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BOUGIE ENDERMAN FARM NOTES!!!

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Apr 2nd, 2025
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  1. BOUGIE ENDERMAN FARM NOTES!!!
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  3. I wanted to make an Enderman farm that has all of the bells and whistles you might want. This includes a maxed out Enchanting Table, Anvils, a Grindstone, an Ender Chest, but most notably, a drop collection system that automatically drops Ender Pearls into the void but retains any other items dropped into the system.
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  5. There are two versions of the schematic. The creative version has everything set up and doesn't require any modification after pasting the schematic into the world, whereas the survival version has included some extra setups with dirt and guidance on signs to help people who want to build the schematic themselves.
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  7. (I only listed the build as being compatible with 1.21.4 because it's the only version I've used the farm on. I'm sure it'll be compatible with most versions released in the last... 8+ years or something? But I don't feel like checking right now.)
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  10. BUILDING RECOMMENDATIONS:
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  12. The main platform should be at least 128 blocks away from anything else. The rotation of the schematic is important, as the enchanting area doubles as the entrance to the main platform. If you want to ensure that the farm is far enough away but don't want to do the math, I'd recommend bridging out 158 (2 stacks + 30) blocks from the outermost area of an island, and placing the schematic on the last block of the bridge. This will ensure that the main platform is at least 128 blocks away from the island that you bridged from, regardless of orientation.
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  14. You may still need to tweak the exact placement of the schematic if you want to line up the entrance with the bridge you've built. Additionally, any bridge made will have to be made in a way to reject endermen teleporting to it. Within normal operation of the farm. They will occasionally try to teleport out, and if there's a place outside of the farm for them to do that, it can affect the efficiency of the farm.
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  16. If you're planning on building this yourself, I would recommend building from bottom to top. You can do this by going to "Configuration menu > Render Layers" in the Litematica settings and changing the Layers to "All below" with the Y axis. You can adjust the top layer with the layerNext and layerPrevious hotkeys (Page Up and Page Down by default). I've just found this to be the simplest way to copy schematics, and it shouldn't really effect any of the mechanisms in this build.
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  18. Last note, If you don't like the blocks used, you can paste this schematic into a singleplayer creative world with the WorldEdit mod, //replace the blocks you'd like to change or make manual changes, and then save a new, customized version of the schematic.
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  21. MATERIAL LIST:
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  23. 1641 Building Blocks (25 stacks + 41)
  24. 16 Building Block Slabs
  25. 1 Building Block Stairs
  26. 80 Optional Buffer Blocks* (1 stack + 16)
  27. 23 Blue Ice/Packed Ice
  28. 5 Sea Lanterns†
  29. 1 Soul Sand
  30. 64-192 Temporary Blocks‡
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  32. 380 Carpet (5 stacks + 60)
  33. 9 Iron Bars
  34. 8 Spruce Trapdoors
  35. 3 Spruce Signs
  36. 2 Anvils
  37. 2 Chests
  38. 2 Water Buckets§
  39. 1 Barrel
  40. 1 Enchanting Table
  41. 1 Ender Chest
  42. 1 Grindstone
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  44. 70 Hoppers (1 stack + 6)
  45. 39 Observers
  46. 21 Redstone Dusts
  47. 20 Redstone Comparators
  48. 20 Redstone Repeaters
  49. 16 Bookshelves
  50. 13 Droppers
  51. 13 Sticky Pistons
  52. 7 Redstone Torch
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  54. 1 Rail
  55. 1 Minecart
  56. 1 NAMED Name Tag
  57. 20+ Ender Pearls
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  59. 28 Uncommon Items/Blocks¶
  60. 7 Ender Pearls
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  62. *These are the blocks I used to smooth out the building process of the hole that brings the endermen down to 1 health without messing the main design. I used Black Stained Glass, but you can use anything that you like the look of, or if you want to leave these off, feel free, just make sure to bring at least 20 additional temporary blocks to account for the spacing between the layers of the hole.
  63. †This can be substituted with whatever blocklight you'd like to use (e.g. glowstone, froglight, etc.) or you can just bring 5 torches and an additional 5 building blocks to fill gaps that the blocklights filled.
  64. ‡This just depends on your comfort level. If you're very uncomfortable building over the void, I'd actually recommend you bring 20-22 stacks of temporary blocks so that you can have a proper amount of temporary blocks for the build itself while also being able to create a temporary floor under the entire build area to help reduce the risk of falling or losing items to the void.
  65. §There are 9 placements of water in the build, but I'd recommend just bringing two water buckets and making an infinite water source around the main platform.
  66. ¶These are used to fill up spaces in the topmost hoppers in the item sorter so that only ender pearls are collected. Any item that stacks to 64 works. (e.g. rooted dirt, dead coral, etc.)
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  68. DESIGN DISCLAIMERS
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  70. The enderman farm design that I based this schematic off of is the one popularized by Shulkercraft (https://www.youtube.com/watch?v=nh8voJScSbw), designed by iJevin (https://www.youtube.com/watch?v=gkuyOoGaC8Y).
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  72. I did not test the performance of the farm in extended farming sessions. If you plan to use this farm for very long periods of time with no breaks, the performance of some of the aspects of the farm might start to suffer. While this may potentially pose a problem for power users who, for example, accidentally press Q in the middle of a 2 hour farming session, I couldn't say for sure. That being said, this design should work perfectly fine for most people. If you plan on using this farm extremely heavily and want maximal assurance that the system will remain failsafe, or are just interested in improving the design, here are some things that could be improved:
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  74. - The hopper arrangement that brings the items from the endermen to the first set of droppers. There are a couple of bottlenecked hoppers on the edges that could be improved on, and just generally speaking, it isn't able to feed items into the droppers as fast as the droppers can dispense the items. Integrating hopper minecarts could solve these issues.
  75. - The item sorter array. Under extreme use, it could get overloaded which would lead to ender pearls clogging up the drop recovery chest, which could create issues with recovering items dropped during extended farming sessions. It might not be a bad idea to add more into the row, but given I didn't do extensive testing on its performance, I wouldn't know how many would be necessary to accommodate the most extreme circumstances.
  76. - The hoppers in the drop recovery portion of the build. That portion of the build is quite underpowered, it can't pick up a lot of items very quickly, which is fine in normal circumstances, but in extreme circumstances where the system is dealing with a large amount of drops, the hoppers in the system might get full too quickly and not be able to pick up all of the non-ender pearl drops before they despawn. Maybe a hopper minecart would sufficiently fix this issue, but honestly I think just making both of the hopper stops in that section into dual-loading systems might be enough to deal with a reasonable amount of
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  78. Unfortunately, as you can see, this is just about every step in the process. Frankly, I don't believe that any of these issues will effect most users, but I wanted to be as transparent as possible for anyone planning on pushing this design to the extreme. If you do make changes to the design, please link back to this schematic as the original design and maybe reach out and let me know about it!
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