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Ashie

THANOS

Jun 17th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. --
  6. warn "Thanos (Big boy edit) was created by shackluster, and edited by ironsight7, enjoy."
  7.  
  8. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  9. textblin.Adornee = cykablyat
  10. textblin.Name = "ky"
  11. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  12. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  13. local textblin= Instance.new("TextLabel", textblin)
  14. textblin.Size = UDim2.new(6, 0, 1, 0)
  15. textblin.FontSize = "Size14"
  16. textblin.TextScaled = true
  17. textblin.TextTransparency = 0
  18. textblin.BackgroundTransparency = 1
  19. textblin.TextTransparency = 0
  20. textblin.TextStrokeTransparency = 0
  21. textblin.Font = "Cartoon"
  22. textblin.TextStrokeColor3 = Color3.new(255,255,255)
  23. textblin.Text = "Thanos"
  24. --
  25. p = game.Players.LocalPlayer
  26. char = p.Character
  27. torso = char.Torso
  28. hed = char.Head
  29. neck = char.Torso.Neck
  30. hum = char.Humanoid
  31. hum.MaxHealth = math.huge
  32. local msg = game:GetService("Chat")
  33. torso.BrickColor = BrickColor.new("Reddish lilac")
  34. hed.BrickColor = BrickColor.new("Reddish lilac")
  35. char["Right Arm"].BrickColor = BrickColor.new("Reddish lilac")
  36. char["Left Arm"].BrickColor = BrickColor.new("Reddish lilac")
  37. char["Left Leg"].BrickColor = BrickColor.new("Reddish lilac")
  38. char["Right Leg"].BrickColor = BrickColor.new("Reddish lilac")
  39. ypcall(function()
  40. shirt = Instance.new("Shirt", char)
  41. shirt.Name = "Shirt"
  42. pants = Instance.new("Pants", char)
  43. pants.Name = "Pants"
  44. char.Shirt.ShirtTemplate = "rbxassetid://1539852026"
  45. char.Pants.PantsTemplate = "rbxassetid://1539857183"
  46. end)
  47. hed.face.Texture = "http://www.roblox.com/asset/?id=405704563"
  48. --
  49. local Player = game:GetService('Players').LocalPlayer
  50. repeat wait() until Player.Character
  51. local Character = Player.Character
  52.  
  53. --All The Settings for Trails in this Script
  54. TrailSettings = {
  55. Lifetime = 0.1,
  56. Texture = 'rbxassetid://31270182',
  57. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  58. Color1 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color),
  59. Color2 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color),
  60. AllBody = true,
  61. UpperBodyOnly = false,
  62. LowerBodyOnly = false,
  63. Accessories = false,
  64. Extras = true,
  65. R15 = false, --Change to true if you're using R15
  66. R15Parts = {
  67. 'UpperTorso',
  68. 'LowerTorso',
  69. }
  70. }
  71.  
  72. local Trail; --Making other Trails uses this in this Script
  73.  
  74. --UpperBody Function
  75. UpperBody = function()
  76. if TrailSettings.R15 == false then
  77. A0 = Instance.new('Attachment',Character.Torso)
  78. A1 = Instance.new('Attachment',Character.Head)
  79. A2 = Instance.new('Attachment',Character['Right Arm'])
  80. A3 = Instance.new('Attachment',Character['Left Arm'])
  81. Trail = Instance.new('Trail',Character)
  82. Trail.Attachment0 = A0
  83. Trail.Attachment1 = A1
  84. Trail.Texture = TrailSettings.Texture
  85. Trail.Color = TrailSettings.Color1
  86. Trail.Lifetime = TrailSettings.Lifetime
  87. local Trail2 = Trail:Clone()
  88. Trail2.Parent = Character
  89. Trail2.Attachment1 = A2
  90. local Trail3 = Trail:Clone()
  91. Trail3.Parent = Character
  92. Trail3.Attachment1 = A3
  93. local Trail6 = Trail:Clone()
  94. Trail6.Parent = Character
  95. Trail6.Attachment0 = A1
  96. Trail6.Attachment1 = A2
  97. local Trail7 = Trail:Clone()
  98. Trail7.Parent = Character
  99. Trail7.Attachment0 = A1
  100. Trail7.Attachment1 = A3
  101. else
  102. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  103. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  104. A1 = Instance.new('Attachment',Character.Head)
  105. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  106. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  107. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  108. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  109. Trail = Instance.new('Trail',Character)
  110. Trail.Attachment0 = A0
  111. Trail.Attachment1 = A1
  112. Trail.Texture = TrailSettings.Texture
  113. Trail.Color = TrailSettings.Color1
  114. Trail.Lifetime = TrailSettings.Lifetime
  115. local Trail2 = Trail:Clone()
  116. Trail2.Parent = Character
  117. Trail2.Attachment1 = A2
  118. local Trail3 = Trail:Clone()
  119. Trail3.Parent = Character
  120. Trail3.Attachment1 = A3
  121. local Trail6 = Trail:Clone()
  122. Trail6.Parent = Character
  123. Trail6.Attachment0 = A1
  124. Trail6.Attachment1 = A2
  125. local Trail7 = Trail:Clone()
  126. Trail7.Parent = Character
  127. Trail7.Attachment0 = A1
  128. Trail7.Attachment1 = A3
  129. --R15 Trails
  130. local Trail1R = Trail:Clone()
  131. Trail1R.Parent = Character
  132. Trail1R.Attachment1 = A2R
  133. local Trail2R = Trail:Clone()
  134. Trail2R.Parent = Character
  135. Trail2R.Attachment1 = A3R
  136. local Trail6R = Trail:Clone()
  137. Trail6.Parent = Character
  138. Trail6.Attachment0 = A1
  139. Trail6.Attachment1 = A2R
  140. local Trail7R = Trail:Clone()
  141. Trail7.Parent = Character
  142. Trail7.Attachment0 = A1
  143. Trail7.Attachment1 = A3R
  144. end
  145. end
  146.  
  147. --Lower Body Function
  148. LowerBody = function()
  149. if TrailSettings.R15 == false then
  150. A4 = Instance.new('Attachment',Character['Right Leg'])
  151. A5 = Instance.new('Attachment',Character['Left Leg'])
  152. local Trail4 = Trail:Clone()
  153. Trail4.Parent = Character
  154. Trail4.Attachment1 = A4
  155. local Trail5 = Trail:Clone()
  156. Trail5.Parent = Character
  157. Trail5.Attachment1 = A5
  158. local Trail8 = Trail:Clone()
  159. Trail8.Parent = Character
  160. Trail8.Attachment0 = A2
  161. Trail8.Attachment1 = A4
  162. Trail8.Color = TrailSettings.Color2
  163. local Trail9 = Trail:Clone()
  164. Trail9.Parent = Character
  165. Trail9.Attachment0 = A3
  166. Trail9.Attachment1 = A5
  167. Trail9.Color = TrailSettings.Color2
  168. local FT = Trail:Clone()
  169. FT.Parent = Character
  170. FT.Attachment0 = A4
  171. FT.Attachment1 = A5
  172. FT.Color = TrailSettings.Color2
  173. else
  174. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  175. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  176. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  177. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  178. local Trail4 = Trail:Clone()
  179. Trail4.Parent = Character
  180. Trail4.Attachment1 = A4
  181. local Trail5 = Trail:Clone()
  182. Trail5.Parent = Character
  183. Trail5.Attachment1 = A5
  184. local Trail8 = Trail:Clone()
  185. Trail8.Parent = Character
  186. Trail8.Attachment0 = A2
  187. Trail8.Attachment1 = A4
  188. Trail8.Color = TrailSettings.Color2
  189. local Trail9 = Trail:Clone()
  190. Trail9.Parent = Character
  191. Trail9.Attachment0 = A3
  192. Trail9.Attachment1 = A5
  193. Trail9.Color = TrailSettings.Color2
  194. local FT = Trail:Clone()
  195. FT.Parent = Character
  196. FT.Attachment0 = A4
  197. FT.Attachment1 = A5
  198. FT.Color = TrailSettings.Color2
  199. --R15 Trails
  200. local Trail3R = Trail:Clone()
  201. Trail3R.Parent = Character
  202. Trail3R.Attachment1 = A4R
  203. local Trail4R = Trail:Clone()
  204. Trail4R.Parent = Character
  205. Trail4R.Attachment1 = A5R
  206. local Trail8 = Trail:Clone()
  207. Trail8.Parent = Character
  208. Trail8.Attachment0 = A2R
  209. Trail8.Attachment1 = A4R
  210. Trail8.Color = TrailSettings.Color2
  211. local Trail9 = Trail:Clone()
  212. Trail9.Parent = Character
  213. Trail9.Attachment0 = A3R
  214. Trail9.Attachment1 = A5R
  215. Trail9.Color = TrailSettings.Color2
  216. local FT2R = Trail:Clone()
  217. FT2R.Parent = Character
  218. FT2R.Attachment0 = A4R
  219. FT2R.Attachment1 = A5R
  220. FT2R.Color = TrailSettings.Color2
  221. end
  222. end
  223.  
  224. --All Body Function calling Both Functions
  225. AllBody = function()
  226. UpperBody()
  227. LowerBody()
  228. end
  229.  
  230. --Checking to make sure that Only some Variables are Selected else do All Body
  231. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  232. TrailSettings.UpperBodyOnly = false
  233. TrailSettings.LowerBodyOnly = false
  234. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  235. TrailSettings.UpperBodyOnly = false
  236. TrailSettings.LowerBodyOnly = false
  237. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  238. TrailSettings.UpperBodyOnly = false
  239. TrailSettings.LowerBodyOnly = false
  240. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  241. TrailSettings.AllBody = true
  242. TrailSettings.UpperBodyOnly = false
  243. TrailSettings.LowerBodyOnly = false
  244. end
  245.  
  246. --Call Trail Functions
  247. if TrailSettings.UpperBodyOnly == true then
  248. UpperBody()
  249. print('Called Upper Body Trail')
  250. elseif TrailSettings.LowerBodyOnly == true then
  251. LowerBody()
  252. print('Called Lower Body Trail')
  253. elseif TrailSettings.AllBody == true then
  254. AllBody()
  255. print('Called Full Body Trail')
  256. end
  257.  
  258. --Trails for Accessories
  259. if TrailSettings.Accessories == true then
  260. for Index,Item in pairs(Character:GetChildren()) do
  261. if Item:IsA'Accessory' then
  262. local AA = Instance.new('Attachment',Item.Handle)
  263. local ATrail = Trail:Clone()
  264. ATrail.Parent = Character
  265. ATrail.Attachment1 = AA
  266. end
  267. end
  268. end
  269.  
  270. --Extras
  271. if TrailSettings.Extras == true then
  272. --Making an Invisible Platform Part
  273. local a = Instance.new('Part',Character)
  274. a.CanCollide = false
  275. a.Size = Vector3.new(2,.2,2)
  276. a.Transparency = 1
  277.  
  278. --Constantly putting it under your feet
  279. if TrailSettings.R15 == false then
  280. spawn(function()
  281. game:GetService('RunService').RenderStepped:connect(function()
  282. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  283. end)
  284. end)
  285. else
  286. spawn(function()
  287. game:GetService('RunService').RenderStepped:connect(function()
  288. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  289. end)
  290. end)
  291. end
  292.  
  293. --Make a Trail from both feet to the Platform
  294. spawn(function()
  295. repeat wait() until Trail
  296. local AB = Instance.new('Attachment',a)
  297. local ABT = Trail:Clone()
  298. ABT.Parent = Character
  299. ABT.Attachment0 = A4
  300. ABT.Attachment1 = AB
  301. ABT.Color = TrailSettings.Color2
  302. local ABT2 = Trail:Clone()
  303. ABT2.Parent = Character
  304. ABT2.Attachment0 = A5
  305. ABT2.Attachment1 = AB
  306. ABT2.Color = TrailSettings.Color2
  307. end)
  308. end
  309. --
  310.  
  311. wait(0.2)
  312.  
  313. Player = game:GetService("Players").LocalPlayer
  314. PlayerGui = Player.PlayerGui
  315. Cam = workspace.CurrentCamera
  316. Backpack = Player.Backpack
  317. Character = Player.Character
  318. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  319. Mouse = Player:GetMouse()
  320. RootPart = Character["HumanoidRootPart"]
  321. Torso = Character["Torso"]
  322. Head = Character["Head"]
  323. RightArm = Character["Right Arm"]
  324. LeftArm = Character["Left Arm"]
  325. RightLeg = Character["Right Leg"]
  326. LeftLeg = Character["Left Leg"]
  327. RootJoint = RootPart["RootJoint"]
  328. Neck = Torso["Neck"]
  329. RightShoulder = Torso["Right Shoulder"]
  330. LeftShoulder = Torso["Left Shoulder"]
  331. RightHip = Torso["Right Hip"]
  332. LeftHip = Torso["Left Hip"]
  333. local sick = Instance.new("Sound",Character)
  334.  
  335. IT = Instance.new
  336. CF = CFrame.new
  337. VT = Vector3.new
  338. RAD = math.rad
  339. C3 = Color3.new
  340. UD2 = UDim2.new
  341. BRICKC = BrickColor.new
  342. ANGLES = CFrame.Angles
  343. EULER = CFrame.fromEulerAnglesXYZ
  344. COS = math.cos
  345. ACOS = math.acos
  346. SIN = math.sin
  347. ASIN = math.asin
  348. ABS = math.abs
  349. MRANDOM = math.random
  350. FLOOR = math.floor
  351.  
  352. --//=================================\\
  353. --|| USEFUL VALUES
  354. --\\=================================//
  355.  
  356. Animation_Speed = 3
  357. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  358. local Speed = 60
  359. local SIZE = 1.3
  360. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  361. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  362. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  363. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  364. local ANIM = "Idle"
  365. local ATTACK = false
  366. local COMBO = 1
  367. local Rooted = false
  368. local SINE = 0
  369. local CHANGE = 2 / Animation_Speed
  370. local ROBLOXIDLEANIMATION = IT("Animation")
  371. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  372. WEAPONGUI.Name = "Big Boie Squad"
  373. local ANIMATOR = Humanoid.Animator
  374. local ANIMATE = Character.Animate
  375. local UNANCHOR = true
  376. local KILLCOUNT = 0
  377.  
  378. --//=================================\\
  379. --\\=================================//
  380.  
  381.  
  382. --//=================================\\
  383. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  384. --\\=================================//
  385.  
  386. ArtificialHB = Instance.new("BindableEvent", script)
  387. ArtificialHB.Name = "ArtificialHB"
  388.  
  389. script:WaitForChild("ArtificialHB")
  390.  
  391. frame = Frame_Speed
  392. tf = 0
  393. allowframeloss = false
  394. tossremainder = false
  395. lastframe = tick()
  396. script.ArtificialHB:Fire()
  397.  
  398. game:GetService("RunService").Heartbeat:connect(function(s, p)
  399. tf = tf + s
  400. if tf >= frame then
  401. if allowframeloss then
  402. script.ArtificialHB:Fire()
  403. lastframe = tick()
  404. else
  405. for i = 1, math.floor(tf / frame) do
  406. script.ArtificialHB:Fire()
  407. end
  408. lastframe = tick()
  409. end
  410. if tossremainder then
  411. tf = 0
  412. else
  413. tf = tf - frame * math.floor(tf / frame)
  414. end
  415. end
  416. end)
  417.  
  418. --//=================================\\
  419. --\\=================================//
  420.  
  421. --//=================================\\
  422. --|| SOME FUNCTIONS
  423. --\\=================================//
  424.  
  425. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  426. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  427. end
  428.  
  429. function PositiveAngle(NUMBER)
  430. if NUMBER >= 0 then
  431. NUMBER = 0
  432. end
  433. return NUMBER
  434. end
  435.  
  436. function NegativeAngle(NUMBER)
  437. if NUMBER <= 0 then
  438. NUMBER = 0
  439. end
  440. return NUMBER
  441. end
  442.  
  443. function Swait(NUMBER)
  444. if NUMBER == 0 or NUMBER == nil then
  445. ArtificialHB.Event:wait()
  446. else
  447. for i = 1, NUMBER do
  448. ArtificialHB.Event:wait()
  449. end
  450. end
  451. end
  452.  
  453. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  454. local NEWMESH = IT(MESH)
  455. if MESH == "SpecialMesh" then
  456. NEWMESH.MeshType = MESHTYPE
  457. if MESHID ~= "nil" and MESHID ~= "" then
  458. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  459. end
  460. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  461. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  462. end
  463. end
  464. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  465. NEWMESH.Scale = SCALE
  466. NEWMESH.Parent = PARENT
  467. return NEWMESH
  468. end
  469.  
  470. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  471. local NEWPART = IT("Part")
  472. NEWPART.formFactor = FORMFACTOR
  473. NEWPART.Reflectance = REFLECTANCE
  474. NEWPART.Transparency = TRANSPARENCY
  475. NEWPART.CanCollide = false
  476. NEWPART.Locked = true
  477. NEWPART.Anchored = true
  478. if ANCHOR == false then
  479. NEWPART.Anchored = false
  480. end
  481. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  482. NEWPART.Name = NAME
  483. NEWPART.Size = SIZE
  484. NEWPART.Position = Torso.Position
  485. NEWPART.Material = MATERIAL
  486. NEWPART:BreakJoints()
  487. NEWPART.Parent = PARENT
  488. return NEWPART
  489. end
  490.  
  491. local function weldBetween(a, b)
  492. local weldd = Instance.new("ManualWeld")
  493. weldd.Part0 = a
  494. weldd.Part1 = b
  495. weldd.C0 = CFrame.new()
  496. weldd.C1 = b.CFrame:inverse() * a.CFrame
  497. weldd.Parent = a
  498. return weldd
  499. end
  500.  
  501.  
  502. function QuaternionFromCFrame(cf)
  503. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  504. local trace = m00 + m11 + m22
  505. if trace > 0 then
  506. local s = math.sqrt(1 + trace)
  507. local recip = 0.5 / s
  508. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  509. else
  510. local i = 0
  511. if m11 > m00 then
  512. i = 1
  513. end
  514. if m22 > (i == 0 and m00 or m11) then
  515. i = 2
  516. end
  517. if i == 0 then
  518. local s = math.sqrt(m00 - m11 - m22 + 1)
  519. local recip = 0.5 / s
  520. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  521. elseif i == 1 then
  522. local s = math.sqrt(m11 - m22 - m00 + 1)
  523. local recip = 0.5 / s
  524. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  525. elseif i == 2 then
  526. local s = math.sqrt(m22 - m00 - m11 + 1)
  527. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  528. end
  529. end
  530. end
  531.  
  532. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  533. local xs, ys, zs = x + x, y + y, z + z
  534. local wx, wy, wz = w * xs, w * ys, w * zs
  535. local xx = x * xs
  536. local xy = x * ys
  537. local xz = x * zs
  538. local yy = y * ys
  539. local yz = y * zs
  540. local zz = z * zs
  541. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  542. end
  543.  
  544. function QuaternionSlerp(a, b, t)
  545. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  546. local startInterp, finishInterp;
  547. if cosTheta >= 0.0001 then
  548. if (1 - cosTheta) > 0.0001 then
  549. local theta = ACOS(cosTheta)
  550. local invSinTheta = 1 / SIN(theta)
  551. startInterp = SIN((1 - t) * theta) * invSinTheta
  552. finishInterp = SIN(t * theta) * invSinTheta
  553. else
  554. startInterp = 1 - t
  555. finishInterp = t
  556. end
  557. else
  558. if (1 + cosTheta) > 0.0001 then
  559. local theta = ACOS(-cosTheta)
  560. local invSinTheta = 1 / SIN(theta)
  561. startInterp = SIN((t - 1) * theta) * invSinTheta
  562. finishInterp = SIN(t * theta) * invSinTheta
  563. else
  564. startInterp = t - 1
  565. finishInterp = t
  566. end
  567. end
  568. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  569. end
  570.  
  571. function Clerp(a, b, t)
  572. local qa = {QuaternionFromCFrame(a)}
  573. local qb = {QuaternionFromCFrame(b)}
  574. local ax, ay, az = a.x, a.y, a.z
  575. local bx, by, bz = b.x, b.y, b.z
  576. local _t = 1 - t
  577. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  578. end
  579.  
  580. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  581. local frame = IT("Frame")
  582. frame.BackgroundTransparency = TRANSPARENCY
  583. frame.BorderSizePixel = BORDERSIZEPIXEL
  584. frame.Position = POSITION
  585. frame.Size = SIZE
  586. frame.BackgroundColor3 = COLOR
  587. frame.BorderColor3 = BORDERCOLOR
  588. frame.Name = NAME
  589. frame.Parent = PARENT
  590. return frame
  591. end
  592.  
  593. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  594. local label = IT("TextLabel")
  595. label.BackgroundTransparency = 1
  596. label.Size = UD2(1, 0, 1, 0)
  597. label.Position = UD2(0, 0, 0, 0)
  598. label.TextColor3 = TEXTCOLOR
  599. label.TextStrokeTransparency = STROKETRANSPARENCY
  600. label.TextTransparency = TRANSPARENCY
  601. label.FontSize = TEXTFONTSIZE
  602. label.Font = TEXTFONT
  603. label.BorderSizePixel = BORDERSIZEPIXEL
  604. label.TextScaled = false
  605. label.Text = TEXT
  606. label.Name = NAME
  607. label.Parent = PARENT
  608. return label
  609. end
  610.  
  611. function NoOutlines(PART)
  612. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  613. end
  614.  
  615. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  616. local NEWWELD = IT(TYPE)
  617. NEWWELD.Part0 = PART0
  618. NEWWELD.Part1 = PART1
  619. NEWWELD.C0 = C0
  620. NEWWELD.C1 = C1
  621. NEWWELD.Parent = PARENT
  622. return NEWWELD
  623. end
  624.  
  625. local S = IT("Sound")
  626. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  627. local NEWSOUND = nil
  628. coroutine.resume(coroutine.create(function()
  629. NEWSOUND = S:Clone()
  630. NEWSOUND.Parent = PARENT
  631. NEWSOUND.Volume = VOLUME
  632. NEWSOUND.Pitch = PITCH
  633. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  634. NEWSOUND:play()
  635. if DOESLOOP == true then
  636. NEWSOUND.Looped = true
  637. else
  638. repeat wait(1) until NEWSOUND.Playing == false
  639. NEWSOUND:remove()
  640. end
  641. end))
  642. return NEWSOUND
  643. end
  644.  
  645. function CFrameFromTopBack(at, top, back)
  646. local right = top:Cross(back)
  647. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  648. end
  649.  
  650. function MakeForm(PART,TYPE)
  651. if TYPE == "Cyl" then
  652. local MSH = IT("CylinderMesh",PART)
  653. elseif TYPE == "Ball" then
  654. local MSH = IT("SpecialMesh",PART)
  655. MSH.MeshType = "Sphere"
  656. elseif TYPE == "Wedge" then
  657. local MSH = IT("SpecialMesh",PART)
  658. MSH.MeshType = "Wedge"
  659. end
  660. end
  661.  
  662. Debris = game:GetService("Debris")
  663.  
  664. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  665. local DIRECTION = CF(StartPos,EndPos).lookVector
  666. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  667. end
  668.  
  669. --//=================================\\
  670. --|| WEAPON CREATION
  671. --\\=================================//
  672.  
  673. Humanoid.Parent = nil
  674. RootPart.Size = RootPart.Size*SIZE
  675. Torso.Size = Torso.Size*SIZE
  676. RightArm.Size = RightArm.Size*SIZE
  677. RightLeg.Size = RightLeg.Size*SIZE
  678. LeftArm.Size = LeftArm.Size*SIZE
  679. LeftLeg.Size = LeftLeg.Size*SIZE
  680. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  681. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  682. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  683. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  684. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  685. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  686. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  687. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  688. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  689. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  690. Head.Size = Head.Size*SIZE
  691. RootJoint.Parent = RootPart
  692. Neck.Parent = Torso
  693. RightShoulder.Parent = Torso
  694. LeftShoulder.Parent = Torso
  695. RightHip.Parent = Torso
  696. LeftHip.Parent = Torso
  697.  
  698. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  699. MakeForm(PART,"Ball")
  700. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  701. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  702. MakeForm(PART,"Ball")
  703. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  704. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  705. MakeForm(PART,"Ball")
  706. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  707. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  708. MakeForm(PART,"Ball")
  709. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  710. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  711. MakeForm(PART,"Ball")
  712. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  713. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  714. MakeForm(PART,"Ball")
  715. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  716.  
  717. Humanoid.Parent = Character
  718.  
  719. Humanoid.Died:connect(function()
  720. ATTACK = true
  721. end)
  722.  
  723. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  724.  
  725. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text")
  726.  
  727. --//=================================\\
  728. --|| DAMAGING
  729. --\\=================================//
  730.  
  731. local EXPLOSION = IT("Explosion",nil)
  732. EXPLOSION.BlastPressure = 0
  733. function PUNCH(Fist)
  734. TOUCH = Fist.Touched:Connect(function(hit)
  735. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  736. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  737. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  738. if TORSO and HUM.Health > 0 then
  739. CreateSound(296102734,Fist,6,1,false)
  740. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  741. TORSO.Parent:BreakJoints()
  742. for _, c in pairs(TORSO.Parent:GetChildren()) do
  743. if c:IsA("BasePart") then
  744. local bv = Instance.new("BodyVelocity",c)
  745. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  746. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  747. Debris:AddItem(bv,0.05)
  748. end
  749. end
  750. local BOOM = EXPLOSION:Clone()
  751. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  752. BOOM.Parent = Character
  753. TOUCH:Disconnect()
  754. KILLCOUNT = KILLCOUNT + 69
  755. end
  756. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  757. hit:remove()
  758. CreateSound(296102734,Fist,6,1,false)
  759. local BOOM = EXPLOSION:Clone()
  760. BOOM.BlastPressure = 50
  761. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  762. BOOM.Parent = Character
  763. elseif hit.Anchored == false then
  764. CreateSound(296102734,Fist,6,1,false)
  765. local BOOM = EXPLOSION:Clone()
  766. BOOM.BlastPressure = 100
  767. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  768. BOOM.Parent = Character
  769. TOUCH:Disconnect()
  770. end
  771. end)
  772. return TOUCH
  773. end
  774.  
  775. --//=================================\\
  776. --|| ATTACK FUNCTIONS AND STUFF
  777. --\\=================================//
  778.  
  779. function Yeet()
  780. ATTACK = true
  781. Rooted = false
  782. if COMBO == 1 then
  783. COMBO = 2
  784. for i=0, 0.1, 0.1 / Animation_Speed do
  785. Swait()
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. end
  793. local FIST = PUNCH(LeftArm)
  794. for i=0, 0.15, 0.1 / Animation_Speed do
  795. Swait()
  796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. end
  803. FIST:Disconnect()
  804. else
  805. COMBO = 1
  806. for i=0, 0.1, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. local FIST = PUNCH(RightArm)
  816. for i=0, 0.15, 0.1 / Animation_Speed do
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. end
  825. FIST:Disconnect()
  826. end
  827. ATTACK = false
  828. Rooted = false
  829. end
  830.  
  831. function YesPlease()
  832. ATTACK = true
  833. Rooted = true
  834. CreateSound(291394633,Head,6,1,false)
  835. for i=0, 2, 0.1 / Animation_Speed do
  836. Swait()
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. end
  844. ATTACK = false
  845. Rooted = false
  846. end
  847.  
  848. --//=================================\\
  849. --|| ASSIGN THINGS TO KEYS
  850. --\\=================================//
  851.  
  852. Mouse.Button1Down:connect(function(NEWKEY)
  853. if ATTACK == false then
  854. Yeet()
  855. end
  856. end)
  857. Mouse.KeyDown:connect(function(NEWKEY)
  858. if NEWKEY == "t" and ATTACK == false then
  859. YesPlease()
  860. end
  861. end)
  862.  
  863. --//=================================\\
  864. --\\=================================//
  865.  
  866. function unanchor()
  867. if UNANCHOR == true then
  868. g = Character:GetChildren()
  869. for i = 1, #g do
  870. if g[i].ClassName == "Part" then
  871. g[i].Anchored = false
  872. end
  873. end
  874. end
  875. end
  876.  
  877. --//=================================\\
  878. --|| WRAP THE WHOLE SCRIPT UP
  879. --\\=================================//
  880.  
  881. Humanoid.Changed:connect(function(Jump)
  882. if Jump == "Jump" and (Disable_Jump == true) then
  883. Humanoid.Jump = false
  884. end
  885. end)
  886.  
  887. local FF = IT("ForceField",Character)
  888. FF.Visible = false
  889.  
  890. while true do
  891. Swait()
  892. script.Parent = WEAPONGUI
  893. ANIMATE.Parent = nil
  894. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  895. v:Stop();
  896. end
  897. SINE = SINE + CHANGE
  898. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  899. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  900. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  901. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  902. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  903. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  904. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  905. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  906. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  907. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  908. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  909. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. end
  913. if HITFLOOR == nil then
  914. ANIM = "Midair"
  915. if ATTACK == false then
  916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  920. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  922. end
  923. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  924. ANIM = "Idle"
  925. if ATTACK == false then
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. end
  933. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  934. ANIM = "Walk"
  935. if ATTACK == false then
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  942. end
  943. end
  944. unanchor()
  945. Humanoid.MaxHealth = 5e7
  946. Humanoid.Health = 5e7
  947. Humanoid.Name = "Stronk Shed"
  948. if Rooted == false then
  949. Disable_Jump = false
  950. Humanoid.WalkSpeed = Speed
  951. elseif Rooted == true then
  952. Disable_Jump = true
  953. Humanoid.WalkSpeed = 0
  954. end
  955. for _, c in pairs(Character:GetChildren()) do
  956. if c.ClassName == "Part" then
  957. c.Material = "SmoothPlastic"
  958. if c:FindFirstChildOfClass("ParticleEmitter") then
  959. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  960. end
  961. if c == Torso or c.Name == "Muscle" then
  962. c.BrickColor = BRICKC"Reddish lilac"
  963. elseif c == RightLeg or c == LeftLeg then
  964. c.BrickColor = BRICKC"Reddish lilac"
  965. else
  966. c.BrickColor = BRICKC"Reddish lilac"
  967. end
  968. if c == Head then
  969. if c:FindFirstChild("face") then
  970. c.face.Texture = "http://www.roblox.com/asset/?id=405704563"
  971. end
  972. end
  973. elseif c.ClassName == c.Name == "Body Colors" then
  974. c:remove()
  975. end
  976. end
  977. sick.SoundId = "rbxassetid://296281763"
  978. sick.Looped = true
  979. sick.Pitch = 1
  980. sick.Volume = 1
  981. sick:Resume()
  982. sick.Parent = Torso
  983. Humanoid.JumpPower = 80
  984. TEXT.Text = KILLCOUNT
  985. end
  986.  
  987. --//=================================\\
  988. --\\=================================//
  989.  
  990.  
  991.  
  992.  
  993.  
  994. --//====================================================\\--
  995. --|| END OF SCRIPT
  996. --\\====================================================//--
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