Mendenbarr

Pete's Toon

Sep 7th, 2015
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  1. Pete McPeteerson
  2.  
  3. Pixie Rogue/ Level 11/ Martial Striker
  4. Cunning Sneak/Darkstrider
  5.  
  6. 0’6”/1 lb/Tiny
  7. Speed 4/Fly 6 (altitude limit 1)(You cannot fly if carrying more than a normal load)
  8. Low Light Vision
  9. Languages: Common, Elven
  10. Armor Proficiencies: Cloth, leather
  11. Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
  12. Hit Points: 7 + Dex Score + 5*Level
  13. Healing Surges: 6 + Con Mod
  14.  
  15.  
  16. Gear:
  17. Jagged Weapon +3; 13,000 GP; AV1 71; Dagger
  18. Ongoing 10 damage on crits, scores crits on 19 or 20.
  19.  
  20. Shielding Blade +2; 4,200 GP; D391 61; Dagger
  21. 2d6 crit bonus, +1 AC bonus.
  22.  
  23. Shadowflow Armor +3; 17,000 GP, PHB1 231; Leather
  24. +3 to stealth checks.
  25. Encounter Minor power: Gain concealment until the start of your next turn.
  26.  
  27. 1000 GP
  28. Adventure’s Kit.
  29.  
  30.  
  31.  
  32. Ability Scores:
  33. +2 Dex (Race)
  34. +2 Int (Race)
  35.  
  36. Defense Bonus:
  37. +2 Reflex Class +3 Feat
  38. +3 Will Feat
  39. +2 Fort Feat
  40. +2 AC
  41.  
  42. Features:
  43. Fey Origin
  44. Speak with Beasts
  45. Auspicious Birth: Highest ability score for health instead of con.
  46. Wee Warrior: You have reach 1 instead of 0. -5 penalty to break or force objects.
  47. Sharing a Space: You can stand in the same square as a small or larger creature.
  48. First Strike: You have CA vs. any creature that has not yet acted.
  49. Cunning Sneak: No penalty to Stealth checks for moving more than 2 squares, and -5 penalty for running. If you end a move action at least 3 squares away from origin, Stealth check to become hidden with any concealment or cover.
  50. Rogue Weapon Talent: +1 to damage die size with shuriken, +1 to attack rolls with dagger
  51. Sneak Attack: Once per round, if you hit with CA, do an extra 3d8 damage.
  52. Dark Action: When you spend an AP, +4 to all defenses 1 round.
  53. Darkstrider Edge: When you are hidden from your target, do an extra 3 + Wismod damage.
  54.  
  55. Feats:
  56. Superior Will (make saving throws at start of your turn against dazed and stunned)
  57. Light Blade Expertise (+2 to attack rolls, +1 damage when you have CA)
  58. Two-Weapon Opening (Free MBA on crit)
  59. Danger Sense (Roll twice for Initiative, use higher)
  60. Improved Defenses
  61. Criterion of Balic Practice [Arena Fighting]
  62. Backstabber
  63. Two-Weapon Defense
  64. Two-Weapon Fighting
  65.  
  66. Attack Bonus: (Dex Mod) + 5 (1/2 Level) + 2(Feat) + (Wep Enchant) + (Wep Proficiency)
  67. Damage Bonus: (Dex Mod) + 1 (Feat) + (Wep Enchant) + 1 (with CA) +3d8 (With sneak attack) + (3+ wis mod when hidden)
  68.  
  69.  
  70. Skills:
  71. Stealth
  72. Thievery
  73. Acrobatics +1 (Feat)
  74. Athletics + 1 (Feat)(NT)
  75. Perception
  76. Dungeoneering
  77. Insight
  78.  
  79.  
  80. Daily:
  81.  
  82. Bloodbath (Standard): Dex vs. Fort. Hit: 2d4 + 2*dex mod damage, Ongoing save ends bleed damage equal to sneak attack damage, miss half damage.
  83. Knockout (Standard): Dex vs. Fort. Hit: 2d4 + dex mod damage, target is unconscious (save/damage ends), miss half damage and 1 round daze.
  84.  
  85. Press the Advantage (Free) Right after you bloody an enemy: Dex vs. AC. Hit: 2d4 + dex mod damage, miss half damage.
  86.  
  87. Encounter:
  88.  
  89. Dazing Strike (Standard): Dex vs. AC. Hit: 1d4 + dex mod damage, target dazed 1 round.
  90. Sand in the Eyes (Standard): Dex vs. Reflex. Hit: 1d4 + dex mod damage, target blinded 1 round.
  91. Darkstrider Ambush (Standard): Dex vs. AC. You must have CA. Hit: 3d4 + Dex Mod, and 1 round daze.
  92.  
  93. Pixie Dust (Move): 1 ally within 5 squares can fly 6 squares as a free action.
  94. Tumble (Move): Shift your speed.
  95.  
  96. Low Slash (Minor): Dex vs. Reflex. Hit: 1d4 + dex mod damage, target slide 1, slowed 1 round, + STRmod damage with CA.
  97. Shrink (Minor): Shrink an object sized for a medium or small creature down to your size. (and vice versa)
  98.  
  99. Acrobat’s Escape (Immediate Interrupt): When an enemy enters a square adjacent to you, it’s immobilized 1 round, and you shift Dex mod.
  100.  
  101.  
  102. At-Will:
  103.  
  104. Piercing Strike (Standard): Dex vs. Reflex, before or after attack, shift 1. Hit: 1d4 + dex mod damage.
  105. Clever Strike (Standard): Dex vs. AC. Hit: 1d4 + dex mod damage. If any ally is adjacent to and able to attack the target, you have CA.
  106.  
  107. Chameleon (Immediate Interrupt): When you lose cover/concealment while hidden, make a stealth check. You remain hidden and don’t need cover/concealment if the check beats the enemies passive perception.
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