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- local model = Instance.new("Model", script)
- model.Name = "Happy Deaky"
- local humfake = Instance.new("Humanoid", model)
- humfake.MaxHealth = 0
- humfake.Health = 0
- local part1 = Instance.new("Part", model)
- part1.Shape = Enum.PartType.Ball
- part1.Size = Vector3.new(15, 15, 15)
- local part2 = Instance.new("Part", model)
- part2.Size = Vector3.new(30, 15, 1)
- local part3 = Instance.new("Part", model)
- part3.Size = Vector3.new(30, 15, 1)
- local part4 = Instance.new("Part", model)
- part4.Size = Vector3.new(1, 15, 30)
- local part5 = Instance.new("Part", model)
- part5.Size = Vector3.new(1, 15, 30)
- part1.Position = Vector3.new(15,7.5,20)
- part2.Position = Vector3.new(15,7.5,30)
- part3.Position = Vector3.new(15,7.5,0)
- part4.Position = Vector3.new(30,7.5,15)
- part5.Position = Vector3.new(0,7.5,15)
- part2.Anchored = true
- part3.Anchored = true
- part4.Anchored = true
- part5.Anchored = true
- part2.Transparency = 0.5
- part3.Transparency = 0.5
- part4.Transparency = 0.5
- part5.Transparency = 0.5
- part1.Name = "Head"
- decal = Instance.new("Decal", part1)
- decal.Face = Enum.NormalId.Front
- local happyFace = "http://www.roblox.com/asset/?id=7174894082"
- decal.Texture = happyFace
- part1.Material = "Slate"
- part1.Color = Color3.fromRGB(148, 43, 19)
- wait(0.1)
- local bp = Instance.new("BodyPosition", part1)
- bp.MaxForce = Vector3.new(100000,100000,100000)
- bp.P = 10000
- bp.D = 250
- local yes = Instance.new("Sound", part1)
- yes.SoundId = "rbxassetid://1664711438"
- yes.Volume = 0
- yes:Play()
- yes.Looped = true
- coroutine.wrap(function()
- while true do
- wait(0.5)
- bp.Position = part1.Position * Vector3.new(math.random(-100,100),0,math.random(-100,100))
- yes.Volume = part1.Velocity.Magnitude * 0.25
- end
- end)()
- local deakywallcollision = game:GetService("PhysicsService")
- local deakywalls = {part2, part3, part4, part5}
- local deakywall = "DeakyWallslol"
- local deakylol = "DeakyLol"
- deakywallcollision:CreateCollisionGroup(deakywall)
- deakywallcollision:CreateCollisionGroup(deakylol)
- deakywallcollision:SetPartCollisionGroup(deakywalls, deakywall)
- deakywallcollision:SetPartCollisionGroup(part1, deakylol)
- deakywallcollision:CollisionGroupSetCollidable(deakylol, deakywall, true)
- task.wait()
- part2.CanCollide = false
- part3.CanCollide = false
- part4.CanCollide = false
- part5.CanCollide = false
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