Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- layertwo:
- type: task
- script:
- - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@green_wool:
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@green_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@red_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@green_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@red_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@red_wool:
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@black_wool:
- - define randomnumber <util.random.int[1].to[4]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 4:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@green_wool:
- - define randomnumber <util.random.int[1].to[4]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 4:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@black_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@black_wool:
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@red_wool:
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@black_wool:
- - define randomnumber <util.random.int[1].to[1]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> black_wool
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement