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- Log: Log file open, 09/17/26 10:50:17
- Init: Name subsystem initialized
- Init: Version: 3374 (128.29)
- Init: Compiled: Jul 18 2026 20:29:44
- Init: Command line:
- Init: Character set: Unicode
- Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Unreal Tournament 2004\System\
- Init: Ini:UT2004.ini UserIni:User.ini
- Init: Build label: Abbreviation Build UT2004_v3374_[2026-07-18_18.30]_d1b145e1
- Init: Object subsystem initialized
- Init: Detected O/S: Windows 10.0 (Build 26200)
- Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
- Log: [ENDrv] Init() called.
- Log: Game class is 'GameInfo'
- Log: Bringing Level Entry.MyLevel up for play (115) appSeconds: 0.000008...
- ScriptLog: GameInfo::InitGame : bEnableStatLogging False
- Log: Browse: NvidiaLogo.ut2?Name=hekoone?Class=Engine.Pawn?Character=Brock?team=255?Sex=M
- Log: Collecting garbage
- Log: Purging garbage
- Log: Garbage: objects: 28003->28003; refs: 271734
- Log: Game class is 'CinematicGame'
- Log: Bringing Level NvidiaLogo.MyLevel up for play (115) appSeconds: 0.000005...
- ScriptLog: GameInfo::InitGame : bEnableStatLogging False
- Log: Missing function 'alRequestFoldbackStartDirect' for '_AL_EXT_direct_context' support
- ScriptLog: New Player hekoone id=c2cc89a71e994c40f17b24f3673d377b
- Log: WM_SIZE: 1920x1080 Minimized: 0 Restored: 1
- Log: Opened viewport
- Log: TryRenderDevice ini:Engine.Engine.RenderDevice - Res -1x-1 - Fullscreen 0
- Log: [ENDrv] SetRes: Viewport=000002249E70CE80, Res=1920x1080, FS=0
- Log: [ENDrv] SetRes: Bootstrapping modern context via Dummy Window...
- Log: GL_VENDOR : Intel
- Log: GL_RENDERER : Intel(R) Arc(TM) B570 Graphics
- Log: GL_VERSION : 3.3.0 - Build 32.0.101.8991
- Log: [ENDrv] SetRes: Dummy VAO 1 bound for Core Profile compatibility.
- Log: [ENDrv] SetRes: Shader program linked successfully (ID=3).
- Log: [ENDrv] SetRes: Fallback shader and 2MB index buffer initialized.
- Log: [ENDrv] SetRes: OpenGL 3.3 Core Context 0x0000000000020000 is now ACTIVE
- Log: [ENDrv] Config loaded: BloomIntensity=0.500 BloomResolution=0.800 BloomRadius=0.700 DepthOfField=1.000 DoFResolution=0.800 DoFRadius=1.000 ChromaticAberration=1.000
- Log: [Distort] DistortFBO=14 DistortTex=16 WriteShader=9 ApplyShader=10
- Log: Startup time: 0.366338 seconds
- Log: Precaching: NvidiaLogo.LevelInfo0
- Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
- Log: Finished precaching geometry in 0.055 seconds
- Log: Finished precaching textures in 0.001 seconds
- Log: URL: Adding default option Name=hekoone
- Log: URL: Adding default option Class=Engine.Pawn
- Log: URL: Adding default option Character=Brock
- Log: URL: Adding default option team=255
- Log: Browse: Index.ut2?disconnect?Name=hekoone?Class=Engine.Pawn?Character=Brock?team=255
- Log: Failed; returning to Entry
- Log: GP=FALSE
- Log: Spawning new actor for Viewport WindowsViewport0
- ScriptLog: New Player hekoone id=c2cc89a71e994c40f17b24f3673d377b
- Log: Static mesh batches: 0 vertex bytes, 0 index bytes
- Log: Time=152365.745200 ms
- Log: appRequestExit(0)
- Exit: Preparing to exit.
- Log: Collecting garbage
- Log: Purging garbage
- Log: Unbound to Window.dll
- Log: Unbound to Core.dll
- Log: Unbound to Engine.dll
- Log: Unbound to WinDrv.dll
- Log: [ENDrv] Exit: Viewport=0000000000000000
- Log: Unbound to ENDrv.dll
- Log: Unbound to XGame.dll
- Log: Unbound to IpDrv.dll
- Log: Unbound to Editor.dll
- Log: Unbound to Fire.dll
- Log: Unbound to XInterface.dll
- Log: Unbound to UWeb.dll
- Log: Unbound to Onslaught.dll
- Log: Unbound to ALAudio.dll
- Log: Waiting for file streaming thread to finish...
- Log: Garbage: objects: 29726->0; refs: 0
- Log: FileManager: Reading 0 GByte 84 MByte 405 KByte 14 Bytes from HD took 0.389509 seconds (0.372907 reading, 0.016602 seeking).
- Log: FileManager: 0.034027 seconds spent with misc. duties
- Uninitialized: Log file closed, 09/17/26 10:50:31
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