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- Nature Mage.
- Ability 1: Servus Arbor
- Summons a baby-sized treant servant
- Lasts until dismissed.
- 10hp
- 2AR
- CHOOSE ONE ENHANCMENT UPON SUMMONING:
- Gnarled Fists: 1d6 dmg, 45%chance of a crippling blow (+2dmg taken, -2 move, -10% dodge untill healed or killed)
- Barbed exterior: 1d4 dmg, all melee attacks and all melee attackers have a 65% chance to inflict/receive bleed status (1d2 DoT for 4 rounds)
- Poisonous spores: 1d3 dmg, has a 55% chance to poison anyone adjacent for 5 rounds with 1d3 DoT
- Ability 2: Ensnare
- Ensnares a target, completely immobilizing them until the ensaring vines are destroyed. Vines have 5 hp, 5 range
- Ability 3: Healing Vine
- Summons a Vine that, after attaching to the target, heals them for a limited amount of health before collapsing.
- Heals 3 points per turn for 4 turns. 5 range.
- Ability 4 (Passive): Photosynthesis
- When under Sun Rays, Every 6 turns heals 15% of max hp
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