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- #SignChestShop config generated by version 1.4
- #==== Shop Options ====#
- #Shop option variables:
- # <owner> - the owner of the shop
- # <title> - the title of the shop
- # <curname> - the currency name, singular or plural, depending on the actual price
- # <curnameplur> - the plural form of the currency name
- # <curnamesing> - the singular form of the currency name
- # <mode> - the mode of the shop
- # <modeexp> - the phrase following the mode (example: "from" in "Buy from"
- #Text used to display the price of an item (use <price> for the price)
- shop.price.text: &bPrice: &6<price>
- #<price> when the item(s) is/are free
- shop.price.free: Free
- #<price> when the item(s) is/are on display
- shop.price.display: Display Only
- #<price> when there is only one item, but it is worth some amount (use <rawprice> for actual price)
- shop.price.cost: <rawprice> <curname>
- #<price> when there is more than one item, but they are worth some amount
- # Use <rawprice> for the cost of one item and <totalprice> for the total cost
- shop.price.costmulti: <totalprice> <curname> total (<rawprice> <curname> each)
- #Default title of an unowned and untitled shop
- shop.title.default: <mode>
- #Default title of an owned shop
- shop.title.owned: <mode> <modeexp> <owner>
- #Default title of an unowned and titled shop
- shop.title.titled: <mode> <modeexp> <title>
- #Default title of an owned and titled shop
- shop.title.titledowned: <mode>: <title>
- #Enable this to force signs to be empty on creation; ignores shop variables
- shop.forceempty: true
- #Minimum decimal places to display for prices
- shop.mindecplaces: 2
- #This determines if owners should receive notifications
- shop.notifications: true
- #Enable this to make shops limited on creation
- shop.auto.limit: true
- #Enable this to make each creator of a shop the owner of the shop on creation
- shop.auto.owner: true
- #==== Signs Options ====#
- message.sign.line0: &e< Shop >
- message.sign.line1: &bRight click to open
- message.sign.line2:
- #Sign line 2 anythings with you want
- message.sign.line3:
- #Sign line 3 anythings with you want
- #==== Buying Options ====#
- #Buying modes:
- # single - Items are bought as single items
- # stack - Items are bought as stacks
- # amount - Items are bought with the same amount as the displayed item
- buy.mode: amount
- #Enable this to make shift clicks buy a stack
- buy.shiftclick: true
- #Enable this to require players to have "scs.buy" in order to open a buy shop
- buy.perms: false
- #Enable this to require players to have "scs.buy.<id>" in order to let them buy items with the id
- buy.permsid: false
- #The name of this mode when used as a <mode> variable
- buy.modename: Buy
- #The <modeexp> variable of the buy mode (see shop option variable section above)
- buy.modeexp: from
- #The notice that is sent to the owner when someone buys an item from an unnamed shop (uses shop option variables)
- buy.notice.default: &e<player> bought <price> worth of items from one of your shops!
- #The notice that is sent to the owner when someone buys an item from a named shop (uses shop option variables)
- buy.notice.titled: &e<player> bought <price> worth of items from your <title> shop!
- #==== Selling Options ====#
- #Enable this to require players to have "scs.sell" in order to open a sell shop
- sell.perms: false
- #Enable this to require players to have "scs.sell.<id>" in order to let them sell items with the id
- sell.permsid: false
- #The name of this mode when used as a <mode> variable
- sell.modename: Sell
- #The <modeexp> variable of the sell mode (see shop option variable section above)
- sell.modeexp: to
- #The notice that is sent to the owner when someone sells an item to an unnamed shop (uses shop option variables)
- sell.notice.default: &e<player> sold <price> worth of items to one of your shops!
- #The notice that is sent to the owner when someone sells an item to a named shop (uses shop option variables)
- sell.notice.titled: &e<player> sold <price> worth of items to your <title> shop!
- #==== Messages ====#
- #Global message variables:
- # <player> - The player doing an action
- #---- Command Messages ----#
- #Message for creating a shop
- message.create.success: &eShop created!
- #Message for cancelling shop creation
- message.create.cancel: &eShop creation cancelled.
- #Message for cancelling the pricing of an item
- message.price.cancel: &eItem pricing cancelled.
- #Message for setting the price of an item
- message.price.set: &ePrice set!
- #Message for editing a shop
- message.edit: &eSignChestShop edited!
- #Message for an attempted breaking of a shop with the perm "scs.create"
- message.break.perm: &ePlease use &a/scs break &eto break this shop.
- #Message for an attempted breaking of a shop without the perm "scs.create"
- message.break.noperm: &cYou are not allowed to break shops!
- #Message for setting the title of a shop. <title> is the title of the shop.
- message.settitle.success: &eShop title set to "<title>"
- #Message for removing the title of a shop
- message.settitle.remove: &eShop title removed!
- #Message for exceeding the 32 characters (Minecraft limitation; anything longer will cause errors) in a shop title
- message.settitle.fail: &cThe shop title can only have a maximum of 32 characters!
- #Message for not targeting a SignChestShop
- message.cmd.notarget: &cYou must target a SignChestShop!
- #Message for not having the permissions
- message.cmd.noperm: &cYou are not allowed to use this command!
- #Message for attempting to use owner commands on a shop not owned by the player
- message.cmd.notowned: &cYou do not own this shop!
- #---- Transaction Messages ----#
- #Transaction message variables:
- # <amount> - Amount of items bought
- # <price> - Price of items
- # <rawprice> - Price of items without the currency name
- # <itemcorrectl> - "item" with a "s" if plural
- # <itemcorrectu> - "Item" with a "s" if plural
- #Shop option variables also apply here.
- #Message for buying an item from an unnamed and unowned shop successfully
- message.buy.success: &e<itemcorrectu> bought for <price>!
- #Message for buying an item from an unnamed and owned shop successfully
- message.buy.success.owner: &e<itemcorrectu> bought from <owner> for <price>!
- #Message for buying an item from a named and unowned shop successfully
- message.buy.success.titled: &e<itemcorrectu> bought at <title> for <price>!
- #Message for buying an item from a named and owned shop successfully
- message.buy.success.titledowner: &e<itemcorrectu> bought at <title> from <owner> for <price>!
- #Message for not having enough money while buying an item
- message.buy.fail: &eYou need at least <price> to buy this item!
- #Message for buying an item for free
- message.buy.free: &e<itemcorrectu> bought for free!
- #Message for doing an invalid action while shopping, ignores buy variables
- message.buy.invalid: &cYou can't do that!
- #Message for selling an item to an unnamed and unowned shop successfully
- message.sell.success: &e<itemcorrectu> sold for <price>!
- #Message for selling an item to an unnamed and owned shop successfully
- message.sell.success.owned: &e<itemcorrectu> sold to <owner> <price>!
- #Message for selling an item to an named and unowned shop successfully
- message.sell.success.titled: &e<itemcorrectu> sold at <title> for <price>!
- #Message for selling an item to an named and owned shop successfully
- message.sell.success.titledowned: &e<itemcorrectu> sold at <title> to <owner> for <price>!
- #Message for the owner of the shop not having enough money to buy a sold item
- message.sell.fail: &cThe owner of this shop doesn't have enough money to buy this item!
- #Message for a limited shop's storage not having enough space to buy an item from a player
- message.sell.nospace: &cThis shop doesn't have space for your item!
- #Message for doing an invalid action while shopping, ignores sell variables
- message.sell.invalid: &cYou can't do that!
- #==== Logging Options ====#
- #Enable this to log shop creation to the console
- log.create: false
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