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- //===---===---===---=== DIMI - SNEG I KAPA SYS
- // CREDITS = DIMI //
- #include < a_samp >
- #include < YSI\y_ini >
- #include < YSI\y_commands >
- #include < sscanf2 >
- #define SendInfoMessage(%0,%1) \
- SendClientMessageEx(%0, -1, "{2e9cd1}[INFO] {FFFFFF} "%1)
- #define GRESKA(%0,%1) \
- SendClientMessageEx(%0, -1, "{F5052D}[GRESKA] {FFFFFF} "%1)
- #define OBJECT_SLOT_WINTERCAP 9
- new SnowObject[ MAX_PLAYERS ];
- new bool:Snow[ MAX_PLAYERS ];
- YCMD:sneg(playerid, params[], help)
- {
- if( IsPlayerConnected( playerid ) ) {
- if( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) {
- GRESKA( playerid, "Ne mozes u interijeru!" );
- return true;
- }
- if( !Snow[ playerid ] ) {
- new Float:Pos[ 3 ];
- Snow[ playerid ] = true;
- GetPlayerCameraPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
- SnowObject[ playerid ] = CreatePlayerObject( playerid, 18864, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ]-5, 0.0, 0.0, 0.0, 300.0 );
- SendInfoMessage(playerid, "Ukljucio si sneg! Ako zelis da stavis/skines kapu - /kapa.");
- }
- else if( Snow[ playerid ] ) {
- Snow[ playerid ] = false;
- DestroyPlayerObject( playerid, SnowObject[ playerid ] );
- SendInfoMessage( playerid, "Iskljucio si sneg! Ako zelis da stavis/skines kapu - /kapa." );
- }
- }
- return true;
- }
- YCMD:kapa(playerid, params[], help)
- {
- if( IsPlayerConnected( playerid ) )
- {
- if( !IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_WINTERCAP ) ) {
- SetPlayerAttachedObject(playerid, OBJECT_SLOT_WINTERCAP, 19065, 2, 0.120000, 0.040000, -0.003500, 0, 100, 100, 1.4, 1.4, 1.4);
- SendInfoMessage( playerid, "Stavili ste novogodisnju kapicu na glavu.");
- return true;
- }
- else if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_WINTERCAP ) ) {
- RemovePlayerAttachedObject( playerid, OBJECT_SLOT_WINTERCAP );
- SendInfoMessage( playerid, "Skinuli ste novogodisnju kapicu sa glave.");
- }
- }
- return true;
- }
- stock SendClientMessageEx(playerid, color, const str[], {Float,_}:...) {
- static
- args,
- start,
- end,
- string[144]
- ;
- #emit LOAD.S.pri 8
- #emit STOR.pri args
- if(args > 12)
- {
- #emit ADDR.pri str
- #emit STOR.pri start
- for (end = start + (args - 12); end > start; end -= 4)
- {
- #emit LREF.pri end
- #emit PUSH.pri
- }
- #emit PUSH.S str
- #emit PUSH.C 144
- #emit PUSH.C string
- #emit PUSH.C args
- #emit SYSREQ.C format
- SendClientMessage(playerid, color, string);
- #emit LCTRL 5
- #emit SCTRL 4
- #emit RETN
- }
- return SendClientMessage(playerid, color, str);
- }
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