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- import pygame
- class Object(pygame.sprite.Sprite):
- def __init__(self, x, y, width, height, name=None):
- super().__init__()
- self.rect = pygame.Rect(x, y, width, height)
- self.image = pygame.Surface((width, height), pygame.SRCALPHA)
- self.width = width
- self.height = height
- self.name = name
- def draw(self, win, offset_x):
- win.blit(self.image, (self.rect.x - offset_x, self.rect.y))
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