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- options:
- servernavn: &e&lCombo&c&lPVP #navn på scoreboard.
- every 1 second:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to " {@servernavn} "
- set score " &b&l" in sidebar of loop-player to 10
- set score " &a&lStats:" in sidebar of loop-player to 9
- set score " &7Kills: &a%{kills::%loop-player%}%" in sidebar of loop-player to 8
- set score " &7Dødsfald: &a%{deaths::%loop-player%}%" in sidebar of loop-player to 7
- set score " &7KillStreak: &a%{ks.%loop-player%}%" in sidebar of loop-player to 6
- set score " &7Penge: &a%loop-player's money%" in sidebar of loop-player to 5
- set score "&b" in sidebar of loop-player to 4
- set score " &a&lServeren:" in sidebar of loop-player to 3
- set score " &7Online: &a%number of all players%" in sidebar of loop-player to 2
- set score " &7Ping: &a%loop-player's ping%" in sidebar of loop-player to 1
- set score " &a&l" in sidebar of loop-player to 0
- variables:
- {ks.%player%} = 0
- {kills::%player%} = 0
- {deahts.%player%} = 0
- on death:
- attacker is a player
- add 1 to {kills.%attacker%}
- add 1 to {ks.%attacker%}
- add 1 to {death::%player%}
- on death of player:
- set {ks.%player%} to 0
- command /topkills:
- trigger:
- loop {kills::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size} times:
- set {_n} to {_n}+1
- {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- wait 1 tick
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n}-1
- wait 1 tick
- set {_i} to 0
- #THIS IS THE MESSAGE WITH TOP KILLS
- send "&7&m-----------&8< &6Top10 &8>&7&m-----------"
- loop {_high.to.low.list::*}:
- add 1 to {_topnumber}
- set {_player} to "%loop-value%" parsed as offlineplayer
- send "&7%{_topnumber}% - &c%{_player}% &8» &7%{kill::%loop-value%}% Kills"
- add 1 to {_i}
- if {_topnumber} > 9: #this is top 10 you can change it
- stop
- send "&7&m------------------------------"
- on join:
- if {kills::%player%} is not set:
- set {kill::%player%} to 0
- if {death::%player%} is not set:
- set {death::%player%} to 0
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