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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local Index = Instance.new("TextBox")
- local Frame = Instance.new("Frame")
- local ScriptLoad = Instance.new("TextButton")
- local Title = Instance.new("TextLabel")
- local GK = Instance.new("TextButton")
- local ta = Instance.new("TextButton")
- local MusicID = Instance.new("TextBox")
- local Value = Instance.new("TextBox")
- local ta_2 = Instance.new("TextButton")
- local Killer = Instance.new("TextButton")
- local UserName = Instance.new("TextBox")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.BackgroundColor3 = Color3.new(1, 0.439216, 0.439216)
- Main.Position = UDim2.new(0, 54, 0, 115)
- Main.Size = UDim2.new(0, 306, 0, 402)
- ScrollingFrame.Parent = Main
- ScrollingFrame.BackgroundColor3 = Color3.new(0.45098, 0.45098, 0.45098)
- ScrollingFrame.Position = UDim2.new(0, 136, 0, 51)
- ScrollingFrame.Size = UDim2.new(0, 151, 0, 262)
- Index.Name = "Index"
- Index.Parent = ScrollingFrame
- Index.BackgroundColor3 = Color3.new(1, 1, 1)
- Index.BackgroundTransparency = 1
- Index.Size = UDim2.new(0, 151, 0, 262)
- Index.Font = Enum.Font.SourceSans
- Index.TextColor3 = Color3.new(1, 0, 0)
- Index.TextSize = 18
- Index.TextXAlignment = Enum.TextXAlignment.Left
- Index.TextYAlignment = Enum.TextYAlignment.Top
- Frame.Parent = Main
- Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame.Size = UDim2.new(0, 306, 0, 25)
- ScriptLoad.Name = "ScriptLoad"
- ScriptLoad.Parent = Main
- ScriptLoad.BackgroundColor3 = Color3.new(1, 1, 1)
- ScriptLoad.Position = UDim2.new(0, 136, 0, 330)
- ScriptLoad.Size = UDim2.new(0, 152, 0, 50)
- ScriptLoad.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- ScriptLoad.Font = Enum.Font.SourceSans
- ScriptLoad.Text = "스크립트 로드"
- ScriptLoad.TextSize = 20
- ScriptLoad.MouseButton1Down:connect(function()
- if Index.Text == "Exit();" then
- Remote.Visible = true
- Executer.Visible = false
- print("Frame Exited");
- else
- loadstring(Index.Text)()
- end
- end)
- Title.Name = "Title"
- Title.Parent = Main
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Size = UDim2.new(0, 95, 0, 21)
- Title.Font = Enum.Font.SourceSans
- Title.Text = "RageGui 0.1"
- Title.TextColor3 = Color3.new(0.831373, 0.231373, 0.231373)
- Title.TextScaled = true
- Title.TextSize = 14
- Title.TextWrapped = true
- GK.Name = "GK"
- GK.Parent = Main
- GK.BackgroundColor3 = Color3.new(1, 1, 1)
- GK.Position = UDim2.new(0, 20, 0, 46)
- GK.Size = UDim2.new(0, 99, 0, 43)
- GK.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- GK.Font = Enum.Font.SourceSans
- GK.Text = "GrabKnife"
- GK.TextSize = 20
- GK.MouseButton1Down:connect(function()
- local player = game:GetService('Players').LocalPlayer
- local rightclone = Instance.new('Motor6D')
- rightclone.Name = "Right Shoulder"
- rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local leftclone = Instance.new('Motor6D')
- leftclone.Name = "Left Shoulder"
- leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local leftlegclone = Instance.new('Motor6D')
- leftlegclone.Name = "Left Hip"
- leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rightlegclone = Instance.new('Motor6D')
- rightlegclone.Name = "Right Hip"
- rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local torsoclone = Instance.new('Motor6D')
- torsoclone.Name = "RootJoint"
- torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local mouse = player:GetMouse()
- local rag1 = false
- local rag2 = false
- local firsttime = true
- local firsttime2 = true
- local firsttime3 = true
- local firsttime4 = true
- local firsttime5 = true
- local childlock = true
- local math1 = math.random(1,5)
- math1 = math1+(math.random(0,9)/10)
- local math2 = math.random(1,15)
- math2 = math2+(math.random(0,9)/10)
- local math3 = math.random(1,10)
- math3 = math3+(math.random(0,9)/10)
- local math4 = math.random(5,100)
- math4 = math4+(math.random(0,9)/10)
- local answer = (math4+(math1*math3))/(math1*math2)
- answer = math.floor((answer*10)+0.5)
- answer = answer/10
- print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
- The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
- There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
- his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
- The fans understand this stuff;
- they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
- As a consequence people who dislike Rick and Morty truly ARE idiots-
- of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
- I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
- What fools... how I pity them.
- And yes by the way, I DO have a Rick and Morty tattoo.
- And no, you cannot see it.
- It's for the ladies' eyes only-
- And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]])
- local rekt = {}
- -- Objects
- local MainGUI = Instance.new("ScreenGui")
- local Customize = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local R = Instance.new("TextBox")
- local G = Instance.new("TextBox")
- local B = Instance.new("TextBox")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local Slider = Instance.new("Frame")
- local Slidee = Instance.new("ImageButton")
- local ChildLock = Instance.new("Frame")
- local TextLabel_5 = Instance.new("TextLabel")
- local mathz = Instance.new("TextLabel")
- local TextBox = Instance.new("TextBox")
- local Black = Instance.new('Frame')
- local fps = Instance.new('TextLabel')
- -- Properties
- MainGUI.Name = "MainGUI"
- MainGUI.ResetOnSpawn = false
- pcall(function()
- MainGUI.Parent = player.PlayerGui
- end)
- pcall(function()
- MainGUI.Parent = game.CoreGui
- game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
- game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
- end)
- Customize.Name = "Customize"
- Customize.Parent = MainGUI
- Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
- Customize.BorderSizePixel = 0
- Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
- Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- Customize.Font = Enum.Font.SourceSans
- Customize.FontSize = Enum.FontSize.Size14
- Customize.Text = "Customize V4"
- Customize.TextColor3 = Color3.new(1, 1, 1)
- Customize.TextScaled = true
- Customize.TextSize = 14
- Customize.TextWrapped = true
- Frame.Parent = Customize
- Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, 1, 0)
- Frame.Size = UDim2.new(1, 0, 6.5, 0)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
- TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
- TextLabel.Font = Enum.Font.SourceSansLight
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "Blood Color: [255, 255, 255]"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextLabel.TextXAlignment = Enum.TextXAlignment.Right
- Frame_2.Parent = TextLabel
- Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
- Frame_2.Size = UDim2.new(1, 0, 1, 0)
- Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY
- Frame_3.Parent = Frame
- Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_3.BackgroundTransparency = 1
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
- Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
- Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY
- ImageLabel.Parent = Frame_3
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = "rbxassetid://328298876"
- R.Name = "R"
- R.Parent = Frame_3
- R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- R.BorderSizePixel = 0
- R.Position = UDim2.new(1.39999998, 0, 0, 0)
- R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- R.Font = Enum.Font.SourceSans
- R.FontSize = Enum.FontSize.Size14
- R.Text = "Input"
- R.TextColor3 = Color3.new(1, 1, 1)
- R.TextScaled = true
- R.TextSize = 14
- R.TextWrapped = true
- R.TextXAlignment = Enum.TextXAlignment.Left
- G.Name = "G"
- G.Parent = Frame_3
- G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- G.BorderSizePixel = 0
- G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
- G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- G.Font = Enum.Font.SourceSans
- G.FontSize = Enum.FontSize.Size14
- G.Text = "Input"
- G.TextColor3 = Color3.new(1, 1, 1)
- G.TextScaled = true
- G.TextSize = 14
- G.TextWrapped = true
- G.TextXAlignment = Enum.TextXAlignment.Left
- B.Name = "B"
- B.Parent = Frame_3
- B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- B.BorderSizePixel = 0
- B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
- B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- B.Font = Enum.Font.SourceSans
- B.FontSize = Enum.FontSize.Size14
- B.Text = "Input"
- B.TextColor3 = Color3.new(1, 1, 1)
- B.TextScaled = true
- B.TextSize = 14
- B.TextWrapped = true
- B.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel_2.Parent = Frame_3
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
- TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_2.Font = Enum.Font.SourceSansLight
- TextLabel_2.FontSize = Enum.FontSize.Size14
- TextLabel_2.Text = "R"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextWrapped = true
- TextLabel_3.Parent = Frame_3
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
- TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_3.Font = Enum.Font.SourceSansLight
- TextLabel_3.FontSize = Enum.FontSize.Size14
- TextLabel_3.Text = "G"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14
- TextLabel_3.TextWrapped = true
- TextLabel_4.Parent = Frame_3
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.BackgroundTransparency = 1
- TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
- TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_4.Font = Enum.Font.SourceSansLight
- TextLabel_4.FontSize = Enum.FontSize.Size14
- TextLabel_4.Text = "B"
- TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_4.TextScaled = true
- TextLabel_4.TextSize = 14
- TextLabel_4.TextWrapped = true
- Slider.Name = "Slider"
- Slider.Parent = Frame
- Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
- Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
- Slidee.Name = "Slidee"
- Slidee.Parent = Slider
- Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
- Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Slidee.BorderSizePixel = 0
- Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
- Slidee.ImageTransparency = 1
- ChildLock.Name = "ChildLock"
- ChildLock.Parent = Frame
- ChildLock.Active = true
- ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
- ChildLock.BackgroundTransparency = 0.60000002384186
- ChildLock.BorderSizePixel = 0
- ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
- ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
- ChildLock.ZIndex = 2
- TextLabel_5.Parent = ChildLock
- TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_5.BackgroundTransparency = 1
- TextLabel_5.BorderSizePixel = 0
- TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
- TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- TextLabel_5.ZIndex = 3
- TextLabel_5.Font = Enum.Font.SourceSans
- TextLabel_5.FontSize = Enum.FontSize.Size14
- TextLabel_5.Text = "do this math to disable child lock"
- TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_5.TextScaled = true
- TextLabel_5.TextSize = 14
- TextLabel_5.TextWrapped = true
- mathz.Name = "mathz"
- mathz.Parent = ChildLock
- mathz.BackgroundColor3 = Color3.new(1, 1, 1)
- mathz.BackgroundTransparency = 1
- mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
- mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- mathz.ZIndex = 3
- mathz.Font = Enum.Font.SourceSans
- mathz.FontSize = Enum.FontSize.Size14
- mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
- mathz.TextColor3 = Color3.new(1, 1, 1)
- mathz.TextScaled = true
- mathz.TextSize = 14
- mathz.TextWrapped = true
- fps.Name = "fps"
- fps.Parent = Frame
- fps.BackgroundColor3 = Color3.new(1, 1, 1)
- fps.BackgroundTransparency = 1
- fps.Size = UDim2.new(0.75, 0, 0.05, 0)
- fps.ZIndex = 3
- fps.Font = Enum.Font.SourceSansLight
- fps.FontSize = Enum.FontSize.Size14
- fps.Text = "FPS: N/A"
- fps.TextColor3 = Color3.new(1, 1, 1)
- fps.TextScaled = true
- fps.TextSize = 14
- fps.TextWrapped = true
- fps.TextXAlignment = Enum.TextXAlignment.Left
- TextBox.Parent = ChildLock
- TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- TextBox.BorderSizePixel = 0
- TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
- TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextBox.ZIndex = 3
- TextBox.Font = Enum.Font.SourceSans
- TextBox.FontSize = Enum.FontSize.Size14
- TextBox.Text = "Answer (rounded to nearest tenth)"
- TextBox.TextColor3 = Color3.new(1, 1, 1)
- TextBox.TextScaled = true
- TextBox.TextSize = 14
- TextBox.TextWrapped = true
- TextBox.TextXAlignment = Enum.TextXAlignment.Left
- Black.Size = UDim2.new(1,0,1,0)
- Black.BackgroundTransparency = 1
- Black.BorderSizePixel = 0
- Black.BackgroundColor3 = Color3.new(0,0,0)
- Black.Parent = Frame_3
- TextBox.FocusLost:connect(function()
- if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then
- ChildLock:Destroy()
- childlock = false
- notify("Child lock disabled, press B to enable dildo mode.",true)
- end
- end)
- local mousedown = false
- mouse.Button1Down:connect(function()
- mousedown = true
- end)
- mouse.Button1Up:connect(function()
- mousedown = false
- slidee = false
- end)
- Slidee.MouseButton1Down:connect(function()
- slidee = true
- end)
- Slidee.MouseButton1Up:connect(function()
- slidee = false
- end)
- mouse.Move:connect(function()
- if mousedown then
- if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
- local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
- local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
- local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- end
- end
- if slidee then
- local ree = mouse.X
- if ree < Slider.AbsolutePosition.X then
- ree = Slider.AbsolutePosition.X
- elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
- ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
- end
- Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
- Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
- end
- end)
- R.FocusLost:connect(function()
- if R.Text ~= "Input" then
- if tonumber(R.Text) then
- if tonumber(R.Text) > 255 then
- R.Text = "255"
- end
- local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- R.Text = "Input"
- end
- end
- end)
- G.FocusLost:connect(function()
- if G.Text ~= "Input" then
- if tonumber(G.Text) then
- if tonumber(G.Text) > 255 then
- G.Text = "255"
- end
- local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- G.Text = "Input"
- end
- end
- end)
- B.FocusLost:connect(function()
- if B.Text ~= "Input" then
- if tonumber(B.Text) then
- if tonumber(B.Text) > 255 then
- B.Text = "255"
- end
- local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- B.Text = "Input"
- end
- end
- end)
- local open = false
- local opening = false
- Customize.MouseButton1Click:connect(function()
- if opening == false then
- if open == false then
- open = true
- opening = true
- Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
- wait(1)
- opening = false
- else
- open = false
- opening = true
- Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
- wait(1)
- opening = false
- end
- end
- end)
- Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
- function removewelds(part)
- for i,v in pairs(part:GetChildren()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- end
- function notify(msg,remove)
- local coru= coroutine.wrap(function()
- for i,v in pairs(MainGUI:GetChildren()) do
- if v:IsA('TextLabel') then v:Destroy() end
- end
- if msg then
- local TextLabel = Instance.new("TextLabel")
- local Frame = Instance.new("Frame")
- -- Properties
- TextLabel.Parent = MainGUI
- TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
- TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size60
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 50
- TextLabel.Transparency = 1
- TextLabel.TextScaled = true
- TextLabel.TextYAlignment = Enum.TextYAlignment.Top
- TextLabel.Text = ""
- TextLabel.TextXAlignment = Enum.TextXAlignment.Left
- Frame.Parent = TextLabel
- Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- Frame.BorderSizePixel = 0
- Frame.Transparency = 1
- Frame.Position = UDim2.new(0, 0, 1,0)
- Frame.Size = UDim2.new(1, 0, 0, 5)
- for i=1,10 do
- TextLabel.Transparency = TextLabel.Transparency-0.1
- TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
- Frame.Transparency = Frame.Transparency-0.1
- wait()
- end
- for i=1,#msg do
- TextLabel.Text = string.sub(msg,1,i)
- wait()
- end
- wait(1)
- if remove ~= true then
- for i=1,10 do
- TextLabel.Transparency = TextLabel.Transparency+0.1
- TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
- Frame.Transparency = Frame.Transparency+0.1
- wait()
- end
- TextLabel:Destroy()
- end
- end
- end)
- coru()
- end
- if workspace.FilteringEnabled == false then
- if workspace:PGSIsEnabled() then
- notify('Press Z to equip. Created by mustardfoot and Tollonis.',true)
- else
- notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
- end
- else
- notify('LOL this game has filtering enabled so it literally wont work here')
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- function bleed(frick,OwO)
- while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
- local reeee = coroutine.wrap(function()
- local thing = Instance.new('Part',workspace)
- thing.Size = Vector3.new(0.2,0.2,0.2)
- thing.CFrame = frick.CFrame
- thing.Transparency = 1
- thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
- thing.Material = Enum.Material.SmoothPlastic
- thing.Name = "Blood"
- thing.CanCollide =false
- thing:BreakJoints()
- local rawrxd = Instance.new('BodyForce',thing)
- rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
- local coru = coroutine.wrap(function()
- wait(0.01)
- rawrxd:Destroy()
- end)
- coru()
- local ree = Instance.new('ParticleEmitter',thing)
- if OwO ~= true then
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
- else
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
- end
- ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
- ree.Texture = 'rbxassetid://867743272'
- ree.Lifetime = NumberRange.new(0.4)
- ree.Rate = 50
- ree.LockedToPart = true
- ree.Speed = NumberRange.new(0, 2)
- thing.Touched:connect(function(tou)
- if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
- local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
- local Point1 = pos-Vector3.new(0.01,0.01,0.01)
- local Point2 = pos+Vector3.new(0.01,0.01,0.01)
- local Region = Region3.new(Point1,Point2)
- for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
- if Part.Name == "BloodPuddle" then
- tou = Part
- end
- end
- thing:Destroy()
- if tou.Name == "BloodPuddle" then
- if tou.Size.X < 1 then
- pcall(function()
- tou.Sound:Play()
- end)
- end
- local reee = tou.CFrame
- if tou.Transparency > -0.2 then
- tou.Transparency = tou.Transparency -0.1
- end
- if tou.Size.X < 5 then
- tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
- tou.CFrame = reee
- end
- elseif tou.CanCollide == true then
- local bloodlol = Instance.new('Part',workspace)
- local sound = Instance.new('Sound',bloodlol)
- sound.SoundId = 'rbxassetid://685857471'
- sound.Volume = 0.025
- sound:Play()
- bloodlol.Size=Vector3.new(1,0.2,1)
- bloodlol.Name = "BloodPuddle"
- bloodlol.Anchored = true
- bloodlol.CanCollide = false
- bloodlol.Material = Enum.Material.SmoothPlastic
- if OwO ~= true then
- bloodlol.Color = Frame_2.BackgroundColor3
- else
- bloodlol.Color = Color3.new(1,1,1)
- end
- local cyl = Instance.new('CylinderMesh',bloodlol)
- cyl.Scale = Vector3.new(1,0.1,1)
- bloodlol.CFrame = CFrame.new(pos)
- local coru=coroutine.wrap(function()
- while bloodlol.Parent ~= nil do
- if bloodlol.Transparency < 1 then
- bloodlol.Transparency = bloodlol.Transparency+0.05
- else
- bloodlol:Destroy()
- end
- wait(0.1)
- end
- end)
- coru()
- end
- end
- end)
- local coru = coroutine.wrap(function()
- wait(1)
- thing:Destroy()
- end)
- coru()
- end)
- reeee()
- wait()
- end
- end
- function stun(char)
- local found = false
- pcall(function()
- char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
- end)
- for i,v in pairs(rekt) do
- if v == char then
- found = true
- end
- end
- if found == false then
- table.insert(rekt,char)
- end
- end
- function unstun(char)
- for i,v in pairs(rekt) do
- if v == char then
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
- v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
- v:FindFirstChildOfClass('Humanoid').PlatformStand = false
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').Jump = true
- v:FindFirstChildOfClass('Humanoid').JumpPower = 50
- v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- end
- table.remove(rekt,i)
- end
- end
- end
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(character, part0, part1, attachmentName, className, properties)
- if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
- if character:FindFirstChild('HumanoidRootPart')then
- character.HumanoidRootPart.CanCollide = false
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
- v.Size = Vector3.new(1,1,1)
- end
- end
- recurse(character, function(_,v)
- if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- if part1:FindFirstChildOfClass('Motor6D') then
- part1:FindFirstChildOfClass('Motor6D'):Destroy()
- end
- if attachmentName ~= "NeckAttachment" then
- attachmentName = attachmentName.."RigAttachment"
- end
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/2
- if string.find(string.lower(part1.Name),"upper") then
- if string.find(string.lower(part1.Name),"leg") then
- collidepart.Size = part1.Size/3
- else
- collidepart.Size = part1.Size/2.5
- end
- end
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- if string.find(string.lower(part1.Name),"upper") then
- if string.find(string.lower(part1.Name),"leg") then
- attachment0.Position = Vector3.new(0,0.01,0)
- else
- attachment0.Position = Vector3.new(0,0.25,0)
- end
- else
- attachment0.Position = Vector3.new(0,-0.1,0)
- end
- end
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- end
- function R6ragdollJoint(character,limbname,attached,heded)
- pcall(function()
- if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "RightArmRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Right Shoulder') then
- character.Torso:FindFirstChild('Right Shoulder'):Destroy()
- end
- elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "LeftArmRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Left Shoulder') then
- character.Torso:FindFirstChild('Left Shoulder'):Destroy()
- end
- elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
- stun(character)
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "RightLegRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Right Hip') then
- character.Torso:FindFirstChild('Right Hip'):Destroy()
- end
- elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
- stun(character)
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "LeftLegRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Left Hip') then
- character.Torso:FindFirstChild('Left Hip'):Destroy()
- end
- elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
- if character:FindFirstChildOfClass('Humanoid') then
- character:FindFirstChildOfClass('Humanoid').Health = 0
- end
- while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- game:GetService('Debris'):AddItem(character,10)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- for _,c in pairs(part:GetChildren()) do
- if c:IsA('Weld') then c:Destroy() end
- end
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- end
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA('MeshPart') or v:IsA('BasePart') then
- for _,c in pairs(v:GetChildren()) do
- if c.Name == "Collision" then c:Destroy() end
- end
- end
- end
- if character.Torso:FindFirstChild('Neck') then
- character.Torso.Neck:Destroy()
- end
- if character:FindFirstChild('Torso') then
- local collidepart = Instance.new('Part',character.Torso)
- collidepart.Size = character.Torso.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = character.Torso.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',character.Torso)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
- if character.Torso:FindFirstChild('NeckAttachment') == nil then
- local neck = Instance.new('Attachment',character.Torso)
- neck.Name = "NeckAttachment"
- neck.Position = Vector3.new(0, 1, 0)
- end
- ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
- {"LimitsEnabled",true};
- {"UpperAngle",50};
- {"LowerAngle",-50};
- })
- end
- if attached ~= false then
- ragdollpart(character, "Right Leg")
- ragdollpart(character, "Left Leg")
- else
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.Torso.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0, 0, -180)
- local attachment0 = Instance.new('Attachment',character.Torso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- ragdollpart(character, "Right Arm")
- ragdollpart(character, "Left Arm")
- end
- end)
- end
- function getAttachment0(character,attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function ragdollpart(character,partname,attached,heded)
- if heded ~= false then
- local neck = Instance.new('Attachment',character.Head)
- neck.Name = "NeckAttachment"
- neck.Position = Vector3.new(0,-0.5,0)
- else
- local force = Instance.new('BodyForce',character.Head)
- force.Force = Vector3.new(0,500,0)
- game:GetService('Debris'):AddItem(force,0.25)
- pcall(function()
- local asdf = Instance.new('Attachment',character.Head)
- asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
- local last = asdf
- for i=1,14 do
- local bONE = Instance.new('Part',character)
- bONE.BrickColor = BrickColor.new('Institutional white')
- bONE.Size = Vector3.new(0.1,0.1,0.1)
- bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
- local lole = Instance.new('Attachment',bONE)
- local hangurself = Instance.new('RopeConstraint',bONE)
- hangurself.Attachment0 = lole
- hangurself.Attachment1 = last
- hangurself.Visible = true
- hangurself.Thickness = 0.05
- hangurself.Color = BrickColor.new('Bright red')
- hangurself.Length = 0.2
- last = lole
- end
- local bleedee = Instance.new('Part',character.Head)
- bleedee.Size = Vector3.new(0.75,0.25,0.75)
- bleedee.CanCollide = false
- bleedee.Color = Frame_2.BackgroundColor3
- bleedee.CFrame = character.Head.CFrame
- local mehs = Instance.new('CylinderMesh',bleedee)
- bleedee:BreakJoints()
- local attachment1 = Instance.new('Attachment',bleedee)
- attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character.Head)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- spawn(function()
- bleed(bleedee)
- end)
- end)
- local thing = "Torso"
- if character:FindFirstChild(thing) == nil then
- thing = "UpperTorso"
- end
- pcall(function()
- local bleedee = Instance.new('Part',character[thing])
- bleedee.Size = Vector3.new(0.75,0,0.75)
- bleedee.CanCollide = false
- bleedee.Color = Frame_2.BackgroundColor3
- bleedee.CFrame = character[thing].CFrame
- local mehs = Instance.new('CylinderMesh',bleedee)
- bleedee:BreakJoints()
- local attachment1 = Instance.new('Attachment',bleedee)
- attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character[thing])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- spawn(function()
- bleed(bleedee)
- end)
- end)
- end
- pcall(function()
- if workspace.PGSPhysicsSolverEnabled == false then
- workspace.PGSPhysicsSolverEnabled = true
- end
- end)
- if partname == "HumanoidRootPart" then
- if character:FindFirstChild('Torso') then
- partname = "Torso"
- else
- partname = "UpperTorso"
- end
- end
- if attached == false then
- if character:FindFirstChild('UpperTorso') then
- pcall(function()
- character.UpperTorso.WaistRigAttachment:Destroy()
- end)
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.UpperTorso.CFrame
- ayybleed:BreakJoints()
- ayybleed.Name = "ayybleed"
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character.UpperTorso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.LowerTorso.CFrame
- ayybleed:BreakJoints()
- ayybleed.Name = "ayybleed"
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character.LowerTorso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- pcall(function()
- local thang = "Torso"
- if character:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character.LowerTorso
- local thang = "LowerTorso"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character["Right Leg"]
- local thang = "Right Leg"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character["Left Leg"]
- local thang = "Left Leg"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- partname="Head"
- end
- if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
- if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
- ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
- end
- if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
- ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- end
- elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
- end
- if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
- ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
- stun(character)
- if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- end
- elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
- stun(character)
- if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
- if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
- if character:FindFirstChildOfClass('Humanoid') then
- character:FindFirstChildOfClass('Humanoid').Health = 0
- end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
- game:GetService('Debris'):AddItem(character,10)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- for _,c in pairs(part:GetChildren()) do
- if c:IsA('Weld') then c:Destroy() end
- end
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- end
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA('MeshPart') or v:IsA('BasePart') then
- for _,c in pairs(v:GetChildren()) do
- if c.Name == "Collision" then c:Destroy() end
- end
- end
- end
- if heded == false then
- pcall(function()
- local asdf = Instance.new('Attachment',character.Head)
- asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
- local last = asdf
- character.Head.Neck:Destroy()
- character.Head.NeckRigAttachment:Destroy()
- character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
- end)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- {"Radius",5};
- })
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
- {"LimitsEnabled",true};
- {"UpperAngle",50};
- {"LowerAngle",-50};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- end
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- end
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- end
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- end
- if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- else
- R6ragdollJoint(character,partname,attached,heded)
- end
- else
- R6ragdollJoint(character,partname,attached,heded)
- end
- end
- function grow(weld,part,endsize,endpos,amntime)
- local start = weld.C1
- local parent = weld.Parent
- local startsize = part.Size
- local particl = Instance.new("ParticleEmitter")
- particl.LightEmission = 3
- particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- particl.LightInfluence = 0.75
- particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- particl.Lifetime = NumberRange.new(0.1, 1)
- particl.Rate = 50
- particl.RotSpeed = NumberRange.new(300, 300)
- particl.Speed = NumberRange.new(0, 1)
- particl.SpreadAngle = Vector2.new(90, 90)
- particl.Parent = part
- for i=1,amntime*100 do
- weld.C1 = start:lerp(endpos,i/(amntime*100))
- part.Size = startsize:lerp(endsize,i/(amntime*100))
- weld.Parent = parent
- wait(0.01)
- end
- particl.Enabled = false
- end
- function lerp(weld,startpos,endpos,amntime,longatend)
- local waited = 0
- for i=1,amntime*100 do
- if longatend == true then
- startpos = weld.C0
- end
- weld.C0 = startpos:lerp(endpos,i/(amntime*100))
- wait(0.01)
- waited=waited+0.01
- end
- end
- function spawned()
- local usable = true
- local working = false
- local mode = "kill"
- local equipped = false
- local char = player.Character
- local blademode = "handle"
- local swinging = false
- local gettingeem = false
- local MOAN = false
- local sounding = false
- local SLESH = false
- local goteem = nil
- local grabbing = false
- local grabbed = nil
- local grabweld = nil
- local aidsificating = nil
- player.CharacterAdded:connect(function()
- if usable then
- usable = false
- end
- end)
- if char == nil then return end
- while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
- local badass = Instance.new('Sound',char.Head)
- badass.Name = 'Badass'
- badass.EmitterSize = player.CameraMaxZoomDistance+1
- badass.MaxDistance = player.CameraMaxZoomDistance+1
- badass.Volume = 10
- badass.Looped=true
- badass.SoundId = 'rbxassetid://428902535'
- local handle = Instance.new("Part", char)
- handle.BrickColor = BrickColor.new("Really black")
- handle.Material = "Metal"
- handle.CanCollide = false
- handle.Anchored = false
- handle.Shape = "Cylinder"
- handle.Size = Vector3.new(1.1, 0.3, 0.3)
- handle.BackSurface = "SmoothNoOutlines"
- handle.BottomSurface = "SmoothNoOutlines"
- handle.FrontSurface = "SmoothNoOutlines"
- handle.LeftSurface = "SmoothNoOutlines"
- handle.RightSurface = "SmoothNoOutlines"
- handle.TopSurface = "SmoothNoOutlines"
- handle.Name = "handle"
- local hweld = Instance.new("Weld", char.Torso)
- hweld.Part0 = char.Torso
- hweld.Part1 = handle
- hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- local rdd = false
- function oogabooga()
- if rdd == false then
- rdd = true
- pcall(function()
- ragdollpart(char,"Right Arm")
- ragdollpart(char,"Right Leg")
- ragdollpart(char,"Left Arm")
- ragdollpart(char,"Left Leg")
- end)
- pcall(function()
- ragdollpart(char,"RightUpperArm")
- ragdollpart(char,"RightUpperLeg")
- ragdollpart(char,"LeftUpperArm")
- ragdollpart(char,"LeftUpperLeg")
- end)
- unstun(char)
- for i,v in pairs(char:GetChildren()) do
- v.ChildAdded:connect(function(child)
- if rdd == true then
- if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then
- if child ~= grabweld then
- spawn(function()
- wait()
- child:Destroy()
- end)
- end
- end
- end
- end)
- if string.find(string.lower(v.Name),'leg') then
- if v:FindFirstChild('Collision') then
- v:FindFirstChild('Collision'):Destroy()
- end
- end
- end
- else
- rdd = false
- for i,v in pairs(char:GetChildren()) do
- if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
- v:Destroy()
- elseif v:IsA('BasePart') then
- if v:FindFirstChild('Collision') then
- v.Collision:Destroy()
- end
- for a,c in pairs(v:GetChildren()) do
- if string.find(string.lower(c.Name),"ragdoll") then
- c:Destroy()
- end
- end
- end
- end
- pcall(function()
- local ra = rightclone:Clone()
- ra.Parent = char.Torso
- ra.Part0 = char.Torso
- ra.Part1 = char["Right Arm"]
- end)
- pcall(function()
- local la = leftclone:Clone()
- la.Parent = char.Torso
- la.Part0 = char.Torso
- la.Part1 = char["Left Arm"]
- end)
- pcall(function()
- local ll = leftlegclone:Clone()
- ll.Parent = char.Torso
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- end)
- pcall(function()
- local rl = rightlegclone:Clone()
- rl.Parent = char.Torso
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- end)
- end
- end
- function getrid()
- if grabbed then
- release()
- end
- blademode = "handle"
- for _,ree in pairs(handle:GetChildren()) do
- if ree:IsA('BasePart') then
- local part = Instance.new('Part',workspace)
- part.CFrame = ree.CFrame
- part.Anchored = true
- part.CanCollide = false
- part.Size = ree.Size
- part.Transparency = 1
- ree:Destroy()
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Acceleration = Vector3.new(0, 1, 0)
- pe2.Lifetime = NumberRange.new(0.1, 0.2)
- pe2.Speed = NumberRange.new(0.5)
- pe2.Rate = 20000
- pe2.RotSpeed = NumberRange.new(-30, 30)
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
- NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
- })
- pe2.Texture = "rbxassetid://244221440"
- pe2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9, 0),
- NumberSequenceKeypoint.new(1, 0.9, 0)
- })
- pe2.ZOffset = 5
- pe2.VelocitySpread = 360
- pe2.Parent = part
- pe2.Enabled = true
- local coru=coroutine.wrap(function()
- wait(0.2)
- pe2.Enabled = false
- game:GetService('Debris'):AddItem(part,0.5)
- end)
- coru()
- else
- ree:Remove()
- end
- end
- end
- function equip()
- equipped = true
- working = true
- if char.Torso:FindFirstChild("Right Shoulder") then
- char.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local weld = Instance.new('Weld', char.Torso)
- weld.Name = "Lerping"
- weld.Part0 = char["Right Arm"]
- weld.Part1 = char.Torso
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
- wait(0.1)
- hweld.Part0 = char["Right Arm"]
- hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
- lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- weld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- working = false
- end
- function unequip()
- getrid(handle)
- equipped = false
- working = true
- if char.Torso:FindFirstChild("Right Shoulder") then
- char.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local weld = Instance.new('Weld', char.Torso)
- weld.Name = "Lerping"
- weld.Part0 = char["Right Arm"]
- weld.Part1 = char.Torso
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
- hweld.Part0 = char["Torso"]
- hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
- weld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- working = false
- end
- function dildo()
- blademode = "dildo"
- working = true
- -- 1 - pink toy
- local obj1 = Instance.new("Model")
- obj1.Name = "pink toy"
- obj1.Parent = handle
- -- 2 - Model
- local obj2 = Instance.new("Model")
- obj2.Parent = obj1
- -- 3 - Part
- local obj3 = Instance.new("Part")
- obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj3.CanCollide = false
- obj3.TopSurface = Enum.SurfaceType.Smooth
- obj3.BottomSurface = Enum.SurfaceType.Smooth
- obj3.Material = Enum.Material.SmoothPlastic
- obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
- obj3.BrickColor = BrickColor.new("Hot pink")
- obj3.Friction = 0.30000001192093
- obj3.Shape = Enum.PartType.Ball
- obj3.Parent = obj2
- obj3.Name = "tip"
- -- 4 - Part
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- obj4.CanCollide = false
- obj4.TopSurface = Enum.SurfaceType.Smooth
- obj4.BottomSurface = Enum.SurfaceType.Smooth
- obj4.Material = Enum.Material.SmoothPlastic
- obj4.Size = Vector3.new(4.09999943, 1, 1)
- obj4.BrickColor = BrickColor.new("Hot pink")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Cylinder
- obj4.Parent = obj2
- -- 5 - Part
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj5.CanCollide = false
- obj5.TopSurface = Enum.SurfaceType.Smooth
- obj5.BottomSurface = Enum.SurfaceType.Smooth
- obj5.Material = Enum.Material.SmoothPlastic
- obj5.Size = Vector3.new(0.25, 0.25, 0.25)
- obj5.BrickColor = BrickColor.new("Hot pink")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Ball
- obj5.Parent = obj2
- -- 6 - Part
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- obj6.CanCollide = false
- obj6.TopSurface = Enum.SurfaceType.Smooth
- obj6.BottomSurface = Enum.SurfaceType.Smooth
- obj6.Material = Enum.Material.SmoothPlastic
- obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- obj6.BrickColor = BrickColor.new("Hot pink")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Ball
- obj6.Parent = obj2
- -- 7 - Part
- local obj7 = Instance.new("Part")
- obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj7.CanCollide = false
- obj7.TopSurface = Enum.SurfaceType.Smooth
- obj7.BottomSurface = Enum.SurfaceType.Smooth
- obj7.Material = Enum.Material.SmoothPlastic
- obj7.Size = Vector3.new(0.25, 0.25, 0.25)
- obj7.BrickColor = BrickColor.new("Hot pink")
- obj7.Friction = 0.30000001192093
- obj7.Shape = Enum.PartType.Ball
- obj7.Parent = obj2
- -- 8 - Part
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- obj8.CanCollide = false
- obj8.TopSurface = Enum.SurfaceType.Smooth
- obj8.BottomSurface = Enum.SurfaceType.Smooth
- obj8.Material = Enum.Material.SmoothPlastic
- obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- obj8.BrickColor = BrickColor.new("Hot pink")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Ball
- obj8.Parent = obj2
- local fiREPART = obj8
- -- 9 - Part
- local obj9 = Instance.new("Part")
- obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
- obj9.CanCollide = false
- obj9.TopSurface = Enum.SurfaceType.Smooth
- obj9.BottomSurface = Enum.SurfaceType.Smooth
- obj9.Material = Enum.Material.SmoothPlastic
- obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
- obj9.BrickColor = BrickColor.new("Hot pink")
- obj9.Friction = 0.30000001192093
- obj9.Shape = Enum.PartType.Cylinder
- obj9.Parent = obj2
- -- 10 - Part
- local obj10 = Instance.new("Part")
- obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj10.CanCollide = false
- obj10.TopSurface = Enum.SurfaceType.Smooth
- obj10.BottomSurface = Enum.SurfaceType.Smooth
- obj10.Material = Enum.Material.SmoothPlastic
- obj10.Size = Vector3.new(0.25, 0.25, 0.25)
- obj10.BrickColor = BrickColor.new("Hot pink")
- obj10.Friction = 0.30000001192093
- obj10.Shape = Enum.PartType.Ball
- obj10.Parent = obj2
- -- 11 - Part
- local obj11 = Instance.new("Part")
- obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj11.CanCollide = false
- obj11.TopSurface = Enum.SurfaceType.Smooth
- obj11.BottomSurface = Enum.SurfaceType.Smooth
- obj11.Material = Enum.Material.SmoothPlastic
- obj11.Size = Vector3.new(0.25, 0.25, 0.25)
- obj11.BrickColor = BrickColor.new("Hot pink")
- obj11.Friction = 0.30000001192093
- obj11.Shape = Enum.PartType.Ball
- obj11.Parent = obj2
- -- 12 - Part
- local obj12 = Instance.new("Part")
- obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj12.CanCollide = false
- obj12.TopSurface = Enum.SurfaceType.Smooth
- obj12.BottomSurface = Enum.SurfaceType.Smooth
- obj12.Material = Enum.Material.SmoothPlastic
- obj12.Size = Vector3.new(0.25, 0.25, 0.25)
- obj12.BrickColor = BrickColor.new("Hot pink")
- obj12.Friction = 0.30000001192093
- obj12.Shape = Enum.PartType.Ball
- obj12.Parent = obj2
- -- 13 - Part
- local obj13 = Instance.new("Part")
- obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj13.CanCollide = false
- obj13.TopSurface = Enum.SurfaceType.Smooth
- obj13.BottomSurface = Enum.SurfaceType.Smooth
- obj13.Material = Enum.Material.SmoothPlastic
- obj13.Size = Vector3.new(0.25, 0.25, 0.25)
- obj13.BrickColor = BrickColor.new("Hot pink")
- obj13.Friction = 0.30000001192093
- obj13.Shape = Enum.PartType.Ball
- obj13.Parent = obj2
- -- 14 - Part
- local obj14 = Instance.new("Part")
- obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj14.CanCollide = false
- obj14.TopSurface = Enum.SurfaceType.Smooth
- obj14.BottomSurface = Enum.SurfaceType.Smooth
- obj14.Material = Enum.Material.SmoothPlastic
- obj14.Size = Vector3.new(0.25, 0.25, 0.25)
- obj14.BrickColor = BrickColor.new("Hot pink")
- obj14.Friction = 0.30000001192093
- obj14.Shape = Enum.PartType.Ball
- obj14.Parent = obj2
- -- 15 - Part
- local obj15 = Instance.new("Part")
- obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj15.CanCollide = false
- obj15.TopSurface = Enum.SurfaceType.Smooth
- obj15.BottomSurface = Enum.SurfaceType.Smooth
- obj15.Material = Enum.Material.SmoothPlastic
- obj15.Size = Vector3.new(0.25, 0.25, 0.25)
- obj15.BrickColor = BrickColor.new("Hot pink")
- obj15.Friction = 0.30000001192093
- obj15.Shape = Enum.PartType.Ball
- obj15.Parent = obj2
- -- 16 - Part
- local obj16 = Instance.new("Part")
- obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj16.CanCollide = false
- obj16.TopSurface = Enum.SurfaceType.Smooth
- obj16.BottomSurface = Enum.SurfaceType.Smooth
- obj16.Material = Enum.Material.SmoothPlastic
- obj16.Size = Vector3.new(0.25, 0.25, 0.25)
- obj16.BrickColor = BrickColor.new("Hot pink")
- obj16.Friction = 0.30000001192093
- obj16.Shape = Enum.PartType.Ball
- obj16.Parent = obj2
- -- 17 - Part
- local obj17 = Instance.new("Part")
- obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj17.CanCollide = false
- obj17.TopSurface = Enum.SurfaceType.Smooth
- obj17.BottomSurface = Enum.SurfaceType.Smooth
- obj17.Material = Enum.Material.SmoothPlastic
- obj17.Size = Vector3.new(0.25, 0.25, 0.25)
- obj17.BrickColor = BrickColor.new("Hot pink")
- obj17.Friction = 0.30000001192093
- obj17.Shape = Enum.PartType.Ball
- obj17.Parent = obj2
- -- 18 - Part
- local obj18 = Instance.new("Part")
- obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj18.CanCollide = false
- obj18.TopSurface = Enum.SurfaceType.Smooth
- obj18.BottomSurface = Enum.SurfaceType.Smooth
- obj18.Material = Enum.Material.SmoothPlastic
- obj18.Size = Vector3.new(0.25, 0.25, 0.25)
- obj18.BrickColor = BrickColor.new("Hot pink")
- obj18.Friction = 0.30000001192093
- obj18.Shape = Enum.PartType.Ball
- obj18.Parent = obj2
- -- 19 - Part
- local obj19 = Instance.new("Part")
- obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj19.CanCollide = false
- obj19.TopSurface = Enum.SurfaceType.Smooth
- obj19.BottomSurface = Enum.SurfaceType.Smooth
- obj19.Material = Enum.Material.SmoothPlastic
- obj19.Size = Vector3.new(0.25, 0.25, 0.25)
- obj19.BrickColor = BrickColor.new("Hot pink")
- obj19.Friction = 0.30000001192093
- obj19.Shape = Enum.PartType.Ball
- obj19.Parent = obj2
- -- 20 - Part
- local obj20 = Instance.new("Part")
- obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj20.CanCollide = false
- obj20.TopSurface = Enum.SurfaceType.Smooth
- obj20.BottomSurface = Enum.SurfaceType.Smooth
- obj20.Material = Enum.Material.SmoothPlastic
- obj20.Size = Vector3.new(0.25, 0.25, 0.25)
- obj20.BrickColor = BrickColor.new("Hot pink")
- obj20.Friction = 0.30000001192093
- obj20.Shape = Enum.PartType.Ball
- obj20.Parent = obj2
- -- 21 - Part
- local obj21 = Instance.new("Part")
- obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj21.CanCollide = false
- obj21.TopSurface = Enum.SurfaceType.Smooth
- obj21.BottomSurface = Enum.SurfaceType.Smooth
- obj21.Material = Enum.Material.SmoothPlastic
- obj21.Size = Vector3.new(0.25, 0.25, 0.25)
- obj21.BrickColor = BrickColor.new("Hot pink")
- obj21.Friction = 0.30000001192093
- obj21.Shape = Enum.PartType.Ball
- obj21.Parent = obj2
- -- 22 - Part
- local obj22 = Instance.new("Part")
- obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj22.CanCollide = false
- obj22.TopSurface = Enum.SurfaceType.Smooth
- obj22.BottomSurface = Enum.SurfaceType.Smooth
- obj22.Material = Enum.Material.SmoothPlastic
- obj22.Size = Vector3.new(0.25, 0.25, 0.25)
- obj22.BrickColor = BrickColor.new("Hot pink")
- obj22.Friction = 0.30000001192093
- obj22.Shape = Enum.PartType.Ball
- obj22.Parent = obj2
- -- 23 - Part
- local obj23 = Instance.new("Part")
- obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj23.CanCollide = false
- obj23.TopSurface = Enum.SurfaceType.Smooth
- obj23.BottomSurface = Enum.SurfaceType.Smooth
- obj23.Material = Enum.Material.SmoothPlastic
- obj23.Size = Vector3.new(0.25, 0.25, 0.25)
- obj23.BrickColor = BrickColor.new("Hot pink")
- obj23.Friction = 0.30000001192093
- obj23.Shape = Enum.PartType.Ball
- obj23.Parent = obj2
- -- 24 - Part
- local obj24 = Instance.new("Part")
- obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj24.CanCollide = false
- obj24.TopSurface = Enum.SurfaceType.Smooth
- obj24.BottomSurface = Enum.SurfaceType.Smooth
- obj24.Material = Enum.Material.SmoothPlastic
- obj24.Size = Vector3.new(0.25, 0.25, 0.25)
- obj24.BrickColor = BrickColor.new("Hot pink")
- obj24.Friction = 0.30000001192093
- obj24.Shape = Enum.PartType.Ball
- obj24.Parent = obj2
- -- 25 - Part
- local obj25 = Instance.new("Part")
- obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj25.CanCollide = false
- obj25.TopSurface = Enum.SurfaceType.Smooth
- obj25.BottomSurface = Enum.SurfaceType.Smooth
- obj25.Material = Enum.Material.SmoothPlastic
- obj25.Size = Vector3.new(0.25, 0.25, 0.25)
- obj25.BrickColor = BrickColor.new("Hot pink")
- obj25.Friction = 0.30000001192093
- obj25.Shape = Enum.PartType.Ball
- obj25.Parent = obj2
- -- 26 - Part
- local obj26 = Instance.new("Part")
- obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj26.CanCollide = false
- obj26.TopSurface = Enum.SurfaceType.Smooth
- obj26.BottomSurface = Enum.SurfaceType.Smooth
- obj26.Material = Enum.Material.SmoothPlastic
- obj26.Size = Vector3.new(0.25, 0.25, 0.25)
- obj26.BrickColor = BrickColor.new("Hot pink")
- obj26.Friction = 0.30000001192093
- obj26.Shape = Enum.PartType.Ball
- obj26.Parent = obj2
- -- 27 - Part
- local obj27 = Instance.new("Part")
- obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj27.CanCollide = false
- obj27.TopSurface = Enum.SurfaceType.Smooth
- obj27.BottomSurface = Enum.SurfaceType.Smooth
- obj27.Material = Enum.Material.SmoothPlastic
- obj27.Size = Vector3.new(0.25, 0.25, 0.25)
- obj27.BrickColor = BrickColor.new("Hot pink")
- obj27.Friction = 0.30000001192093
- obj27.Shape = Enum.PartType.Ball
- obj27.Parent = obj2
- -- 28 - Part
- local obj28 = Instance.new("Part")
- obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj28.CanCollide = false
- obj28.TopSurface = Enum.SurfaceType.Smooth
- obj28.BottomSurface = Enum.SurfaceType.Smooth
- obj28.Material = Enum.Material.SmoothPlastic
- obj28.Size = Vector3.new(0.25, 0.25, 0.25)
- obj28.BrickColor = BrickColor.new("Hot pink")
- obj28.Friction = 0.30000001192093
- obj28.Shape = Enum.PartType.Ball
- obj28.Parent = obj2
- -- 29 - Part
- local obj29 = Instance.new("Part")
- obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj29.CanCollide = false
- obj29.TopSurface = Enum.SurfaceType.Smooth
- obj29.BottomSurface = Enum.SurfaceType.Smooth
- obj29.Material = Enum.Material.SmoothPlastic
- obj29.Size = Vector3.new(0.25, 0.25, 0.25)
- obj29.BrickColor = BrickColor.new("Hot pink")
- obj29.Friction = 0.30000001192093
- obj29.Shape = Enum.PartType.Ball
- obj29.Parent = obj2
- -- 30 - Part
- local obj30 = Instance.new("Part")
- obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj30.CanCollide = false
- obj30.TopSurface = Enum.SurfaceType.Smooth
- obj30.BottomSurface = Enum.SurfaceType.Smooth
- obj30.Material = Enum.Material.SmoothPlastic
- obj30.Size = Vector3.new(0.25, 0.25, 0.25)
- obj30.BrickColor = BrickColor.new("Hot pink")
- obj30.Friction = 0.30000001192093
- obj30.Shape = Enum.PartType.Ball
- obj30.Parent = obj2
- -- 31 - Part
- local obj31 = Instance.new("Part")
- obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj31.CanCollide = false
- obj31.TopSurface = Enum.SurfaceType.Smooth
- obj31.BottomSurface = Enum.SurfaceType.Smooth
- obj31.Material = Enum.Material.SmoothPlastic
- obj31.Size = Vector3.new(0.25, 0.25, 0.25)
- obj31.BrickColor = BrickColor.new("Hot pink")
- obj31.Friction = 0.30000001192093
- obj31.Shape = Enum.PartType.Ball
- obj31.Parent = obj2
- -- 32 - Part
- local obj32 = Instance.new("Part")
- obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj32.CanCollide = false
- obj32.TopSurface = Enum.SurfaceType.Smooth
- obj32.BottomSurface = Enum.SurfaceType.Smooth
- obj32.Material = Enum.Material.SmoothPlastic
- obj32.Size = Vector3.new(0.25, 0.25, 0.25)
- obj32.BrickColor = BrickColor.new("Hot pink")
- obj32.Friction = 0.30000001192093
- obj32.Shape = Enum.PartType.Ball
- obj32.Parent = obj2
- -- 33 - Part
- local obj33 = Instance.new("Part")
- obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj33.CanCollide = false
- obj33.TopSurface = Enum.SurfaceType.Smooth
- obj33.BottomSurface = Enum.SurfaceType.Smooth
- obj33.Material = Enum.Material.SmoothPlastic
- obj33.Size = Vector3.new(0.25, 0.25, 0.25)
- obj33.BrickColor = BrickColor.new("Hot pink")
- obj33.Friction = 0.30000001192093
- obj33.Shape = Enum.PartType.Ball
- obj33.Parent = obj2
- -- 34 - Part
- local obj34 = Instance.new("Part")
- obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj34.CanCollide = false
- obj34.TopSurface = Enum.SurfaceType.Smooth
- obj34.BottomSurface = Enum.SurfaceType.Smooth
- obj34.Material = Enum.Material.SmoothPlastic
- obj34.Size = Vector3.new(0.25, 0.25, 0.25)
- obj34.BrickColor = BrickColor.new("Hot pink")
- obj34.Friction = 0.30000001192093
- obj34.Shape = Enum.PartType.Ball
- obj34.Parent = obj2
- -- 35 - Part
- local obj35 = Instance.new("Part")
- obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj35.CanCollide = false
- obj35.TopSurface = Enum.SurfaceType.Smooth
- obj35.BottomSurface = Enum.SurfaceType.Smooth
- obj35.Material = Enum.Material.SmoothPlastic
- obj35.Size = Vector3.new(0.25, 0.25, 0.25)
- obj35.BrickColor = BrickColor.new("Hot pink")
- obj35.Friction = 0.30000001192093
- obj35.Shape = Enum.PartType.Ball
- obj35.Parent = obj2
- -- 36 - Part
- local obj36 = Instance.new("Part")
- obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj36.CanCollide = false
- obj36.TopSurface = Enum.SurfaceType.Smooth
- obj36.BottomSurface = Enum.SurfaceType.Smooth
- obj36.Material = Enum.Material.SmoothPlastic
- obj36.Size = Vector3.new(0.25, 0.25, 0.25)
- obj36.BrickColor = BrickColor.new("Hot pink")
- obj36.Friction = 0.30000001192093
- obj36.Shape = Enum.PartType.Ball
- obj36.Parent = obj2
- -- 37 - Part
- local obj37 = Instance.new("Part")
- obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj37.CanCollide = false
- obj37.TopSurface = Enum.SurfaceType.Smooth
- obj37.BottomSurface = Enum.SurfaceType.Smooth
- obj37.Material = Enum.Material.SmoothPlastic
- obj37.Size = Vector3.new(0.25, 0.25, 0.25)
- obj37.BrickColor = BrickColor.new("Hot pink")
- obj37.Friction = 0.30000001192093
- obj37.Shape = Enum.PartType.Ball
- obj37.Parent = obj2
- -- 38 - Part
- local obj38 = Instance.new("Part")
- obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj38.CanCollide = false
- obj38.TopSurface = Enum.SurfaceType.Smooth
- obj38.BottomSurface = Enum.SurfaceType.Smooth
- obj38.Material = Enum.Material.SmoothPlastic
- obj38.Size = Vector3.new(0.25, 0.25, 0.25)
- obj38.BrickColor = BrickColor.new("Hot pink")
- obj38.Friction = 0.30000001192093
- obj38.Shape = Enum.PartType.Ball
- obj38.Parent = obj2
- -- 39 - Part
- local obj39 = Instance.new("Part")
- obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj39.CanCollide = false
- obj39.TopSurface = Enum.SurfaceType.Smooth
- obj39.BottomSurface = Enum.SurfaceType.Smooth
- obj39.Material = Enum.Material.SmoothPlastic
- obj39.Size = Vector3.new(0.25, 0.25, 0.25)
- obj39.BrickColor = BrickColor.new("Hot pink")
- obj39.Friction = 0.30000001192093
- obj39.Shape = Enum.PartType.Ball
- obj39.Parent = obj2
- -- 40 - Part
- local obj40 = Instance.new("Part")
- obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj40.CanCollide = false
- obj40.TopSurface = Enum.SurfaceType.Smooth
- obj40.BottomSurface = Enum.SurfaceType.Smooth
- obj40.Material = Enum.Material.SmoothPlastic
- obj40.Size = Vector3.new(0.25, 0.25, 0.25)
- obj40.BrickColor = BrickColor.new("Hot pink")
- obj40.Friction = 0.30000001192093
- obj40.Shape = Enum.PartType.Ball
- obj40.Parent = obj2
- -- 41 - stretches
- local obj41 = Instance.new("Model")
- obj41.Name = "stretches"
- obj41.Parent = obj1
- -- 42 - stretchlol
- local obj42 = Instance.new("Part")
- obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj42.CanCollide = false
- obj42.Transparency = 1
- obj42.TopSurface = Enum.SurfaceType.Smooth
- obj42.BottomSurface = Enum.SurfaceType.Smooth
- obj42.Material = Enum.Material.SmoothPlastic
- obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj42.BrickColor = BrickColor.new("Pastel brown")
- obj42.Friction = 0.30000001192093
- obj42.Shape = Enum.PartType.Ball
- obj42.Name = "stretchlol"
- obj42.Parent = obj41
- -- 43 - stretchlol
- local obj43 = Instance.new("Part")
- obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj43.CanCollide = false
- obj43.Transparency = 1
- obj43.TopSurface = Enum.SurfaceType.Smooth
- obj43.BottomSurface = Enum.SurfaceType.Smooth
- obj43.Material = Enum.Material.SmoothPlastic
- obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj43.BrickColor = BrickColor.new("Pastel brown")
- obj43.Friction = 0.30000001192093
- obj43.Shape = Enum.PartType.Ball
- obj43.Name = "stretchlol"
- obj43.Parent = obj41
- -- 44 - stretchlol
- local obj44 = Instance.new("Part")
- obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj44.CanCollide = false
- obj44.Transparency = 1
- obj44.TopSurface = Enum.SurfaceType.Smooth
- obj44.BottomSurface = Enum.SurfaceType.Smooth
- obj44.Material = Enum.Material.SmoothPlastic
- obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj44.BrickColor = BrickColor.new("Pastel brown")
- obj44.Friction = 0.30000001192093
- obj44.Shape = Enum.PartType.Ball
- obj44.Name = "stretchlol"
- obj44.Parent = obj41
- -- 45 - stretchlol
- local obj45 = Instance.new("Part")
- obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj45.CanCollide = false
- obj45.Transparency = 1
- obj45.TopSurface = Enum.SurfaceType.Smooth
- obj45.BottomSurface = Enum.SurfaceType.Smooth
- obj45.Material = Enum.Material.SmoothPlastic
- obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj45.BrickColor = BrickColor.new("Pastel brown")
- obj45.Friction = 0.30000001192093
- obj45.Shape = Enum.PartType.Ball
- obj45.Name = "stretchlol"
- obj45.Parent = obj41
- -- 46 - stretchlol
- local obj46 = Instance.new("Part")
- obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj46.CanCollide = false
- obj46.Transparency = 1
- obj46.TopSurface = Enum.SurfaceType.Smooth
- obj46.BottomSurface = Enum.SurfaceType.Smooth
- obj46.Material = Enum.Material.SmoothPlastic
- obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj46.BrickColor = BrickColor.new("Pastel brown")
- obj46.Friction = 0.30000001192093
- obj46.Shape = Enum.PartType.Ball
- obj46.Name = "stretchlol"
- obj46.Parent = obj41
- -- 47 - stretchlol
- local obj47 = Instance.new("Part")
- obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj47.CanCollide = false
- obj47.Transparency = 1
- obj47.TopSurface = Enum.SurfaceType.Smooth
- obj47.BottomSurface = Enum.SurfaceType.Smooth
- obj47.Material = Enum.Material.SmoothPlastic
- obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj47.BrickColor = BrickColor.new("Pastel brown")
- obj47.Friction = 0.30000001192093
- obj47.Shape = Enum.PartType.Ball
- obj47.Name = "stretchlol"
- obj47.Parent = obj41
- -- 48 - stretchlol
- local obj48 = Instance.new("Part")
- obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj48.CanCollide = false
- obj48.Transparency = 1
- obj48.TopSurface = Enum.SurfaceType.Smooth
- obj48.BottomSurface = Enum.SurfaceType.Smooth
- obj48.Material = Enum.Material.SmoothPlastic
- obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj48.BrickColor = BrickColor.new("Pastel brown")
- obj48.Friction = 0.30000001192093
- obj48.Shape = Enum.PartType.Ball
- obj48.Name = "stretchlol"
- obj48.Parent = obj41
- -- 49 - stretchlol
- local obj49 = Instance.new("Part")
- obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj49.CanCollide = false
- obj49.Transparency = 1
- obj49.TopSurface = Enum.SurfaceType.Smooth
- obj49.BottomSurface = Enum.SurfaceType.Smooth
- obj49.Material = Enum.Material.SmoothPlastic
- obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj49.BrickColor = BrickColor.new("Pastel brown")
- obj49.Friction = 0.30000001192093
- obj49.Shape = Enum.PartType.Ball
- obj49.Name = "stretchlol"
- obj49.Parent = obj41
- -- 50 - stretchlol
- local obj50 = Instance.new("Part")
- obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj50.CanCollide = false
- obj50.Transparency = 1
- obj50.TopSurface = Enum.SurfaceType.Smooth
- obj50.BottomSurface = Enum.SurfaceType.Smooth
- obj50.Material = Enum.Material.SmoothPlastic
- obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj50.BrickColor = BrickColor.new("Pastel brown")
- obj50.Friction = 0.30000001192093
- obj50.Shape = Enum.PartType.Ball
- obj50.Name = "stretchlol"
- obj50.Parent = obj41
- -- 51 - stretchlol
- local obj51 = Instance.new("Part")
- obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj51.CanCollide = false
- obj51.Transparency = 1
- obj51.TopSurface = Enum.SurfaceType.Smooth
- obj51.BottomSurface = Enum.SurfaceType.Smooth
- obj51.Material = Enum.Material.SmoothPlastic
- obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj51.BrickColor = BrickColor.new("Pastel brown")
- obj51.Friction = 0.30000001192093
- obj51.Shape = Enum.PartType.Ball
- obj51.Name = "stretchlol"
- obj51.Parent = obj41
- -- 52 - stretchlol
- local obj52 = Instance.new("Part")
- obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj52.CanCollide = false
- obj52.Transparency = 1
- obj52.TopSurface = Enum.SurfaceType.Smooth
- obj52.BottomSurface = Enum.SurfaceType.Smooth
- obj52.Material = Enum.Material.SmoothPlastic
- obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj52.BrickColor = BrickColor.new("Pastel brown")
- obj52.Friction = 0.30000001192093
- obj52.Shape = Enum.PartType.Ball
- obj52.Name = "stretchlol"
- obj52.Parent = obj41
- -- 53 - stretchlol
- local obj53 = Instance.new("Part")
- obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- obj53.CanCollide = false
- obj53.Transparency = 1
- obj53.TopSurface = Enum.SurfaceType.Smooth
- obj53.BottomSurface = Enum.SurfaceType.Smooth
- obj53.Material = Enum.Material.SmoothPlastic
- obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
- obj53.BrickColor = BrickColor.new("Pastel brown")
- obj53.Friction = 0.30000001192093
- obj53.Shape = Enum.PartType.Cylinder
- obj53.Name = "stretchlol"
- obj53.Parent = obj41
- -- 54 - stretchlol
- local obj54 = Instance.new("Part")
- obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj54.CanCollide = false
- obj54.Transparency = 1
- obj54.TopSurface = Enum.SurfaceType.Smooth
- obj54.BottomSurface = Enum.SurfaceType.Smooth
- obj54.Material = Enum.Material.SmoothPlastic
- obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj54.BrickColor = BrickColor.new("Pastel brown")
- obj54.Friction = 0.30000001192093
- obj54.Shape = Enum.PartType.Ball
- obj54.Name = "stretchlol"
- obj54.Parent = obj41
- -- 55 - stretchlol
- local obj55 = Instance.new("Part")
- obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj55.CanCollide = false
- obj55.Transparency = 1
- obj55.TopSurface = Enum.SurfaceType.Smooth
- obj55.BottomSurface = Enum.SurfaceType.Smooth
- obj55.Material = Enum.Material.SmoothPlastic
- obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj55.BrickColor = BrickColor.new("Pastel brown")
- obj55.Friction = 0.30000001192093
- obj55.Shape = Enum.PartType.Ball
- obj55.Name = "stretchlol"
- obj55.Parent = obj41
- -- 56 - stretchlol
- local obj56 = Instance.new("Part")
- obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj56.CanCollide = false
- obj56.Transparency = 1
- obj56.TopSurface = Enum.SurfaceType.Smooth
- obj56.BottomSurface = Enum.SurfaceType.Smooth
- obj56.Material = Enum.Material.SmoothPlastic
- obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj56.BrickColor = BrickColor.new("Pastel brown")
- obj56.Friction = 0.30000001192093
- obj56.Shape = Enum.PartType.Ball
- obj56.Name = "stretchlol"
- obj56.Parent = obj41
- -- 57 - stretchlol
- local obj57 = Instance.new("Part")
- obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj57.CanCollide = false
- obj57.Transparency = 1
- obj57.TopSurface = Enum.SurfaceType.Smooth
- obj57.BottomSurface = Enum.SurfaceType.Smooth
- obj57.Material = Enum.Material.SmoothPlastic
- obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj57.BrickColor = BrickColor.new("Pastel brown")
- obj57.Friction = 0.30000001192093
- obj57.Shape = Enum.PartType.Ball
- obj57.Name = "stretchlol"
- obj57.Parent = obj41
- -- 58 - stretchlol
- local obj58 = Instance.new("Part")
- obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj58.CanCollide = false
- obj58.Transparency = 1
- obj58.TopSurface = Enum.SurfaceType.Smooth
- obj58.BottomSurface = Enum.SurfaceType.Smooth
- obj58.Material = Enum.Material.SmoothPlastic
- obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj58.BrickColor = BrickColor.new("Pastel brown")
- obj58.Friction = 0.30000001192093
- obj58.Shape = Enum.PartType.Ball
- obj58.Name = "stretchlol"
- obj58.Parent = obj41
- -- 59 - stretchlol
- local obj59 = Instance.new("Part")
- obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj59.CanCollide = false
- obj59.Transparency = 1
- obj59.TopSurface = Enum.SurfaceType.Smooth
- obj59.BottomSurface = Enum.SurfaceType.Smooth
- obj59.Material = Enum.Material.SmoothPlastic
- obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj59.BrickColor = BrickColor.new("Pastel brown")
- obj59.Friction = 0.30000001192093
- obj59.Shape = Enum.PartType.Ball
- obj59.Name = "stretchlol"
- obj59.Parent = obj41
- -- 60 - stretchlol
- local obj60 = Instance.new("Part")
- obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj60.CanCollide = false
- obj60.Transparency = 1
- obj60.TopSurface = Enum.SurfaceType.Smooth
- obj60.BottomSurface = Enum.SurfaceType.Smooth
- obj60.Material = Enum.Material.SmoothPlastic
- obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj60.BrickColor = BrickColor.new("Pastel brown")
- obj60.Friction = 0.30000001192093
- obj60.Shape = Enum.PartType.Ball
- obj60.Name = "stretchlol"
- obj60.Parent = obj41
- -- 61 - stretchlol
- local obj61 = Instance.new("Part")
- obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj61.CanCollide = false
- obj61.Transparency = 1
- obj61.TopSurface = Enum.SurfaceType.Smooth
- obj61.BottomSurface = Enum.SurfaceType.Smooth
- obj61.Material = Enum.Material.SmoothPlastic
- obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj61.BrickColor = BrickColor.new("Pastel brown")
- obj61.Friction = 0.30000001192093
- obj61.Shape = Enum.PartType.Ball
- obj61.Name = "stretchlol"
- obj61.Parent = obj41
- -- 62 - stretchlol
- local obj62 = Instance.new("Part")
- obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj62.CanCollide = false
- obj62.Transparency = 1
- obj62.TopSurface = Enum.SurfaceType.Smooth
- obj62.BottomSurface = Enum.SurfaceType.Smooth
- obj62.Material = Enum.Material.SmoothPlastic
- obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj62.BrickColor = BrickColor.new("Pastel brown")
- obj62.Friction = 0.30000001192093
- obj62.Shape = Enum.PartType.Ball
- obj62.Name = "stretchlol"
- obj62.Parent = obj41
- -- 63 - stretchlol
- local obj63 = Instance.new("Part")
- obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj63.CanCollide = false
- obj63.Transparency = 1
- obj63.TopSurface = Enum.SurfaceType.Smooth
- obj63.BottomSurface = Enum.SurfaceType.Smooth
- obj63.Material = Enum.Material.SmoothPlastic
- obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj63.BrickColor = BrickColor.new("Pastel brown")
- obj63.Friction = 0.30000001192093
- obj63.Shape = Enum.PartType.Ball
- obj63.Name = "stretchlol"
- obj63.Parent = obj41
- -- 64 - stretchlol
- local obj64 = Instance.new("Part")
- obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj64.CanCollide = false
- obj64.Transparency = 1
- obj64.TopSurface = Enum.SurfaceType.Smooth
- obj64.BottomSurface = Enum.SurfaceType.Smooth
- obj64.Material = Enum.Material.SmoothPlastic
- obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj64.BrickColor = BrickColor.new("Pastel brown")
- obj64.Friction = 0.30000001192093
- obj64.Shape = Enum.PartType.Ball
- obj64.Name = "stretchlol"
- obj64.Parent = obj41
- -- 65 - stretchlol
- local obj65 = Instance.new("Part")
- obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj65.CanCollide = false
- obj65.Transparency = 1
- obj65.TopSurface = Enum.SurfaceType.Smooth
- obj65.BottomSurface = Enum.SurfaceType.Smooth
- obj65.Material = Enum.Material.SmoothPlastic
- obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj65.BrickColor = BrickColor.new("Pastel brown")
- obj65.Friction = 0.30000001192093
- obj65.Shape = Enum.PartType.Ball
- obj65.Name = "stretchlol"
- obj65.Parent = obj41
- -- 66 - stretchlol
- local obj66 = Instance.new("Part")
- obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj66.CanCollide = false
- obj66.Transparency = 1
- obj66.TopSurface = Enum.SurfaceType.Smooth
- obj66.BottomSurface = Enum.SurfaceType.Smooth
- obj66.Material = Enum.Material.SmoothPlastic
- obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj66.BrickColor = BrickColor.new("Pastel brown")
- obj66.Friction = 0.30000001192093
- obj66.Shape = Enum.PartType.Ball
- obj66.Name = "stretchlol"
- obj66.Parent = obj41
- -- 67 - stretchlol
- local obj67 = Instance.new("Part")
- obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj67.CanCollide = false
- obj67.Transparency = 1
- obj67.TopSurface = Enum.SurfaceType.Smooth
- obj67.BottomSurface = Enum.SurfaceType.Smooth
- obj67.Material = Enum.Material.SmoothPlastic
- obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj67.BrickColor = BrickColor.new("Pastel brown")
- obj67.Friction = 0.30000001192093
- obj67.Shape = Enum.PartType.Ball
- obj67.Name = "stretchlol"
- obj67.Parent = obj41
- -- 68 - stretchlol
- local obj68 = Instance.new("Part")
- obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj68.CanCollide = false
- obj68.Transparency = 1
- obj68.TopSurface = Enum.SurfaceType.Smooth
- obj68.BottomSurface = Enum.SurfaceType.Smooth
- obj68.Material = Enum.Material.SmoothPlastic
- obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj68.BrickColor = BrickColor.new("Pastel brown")
- obj68.Friction = 0.30000001192093
- obj68.Shape = Enum.PartType.Ball
- obj68.Name = "stretchlol"
- obj68.Parent = obj41
- -- 69 - stretchlol
- local obj69 = Instance.new("Part")
- obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj69.CanCollide = false
- obj69.Transparency = 1
- obj69.TopSurface = Enum.SurfaceType.Smooth
- obj69.BottomSurface = Enum.SurfaceType.Smooth
- obj69.Material = Enum.Material.SmoothPlastic
- obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- obj69.BrickColor = BrickColor.new("Pastel brown")
- obj69.Friction = 0.30000001192093
- obj69.Shape = Enum.PartType.Ball
- obj69.Name = "stretchlol"
- obj69.Parent = obj41
- -- 70 - stretchlol
- local obj70 = Instance.new("Part")
- obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj70.CanCollide = false
- obj70.Transparency = 1
- obj70.TopSurface = Enum.SurfaceType.Smooth
- obj70.BottomSurface = Enum.SurfaceType.Smooth
- obj70.Material = Enum.Material.SmoothPlastic
- obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj70.BrickColor = BrickColor.new("Pastel brown")
- obj70.Friction = 0.30000001192093
- obj70.Shape = Enum.PartType.Ball
- obj70.Name = "stretchlol"
- obj70.Parent = obj41
- -- 71 - stretchlol
- local obj71 = Instance.new("Part")
- obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj71.CanCollide = false
- obj71.Transparency = 1
- obj71.TopSurface = Enum.SurfaceType.Smooth
- obj71.BottomSurface = Enum.SurfaceType.Smooth
- obj71.Material = Enum.Material.SmoothPlastic
- obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj71.BrickColor = BrickColor.new("Pastel brown")
- obj71.Friction = 0.30000001192093
- obj71.Shape = Enum.PartType.Ball
- obj71.Name = "stretchlol"
- obj71.Parent = obj41
- -- 72 - stretchlol
- local obj72 = Instance.new("Part")
- obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj72.CanCollide = false
- obj72.Transparency = 1
- obj72.TopSurface = Enum.SurfaceType.Smooth
- obj72.BottomSurface = Enum.SurfaceType.Smooth
- obj72.Material = Enum.Material.SmoothPlastic
- obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj72.BrickColor = BrickColor.new("Pastel brown")
- obj72.Friction = 0.30000001192093
- obj72.Shape = Enum.PartType.Ball
- obj72.Name = "stretchlol"
- obj72.Parent = obj41
- -- 73 - stretchlol
- local obj73 = Instance.new("Part")
- obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj73.CanCollide = false
- obj73.Transparency = 1
- obj73.TopSurface = Enum.SurfaceType.Smooth
- obj73.BottomSurface = Enum.SurfaceType.Smooth
- obj73.Material = Enum.Material.SmoothPlastic
- obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj73.BrickColor = BrickColor.new("Pastel brown")
- obj73.Friction = 0.30000001192093
- obj73.Shape = Enum.PartType.Ball
- obj73.Name = "stretchlol"
- obj73.Parent = obj41
- -- 74 - stretchlol
- local obj74 = Instance.new("Part")
- obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj74.CanCollide = false
- obj74.Transparency = 1
- obj74.TopSurface = Enum.SurfaceType.Smooth
- obj74.BottomSurface = Enum.SurfaceType.Smooth
- obj74.Material = Enum.Material.SmoothPlastic
- obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj74.BrickColor = BrickColor.new("Pastel brown")
- obj74.Friction = 0.30000001192093
- obj74.Shape = Enum.PartType.Ball
- obj74.Name = "stretchlol"
- obj74.Parent = obj41
- -- 75 - stretchlol
- local obj75 = Instance.new("Part")
- obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj75.CanCollide = false
- obj75.Transparency = 1
- obj75.TopSurface = Enum.SurfaceType.Smooth
- obj75.BottomSurface = Enum.SurfaceType.Smooth
- obj75.Material = Enum.Material.SmoothPlastic
- obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj75.BrickColor = BrickColor.new("Pastel brown")
- obj75.Friction = 0.30000001192093
- obj75.Shape = Enum.PartType.Ball
- obj75.Name = "stretchlol"
- obj75.Parent = obj41
- -- 76 - stretchlol
- local obj76 = Instance.new("Part")
- obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj76.CanCollide = false
- obj76.Transparency = 1
- obj76.TopSurface = Enum.SurfaceType.Smooth
- obj76.BottomSurface = Enum.SurfaceType.Smooth
- obj76.Material = Enum.Material.SmoothPlastic
- obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj76.BrickColor = BrickColor.new("Pastel brown")
- obj76.Friction = 0.30000001192093
- obj76.Shape = Enum.PartType.Ball
- obj76.Name = "stretchlol"
- obj76.Parent = obj41
- obj1.PrimaryPart = obj4
- local stretches = obj41:GetChildren()
- for i,v in pairs(stretches) do
- v.Anchored = true
- v.Parent = obj1
- end
- for i,v in pairs(obj2:GetChildren()) do
- v.Anchored = true
- v.Parent = obj1
- end
- obj2:Destroy()
- obj41:Destroy()
- local previous = nil
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- if previous then
- local weld = Instance.new('Weld',v)
- weld.Part0 = v
- weld.Part1 = previous
- weld.C0 = v.CFrame:inverse() * previous.CFrame
- previous.Anchored = false
- previous.CanCollide = false
- local vee = v
- weld.AncestryChanged:connect(function(mez,par)
- wait()
- weld.Parent = vee
- end)
- end
- previous = v
- end
- end
- previous.Anchored = false
- previous.CanCollide = false
- obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
- -- 2 - Part
- local ree = Instance.new("Part")
- ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
- ree.Transparency = 0.80000001192093
- ree.Material = Enum.Material.Neon
- ree.CFrame = CFrame.new(obj4.Position)
- ree.Size = Vector3.new(5, math.huge, 5)
- ree.BrickColor = BrickColor.new("New Yeller")
- ree.Friction = 0.30000001192093
- ree.Shape = Enum.PartType.Block
- ree.Parent = handle
- -- 3 - Mesh
- local ree2 = Instance.new("CylinderMesh")
- ree2.Parent = ree
- local thing = Instance.new('BodyPosition',obj9)
- local thing2 = Instance.new('BodyPosition',ree)
- thing2.P = 100000
- thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- thing.MaxForce = Vector3.new(10000,10000,10000)
- for i=1,100 do
- thing2.Position = obj4.Position
- obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
- thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
- wait()
- end
- thing:Destroy()
- local lmfao = Instance.new('Weld',obj4)
- lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
- lmfao.Part0 = obj4
- lmfao.Part1 = handle
- ree:Destroy()
- working = false
- end
- function katanamode()
- blademode = "katana"
- -- 1 - weeb shit
- local weebshit1 = handle
- -- 16 - top cap
- local weebshit16 = Instance.new("Part")
- weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
- weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.Anchored = false
- weebshit16.BrickColor = BrickColor.new("Really black")
- weebshit16.Friction = 0.30000001192093
- weebshit16.Shape = Enum.PartType.Cylinder
- weebshit16.Name = "top cap"
- weebshit16.Parent = weebshit1
- local weld = Instance.new('Weld',weebshit16)
- weld.Part0 = weebshit16
- weld.Part1 = handle
- weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- --weld,part,endsize,endpos,amntime
- grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
- -- 8 - blade
- local weebshit8 = Instance.new("Part")
- weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.Material = Enum.Material.Metal
- weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
- weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.Anchored = false
- weebshit8.BrickColor = BrickColor.new("Dark stone grey")
- weebshit8.Friction = 0.30000001192093
- weebshit8.Shape = Enum.PartType.Block
- weebshit8.Name = "blade"
- weebshit8.Parent = weebshit1
- weebshit8:BreakJoints()
- local bld1 = weebshit8
- local weld2 = Instance.new('Weld',weebshit8)
- weld2.Part0 = weebshit8
- weld2.Part1 = handle
- weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
- local coru=coroutine.wrap(function()
- grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
- end)
- coru()
- -- 9 - blade
- local weebshit9 = Instance.new("Part")
- weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
- weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.Material = Enum.Material.Metal
- weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.Anchored = false
- weebshit9.BrickColor = BrickColor.new("Pearl")
- weebshit9.Friction = 0.30000001192093
- weebshit9.Shape = Enum.PartType.Block
- weebshit9.Name = "blade"
- weebshit9.Parent = weebshit8
- local bld2 = weebshit9
- local weld3 = Instance.new('Weld',weebshit9)
- weld3.Part0 = weebshit9
- weld3.Part1 = weebshit8
- weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
- -- 10 - blade
- local weebshit10 = Instance.new("Part")
- weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
- weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.Material = Enum.Material.Metal
- weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.Anchored = false
- weebshit10.BrickColor = BrickColor.new("Dark stone grey")
- weebshit10.Friction = 0.30000001192093
- weebshit10.Shape = Enum.PartType.Block
- weebshit10.Name = "blade"
- weebshit10.Parent = weebshit1
- local weld4 = Instance.new('Weld',weebshit10)
- weld4.Part0 = weebshit10
- weld4.Part1 = weebshit8
- weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
- local coru=coroutine.wrap(function()
- grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
- end)
- coru()
- -- 11 - blade
- local weebshit11 = Instance.new("Part")
- weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
- weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.Material = Enum.Material.Metal
- weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.Anchored = false
- weebshit11.BrickColor = BrickColor.new("Pearl")
- weebshit11.Friction = 0.30000001192093
- weebshit11.Shape = Enum.PartType.Block
- weebshit11.Name = "blade"
- weebshit11.Parent = weebshit1
- local weld5 = Instance.new('Weld',weebshit10)
- weld5.Part0 = weebshit10
- weld5.Part1 = weebshit11
- weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 15 - blade
- local weebshit15 = Instance.new("Part")
- weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
- weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.Material = Enum.Material.Metal
- weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
- weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.Anchored = false
- weebshit15.BrickColor = BrickColor.new("Dark stone grey")
- weebshit15.Friction = 0.30000001192093
- weebshit15.Shape = Enum.PartType.Block
- weebshit15.Name = "blade"
- weebshit15.Parent = weebshit1
- local weld6 = Instance.new('Weld',weebshit15)
- weld6.Part0 = weebshit15
- weld6.Part1 = weebshit10
- weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
- local coru=coroutine.wrap(function()
- grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
- end)
- coru()
- -- 12 - blade
- local weebshit12 = Instance.new("Part")
- weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.Material = Enum.Material.Metal
- weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.Anchored = false
- weebshit12.BrickColor = BrickColor.new("Pearl")
- weebshit12.Friction = 0.30000001192093
- weebshit12.Shape = Enum.PartType.Block
- weebshit12.Name = "blade"
- weebshit12.Parent = weebshit1
- local weld7 = Instance.new('Weld',weebshit12)
- weld7.Part0 = weebshit12
- weld7.Part1 = weebshit15
- weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 14 - blade
- local weebshit14 = Instance.new("Part")
- weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
- weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.Material = Enum.Material.Metal
- weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.Anchored = false
- weebshit14.BrickColor = BrickColor.new("Dark stone grey")
- weebshit14.Friction = 0.30000001192093
- weebshit14.Shape = Enum.PartType.Block
- weebshit14.Name = "blade"
- weebshit14.Parent = weebshit1
- local weld8 = Instance.new('Weld',weebshit14)
- weld8.Part0 = weebshit14
- weld8.Part1 = weebshit15
- weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
- local coru=coroutine.wrap(function()
- grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
- end)
- coru()
- -- 13 - blade
- local weebshit13 = Instance.new("Part")
- weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
- weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.Material = Enum.Material.Metal
- weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.Anchored = false
- weebshit13.BrickColor = BrickColor.new("Pearl")
- weebshit13.Friction = 0.30000001192093
- weebshit13.Shape = Enum.PartType.Block
- weebshit13.Name = "blade"
- weebshit13.Parent = weebshit1
- local weld9 = Instance.new('Weld',weebshit13)
- weld9.Part0 = weebshit13
- weld9.Part1 = weebshit14
- weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 18 - blade
- local weebshit18 = Instance.new("WedgePart")
- weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.Material = Enum.Material.Metal
- weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
- weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.Anchored = false
- weebshit18.BrickColor = BrickColor.new("Dark stone grey")
- weebshit18.Friction = 0.30000001192093
- weebshit18.Name = "blade"
- weebshit18.Parent = weebshit1
- local weld10 = Instance.new('Weld',weebshit18)
- weld10.Part0 = weebshit18
- weld10.Part1 = weebshit14
- weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
- local coru=coroutine.wrap(function()
- grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
- end)
- coru()
- -- 19 - blade
- local weebshit19 = Instance.new("WedgePart")
- weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.Material = Enum.Material.Metal
- weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
- weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.Anchored = false
- weebshit19.BrickColor = BrickColor.new("Pearl")
- weebshit19.Friction = 0.30000001192093
- weebshit19.Name = "blade"
- weebshit19.Parent = weebshit1
- local weld11 = Instance.new('Weld',weebshit19)
- weld11.Part0 = weebshit19
- weld11.Part1 = weebshit18
- weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
- local coru=coroutine.wrap(function()
- grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
- end)
- coru()
- end
- function gunmode()
- working = true
- working = false
- end
- function knifemode()
- blademode = "knife"
- -- 6 - thicc cap
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Size = Vector3.new(0.3, 0.3, 0.3)
- obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Anchored = false
- obj6.BrickColor = BrickColor.new("Really black")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Ball
- obj6.Name = "thicc cap"
- obj6.Parent = handle
- local weld2 = Instance.new('Weld',obj6)
- weld2.Part0 = obj6
- weld2.Part1 = handle
- weld2.C0 = CFrame.new(0.4, 0, 0)
- grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)
- -- 8 - thicc top cap
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Size = Vector3.new(0.3, 0.3, 0.3)
- obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Anchored = false
- obj8.BrickColor = BrickColor.new("Really black")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Ball
- obj8.Name = "thicc top cap"
- obj8.Parent = handle
- local weld1 = Instance.new('Weld',obj8)
- weld1.Part0 = obj8
- weld1.Part1 = handle
- weld1.C0 = CFrame.new(-0.4, 0, 0)
- grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
- -- 4 - thicc blade
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
- obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Material = Enum.Material.Metal
- obj4.Size = Vector3.new(0.23, 0.1, 0.1)
- obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Anchored = false
- obj4.BrickColor = BrickColor.new("Dark stone grey")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Block
- obj4.Name = "blade"
- obj4.Parent = handle
- local weld4 = Instance.new('Weld',obj4)
- weld4.Part0 = obj4
- weld4.Part1 = handle
- weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
- local coru=coroutine.wrap(function()
- grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
- end)
- coru()
- -- 5 - thicc blade
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Material = Enum.Material.Metal
- obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
- obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Anchored = false
- obj5.BrickColor = BrickColor.new("Pearl")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Name = "blade"
- obj5.Parent = handle
- local weld5 = Instance.new('Weld',obj5)
- weld5.Part0 = obj5
- weld5.Part1 = obj4
- weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
- grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)
- -- 3 - thicc blade
- local obj3 = Instance.new("WedgePart")
- obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Material = Enum.Material.Metal
- obj3.Size = Vector3.new(0.1, 0, 0.23)
- obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Anchored = false
- obj3.BrickColor = BrickColor.new("Dark stone grey")
- obj3.Friction = 0.30000001192093
- obj3.Name = "blade"
- obj3.Parent = handle
- local weld6 = Instance.new('Weld',obj3)
- weld6.Part0 = obj3
- weld6.Part1 = obj4
- weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- local coru=coroutine.wrap(function()
- grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
- end)
- coru()
- -- 2 - thicc blade
- local obj2 = Instance.new("WedgePart")
- obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Material = Enum.Material.Metal
- obj2.Size = Vector3.new(0.05, 0, 0.26)
- obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Anchored = false
- obj2.BrickColor = BrickColor.new("Lily white")
- obj2.Friction = 0.30000001192093
- obj2.Name = "blade"
- obj2.Parent = handle
- local weld7 = Instance.new('Weld',obj2)
- weld7.Part0 = obj2
- weld7.Part1 = obj4
- weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
- end
- function raep()
- working = true
- pcall(function()
- local holyshit = Instance.new("Sound", handle)
- holyshit.SoundId = "rbxassetid://345287845"
- holyshit.Volume = 5
- holyshit:Play()
- holyshit.TimePosition = 0.6
- --[[local waitwhatthefuck = Instance.new("Sound", handle)
- waitwhatthefuck.SoundId = "rbxassetid://864314263"
- waitwhatthefuck:Play()]]--
- local coru=coroutine.wrap(function()
- wait(1.95)
- holyshit.TimePosition = 2.8
- end)
- coru()
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local rweld = Instance.new("Weld", char["Right Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- local lweld = Instance.new("Weld", char["Left Arm"])
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- char.Humanoid.WalkSpeed = 16
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)
- local particl = Instance.new("ParticleEmitter")
- particl.LightEmission = 3
- particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- particl.LightInfluence = 0.75
- particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- particl.Lifetime = NumberRange.new(0.1, 0.5)
- particl.Rate = 50
- particl.RotSpeed = NumberRange.new(300, 300)
- particl.Speed = NumberRange.new(0, 1)
- particl.SpreadAngle = Vector2.new(90, 90)
- particl.Parent = handle
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- cooldildo = particl:Clone()
- cooldildo.Parent = v
- end
- end
- particl:Remove()
- wait(1)
- MOAN = true
- char.Humanoid.WalkSpeed = 75
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
- local omgg = 0
- repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
- holyshit:Destroy()
- char.Humanoid.WalkSpeed = 16
- MOAN = false
- if aidsificating == nil then
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- v:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- else
- pcall(function()
- aidsificating.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(aidsificating,"Right Arm")
- ragdollpart(aidsificating,"Right Leg")
- ragdollpart(aidsificating,"Left Arm")
- ragdollpart(aidsificating,"Left Leg")
- end)
- pcall(function()
- ragdollpart(aidsificating,"RightUpperArm")
- ragdollpart(aidsificating,"RightUpperLeg")
- ragdollpart(aidsificating,"LeftUpperArm")
- ragdollpart(aidsificating,"LeftUpperLeg")
- end)
- pcall(function()
- local weld = Instance.new('Weld',aidsificating.Torso)
- weld.Part0 = aidsificating.Torso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.BrickColor = aidsificating.Torso.BrickColor
- v.Transparency = 0
- end
- end
- end)
- pcall(function()
- local weld = Instance.new('Weld',aidsificating.UpperTorso)
- weld.Part0 = aidsificating.UpperTorso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.BrickColor = aidsificating.UpperTorso.BrickColor
- v.Transparency = 0
- end
- end
- end)
- lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
- wait(2)
- for i,v in pairs(aidsificating:GetDescendants()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- pcall(function()
- ragdollpart(aidsificating,"Head")
- end)
- pcall(function()
- local thang = "Torso"
- if aidsificating:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',aidsificating)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = aidsificating[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-1,0)
- attachment1.Orientation = Vector3.new(180, 0, 0)
- local attachment0 = Instance.new('Attachment',aidsificating[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = aidsificating
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed,true)
- end)
- bleedBLEED()
- end)
- aidsificating = nil
- pcall(function()
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.Transparency = 1
- end
- end
- end)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
- wait(0.1)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end
- end)
- working = false
- end
- function katanaQ()
- working = true
- swinging = true
- gettingeem = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- pcall(function()
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- end)
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
- end)
- coru()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
- local ree=0
- while goteem == nil and ree < 1 do
- wait(0.05)
- ree=ree+0.05
- end
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- gettingeem = false
- swinging = false
- if goteem then
- wait(2)
- pcall(function()
- local sounn = Instance.new("Sound", goteem.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- end)
- ragdollpart(goteem,"Head")
- for i,v in pairs(goteem:GetDescendants()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- goteem = nil
- end
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- swinging = false
- gettingeem = false
- working = false
- end
- local function katanaE()
- working = true
- swinging = true
- SLESH = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
- end)
- coru()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)
- wait(1)
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- swinging = false
- SLESH = false
- working = false
- end
- function begoneTHOUGHT()
- working = true
- pcall(function()
- local thott = Instance.new("Sound", char)
- thott.SoundId = "rbxassetid://949916584"
- thott.Volume = 1
- thott.TimePosition = 0.5
- thott.PlaybackSpeed = 1
- thott.EmitterSize = player.CameraMaxZoomDistance+1
- thott.MaxDistance = player.CameraMaxZoomDistance+1
- thott:Play()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
- wait(0.5)
- local thote = Instance.new("Sound", char.Head)
- thote.SoundId = "rbxassetid://358498516"
- thote.Volume = 1
- thote:Play()
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
- wait(0.04)
- local ree = Instance.new('Part',workspace)
- ree.Shape = Enum.PartType.Cylinder
- ree.CanCollide = false
- ree.Anchored = false
- ree.Size = Vector3.new(0.5,2,2)
- ree.TopSurface = Enum.SurfaceType.Smooth
- ree.BottomSurface = Enum.SurfaceType.Smooth
- ree.Transparency = 0.8
- ree.Material =Enum.Material.Neon
- ree.BrickColor = BrickColor.new('Toothpaste')
- ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
- ree:BreakJoints()
- local reee = Instance.new("Sound", ree)
- reee.SoundId = "rbxassetid://138677306"
- reee:Play()
- local heck = Instance.new('BodyVelocity',ree)
- heck.Velocity = ree.CFrame.rightVector*50
- heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local coru=coroutine.wrap(function()
- for i=1,21 do
- local cf = ree.CFrame
- ree.Size = ree.Size+Vector3.new(0,2,2)
- ree.CFrame = cf
- wait()
- end
- for i=1,4 do
- local cf = ree.CFrame
- ree.Size = ree.Size+Vector3.new(0,2,2)
- ree.CFrame = cf
- ree.Transparency = ree.Transparency + 0.05
- wait()
- end
- ree:Destroy()
- end)
- coru()
- ree.Touched:connect(function(hit)
- if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
- ragdollpart(hit.Parent,"Head")
- end
- end)
- wait(0.5)
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- working = false
- end
- function katanaswing()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
- wait(0.2)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- swinging = true
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
- wait(0.2)
- swinging = false
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- lweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- working = false
- end
- function throw()
- working = true
- pcall(function()
- local rweld = char["Right Arm"]:FindFirstChild("Weld")
- local lweld = char["Left Arm"]:FindFirstChild("Weld")
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local throwsound = Instance.new("Sound", char.Head)
- throwsound.SoundId = "rbxassetid://711753382"
- throwsound.PlaybackSpeed = 0.75
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
- end)
- cor()
- cor2()
- grabweld:Remove()
- throwsound:Play()
- local throwvel = Instance.new("BodyThrust")
- throwvel.Force = Vector3.new(0, 3000, -2000)
- pcall(function()
- throwvel.Parent = grabbed.Torso
- end)
- pcall(function()
- throwvel.Parent = grabbed.UpperTorso
- end)
- lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
- wait(0.15)
- throwvel:Remove()
- local cor = coroutine.wrap(function()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- cor2()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- local lolgrabbed = grabbed
- spawn(function()
- wait(2)
- unstun(lolgrabbed)
- end)
- end)
- grabbed = nil
- working = false
- end
- function whoosh(vroom)
- vroom.Parent = workspace
- vroom.Name = "Projectile"
- vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- vroom.Anchored = false
- game:GetService('Debris'):AddItem(vroom,10)
- local flyy = Instance.new('BodyVelocity',vroom)
- flyy.Velocity = vroom.CFrame.rightVector*200
- local touched = false
- for i,v in pairs(vroom:GetChildren()) do
- if v:IsA('BasePart') then
- v.Touched:connect(function(hit)
- local pos = vroom.CFrame
- if touched == false then
- if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
- touched = true
- local before = hit.Anchored
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
- hit.Anchored = true
- flyy:Destroy()
- pcall(function()
- local weld = Instance.new('Weld',hit)
- weld.Part0 = hit
- weld.Part1 = vroom
- weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
- local ayybleed = Instance.new('Part',hit)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = hit.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- local attachment0 = Instance.new('Attachment',hit)
- for i,v in pairs(vroom:GetChildren()) do
- if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
- v.Name = "REEEE"
- end
- end
- attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
- attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = attachment0
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
- game:GetService('Debris'):AddItem(ayybleed,7.5)
- end
- end)
- hit.Anchored = before
- vroom.Anchored = false
- vroom.CanCollide = true
- pcall(function()
- vroom:FindFirstChildOfClass('Trail'):Destroy()
- end)
- for i,v in pairs(vroom:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
- pcall(function()
- hit.Parent.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(hit.Parent,"Left Arm")
- ragdollpart(hit.Parent,"Left Leg")
- ragdollpart(hit.Parent,"Right Arm")
- ragdollpart(hit.Parent,"Right Leg")
- end)
- pcall(function()
- ragdollpart(hit.Parent,"LeftUpperLeg")
- ragdollpart(hit.Parent,"RightUpperLeg")
- ragdollpart(hit.Parent,"LeftUpperArm")
- ragdollpart(hit.Parent,"RightUpperArm")
- end)
- spawn(function()
- wait(5)
- ragdollpart(hit.Parent,"Head")
- end)
- else
- pcall(function()
- ragdollpart(hit.Parent,hit.Name)
- end)
- end
- elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
- touched = true
- local before = hit.Anchored
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- hit.Anchored = true
- flyy:Destroy()
- vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
- pcall(function()
- local weld = Instance.new('Weld',hit)
- weld.Part0 = hit
- weld.Part1 = vroom
- weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
- end)
- pcall(function()
- vroom:FindFirstChildOfClass('Trail'):Destroy()
- end)
- hit.Anchored = before
- vroom.Anchored = false
- end
- end
- end)
- end
- end
- end
- function fling()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
- wait(0.2)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
- end)
- cor()
- cor2()
- whoosh(handle:Clone())
- for i, v in pairs(handle:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- handle.Transparency = 1
- trail:Remove()
- at1:Remove()
- at2:Remove()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
- wait(0.2)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
- for i, v in pairs(handle:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- end
- end
- handle.Transparency = 0
- hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end)
- working = false
- end
- function kill()
- working = true
- pcall(function()
- local rweld = char["Right Arm"]:FindFirstChild("Weld")
- local lweld = char["Left Arm"]:FindFirstChild("Weld")
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local killsound = Instance.new("Sound", grabbed.Head)
- killsound.SoundId = "rbxassetid://150315649"
- killsound.PlaybackSpeed = 1.2
- local killsoundac = Instance.new("Sound", grabbed.Head)
- killsoundac.SoundId = "rbxassetid://162194585"
- killsoundac.PlaybackSpeed = 1
- killsoundac.Volume = 1
- local throwsound = Instance.new("Sound", char.Head)
- throwsound.SoundId = "rbxassetid://711753382"
- throwsound.PlaybackSpeed = 0.75
- local chokesound = Instance.new("Sound", grabbed.Head)
- chokesound.SoundId = "rbxassetid://418658161"
- chokesound.TimePosition = 3
- chokesound.PlaybackSpeed = 1
- local bleedsound = Instance.new("Sound", grabbed.Head)
- bleedsound.SoundId = "rbxassetid://244502094"
- bleedsound.PlaybackSpeed = 1.5
- bleedsound.Volume = 1
- pitchun = math.random(9, 12)/10
- pitchdos = math.random(9, 13)/10
- killsound.PlaybackSpeed = pitchun
- killsoundac.PlaybackSpeed = pitchdos
- chokesound.PlaybackSpeed = pitchun
- pcall(function()
- grabbed.HumanoidRootPart:Destroy()
- end)
- lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
- wait(0.2)
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
- killsound:Play()
- killsoundac:Play()
- chokesound:Play()
- bleedsound:Play()
- local ayybleed = Instance.new('Part',grabbed)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0.5
- ayybleed.CFrame = grabbed.Head.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(-0.55,0,0)
- attachment1.Orientation = Vector3.new(90, 0, -90)
- local attachment0 = Instance.new('Attachment')
- pcall(function()
- attachment0.Parent = grabbed.Torso
- end)
- pcall(function()
- attachment0.Parent = grabbed.UpperTorso
- end)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- pcall(function()
- constraint.Parent = grabbed.Torso
- end)
- pcall(function()
- constraint.Parent = grabbed.UpperTorso
- end)
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- wait(0.2)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
- local coru=coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
- end)
- coru()
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
- end)
- cor()
- grabweld:Remove()
- throwsound:Play()
- local throwvel = Instance.new("BodyThrust")
- throwvel.Force = Vector3.new(0, 3000, -1000)
- pcall(function()
- throwvel.Parent = grabbed.Torso
- end)
- pcall(function()
- throwvel.Parent = grabbed.UpperTorso
- end)
- trail:Remove()
- at1:Remove()
- at2:Remove()
- lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
- pcall(function()
- ragdollpart(grabbed,"Left Arm")
- ragdollpart(grabbed,"Left Leg")
- ragdollpart(grabbed,"Right Arm")
- ragdollpart(grabbed,"Right Leg")
- end)
- pcall(function()
- ragdollpart(grabbed,"LeftUpperLeg")
- ragdollpart(grabbed,"RightUpperLeg")
- ragdollpart(grabbed,"LeftUpperArm")
- ragdollpart(grabbed,"RightUpperArm")
- end)
- wait(0.15)
- throwvel:Remove()
- local cor = coroutine.wrap(function()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- cor2()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- local coru2=coroutine.wrap(function()
- local whyy = grabbed
- local continue = true
- local repeats = 0
- while continue == true do
- local ree = pcall(function()
- if repeats < 20 then
- whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
- repeats = repeats+1
- if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
- continue = false
- end
- else
- continue = false
- end
- end)
- if ree == false then
- continue = false
- end
- if continue == true then
- wait(0.2)
- end
- end
- ragdollpart(whyy,"Head")
- end)
- coru2()
- throwsound:Remove()
- killsound:Remove()
- end)
- grabbed = nil
- working = false
- end
- function release()
- working = true
- pcall(function()
- unstun(grabbed)
- grabbed = nil
- grabweld:Destroy()
- removewelds(char["Right Arm"])
- removewelds(char["Left Arm"])
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105))
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105))
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end)
- working = false
- end
- function grab()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local spinnyshit = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07)
- end)
- spinnyshit()
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08)
- wait(0.15)
- grabbing = true
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08)
- at1:Remove()
- at2:Remove()
- trail:Remove()
- wait(0.3)
- grabbing = false
- if grabbed == nil then
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end
- end)
- working = false
- end
- mouse.KeyDown:connect(function(kkk)
- local key = kkk:lower()
- if usable and working == false then
- if key == "z" then
- if equipped == false then
- if firsttime then
- firsttime = false
- notify("Equipped || Press X or C to equip one of two weapons",true)
- else
- notify("Equipped")
- end
- equip()
- else
- notify("Unequipped")
- unequip()
- end
- elseif key == "x" then
- if blademode ~= "katana" and equipped == true then
- getrid(handle)
- if firsttime2 then
- firsttime2 = false
- notify("Katana mode enabled || Press Q, E, or click to perform an action",true)
- else
- notify("Katana mode enabled")
- end
- katanamode()
- elseif blademode == "katana" then
- getrid(handle)
- notify("Katana mode disabled")
- end
- elseif key == "v" then
- if blademode ~= "gun" and equipped == true then
- getrid(handle)
- if firsttime5 then
- firsttime5 = false
- notify("Gun mode enabled || Click to perform an action",true)
- else
- notify("Gun mode enabled")
- end
- gunmode()
- elseif blademode == "gun" then
- getrid(handle)
- notify("Gun mode disabled")
- end
- elseif key == "b" then
- if childlock == false then
- if blademode ~= "dildo" and equipped == true then
- getrid(handle)
- if firsttime4 then
- firsttime4 = false
- notify("Dildo mode enabled || Click to perform an action",true)
- else
- notify("Dildo mode enabled")
- end
- dildo()
- elseif blademode == "dildo" then
- notify("Dildo mode disabled")
- getrid(handle)
- end
- end
- elseif key == "c" then
- if blademode ~= "knife" and equipped == true then
- getrid(handle)
- if firsttime3 then
- firsttime3 = false
- notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true)
- else
- notify("Knife mode enabled")
- end
- knifemode()
- elseif blademode == "knife" then
- notify("Knife mode disabled")
- getrid(handle)
- end
- elseif key == "q" then
- if blademode == "katana" then
- notify()
- katanaQ()
- elseif blademode == "knife" then
- mode = "release"
- notify("Mode changed to "..mode)
- end
- elseif key == "e" then
- if blademode == "katana" then
- notify()
- katanaE()
- elseif blademode == "knife" then
- mode = "throw"
- notify("Mode changed to "..mode)
- end
- elseif key == "f" then
- if blademode == "handle" then
- notify([[BEGONE
- THOT]])
- begoneTHOUGHT()
- elseif blademode == "knife" then
- mode = "kill"
- notify("Mode changed to "..mode)
- end
- elseif key == "t" then
- if blademode == "knife" then
- mode = "fling"
- notify("Mode changed to "..mode)
- end
- end
- end
- if key == "m" and sounding == false then
- --badass mode
- pcall(function()
- if badass.Playing == false then
- sounding = true
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA('Sound') and v~=player.Character.Head.Badass then
- v:Stop()
- end
- end
- badass:Play()
- badass.Volume = 10
- sounding = false
- else
- sounding = true
- for i=1,100 do
- badass.Volume = badass.Volume-0.1
- wait()
- end
- badass.Volume = 0
- badass:Stop()
- sounding = false
- end
- end)
- end
- if key == "r" then
- rag1 = true
- if rag1 == true and rag2 == true then
- oogabooga()
- end
- end
- if key == "g" then
- rag2 = true
- if rag1 == true and rag2 == true then
- oogabooga()
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "r" then
- rag1 = false
- end
- if key == "g" then
- rag2 = false
- end
- end)
- handle.ChildAdded:connect(function(child)
- if child:IsA('BasePart') then
- child.CanCollide = false
- if child.Name == "blade" then
- child.Touched:connect(function(hit)
- if blademode == "katana" and swinging then
- if gettingeem then
- if goteem == nil then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- goteem = hit.Parent
- pcall(function()
- goteem.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(goteem,"Right Arm")
- ragdollpart(goteem,"Right Leg")
- ragdollpart(goteem,"Left Arm")
- ragdollpart(goteem,"Left Leg")
- end)
- pcall(function()
- ragdollpart(goteem,"RightUpperArm")
- ragdollpart(goteem,"RightUpperLeg")
- ragdollpart(goteem,"LeftUpperArm")
- ragdollpart(goteem,"LeftUpperLeg")
- end)
- pcall(function()
- local weld = Instance.new('Weld',goteem.Torso)
- weld.Part0 = goteem.Torso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
- end)
- pcall(function()
- local weld = Instance.new('Weld',goteem.UpperTorso)
- weld.Part0 = goteem.UpperTorso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
- end)
- pcall(function()
- local thang = "Torso"
- if goteem:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',goteem)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = goteem[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,0,0)
- attachment1.Orientation = Vector3.new(-90, 0, -90)
- local attachment0 = Instance.new('Attachment',goteem[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = goteem
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- end
- elseif SLESH then
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- ragdollpart(hit.Parent,hit.Name,false)
- end
- else
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- swinging = false
- ragdollpart(hit.Parent,"Head",true,false)
- end
- end
- elseif blademode == "knife" then
- if grabbing == true and grabbed == nil then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- grabbed = hit.Parent
- stun(grabbed)
- local grabwelds = Instance.new("Weld", char.Torso)
- grabwelds.Part0 = char.Torso
- pcall(function()
- grabwelds.Part1 = grabbed.Torso
- end)
- pcall(function()
- grabwelds.Part1 = grabbed.UpperTorso
- end)
- grabwelds.C0 = CFrame.new(-0.45, 0, -1)
- grabweld = grabwelds
- end
- end
- end
- end)
- end
- elseif child:IsA("Model") then
- child.ChildAdded:connect(function(dildotip)
- if dildotip:IsA('BasePart') then
- dildotip.Touched:connect(function(hit)
- if MOAN == true then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sound = Instance.new('Sound',hit.Parent.Head)
- sound.SoundId = 'rbxassetid://959679286'
- sound.Volume = 5
- sound:Play()
- local sound3 = Instance.new("Sound",hit.Parent.Head)
- sound3.Volume = 5.5
- sound3.SoundId = "rbxassetid://702631545"
- sound3:Play()
- pcall(function()
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA('Decal') then v:Destroy() end
- end
- end)
- pcall(function()
- local ree=Instance.new('Decal',hit.Parent.Head)
- ree.Name = "face"
- ree.Texture = "rbxassetid://996521543"
- end)
- MOAN = false
- aidsificating = hit.Parent
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- v:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- end
- end
- end)
- end
- end)
- end
- end)
- mouse.Button1Down:connect(function(jew)
- if usable and working == false and equipped then
- if blademode == "katana" then
- notify()
- katanaswing()
- elseif blademode == "knife" then
- notify()
- if grabbed == nil then
- if mode == "fling" then
- fling()
- else
- grab()
- end
- elseif grabbed ~= nil then
- if mode == "kill" then
- kill()
- elseif mode == "throw" then
- throw()
- elseif mode == "release" then
- release()
- end
- end
- elseif blademode == "dildo" then
- raep()
- end
- end
- end)
- end
- spawned()
- player.CharacterAdded:connect(function()
- spawned()
- end)
- local avgs = {}
- game:GetService('RunService').Heartbeat:connect(function(step)
- local ofps = math.floor((60/(step*60))*10)/10
- if #avgs > 100 then
- table.remove(avgs,1)
- end
- table.insert(avgs,#avgs+1,ofps)
- local fpsa = 0
- for i,v in pairs(avgs) do
- fpsa = fpsa+v
- end
- fpsa = math.floor(fpsa/#avgs)
- fps.Text = 'FPS: '..tostring(fpsa)
- end)
- while true do
- for i,v in pairs(rekt) do
- if v.Parent ~= nil then
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('Tool') then
- c.ManualActivationOnly = true
- wait()
- if game:GetService('Players'):GetPlayerFromCharacter(v) then
- c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
- c.ManualActivationOnly = false
- end
- end
- end
- v:FindFirstChildOfClass('Humanoid').PlatformStand = true
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').JumpPower = 0
- v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
- v:FindFirstChildOfClass('Humanoid').Name = "hecc"
- else
- table.remove(rekt,i)
- end
- else
- table.remove(rekt,i)
- end
- end
- wait()
- end
- end)
- ta.Name = "ta"
- ta.Parent = Main
- ta.BackgroundColor3 = Color3.new(1, 1, 1)
- ta.Position = UDim2.new(0, 21, 0, 91)
- ta.Size = UDim2.new(0, 99, 0, 43)
- ta.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- ta.Font = Enum.Font.SourceSans
- ta.Text = "Titan"
- ta.TextSize = 20
- ta.MouseButton1Down:connect(function()
- -- the hottest shit to ever shit on a plate by king_absalom
- -- UPDATE: I have removed the long ass intro and the hat (Because it wont load and if it does it will take a long time to do so)
- --[[
- "Created by: Wizardunstopable and MatterGh0st"
- Oh, I didn't know editing King_Absalom's script makes it "YOURS"
- #sarcasm
- anyways
- "Give Credit Plz and DONT LEAK THIS"
- its an edit so.. i'll just leak it anyways. ;)
- ]]
- -------The Dark Ruler V2--------Created by: Wizardunstopable and MatterGh0st------Give Credit Plz and DONT LEAK THIS
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Normal"
- math.randomseed(os.time())
- hum.WalkSpeed = 100
- char.Health:Destroy()
- hum.MaxHealth = math.huge
- wait(0.1)
- hum.Health = math.huge
- ----------------------------------------------------
- p:ClearCharacterAppearance()
- wait(0.1)
- p.Character.Head.BrickColor = BrickColor.new("Really black")
- p.Character.Torso.BrickColor = BrickColor.new("Really black")
- p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- pcall(function() p.char.torso.roblox:Destroy() end)
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=235673625"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=222859226"
- ----------------------------------------------------
- Fl = Instance.new('Fire',larm); FR = Instance.new('Fire',rarm); Ft = Instance.new('Fire',torso)
- Ft.Size = 12
- Fl.Size = 12
- FR.Size = 12
- Fl.Color = Color3.new(0,0,0)
- FR.Color = Color3.new(0,0,0)
- Ft.Color = Color3.new(0,0,0)
- Fl.SecondaryColor = Color3.new(0,0,0)
- FR.SecondaryColor = Color3.new(0,0,0)
- Ft.SecondaryColor = Color3.new(0,0,0)
- SR = Instance.new('Smoke',rleg)
- SR.Color = Color3.new(0,0,0)
- SR.Size = 1
- SR.RiseVelocity = 1
- ----------------------------------------------------
- Debounces = {
- on = false;
- ks = false;
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Grabbing = false;
- Grabbed = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 2
- rarm.Size = rarm.Size * 2
- lleg.Size = lleg.Size * 2
- rleg.Size = rleg.Size * 2
- torso.Size = torso.Size * 2
- hed.Size = hed.Size * 2
- root.Size = root.Size * 2
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://408386283"--209113706
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.01)
- z:Play()
- ----------------------------------------------------
- --[[
- wait(0.1)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You Will Die Of The Hands Of Me!", "Red")
- wait(9)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You've rediculed hades for the last time!", "Blue")
- wait(9)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Activate", "Red")
- wait(9.8)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Summoning!", "Red")
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,0,0)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"The demon awakens! With The anger of thousands!", "Green")
- ]]--
- --game:service'InsertService':LoadAsset(130900995):children()[1].Parent=char
- --char.PumpkinReaper.Handle.Mesh.Scale = char.PumpkinReaper.Handle.Mesh.Scale * 1.8
- --char.PumpkinReaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=334850318"
- --char.PumpkinReaper.Handle.Mesh.VertexColor = Vector3.new(1,1,1)
- --l.TimeOfDay = 24
- z=Instance.new('Decal',hed)
- z.Face = 'Front'
- z.Texture='rbxassetid://99174105'
- hed.BrickColor = BrickColor.new("Really black")
- lite = Instance.new("PointLight", rleg)
- lite.Brightness = 30
- lite.Range = 20
- lite.Color = Color3.new(19, 0, 0)
- --[[local hed2 = hed:Clone()
- hed2.CanCollide = false
- hed2.Parent = char
- hed2:ClearAllChildren()
- hed2.Transparency = 1
- hed2.Name = "DARP"
- local w = Instance.new("Weld",hed2)
- w.Part0 = hed
- w.Part1 = hed2
- w.C0 = CFrame.new(0,0,-0.175)
- z=Instance.new("SurfaceGui",hed2)
- z.Enabled = true
- z.Face = "Front"
- z.Adornee = hed2
- z.CanvasSize = Vector2.new(100,100)
- local face = Instance.new("ImageLabel",z)
- face.Size = UDim2.new(1,-30,1,0)
- face.Position = UDim2.new(0,15,0,0)
- face.BackgroundTransparency = 1
- face.Image='rbxassetid://46282671']]--
- ----------------------------------------------------
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Titanius"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really red")
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Material = "Neon"
- p1.Size = Vector3.new(1, 0.600000024, 1.5)
- p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
- p1.CanCollide = false
- p1.Locked = true
- p1.Elasticity = 0
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 2.9000001, 1)
- p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
- p2.CanCollide = false
- p2.Locked = true
- p2.Elasticity = 0
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really red")
- p3.Material = "Neon"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1, 1.10000005, 2.0999999)
- p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
- p3.CanCollide = false
- p3.Locked = true
- p3.Elasticity = 0
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really red")
- p4.Material = "Neon"
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
- p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
- p4.CanCollide = false
- p4.Locked = true
- p4.Elasticity = 0
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Wedge
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really red")
- p5.Material = "Neon"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 1.10000005, 3.10000005)
- p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
- p5.CanCollide = false
- p5.Locked = true
- p5.Elasticity = 0
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p6 = Instance.new("Part", m)
- p6.Name = "Handle"
- p6.BrickColor = BrickColor.new("Really black")
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
- p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
- p6.CanCollide = false
- p6.Locked = true
- p6.Elasticity = 0
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really red")
- p7.Material = "Neon"
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
- p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
- p7.CanCollide = false
- p7.Locked = true
- p7.Elasticity = 0
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really red")
- p8.Material = "Neon"
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
- p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
- p8.CanCollide = false
- p8.Locked = true
- p8.Elasticity = 0
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 1.07999957, 1)
- p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
- p9.CanCollide = false
- p9.Locked = true
- p9.Elasticity = 0
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 1.41999948, 1)
- p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
- p10.CanCollide = false
- p10.Locked = true
- p10.Elasticity = 0
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 1.50999951, 1)
- p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
- p11.CanCollide = false
- p11.Locked = true
- p11.Elasticity = 0
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
- p12 = Instance.new("Part", m)
- p12.Name = "BladeCenter"
- p12.BrickColor = BrickColor.new("Really red")
- p12.Material = "Neon"
- p12.FormFactor = Enum.FormFactor.Symmetric
- p12.Size = Vector3.new(1, 2, 2)
- p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
- p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
- p13.CanCollide = false
- p13.Locked = true
- p13.Elasticity = 0
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 1, 0.400000006)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(2.5, 2.17999935, 1)
- p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6410059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
- p14.CanCollide = false
- p14.Locked = true
- p14.Elasticity = 0
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
- p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
- p15.CanCollide = false
- p15.Locked = true
- p15.Elasticity = 0
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1, 1, 0.400000006)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
- p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
- p16.CanCollide = false
- p16.Locked = true
- p16.Elasticity = 0
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1, 1, 0.400000006)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
- p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
- p17.CanCollide = false
- p17.Locked = true
- p17.Elasticity = 0
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1, 1, 0.400000006)
- p18 = Instance.new("WedgePart", m)
- p18.BrickColor = BrickColor.new("Really red")
- p18.Name = "BladePart1"
- p18.Material = "Neon"
- p18.Name = "Wedge"
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Size = Vector3.new(1, 4, 2)
- p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Wedge
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
- p19 = Instance.new("WedgePart", m)
- p19.BrickColor = BrickColor.new("Really red")
- p19.Name = "BladePart2"
- p19.Material = "Neon"
- p19.Name = "Wedge"
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Size = Vector3.new(1, 4, 2)
- p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
- p19.CanCollide = false
- p19.Locked = true
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Wedge
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
- p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
- p20.CanCollide = false
- p20.Locked = true
- p20.Elasticity = 0
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Really red")
- p21.Material = "Neon"
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
- p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
- p21.CanCollide = false
- p21.Locked = true
- p21.Elasticity = 0
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Wedge
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w1.Part1 = p2
- w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
- w9.Part1 = p10
- w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
- w11.Part1 = p12
- w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
- w13.Part1 = p14
- w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
- w14.Part1 = p15
- w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
- w16.Part1 = p17
- w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Wedge_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Wedge_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
- w18.Part1 = p19
- w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
- w19.Part1 = p20
- w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
- w20.Part1 = p21
- w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Titanius)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 13, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = rarm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0)
- weld1 = Instance.new("Weld", char.Titanius)
- weld1.Part0 = cor
- weld1.Part1 = p6
- weld1.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- hitb = Instance.new("Part", char.Titanius)
- hitb.Name = "Thingy2"
- hitb.Locked = true
- hitb.BottomSurface = 0
- hitb.CanCollide = false
- hitb.Size = Vector3.new(0, 8, 6)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- weld2 = Instance.new("Weld", char.Titanius)
- weld2.Part0 = hitb
- weld2.Part1 = p12
- weld2.C0 = CFrame.new(0, .6, 1)
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Claw"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1.5, 0.5, 0.5)
- p1.CFrame = CFrame.new(2.91120553, 6.79703379, -19.5339718, -0.205515206, -0.209888965, 0.955883741, 0.52527827, -0.847774804, -0.0732159689, 0.825741529, 0.487057745, 0.284480691)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- p2 = Instance.new("WedgePart", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Name = "Wedge"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(3, 1, 0.5)
- p2.CFrame = CFrame.new(2.94872427, 6.13246727, -16.5004997, -5.96046448e-008, -4.47034836e-008, -1.00000358, -1.3615936e-005, 0.99999994, 4.47034836e-008, 1.00000358, 1.41002238e-005, 0)
- p2.CanCollide = false
- p2.Locked = true
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1.5, 0.5, 0.5)
- p3.CFrame = CFrame.new(1.84869456, 6.79700661, -18.5422173, -5.06400113e-008, 1.07230136e-007, 1.00000715, -0.499905825, -0.866079628, -1.1125789e-007, 0.86608547, -0.499910295, -2.17476881e-008)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p3)
- b2.Name = "Mesh"
- p4 = Instance.new("WedgePart", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Name = "Wedge"
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(3, 1, 0.5)
- p4.CFrame = CFrame.new(0.0487272739, 4.13279819, -16.5004959, -1.62921424e-007, 1.78814929e-007, 1.00001431, -1.2755394e-005, -0.999999762, -1.78813849e-007, 1.00001431, -1.46627426e-005, -7.54998553e-008)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1.5, 0.5, 0.5)
- p5.CFrame = CFrame.new(1.84874606, 6.79701567, -19.6422844, -4.29027068e-007, 1.9046513e-007, 1.00001431, 0.500089467, -0.865973532, 2.18601315e-008, 0.865987122, 0.50009501, 3.78533827e-008)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p5)
- b3.Name = "Mesh"
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Really black")
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.5, 0.5, 0.5)
- p6.CFrame = CFrame.new(2.61122823, 6.79701757, -18.433939, -0.250001401, 0.0669622123, 0.965941966, -0.491382152, -0.868364573, -0.0669801831, 0.834303975, -0.491393685, 0.249996051)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p6)
- b4.Name = "Mesh"
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(3, 1, 1.10000005)
- p7.CFrame = CFrame.new(2.59874034, 5.13276958, -16.5005379, -3.27825546e-007, -3.57627869e-007, -1.00001431, -0.000133868307, 0.99999994, 1.49011612e-008, 1.00001442, 0.000135900453, -5.96046448e-008)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("BlockMesh", p7)
- b5.Name = "Mesh"
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really red")
- p8.Material = "Neon"
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(1, 1, 1)
- p8.CFrame = CFrame.new(1.84841466, 6.25537968, -20.3997307, -1.42129729e-005, 0.00428489037, -1.00000513, 0.965967655, 0.258660465, 0.00109496934, 0.258668512, -0.965972245, -0.00414247159)
- p8.CanCollide = false
- p8.Locked = true
- b6 = Instance.new("SpecialMesh", p8)
- b6.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1.10000005, 0.449999988, 0.449999988)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1.5, 0.5, 0.5)
- p9.CFrame = CFrame.new(2.79691935, 3.68131566, -18.264101, -0.277095288, -0.561500967, -0.779720128, 0.631033003, 0.505603611, -0.58835566, 0.724593103, -0.655058563, 0.214224264)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("BlockMesh", p9)
- b7.Name = "Mesh"
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really red")
- p10.Material = "Neon"
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Size = Vector3.new(1, 1, 1)
- p10.CFrame = CFrame.new(3.09846497, 6.25236273, -20.2996788, -0.0669716895, 0.254178405, -0.964850724, 0.96595335, 0.258713901, 0.00110733509, 0.249903828, -0.93192625, -0.262850702)
- p10.CanCollide = false
- p10.Locked = true
- b8 = Instance.new("SpecialMesh", p10)
- b8.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b8.TextureId = ""
- b8.MeshType = Enum.MeshType.FileMesh
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.10000005, 0.449999988, 0.449999988)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1.5, 0.5, 0.5)
- p11.CFrame = CFrame.new(0.386122227, 6.79699421, -18.533905, 0.250022948, -0.0669473261, 0.965937555, -0.491377324, -0.868365645, 0.0670026764, 0.834300399, -0.491393894, -0.250007868)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p11)
- b9.Name = "Mesh"
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1.5, 0.5, 0.5)
- p12.CFrame = CFrame.new(1.14871967, 6.79700947, -19.6422291, -4.76837158e-007, 2.83122063e-007, 1.00001442, 0.500089884, -0.865973473, 4.47034836e-008, 0.865987122, 0.500095367, 1.49011612e-008)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("BlockMesh", p12)
- b10.Name = "Mesh"
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1.5, 0.5, 0.5)
- p13.CFrame = CFrame.new(1.14870512, 6.79699612, -18.5421638, -4.63888163e-008, 5.08347114e-007, 1.00001442, -0.499899268, -0.866083562, -2.18518963e-008, 0.866095126, -0.499908328, 3.78581007e-008)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p13)
- b11.Name = "Mesh"
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really red")
- p14.Material = "Neon"
- p14.FormFactor = Enum.FormFactor.Symmetric
- p14.Size = Vector3.new(1, 1, 1)
- p14.CFrame = CFrame.new(1.14845455, 6.25537348, -20.3996773, -1.42545232e-005, 0.00425684778, -1.00000536, 0.965958476, 0.258694947, 0.00108788908, 0.258703023, -0.965963125, -0.00411536777)
- p14.CanCollide = false
- p14.Locked = true
- b12 = Instance.new("SpecialMesh", p14)
- b12.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.10000005, 0.449999988, 0.449999988)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Medium stone grey")
- p15.Transparency = 1
- p15.Name = "ArmPart"
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(2, 1, 1)
- p15.CFrame = CFrame.new(1.49875152, 5.13257265, -16.0004654, -2.99420208e-007, 4.39002179e-007, 1.00001442, 0.00011029192, -1, 0, 1.00001454, 0.000108176115, 4.42378223e-008)
- p15.CanCollide = false
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("BlockMesh", p15)
- b13.Name = "Mesh"
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(3, 1, 2.4000001)
- p16.CFrame = CFrame.new(1.49872661, 6.13250732, -16.5007095, -2.98894406e-007, 4.39006953e-007, 1.00001442, 0.000110270419, -1, 4.71678729e-012, 1.00001454, 0.000108154614, 4.37120207e-008)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("BlockMesh", p16)
- b14.Name = "Mesh"
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.5, 0.5, 0.5)
- p17.CFrame = CFrame.new(2.77308726, 3.37837577, -19.2558823, 0.396035522, -0.497440547, -0.771840453, -0.207958207, 0.770127177, -0.603040278, 0.894391596, 0.399337679, 0.201549783)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("BlockMesh", p17)
- b15.Name = "Mesh"
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really red")
- p18.Material = "Neon"
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Size = Vector3.new(1, 1, 1)
- p18.CFrame = CFrame.new(-0.0516102314, 6.25535488, -20.1996384, 0.066943109, -0.245838761, -0.967011333, 0.965954781, 0.258709013, 0.00110003352, 0.249906152, -0.934162259, 0.254788101)
- p18.CanCollide = false
- p18.Locked = true
- b16 = Instance.new("SpecialMesh", p18)
- b16.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.10000005, 0.449999988, 0.449999988)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Really red")
- p19.Material = "Neon"
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Size = Vector3.new(1, 1, 1)
- p19.CFrame = CFrame.new(2.43177533, 3.59484506, -20.0301056, 0.559401393, 0.116905749, 0.820629179, -0.685213447, -0.491872638, 0.537163019, 0.466440916, -0.862796843, -0.195047855)
- p19.CanCollide = false
- p19.Locked = true
- b17 = Instance.new("SpecialMesh", p19)
- b17.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.10000005, 0.449999988, 0.449999988)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(3, 1, 2.4000001)
- p20.CFrame = CFrame.new(1.49873698, 4.13275099, -16.500618, -2.38418579e-007, -4.47034836e-007, -1.00001454, -0.000133797526, 1.00000024, -2.98023224e-008, 1.00001466, 0.000135831535, -5.96046448e-008)
- p20.CanCollide = false
- p20.Locked = true
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("BlockMesh", p20)
- b18.Name = "Mesh"
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Really black")
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(3, 1, 1.19999993)
- p21.CFrame = CFrame.new(0.398718834, 5.13273239, -16.5005798, -2.22529991e-007, -4.17224015e-007, -1.00001454, -0.000133820766, 1.00000024, 5.9472427e-012, 1.00001466, 0.000135854774, -4.37120207e-008)
- p21.CanCollide = false
- p21.Locked = true
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("BlockMesh", p21)
- b19.Name = "Mesh"
- p22 = Instance.new("WedgePart", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Name = "Wedge"
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(3, 1, 0.5)
- p22.CFrame = CFrame.new(2.94884443, 4.13282013, -16.5005474, 1.35156796e-007, 4.17202415e-007, -1.00001454, 1.19470278e-005, -1.00000024, -6.07483681e-013, -1.00001466, -1.39792755e-005, 4.37120278e-008)
- p22.CanCollide = false
- p22.Locked = true
- p22.BottomSurface = Enum.SurfaceType.Smooth
- p22.TopSurface = Enum.SurfaceType.Smooth
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really black")
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(1.5, 0.5, 0.5)
- p23.CFrame = CFrame.new(0.111123323, 6.79699326, -19.53405, 0.167916089, 0.220654398, 0.960804224, 0.593452632, -0.800862908, 0.0802069977, 0.787171543, 0.556722164, -0.265425682)
- p23.CanCollide = false
- p23.Locked = true
- p23.BottomSurface = Enum.SurfaceType.Smooth
- p23.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("BlockMesh", p23)
- b20.Name = "Mesh"
- p24 = Instance.new("WedgePart", m)
- p24.BrickColor = BrickColor.new("Really black")
- p24.Name = "Wedge"
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(3, 1, 0.5)
- p24.CFrame = CFrame.new(0.0487362742, 6.13243389, -16.5004158, -0.000165194273, -0.00030361861, 1.00001442, 0.00304524973, 0.999995589, 0.000303655863, -1.00001013, 0.00304720178, -0.000164449215)
- p24.CanCollide = false
- p24.Locked = true
- p24.BottomSurface = Enum.SurfaceType.Smooth
- p24.TopSurface = Enum.SurfaceType.Smooth
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Bright yellow")
- p25.Material = "Neon"
- particlep25 = Instance.new("ParticleEmitter")
- particlep25.Parent = p25
- particlep25.Enabled = true
- particlep25.LockedToPart = true
- particlep25.Texture = "rbxassetid://286293993"
- particlep25.EmissionDirection = "Right"
- particlep25.Size = NumberSequence.new(1.8)
- particlep25.Lifetime = NumberRange.new(0.09)
- particlep25.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0))
- particlep25.Rate = 150
- p25.FormFactor = Enum.FormFactor.Symmetric
- p25.Size = Vector3.new(1, 1, 1)
- p25.CFrame = CFrame.new(1.49870086, 5.13261318, -18.0007782, 1.20991026e-005, -1.00001454, -4.94604174e-005, -1.00000024, -1.16155716e-005, -0.000471511274, 0.000469659513, 4.96469293e-005, -1.00001466)
- p25.CanCollide = false
- p25.Locked = true
- p25.BottomSurface = Enum.SurfaceType.Smooth
- p25.TopSurface = Enum.SurfaceType.Smooth
- b21 = Instance.new("SpecialMesh", p25)
- b21.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b21.TextureId = ""
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1.39999998, 1.39999998, 0.600000024)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Really black")
- p26.FormFactor = Enum.FormFactor.Symmetric
- p26.Size = Vector3.new(1, 1, 1)
- p26.CFrame = CFrame.new(1.49868095, 5.13287783, -17.5005093, 0.00030383491, 0.000164763711, -1.00001454, -0.999995768, -0.00302907336, -0.000303868263, -0.00303102471, 1.00001025, 0.000164022902)
- p26.CanCollide = false
- p26.Locked = true
- p26.BottomSurface = Enum.SurfaceType.Smooth
- p26.TopSurface = Enum.SurfaceType.Smooth
- b22 = Instance.new("SpecialMesh", p26)
- b22.MeshType = Enum.MeshType.Brick
- b22.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Wedge_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(13.1579618, 15.8875484, 3.27191186, -0.205515206, 0.52527827, 0.825741529, -0.209888965, -0.847774804, 0.487057745, 0.955883741, -0.0732159689, 0.284480691)
- w1.Part1 = p2
- w1.C1 = CFrame.new(16.5005817, -6.13223743, 2.94872212, -4.37113883e-008, -1.38580826e-005, 1, 0, 1, 1.38580826e-005, -1, 6.05756005e-013, -4.37113883e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(16.5006275, -6.13223362, 2.94873357, -5.96046448e-008, -1.3615936e-005, 1.00000358, -4.47034836e-008, 0.99999994, 1.41002238e-005, -1.00000358, 4.47034836e-008, 0)
- w2.Part1 = p3
- w2.C1 = CFrame.new(19.4568748, -3.38260746, -1.84870064, -4.37113883e-008, -0.499906301, 0.866079509, 0, -0.866079509, -0.499906301, 1, -2.18515979e-008, 3.78575393e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Wedge_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(19.456995, -3.38268948, -1.84870648, -5.06400113e-008, -0.499905825, 0.86608547, 1.07230136e-007, -0.866079628, -0.499910295, 1.00000715, -1.1125789e-007, -2.17476881e-008)
- w3.Part1 = p4
- w3.C1 = CFrame.new(16.5005646, 4.13256884, -0.0487511083, -4.37113883e-008, -1.37408551e-005, 1, 0, -1, -1.37408551e-005, 1, -6.00631849e-013, 4.37113883e-008)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(16.5007706, 4.13255453, -0.0487275235, -1.62921424e-007, -1.2755394e-005, 1.00001431, 1.78814929e-007, -0.999999762, -1.46627426e-005, 1.00001431, -1.78813849e-007, -7.54998553e-008)
- w4.Part1 = p5
- w4.C1 = CFrame.new(13.6104183, 15.7089605, -1.84869325, -4.37113883e-008, 0.500093758, 0.865971267, 0, -0.865971267, 0.500093758, 1, 2.18597922e-008, 3.78528071e-008)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(13.6108379, 15.7090359, -1.84877098, -4.29027068e-007, 0.500089467, 0.865987122, 1.9046513e-007, -0.865973532, 0.50009501, 1.00001431, 2.18601315e-008, 3.78533827e-008)
- w5.Part1 = p6
- w5.C1 = CFrame.new(19.3720245, -3.33087778, 2.54137325, -0.249996737, -0.491388977, 0.834289134, 0.0669635162, -0.868360817, -0.491391122, 0.965928316, -0.0669792444, 0.24999252)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(19.3722382, -3.33087826, 2.54137945, -0.250001401, -0.491382152, 0.834303975, 0.0669622123, -0.868364573, -0.491393685, 0.965941966, -0.0669801831, 0.249996051)
- w6.Part1 = p7
- w6.C1 = CFrame.new(16.5012703, -5.1305232, 2.59873891, -4.37113883e-008, -0.000135861075, 1, 0, 1, 0.000135861075, -1, 5.9386762e-012, -4.37113883e-008)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(16.5014496, -5.13052464, 2.59877563, -3.27825546e-007, -0.000133868307, 1.00001442, -3.57627869e-007, 0.99999994, 0.000135900453, -1.00001431, 1.49011612e-008, -5.96046448e-008)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-0.765930653, -21.3311157, 1.75706458, -1.37833995e-005, 0.965968609, 0.258659452, 0.00428466033, 0.258657128, -0.965959728, -0.999990821, 0.00109495374, -0.00414241292)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-0.765703201, -21.3314991, 1.75706851, -1.42129729e-005, 0.965967655, 0.258668512, 0.00428489037, 0.258660465, -0.965972245, -1.00000513, 0.00109496934, -0.00414247159)
- w8.Part1 = p9
- w8.C1 = CFrame.new(11.6857395, -12.2548676, 8.25926208, -0.277089596, 0.631037474, 0.724577785, -0.561487973, 0.505604029, -0.655054033, -0.779713154, -0.588350415, 0.214222342)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(11.6860123, -12.254859, 8.25934601, -0.277095288, 0.631033003, 0.724593103, -0.561500967, 0.505603611, -0.655058563, -0.779720128, -0.58835566, 0.214224264)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-0.759226322, -21.3225994, -2.35311079, -0.0669693872, 0.965954244, 0.249894977, 0.254174918, 0.258710593, -0.931914091, -0.964836895, 0.00110732042, -0.262847036)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-0.759016514, -21.3229256, -2.3531487, -0.0669716895, 0.96595335, 0.249903828, 0.254178405, 0.258713901, -0.93192625, -0.964850724, 0.00110733509, -0.262850702)
- w10.Part1 = p11
- w10.C1 = CFrame.new(18.7059784, -3.17931223, -5.46201515, 0.250018269, -0.49138394, 0.834285676, -0.0669495314, -0.86836195, -0.491391063, 0.965923727, 0.0670017004, -0.250004292)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(18.7061806, -3.17931461, -5.46100418, 0.250022948, -0.491377324, 0.834300399, -0.0669473261, -0.868365645, -0.491393894, 0.965937555, 0.0670026764, -0.250007868)
- w11.Part1 = p12
- w11.C1 = CFrame.new(13.6104174, 15.708952, -1.1486963, -4.37113883e-008, 0.500093997, 0.865971148, 0, -0.865971148, 0.500093997, 1, 2.18598029e-008, 3.78528e-008)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(13.6107903, 15.7090092, -1.1487354, -4.76837158e-007, 0.500089884, 0.865987122, 2.83122063e-007, -0.865973473, 0.500095367, 1.00001442, 4.47034836e-008, 1.49011612e-008)
- w12.Part1 = p13
- w12.C1 = CFrame.new(19.4568653, -3.38261366, -1.14870369, -4.37113883e-008, -0.499906093, 0.866079628, 0, -0.866079628, -0.499906093, 1, -2.1851589e-008, 3.78575429e-008)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(19.457077, -3.38260937, -1.14871991, -4.63888163e-008, -0.499899268, 0.866095126, 5.08347114e-007, -0.866083562, -0.499908328, 1.00001442, -2.18518963e-008, 3.78581007e-008)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-0.765169621, -21.3281136, 1.05768669, -1.37638153e-005, 0.96595937, 0.258693874, 0.00425664661, 0.258691579, -0.965950608, -0.99999094, 0.00108787336, -0.00411530817)
- w14 = Instance.new("Weld", p14)
- w14.Name = "ArmPart_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-0.764959335, -21.3284416, 1.05770254, -1.42545232e-005, 0.965958476, 0.258703023, 0.00425684778, 0.258694947, -0.965963125, -1.00000536, 0.00108788908, -0.00411536777)
- w14.Part1 = p15
- w14.C1 = CFrame.new(16.0000172, 5.13429213, -1.49874043, -4.37113883e-008, 0.000108154614, 1, 0, -1, 0.000108154614, 1, 4.72758855e-012, 4.37113883e-008)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(16.0001163, 5.13430214, -1.49877143, -2.99420208e-007, 0.00011029192, 1.00001454, 4.39002179e-007, -1, 0.000108176115, 1.00001442, 0, 4.42378223e-008)
- w15.Part1 = p16
- w15.C1 = CFrame.new(16.5000153, 6.13429213, -1.49872518, -4.37113883e-008, 0.000108154614, 1, 0, -1, 0.000108154614, 1, 4.72758855e-012, 4.37113883e-008)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(16.5002594, 6.1342907, -1.49874651, -2.98894406e-007, 0.000110270419, 1.00001454, 4.39006953e-007, -1, 0.000108154614, 1.00001442, 4.71678729e-012, 4.37120207e-008)
- w16.Part1 = p17
- w16.C1 = CFrame.new(16.8263168, 6.46704865, 8.05857849, 0.396029502, -0.207962677, 0.894378066, -0.497426808, 0.770130157, 0.399332225, -0.771833658, -0.603034973, 0.201548025)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(16.8266068, 6.46726036, 8.05869198, 0.396035522, -0.207958207, 0.894391596, -0.497440547, 0.770127177, 0.399337679, -0.771840453, -0.603040278, 0.201549783)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-0.991122723, -20.5004215, 5.08983374, 0.0669417754, 0.965955615, 0.249897182, -0.245835528, 0.258705586, -0.9341501, -0.966997266, 0.00110005983, 0.254784435)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-0.990923882, -20.5007305, 5.08983374, 0.066943109, 0.965954781, 0.249906152, -0.245838761, 0.258709013, -0.934162259, -0.967011333, 0.00110003352, 0.254788101)
- w18.Part1 = p19
- w18.C1 = CFrame.new(10.4456682, -15.7977238, -7.8332901, 0.559388936, -0.68521893, 0.466432214, 0.116898462, -0.491870552, -0.862785101, 0.820620954, 0.537157655, -0.195045918)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(10.4457512, -15.7979813, -7.83342838, 0.559401393, -0.685213447, 0.466440916, 0.116905749, -0.491872638, -0.862796843, 0.820629179, 0.537163019, -0.195047855)
- w19.Part1 = p20
- w19.C1 = CFrame.new(16.5012665, -4.13050127, 1.49876332, -4.37113883e-008, -0.000135854745, 1, 0, 1, 0.000135854745, -1, 5.93839951e-012, -4.37113883e-008)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(16.5013981, -4.13050938, 1.498757, -2.38418579e-007, -0.000133797526, 1.00001466, -4.47034836e-007, 1.00000024, 0.000135831535, -1.00001454, -2.98023224e-008, -5.96046448e-008)
- w20.Part1 = p21
- w20.C1 = CFrame.new(16.5012627, -5.13048887, 0.39874959, -4.37113883e-008, -0.000135854745, 1, 0, 1, 0.000135854745, -1, 5.93839951e-012, -4.37113883e-008)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Wedge_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(16.5014935, -5.13049126, 0.398722976, -2.22529991e-007, -0.000133820766, 1.00001466, -4.17224015e-007, 1.00000024, 0.000135854774, -1.00001454, 5.9472427e-012, -4.37120207e-008)
- w21.Part1 = p22
- w21.C1 = CFrame.new(-16.5005875, 4.13259029, 2.94876933, -4.37113883e-008, 1.39792737e-005, -1, 0, -1, -1.39792737e-005, -1, -6.11053471e-013, 4.37113883e-008)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Part_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(-16.500824, 4.13258791, 2.94888711, 1.35156796e-007, 1.19470278e-005, -1.00001466, 4.17202415e-007, -1.00000024, -1.39792755e-005, -1.00001454, -6.07483681e-013, 4.37120278e-008)
- w22.Part1 = p23
- w22.C1 = CFrame.new(11.3238592, 16.2938461, -5.83674097, 0.167913347, 0.593457043, 0.787155509, 0.220650926, -0.800859332, 0.556720257, 0.960790455, 0.0802058354, -0.265421808)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Wedge_Weld"
- w23.Part0 = p23
- w23.C0 = CFrame.new(11.3242846, 16.2939701, -5.83676767, 0.167916089, 0.593452632, 0.787171543, 0.220654398, -0.800862908, 0.556722164, 0.960804224, 0.0802069977, -0.265425682)
- w23.Part1 = p24
- w23.C1 = CFrame.new(-16.5190907, -6.08210278, -0.053311754, -0.000165350299, 0.00304719806, -0.999995351, -0.000303142268, 0.999995351, 0.00304725766, 0.99999994, 0.000303644716, -0.000164425801)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Part_Weld"
- w24.Part0 = p24
- w24.C0 = CFrame.new(-16.5192356, -6.08211088, -0.0533116534, -0.000165194273, 0.00304524973, -1.00001013, -0.00030361861, 0.999995589, 0.00304720178, 1.00001442, 0.000303655863, -0.000164449215)
- w24.Part1 = p25
- w24.C1 = CFrame.new(5.14108515, 1.49960721, -17.9982204, 1.16387992e-005, -0.999999881, 0.000471503939, -1, -1.1615477e-005, 4.94651576e-005, -4.94596788e-005, -0.000471504522, -0.999999881)
- w25 = Instance.new("Weld", p25)
- w25.Name = "Part_Weld"
- w25.Part0 = p25
- w25.C0 = CFrame.new(5.14104986, 1.49967504, -17.9985313, 1.20991026e-005, -1.00000024, 0.000469659513, -1.00001454, -1.16155716e-005, 4.96469293e-005, -4.94604174e-005, -0.000471511274, -1.00001466)
- w25.Part1 = p26
- w25.C1 = CFrame.new(5.07938719, 17.5157299, 1.50311017, 0.00030336561, -0.99999541, -0.00302907825, 0.000164940167, -0.00302901864, 0.999995351, -0.99999994, -0.000303863839, 0.000164020501)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor2 = Instance.new("Part", char.Claw)
- cor2.Name = "Thingy"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(2, 1, 1)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = larm
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90))
- corw2.C1 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", char.Claw)
- weld2.Part0 = cor2
- weld2.Part1 = char.Claw.ArmPart
- weld2.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- mod5 = Instance.new("Model",char)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Landing()
- part=Instance.new('Part',mod5)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
- end
- part.Parent = nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function GroundPound()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-5.8,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,-5,-2.6)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Really red')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x.Pitch = ptez[math.random(1,#ptez)]
- x.Volume = 1
- wait(.1)
- x:Play()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,12))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.13 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- x:Destroy()
- end))
- end
- ----------------------------------------------------
- mod=Instance.new('Model',char)
- function charge()
- hed.Velocity=hed.CFrame.lookVector*100
- part=Instance.new('Part',mod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- part2=part:clone()
- part2.Parent=mod
- part2.BrickColor=BrickColor.new('Bright red')
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(20,10,20)
- part3=part2:clone()
- part3.Parent = mod
- part3.BrickColor=BrickColor.new('Really black')
- mesh3=mesh2:clone()
- mesh2.Parent=part3
- mesh3.Scale=Vector3.new(30,15,30)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1)
- end
- part.Parent=nil
- part2.Parent=nil
- part3.Parent = nil
- end))
- end
- ----------------------------------------------------
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- mod3 = Instance.new("Model",rleg)
- function Stomp()
- part=Instance.new('Part',mod3)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=rleg.CFrame*CFrame.new(0,-2.4,0)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really red')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(25,25,25)
- part2=part:clone()
- part2.Parent=mod3
- part2.BrickColor=BrickColor.new('Really red')
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(15,15,15)
- part3=part:clone()
- part3.Parent=mod3
- part3.TopSurface=0
- part3.BottomSurface=0
- part3.CFrame=rleg.CFrame*CFrame.new(0,-3,0)
- mesh3=Instance.new('SpecialMesh',part3)
- mesh3.MeshType = 3
- mesh3.Scale=Vector3.new(12,12,12)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 800
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(2.8,2.8,2.8)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5)
- end
- end))
- end
- ----------------------------------------------------
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- larm.BrickColor = BrickColor.new("Bright red")
- rarm.BrickColor = BrickColor.new("Bright red")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- to = char.Titanius.Thingy2.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(19999999)
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(109999999)
- wait(1)
- --Debounces.Slashed = false
- end
- end
- end
- end)
- q = Instance.new("Sound",hed)
- q.SoundId = "http://www.roblox.com/asset/?id=134012322"
- q.Pitch = 0.85
- q.Looped = false
- q1 = Instance.new("Sound",hed)
- q1.SoundId = "http://www.roblox.com/asset/?id=134012322"
- q1.Pitch = 0.85
- q1.Looped = false
- q:Play()
- q1:Play()
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 1) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.2, -3) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(0)), 0.5)
- if Debounces.on == false then break end
- wait()
- end
- n = Instance.new("Sound",hed)
- n.SoundId = "http://www.roblox.com/asset/?id=168514932"
- n.Pitch = 0.94
- n.Looped = false
- n1 = Instance.new("Sound",hed)
- n1.SoundId = "http://www.roblox.com/asset/?id=168514932"
- n1.Pitch = 0.94
- n1.Looped = false
- n:Play()
- n1:Play()
- b = Instance.new("Sound",hed)
- b.SoundId = "http://www.roblox.com/asset/?id=168586586"
- b.Pitch = 0.94
- b.Looped = false
- b1 = Instance.new("Sound",hed)
- b1.SoundId = "http://www.roblox.com/asset/?id=168586586"
- b1.Pitch = 0.94
- b1.Looped = false
- b:Play()
- b1:Play()
- for i = 1,26 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .4) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 0.5)
- if Debounces.on == false then break end
- wait()
- end
- wait(.5)
- to:disconnect()
- q:Destroy()
- q1:Destroy()
- n:Destroy()
- n1:Destroy()
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- larm.BrickColor = BrickColor.new("Bright red")
- rarm.BrickColor = BrickColor.new("Bright red")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- to = char.Titanius.Thingy2.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(499999999)
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(499999999)
- wait(1)
- --Debounces.Slashed = false
- end
- end
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://160069154"
- z.Looped = false
- z.Pitch = .9
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://160069154"
- z1.Looped = false
- z1.Pitch = .9
- wait(0.01)
- z:Play()
- z1:Play()
- for i = 1, 12 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2,.9,-1) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10), 0, 0), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, .6) * CFrame.Angles(math.rad(-65), 0, 0), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 12 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(10),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-10), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://168586621"
- z.Looped = false
- z.Pitch = 1
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://168586621"
- z1.Looped = false
- z1.Pitch = 1
- wait(0.01)
- z:Play()
- z1:Play()
- for i = 1, 12 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(40), math.rad(-20), math.rad(10)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-18)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-40),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(40), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(20), 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(-110), math.rad(-90), math.rad(20)), 1)
- if Debounces.on == false then break end
- wait()
- end
- to:disconnect()
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Sit = false
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if Sit == false then
- Sit = true
- hum.WalkSpeed = 100
- stanceToggle = "Sitting"
- elseif Sit == true then
- Sit = false
- hum.WalkSpeed = 100
- stanceToggle = "Normal"
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .6) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.2) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
- if Debounces.on == false then break end
- wait()
- end
- Spawn(function()
- local Parts = {}
- for Y = -5,5 do
- local P = Instance.new("Part",char)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.CanCollide = false
- P.Size = Vector3.new(1,2,1)
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.BrickColor = BrickColor.new("Really black")
- P.Name = tostring(Y)
- local i = (Y+5)/(10)
- i = 1-math.cos(math.pi*i-(math.pi/2))
- P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
- --[[P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit:FindFirstChild("Humanoid") then
- hit.Humanoid:TakeDamage(math.random(10000020,10000030))
- end
- end)]]--
- s = Instance.new("Sound",P)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = .7
- s.Pitch = 0.9
- s:Play()
- P.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(10000020,10000030))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (10000020,10000030))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- Parts[#Parts+1] = P
- end
- local BREAKIT = false
- local CParts = {}
- local Rocks = {}
- local LastPos = nil
- for i = 1,70 do
- for i2,v in pairs(Parts) do
- v.CFrame = v.CFrame*CFrame.new(0,0,-4)
- local cf = v.CFrame
- v.Size = v.Size+Vector3.new(0.4,0.35,0)
- v.CFrame = cf
- v.Transparency = v.Transparency+0.02
- if v.Transparency >= 0.975 then BREAKIT = true end
- if v.Name == "0" then
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-100,0))
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
- if Hit ~= nil then
- if #Rocks == 0 then
- for i = 1,5 do
- local P = Instance.new("Part",char)
- Rocks[#Rocks+1] = P
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(1,1,1)*(math.random(500,900)/100)
- end
- end
- for i,P in pairs(Rocks) do
- P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- end
- local P = Instance.new("Part",char)
- CParts[#CParts+1] = {P,tick()}
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(1,1,1)*(math.random(100,300)/100)
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
- if LastPos ~= nil then
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- P.BrickColor = BrickColor.new("Really black")
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
- --P.Velocity = Vector3.new(0,-1000,0)
- P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
- end
- LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- end
- end
- end
- if BREAKIT then break end
- wait(0.002)
- end
- for i,v in pairs(Rocks) do
- CParts[#CParts+1] = {v,tick()}
- end
- for i,v in pairs(Parts) do
- v:Destroy()
- end
- Parts = nil
- while true do
- local t = tick()
- local p = nil
- for i,v in pairs(CParts) do
- if t-v[2] > 4 then
- v[1].Transparency = v[1].Transparency+0.05
- if v[1].Transparency >= 1 then
- v[1]:Destroy()
- CParts[i] = nil
- end
- end
- p = v
- end
- if p == nil then break end
- wait(0.002)
- end
- for i,v in pairs(CParts) do
- v:Destroy()
- end
- CParts = {}
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.6, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -1.4) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.6, -.9) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- larm.BrickColor = BrickColor.new("Bright red")
- rarm.BrickColor = BrickColor.new("Bright red")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.7, 0) * CFrame.Angles(math.rad(90),math.rad(50),math.rad(90)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- local HandCF = CFrame.new(char.Titanius.Handle.Position - Vector3.new(0,8.8,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rng = Instance.new("Part", char.Titanius.Handle)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = true
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.CanCollide = false
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = HandCF
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound", hed)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 1
- x1 = Instance.new("Sound", hed)
- x1.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x1.Looped = false
- x1.Pitch = .7
- x1.Volume = 1
- x:Play()
- x1:Play()
- rngto = rng.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(1000000)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(100000)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- end
- end
- end
- end)
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Size = rngm.Scale
- rng.CFrame = HandCF
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- x:Destroy()
- x1:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://228343271"
- x.Pitch = 1
- x.Volume = .8
- wait(.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 1)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really red")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really red")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(4, 4, 4)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really red")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
- rng4.CFrame = rng3.CFrame * CFrame.new(0, -.5, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rngm3.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
- rngm4.Scale = Vector3.new(6 + i*2, 6 + i*2, 1)
- rng.Transparency = i/20
- rng3.Transparency = 1/16
- rng4.Transparency = i/12
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(10000020,10000030))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 2, 2)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = char
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- sidz = {"231917888", "231917845", "231917806"}
- ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1}
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://"..sidz[math.random(1,#sidz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z1 = Instance.new("Sound",char)
- z1.SoundId = z.SoundId
- z1.Pitch = z.Pitch
- z1.Volume = 1
- wait(1)
- z:Play()
- z1:Play()
- Stomp()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, -.6) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, -1.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- chrg = lleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(29999999)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2999999999)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- end
- end
- end
- end)
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.8, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- charge()
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://100632875"
- z.Volume = 1
- z.Pitch = .8
- z1 = Instance.new("Sound",char)
- z1.SoundId = "rbxassetid://100632875"
- z1.Volume = 1
- z1.Pitch = .9
- z:Play()
- z1:Play()
- wait(1)
- z:Destroy()
- z1:Destroy()
- chrg:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- end)
- ----------------------------------------------------
- pt = {0.7, 0.8, 0.9}
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=333446256"
- u.Parent = char
- u.Looped = false
- u.Pitch = pt[math.random(1,#pt)]
- u.Volume = 1
- u2 = Instance.new("Sound")
- u2.SoundId = "http://www.roblox.com/asset/?id=333446256"
- u2.Parent = char
- u2.Looped = false
- u2.Pitch = u.Pitch
- u2.Volume = 1
- wait(.01)
- u:Play()
- u2:Play()
- wait(6)
- u:Destroy()
- u2:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- --Insert awesome nuke cmd here--
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://233774928"
- z.Pitch = .76
- z.Volume = 1
- wait()
- z:Play()
- wait(6)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://135017456"
- z.Pitch = .76
- z.Volume = 1
- wait()
- z:Play()
- wait(6)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://135017578"
- z.Pitch = .76
- z.Volume = 1
- wait()
- z:Play()
- wait(4)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.7,.9,-.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.7, .6) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169445092"
- z.Volume = 1
- wait(0.1)
- z:Play()
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(29999999)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2999999)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- for i = 1, 8 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,.2)*CFrame.Angles(math.rad(8),math.rad(0),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(16), math.rad(0), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.6, -1.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.7)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- SIDZ = {"231917744", "231917742"}
- PTZ = {0.7, 0.8, 0.9, 1}
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Titanius:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- end
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
- x.Pitch = PTZ[math.random(1,#PTZ)]
- x.Volume = 1
- wait(0.1)
- x:Play()
- Crater(hed,20)
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Titanius:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency - 0.05
- end
- end
- end
- end
- end
- end
- end)
- ----------------------------------------------------176349813
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- hum.WalkSpeed = 100
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(-5)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(5)), 0.1)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- wait(1)
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://199978176"
- v.Parent = char
- v.Looped = false
- v.Pitch = 1
- v.Volume = 3
- wait(.01)
- v:Play()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 24
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- local Shockwave = function()
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Really black")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.35
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- local rngm1 = Instance.new("SpecialMesh", rng)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(10, 10, 1)
- rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- local Occlude = true
- local NotOccludes = {
- char.Name;
- "Wings";
- "Scythe";
- "Thingy";
- "Thingy2"; -- put all of the names in a table pls
- }
- for i,v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rng1.Transparency = i/20
- wait()
- end
- wait()
- rng1:Destroy()
- end)()
- Delay(0, function()
- if Daytime == false then
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- else
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- wait(1.4)
- Debounces.NoIdl = false
- hum.WalkSpeed = 100
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- v:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- hum.WalkSpeed = 0
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445572"
- x.Looped = false
- x.Pitch = 1.1
- x.Volume = 1
- x:Play()
- x2 = Instance.new("Sound",char)
- x2.SoundId = "http://www.roblox.com/asset/?id=169380495"
- x2.Looped = false
- x2.Pitch = .7
- x2.Volume = 1
- wait(.1)
- x:Play()
- x2:Play()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.4)
- if Debounces.on == false then break end
- wait()
- x:Destroy()
- x2:Destroy()
- end
- wait(1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 1
- x:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- hum.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,100000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,800,0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- x:Destroy()
- BV:Destroy()
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- end
- Debounces.on = false
- Debounces.NoIdl = false
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://142070127"
- z.Volume = 1
- wait(.1)
- z:Play()
- Landing()
- hum.WalkSpeed = 100
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- if Grab == false then
- gp = nil
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
- elseif hum1 == nil then
- con1:disconnect()
- wait() return
- end
- end)
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- elseif Grab == true then
- Grab = false
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then end
- wait()
- end
- if gp ~= nil then
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000000000000
- bv.velocity = char.Head.CFrame.lookVector * 1000
- for i = 1, 12 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
- if Debounces.on == false then end
- wait()
- end
- ht=nil
- Spawn(function()
- wait(0.5)
- bv:Destroy()
- end)
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 100
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 100
- end
- end)
- ----------------------------------------------------
- --------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- ----------------------------------------------------
- --[[x = Instance.new("Sound", char)
- x.SoundId = "http://www.roblox.com/asset/?id=187922823"
- x.Looped = true
- x.Volume = 1
- x.Pitch = 1
- local footsteps = false]]--
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(90+2*math.cos(sine/7)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- end
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- end
- --[[if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end]]--
- end)
- -- ~ CL 2016
- end)
- MusicID.Name = "MusicID"
- MusicID.Parent = Main
- MusicID.BackgroundColor3 = Color3.new(1, 0.486275, 0.0627451)
- MusicID.Position = UDim2.new(0, 15, 0, 151)
- MusicID.Size = UDim2.new(0, 106, 0, 18)
- MusicID.Font = Enum.Font.SourceSans
- MusicID.TextSize = 14
- Value.Name = "Value"
- Value.Parent = Main
- Value.BackgroundColor3 = Color3.new(1, 0.333333, 0.113725)
- Value.Position = UDim2.new(0, 15, 0, 183)
- Value.Size = UDim2.new(0, 106, 0, 18)
- Value.Font = Enum.Font.SourceSans
- Value.TextSize = 14
- ta_2.Name = "ta"
- ta_2.Parent = Main
- ta_2.BackgroundColor3 = Color3.new(1, 1, 1)
- ta_2.Position = UDim2.new(0, 19, 0, 224)
- ta_2.Size = UDim2.new(0, 99, 0, 43)
- ta_2.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- ta_2.Font = Enum.Font.SourceSans
- ta_2.Text = "Play"
- ta_2.TextSize = 20
- ta_2.MouseButton1Down:connect(function()
- local s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "rbxassetid://"..MusicID.Text
- s.Volume = Value.Text
- s.Looped = false
- s.archivable = false
- s.Parent = game.Workspace
- wait(3)
- s:play()
- end)
- Killer.Name = "Killer"
- Killer.Parent = Main
- Killer.BackgroundColor3 = Color3.new(1, 1, 1)
- Killer.Position = UDim2.new(0, 15, 0, 354)
- Killer.Size = UDim2.new(0, 99, 0, 27)
- Killer.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Killer.Font = Enum.Font.SourceSans
- Killer.Text = "Kill"
- Killer.TextSize = 20
- Killer.MouseButton1Down:connect(function()
- workspace[UserName.Text]:BreakJoints()
- end)
- UserName.Name = "UserName"
- UserName.Parent = Main
- UserName.BackgroundColor3 = Color3.new(1, 0.439216, 0.270588)
- UserName.Position = UDim2.new(0, 15, 0, 328)
- UserName.Size = UDim2.new(0, 106, 0, 18)
- UserName.Font = Enum.Font.SourceSans
- UserName.TextSize = 14
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