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Death's Door Restricted Low Strength with Haste Route Notes

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Jun 14th, 2024
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  1. Death's Door - Any% NMG, Current Patch, Low STR route
  2. Original Notes by Vorime. Updated by TheDancingGrad, then Uppercasserole. Updated for new route by TFT.
  3. Route crafting by shreshthanigans, kipoints, Uppercasserole, TFT
  4. Last update: 2024-06-14
  5.  
  6. CEMETERY
  7. First Door
  8. S&Q after Chandler
  9.  
  10. Demonic Forest Spirit
  11. Enter Grove
  12. Shoot button through wall
  13. DFS
  14.  
  15. Guardian of the Door
  16. Grab Lost Cemetery Door
  17. SOUL: spider room (doorway down left from Cemetery Door)
  18. SOUL: to the right up ladder after first arenas
  19. Pre-Steadhone Arena
  20. Charged then roll attack on Steadhone (skip regular swipe)
  21. Go down left and around
  22. Lever, then left
  23. Guardian of the Door
  24.  
  25. Cemetery
  26. Go right after elevator and up to Grey Crow
  27. SOUL: Unlock shortcut and grab sewer soul
  28. Grey Crow cutscene
  29. SOUL: Bottom crypt room
  30.  
  31. FIREBALL
  32. Estate
  33. SOUL: Hidden orb in wall
  34. Grab Estate Door
  35. *** Pothead skip to right side (don't fall into bushes) OR meet Pothead
  36. after lever, down and left to big fire puzzle
  37. Seed to left if desired
  38.  
  39. Crow 1
  40. Grab Manor Door
  41. Upgrade to strength 1, haste 1
  42. Head to right-side room
  43. Key, seed if desired
  44. Right-side birb (S&Q)
  45.  
  46. Crow 2
  47. S&Q -> Manor
  48. Left-side key door
  49. Viennese waltz mini-boss (big spinny pot)
  50. Imp loft
  51. Non-combat birb (no S&Q)
  52.  
  53. Crow 3
  54. SOUL: chandelier
  55. back through hallway then up right door
  56. grunt arena birb (S&Q)
  57.  
  58. Crow 4
  59. S&Q -> Manor
  60. SOUL: ledge orb
  61. Top-side key door
  62. Key
  63. wizard arena birb (S&Q)
  64.  
  65. Avarice 1 Start
  66. S&Q -> Manor
  67. Walk to Ava1
  68.  
  69. Avarice
  70.  
  71. BOMB
  72. Gondola
  73. SOUL x2: post-Avarice
  74. Upgrade Str 2
  75. Take Cemetery door
  76. go through Guardian arena
  77. SOUL: near hookshot anchors (fall from bridge after first fire brazier gate)
  78. Gondola
  79.  
  80. Horn
  81. Grab Ruins door (open bomb shortcut from other side)
  82. SOUL: left after key
  83. Roll skip before Mother's camp (or go around)
  84. SOUL: three plant area
  85. Grab Horn
  86.  
  87. Crow 1
  88. SOUL: on stump
  89. Head through double bomb wall to Mother's camp
  90. after returning horn, S&Q -> Ruins
  91. Grab Mushroom Dungeon Door
  92. Seed on bridge if desired
  93. Corner roll near fire plant
  94. SOUL: behind cobweb
  95. spider arena (no S&Q)
  96.  
  97. Crow 2
  98. Roll on breakable walls to down left (or bomb them)
  99. Use key on bottom right door (no S&Q)
  100.  
  101. Crow 3
  102. Walk to outside arena (no S&Q)
  103.  
  104. Crow 4
  105. Fire puzzle for key
  106. die multiple times to hammer bro water arena mathulS (S&Q)
  107.  
  108. Avarice 2 Start
  109. S&Q -> Mushroom Dungeon
  110. Walk to Ava2
  111.  
  112. Avarice 2
  113.  
  114. HOOKSHOT
  115. Stranded Sailor
  116. Soul check: 800
  117. Upgrade Str 3
  118. Ladder up near spiders, seed if desired
  119. Head to Stranded Sailor
  120. Bomb wall before Barb sees you (saves one text box)
  121.  
  122. Crow 1
  123. Grab Castle door
  124. Left exit (open air), up ladder
  125. Left to light torch 1
  126. Arena top right (no S&Q)
  127.  
  128. Crow 2
  129. Seed in boxes if desired
  130. Top path to grab lever, then S&Q
  131. Through newly opened gate (right)
  132. Theodoor arena (no S&Q)
  133.  
  134. Crow 3
  135. Left ladder to key
  136. Walk to locked door (top left path from lockstone hub)
  137. If health needed, S&Q when key icon appears instead
  138. Crow 4 arena (S&Q)
  139.  
  140. Crow 4
  141. Close left path to arena (No S&Q)
  142.  
  143. Avarice 3 Start
  144. No S&Q -> Walk to Ava3
  145.  
  146. Avarice
  147.  
  148. BETTY
  149. Elevator
  150. after acquiring Hookshot, die by falling off platform 4 times (Yeet%)
  151. fast door back into Castle Lockstone
  152. close left exit from main room to block elevators
  153. light torch 2 (S&Q on hit)
  154. far left path from main room, hookshot to key then top right
  155. key path first, torch 3 (no S&Q)
  156. other path, torch 4 (S&Q on hit)
  157.  
  158. Camp
  159. seed in camp key room if desired
  160.  
  161. Watchtowers
  162. Grab Watchtowers door
  163. safety lever if needed
  164. rampart hookshot skip after Bard
  165. safety lever by runners and hammer bro (before ice arena)
  166. die multiple times to ice arena
  167.  
  168. Betty
  169. Grab Betty door (or not)
  170. Betty (S&Q)
  171.  
  172. FROG KING
  173. Enter Fortress
  174. after LoD, Upgrade to Str 4
  175. Ruins door to Dungeon bomb entrance (down right)
  176. SOUL: after plant and inner bomb entrance
  177.  
  178. Fortress
  179. seed near mace button if needed
  180. optional final gate kronk skip (before Fortress door)
  181. safety door at Fortress
  182. after runners and fire plant, shoot arrow up/left to aggro boomerang
  183. hookshot to boomer, bomb wall
  184. elite archer hookshot if you're lucky
  185. either:
  186. - magehookn't
  187. - magehook (after seed pot, wait in window for mage to appear, cry)
  188. hard to describe via text
  189.  
  190. Frog King
  191. Grab Frog King door
  192. Frog King (S&Q)
  193.  
  194. GRANDMA
  195. Observation
  196. Head to Manor door
  197. first room after elevator, roll skip to left on railing
  198. fire furnace before Grandma sees you (stand far right in the middle on the stairs before Grandma, aim fire to just left of her)
  199.  
  200. Furnace
  201. Grab Furnace door
  202. optional hookshot skips in square platforms with pits to skip geometry
  203.  
  204. Grandma
  205. Grab Grandma door
  206. Grandma (S&Q)
  207.  
  208. BOSS RUSH
  209. Grey Crow
  210. Cemetery to Summit via first arena and sewer ladder
  211. Die multiple times
  212.  
  213. Gauntlet
  214. after Death cutscene, S&Q
  215. Upgrade Str 5, then S&Q
  216. Parkour
  217.  
  218. The Last Lord
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