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SCS-Reload Config

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Nov 20th, 2016
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  1. #SignChestShop config generated by version 1.4
  2.  
  3. #==== Shop Options ====#
  4.  
  5. #Shop option variables:
  6. # <owner> - the owner of the shop
  7. # <title> - the title of the shop
  8. # <curname> - the currency name, singular or plural, depending on the actual price
  9. # <curnameplur> - the plural form of the currency name
  10. # <curnamesing> - the singular form of the currency name
  11. # <mode> - the mode of the shop
  12. # <modeexp> - the phrase following the mode (example: "from" in "Buy from"
  13.  
  14. #Text used to display the price of an item (use <price> for the price)
  15. shop.price.text: &bPrice: &6<price>
  16. #<price> when the item(s) is/are free
  17. shop.price.free: Free
  18. #<price> when the item(s) is/are on display
  19. shop.price.display: Display Only
  20. #<price> when there is only one item, but it is worth some amount (use <rawprice> for actual price)
  21. shop.price.cost: <rawprice> <curname>
  22. #<price> when there is more than one item, but they are worth some amount
  23. # Use <rawprice> for the cost of one item and <totalprice> for the total cost
  24. shop.price.costmulti: <totalprice> <curname> total (<rawprice> <curname> each)
  25.  
  26. #Default title of an unowned and untitled shop
  27. shop.title.default: <mode>
  28. #Default title of an owned shop
  29. shop.title.owned: <mode> <modeexp> <owner>
  30. #Default title of an unowned and titled shop
  31. shop.title.titled: <mode> <modeexp> <title>
  32. #Default title of an owned and titled shop
  33. shop.title.titledowned: <mode>: <title>
  34. #Enable this to force signs to be empty on creation; ignores shop variables
  35. shop.forceempty: true
  36. #Minimum decimal places to display for prices
  37. shop.mindecplaces: 2
  38. #This determines if owners should receive notifications
  39. shop.notifications: true
  40.  
  41. #Enable this to make shops limited on creation
  42. shop.auto.limit: true
  43. #Enable this to make each creator of a shop the owner of the shop on creation
  44. shop.auto.owner: true
  45.  
  46. #==== Signs Options ====#
  47. message.sign.line0: &e< Shop >
  48. message.sign.line1: &bRight click to open
  49. message.sign.line2:
  50. #Sign line 2 anythings with you want
  51. message.sign.line3:
  52. #Sign line 3 anythings with you want
  53.  
  54. #==== Buying Options ====#
  55.  
  56. #Buying modes:
  57. # single  - Items are bought as single items
  58. # stack  - Items are bought as stacks
  59. # amount  - Items are bought with the same amount as the displayed item
  60. buy.mode: amount
  61. #Enable this to make shift clicks buy a stack
  62. buy.shiftclick: true
  63. #Enable this to require players to have "scs.buy" in order to open a buy shop
  64. buy.perms: false
  65. #Enable this to require players to have "scs.buy.<id>" in order to let them buy items with the id
  66. buy.permsid: false
  67. #The name of this mode when used as a <mode> variable
  68. buy.modename: Buy
  69. #The <modeexp> variable of the buy mode (see shop option variable section above)
  70. buy.modeexp: from
  71. #The notice that is sent to the owner when someone buys an item from an unnamed shop (uses shop option variables)
  72. buy.notice.default: &e<player> bought <price> worth of items from one of your shops!
  73. #The notice that is sent to the owner when someone buys an item from a named shop (uses shop option variables)
  74. buy.notice.titled: &e<player> bought <price> worth of items from your <title> shop!
  75.  
  76. #==== Selling Options ====#
  77.  
  78. #Enable this to require players to have "scs.sell" in order to open a sell shop
  79. sell.perms: false
  80. #Enable this to require players to have "scs.sell.<id>" in order to let them sell items with the id
  81. sell.permsid: false
  82. #The name of this mode when used as a <mode> variable
  83. sell.modename: Sell
  84. #The <modeexp> variable of the sell mode (see shop option variable section above)
  85. sell.modeexp: to
  86. #The notice that is sent to the owner when someone sells an item to an unnamed shop (uses shop option variables)
  87. sell.notice.default: &e<player> sold <price> worth of items to one of your shops!
  88. #The notice that is sent to the owner when someone sells an item to a named shop (uses shop option variables)
  89. sell.notice.titled: &e<player> sold <price> worth of items to your <title> shop!
  90.  
  91. #==== Messages ====#
  92.  
  93. #Global message variables:
  94. # <player>  - The player doing an action
  95.  
  96. #---- Command Messages ----#
  97.  
  98. #Message for creating a shop
  99. message.create.success: &eShop created!
  100. #Message for cancelling shop creation
  101. message.create.cancel: &eShop creation cancelled.
  102.  
  103. #Message for cancelling the pricing of an item
  104. message.price.cancel: &eItem pricing cancelled.
  105. #Message for setting the price of an item
  106. message.price.set: &ePrice set!
  107.  
  108. #Message for editing a shop
  109. message.edit: &eSignChestShop edited!
  110.  
  111. #Message for an attempted breaking of a shop with the perm "scs.create"
  112. message.break.perm: &ePlease use &a/scs break &eto break this shop.
  113. #Message for an attempted breaking of a shop without the perm "scs.create"
  114. message.break.noperm: &cYou are not allowed to break shops!
  115.  
  116. #Message for setting the title of a shop.  <title> is the title of the shop.
  117. message.settitle.success: &eShop title set to "<title>"
  118. #Message for removing the title of a shop
  119. message.settitle.remove: &eShop title removed!
  120. #Message for exceeding the 32 characters (Minecraft limitation; anything longer will cause errors) in a shop title
  121. message.settitle.fail: &cThe shop title can only have a maximum of 32 characters!
  122.  
  123. #Message for not targeting a SignChestShop
  124. message.cmd.notarget: &cYou must target a SignChestShop!
  125. #Message for not having the permissions
  126. message.cmd.noperm: &cYou are not allowed to use this command!
  127. #Message for attempting to use owner commands on a shop not owned by the player
  128. message.cmd.notowned: &cYou do not own this shop!
  129.  
  130. #---- Transaction Messages ----#
  131.  
  132. #Transaction message variables:
  133. # <amount>   - Amount of items bought
  134. # <price>   - Price of items
  135. # <rawprice>  - Price of items without the currency name
  136. # <itemcorrectl>  - "item" with a "s" if plural
  137. # <itemcorrectu>  - "Item" with a "s" if plural
  138. #Shop option variables also apply here.
  139.  
  140. #Message for buying an item from an unnamed and unowned shop successfully
  141. message.buy.success: &e<itemcorrectu> bought for <price>!
  142. #Message for buying an item from an unnamed and owned shop successfully
  143. message.buy.success.owner: &e<itemcorrectu> bought from <owner> for <price>!
  144. #Message for buying an item from a named and unowned shop successfully
  145. message.buy.success.titled: &e<itemcorrectu> bought at <title> for <price>!
  146. #Message for buying an item from a named and owned shop successfully
  147. message.buy.success.titledowner: &e<itemcorrectu> bought at <title> from <owner> for <price>!
  148. #Message for not having enough money while buying an item
  149. message.buy.fail: &eYou need at least <price> to buy this item!
  150. #Message for buying an item for free
  151. message.buy.free: &e<itemcorrectu> bought for free!
  152. #Message for doing an invalid action while shopping, ignores buy variables
  153. message.buy.invalid: &cYou can't do that!
  154.  
  155. #Message for selling an item to an unnamed and unowned shop successfully
  156. message.sell.success: &e<itemcorrectu> sold for <price>!
  157. #Message for selling an item to an unnamed and owned shop successfully
  158. message.sell.success.owned: &e<itemcorrectu> sold to <owner> <price>!
  159. #Message for selling an item to an named and unowned shop successfully
  160. message.sell.success.titled: &e<itemcorrectu> sold at <title> for <price>!
  161. #Message for selling an item to an named and owned shop successfully
  162. message.sell.success.titledowned: &e<itemcorrectu> sold at <title> to <owner> for <price>!
  163. #Message for the owner of the shop not having enough money to buy a sold item
  164. message.sell.fail: &cThe owner of this shop doesn't have enough money to buy this item!
  165. #Message for a limited shop's storage not having enough space to buy an item from a player
  166. message.sell.nospace: &cThis shop doesn't have space for your item!
  167. #Message for doing an invalid action while shopping, ignores sell variables
  168. message.sell.invalid: &cYou can't do that!
  169.  
  170. #==== Logging Options ====#
  171.  
  172. #Enable this to log shop creation to the console
  173. log.create: false
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