Advertisement
Guest User

i buff shitty moves

a guest
May 12th, 2022
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.46 KB | None | 0 0
  1. Aegislash:
  2. >Shadow Claw: now gives 1 boosted attack when you hit 1 swipe of the flurry, and another when you hit all three. crit boost now lasts for 2.5s
  3.  
  4. Azumarill:
  5. >Play Rough: Now boosts Attack for the same % and duration as the speed boost. Bonus doesn't immediately end after using the modified basic attack
  6. >Whirlpool: Healing vs. wild pokemon doubled. Cooldown reduced by 1s, upgraded version now reduces cooldown of other move by .2s per tick (does not stack if youre hitting multiple enemies at once) instead of reducing the base move's cooldown (still keeps bonus healing)
  7. >Aqua Tail: Cooldown reduced by 2s. + version now gives slight bonuses to damage, healing, and range.
  8.  
  9. Charizard:
  10. >Burn Effect: attack debuff increased to 10%
  11. >Fire Punch: cooldown reduction on basic hit moved to base functionality, reduced to .125s per tick. Upgraded version has the burn affect all hit targets
  12. >Flare Blitz: Slightly increased range, cooldown reduced by 2s. Upgraded version burns enemies.
  13.  
  14. Crustle:
  15. >Rock Tomb: allies can walk/dash through. tomb is a bit "deeper"
  16. >Stealth Rock: Upgraded version's slow moved to base functionality, reduced to 15%. Upgraded version instead increases radius (increased duration and total attacks unchanged)
  17. >X-Scissor: Stun increased to .33s per hit. You are now unstoppable while using this. Upgraded version adds wall-hit bonus damage equal to the first attack.
  18.  
  19. Decidueye:
  20. >Leaf Storm: Also pushes you back like Duraludon's Dragon Tail.
  21. I don't play enough Decidueye to have ideas for any other changes.
  22.  
  23. Dragonite:
  24. >Extreme Speed: Increases the damage of your next basic attack when used. Upgraded version also slightly increases range.
  25.  
  26. Eldegoss:
  27. >Cotton Spore: Upgraded version effect moved to base functionality. Upgraded version increases stun and speed debuff by 1.2x. Cooldown is .5s longer.
  28. >Pollen Puff: Autoaim and aim assist prioritize teammates.
  29.  
  30. Gardevoir:
  31. >Psyshock: Upgraded effect moved to base functionality. Upgraded version increases cooldown reduction to 20%.
  32.  
  33. Gengar:
  34. >Hex: Autoaim and aim assist prioritize debuffed enemies, with extra priority going to targets debuffed with Sludge Bomb.
  35.  
  36. Machamp:
  37. >Cross Chop: Upgraded version moved to base function, reduced to 1 attack per hit (max 70 stacks). Upgraded version increases attack bonus to 2 per stack.
  38. >Submission: Upgraded version's crit rate boost moved to base function. Upgraded version reduces cooldown by 1.5s.
  39.  
  40. Mamoswine:
  41. >Earthquake: Comes out faster.
  42. >Mammoth Mash: All parts of this move stun enemies.
  43. I don't play enough Mamoswine to have ideas for any other changes.
  44.  
  45. Mr. Mime:
  46. >Filter: Now lasts 1.5s.
  47. >Confusion: Now shoves enemies slightly further back.
  48. >Psychic: The pulse made from you stuns for .5s. Pulses made from walls and guard swapped enemies stun for 1s. Gain a shield when you use this move that lasts until .5s after you finish it. Upgraded version's slow is moved to base function, with upgraded version now increasing slow duration and shield strength (no idea how good or bad the upgraded version's slow currently is, unitedb just says "briefly slows" and i think ive only used psychic once ever).
  49. >Light Screen, Barrier: Psychic pulses generated by walls are larger and deal slightly more damage.
  50. >Guard Swap: Upgraded version moved to base function. Upgraded version gives a slight defense boost on top of the effect to allies, and a strong defense debuff to enemies on top of the effect.
  51.  
  52. Slowbro:
  53. >Scald: Base steam radius increased (upgraded version has the same radius as it does now). Burn effect deals double damage. Upgraded version debuffs Special Attack too.
  54.  
  55. Snorlax:
  56. >Heavy Slam: Stun is .2s longer. Upgraded version also increases AoE radius.
  57. >Yawn: Cooldown is 1s shorter, hell if I know.
  58.  
  59. Sylveon:
  60. >Mystical Fire: Repeated flames on the same target now deal 35% base damage (formerly 25%).
  61. >Hyper Voice: Slightly wider.
  62. >Draining Kiss: Keeps bouncing off the target as long as they're within range (doesn't disappear after 3 bounces anymore). 25% weaker damage and healing.
  63.  
  64. Trevenant:
  65. >Pain Split: Infinite duration as long as enemy is within range. Healing buff reverted. Lifesteal effect is always active: It works at 33% efficiency when above 70% HP, 66% efficiency when at 40%-70% HP, and current efficiency when at 40% or less HP.
  66.  
  67. Tsareena:
  68. >Triple Axel: I think just undo one of the nerfs? idk, haven't played Tsareena in a while.
  69. >Queen Ascendant: Damage ticks 12 times (formerly 9).
  70.  
  71.  
  72.  
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80.  
  81.  
  82.  
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement