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Skript 2.2 Config

May 18th, 2016
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  1. # __________________________________________________________
  2. # / / / /\ \
  3. # \_\___________________________________________________\_\/ /
  4. # / / _____ __ __ / /
  5. # / / / ____\ / / /_/ /\ / /
  6. # / / / /__ / /___ ___ __ ______ __/ /_ / /
  7. # / / \___ \ / __/ / __\ / / / __ //_ __/ / /
  8. # / / ____/ / / /\ \ / / / / / /_/ / / / / /
  9. # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
  10. # / / ========================== / / ========== / / \ \
  11. # | | /_/ | | | |
  12. # \_\_________________________________________________\_\_/_/
  13. #
  14. # == Introduction ==
  15. # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
  16. #
  17. # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
  18. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
  19. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
  20. #
  21. # === !!! PLEASE NOTE !!! ===
  22. # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
  23. # Please remember the following when editing files:
  24. # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
  25. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
  26. # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
  27. #
  28.  
  29.  
  30.  
  31. # ==== General Options ====
  32.  
  33. language: english
  34. # Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
  35. # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
  36. # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
  37. # (open the jar as zip or rename it to Skript.zip to access it)
  38.  
  39.  
  40. check for new version: false
  41. # Whether Skript should check for whether a new version of Skript is available when the server starts.
  42. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
  43. # If set to false you can still check for a new version with '/skript update check'.
  44. # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
  45.  
  46. update check interval: 12 hours
  47. # If 'check for new version' is enabled, this sets how often to check for a new update.
  48. # A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
  49. # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
  50. # Please note that this option is currently the only means of making Skript check for an update more than once,
  51. # as '/skript update check' does only display the results of the last check if a check has been made before.
  52.  
  53. automatically download new version: false
  54. # Whether Skript should automatically download & install the newest version if one is available.
  55. # I suggest to disable this feature if your server restarts automatically as you likely won't be informed
  56. # of any incompatibilities of your scripts and the newest version of Skript.
  57. # If you disable this you can still use '/skript update download' to make Skript download the newest version.
  58. # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
  59.  
  60.  
  61. enable effect commands: true
  62. effect command token: \
  63. # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
  64. # The token can be longer than a single character, but it should not start with '/' as that starts a command.
  65. # A player needs the permission "skript.effectcommands" to use such commands,
  66. # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
  67. # Some example commands which can be used if this setting is enabled:
  68. # !heal player - heals the player (doesn't do anything if used from the console)
  69. # !repair tool - repairs the currently held item
  70. # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
  71. # !set time to 6:00 - sets the time in the current world
  72. # The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
  73. # !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
  74. # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
  75. # !ban all players - as the effect implies
  76.  
  77. allow ops to use effect commands: false
  78. # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
  79. # This setting is mainly useful for servers that do not run any permissions plugin.
  80.  
  81.  
  82. use player UUIDs in variable names: false
  83. # Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
  84. # {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
  85. # Please note that if this setting is changed old variables WILL NOT be renamed automatically.
  86.  
  87.  
  88. date format: default
  89. # The date format to be used when dates should be displayed.
  90. # This can be 'default' to use Java's default date format for the system's language.
  91. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
  92. # some examples:
  93. # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
  94. # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
  95.  
  96.  
  97. verbosity: normal
  98. # Determines how much info is logged.
  99. # Allowed values: low, normal, high, very high, debug
  100. # The highest you should go is very high, which prints quite a lot of useful information,
  101. # including how much time each trigger takes to execute.
  102. # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
  103.  
  104.  
  105. plugin priority: highest
  106. # Allowed values: lowest, low, normal, high, highest
  107. # Change this if you encounter problems with other plugins, e.g.:
  108. # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
  109. # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
  110. # and you made some 'place' triggers which should not bypass WorldGuard's protection)
  111. # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
  112. # - effect 'drop': Another plugin doesn't process added drops => decrease priority
  113. # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
  114. # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
  115.  
  116.  
  117. log player commands: false
  118. # Whether Skript should log the usage of custom commands.
  119. # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
  120.  
  121.  
  122. number accuracy: 2
  123. # How many digits should be displayed after the dot at maximum when displaying numbers.
  124. # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
  125. # Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
  126.  
  127.  
  128. maximum target block distance: 100
  129. # How far to search for a player's targeted block in blocks/meters.
  130. # Lower values improve performance, but might reduce the usability of your scripts.
  131. # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
  132.  
  133.  
  134. case sensitive: false
  135. # Whether Skript's functions should be case sensitive or not.
  136. # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
  137. # Variable names are case-insensitive irrespective of this setting.
  138.  
  139.  
  140. disable variable conflict warnings: true
  141. # Disables warnings of potential variable name conflicts if set to true.
  142. # I recommend to not touch this option, but if you do so you should at least set it back to false
  143. # whenever you create new scripts with new variables.
  144.  
  145.  
  146.  
  147. # ==== Variables ====
  148.  
  149. databases:
  150. # Databases to store variables in. These can either be used as a simple one-server-storage
  151. # where variables are written constantly but only read at server start,
  152. # or as a connection between multiple servers by monitoring the database(s) for changes.
  153. #
  154. # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
  155. #
  156. # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
  157. # and install it in your server's plugin directory like other plugins.
  158. #
  159. # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
  160.  
  161. # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
  162. default:
  163. # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
  164. # This is the last database in this list to catch all variables that have not been saved anywhere else.
  165. # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
  166.  
  167. type: CSV
  168.  
  169. pattern: .*
  170.  
  171. file: ./plugins/Skript/variables.csv
  172.  
  173. backup interval: 2 hours
  174.  
  175. # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
  176. # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
  177. # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
  178. # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
  179.  
  180.  
  181.  
  182. # ==== Settings that should not be changed ====
  183.  
  184. version: 2.2-Fixes-V8b
  185. # DO NOT CHANGE THIS VALUE MANUALLY!
  186. # This saves for which version of Skript this configuration was written for.
  187. # If it does not match the version of the .jar file then the config will be updated automatically.
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