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- ~> pkgman install devel:libtinyxml
- 100% repochecksum-1 [65 bytes]
- Validating checksum for Haiku...done.
- 100% repochecksum-1 [64 bytes]
- Validating checksum for HaikuPorts...done.
- The following changes will be made:
- in system:
- install package tinyxml-2.6.2-4 from repository HaikuPorts
- install package tinyxml_devel-2.6.2-4 from repository HaikuPorts
- Continue? [yes/no] (yes) : yes
- 100% tinyxml-2.6.2-4-x86_64.hpkg [67.64 KiB]
- Validating checksum for https://eu.hpkg.haiku-os.org/haikuports/r1beta1/x86_64/current/packages/tinyxml-2.6.2-4-x86_64.hpkg...done.
- 100% tinyxml_devel-2.6.2-4-x86_64.hpkg [187.34 KiB]
- Validating checksum for https://eu.hpkg.haiku-os.org/haikuports/r1beta1/x86_64/current/packages/tinyxml_devel-2.6.2-4-x86_64.hpkg...done.
- [system] Applying changes ...
- [system] Changes applied. Old activation state backed up in "state_2018-11-15_11:46:56"
- [system] Cleaning up ...
- [system] Done.
- ~> cd Desktop/OpenClaw/build/
- ~/Desktop/OpenClaw/build> make -j4
- [ 5%] Built target libwap
- [ 33%] Built target Box2D
- [ 33%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawEvents.cpp.o
- [ 34%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ActorController.cpp.o
- [ 34%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawGameLogic.cpp.o
- [ 35%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawGameApp.cpp.o
- [ 36%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawHumanView.cpp.o
- [ 37%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/main.cpp.o
- [ 37%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Interfaces.cpp.o
- [ 38%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Actor.cpp.o
- [ 38%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorFactory.cpp.o
- C[ 39%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorTemplates.cpp.o
- [ 40%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AnimationComponent.cpp.o
- [ 40%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Animation.cpp.o
- [ 41%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AreaDamageComponent.cpp.o
- [ 41%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CheckpointComponent.cpp.o
- [ 42%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CollisionComponent.cpp.o
- [ 43%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllableComponent.cpp.o
- [ 43%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/DestroyableComponent.cpp.o
- [ 44%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ExplodeableComponent.cpp.o
- [ 44%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlitterComponent.cpp.o
- [ 45%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/KinematicComponent.cpp.o
- [ 46%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LootComponent.cpp.o
- [ 46%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PhysicsComponent.cpp.o
- [ 47%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PositionComponent.cpp.o
- [ 47%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PowerupSparkleAIComponent.cpp.o
- [ 48%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RenderComponent.cpp.o
- [ 49%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SoundComponent.cpp.o
- [ 49%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Template.cpp.o
- [ 50%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PredefinedMoveComponent.cpp.o
- [ 50%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlobalAmbientSoundComponent.cpp.o
- [ 51%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FollowableComponent.cpp.o
- [ 52%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SingleAnimationComponent.cpp.o
- [ 52%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ProjectileSpawnerComponent.cpp.o
- [ 53%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LocalAmbientSoundComponent.cpp.o
- [ 53%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PathElevatorComponent.cpp.o
- [ 54%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FloorSpikeComponent.cpp.o
- [ 55%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RopeComponent.cpp.o
- [ 55%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SteppingGroundComponent.cpp.o
- [ 56%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SpringBoardComponent.cpp.o
- [ 56%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ActorSpawnerComponent.cpp.o
- [ 57%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SawBladeComponent.cpp.o
- [ 58%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ConveyorBeltComponent.cpp.o
- [ 58%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/CrumblingPegAIComponent.cpp.o
- [ 59%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/ProjectileAIComponent.cpp.o
- [ 59%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/TogglePegAIComponent.cpp.o
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- [ 61%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/HealthComponent.cpp.o
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- [ 63%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIComponent.cpp.o
- [ 64%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIStateComponent.cpp.o
- [ 64%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/PunkRatAIStateComponent.cpp.o
- [ 65%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/GabrielEncounter.cpp.o
- [ 65%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/MarrowEncounter.cpp.o
- [ 66%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PickupComponents/PickupComponent.cpp.o
- [ 67%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/TriggerComponent.cpp.o
- [ 67%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/SoundTriggerComponent.cpp.o
- [ 68%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/BossStagerTriggerComponent.cpp.o
- [ 68%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AuraComponents/AuraComponent.cpp.o
- [ 69%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Audio/Audio.cpp.o
- [ 70%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgr.cpp.o
- [ 70%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgrImpl.cpp.o
- [ 71%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/Events.cpp.o
- [ 71%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameApp.cpp.o
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- [ 73%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/CommandHandler.cpp.o
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- [ 74%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Graphics2D/Image.cpp.o
- [ 75%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Logger/Logger.cpp.o
- [ 76%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/ClawPhysics.cpp.o
- [ 76%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsContactListener.cpp.o
- [ 77%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsDebugDrawer.cpp.o
- [ 77%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/PowerupProcess.cpp.o
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- [ 81%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ZipFile.cpp.o
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- [ 84%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WavLoader.cpp.o
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- [ 88%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/ActorSceneNode.cpp.o
- [ 88%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/HUDSceneNode.cpp.o
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- [ 90%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/TilePlaneSceneNode.cpp.o
- [ 91%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/Console.cpp.o
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- [ 92%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/MovementController.cpp.o
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- [ 94%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/EndLevelScoreScreen.cpp.o
- [ 94%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenCommon.cpp.o
- [ 95%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenProcesses.cpp.o
- [ 95%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Profilers.cpp.o
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- [ 99%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/ClawLevelUtil.cpp.o
- [100%] Linking CXX executable ../Build_Release/openclaw
- /boot/system/develop/tools/bin/../lib/gcc/x86_64-unknown-haiku/7.3.0/../../../../x86_64-unknown-haiku/bin/ld: cannot find -lSDL2
- /boot/system/develop/tools/bin/../lib/gcc/x86_64-unknown-haiku/7.3.0/../../../../x86_64-unknown-haiku/bin/ld: cannot find -lSDL2_mixer
- /boot/system/develop/tools/bin/../lib/gcc/x86_64-unknown-haiku/7.3.0/../../../../x86_64-unknown-haiku/bin/ld: cannot find -lSDL2_ttf
- /boot/system/develop/tools/bin/../lib/gcc/x86_64-unknown-haiku/7.3.0/../../../../x86_64-unknown-haiku/bin/ld: cannot find -lSDL2_image
- /boot/system/develop/tools/bin/../lib/gcc/x86_64-unknown-haiku/7.3.0/../../../../x86_64-unknown-haiku/bin/ld: cannot find -lSDL2_gfx
- collect2: error: ld returned 1 exit status
- CMakeFiles/openclaw.dir/build.make:2930: recipe for target '../Build_Release/openclaw' failed
- make[2]: *** [../Build_Release/openclaw] Error 1
- CMakeFiles/Makefile2:68: recipe for target 'CMakeFiles/openclaw.dir/all' failed
- make[1]: *** [CMakeFiles/openclaw.dir/all] Error 2
- Makefile:129: recipe for target 'all' failed
- make: *** [all] Error 2
- ~/Desktop/OpenClaw/build>
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