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- Death's Door - Any% NMG, Current Patch, Low STR route
- Original Notes by Vorime. Updated by TheDancingGrad, then Uppercasserole. Updated for new route by TFT.
- Route crafting by shreshthanigans, kipoints, Uppercasserole, TFT
- Last update: 2024-06-14
- CEMETERY
- First Door
- S&Q after Chandler
- Demonic Forest Spirit
- Enter Grove
- Shoot button through wall
- DFS
- Guardian of the Door
- Grab Lost Cemetery Door
- SOUL: spider room (doorway down left from Cemetery Door)
- SOUL: to the right up ladder after first arenas
- Pre-Steadhone Arena
- Charged then roll attack on Steadhone (skip regular swipe)
- Go down left and around
- Lever, then left
- Guardian of the Door
- Cemetery
- Go right after elevator and up to Grey Crow
- SOUL: Unlock shortcut and grab sewer soul
- Grey Crow cutscene
- SOUL: Bottom crypt room
- FIREBALL
- Estate
- SOUL: Hidden orb in wall
- Grab Estate Door
- *** Pothead skip to right side (don't fall into bushes) OR meet Pothead
- after lever, down and left to big fire puzzle
- Seed to left if desired
- Crow 1
- Grab Manor Door
- Upgrade to strength 1, haste 1
- Head to right-side room
- Key, seed if desired
- Right-side birb (S&Q)
- Crow 2
- S&Q -> Manor
- Left-side key door
- Viennese waltz mini-boss (big spinny pot)
- Imp loft
- Non-combat birb (no S&Q)
- Crow 3
- SOUL: chandelier
- back through hallway then up right door
- grunt arena birb (S&Q)
- Crow 4
- S&Q -> Manor
- SOUL: ledge orb
- Top-side key door
- Key
- wizard arena birb (S&Q)
- Avarice 1 Start
- S&Q -> Manor
- Walk to Ava1
- Avarice
- BOMB
- Gondola
- SOUL x2: post-Avarice
- Upgrade Str 2
- Take Cemetery door
- go through Guardian arena
- SOUL: near hookshot anchors (fall from bridge after first fire brazier gate)
- Gondola
- Horn
- Grab Ruins door (open bomb shortcut from other side)
- SOUL: left after key
- Roll skip before Mother's camp (or go around)
- SOUL: three plant area
- Grab Horn
- Crow 1
- SOUL: on stump
- Head through double bomb wall to Mother's camp
- after returning horn, S&Q -> Ruins
- Grab Mushroom Dungeon Door
- Seed on bridge if desired
- Corner roll near fire plant
- SOUL: behind cobweb
- spider arena (no S&Q)
- Crow 2
- Roll on breakable walls to down left (or bomb them)
- Use key on bottom right door (no S&Q)
- Crow 3
- Walk to outside arena (no S&Q)
- Crow 4
- Fire puzzle for key
- die multiple times to hammer bro water arena mathulS (S&Q)
- Avarice 2 Start
- S&Q -> Mushroom Dungeon
- Walk to Ava2
- Avarice 2
- HOOKSHOT
- Stranded Sailor
- Soul check: 800
- Upgrade Str 3
- Ladder up near spiders, seed if desired
- Head to Stranded Sailor
- Bomb wall before Barb sees you (saves one text box)
- Crow 1
- Grab Castle door
- Left exit (open air), up ladder
- Left to light torch 1
- Arena top right (no S&Q)
- Crow 2
- Seed in boxes if desired
- Top path to grab lever, then S&Q
- Through newly opened gate (right)
- Theodoor arena (no S&Q)
- Crow 3
- Left ladder to key
- Walk to locked door (top left path from lockstone hub)
- If health needed, S&Q when key icon appears instead
- Crow 4 arena (S&Q)
- Crow 4
- Close left path to arena (No S&Q)
- Avarice 3 Start
- No S&Q -> Walk to Ava3
- Avarice
- BETTY
- Elevator
- after acquiring Hookshot, die by falling off platform 4 times (Yeet%)
- fast door back into Castle Lockstone
- close left exit from main room to block elevators
- light torch 2 (S&Q on hit)
- far left path from main room, hookshot to key then top right
- key path first, torch 3 (no S&Q)
- other path, torch 4 (S&Q on hit)
- Camp
- seed in camp key room if desired
- Watchtowers
- Grab Watchtowers door
- safety lever if needed
- rampart hookshot skip after Bard
- safety lever by runners and hammer bro (before ice arena)
- die multiple times to ice arena
- Betty
- Grab Betty door (or not)
- Betty (S&Q)
- FROG KING
- Enter Fortress
- after LoD, Upgrade to Str 4
- Ruins door to Dungeon bomb entrance (down right)
- SOUL: after plant and inner bomb entrance
- Fortress
- seed near mace button if needed
- optional final gate kronk skip (before Fortress door)
- safety door at Fortress
- after runners and fire plant, shoot arrow up/left to aggro boomerang
- hookshot to boomer, bomb wall
- elite archer hookshot if you're lucky
- either:
- - magehookn't
- - magehook (after seed pot, wait in window for mage to appear, cry)
- hard to describe via text
- Frog King
- Grab Frog King door
- Frog King (S&Q)
- GRANDMA
- Observation
- Head to Manor door
- first room after elevator, roll skip to left on railing
- fire furnace before Grandma sees you (stand far right in the middle on the stairs before Grandma, aim fire to just left of her)
- Furnace
- Grab Furnace door
- optional hookshot skips in square platforms with pits to skip geometry
- Grandma
- Grab Grandma door
- Grandma (S&Q)
- BOSS RUSH
- Grey Crow
- Cemetery to Summit via first arena and sewer ladder
- Die multiple times
- Gauntlet
- after Death cutscene, S&Q
- Upgrade Str 5, then S&Q
- Parkour
- The Last Lord
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