid: ๐ŸŸจ Yellow
  947. 1 or more adjacent tiles must be activated
  948. Move level must be 2 or higher
  949.  
  950. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  951. Brainteaser
  952. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  953. Color Grid: ๐ŸŸจ Yellow
  954. 1 or more adjacent tiles must be activated
  955. Move level must be 3 or higher
  956.  
  957. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  958. HP 10
  959. HP 10
  960. Color Grid: ๐ŸŸฆ Blue
  961. 1 or more adjacent tiles must be activated
  962.  
  963. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  964. B Thunderous Kick: Power 2
  965. B Thunderous Kick: Power โ†‘ 2
  966. Color Grid: ๐ŸŸฉ Green
  967. 1 or more adjacent tiles must be activated
  968.  
  969. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  970. B Thunderous Kick: Power 2
  971. B Thunderous Kick: Power โ†‘ 2
  972. Color Grid: ๐ŸŸฉ Green
  973. 1 or more adjacent tiles must be activated
  974.  
  975. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  976. Brawling Healing 1
  977. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Fighting Zone.
  978. Color Grid: ๐ŸŸจ Yellow
  979. 1 or more adjacent tiles must be activated
  980. Move level must be 2 or higher
  981.  
  982. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  983. B Thunderous Kick: Power 2
  984. B Thunderous Kick: Power โ†‘ 2
  985. Color Grid: ๐ŸŸฉ Green
  986. 1 or more adjacent tiles must be activated
  987.  
  988. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  989. Dire Hit All +: MP Refresh 3
  990. Move: Dire Hit All + Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  991. Color Grid: ๐ŸŸฅ Red
  992. 1 or more adjacent tiles must be activated
  993. Move level must be 2 or higher
  994.  
  995. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  996. Brawling Acceleration 2
  997. Quickly charges the move gauge when the zone is a Fighting Zone.
  998. Color Grid: ๐ŸŸจ Yellow
  999. 1 or more adjacent tiles must be activated
  1000. Move level must be 2 or higher
  1001.  
  1002. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1003. Dire Hit All +: Catalytic Kick 9
  1004. Move: Dire Hit All + Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  1005. Color Grid: ๐ŸŸฅ Red
  1006. 1 or more adjacent tiles must be activated
  1007. Move level must be 3 or higher
  1008.  
  1009. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1010. Brawling Opening Sync
  1011. Turns the field of playโ€™s zone into a Fighting Zone the first time the userโ€™s sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.)
  1012. Color Grid: ๐ŸŸจ Yellow
  1013. 1 or more adjacent tiles must be activated
  1014. Move level must be 3 or higher
  1015.  
  1016. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1017. Defense 5
  1018. Defense 5
  1019. Color Grid: ๐ŸŸฆ Blue
  1020. 1 or more adjacent tiles must be activated
  1021.  
  1022. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1023. Sp. Def 5
  1024. Sp. Def 5
  1025. Color Grid: ๐ŸŸฆ Blue
  1026. 1 or more adjacent tiles must be activated
  1027.  
  1028. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1029. Flameproof
  1030. Prevents the user from getting burned.
  1031. Color Grid: ๐ŸŸจ Yellow
  1032. 1 or more adjacent tiles must be activated
  1033.  
  1034. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1035. HP 10
  1036. HP 10
  1037. Color Grid: ๐ŸŸฆ Blue
  1038. 1 or more adjacent tiles must be activated
  1039.  
  1040. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 6 Energy | ๐Ÿ”ฎ 72 Sync Orb(s)
  1041. Trained Mind 9
  1042. When the userโ€™s Sp. Def is lowered, mitigates the reduction of Sp. Def.
  1043. Color Grid: ๐ŸŸจ Yellow
  1044. 1 or more adjacent tiles must be activated
  1045. Move level must be 2 or higher
  1046.  
  1047. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1048. Attack 10
  1049. Attack 10
  1050. Color Grid: ๐ŸŸฆ Blue
  1051. 1 or more adjacent tiles must be activated
  1052. Move level must be 2 or higher
  1053.  
  1054. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1055. Inertia
  1056. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  1057. Color Grid: ๐ŸŸจ Yellow
  1058. 1 or more adjacent tiles must be activated
  1059. Move level must be 3 or higher
  1060.  
  1061. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1062. Sharp Entry 1
  1063. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1064. Color Grid: ๐ŸŸจ Yellow
  1065. 1 or more adjacent tiles must be activated
  1066. Move level must be 2 or higher
  1067.  
  1068. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1069. Triumphant Research!: MP Refresh 2
  1070. Move: Triumphant Research! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1071. Color Grid: ๐ŸŸฅ Red
  1072. 1 or more adjacent tiles must be activated
  1073. Move level must be 3 or higher
  1074.  
  1075. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1076. Attack 5
  1077. Attack 5
  1078. Color Grid: ๐ŸŸฆ Blue
  1079. 1 or more adjacent tiles must be activated
  1080.  
  1081. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1082. Unflappable
  1083. Prevents the user from flinching.
  1084. Color Grid: ๐ŸŸจ Yellow
  1085. 1 or more adjacent tiles must be activated
  1086.  
  1087. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1088. Speed 5
  1089. Speed 5
  1090. Color Grid: ๐ŸŸฆ Blue
  1091. 1 or more adjacent tiles must be activated
  1092.  
  1093. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1094. Defense 5
  1095. Defense 5
  1096. Color Grid: ๐ŸŸฆ Blue
  1097. 1 or more adjacent tiles must be activated
  1098.  
  1099. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1100. Thunderous Kick: Power 2
  1101. Thunderous Kick: Power โ†‘ 2
  1102. Color Grid: ๐ŸŸฉ Green
  1103. 1 or more adjacent tiles must be activated
  1104.  
  1105. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1106. Sp. Def 5
  1107. Sp. Def 5
  1108. Color Grid: ๐ŸŸฆ Blue
  1109. 1 or more adjacent tiles must be activated
  1110.  
  1111. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1112. Thunderous Kick: Power 2
  1113. Thunderous Kick: Power โ†‘ 2
  1114. Color Grid: ๐ŸŸฉ Green
  1115. 1 or more adjacent tiles must be activated
  1116. Move level must be 2 or higher
  1117.  
  1118. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1119. Sync Freebie
  1120. Applies the Free Move Next effect to the user after using its sync move.
  1121. Color Grid: ๐ŸŸจ Yellow
  1122. 1 or more adjacent tiles must be activated
  1123. Move level must be 2 or higher
  1124.  
  1125. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1126. Adrenaline 1
  1127. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1128. Color Grid: ๐ŸŸจ Yellow
  1129. 1 or more adjacent tiles must be activated
  1130. Move level must be 2 or higher
  1131.  
  1132. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1133. Slo-pponent Sync 5
  1134. Powers up the userโ€™s sync move when the targetโ€™s Speed is lowered.
  1135. Color Grid: ๐ŸŸจ Yellow
  1136. 1 or more adjacent tiles must be activated
  1137. Move level must be 3 or higher
  1138.  
  1139. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1140. Smarty-Pants
  1141. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  1142. Color Grid: ๐ŸŸจ Yellow
  1143. 1 or more adjacent tiles must be activated
  1144. Move level must be 3 or higher
  1145.  
  1146. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1147. Strongest Professor Thunderous Kick: Power 25
  1148. Strongest Professor Thunderous Kick: Power โ†‘ 25
  1149. Color Grid: ๐ŸŸช Purple
  1150. 1 or more adjacent tiles must be activated
  1151. Move level must be 3 or higher
  1152.  
  1153. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1154. Strongest Professor Thunderous Kick: Power 25
  1155. Strongest Professor Thunderous Kick: Power โ†‘ 25
  1156. Color Grid: ๐ŸŸช Purple
  1157. 1 or more adjacent tiles must be activated
  1158. Move level must be 3 or higher
  1159.  
  1160.  
  1161. ====================================================
  1162. Trainer : Marnie (Champion)
  1163. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1164. HP 10
  1165. HP 10
  1166. Color Grid: ๐ŸŸฆ Blue
  1167.  
  1168. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1169. Sp. Atk 5
  1170. Sp. Atk 5
  1171. Color Grid: ๐ŸŸฆ Blue
  1172.  
  1173. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1174. Defense 5
  1175. Defense 5
  1176. Color Grid: ๐ŸŸฆ Blue
  1177.  
  1178. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1179. Sp. Atk 5
  1180. Sp. Atk 5
  1181. Color Grid: ๐ŸŸฆ Blue
  1182.  
  1183. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1184. Sp. Def 5
  1185. Sp. Def 5
  1186. Color Grid: ๐ŸŸฆ Blue
  1187.  
  1188. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1189. Speed 5
  1190. Speed 5
  1191. Color Grid: ๐ŸŸฆ Blue
  1192.  
  1193. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1194. Sp. Atk 5
  1195. Sp. Atk 5
  1196. Color Grid: ๐ŸŸฆ Blue
  1197. 1 or more adjacent tiles must be activated
  1198.  
  1199. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1200. HP 10
  1201. HP 10
  1202. Color Grid: ๐ŸŸฆ Blue
  1203. 1 or more adjacent tiles must be activated
  1204.  
  1205. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1206. Unflappable
  1207. Prevents the user from flinching.
  1208. Color Grid: ๐ŸŸจ Yellow
  1209. 1 or more adjacent tiles must be activated
  1210.  
  1211. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1212. Sp. Def 5
  1213. Sp. Def 5
  1214. Color Grid: ๐ŸŸฆ Blue
  1215. 1 or more adjacent tiles must be activated
  1216.  
  1217. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1218. Fiery Wrath: Power 2
  1219. Fiery Wrath: Power โ†‘ 2
  1220. Color Grid: ๐ŸŸฉ Green
  1221. 1 or more adjacent tiles must be activated
  1222.  
  1223. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1224. Fiery Wrath: Power 2
  1225. Fiery Wrath: Power โ†‘ 2
  1226. Color Grid: ๐ŸŸฉ Green
  1227. 1 or more adjacent tiles must be activated
  1228.  
  1229. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1230. Fiery Wrath: Power 2
  1231. Fiery Wrath: Power โ†‘ 2
  1232. Color Grid: ๐ŸŸฉ Green
  1233. 1 or more adjacent tiles must be activated
  1234. Move level must be 2 or higher
  1235.  
  1236. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1237. Fiery Wrath: Move Gauge Refresh 3
  1238. Move: Fiery Wrath Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1239. Color Grid: ๐ŸŸฅ Red
  1240. 1 or more adjacent tiles must be activated
  1241. Move level must be 2 or higher
  1242.  
  1243. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1244. HP 20
  1245. HP 20
  1246. Color Grid: ๐ŸŸฆ Blue
  1247. 1 or more adjacent tiles must be activated
  1248. Move level must be 2 or higher
  1249.  
  1250. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1251. Wounded Power 3
  1252. Powers up the userโ€™s moves when its HP is reduced.
  1253. Color Grid: ๐ŸŸจ Yellow
  1254. 1 or more adjacent tiles must be activated
  1255. Move level must be 3 or higher
  1256.  
  1257. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1258. Fiery Wrath: Aggravation 2
  1259. Move: Fiery Wrath Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1260. Color Grid: ๐ŸŸฅ Red
  1261. 1 or more adjacent tiles must be activated
  1262. Move level must be 3 or higher
  1263.  
  1264. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1265. Speed 5
  1266. Speed 5
  1267. Color Grid: ๐ŸŸฆ Blue
  1268. 1 or more adjacent tiles must be activated
  1269.  
  1270. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1271. Sp. Atk 5
  1272. Sp. Atk 5
  1273. Color Grid: ๐ŸŸฆ Blue
  1274. 1 or more adjacent tiles must be activated
  1275.  
  1276. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1277. Dauntless
  1278. Sp. Atk cannot be lowered.
  1279. Color Grid: ๐ŸŸจ Yellow
  1280. 1 or more adjacent tiles must be activated
  1281.  
  1282. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1283. Sp. Def 5
  1284. Sp. Def 5
  1285. Color Grid: ๐ŸŸฆ Blue
  1286. 1 or more adjacent tiles must be activated
  1287.  
  1288. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1289. B Fiery Wrath: Power 2
  1290. B Fiery Wrath: Power โ†‘ 2
  1291. Color Grid: ๐ŸŸฉ Green
  1292. 1 or more adjacent tiles must be activated
  1293.  
  1294. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1295. B Fiery Wrath: Power 2
  1296. B Fiery Wrath: Power โ†‘ 2
  1297. Color Grid: ๐ŸŸฉ Green
  1298. 1 or more adjacent tiles must be activated
  1299.  
  1300. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1301. B Fiery Wrath: Power 2
  1302. B Fiery Wrath: Power โ†‘ 2
  1303. Color Grid: ๐ŸŸฉ Green
  1304. 1 or more adjacent tiles must be activated
  1305. Move level must be 2 or higher
  1306.  
  1307. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1308. Speedy Entry 2
  1309. Raises the userโ€™s Speed by 2 stat ranks when it enters a battle.
  1310. Color Grid: ๐ŸŸจ Yellow
  1311. 1 or more adjacent tiles must be activated
  1312. Move level must be 2 or higher
  1313.  
  1314. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1315. Power Reserves 3
  1316. Powers up the userโ€™s moves when it is in a pinch.
  1317. Color Grid: ๐ŸŸจ Yellow
  1318. 1 or more adjacent tiles must be activated
  1319. Move level must be 2 or higher
  1320.  
  1321. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1322. Adrenaline 1
  1323. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1324. Color Grid: ๐ŸŸจ Yellow
  1325. 1 or more adjacent tiles must be activated
  1326. Move level must be 3 or higher
  1327.  
  1328. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1329. Soften Up 1
  1330. Critical hits land more easily when the user attacks with a sync move.
  1331. Color Grid: ๐ŸŸจ Yellow
  1332. 1 or more adjacent tiles must be activated
  1333. Move level must be 3 or higher
  1334.  
  1335. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1336. Defense 5
  1337. Defense 5
  1338. Color Grid: ๐ŸŸฆ Blue
  1339. 1 or more adjacent tiles must be activated
  1340.  
  1341. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1342. Sp. Def 5
  1343. Sp. Def 5
  1344. Color Grid: ๐ŸŸฆ Blue
  1345. 1 or more adjacent tiles must be activated
  1346.  
  1347. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1348. HP 10
  1349. HP 10
  1350. Color Grid: ๐ŸŸฆ Blue
  1351. 1 or more adjacent tiles must be activated
  1352.  
  1353. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1354. Sp. Atk 5
  1355. Sp. Atk 5
  1356. Color Grid: ๐ŸŸฆ Blue
  1357. 1 or more adjacent tiles must be activated
  1358.  
  1359. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1360. Protect: Slippery 2
  1361. Move: Protect Raises the userโ€™s evasiveness by 2 stat ranks when its move is successful.
  1362. Color Grid: ๐ŸŸฅ Red
  1363. 1 or more adjacent tiles must be activated
  1364. Move level must be 2 or higher
  1365.  
  1366. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1367. Protect: Move Gauge Refresh 3
  1368. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1369. Color Grid: ๐ŸŸฅ Red
  1370. 1 or more adjacent tiles must be activated
  1371. Move level must be 2 or higher
  1372.  
  1373. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1374. Evasive Sync-Up 3
  1375. Powers up the userโ€™s sync move when its evasiveness is raised.
  1376. Color Grid: ๐ŸŸจ Yellow
  1377. 1 or more adjacent tiles must be activated
  1378. Move level must be 2 or higher
  1379.  
  1380. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1381. Protect: Super Preparation 9
  1382. Move: Protect Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  1383. Color Grid: ๐ŸŸฅ Red
  1384. 1 or more adjacent tiles must be activated
  1385. Move level must be 3 or higher
  1386.  
  1387. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1388. Endure Again
  1389. Except in certain circumstances, when the userโ€™s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
  1390. Color Grid: ๐ŸŸจ Yellow
  1391. 1 or more adjacent tiles must be activated
  1392. Move level must be 3 or higher
  1393.  
  1394. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1395. Defense 5
  1396. Defense 5
  1397. Color Grid: ๐ŸŸฆ Blue
  1398. 1 or more adjacent tiles must be activated
  1399.  
  1400. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1401. Speed 5
  1402. Speed 5
  1403. Color Grid: ๐ŸŸฆ Blue
  1404. 1 or more adjacent tiles must be activated
  1405.  
  1406. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1407. HP 10
  1408. HP 10
  1409. Color Grid: ๐ŸŸฆ Blue
  1410. 1 or more adjacent tiles must be activated
  1411.  
  1412. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1413. Fiery Wrath: Power 2
  1414. Fiery Wrath: Power โ†‘ 2
  1415. Color Grid: ๐ŸŸฉ Green
  1416. 1 or more adjacent tiles must be activated
  1417.  
  1418. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1419. Fiery Wrath: Power 2
  1420. Fiery Wrath: Power โ†‘ 2
  1421. Color Grid: ๐ŸŸฉ Green
  1422. 1 or more adjacent tiles must be activated
  1423. Move level must be 2 or higher
  1424.  
  1425. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1426. Triumphant Spirit!: MP Refresh 2
  1427. Move: Triumphant Spirit! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1428. Color Grid: ๐ŸŸฅ Red
  1429. 1 or more adjacent tiles must be activated
  1430. Move level must be 2 or higher
  1431.  
  1432. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1433. Sp. Atk 10
  1434. Sp. Atk 10
  1435. Color Grid: ๐ŸŸฆ Blue
  1436. 1 or more adjacent tiles must be activated
  1437. Move level must be 2 or higher
  1438.  
  1439. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1440. Triumphant Spirit!: Propulsion 9
  1441. Move: Triumphant Spirit! Reduces the userโ€™s sync move countdown by one when its move is successful.
  1442. Color Grid: ๐ŸŸฅ Red
  1443. 1 or more adjacent tiles must be activated
  1444. Move level must be 3 or higher
  1445.  
  1446. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1447. Wounded Sync-Up 5
  1448. Powers up the userโ€™s sync move when its HP is reduced.
  1449. Color Grid: ๐ŸŸจ Yellow
  1450. 1 or more adjacent tiles must be activated
  1451. Move level must be 3 or higher
  1452.  
  1453. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1454. Distaste for Defeat Fiery Wrath: Power 25
  1455. Distaste for Defeat Fiery Wrath: Power โ†‘ 25
  1456. Color Grid: ๐ŸŸช Purple
  1457. 1 or more adjacent tiles must be activated
  1458. Move level must be 3 or higher
  1459.  
  1460. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1461. Distaste for Defeat Fiery Wrath: Power 25
  1462. Distaste for Defeat Fiery Wrath: Power โ†‘ 25
  1463. Color Grid: ๐ŸŸช Purple
  1464. 1 or more adjacent tiles must be activated
  1465. Move level must be 3 or higher
  1466.  
  1467.  
  1468. ====================================================
  1469. Trainer : Bede (Champion)
  1470. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1471. HP 10
  1472. HP 10
  1473. Color Grid: ๐ŸŸฆ Blue
  1474.  
  1475. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1476. Sp. Atk 5
  1477. Sp. Atk 5
  1478. Color Grid: ๐ŸŸฆ Blue
  1479.  
  1480. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1481. Defense 5
  1482. Defense 5
  1483. Color Grid: ๐ŸŸฆ Blue
  1484.  
  1485. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1486. Sp. Atk 5
  1487. Sp. Atk 5
  1488. Color Grid: ๐ŸŸฆ Blue
  1489.  
  1490. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1491. Sp. Def 5
  1492. Sp. Def 5
  1493. Color Grid: ๐ŸŸฆ Blue
  1494.  
  1495. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1496. Speed 5
  1497. Speed 5
  1498. Color Grid: ๐ŸŸฆ Blue
  1499.  
  1500. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1501. Sp. Def 5
  1502. Sp. Def 5
  1503. Color Grid: ๐ŸŸฆ Blue
  1504. 1 or more adjacent tiles must be activated
  1505.  
  1506. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1507. HP 10
  1508. HP 10
  1509. Color Grid: ๐ŸŸฆ Blue
  1510. 1 or more adjacent tiles must be activated
  1511.  
  1512. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1513. Defense 5
  1514. Defense 5
  1515. Color Grid: ๐ŸŸฆ Blue
  1516. 1 or more adjacent tiles must be activated
  1517.  
  1518. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1519. Speed 5
  1520. Speed 5
  1521. Color Grid: ๐ŸŸฆ Blue
  1522. 1 or more adjacent tiles must be activated
  1523.  
  1524. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1525. Freezing Glare: Power 2
  1526. Freezing Glare: Power โ†‘ 2
  1527. Color Grid: ๐ŸŸฉ Green
  1528. 1 or more adjacent tiles must be activated
  1529.  
  1530. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1531. Freezing Glare: Power 2
  1532. Freezing Glare: Power โ†‘ 2
  1533. Color Grid: ๐ŸŸฉ Green
  1534. 1 or more adjacent tiles must be activated
  1535. Move level must be 2 or higher
  1536.  
  1537. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1538. Freezing Glare: Power 2
  1539. Freezing Glare: Power โ†‘ 2
  1540. Color Grid: ๐ŸŸฉ Green
  1541. 1 or more adjacent tiles must be activated
  1542.  
  1543. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1544. Freezing Glare: Move Gauge Refresh 3
  1545. Move: Freezing Glare Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1546. Color Grid: ๐ŸŸฅ Red
  1547. 1 or more adjacent tiles must be activated
  1548. Move level must be 2 or higher
  1549.  
  1550. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1551. Team First Super Sync
  1552. Applies the Supereffectiveย โ†‘ Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  1553. Color Grid: ๐ŸŸจ Yellow
  1554. 1 or more adjacent tiles must be activated
  1555. Move level must be 3 or higher
  1556.  
  1557. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1558. Hostile Environment 2
  1559. Raises the chance of inflicting status conditions with the additional effects of moves.
  1560. Color Grid: ๐ŸŸจ Yellow
  1561. 1 or more adjacent tiles must be activated
  1562. Move level must be 2 or higher
  1563.  
  1564. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1565. Entry Freebie
  1566. Applies the Free Move Next effect to the user when it enters a battle.
  1567. Color Grid: ๐ŸŸจ Yellow
  1568. 1 or more adjacent tiles must be activated
  1569. Move level must be 3 or higher
  1570.  
  1571. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1572. Confusion: Power 4
  1573. Confusion: Power โ†‘ 4
  1574. Color Grid: ๐ŸŸฉ Green
  1575. 1 or more adjacent tiles must be activated
  1576.  
  1577. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1578. Confusion: Power 4
  1579. Confusion: Power โ†‘ 4
  1580. Color Grid: ๐ŸŸฉ Green
  1581. 1 or more adjacent tiles must be activated
  1582.  
  1583. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1584. HP 10
  1585. HP 10
  1586. Color Grid: ๐ŸŸฆ Blue
  1587. 1 or more adjacent tiles must be activated
  1588.  
  1589. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1590. Confusion: Power 4
  1591. Confusion: Power โ†‘ 4
  1592. Color Grid: ๐ŸŸฉ Green
  1593. 1 or more adjacent tiles must be activated
  1594.  
  1595. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1596. Freezing Glare: Charging Confusion 9
  1597. Move: Freezing Glare Charges the userโ€™s move gauge by 2 when its attack move is successful against a confused opponent.
  1598. Color Grid: ๐ŸŸฅ Red
  1599. 1 or more adjacent tiles must be activated
  1600. Move level must be 2 or higher
  1601.  
  1602. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1603. Confusion: Move Gauge Refresh 9
  1604. Move: Confusion Charges the userโ€™s move gauge by one when its move is successful.
  1605. Color Grid: ๐ŸŸฅ Red
  1606. 1 or more adjacent tiles must be activated
  1607. Move level must be 2 or higher
  1608.  
  1609. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1610. Confusion: Aggravation 9
  1611. Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1612. Color Grid: ๐ŸŸฅ Red
  1613. 1 or more adjacent tiles must be activated
  1614. Move level must be 2 or higher
  1615.  
  1616. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1617. Adrenaline 1
  1618. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1619. Color Grid: ๐ŸŸจ Yellow
  1620. 1 or more adjacent tiles must be activated
  1621. Move level must be 3 or higher
  1622.  
  1623. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1624. Curative Confusion 1
  1625. Restores the userโ€™s HP when its attack move is successful against a confused opponent.
  1626. Color Grid: ๐ŸŸจ Yellow
  1627. 1 or more adjacent tiles must be activated
  1628. Move level must be 3 or higher
  1629.  
  1630. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1631. Sp. Def 5
  1632. Sp. Def 5
  1633. Color Grid: ๐ŸŸฆ Blue
  1634. 1 or more adjacent tiles must be activated
  1635.  
  1636. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1637. Defense 5
  1638. Defense 5
  1639. Color Grid: ๐ŸŸฆ Blue
  1640. 1 or more adjacent tiles must be activated
  1641.  
  1642. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1643. Confusion: Power 4
  1644. Confusion: Power โ†‘ 4
  1645. Color Grid: ๐ŸŸฉ Green
  1646. 1 or more adjacent tiles must be activated
  1647.  
  1648. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1649. Antifreeze
  1650. Prevents the user from becoming frozen.
  1651. Color Grid: ๐ŸŸจ Yellow
  1652. 1 or more adjacent tiles must be activated
  1653.  
  1654. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1655. Speed 5
  1656. Speed 5
  1657. Color Grid: ๐ŸŸฆ Blue
  1658. 1 or more adjacent tiles must be activated
  1659.  
  1660. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1661. Natural Remedy
  1662. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1663. Color Grid: ๐ŸŸจ Yellow
  1664. 1 or more adjacent tiles must be activated
  1665. Move level must be 2 or higher
  1666.  
  1667. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1668. Freezing Glare: Power 2
  1669. Freezing Glare: Power โ†‘ 2
  1670. Color Grid: ๐ŸŸฉ Green
  1671. 1 or more adjacent tiles must be activated
  1672.  
  1673. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1674. Quick Cure
  1675. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1676. Color Grid: ๐ŸŸจ Yellow
  1677. 1 or more adjacent tiles must be activated
  1678. Move level must be 2 or higher
  1679.  
  1680. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1681. Recuperation 2
  1682. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  1683. Color Grid: ๐ŸŸจ Yellow
  1684. 1 or more adjacent tiles must be activated
  1685. Move level must be 3 or higher
  1686.  
  1687. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1688. Defense 10
  1689. Defense 10
  1690. Color Grid: ๐ŸŸฆ Blue
  1691. 1 or more adjacent tiles must be activated
  1692. Move level must be 2 or higher
  1693.  
  1694. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1695. Team Sharp Entry 1
  1696. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1697. Color Grid: ๐ŸŸจ Yellow
  1698. 1 or more adjacent tiles must be activated
  1699. Move level must be 3 or higher
  1700.  
  1701. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1702. Unflappable
  1703. Prevents the user from flinching.
  1704. Color Grid: ๐ŸŸจ Yellow
  1705. 1 or more adjacent tiles must be activated
  1706.  
  1707. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1708. HP 10
  1709. HP 10
  1710. Color Grid: ๐ŸŸฆ Blue
  1711. 1 or more adjacent tiles must be activated
  1712.  
  1713. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1714. Speed 5
  1715. Speed 5
  1716. Color Grid: ๐ŸŸฆ Blue
  1717. 1 or more adjacent tiles must be activated
  1718.  
  1719. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1720. B Freezing Glare: Power 2
  1721. B Freezing Glare: Power โ†‘ 2
  1722. Color Grid: ๐ŸŸฉ Green
  1723. 1 or more adjacent tiles must be activated
  1724.  
  1725. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1726. B Freezing Glare: Power 2
  1727. B Freezing Glare: Power โ†‘ 2
  1728. Color Grid: ๐ŸŸฉ Green
  1729. 1 or more adjacent tiles must be activated
  1730. Move level must be 2 or higher
  1731.  
  1732. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1733. B Freezing Glare: Power 2
  1734. B Freezing Glare: Power โ†‘ 2
  1735. Color Grid: ๐ŸŸฉ Green
  1736. 1 or more adjacent tiles must be activated
  1737. Move level must be 2 or higher
  1738.  
  1739. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1740. Posthaste 3
  1741. Has a chance (40%) of raising the userโ€™s Speed by two stat ranks when it is hit by an attack move.
  1742. Color Grid: ๐ŸŸจ Yellow
  1743. 1 or more adjacent tiles must be activated
  1744. Move level must be 2 or higher
  1745.  
  1746. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1747. B Freezing Glare: Barricade Buddies 1
  1748. Move: B Freezing Glare Raises the Sp. Def of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1749. Color Grid: ๐ŸŸฅ Red
  1750. 1 or more adjacent tiles must be activated
  1751. Move level must be 3 or higher
  1752.  
  1753. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1754. B Freezing Glare: Shielded 1
  1755. Move: B Freezing Glare Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1756. Color Grid: ๐ŸŸฅ Red
  1757. 1 or more adjacent tiles must be activated
  1758. Move level must be 3 or higher
  1759.  
  1760. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1761. Always Winning Freezing Glare: Power 25
  1762. Always Winning Freezing Glare: Power โ†‘ 25
  1763. Color Grid: ๐ŸŸช Purple
  1764. 1 or more adjacent tiles must be activated
  1765. Move level must be 3 or higher
  1766.  
  1767. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1768. Always Winning Freezing Glare: Power 25
  1769. Always Winning Freezing Glare: Power โ†‘ 25
  1770. Color Grid: ๐ŸŸช Purple
  1771. 1 or more adjacent tiles must be activated
  1772. Move level must be 3 or higher
  1773.  
  1774.  
  1775. ====================================================
  1776. Trainer : Raihan (Anniversary 2022)
  1777.  
  1778. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1779. Acuity
  1780. Accuracy cannot be lowered.
  1781. Color Grid: ๐ŸŸจ Yellow
  1782. 1 or more adjacent tiles must be activated
  1783. Move level must be 2 or higher
  1784. Release Date: 14-03-2023 06:00:00
  1785.  
  1786. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1787. Sync Damage Guard
  1788. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1789. Color Grid: ๐ŸŸจ Yellow
  1790. 1 or more adjacent tiles must be activated
  1791. Move level must be 4 or higher
  1792. Release Date: 14-03-2023 06:00:00
  1793.  
  1794. Cell 51 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1795. Drought Alert 3
  1796. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  1797. Color Grid: ๐ŸŸจ Yellow
  1798. 1 or more adjacent tiles must be activated
  1799. Move level must be 5 or higher
  1800. Release Date: 14-03-2023 06:00:00
  1801.  
  1802. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1803. Flameproof
  1804. Prevents the user from getting burned.
  1805. Color Grid: ๐ŸŸจ Yellow
  1806. 1 or more adjacent tiles must be activated
  1807. Move level must be 2 or higher
  1808. Release Date: 14-03-2023 06:00:00
  1809.  
  1810. Cell 53 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1811. Disarm 9
  1812. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful against a flinching, confused, or trapped opponent.
  1813. Color Grid: ๐ŸŸจ Yellow
  1814. 1 or more adjacent tiles must be activated
  1815. Move level must be 4 or higher
  1816. Release Date: 14-03-2023 06:00:00
  1817.  
  1818. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1819. MAX Countdown 2
  1820. Reduces the userโ€™s sync move countdown by 2 after using its max move.
  1821. Color Grid: ๐ŸŸจ Yellow
  1822. 1 or more adjacent tiles must be activated
  1823. Move level must be 5 or higher
  1824. Release Date: 14-03-2023 06:00:00
  1825.  
  1826. =======================================
  1827. Trainer : Ball Guy
  1828. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1829. HP 10
  1830. HP 10
  1831. Color Grid: ๐ŸŸฆ Blue
  1832.  
  1833. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1834. Sp. Atk 5
  1835. Sp. Atk 5
  1836. Color Grid: ๐ŸŸฆ Blue
  1837.  
  1838. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1839. Defense 5
  1840. Defense 5
  1841. Color Grid: ๐ŸŸฆ Blue
  1842.  
  1843. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1844. Sp. Atk 5
  1845. Sp. Atk 5
  1846. Color Grid: ๐ŸŸฆ Blue
  1847.  
  1848. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1849. Sp. Def 5
  1850. Sp. Def 5
  1851. Color Grid: ๐ŸŸฆ Blue
  1852.  
  1853. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1854. Speed 5
  1855. Speed 5
  1856. Color Grid: ๐ŸŸฆ Blue
  1857.  
  1858. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1859. Defense 5
  1860. Defense 5
  1861. Color Grid: ๐ŸŸฆ Blue
  1862. 1 or more adjacent tiles must be activated
  1863.  
  1864. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1865. HP 10
  1866. HP 10
  1867. Color Grid: ๐ŸŸฆ Blue
  1868. 1 or more adjacent tiles must be activated
  1869.  
  1870. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1871. Sp. Def 5
  1872. Sp. Def 5
  1873. Color Grid: ๐ŸŸฆ Blue
  1874. 1 or more adjacent tiles must be activated
  1875.  
  1876. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1877. Sp. Atk 5
  1878. Sp. Atk 5
  1879. Color Grid: ๐ŸŸฆ Blue
  1880. 1 or more adjacent tiles must be activated
  1881.  
  1882. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1883. Absorb: Power 4
  1884. Absorb: Power โ†‘ 4
  1885. Color Grid: ๐ŸŸฉ Green
  1886. 1 or more adjacent tiles must be activated
  1887.  
  1888. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1889. Absorb: Power 4
  1890. Absorb: Power โ†‘ 4
  1891. Color Grid: ๐ŸŸฉ Green
  1892. 1 or more adjacent tiles must be activated
  1893. Move level must be 2 or higher
  1894.  
  1895. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1896. Absorb: Power 4
  1897. Absorb: Power โ†‘ 4
  1898. Color Grid: ๐ŸŸฉ Green
  1899. 1 or more adjacent tiles must be activated
  1900.  
  1901. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1902. Absorb: Move Gauge Refresh 3
  1903. Move: Absorb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1904. Color Grid: ๐ŸŸฅ Red
  1905. 1 or more adjacent tiles must be activated
  1906. Move level must be 2 or higher
  1907.  
  1908. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1909. Impervious
  1910. The userโ€™s stats cannot be lowered.
  1911. Color Grid: ๐ŸŸจ Yellow
  1912. 1 or more adjacent tiles must be activated
  1913. Move level must be 3 or higher
  1914.  
  1915. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1916. Sp. Def 10
  1917. Sp. Def 10
  1918. Color Grid: ๐ŸŸฆ Blue
  1919. 1 or more adjacent tiles must be activated
  1920. Move level must be 2 or higher
  1921.  
  1922. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1923. Absorb: Toxic Chance 4
  1924. Move: Absorb Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.
  1925. Color Grid: ๐ŸŸฅ Red
  1926. 1 or more adjacent tiles must be activated
  1927. Move level must be 3 or higher
  1928.  
  1929. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1930. Defense 5
  1931. Defense 5
  1932. Color Grid: ๐ŸŸฆ Blue
  1933. 1 or more adjacent tiles must be activated
  1934.  
  1935. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1936. Speed 5
  1937. Speed 5
  1938. Color Grid: ๐ŸŸฆ Blue
  1939. 1 or more adjacent tiles must be activated
  1940.  
  1941. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1942. Clear Smog: Power 4
  1943. Clear Smog: Power โ†‘ 4
  1944. Color Grid: ๐ŸŸฉ Green
  1945. 1 or more adjacent tiles must be activated
  1946.  
  1947. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1948. Clear Smog: Power 4
  1949. Clear Smog: Power โ†‘ 4
  1950. Color Grid: ๐ŸŸฉ Green
  1951. 1 or more adjacent tiles must be activated
  1952.  
  1953. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1954. Clear Smog: Power 4
  1955. Clear Smog: Power โ†‘ 4
  1956. Color Grid: ๐ŸŸฉ Green
  1957. 1 or more adjacent tiles must be activated
  1958. Move level must be 2 or higher
  1959.  
  1960. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1961. Clear Smog: Move Gauge Refresh 3
  1962. Move: Clear Smog Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1963. Color Grid: ๐ŸŸฅ Red
  1964. 1 or more adjacent tiles must be activated
  1965. Move level must be 2 or higher
  1966.  
  1967. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1968. Clear Smog: Acumen 9
  1969. Move: Clear Smog Raises the userโ€™s Sp. Def by one stat rank when its Pokรฉmon uses a move.
  1970. Color Grid: ๐ŸŸฅ Red
  1971. 1 or more adjacent tiles must be activated
  1972. Move level must be 2 or higher
  1973.  
  1974. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1975. Vigilance
  1976. Protects the user against critical hits.
  1977. Color Grid: ๐ŸŸจ Yellow
  1978. 1 or more adjacent tiles must be activated
  1979. Move level must be 3 or higher
  1980.  
  1981. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1982. Team Hit Me Up 9
  1983. Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp.ย Atk, Sp.ย Def, or Speed.
  1984. Color Grid: ๐ŸŸจ Yellow
  1985. 1 or more adjacent tiles must be activated
  1986. Move level must be 3 or higher
  1987.  
  1988. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1989. Defense 5
  1990. Defense 5
  1991. Color Grid: ๐ŸŸฆ Blue
  1992. 1 or more adjacent tiles must be activated
  1993.  
  1994. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1995. HP 10
  1996. HP 10
  1997. Color Grid: ๐ŸŸฆ Blue
  1998. 1 or more adjacent tiles must be activated
  1999.  
  2000. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2001. Speed 5
  2002. Speed 5
  2003. Color Grid: ๐ŸŸฆ Blue
  2004. 1 or more adjacent tiles must be activated
  2005.  
  2006. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2007. Clear Smog: Power 4
  2008. Clear Smog: Power โ†‘ 4
  2009. Color Grid: ๐ŸŸฉ Green
  2010. 1 or more adjacent tiles must be activated
  2011.  
  2012. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2013. Clear Smog: Power 4
  2014. Clear Smog: Power โ†‘ 4
  2015. Color Grid: ๐ŸŸฉ Green
  2016. 1 or more adjacent tiles must be activated
  2017.  
  2018. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2019. Sp. Def 5
  2020. Sp. Def 5
  2021. Color Grid: ๐ŸŸฆ Blue
  2022. 1 or more adjacent tiles must be activated
  2023. Move level must be 2 or higher
  2024.  
  2025. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2026. On the Ball!: Team Randomizerโ€™s Raise 9
  2027. Move: On the Ball! Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the userโ€™s move is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, or Speed.
  2028. Color Grid: ๐ŸŸฅ Red
  2029. 1 or more adjacent tiles must be activated
  2030.  
  2031. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2032. On the Ball!: Propulsion 1
  2033. Move: On the Ball! Has a chance (20%) of reducing the userโ€™s sync move countdown by one when the userโ€™s move is successful.
  2034. Color Grid: ๐ŸŸฅ Red
  2035. 1 or more adjacent tiles must be activated
  2036. Move level must be 2 or higher
  2037.  
  2038. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2039. On the Ball!: Master Healer 1
  2040. Move: On the Ball! Increases the amount of HP restored by the userโ€™s healing moves.
  2041. Color Grid: ๐ŸŸฅ Red
  2042. 1 or more adjacent tiles must be activated
  2043. Move level must be 3 or higher
  2044.  
  2045. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2046. HP 10
  2047. HP 10
  2048. Color Grid: ๐ŸŸฆ Blue
  2049. 1 or more adjacent tiles must be activated
  2050. Move level must be 2 or higher
  2051.  
  2052. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2053. Sp. Def 5
  2054. Sp. Def 5
  2055. Color Grid: ๐ŸŸฆ Blue
  2056. 1 or more adjacent tiles must be activated
  2057. Move level must be 3 or higher
  2058.  
  2059. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2060. Defense 5
  2061. Defense 5
  2062. Color Grid: ๐ŸŸฆ Blue
  2063. 1 or more adjacent tiles must be activated
  2064.  
  2065. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2066. Speed 5
  2067. Speed 5
  2068. Color Grid: ๐ŸŸฆ Blue
  2069. 1 or more adjacent tiles must be activated
  2070.  
  2071. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2072. Absorb: Power 4
  2073. Absorb: Power โ†‘ 4
  2074. Color Grid: ๐ŸŸฉ Green
  2075. 1 or more adjacent tiles must be activated
  2076.  
  2077. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2078. HP 10
  2079. HP 10
  2080. Color Grid: ๐ŸŸฆ Blue
  2081. 1 or more adjacent tiles must be activated
  2082.  
  2083. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2084. Absorb: Power 4
  2085. Absorb: Power โ†‘ 4
  2086. Color Grid: ๐ŸŸฉ Green
  2087. 1 or more adjacent tiles must be activated
  2088. Move level must be 2 or higher
  2089.  
  2090. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2091. Move Gauge Boost: MP Refresh 3
  2092. Move: Move Gauge Boost Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  2093. Color Grid: ๐ŸŸฅ Red
  2094. 1 or more adjacent tiles must be activated
  2095. Move level must be 2 or higher
  2096.  
  2097. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2098. Clear Smog: Stoic 9
  2099. Move: Clear Smog Raises the userโ€™s Defense by one stat rank when its Pokรฉmon uses a move.
  2100. Color Grid: ๐ŸŸฅ Red
  2101. 1 or more adjacent tiles must be activated
  2102. Move level must be 2 or higher
  2103.  
  2104. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2105. Move Gauge Boost: Move Gauge Refresh 9
  2106. Move: Move Gauge Boost Charges the userโ€™s move gauge by one when its move is successful.
  2107. Color Grid: ๐ŸŸฅ Red
  2108. 1 or more adjacent tiles must be activated
  2109. Move level must be 3 or higher
  2110.  
  2111. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2112. Interference Immunity
  2113. Prevents the user from flinching, becoming confused, or becoming trapped.
  2114. Color Grid: ๐ŸŸจ Yellow
  2115. 1 or more adjacent tiles must be activated
  2116. Move level must be 3 or higher
  2117.  
  2118. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2119. Full of Surprises Poison Beam: Power 25
  2120. Full of Surprises Poison Beam: Power โ†‘ 25
  2121. Color Grid: ๐ŸŸช Purple
  2122. 1 or more adjacent tiles must be activated
  2123. Move level must be 3 or higher
  2124.  
  2125. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2126. Full of Surprises Poison Beam: Power 25
  2127. Full of Surprises Poison Beam: Power โ†‘ 25
  2128. Color Grid: ๐ŸŸช Purple
  2129. 1 or more adjacent tiles must be activated
  2130. Move level must be 3 or higher
  2131.  
  2132.  
  2133. ====================================================
  2134. ====================================================
  2135. Trainer : Scottie/Bettie (MC) - Torchic (Male) (Maleโ™‚๏ธ)
  2136. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2137. HP 10
  2138. HP 10
  2139. Color Grid: ๐ŸŸฆ Blue
  2140.  
  2141. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2142. Attack 5
  2143. Attack 5
  2144. Color Grid: ๐ŸŸฆ Blue
  2145.  
  2146. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2147. Defense 5
  2148. Defense 5
  2149. Color Grid: ๐ŸŸฆ Blue
  2150.  
  2151. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2152. Sp. Atk 5
  2153. Sp. Atk 5
  2154. Color Grid: ๐ŸŸฆ Blue
  2155.  
  2156. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2157. Sp. Def 5
  2158. Sp. Def 5
  2159. Color Grid: ๐ŸŸฆ Blue
  2160.  
  2161. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2162. Speed 5
  2163. Speed 5
  2164. Color Grid: ๐ŸŸฆ Blue
  2165.  
  2166. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2167. Speed 5
  2168. Speed 5
  2169. Color Grid: ๐ŸŸฆ Blue
  2170. 1 or more adjacent tiles must be activated
  2171. Release Date: 25-03-2023 06:00:00
  2172.  
  2173. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2174. Sp. Def 5
  2175. Sp. Def 5
  2176. Color Grid: ๐ŸŸฆ Blue
  2177. 1 or more adjacent tiles must be activated
  2178. Release Date: 25-03-2023 06:00:00
  2179.  
  2180. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2181. Sp. Def 5
  2182. Sp. Def 5
  2183. Color Grid: ๐ŸŸฆ Blue
  2184. 1 or more adjacent tiles must be activated
  2185. Release Date: 25-03-2023 06:00:00
  2186.  
  2187. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2188. HP 10
  2189. HP 10
  2190. Color Grid: ๐ŸŸฆ Blue
  2191. 1 or more adjacent tiles must be activated
  2192. Release Date: 25-03-2023 06:00:00
  2193.  
  2194. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2195. Flame Charge: Power 3
  2196. Flame Charge: Power โ†‘ 3
  2197. Color Grid: ๐ŸŸฉ Green
  2198. 1 or more adjacent tiles must be activated
  2199. Release Date: 25-03-2023 06:00:00
  2200.  
  2201. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2202. Flame Charge: Power 3
  2203. Flame Charge: Power โ†‘ 3
  2204. Color Grid: ๐ŸŸฉ Green
  2205. 1 or more adjacent tiles must be activated
  2206. Move level must be 2 or higher
  2207. Release Date: 25-03-2023 06:00:00
  2208.  
  2209. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2210. Flame Charge: Power 3
  2211. Flame Charge: Power โ†‘ 3
  2212. Color Grid: ๐ŸŸฉ Green
  2213. 1 or more adjacent tiles must be activated
  2214. Release Date: 25-03-2023 06:00:00
  2215.  
  2216. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2217. Toughen Up 2
  2218. Has a chance (30%) of raising the userโ€™s Defense by one stat rank when it is hit by an attack move.
  2219. Color Grid: ๐ŸŸจ Yellow
  2220. 1 or more adjacent tiles must be activated
  2221. Move level must be 2 or higher
  2222. Release Date: 25-03-2023 06:00:00
  2223.  
  2224. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2225. Defense 20
  2226. Defense 20
  2227. Color Grid: ๐ŸŸฆ Blue
  2228. 1 or more adjacent tiles must be activated
  2229. Move level must be 3 or higher
  2230. Release Date: 25-03-2023 06:00:00
  2231.  
  2232. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2233. Flame Charge: Move Gauge Refresh 3
  2234. Move: Flame Charge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2235. Color Grid: ๐ŸŸฅ Red
  2236. 1 or more adjacent tiles must be activated
  2237. Move level must be 2 or higher
  2238. Release Date: 25-03-2023 06:00:00
  2239.  
  2240. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2241. Adrenaline 1
  2242. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  2243. Color Grid: ๐ŸŸจ Yellow
  2244. 1 or more adjacent tiles must be activated
  2245. Move level must be 3 or higher
  2246. Release Date: 25-03-2023 06:00:00
  2247.  
  2248. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2249. HP 10
  2250. HP 10
  2251. Color Grid: ๐ŸŸฆ Blue
  2252. 1 or more adjacent tiles must be activated
  2253. Release Date: 25-03-2023 06:00:00
  2254.  
  2255. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2256. Escape Artist
  2257. Prevents the user from becoming trapped.
  2258. Color Grid: ๐ŸŸจ Yellow
  2259. 1 or more adjacent tiles must be activated
  2260. Release Date: 25-03-2023 06:00:00
  2261.  
  2262. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2263. Sp. Def 5
  2264. Sp. Def 5
  2265. Color Grid: ๐ŸŸฆ Blue
  2266. 1 or more adjacent tiles must be activated
  2267. Release Date: 25-03-2023 06:00:00
  2268.  
  2269. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2270. Flamethrower: Power 3
  2271. Flamethrower: Power โ†‘ 3
  2272. Color Grid: ๐ŸŸฉ Green
  2273. 1 or more adjacent tiles must be activated
  2274. Release Date: 25-03-2023 06:00:00
  2275.  
  2276. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2277. Flamethrower: Power 3
  2278. Flamethrower: Power โ†‘ 3
  2279. Color Grid: ๐ŸŸฉ Green
  2280. 1 or more adjacent tiles must be activated
  2281. Move level must be 2 or higher
  2282. Release Date: 25-03-2023 06:00:00
  2283.  
  2284. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2285. X Attack All: MP Refresh 2
  2286. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2287. Color Grid: ๐ŸŸฅ Red
  2288. 1 or more adjacent tiles must be activated
  2289. Move level must be 2 or higher
  2290. Release Date: 25-03-2023 06:00:00
  2291.  
  2292. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2293. Tighten Up 2
  2294. Has a chance (30%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  2295. Color Grid: ๐ŸŸจ Yellow
  2296. 1 or more adjacent tiles must be activated
  2297. Move level must be 2 or higher
  2298. Release Date: 25-03-2023 06:00:00
  2299.  
  2300. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2301. Fast-Track 9
  2302. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  2303. Color Grid: ๐ŸŸจ Yellow
  2304. 1 or more adjacent tiles must be activated
  2305. Move level must be 3 or higher
  2306. Release Date: 25-03-2023 06:00:00
  2307.  
  2308. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2309. Synchro Healing 1
  2310. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  2311. Color Grid: ๐ŸŸจ Yellow
  2312. 1 or more adjacent tiles must be activated
  2313. Move level must be 3 or higher
  2314. Release Date: 25-03-2023 06:00:00
  2315.  
  2316. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2317. Defense 5
  2318. Defense 5
  2319. Color Grid: ๐ŸŸฆ Blue
  2320. 1 or more adjacent tiles must be activated
  2321. Release Date: 25-03-2023 06:00:00
  2322.  
  2323. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2324. Attack 5
  2325. Attack 5
  2326. Color Grid: ๐ŸŸฆ Blue
  2327. 1 or more adjacent tiles must be activated
  2328. Release Date: 25-03-2023 06:00:00
  2329.  
  2330. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2331. Defense 5
  2332. Defense 5
  2333. Color Grid: ๐ŸŸฆ Blue
  2334. 1 or more adjacent tiles must be activated
  2335. Release Date: 25-03-2023 06:00:00
  2336.  
  2337. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2338. HP 10
  2339. HP 10
  2340. Color Grid: ๐ŸŸฆ Blue
  2341. 1 or more adjacent tiles must be activated
  2342. Release Date: 25-03-2023 06:00:00
  2343.  
  2344. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2345. Speed 5
  2346. Speed 5
  2347. Color Grid: ๐ŸŸฆ Blue
  2348. 1 or more adjacent tiles must be activated
  2349. Release Date: 25-03-2023 06:00:00
  2350.  
  2351. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2352. Flamethrower: Move Gauge Refresh 3
  2353. Move: Flamethrower Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2354. Color Grid: ๐ŸŸฅ Red
  2355. 1 or more adjacent tiles must be activated
  2356. Move level must be 2 or higher
  2357. Release Date: 25-03-2023 06:00:00
  2358.  
  2359. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2360. Flamethrower: Power 3
  2361. Flamethrower: Power โ†‘ 3
  2362. Color Grid: ๐ŸŸฉ Green
  2363. 1 or more adjacent tiles must be activated
  2364. Release Date: 25-03-2023 06:00:00
  2365.  
  2366. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2367. Flamethrower: Power 3
  2368. Flamethrower: Power โ†‘ 3
  2369. Color Grid: ๐ŸŸฉ Green
  2370. 1 or more adjacent tiles must be activated
  2371. Move level must be 2 or higher
  2372. Release Date: 25-03-2023 06:00:00
  2373.  
  2374. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2375. Flamethrower: Hostile Environment 5
  2376. Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves.
  2377. Color Grid: ๐ŸŸฅ Red
  2378. 1 or more adjacent tiles must be activated
  2379. Move level must be 3 or higher
  2380. Release Date: 25-03-2023 06:00:00
  2381.  
  2382. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2383. Emergency Barrier
  2384. Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.
  2385. Color Grid: ๐ŸŸจ Yellow
  2386. 1 or more adjacent tiles must be activated
  2387. Move level must be 2 or higher
  2388. Release Date: 25-03-2023 06:00:00
  2389.  
  2390. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2391. Quick Tempo
  2392. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  2393. Color Grid: ๐ŸŸจ Yellow
  2394. 1 or more adjacent tiles must be activated
  2395. Move level must be 3 or higher
  2396. Release Date: 25-03-2023 06:00:00
  2397.  
  2398. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2399. Speed 5
  2400. Speed 5
  2401. Color Grid: ๐ŸŸฆ Blue
  2402. 1 or more adjacent tiles must be activated
  2403. Release Date: 25-03-2023 06:00:00
  2404.  
  2405. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2406. Sp. Atk 5
  2407. Sp. Atk 5
  2408. Color Grid: ๐ŸŸฆ Blue
  2409. 1 or more adjacent tiles must be activated
  2410. Release Date: 25-03-2023 06:00:00
  2411.  
  2412. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2413. Flame Charge: Power 3
  2414. Flame Charge: Power โ†‘ 3
  2415. Color Grid: ๐ŸŸฉ Green
  2416. 1 or more adjacent tiles must be activated
  2417. Release Date: 25-03-2023 06:00:00
  2418.  
  2419. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2420. Flame Charge: Power 3
  2421. Flame Charge: Power โ†‘ 3
  2422. Color Grid: ๐ŸŸฉ Green
  2423. 1 or more adjacent tiles must be activated
  2424. Release Date: 25-03-2023 06:00:00
  2425.  
  2426. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2427. Defense 10
  2428. Defense 10
  2429. Color Grid: ๐ŸŸฆ Blue
  2430. 1 or more adjacent tiles must be activated
  2431. Move level must be 2 or higher
  2432. Release Date: 25-03-2023 06:00:00
  2433.  
  2434. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2435. Quick Cure
  2436. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2437. Color Grid: ๐ŸŸจ Yellow
  2438. 1 or more adjacent tiles must be activated
  2439. Move level must be 2 or higher
  2440. Release Date: 25-03-2023 06:00:00
  2441.  
  2442. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2443. Blazing Hope!: MP Refresh 2
  2444. Move: Blazing Hope! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2445. Color Grid: ๐ŸŸฅ Red
  2446. 1 or more adjacent tiles must be activated
  2447. Move level must be 2 or higher
  2448. Release Date: 25-03-2023 06:00:00
  2449.  
  2450. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2451. Blazing Hope!: Hit and Heal 9
  2452. Move: Blazing Hope! Applies the Gradual Healing effect to the user when its move is successful.
  2453. Color Grid: ๐ŸŸฅ Red
  2454. 1 or more adjacent tiles must be activated
  2455. Move level must be 3 or higher
  2456. Release Date: 25-03-2023 06:00:00
  2457.  
  2458. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2459. Sp. Def 20
  2460. Sp. Def 20
  2461. Color Grid: ๐ŸŸฆ Blue
  2462. 1 or more adjacent tiles must be activated
  2463. Move level must be 3 or higher
  2464. Release Date: 25-03-2023 06:00:00
  2465.  
  2466. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2467. Fire Sync Impact: Power 25
  2468. Fire Sync Impact: Power โ†‘ 25
  2469. Color Grid: ๐ŸŸช Purple
  2470. 1 or more adjacent tiles must be activated
  2471. Move level must be 3 or higher
  2472. Release Date: 25-03-2023 06:00:00
  2473.  
  2474. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2475. Fire Sync Impact: Power 25
  2476. Fire Sync Impact: Power โ†‘ 25
  2477. Color Grid: ๐ŸŸช Purple
  2478. 1 or more adjacent tiles must be activated
  2479. Move level must be 3 or higher
  2480. Release Date: 25-03-2023 06:00:00
  2481.  
  2482.  
  2483.  
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